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+ <title>Regions of the North — AndrewDM</title>
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+ <p>Tags: <a class="tag ap" href="/tags/ap.html">Apocrypha</a><a class="tag ld" href="/tags/ld.html">Lore Doc</a></p>
+ <h1 class=title>Regions of the North</h1>
+<h2 id="regions-of-the-north">Regions of the North</h2>
+<p>The North is comprised of seven major areas, the White, the Wall, the Wastes (or Spiritlands), the Chill-Lands, Fort North, the Vast, and the Sunpeaks.</p>
+<h3 id="the-white">The White</h3>
+<p>The White is a region of bitter cold at the northern edge of the world. It is constantly snowing from an eternal blizzard that swirls around the edge of the world. It’s chilling winds and subzero temperatures make the White one of the most inhospitable places in existence. But it is not empty.</p>
+<p>Ice wights roam the icy plane, remnants of those who knew the land before the coming of the storm. But even these are benign compared to the greatest danger of the frozen north, The White Death.</p>
+<p>Her lair lies hidden in mountain crag, covered deep with snow. The greatest of her kind, the White Death is an ice dragon of unspeakable size and power. It is said that she has seen beyond the boundary of the world and glimpsed the great beyond. She wants to forget.</p>
+<p>Her presence in the cavern inadvertently protects one of the eight Shadefalls (the permanent anchor and gateway to one of the eight shades, in this case, the Icebright), from which she also is able to draw energy to heal herself and power her Icy Breath, which magnified by the power of the Shadefall, has the ability to turn creatures fully caught in it to ice.</p>
+<h3 id="the-wall">The Wall</h3>
+<p>TODO - Goblins, Giants, and the Throne on the Golden Road</p>
+<h3 id="the-wastes-the-spiritlands">The Wastes (the Spiritlands)</h3>
+<p>Roving tribes of frost goliath and half-frost goliath barbarians roam the area known as the Wastes. Drawn to the area by the presence of the Giants to the north, the barbarians are always alert to the dangers of the Frozen Throne and regularly form war parties to destroy whatever designs or advances are made by the Frost Giant kingdom.</p>
+<p>They do not do so out of any loyalty to the empire, but out of a sense of reverence to the land itself and for some, a sense of paternalist duty towards the unknowing smallfolk to the south.</p>
+<p>The tribes come together for the biennial meeting at the ancient circle of stone known as ‘gianthome’. It is a sacred location and is said to be the location of the ancient ritual which created the first goliath.</p>
+<p>TODO - Gianthome Circle, non-goliath inhabitants, faunus, spirits</p>
+<h3 id="the-chill-lands">The Chill-Lands</h3>
+<p>TODO - Twelve-Towns</p>
+<h3 id="fort-north">Fort North</h3>
+<p>The only part of the north which can accurately be described as being controlled by the Empire.</p>
+<p>TODO - Fort North</p>
+<h3 id="the-vast">The Vast</h3>
+<p>The mountain plateau of swirling frozen wind and thousands of natural shifting gateways into the Icebright. The entire area is suffused with magic, which causes creatures that spend too long inside the area to grow in size and risk becoming shaded.</p>
+<p>A creature shaded by the Icebright, cannot leave the Icebright or the Vast without suffering penalties [???]. A creature born in the Vast which has resistance to either Radiant or Cold damage may be able to gain the benefits to size given by the Vast without becoming shaded.</p>
+<p>TODO - magic of the vast, geography, peoples</p>
+<h4 id="cities-in-the-vast">Cities in the Vast:</h4>
+<h5 id="monastery-of-the-north-wind">Monastery of the North Wind</h5>
+<p>TODO ##### City of Glass Home to a powerful sorcerer [Air Genasai Frozen Heart Sorcerer 18/Patron 5] who TODO</p>
+<h3 id="the-sunpeaks">The Sunpeaks</h3>
+<p>Huge mountains. Connected to the Upperlight. Sun-soul monks and clerics of Tabor. Conflict with the Coastal Colonies (and Black Tongues, who have tried to take it over) . Not officially part of the empire, though not for lack of trying on the part of the Emperor and the nearby barons.</p>
+<p>TODO - Description of warming due to gateway, sunlight, constant daytime</p>
+
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