From 80f0705c7c78efa57b21eb30629df8837ae16aad Mon Sep 17 00:00:00 2001 From: AndrewMurrell Date: Tue, 26 Dec 2017 03:35:23 -0500 Subject: Added PDFs, moved tastavi to writing, and added more apocrypha worldbuilding docs --- src/apocrypha/anintroductiontoapocrypha.md | 65 +++++++++++++++++++++++++++++- 1 file changed, 64 insertions(+), 1 deletion(-) (limited to 'src/apocrypha/anintroductiontoapocrypha.md') diff --git a/src/apocrypha/anintroductiontoapocrypha.md b/src/apocrypha/anintroductiontoapocrypha.md index e62a097..a850552 100644 --- a/src/apocrypha/anintroductiontoapocrypha.md +++ b/src/apocrypha/anintroductiontoapocrypha.md @@ -1,6 +1,6 @@ --- title: "An Introduction to Apocrypha" -updated: "2017-12-23 Sat 14:21" +updated: "2017-12-25 Mon 14:22" categories: AP --- @@ -21,3 +21,66 @@ Apocrypha as well as breathing life back into it. Over the last 2 months, I've found that working on one usually generates ideas that are applicable to the other, and overall energy for both projects benefits from this dynamic. + +Occasionally Asked Questions + +1. From a Forgotten Realms standpoint, "does the Weave still matter?" + +There is no Weave, nor are gods' domains delineated in the same way as FR. + +3. "Why in a D&D 5e-esque world have the elves and spellcasters not + taken over despite the advanced age of the former and the quadratic + power curve of the latter?" + +My previous answer to this was chopped up and dumped in several +dumpsters in several different states, so I'll expand below. + +Creatures don't have DNA. Alchemy is not chemistry because there are +no chemicals. Plutonium isn't an element: fire is. + +All creatures share a common ancestry. From the primal elementals, to +the mischievous fey, to the inscrutable nim, all are born by the +spontaneous generation of the physical from an immortal and unchanging +essence. I'm working on how they are all related, but their forms are +determined by their essential natures. + +The "planes" are just reality through a broken prism (in that they +started out with a common starting place for the condition of the +world, but since each has slightly different properties, due to the +absence of certain things (like say, gravity) or their distortion +(like the duration of magical effects lingering twice as long), they +each have developed differently (and different kinds of creatures have +been born there). + +Magic comes in as many forms as creatures do. + +Since creatures and magic and the elements and planes all have the +same ancestry in the grand scheme of things. + +Wizardry, specifically, is the capturing of a specific magical essence in the form of a spell. + +This 'bottling' allows you to take magic with you from place to +place. and release it. But the power of most non-wizardry magic ebbs +and flows based on large geographical region (which I'm still working +out, since I don't have most of the other magic systems worked out +yet). For example, druids can produce effects much more powerful than +those of a wizard if they are within their grove. So high level +wizards trying to take over an area and being repulsed by the locals +is a fairly common trope. + +As is practitioners of various regional magics attempting t extend +their influence by changing the lands around them. The Song of +Conquest is a kind of regional magic (or more like ancestral magic, +because it comes from the people, not the land), that has spread quite +far and is the power behind the empire (in addition to them +discovering wizardry and having a big army and the largest navy). + +So, the reason that elves/wizards haven't taken over the Empire is +because of the Song of Conquest (which only +humans/halflings/faunus/orcs have access to) and the nation state +(because it's a #human empire which isn't racist towards elves per se, +but you know). + +Also, "there's always a bigger fish." There are dragons and nim and +patrons and icons that are more powerful than wizards, and gods above +those. -- cgit v1.2.3