From ece8bac9af09dd0c2e1c994f0db1e63309d4bb7b Mon Sep 17 00:00:00 2001 From: AndrewMurrell Date: Sat, 23 Dec 2017 14:16:29 -0500 Subject: removed some janky psionics --- src/dnd/psionic-schools.org | 220 ----------------- src/dnd/psionist.org | 570 -------------------------------------------- 2 files changed, 790 deletions(-) delete mode 100644 src/dnd/psionic-schools.org delete mode 100644 src/dnd/psionist.org (limited to 'src/dnd') diff --git a/src/dnd/psionic-schools.org b/src/dnd/psionic-schools.org deleted file mode 100644 index 9f71b15..0000000 --- a/src/dnd/psionic-schools.org +++ /dev/null @@ -1,220 +0,0 @@ -#+TITLE: Schools of Psionics -#+CLASS: dnd -#+CATEGORIES: ES HB - -From what I've seen, the most recent few 5e Unearthed Arcana dealing -with "Psionics and the Mystic" have been getting somewhat mixed -reviews. I don't think this is because of the mechanics--or rather -not COMPLETELY because of the mechanics. Mechanics for psionics have -always been weird, and the 5e style is good for D&D, so maintaining -that is good and won't get any gripes from me. - -But I think that no matter what purely mechanical tweaks the UA team -has planned for the Mystic, the general lukewarm reception isn't going -to change unless we get something else squared away first. Something -a little deeper--something that helps us grasp Psionics in the same -way we grasp Magic: with a complete and intuitive system. - -With Weave-based magic there are schools which somewhat delineate -magical effects (conjuration, divination, etc), but that's not exactly -what I mean. Not to bash the magical schools (any system will have -inconsistencies--mine notwithstanding), but few people really -understand what it means to be a wizard by what school of magic they -specialize in. An enchantment wizard isn't fundamentally different -from an evocation one. But a wizard is different than a bard or a -warlock. These "Schools of Psionics" are as much about the state of -mind of the manifester and the method for manifestation as they are -about the outcome of the manifestation (there are several of my -Psionic "schools" that may each manifest effects in the transmutation -school of magic for instance, but each according to its own particular -rules). - -What I mean is this: - -| | Introvertion (a) | Extroversion (b) | -|-----------+------------------+------------------| -| Mind (1) | Cogitation | Domination | -| Body (2) | Sympathy | Manifestation | -| Time (3) | Prescience | Anticipation | -| Space (4) | Metapsionics | Apportation | - -There are eight categories split into two primary focuses and four -topical domains, and each of the eight describes HOW a power is -manifested. It tells us what our character is DOING to get the -blasted power to work. As a D&D culture, we know how wizards do it, -careful study and recitation, memorization, etc. We know how Bards do -it, they hear the music of creation and wrap their words in it. All -these effects are propagated through Mystra's Weave and are bound by -it's limitations. But nobody has a clue how Psionics works. Or -rather, we all have half-baked ideas that don't jive. - -In order for this to work, we need to know in canon, what it means to -BE A PSIONIST and manifest powers. I'm probably no different than -anybody else in my half-baked understanding, but as a Physicist and an -editor I feel it is my duty to try to make sense of this mess. - -First off, since we don't have a Weave, but all magic needs a medium, -lets make one. Lets call it the Psionic Field. Created spontaneously -from the first thinking being (or Source), the Psionic Field exists on -any plane containing thought. Some sources of psionic power are -stronger than others, but all thinking things produce some connection -to the field (some might wonder if magic and the Weave itself is -naught but an echo of Mystra's or Auppenser's mind--and in that light -perhaps the Psionic Field is not so foreign after all). - -With that medium in place, the world of Psionics slowly falls into -place as well. Detailed descriptions of the eight schools follow: - -1a) Cogitation - Clarity of thought, memory, action, and connection to -the Psionic Field. - -Cogitation is often one's first exposure to Psionics. It's a -clear-mindedness that opens up your own mind to see itself for the -first time, and beyond that, to sense the edges of the minds of -others. It includes the stereotypical bloody-nosed mind reading, -mimicry, and perfect recall. - -Examples of Cogitation include "Detect Thoughts" and "Mind Meld" and -the ability to learn or borrow skills and proficiencies directly from -the minds of others. - -1b) Domination - Exert dominating willpower over other minds. - -Once you've encountered sources outside yourself it is only natural to -try to influence or even dominate them. Exerting your will into the -minds of others isn't the same as reading their thoughts, you might -not know what your target is thinking, only that it will succumb. - -Examples of Domination include "Command", "Suggestion", and "Dominate -Person". - -2a) Sympathy - Exerting influence upon sympathetic objects. - -The Psionic Field is produced by thinking creatures, but it can leave -an imprint on even mundane objects and materials. Objects may be -imbued with Psionic energy to produce a variety of effects, and may -soak up ambient energy by just sitting within the Psionic Field which -can be later be discerned by a Psionist to know about an object's -history. This is done by expanding your sense of self outward from -your mind and body and into the object. - -Examples of Sympathy include "Psychometry", "Animate Objects", and -"Guards and Wards". - -2b) Manifestion - Creating both illusory and physically manipulable -constructs of pure thought. - -By focusing and condensing ideas down to their most concrete forms, -Psionists can manifest the essence of a thing as either an illusion or -as a real physical object made of Astral matter (ectoplasm). Astral -matter is most commonly associated with the Astral plane (or plane of -thought) where it occurs naturally, but can exist anywhere with a -sufficient psionic field for a Psionist to conjure it. - -Examples of Manifestation include "Mage Hand", "Conjure Astral -Construct", and "Programmed Illusion" - -3a) Prescience - See and feel other places and times. - -Because the actions of thinking things (sources of psionics) are not -stagnant, their movements create ripples in the Psionic Field. -Births, deaths, and exchanges of knowledge leave their marks. By -studying these echos and patterns, Psionists can discern events that -occurred in distant parts of the world or even in the past or future. - -Examples of Prescience include "Detect Poison and Disease", "Scrying", -and "Foresight". - -3b) Anticipation - Solidify expectation and possibility into reality. - -In many ways the Universe itself is just composed of the interactions -of groups of sources of psionism and the objects being pulled in their -wake (albeit a rather large number of each). With an awareness of the -way ripples propagate in the Psionic Field and by using the techniques -of Sympathy but directing them outwards, a Psionist can begin to -subtly manipulate expectation and the laws of Physics themselves. - -Examples of Anticipation include "Heat Metal", "Telekinesis", "Reverse -Gravity", and "Time Stop". - -4a) Metapsionics - Manipulating sources of Psionism and their direct -effects. - -The way that thinking creatures interact with the Psionic Field is -complicated and diverse, just as the creatures which produce it are -themselves. By studying how the minds of Psionically-attuned -creatures create Psionic and even Magical Weave-based effects, a -Psionist can learn to imitate or manipulate psionic effects as they -see them (and sometimes use what they've learned to imbue limited -psionic potential into others). - -Examples of Metapsionics include "Detect Magic", "Counterspell", and -"Awaken" - -4b) Apportation - Pulling and pushing on planar boundaries with the -Psionic Field. - -Since the material plane is not the only one with thinking creatures, -some far-minded Psionists can detect the Psionic Field existing on -other planes of existence and pull on these remote fields of power. -Doing so can banish alien creatures, abjure harmful elemental effects, -or even tear open portals to distant planes and places. - -Examples of Apportation include "Dimension Door", "Banishment", and -"Whitefire Portal" - -== Post Script == - -Q: Specifics (where do these fit in?) - A: Answer - -What about Soul Knives??? - A soul knife is just an adept who uses a -combination of Manifestation and Sympathy to conjure a blade and imbue -it with different Sympathetic effects. In a similar way, you can use -these eight to extend specific domains on to different classes. -Psionic warrior? Uses Sympathy to strengthen his body and Prescience -to predict the strikes of his enemy. Psionic rogue? Apportation to -teleport around or Cogitation to read minds to cheat at cards (or -memorize the deck). Once the system is in place, the variations build -themselves because you know what's possible and what isn't. -Restriction breeds Creativity. You gotta know the rules to use them. - -What's all this about "Psionist?" Isn't it "Psion" - In my -understanding a "Psion" is a mystic who uses metapsionics to -manipulate her own mind into casting spells with the Weave. It is -also a term that gets some use for a general practitioner of psionics. -It is also one of those 4e tattoo addicts... just a really overloaded -term really. Psionist sounds the best to me as a general term like -"mage." - -What's the difference between Sympathy and Anticipation when -moving/lifting things? - In Sympathy, you convince the object to move -by extending your sense of self into it and lifting it yourself, in -Anticipation, it moves because you trick the Universe into thinking -the object should already be moving and so the Universe does it for -you. Expanding self is all monk-like vs. essentially casting Luck -Bending spells. - -Apportation includes an allusion to "Whitefire Portal". What's that? - -Oh, just this cool thing I made: - -*Whitefire Portal*: You burn a temporary hole through the Astral Plane -and into another plane of your choice. Once per long rest, centered on -a point within 300 ft of you, you summon raw Astral ectoplasm which -burns with hellish, white-hot fury. Any creature standing within 20 -feet of the whitefire must make a Dexterity saving throw or take 12d10 -fire damage or half on a successful save. Inanimate objects in the -area also take the damage and flammable objects may catch on fire. A -portal then opens to the chosen plane as with a Gate spell and remains -open for 1 minute as the planes slowly knit themselves back -together. Alternatively, instead of a specific location on a plane of -your choice, you may choose to have your portal open into a generally -inhospitable location in one of the elemental planes or the planes of -positive or negative energy. If you do so, creatures who enter or -begin their turns within 20 feet of the portal take 6d10 damage of the -appropriate elemental or energy type. - -I'm actually working on an entire Psionist class for eventual -publication on the Dungeon Master's Guild (or as part of my -"MagnumOpis-MagicOfTheMultiverse" which covers EVERYTHING magical as I -understand it). Of course if somebody #wotcstaff wants to buy it -and/or hire me, I'd be totally up for #theorycrafting for a living. diff --git a/src/dnd/psionist.org b/src/dnd/psionist.org deleted file mode 100644 index accd563..0000000 --- a/src/dnd/psionist.org +++ /dev/null @@ -1,570 +0,0 @@ -#+TITLE: [5e] Psionist Class - Rewrite [ALPHA] -#+CLASS: dnd -#+CATEGORIES: HB - -#+HTML_HEAD_EXTRA: - -* Introduction to the Psionist Class [5e] - -* The Psionist - - As a Psionist, you gain the following class features. - -** Hit Points - * *Hit Dice*: 1d6 per psionist level - * *Hit Points at 1st Level*: 6 + your Constitution modifier - * *Hit Points at Higher Levels*: 1d6 (or 4) + your Constitution modifier per psionist level after 1st - -** Proficiencies - * *Armor*: Light armor - * *Weapons*: Simple Weapons - * *Tools*: None - * *Saving Throws*: Intelligence, Wisdom - * *Skills*: Choose two skills from History, Insight, Investigation, - Medicine, Perception, or Religion - -** Equipment -You start with the following equipment, in addition to the equipment -granted by your background: - - * (a) a spear or (b) a mace - * (a) leather armor - * (a) light crossbow and 20 bolts or (b) any simple weapon - * (a) a scholar's pack or (b) an explorer's pack - -** Psionist Class Progression Table - -| | Prof. | | | Max | | | -| Level | Bonus | Features | Psi | Power | Cantrips | Powers | -| | | | Points | Level | Known | Known | -|-------+-------+----------------------------------+--------+-------+----------+--------| -| 1 | +2 | [[Mind Powers][Mind Powers]], [[Thought Sensitivity][Thought Sensitivity]] | 4 | 1st | 3 | 2 | -| 2 | +2 | [[Psionic Focus][Psionic Focus]] | 6 | 1st | 3 | 3 | -| 3 | +2 | Psionic Discipline Feature | 14 | 2nd | 3 | 4 | -| 4 | +3 | Ability Score Improvement | 17 | 2nd | 3 | 4 | -| 5 | +3 | | 27 | 3rd | 4 | 5 | -| 6 | +3 | Psionic Discipline Feature | 32 | 3rd | 4 | 6 | -| 7 | +3 | | 38 | 4th | 4 | 7 | -| 8 | +3 | Ability Score Improvement | 44 | 4th | 4 | 7 | -| 9 | +4 | | 57 | 5th | 4 | 8 | -| 10 | +4 | [[Psionic Domain][Psionic Domain]] | 64 | 5th | 5 | 9 | -| 11 | +4 | | 73 | 6th | 5 | 10 | -| 12 | +5 | Ability Score Improvement | 73 | 6th | 5 | 10 | -| 13 | +5 | | 83 | 7th | 5 | 11 | -| 14 | +5 | Psionic Discipline Feature | 83 | 7th | 5 | 12 | -| 15 | +5 | | 94 | 8th | 5 | 13 | -| 16 | +5 | Ability Score Improvement | 94 | 8th | 5 | 13 | -| 17 | +6 | | 107 | 9th | 5 | 14 | -| 18 | +6 | Psionic Discipline Feature | 114 | 9th | 5 | 15 | -| 19 | +6 | Ability Score Improvement | 123 | 9th | 5 | 16 | -| 20 | +6 | [[Perfect Mind][Perfect Mind]] | 133 | 9th | 5 | 17 | - -** Mind Powers - -All Psionic abilities except those that cast spells are mind -powers. Intelligence is your psionic ability for your mind -powers. Your intellect determines the strength of the psionic effects -you manifest. In addition, you use your Intelligence modifier when -setting the saving throw DC for a mind power or when making an attack -roll with one. Manifesting mind powers does not require verbal, -somatic, or material components unless those components have an -explicit cost associated with them or are consumed. - - * *Restriction on High Level Powers*: Psionic Powers of sixth level - and higher take a drastic mental toll when manifested. You may only - manifest one sixth, one seventh, one eighth, and one ninth level - power per day. - -*** Psi Points - -Psi points represent a Psionist's pool of mental energy. It expands as -she gains levels in the Psionist class and becomes more powerful. When -manifesting powers, she uses a number of psi points according to the -table below. - -| Power Level | Point Cost | -|-------------+------------| -| 1 | 2 | -| 2 | 3 | -| 3 | 5 | -| 4 | 6 | -| 5 | 7 | -| 6 | 9 | -| 7 | 10 | -| 8 | 11 | -| 9 | 13 | - -All spent psi points are recovered after a long rest. - -*** Psionic Ability - -*Mind Powers Save DC* = 8 + your proficiency bonus + your Intelligence -modifier - -*Mind Power Attack Modifier* = your proficiency bonus + your -Intelligence modifier - -** Thought Sensitivity - -As a Psionist, you are attuned to the thoughts and feelings of -others, as well as the concentration of psionic energy in an area. - - * It is more difficult for a group of people to surprise you. If - you enter an area with a group of five or more hidden creatures, - you feel their presence and cannot be surprised by them. You can - not determine their location relative to you or where they are - hiding. - * As an action you can examine an object or creature within 10 feet - of you to psionically determine whether or not it has a mind. You - cannot determine this if it is shielded or immune to having its - mind read. - -** Psionic Focus - -When you reach 2nd level, you may choose to focus your psionic -potential in one of two directions: inward or outward. - -*** Internal Focus - -*Psionic Recovery*: Once per day when you finish a short rest you may -regain a number of psi points equal to your Psionist level (up to 9). - -*** External Focus - -*Force of Will*: Once per short rest when manifesting a mind power you -may add your proficiency bonus to your Mind Power Attack Modifier or -Mind Power Save DC. You must choose to do so before the roll is made. - -** Psionic Domain - -When you reach 10th level, you may choose to focus your psionic -potential towards an aspect of reality: mind, body, time, or space. - -*** Mind Domain - -*Psionic Restoration*: Once per short rest on your turn you may remove -a mind-altering condition from yourself. Alternatively, you may use an -action to end a mind-altering condition from a creature you -touch. These may be Charmed or Frightened. - -*** Body Domain - -*Psychoportation*: Your movement speed is increased by 10 ft and you -gain proficiency in dexterity saving throws. - -*** Time Domain - -*Chronostutter*: Once per short rest on your turn you gain an -additional bonus action. - -*** Space Domain - -*Far Manifestation*: The max range of your psionic powers with ranges -greater than self is increased by 20 ft. - -** Perfect Mind - -Over years of study and experience in the Hidden Art, you have -mastered the use of your most powerful psionic powers. Upon reaching -20th level, the restriction on manifesting high level powers no longer -applies to sixth and seventh level powers. - -** Psionic Disciplines - -Psionic Disciplines represent the ways in which Psionists interact -with the Psionic Field and manifest their powers. You select a -discipline at 3rd level and it grants abilities at 3rd, 6th, 14th, and -18th levels. - -| | Internal | External | -|-------+--------------+---------------| -| Mind | Cogitation | Domination | -| Body | Sympathy | Manifestation | -| Time | Prescience | Anticipation | -| Space | Metapsionics | Apportation | - -*** Cogitation [4/4] - -Clarity of thought, memory, action and connection to thinking creatures. - -*Mimic Skill*: At 3rd level, you learn to tap into the minds of those -around you to temporarily mimic their skills. As an action, you may -target a creature within 30 feet of you. An unwilling creature makes -an wisdom saving throw or is affected. You may learn a skill, armor, -weapon, or tool proficiency from the targeted creature. You may only -mimic one proficiency with this ability at a time, but may target a -new creature at will. The targeted creature must have the chosen -proficiency for you to gain it. You retain the proficiency while in -the presence of the mimicked creature, but the proficiency disappears -when the creature moves more than 30 feet from you. - -*Touch of Tongues*: If a creature speaks at least one language, as an -action you may concentrate to translate their intentions, though not -their exact wording, into a language you know. This uses your -concentration for manifesting mind powers or casting spells and the -effect ends when you cease concentrating on it. - -*Tactician*: You learn to use sensory information from those around -you when aiming your manifestations. When determining if you can see a -creature or object for a spell, mind power, or other ability, you may -use the senses of any creatures within 60 feet of you instead of your -own. An unwilling creature makes a wisdom saving throw or is -affected. - -*One With All*: You thrive in areas of high density psionic -energy. Once per long rest, you may enter a psionic trance which -provides a variety of benefits. While in the trance you gain -proficiency in all skills, languages, and saving throws, automatically -succeed concentration checks, and any psionic abilities that you -manifest or spells you cast are considered to be manifested or cast -from one level higher (maximum of 9th level). This effect lasts a -number of minutes equal to the number of thinking creatures within 60 -feet of you when you enter the trance (maximum 10 minutes). Your own -senses are considered blinded and deafened for the duration. After -the trance ends you gain 1 level of exhaustion. - -*** Sympathy [4/4] - -*Psionic Blade Ward*: You learn to ready your body to withstand -damaging strikes. As a bonus action, you may spend a psi point to -manifest the psionic cantrip Blade Ward (you don't have to be able to -manifest that cantrip normally). - -*Empower Object*: You learn to imbue objects with psionic energy to -produce a minor effect. As a bonus action, you may touch an object of -size small or smaller and choose to imbue it with one of the following -effects until the beginning of your next turn: - - * Light: The object gives off a faint glow which illuminates 30 - feet of the surrounding area in dim or bright light (your choice). - * Heat: The object gives off extreme heat. Touching the object deals - 2d8 fire damage. - * Silence: All sounds within 5 feet of the object are silenced as - with a Silence spell. - * Pain: Touching the object produces an illusory sense of pain which - deals 3d4 psychic damage. - * Weight: The object's weight is reduced by 10 pounds. If this would - reduce the object's weight to 0, the object floats in the air. - -If a chosen affect applied to an object would deal damage, you and any -number of chosen creatures are immune to taking that damage from that -effect. - -*Reliable Psychometry*: You may manifest the 2nd level mind power -Psychometry at will without spending psi points. Additionally, while -in the attunement trance you may choose to move to the perspectives of -nearby objects within line of sight of the object you hold. The effect -ends if your chosen object ever leaves line of sight of the original -object. - -*Kinetic Avatar*: You extend your sense of self into the world around -you, animating and controlling objects and structures in your -vicinity, then pulling them around you in a swirling cocoon of -armor. The effect lasts for 1 minute. After the effect ends, you gain -one level of exhaustion. - - * You gain a flying speed equal to your normal speed for the - duration. - * Your armor class increases by 10 for the duration, though this - bonus decays as parts of your Avatar armor are destroyed. - * You gain a number of temporary hit points equal to your Psionist - level for the duration. Whenever you take damage your bonus armor - class decreases by 1 as part of the armor is sheared away. - * As an action you may shed 5 points of bonus AC to manifest the 5th - level psionic power Animate Objects without spending psi - points. The animated objects can fly. Maintaining control of the - animated objects requires concentration. - -*** Prescience [4/4] - -*Detect Strike*: You sense when an opponent decides to strike you and -can mentally prepare yourself. When you are attacked by a creature you -can see, you may use your reaction to get a +2 bonus to armor class -against that creature until your next turn. At 14th level, this -increases to a +4 bonus. You may use this feature a number of times -equal to your Intelligence modifier (minimum 2) per short rest. - -*Predict Disaster*: Once per short rest, when you make a roll at -disadvantage, you may choose to roll normally instead. - -*Read the Past*: If you would roll less than a 20 on a History check, -you roll a 20 instead. If a person you hear makes a statement about a -past event, you can tell if they are lying. - -*Grand Oracle*: The Myriad possibilities of time: past, present, and -future are laid bare before you. Through communing with the remnant -collective consciousnesses present within the Psionic Field, you gain -the following features: - - * You cannot be surprised. - * You may manifest the 2nd level mind power Augury at will without - requiring components or spending psi points. The cumulative 25% - change of failure does not apply for the first manifestation of - this power each day via this feature. - * You may manifest the 5th level mind power Commune once per day - without spending any psi points. - * You may manifest the 6th level mind power Truesight once per day - without spending any psi points. - -*** Metapsionics [4/4] - -*Extended Focus*: You may choose both options of the Psionic Focus -feature (both Internal and External). - -*Diminish/Enhance Psionics*: You have learned the deep secrets of the -Hidden Art. Once per short rest, when you or a creature you can see -manifests a psionic power or you encounter an existing psionic effect, -you may choose to apply one of the following effects to modify it as a -reaction. - - * _Fork/Merge_: You may increase or decrease the number of affected - creatures by 1 (this may not reduce the number of affected - creatures to 0). - * _Expand/Contract_: You may enlarge or reduce the area of effect by 5 - feet. - * _Extend/Curtail_: You may increase or decrease the duration by 1 - minute (this doesn't apply to instantaneous effects). - * _Shape_: You may change the shape of the area of effect (but not - the direction). For example you could change a line to a cone. - -*Advanced Metapsionics*: You gain an additional use of your -Diminish/Enhance Psionics feature per short rest and the following -additional options. - - * _Counter_: You may make an Intelligence (Psionics) check against - 10 + the power's level to end the effect. - * _Splice_: When you manifest a psionic effect or see one being - manifested, as a reaction, you may to choose a psionic power of 2nd - level or lower that you know and add its effects (choosing targets - separately within the area of effect or list of targets if - applicable) to the manifestation. Doing so requires spending an - appropriate number of psi points as if you were manifesting that - power normally. You may not manifest that power at a level higher - than its level. - * _Reflect_: If a psionic effect would target just you, you may have - it target the originator of the effect instead. - -*Unleash Potential*: Once per long rest as an action you plant a seed -of psionic ability in a willing creature you touch. For 24 hours they -gain the ability to manifest a psionic power of your choice of 2nd -level or lower (or a cantrip) and gain 6 psi points. If you manifest -this ability on the same target every day for a month (30 days), the -change becomes permanent and the creature is considered to be able to -innately manifest that ability. You may not grant more than one -ability to a creature, nor can you target a creature that already can -manifest psionic abilities. It's Mind Power Save DC and Attack -Modifier are determined by its Intelligence. - -*** Domination [4/4] - -*Deep Suggestion*: You may manifest the second level mind power -Suggestion once per long rest without expending any psi points. When -you do, the creature you target has disadvantage on the saving throw. - -*Psychic Potency*: When you deal psychic damage to a target that is -stunned, you may deal damage as though it were a critical strike. - -*Psychic Entity*: When you die, you may attempt to force your way into -another creature's body to continue living. To do so, a target -creature within 30 feet of you makes a Charisma saving throw. On a -success, you die, otherwise, you take control of the target's body and -force their consciousness into dormancy. You gain their physical -features (Strength, Dexterity, Constitution) but retain all of your -other traits. Once every 24 hours, or whenever you take damage greater -than 50% of your max hit points, the dormant consciousness may attempt -to resume control of the body by making a Charisma saving throw. On a -success, you are forced out of the body and must either attempt to use -this feature again on a different target or die. - -*Enslave*: Once per long rest as an action you may target a creature -you can see within 30 feet of you. The target must succeed on a Wisdom -saving throw or be charmed by you until you die or are on a different -plane of existence from it. The charmed target is under your control -and can't take reactions, and you and the target can communicate -telepathically with each other over any distance. Whenever the charmed -target takes damage, it can repeat its saving throw. On a success, the -effect ends. No more than once every 24 hours, the target can also -repeat the saving throw when it is at least one mile away from you. - -*** Manifestation [4/4] - -*Astral Armor*: As an action, you may conjure a coating of astral -matter which covers the skin. This coating lasts for 1 hour and -radiates dim light. Your AC becomes 13 + your Dexterity modifier for -the duration. As a reaction, you may explicitly harden the coating, -which temporarily increases your AC to 15 + Dex, but destroys the -armor afterwards in a flash of bright light. Creatures within 5 feet -of you when the armor is destroyed must make a Constitution saving -throw or be blinded until your next turn. - -*Astral Weapon*: You learn to emulate the effects of the 2nd level -Cleric spell Spiritual Weapon as a 2nd level mind power except the -conjured weapon is considered to be made of Astral matter and radiates -dim light. Additionally, the first time you manifest your Astral -weapon each day, you may do so without spending psi points. - -*Durable Manifestation*: When you create or conjure a creature it -gains 20 temporary hit points. While you are wearing your Astral -Armor, you gain 20 temporary hit points. - -*Astral Affinity*: Powers and effects that create creatures or -manifestations made of astral matter cost half as much to manifest and -last twice as long (this includes those created by your Astral Armor -and Astral Weapon features). - -*** Anticipation [4/4] - -*Force Repulsion*: As an action you may have target creature within 60 -feet of you makes a Strength saving throw. If it fails, it is pushed -up to 30 feet away from you and requires spending twice its movement -to approach you until your next turn. - -*Kinematics*: You learn the Minor Kinematics Cantrip with the slight -differences noted below. - - * It does not count against the number of Cantrips known. - * The number of objects or creatures that can be levitated is doubled. - * The maximum weight of an object or creature that can be levitated is doubled. - * When lifting objects with the Minor Kinematics psionic cantrip, you - may attempt to attack a creature in range that you can see with - those objects. This attack can be made as either an action or a - bonus action using your Int modifier + your proficiency bonus to - hit. You are considered proficient with these attacks and their - damage is determined by the statistics of the objects being - levitated (e.g. a longsword would deal 1d8 + your Intelligence - modifier slashing damage and a levitated metal bucket would deal - 1 + Intelligence bludgeoning damage). Floating objects can be - attacked or pulled downwards, which causes the cantrip's effect - holding them aloft to fail. If you attempt to make a ranged attack - with a floating object, it must have the loading property and be - loaded and such an attack may not be performed as a bonus - action. You cannot load a weapon or activate a magic item using the - Minor Kinematics cantrip. - -*Phasing*: Once per short rest, as an action on your turn, you may -become intangible until your next turn. You may pass through solid -objects and are invulnerable to nonmagical bludgeoning, slashing, and -piercing damage, but not structures, boundaries, or weapons created by -magical force. Your gear may become intangible with you. If you would -end your turn inside an object, you take 6d8 bludgeoning damage and -are ejected to the nearest unoccupied space. If you end your turn -inside another creature, you both take this damage. - -*Time Skip*: Once per long rest you may target a creature within 60 -feet of you. That creature makes a Charisma saving throw. If it -fails, that creature skips its next round of combat. - -*** Apportation [4/4] - -*Call Energy*: You feel the cosmic pull of the planes of Positive and -Negative Energy. Once per long rest, as an action you may cover an -20-ft radius sphere centered at a point you can see in planar -energy. Choose either a) the Positive Energy Plane or b) the Negative -Energy Plane. The covered area is either a) bathed in a dull glow or -b) shrouded in a misty shadow which a) heals each living creature in -range by 1 hp at the end of each creature's turn or b) deals 1 damage -per turn to all living things in range and the end of each creature's -turn. Maintaining this effect requires concentration and may last no -longer than a minute. - -*Planar Abjuration*: Once per short rest, as a reaction to a spell or -effect within 30 ft of you that would deal fire, cold, lightning, -thunder, radiant, or necrotic damage, you channel the powers of the -elemental and outer planes to reduce the damage dealt by an amount -equal to your Intelligence modifier + your Psionist level. If the -spell or effect has an area of effect, the damage each affected -creature takes is reduced by this much. Damage reduction is applied -before applying resistances. - -*Banishing Blasts*: Once per short rest, when a creature native to a -different plane of existence than the one it is on takes damage from -one of your mind powers, you may have it make a Charisma saving -throw. If it fails this saving throw, it is banished to its plane of -origin sound for 1 minute with a faint popping sound. While there, the -target is incapacitated. When the minute is finished, it returns to -the nearest unoccupied space from where it left. - -*Whitefire Portal*: You burn a temporary hole through the Astral Plane -and into another plane of your choice. Once per long rest, centered on -a point within 300 ft of you, you summon raw Astral ectoplasm which -burns with hellish, white-hot fury. Any creature standing within 20 -feet of the whitefire must make a Dexterity saving throw or take 12d10 -fire damage or half on a successful save. Inanimate objects in the -area also take the damage and flammable objects may catch on fire. A -portal then opens to a plane of your choice as with a Gate spell and -remains open for 1 minute as the planes slowly knit themselves back -together. Alternatively, instead of a specific location on a plane of -your choice, you may choose to have your portal open into a general -location in one of the elemental planes or the planes of positive or -negative energy. If you do so, creatures who enter or begin their -turns within 20 feet of the portal take 6d10 damage of the appropriate -elemental or energy type. - - -* MIND POWERS: - -*Mind Blast*: You magically emit psychic energy in a 60-foot cone. -Each creature in that area must succeed on a Intelligence saving throw -or take 5d8 psychic damage and be stunned for 1 minute. A creature may -repeat the saving throw at the end of each of its turns, ending the -effect on itself on a success. - -*Mind Meld*: As an action, you may touch a creature with an -Intelligence of 5 or greater and attempt to meld your consciousnesses -together. Doing so can be dangerous. If you attempt to meld with an -unwilling creature, it makes a Wisdom saving throw to block the mental -intrusion, otherwise a link is established. While the link is active, -thoughts, emotions, and memories are shared freely between yourself -and the creature. During a mind meld, since your minds are linked, it -is more difficult to lie or to hide information. To do so requires a -Concentration (Intelligence) contest for each lie or omission. Either -party may attempt to leave the mind meld by repeating the wisdom -saving throw (if you attempt to leave, you must also make a wisdom -saving throw against your Mind Power save DC). If the link is broken -in this way, or in any other way (such as the death of one of its -participants or being physically torn from touching one another) -before both parties explicitly agree to do so, both parties take 10d6 -psychic damage. You may only use this feature once per long rest. - -*Conjure Astral Construct*: Once per long rest, as an action, you may -create an Astral construct from Astral matter pulled from the Astral -Plane. - -Though you may customize the exact form of the construct to your -liking, the statistics for the Astral Construct are the same as that -of the Helmed Horror (page 183 in the Monster Manual) with the -following exceptions: - -It gains up to three additional options from the list below (you may -choose the same option more than once): - - * Extra Attack - * See Invisibility - * Flash and Bellow Attack (Creatures within 30 ft make DC 15 Con - saves or are blinded and deafened for 1 minute. They may repeat the - saving throw at the end of each of their turns. Once a creature - succeeds, it cannot be affected again.) - * 5d8 (22) Extra Hit Points - * Extra Spell Immunity (Two additional spells) - * +3 Damage on Hit - * +1 AC - -*Imprisonment*: You learn the 9th level Wizard spell Imprisonment as a -ninth level mind power. It does not count against the number of powers -known, but costs the normal number of psi points to manifest. As a -Mind Master, Imprisonment gains an additional option: Mind Prison. You -may choose to Imprison the creature directly in your mind. There is no -material component needed for this option. If you die or your -consciousness leaves your body for a period longer than 8 hours (as -with an Astral Projection spell), the prisoner is released. While -imprisoned in your mind, the creature may sense what you allow it to -sense and you may read the creature's surface thoughts as with a -Detect Thoughts spell. No more than one creature may be imprisoned -this way at a time. - -*Impose Will*: Once per short rest, you may cause a creature making a -saving throw against one of your mind powers, abilities, or your -psionic blast to have disadvantage on that saving throw. You must do -so before the roll is made. Once you've used this feature on a -creature, you may not do so again on that same creature until you -finish a long rest. -- cgit v1.2.3 From 29e0894d837d41697463ea4b1627469f072536a4 Mon Sep 17 00:00:00 2001 From: Luke Shumaker Date: Sat, 23 Dec 2017 15:52:30 -0500 Subject: Add Drew's Rules PDF --- src/dnd/drews_rules.pdf | Bin 0 -> 715540 bytes src/dnd/drews_rules.yaml | 4 ++++ 2 files changed, 4 insertions(+) create mode 100644 src/dnd/drews_rules.pdf create mode 100644 src/dnd/drews_rules.yaml (limited to 'src/dnd') diff --git a/src/dnd/drews_rules.pdf b/src/dnd/drews_rules.pdf new file mode 100644 index 0000000..65ffb89 Binary files /dev/null and b/src/dnd/drews_rules.pdf differ diff --git a/src/dnd/drews_rules.yaml b/src/dnd/drews_rules.yaml new file mode 100644 index 0000000..70a57e6 --- /dev/null +++ b/src/dnd/drews_rules.yaml @@ -0,0 +1,4 @@ +--- +author: "Andrew Murrell" +title: "Drew's Rules" +categories: "HB" -- cgit v1.2.3 From 80f0705c7c78efa57b21eb30629df8837ae16aad Mon Sep 17 00:00:00 2001 From: AndrewMurrell Date: Tue, 26 Dec 2017 03:35:23 -0500 Subject: Added PDFs, moved tastavi to writing, and added more apocrypha worldbuilding docs --- src/dnd/Collaborative_Gestalt_Leveling_v0.1.pdf | Bin 0 -> 708275 bytes src/dnd/Collaborative_Gestalt_Leveling_v0.1.yaml | 4 + src/dnd/Learning_a_Language_v1.0.pdf | Bin 0 -> 669530 bytes src/dnd/Learning_a_Language_v1.0.yaml | 4 + src/dnd/OracleSorc1_0.pdf | Bin 0 -> 5346704 bytes src/dnd/OracleSorc1_0.yaml | 5 + src/dnd/ThePatron_1.1.pdf | Bin 0 -> 3330156 bytes src/dnd/ThePatron_1.1.yaml | 4 + ...RV_Ranger_1.2_with_Community_Subclasses_1.1.pdf | Bin 0 -> 35153491 bytes ...V_Ranger_1.2_with_Community_Subclasses_1.1.yaml | 4 + src/dnd/tastavi.md | 1965 -------------------- 11 files changed, 21 insertions(+), 1965 deletions(-) create mode 100644 src/dnd/Collaborative_Gestalt_Leveling_v0.1.pdf create mode 100644 src/dnd/Collaborative_Gestalt_Leveling_v0.1.yaml create mode 100644 src/dnd/Learning_a_Language_v1.0.pdf create mode 100644 src/dnd/Learning_a_Language_v1.0.yaml create mode 100644 src/dnd/OracleSorc1_0.pdf create mode 100644 src/dnd/OracleSorc1_0.yaml create mode 100644 src/dnd/ThePatron_1.1.pdf create mode 100644 src/dnd/ThePatron_1.1.yaml create mode 100644 src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.pdf create mode 100644 src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.yaml delete mode 100644 src/dnd/tastavi.md (limited to 'src/dnd') diff --git a/src/dnd/Collaborative_Gestalt_Leveling_v0.1.pdf b/src/dnd/Collaborative_Gestalt_Leveling_v0.1.pdf new file mode 100644 index 0000000..d9bea85 Binary files /dev/null and b/src/dnd/Collaborative_Gestalt_Leveling_v0.1.pdf differ diff --git a/src/dnd/Collaborative_Gestalt_Leveling_v0.1.yaml b/src/dnd/Collaborative_Gestalt_Leveling_v0.1.yaml new file mode 100644 index 0000000..2e90f01 --- /dev/null +++ b/src/dnd/Collaborative_Gestalt_Leveling_v0.1.yaml @@ -0,0 +1,4 @@ +--- +author: "Andrew Murrell" +title: "Collaborative Gestalt Leveling" +categores: "HB" \ No newline at end of file diff --git a/src/dnd/Learning_a_Language_v1.0.pdf b/src/dnd/Learning_a_Language_v1.0.pdf new file mode 100644 index 0000000..e79ab04 Binary files /dev/null and b/src/dnd/Learning_a_Language_v1.0.pdf differ diff --git a/src/dnd/Learning_a_Language_v1.0.yaml b/src/dnd/Learning_a_Language_v1.0.yaml new file mode 100644 index 0000000..23fef4d --- /dev/null +++ b/src/dnd/Learning_a_Language_v1.0.yaml @@ -0,0 +1,4 @@ +--- +author: "Andrew Murrell" +title: "Learning a Language" +categores: "HB" \ No newline at end of file diff --git a/src/dnd/OracleSorc1_0.pdf b/src/dnd/OracleSorc1_0.pdf new file mode 100644 index 0000000..375a105 Binary files /dev/null and b/src/dnd/OracleSorc1_0.pdf differ diff --git a/src/dnd/OracleSorc1_0.yaml b/src/dnd/OracleSorc1_0.yaml new file mode 100644 index 0000000..0828e54 --- /dev/null +++ b/src/dnd/OracleSorc1_0.yaml @@ -0,0 +1,5 @@ +--- +author: "Andrew Murrell" +title: "Sorcererous Origin: Oracle" +categores: "HB" +--- \ No newline at end of file diff --git a/src/dnd/ThePatron_1.1.pdf b/src/dnd/ThePatron_1.1.pdf new file mode 100644 index 0000000..5a4fb79 Binary files /dev/null and b/src/dnd/ThePatron_1.1.pdf differ diff --git a/src/dnd/ThePatron_1.1.yaml b/src/dnd/ThePatron_1.1.yaml new file mode 100644 index 0000000..fac431c --- /dev/null +++ b/src/dnd/ThePatron_1.1.yaml @@ -0,0 +1,4 @@ +--- +author: "Andrew Murrell" +title: "The Patron Prestige Class" +categores: "HB" diff --git a/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.pdf b/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.pdf new file mode 100644 index 0000000..68db5ef Binary files /dev/null and b/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.pdf differ diff --git a/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.yaml b/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.yaml new file mode 100644 index 0000000..a6a0670 --- /dev/null +++ b/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.yaml @@ -0,0 +1,4 @@ +--- +author: "Andrew Murrell" +title: "Yet Another Ranger Variant (YARV)" +categores: "HB" \ No newline at end of file diff --git a/src/dnd/tastavi.md b/src/dnd/tastavi.md deleted file mode 100644 index 77efda6..0000000 --- a/src/dnd/tastavi.md +++ /dev/null @@ -1,1965 +0,0 @@ ---- -title: "Tastavi D'Maelnor of Llolethane" -updated: "2016-08-30 Tue 23:56" -class: "dnd" -categories: SS ---- - -

-When I DM, I try to allow players to have as many options for -character creation as I can. Usually, this manifests in pretty -interesting, but stable, characters. And other times… you get -Tastavi. -

-

-Tastavi D'Maelnor of Lolathane-Mael'na'rath is not what I'd call a -stable character: a CN half-(drow)-elf half-(black)-dragon ftr/rog/war -hybrid sworn to an evil demigod who wants to swallow your dreams (and -possibly the sun and all life) and fleeing one hell of a custody -dispute. -

-

-But I fell in love with the idea. I had to write it up. It -started out as a three paragraph synopsis, but quickly devolved into -the micro-epic below. He was only played for three sessions before -dying to the most viscious and demanding opponent of all: sports -season. Enjoy! -

- -
-

1 Ik'lithslaelith

-
-

-A dark form slithered though the deep, black against black in the -sunless place. The form pulled its girth across the smooth stone of -its cavern, uncoiling itself and scraping eons of accumulated filth -from its obsidian hide. Too long had it slumbered here, content with -its wealth and glories of days long past. A yellow eye appeared inside -the chamber, burning with a delicate and powerful inner light. -

-

-The dragon Ik'lithslaelith was awake. And he was hungry. -

-
-
-
-

2 The Drowess

-
-

-She walked nude across the parapet. Her onyx skin still glistened from her -bath and her long white hair hung loose about her shoulders. She eyed -the servants gathered along the tower's edge, daring them to look. -

-

-Most simply bowed humbly before her, inches from oblivion, knowing -full well the punishment. She reached the stair and snatched a -loose-fitting robe from the extended hand of her favorite butler. His -empty and scarred eye sockets heaved involuntarily at her -proximity. It has been too long since she'd had a real excuse to user -her power. Too long. -

-
-
-
-

3 The Tunnel

-
-

-This was not here when last I was. mused the dragon. -

-

-He peered at the worked stone. Beneath his lair, along one of his -favorite underground flying paths, a circular tunnel disappeared into -the cliff face. Below him, the chasm loomed, threatening to consume -any that strayed too far from the path's narrow ledge–and could not -fly–to be burned to fiery cinders upon a lake of boiling stone -below. -

-

-He had always found the cavern poetic: no matter how hard the little -climbers tried to rise, this was not their place. Their place was -among the ashes. -

-

-The newly hewn tunnel was far too small for him to squeeze into of -course. But one does not reach advanced age as a dragon without -learning a few tricks along the way. -

-

-And one does not keep it by being over-curious either he thought to -himself. -

-

-But I suppose it cannot be helped. -

-

-Ik'lithslaelith breathed a deep echoing sigh, closed his eyes, and -began to shrink. -

-
-
-
-

4 High Priestess Destiny

-
-

-The family estate was vast, and by all accounts, grand. Nestled in a -isolated corner of the massive complex of linked caves that comprised -the southern drow 'city' of Mael'na'rath, the layered structure -resembled a spiked claw rising from on oozing wound. -

-

-Grand, but hideous. -

-

-Grotesquely complicated, but functional. -

-

-In a word: Chaotic. -

-

-From the single gate at the base of the claw to the tips of the -fingers, every staircase was a spiral. Most with an open center so -that the priestesses and noble family could levitate from floor to -floor, but commoners or household slaves would have to climb the steep -steps to get anywhere, and so guards could fire upon intruders the -entire way up. Intruders who, would first need to bypass the acid -pools which surrounded the fortress. -

-

-High Priestess Ul'Ilindith D'Maelnor of the Second House of -Llolethane-Mael'na'rath decended through the main stair upon a cloud -of authority. Any walking the stairs prostrated themselves before her, -and any family members floating up quickly stepped aside and bowed as -she passed. Her name meant "destiny" and she knew it. She reached the -floor she wanted and halted her descent. It was almost time. She was -expecting someone. -

-
-
-
-

5 Soup for Dinner

-
-

-From the darkness, expectant eyes scanned the palace walls. The acidic -no-man's land glowed an eerie green from the pools which dotted the -cavern floor. But the eyes were not concerned with the -defenses. Instead they clutched at one distant parapet and -waited. Minutes passed, but there was no activity from the palace. The -eyes closed. Impatiently, a dark form slid from its hiding place in -the mouth of the abandoned tunnel to nowhere, and approached the -nearest pool of acid. The bubbling glow cast flickering splotches of -light over its distinctly feminine form, and she bent over the pool, -moving one hand in intricate spellcasting and clutching something -hanging from around her neck with the other. She felt at ease with it -near her, a rare feeling for a drow, but she had been experiencing all -kinds of rare feelings recently. Her divination spell failed, as they -were oft to do since she had fallen in love. Terrified of her own -feelings, she knelt in fervent prayer to the Spider Queen. -

-

-Behind her from the tunnel, another dark figure crept close, -unnoticed, a silent hand of death in the land of silent death. -

-

-Perhaps her prayers were answered, or perhaps the Queen of Spiders -simply thought it amusing, but with a gasp and a rush of power, the -beautiful drow woman felt the impending danger. She spun around, -calling upon years of training and the will of her goddess to meet the -threat. A whip appeared in her hands almost instantly, its twin -heads, each a living snake, hissed and spat. Smiling coolly, she struck -out against her assailant, the snake heads reaching, mouths wide to -bite deep into its flesh. A loud crack and hiss echoed through the -chamber, but when she pulled back the whip for another strike, both -heads lay limp and dead in her hands. A scaled form, black as onyx, -stood before her wearing only a billowing cloak and a practiced look -of grim amusement. The fangs had only barely scratched the surface of -his scales, and though sticky splotches of thick acidic pus covered -the point of impact, he seemed entirely unconcerned. -

-

-He responded in kind, spitting a line of black acid into her eyes and -face. She reeled backwards, clutching at her dissolving eyes, and fell -backwards into the bubbling pool. -

-

-The form approached the shallow pool. -

-

-"Looks like I'm having soup for dinner" mused Ik'lithslaelith. -

-
-
-
-

6 Hunger and Possibilities

-
-

-She couldn't believe it! A dragon! And a powerful one from the looks -of it. High Priestess Ul'Ilindith smiled coolly from her invisible -floating vantage point, and watched him feast. Though the -'opportunities' she had been pursuing with the High Priestess of House -Undros were most definitely ended, perhaps even greater power than -simply controlling a minor house was in her reach. She nearly shook -with excitement at the thought of an ancient black dragon raining -death upon her enemies. But as always, she was to be careful in -this. A dragon, even a male dragon, was dangerous and difficult to -control. She mused for a moment on the dangers, she could see them -clearly before her even, the fate in store if she made a wrong move, -or if he still hungered. But the possibilities… -

-

-And perhaps, she mused, he hungered for drow in a way that could -benefit them both… -

-
-
-
-

7 [CENSORED]

-
-
-

8 Visions

-
-

-She saw a city burning. -

-

-She saw people screaming in pain and rolling upon the ground, trying -to wipe away the tar that ate at their fingers, at their faces. -

-

-She saw clerics casting frantic spells, only to have them fail in -their time of greatest need, abandoned by their goddess, and likewise -be consumed. -

-

-She saw her son. -

-

-Standing in the midst of it, unharmed, and smiling, wiping blood from -his blades. When the fires died, his yellow eyes were all that -remained in the darkness. -

-

-The vision departed and the brazier bore once again the droopy-eyed -oozing visage of a Handmaiden of Lolth. The priestess bowed and the -messenger disappeared into the flames of the Demonweb Pits. -

-

-She looked down upon her pregnant belly. He would become her -weapon. It was the will of Lolth. -

-
-
-
-

9 Visitations

-
-

-Ik'lithslaelith -

-

-The name woke him from his renewed slumber. He lay upon his -newly-heaped hordes of gold and pools of melted bones. The echo of the -name roared in his mind like a tempest. Like a wildfire. Like the roar -of ten thousand dragons. -

-

-The ancient Ik'lithslaelith, the proud Ik'lithslaelith, the noble -Ik'lithslaelith, the silent hand of death in the merciless Underdark, -Winnower of Worlds, and many more names long forgotten, cowered in -fear before his goddess. -

-
-
-
-

10 Voices

-
-

-An ancient laughter hissed in the Abyss. -

-

-The night is filled with voicess, so it seemss. -

-

-She mused. -

-

-Time stretched out naked, and the darkness prophesied: -

-

-Two minds. -

-

-Two goddesses -

-

-of mixed intent -

-

-and muddled vows. -

-

-Scheming over one -

-

-neither shall have. -

-

-The Nightmare smiled. -

-

-For even gods must sleep. -

-

-And neither see the -

-

-choices made when -

-

-nightmares reign. -

-

-Or hear the calls -

-

-of the forgotten -

-

-or the bound. -

-

-Dendar smiled at the ironic cost of freedom. -

-
-
-
-

11 jal'Bror-noloth

-
-

-The pregnancy was a wicked affair. Any news of it among the common -folk was quickly discredited, and to speak of it openly, even among -the family, was dangerous. Lady Ul'Ilindith spent her days under the -care of her most trusted subordinates in the priestesshood: the ones -with no ambition to speak of, whom she ruled with fear. She craved -meat, and so she feasted upon the flesh of exotic animals, taken from -both deep within the Underdark and from far above it, scoured from the -surface. Every day, the burden in her belly grew more intense, the -child growing much larger than any drow child. Every night the pain in -her abdomen became almost unbearable. But she bore it. She bore it to -term by force of will and the whispers of Lolth, promising her power -beyond her wildest imaginings. -

-

-Her time arrived quickly and with little warning. Appropriating a -hidden chamber deep beneath the complex–aptly, one often used for -summoning creatures from lower planes, and shielded against unwanted -magical intrusion–Ul'Ilindith labored for six days and nights. Every -second, the unborn child tore at her. She used up every spell of -healing from every priestess within the complex and more besides, -calling upon the aid of magical items and elixirs to keep the child -from tearing her apart. And the pain only heightened her -determination. -

-

-When the child was finally born, it was amid a spray of blood. The -child poured forth wrapped in stinking muck, an acidic darkness that -mirrored the hearts of its parents. His parents. Even with all of her -powers of healing, it was weeks before Ul'Ilindith recovered. She -named the boy jal'Bror-noloth, the Sudden All-Encompassing Darkness, -and kept him hidden from the world. -

-
-
-
-

12 The Hold

-
-

-A sudden rush of fresh air and the sounds of grinding stone attracted -a small huddled group of kobolds to the cavern entrance. Large eyes, -well-adjusted to the darkness, peered towards the unblocked hatchway -and waited. From the other side of the hole in the cavern ceiling red -and purple faerie fire cast an eerie glow into the chamber. Usually, -if someone had rolled away the blocking stone and ventured into the -cavern, the kobolds would know if it, but these were dark elves, in -their domain, and fully prepared for stealth. All the kobolds saw was -a vague hint of motion and the sudden glint of steel at their throats. -

-

-They prostrated themselves before their cruel masters and whimpered -despite their better sense. Or rather all but one of them whimpered. A -young female, untested, but strong, remained unbowed. This was her -first encounter with the dark elves, and through either willpower or -through ignorance she stood and stared into the eyes of the drow -soldier that held her captive, brandishing a knife and scowling at the -ambush. -

-

-The soldier's face became a mask of rage. She was ibluth, a worthless -slave, a worthless kobold. He had certainly killed avenging lesser -slights. He moved quickly and knocked away her blade, pressing his own -in the space between her legs, preparing to cut her from stem to -stern, but a commanding voice held him at bay. From behind, a -weathered face, drained, but dangerous and beautiful, approached the -soldier and the kobold maiden. She carried a small bundle in her arms, -breastfeeding. -

-

-She stared down at the scaled creature, regarding her cooly. Then she -carefully lifted the baby from her breast. He began to cry. -

-

-"You. Raise this iblith." -

-

-She roughly handed the child to the now-wide-eyed kobold and stalked -away, the rest of her guard following her. -

-

-The boulder ground back into place and the cavern returned to -darkness… but not silence. -

-

-The sound of a baby's cry echoed through the halls. -

-
-
-
-

13 The Pits

-
-

-The smack of sweaty flesh upon hard rock, and the crack of breaking -bones, and shattered maws, and the echoing bloodthirsty cheer brought -kobolds from all parts of the hold to witness the spectacle in the -pits. A pair of fighters were sprawled upon the ground, clubbing and -beating on each other with their claws or hands or whatever tools were -available. It was over quickly, the opening salvo of the contest. The -winner was cheered, the loser tossed aside to make way for the next -fight. This was the way of kobolds: fast brutal victory or slow -agonizing defeat. -

-

-A large kobold, round, his puffy skin bulging from around his scales -like fishnet tights, sat atop a large boulder overlooking the pit. He -called out for the next pair to enter the pit. Cheers erupted at the -first volunteer, a tall specimen, muscular, and well-endowed. His -reddish scales flickered brutally in the dim torchlight. He stood -proudly waving a spear to the adoring crowd, so he did not note his -challenger until the cheers turned to anxious whispers. A small boy -stood squarely in the center of the ring, head downcast. Few could say -the moment that he had arrived, but none could deny his presence now, -nor what it signified. The challenge had been issued. The boy's scales -contrasted greatly with the proud fighter that stood before him. Where -the champion's scales gleamed in the torchlight, the boy's seemed to -swallow it completely. Black. As the darkest night or deepest cave. -

-

-From the crowd, an adopted mother gasped as she saw her son standing -in the ring and not at her side. It was no secret that she had been -commissioned to raise the boy by the drow themselves, and the sudden -silence in the stands all but confirmed it. None knew for sure which -would win out, their customs: the right of challenge in the pits, or -their fear of the drow should anything happen to the boy. -

-

-Their internal war was ended by the sudden motion of the -challenger. He lifted his spear and lunged at the champion. The strike -was short, but the damage was done, the fight had already begun. The -champion returned the strike, only to have his spear deftly deflected -as it came down. The young half-dragon took this opportunity to charge -at the kobold before him, getting within the range of the spear and -clawing at the hands holding the weapon. Long thick lines of blood -appeared on the champion's forearms and he released the weapon in -order to block the continued onslaught and return the favor. He led -with a left hook that connected right under the boy's eye and sent him -sprawling backwards, and quickly followed it with a kick to the boy's -side, right beneath the shoulder-blade. The youth hit the ground and -dove into a roll to come back to his feat. He had no more completed -it, when another powerful kick knocked him back again, this time -against the cavern wall. More punches followed and the boy fell back -again and again against the wall and the floor, for support. His eyes -were swollen, his hands and knees bloody, his body aching from the -thrashing, but he did not signal his surrender. Instead he peered into -the champion's eyes with determination and smiled, a bloody broken -thing amid a silent crowd. The champion shook his head, but stalked in -one more time to finish it. -

-

-He never got a chance. -

-

-The only sound that could be heard for miles was his scream. Not a -person gathered breathed, nor heart beat for several moments, as their -champion writhed pitifully upon the ground clutching the wreck that -was once his face. Acid melted down into his skull and soon he could -no longer draw the breath to scream and just shivered upon the ground. -

-

-Jal'Bror'Noloth wiped the spittle from his mouth and looked up to -regard the assembled, but from his vantage point, could see but one, -the puffy chieftain upon the rock, as all bowed down to worship the -dragon-blessed. -

-
-
-
-

14 The Return

-
-

-The hatchway was open and once again, the proud kobold mother stood -before dark elves. Though this time, she did not stand alone. Her -adopted son, nearly her height, stood, hands balled into fists, at her -side. He glanced protectively from his mother and the kobolds -cowering on the ground to the strange dark-skinned woman standing -before him, who began to speak. She spoke slowly, as if to a very -young child, and with an unfamiliar and decadent accent. -

-

-"You appear to have raised him well. Does he speak Undercommon?" -

-

-"Aks him yerself." his mother spat back. -

-

-The drow priestess held out a hand to halt one of her guards who had -stepped out of the darkness brandishing a knife. He stopped with a -quizzical look, and slipping his dagger back into his piwafwi cloak, -disappeared again. -

-

-"Do you know your name, little one?" -

-

-The boy looked to her suspiciously, but answered proudly "The others -call me Nightshade." -

-

-She smiled coolly. -

-

-"A fitting name I'm sure, but a child's name, a disguise at best." She -stalked closer to the boy, peering deeply into his eyes, and reached -out with a hand to trace the pattern of his scales. -

-

-His mother attempted to interpose herself, to shield her child from -the foreign touch, but instead found herself frozen in place -mid-step. Wide-eyed she tried to cry out, but found no words. The -paralyzing poison of the trio of small darts protruding from her back, -neck, and leg had done its task. -

-

-"I see it in your eyes little Nightshade. This place has made you a -killer, as I knew it would, but you shall become so much more. Follow -me, and rise to conquer nations! And you shall earn your true name! -Jal'Bror'Noloth!" -

-

-Jal stood dumbfounded at the revelation. He looked to the -ground. Silence fell upon the empty chamber and all eyes upon the -young half-dragon. He closed his eyes. Though he could almost feel a -thousand heartbeats all around him, the one in his chest was the -faintest. Here among the kobolds, he was revered, some kind of god to -the dragon-loving fanatics. Could the same be true of wherever this -woman would take him? -

-

-No, he decided, his place was in the caverns. And he didn't like this -stranger and her band. He took a deep breath and opened his eyes. -

-

-"I already have a mother." he stated flatly. "I have no need for -another one, nor your names for me." -

-

-Ul'Ilindith smiled, unperturbed by his response. She leaned down to -his ear and whispered "You do indeed already have a mother. But soon, -you'll have a goddess." -

-

-A hundred drow warriors appeared from the shadows, blades -spinning. Kobold blood splattered the ceilings, the floors, it -splattered the pair standing undisturbed in the midst of it. Jal found -he could not move his body, he could not open his mouth again to send -acid into the faces of the attackers. -

-

-It was over quickly. The cowering kobolds were all dead, cut into morbid -ribbons that covered the walls and floors. As were all the kobolds -that stayed in the darkness and thought themselves safe from the -spectacle. Any that saw the return of the drow or the fate of their -beloved dragon-blessed were left to feed whatever monsters that would -inevitably take up residence in the food-rich cavern. The Underdark -is not a place of wastefulness. -

-

-Jal watched as the only other survivor, his adopted mother, was put -into chains and levitated up through the drow hatchway. Still groggy -from the poison, he barely noticed when his own fetters were locked -into place. Ul'Ilindith leaned over his shoulder and whispered once -again, -

-

-"You shall know your destiny my little iblith. And you shall know the -futility of defying me." -

-
-
-
-

15 Tastavi

-
-

-The aging Master of Arms, Elderboy Tastadraa D'Maelnor, looked over -the boy's head to his sister Ul'Ilindith. -

-

-"This? This is the one you bring to me?" -

-

-The boy appeared unremarkable in every way. Average height, build, -skin tone, hair style, musculature, almost a mockery of normalcy. -

-

-"He is." -

-

-"I take it then, he is some prodigy with a blade?" -

-

-"I doubt he's ever touched one." -

-

-Tastadraa sighed and slicked back his receding hairline. Despite his -position in the family, one can never take a demand from a High -Priestess lightly. He nodded his head, -

-

-"I will train him…" -

-

-"Very good." -

-

-Ul'Ilindith turned to leave. -

-

-"…assuming he passes the trials of course." -

-

-Ul'Ilindith stopped. Slowly turning around, venom oozing -from her gaze, she asked -

-

-"Trials?" -

-

-"Just a formality I assure you, since he does not appear to be -of… noble birth. I shall train him if he proves himself superior to -my most recent student." -

-

-Ul'Ilindith smiled. She looked across the room to the gangly youth -attempting to lift a glave twice his size and nearly chopping himself -in twain as the weapon fell to the ground with a clatter–her sister's -son would prove no challenge. -

-

-"All right. He shall fight then." -

-

-But to her surprise the weapon master called out, "Tastavi! Come hither." -

-

-From behind a weapons rack, a lithe youth looked up and walked -over. His gait was one of practiced grace and noble refinement. -

-

-"This is my son Tastavi, he came of age just yesterday to start -training with the group. Tastavi, you will be fighting this one to -determine if he is fit to train against you." -

-

-Tastavi glanced at the new boy and smirked. -

-
-
-
-

16 Trials

-
-

-Both fighters panted for breath. They dripped with sweat. From -opposite sides of the perfect circle drawn upon the floor, they stared -into each other's eyes, waiting. Tastavi licked blood from his -battered lip. -

-

-He had expected to finish the match quickly. He held his sword -delicately but firmly, gently gliding it into thrusts and parries, as -opposed to this stranger who held his sword like a club, and used it -like one. But he quickly discovered that what the newcomer lacked in -technique he made up for with ferocity. He looked so small and -unspectacular, but possessed the raw strength of someone much larger, -and the split-second reflexes of a master. The force and savage speed -of his swings was jolting. Tastavi was able to stay ahead of each of -them, but barely. -

-

-Tastavi had then moved to the center of the ring, expending as little -effort as he could, dodging as much as deflecting, to tire out his -opponent. Eventually the frustrated and slowing newcomer simply -started swinging out as a distraction and using his body to push -Tastavi towards the edge of the ring. Several times only his training -in gymnastics had kept him from being bowled over out of the ring, and -the last rush had been the closest yet. -

-

-Tastavi had to adjust, and began to counter the charges with precise -blade thrusts, forcing his aggressor back, but took a few flying elbows -to the face while perfecting it. -

-

-Now mutual respect and more than a little exhaustion had the pair -circling. Almost an hour had passed, with neither side backing -down. His father, the Weapon's Master, stood by the wayside trying to -look disinterested to Ul'Ilindith, while nonetheless remaining intent -on every second of the fighting. The other students held no such -reservation and watched the display with open wonder. -

-

-As the two dragged themselves around they ring they knew that whatever -happened here, it would be the last clash between the two. Tastavi -hefted his blade and focused on his breathing and his feet, on his -years of training with his father, and on his enemy: nearly collapsed -on the ground, hands clenched upon the hilt of his broadsword, knuckles -as white as the hair upon his head. -

-

-And suddenly upon him. -

-

-Tastavi stepped to the side, barely avoiding the downwards strike and -stabbed out, piercing flesh and striking against bone. The newcomer -fell past him landing with a dull thud against the floor, jutting out -halfway from the ring and retching in pain. His blood bubbled from the -wound on his side. Tastavi heard a strange sizzling sound and looked -to his blade, the blood was slowly eating away the metal! -

-

-The crowd cheered, but Master Tastadraa silenced them with a harsh -reprimand and they reluctantly began to disperse. Tastavi nearly -collapsed, but held his feat and his honor. Then nearly collapsed -again as Ul'Ilindith surprised him by personally moving forward to -tend to the boy. Tastavi found himself dumbfounded before Ul'Ilindith, -who reached down and touched the boy, instantly healing him and -vaporizing the bubbling blood before it burned into the ground. -

-

-The conversation between his aunt and father echoed far away. -

-

-"I shall teach him." -

-

-"But, didn't he lose your little challenge?" -

-

-"I shall teach him." -

-

-The tip of his blade fell to the ground with a loud clatter as the -acid ate cleanly through the steel. -

-
-
-
-

17 Transformations

-
-

-He awoke to a Sending message in his mind. -

-

-Jal, it is time to train with Master Tastadraa. -

-

-Yes Mother. he replied. -

-

-Jal lay upon a thin bisected cot, the center of which was cut away -so that he could lay on his back without the ridge on his spine -cutting at the fabric. -

-

-He looked to the three other belongings his mother allowed him: a pair -of clothes for training at blades and bows, a small key, and a thin -mask of white velvet. -

-

-He reached for the key, but changed his mind at the last second and -went for the mask instead. -

-

-He carefully set it place upon his face and grimaced beneath it as -its magic began subtly changing him. He shrank, his thick arms and -legs shriveling into the spindly appendages of the drow. The ridges on -his spine disappearing into his back. His hair remained roughly the -same, resulting in an almost comical effect if anyone were -watching. However, if anyone were watching, they would almost -certainly be dead by now. His room was one of the best guarded places -in the complex. -

-

-He left his chamber fully drow–there was no illusion, his entire body -was changed–and made for the training complex. -

-
-
-
-

18 Training

-
-

-Tastadraa leaned against a trident and watched Jal and Tastavi -spar. He marveled at the progress they made in such short time. Given -years, these two would surely become the best fighters in House -D'Maelnor, if not the best fighters in Llolethane-Mael'na'rath. But -which would predominate? -

-

-Tastavi represented perfection in discipline and form. He learned -every technique: line, parry, block, feint, it didn't matter, after a -few repetitions he would master them, and he followed orders to the -very punctuation. -

-

-Jal on the other hand, represented pure natural talent and -improvisation. He could find his way in any situation with no -preparation whatsoever. He always tested his opponents, challenging -their careful techniques and reactions, throwing them into -unpredictable patterns and unfamiliar lines. He was dangerous and -cared nothing for orders. -

-

-Only time would tell. -

-
-
-
-

19 The Leader

-
-

-Flames billowed into the sky. -

-

-The sky. -

-

-Bright and blue, horrid and happy. -

-

-Ul'Ilindith shuddered. -

-

-"Why do you show me this?" -

-

-A caped rogue peered from the crystal ball to the priestess. -

-

-"We all serve the Queen according to her will." -

-

-He motioned for her to continue watching the silent scene unfold below -in the glassy sphere. The sky came into view once again and then -shifted to a quiet village in the middle of a great yellow plain. -

-

-From the south a sweeping army of darkness crept upon the unsuspecting -village, at its head an imposing warrior. Arrayed in thick armor, not -much could be seen of his face, or much beyond the massive broadsword he -carried upon his back. With an unheard bellow he hefted the sword with -two hands and led the the charging army to battle. -

-

-A charge that faded from her view as the scene changed -subtly. Suddenly the army was on the road, traveling by the new -moon. Then they were at the gates of a great city, then inside it, -slaying indiscriminately. Then there was a throne, obsidian and -bearing the mark of the Spider Queen, and an ancient drow upon it, -casting traitors into the flames. -

-

-Ul'Ilindith struggled with the vision. -

-

-"We shall take to the surface? An army?" -

-

-"Not we, but see the mark upon the leader?" -

-

-"D'Maelnor!" -

-

-"Yes, he carries your crest. And another, of the first house." -

-

-Ul'Ilindith smiled. "Then it's true, the union shall take place?" -

-

-"Yes, but keep in mind" said the rogue, "there is but one leader -prophesied… not two." -

-
-
-
-

20 The Contest

-
-

-Tastavi held his bow carefully and exhaling suddenly, sent a perfect -shot into the deep-rothe's eye. -

-

-"Twenty-three" Jal sighed dramatically, his face emotionless. -

-

-"If you hadn't wasted your shot on the bull you would be tied with -me. Next time." Tastavi patted Jal on the shoulder mockingly. -

-

-"I've got one shot left." Jal pulled the arrow from his dimensional -bag. -

-

-"Even if you somehow managed to kill two of them with that, you'd only -match me." Tastavi gave him a superior look and started packing his things. -

-

-Jal stared out across the cavern floor at the grazing rothe. Slowly a -half-smile spread across his face. -

-

-"I've got one shot left." he reiterated. -

-

-Tastavi stopped and just watched. He knew that look well enough after -all. It usually preceded something worth watching. -

-

-Jal lifted his bow, nocked the arrow and held out his hand encasing a -rothe in purple flames. -

-

-Tastavi gave him a disapproving look, "Now that's cheating!" -

-

-"No, that's not the target, watch." Jal replied. -

-

-At first the rothe seemed not to notice, and Jal lifted three fingers. -

-

-Two fingers. -

-

-One. -

-

-The rothe looked up and seeing the illusory flames encasing it, began -to panic. It let out a mooish-roar and bolted for the water. -

-

-It would have made it too, except for the very agitated bull rothe -standing directly in its path with an arrow protruding from its -hindquarters. The bull had almost come to accept the nagging itch in -its backside, but being bowled over by a frantic, and apparently -burning, female on her way to the water was not a good way to arrive -at acceptance. -

-

-He reared up and charged, looking to gore anything in its path. A -couple of plump females stood nearby and he charged at them -blindly. They looked up in time to see the horns, and bolted to the -side. -

-

-Jal fired. -

-

-His arrow whisked past the enraged bull, peeling flesh from his face -and changing his course to plow, horns-first into the escaping females, -skewering both of them before himself, crumpling to the ground. -

-

-"Ok, well that's just Twenty-three then. We're tied." Tastavi managed -to stammer. But Jal turned to him and smiled. -

-

-"Look again." -

-

-Tastavi traced the arrow's flight from where it had been -deflected… into the water. The startled rothe, no longer in faerie -fire, floated on her side, bleeding dark blood into the water from an -arrow between the ribs and into the heart. -

-
-
-
-

21 The Cell

-
-

-Jal opened his eyes and realized that for the first time in several -years, his mother had not called him to training. His room was dark, -but there was no mistaking the time. She should have called by now. -

-

-He donned his mask and hesitantly took up the tiny golden key. -

-

-If she called, he would answer, but it was not often he had the time -he needed, and he decided that he would not waste it. -

-

-He dressed quickly and left his chamber, racing through the levels of -the palace to the great stair. He usually descended the stairs on -foot, but who knew how long he had to spare. He activated his house -insignia and levitated down the center. -

-

-Near the bottom, he jumped to the side and followed a narrow corridor -to the cell block. He counted his steps and arrived at the correct -door. He slid in his key and opened the lock. -

-

-Inside the room was a small cell, only a few inches taller than he and -only a few feet wider. It was empty. -

-

-"No." He said. -

-

-He had to have made a mistake. Where was she? He looked around, but -found no signs of escape, nor of capture. -

-

-"No!" He exited the room and looked both ways down the narrow -hallway. -

-

-He tried the adjacent doors, but could not open them. -

-

-"NO!" he screamed, the sound echoing in the long metallic corridor. A -second passed, then thirty. His head ached and his gut clenched and -burned. A sending arrived from his mother. -

-

-Jal, come to the throne room immediately. -

-

-Jal's rage flared inside him. The truth he suspected burned his lungs -and throat. He tried to be calm, to tread carefully, but couldn't help -but scream back Where is she?! What have you done with her?! -

-

-No response was forthcoming. -

-

-He screamed. An echoing anguish mixed among the cell-block moans. He -ran, dashing through the archway to the stair. He took no heed of -those around him as he raced fate to the throne room at the top of the -complex. -

-

-He arrived at the doors out of breath, and furious. Guards attempted -to bar his way to announce him, but Jal rushed deftly past them and -stormed into the throne room without announcement. -

-
-
-
-

22 Motherly Love

-
-

-Ul'Ilindith reclined upon the throne. A drooling zombie stood guard -beside it, once a powerful priestess, she was now cursed to forever -stand as a reminder of what may happen to those who lose the favor of -the Spider Queen. -

-

-Guards lined the walls armed with hand crossbows. Tastadraa and his -son stood before the dais, waiting for the final addition to their -ranks. -

-

-It burst into the throne room. -

-

-"Where is she?! What have you done with her?!" Jal screamed. -

-

-Ul'Ilindith remained seated and unaffected. -

-

-Jal screamed again, "WHERE IS SHE?!" The volume and the timbre -contrasted dramatically with the unimpressive image of the drow -youth. An aura of fear radiated from him, slowly affecting the nearest -guards who stiffened and stood frozen beside the open door, mouths -agape. -

-

-"My my, Mother, what am impudent little pup I've raised." Ul'Ilindith -lamented to the zombie beside her. It responded to the attention by -lolling its head slightly towards the sound. -

-

-Jal looked to the pair standing before the throne with suspicion. -

-

-"Where is my mother." he stated. -

-

-"Jal, Jal, do calm down. I have liked your 'mother' from the moment I -saw her. I believe that we share a certain… bond. But display an -attitude again in my presence, and I promise, she'll soon resemble -my mother more than yours." Ul'Ilindith casually gestured to the -guard zombie. -

-

-Jal deflated. The fire in his throat cut off any further words, and -tears threatened to well behind his eyes. But his anger wisely turned -to caution. He looked around the room and took in the situation, then -wandered to his spot beside the other two males. -

-

-Ul'Ilindith was not sure about what she'd seen foretold, and thought -about the rogue's warning. She had worried about the course set before -her, but Jal's continuing insubordination left no room for doubt. -

-

-She put aside her contemplation and said with a plastered smile, -

-

-"A special opportunity has come to my attention. The first house has -shown to me a great vision of the future. A great warrior, a son of -D'Maelnor, shall join with the first house and lead an army of -darkness across the surface world." -

-

-Master Tastadraa's mouth fell agape, Tastavi focused on calming his -excitement, Jal just strained against his rage, though there was dull -curiosity there too. Tastavi was the only "son of D'Maelnor" he knew -who could possibly wear the description of 'great warrior.' -

-

-Ul'Ilindith just watched their reactions to be sure. Yes, the choice -was obvious, but perhaps it should still be best left in Lolth's -hands. -

-

-"Brother, you're a bit too old to be our warrior. Step away from the -dais. I will address the boys." -

-

-Tastadraa bowed and stepped back into a line of guards at the side. -

-

-Jal felt isolated upon the dais. He looked to Tastavi uncertainly, but -Tastavi looked at his aunt with expectancy, ambition gleaming in his -eyes. -

-

-Ul'Ilindith addressed the room. "Before me stand two great sons of -D'Maelnor:" -

-

-A dull question thumped in the back of Jal's mind. What? -

-

-"Tastavi, son of Tastadraa D'Maelnor." -

-

-Two great sons? Tastadraa isn't up here, just Tastavi and… -

-

-"and Jal'Bror'Noloth, my firstborn son," -

-

-Jal almost fell from the dais. No, she had been his 'Matron Mother', -but he'd never believed that… -

-

-"whom I carried and delivered." -

-

-Jal's rage flared, but his voice was nowhere to be found it in. He -stood stone-faced and looked to the ground. -

-

-Tastavi looked to his newfound cousin with surprise, and sudden -jealousy. All this time, and Jal had never told him? There he stood, -embarrassed to have his secret revealed. Were they ever friends, or -only rivals? -

-

-"Both of you have surpassed my expectations with regard to fighting -prowess. But… There is but one great warrior." Ul'Ilindith stated -clearly. -

-

-She let the statement sink in. -

-

-Tastavi turned. -

-

-Jal broke from his focused denial and turned to look at his friend. He -shook his head, slowly in disbelief. -

-

-Tastavi reached his hands slowly to the hilts of his swords. -

-

-Jal made no move to match him. He looked to Ul'Ilindith. She smiled -wickedly. He looked to Tastadraa. He looked lost, a mixture of caring -father, and greedy coward. -

-

-He threw off his sword belt. It fell with a clatter to the ground. -

-

-"Tastavi can go. He can be your warrior." -

-

-Tastavi looked quickly back and forth between Jal and Ul'Ilindith. -

-

-Ul'Ilindith's smile became a sneer. -

-

-A muffled screaming came from somewhere behind the throne and an aging -kobold, bound and gagged, naked and bleeding, was brought before -it. The zombie drooled at her and strained at its magical restraints. -

-

-"No. You shall fight, my little iblith." She held out her hand before -her with an open palm. In it lay a small scrap of white velvet. Slowly -fire rose from her fingers and ignited it. -

-

-Immediately Jal was wracked with pain as if his face was being torn -off. He screamed, a primal roar, a dragon's roar. Guards around the -room stiffened. Tastavi's eyes grew wide. -

-

-Ul'Ilindith turned her hand over into a fist and crushed the ashes. -

-

-The polymorph spell of the mask was ended. Jal knelt on the -ground. He breathed heavily and shivered. His clothes were tatters. He -held the thin mask in his hands–his clawed hands. He looked up, his -white hair falling over his yellow eyes. -

-

-Tastavi looked upon him with a mixture of disgust, betrayal, and fear. -

-

-Jal shook his head, dropped the mask, and held his hands up -defensively, waving away the accusation in Tastavi's eyes. -

-

-"Kill him." Ul'Ilindith commanded Tastavi. -

-

-Tastavi drew his swords. -

-
-
-
-

23 The Will of Lolth

-
-

-Though years had passed since their first fight, Jal found the whole -scene familiar. Tastavi would stalk forward blades drawn and execute a -perfect series of textbook thrusts and faints. He'd win. He usually -did, but this time he wouldn't stop. This was no practice spar; this -was life and death. -

-

-Jal snatched up his weapon belt, pulling his blades from it–a rapier -and a dagger–kicked it into Tastavi's face, and retreated. But -Tastavi responded by slashing down in a brutal 'X' with his scimitars, -cutting the tossed belt and bag into four even pieces. Jal tried to -reason with him, but couldn't get out more than a word against the -determination in Tastavi's eyes, and speed of his routine. -

-

-Tastavi came on in full. Emotions flooded his mind, betrayal was -nothing new or exotic to a drow, but this was something more than -that. Jal was a half-breed, a disgrace. He would put an end to this -traitor, this ibluth masquerading as a D'Maelnor. Only a true D'Maelnor -could lead an army of drow to bring justice to the surface world. Not -this abomination. Tastavi thought back to every fight against the -traitor, to the times he had beaten him. His training had always won -out in the end. He couldn't help but think of the good times as -well. But he violently rejected them. Lies, they were all lies. -

-

-Tastavi lunged forward, his whole body extending, uncoiling like a -viper. Jal managed a half-hearted parry, sending Tastavi's thrust out -wide, but lost space, as Tastavi dropped his blade below, tapped the -tip of Jal's rapier harmlessly upwards with the strong of his blade -and re-engaged. Jal managed to parry the first few blows of every -line, but barely held on as the sequences progressed. He was never as -good as Tastavi at feeling the parries and teaching his arms to -remember them. Jal relied on the space afforded by his greater -height, backing away, disengaging, dodging, and doing anything to -break Tastavi's muscle memory. Several times he tried to flee, but -whenever he came close to the guards, their crossbows forced him back -into the fight against his friend. -

-

-Jal looked into Tastavi's eyes, but saw nothing but pain there. Deep -welling emotion. Not regret, but pure righteous hatred. The look -festered like a wound on his conscience. He felt the bile welling in -his throat, preparing to send forth a blast of acid to burn away that -look. But he choked it back and continued to parry. -

-

-There had to be another way. -

-

-Jal felt strong. Free from the polymorph, he was able to stand to his -full height, the chamber, the columns, even the other drow all seemed -so much smaller now. The passing thought gave him an idea. But he had -to act quickly. -

-

-Jal flexed his thick legs, turned, back to the enemy, and rushed -headlong into a pair of guards. He felt the wind of Tastavi's blade -barely miss impaling him. The guards paled at the sight of a large -black half-dragon barreling at them, and dodged behind a pillar, firing -crossbow bolts at him as they fell. But they were poorly aimed and -glanced off of his hard black scales. He followed them around the -pillar, screaming. Then silence filled the chamber. -

-

-Tastavi soon followed, breathing heavily from his furious assault, but -found nothing around the pillar but the pair of guards unconscious on -the ground. He darted around the other side of the pillar to find -nothing there either. He looked around behind him in frustration and -caught a glance at another guard from the other side of the room -staring dumbfounded at the ceiling. He turned to the pillar and found -deep scratches on the intricately carved relief. His eyes followed -them up, to find Jal climbing, tearing chunks of the porous stone free -with his claws to use as handholds. -

-

-Ul'Ilindith held out a hand to keep the archers at bay, amused by the -tactic. -

-

-Tastavi put away his swords and carefully followed him up. -

-

-The chamber's ceiling was crisscrossed with the webs of thousands of -spiders. Moths and flies, bats and even larger specimens struggled in -freshly wrapped cocoons or lay very still. Drow-made archways that -provided places for the webs to attach jut from odd angles. -Crisscrossing struts connected them in intricate patterns. Jal leaped -from the top of the pillar to one of these, sending its occupants -scurrying away. -

-

-He moved from strut to strut, displacing as few spiders as -possible–it was bad luck after all–running where he could, climbing -where he could not, and constantly dodging the think and sticky -strands. He reached the end of one strut and turned to see Tastavi -racing after him, swords drawn, hacking at whatever strands got too -close. Jal looked around and dove into the thickest part of the -webbing, directly over the throne. -

-

-In the confined space it would be much more difficult to dodge, and -impossible to run, but Jal took comfort in knowing that if he could -find the right spot, it would also be impossible to lunge. His greater -range combined with the sticky walls could then keep any advance at -bay. He found a large strut, disconnected from the one he was on, -probably two feet think, and curving from the ceiling like a -hook. Tastavi was nearly on him. This would have to do. -

-

-He took a deep breath, coiled like a spring and jumped. He tossed his -rapier into the air, spun around, back parallel to the ground, and -threw his dagger out behind him. He continued his rotation and found -the strut at the same time the rapier bounced against it. The blade -followed the curve upwards and then fell off to the side. Jal reached -out with his legs and caught it with his foot. -

-

-Tastavi turned the corner quickly, moving to follow him, but had stop -to knock aside the dagger inches from his face. He glared across the -gap. -

-

-Jal pulled himself up with a deep groan and the heavy rumbling breaths -of a dragon. More than forty feet below him from the throne chamber, -Ul'Ilindith smiled wickedly. -

-

-Jal watched as Tastavi's furious glare turned into a look of panic. -

-

-Several web strands twinged near Jal's head and a slight clicking -sound came from somewhere disturbingly close by. -

-

-"It's a spider isn't it?" -

-

-Tastavi's silence was telling. -

-

-"It's right behind me isn't it?…" -

-

-"…" -

-

-"Right." -

-

-Jal dropped to the strut just in time for the spider's jowls to snap -shut where he stood. He turned and sliced out with his rapier, tearing -away a thick strand of webbing. He wrapped it around his leg, then -jerked left and right, barely dodged the spider's next two rapid -attempts to capture him. He kicked out against it, not to hurt it, but -to use it as a springboard. He jumped back across the gap, sword -leading his way. -

-

-Tastavi saw the move coming and instead of falling back, he leaped -from the ledge as well in order to push Jal back into the line of attack -from the giant spider. They collided in midair and struggled over a -tiny ledge before both losing their footing and plummeting towards the -ground. -

-

-A sickening crunch echoed in the chamber. -

-

-Tastavi groaned upon the ground. Jal hung from the thick strand of -webbing just above him. They had fallen towards the center of the -room, nearby the spot where the fight had begun, before the throne. -

-

-Tastavi opened his blurry eyes to find Jal standing over him, or -rather, hanging over him, rapier at his throat. -

-

-"Very good, Jal. Now end it!" Ul'Ilindith cheered. -

-

-Tastadraa looked at her with disbelief. -

-

-Jal lifted his rapier, pressing it deep, drawing blood. Tastavi pulled -away, but winced at his multiple broken bones, some of which protruded -grotesquely and spouted little fountains of blood. He closed his eyes, -ready to accept his defeat if that was the will of the Spider Queen. -

-

-But instead, Jal shifted his weight to swing himself towards the -throne, brought his sword around, cutting the line holding him aloft, -and flipped over towards the dais. He landed with a roll, dodging the -lazy lunge of the zombie guarding the throne and sprang forward with -the grace of a cat and the speed of a scorpion. -

-

-A deep thunk and sudden rushing of air shattered the sudden -silence. Jal's rapier dug deeply into Ul'Ilindith's chest and blood -spurted from the wound. A second later, two dozen crossbow bolts hit -Jal in the chest and paralysis seeped into his muscles from each tiny -pinprick. -

-

-Ul'Ilindith's voice came through ragged slurping breaths, a spell of -some kind, and Jal found himself sprawling backwards, teeth chattering -and sword shattered into shrapnel in his hands. He landed roughly upon -the dais steps a few feet from the broken Tastavi who looked at him -aghast. -

-

-Ul'Ilindith's eyes changed to a deep black, and raven flames engulfed -her. She chanted with otherworldly power. Her wound closed. She began -to levitate and ripped off her stained clothes with revulsion. -

-

-"Once again you disappoint me my son. Watch what is borne of your -failings!" -

-

-Ul'Ilindith turned ruefully towards the bound kobold and sent forth -waves of necrotic energy that quickly tore her apart. Jal tried to -scream, but his mouth refused to open and his voice left him silent in -his agony. -

-

-Ul'Ilindith was not finished though. -

-

-"I'll show you the cost of your weakness! Watch as I cut it out." -

-

-Instead of turning her wrath on Jal, she turned on Tastavi, pointing a -rueful finger and chanting. Soon lightning arced between her fingers, -gathering for discharge. -

-

-"Noo!!" Tastadraa screamed, breaking ranks and standing between his -son and his sister. He held aloft a glowing shield emblazoned with -the lightning symbol of the surface god Talos, and in his other hand a -broadsword wreathed in black flames. -

-

-"I shall not allow this!" He called to her. -

-

-"This is not yours to decide, Elderboy." she spat back. -

-

-Ul'Ilindith let fly her spell, and lightning shot from her finger to -the waiting Tastadraa. Electricity sparked and crackled as the shield -focused and contained it. What little hair remained on Tastadraa's -balding head stood straight but his look of determination and -concentration disrupted whatever mirth could be garnered from the -sight. He brought around his sword and rapped it against the crackling -shield and then with a wave of his arm, released the energy at the -ground beside him. Lightning arced into the stone and it exploded with -a deafening blast. -

-

-Tastadraa stalked slowly forward towards Ul'Ilindith. -

-

-"I'm sorry, Sister, but this is not how the D'Maelnor line shall -end–with an abomination." -

-

-Guards swarmed from beside the throne and drew swords–drow that -Tastadraa had taught. But he had not taught them everything. Two moved -forward to engage him. Their heads fell to the floor and corpses -turned to ash beneath his wicked blade. -

-

-The rest of the guards looked to the powerful siblings and decided to -refrain from allowing their duty decide their deaths. -

-

-Ul'Ilindith sneered. She began to chant again, her eyes rolling up -into her head. The air grew dense inside the throne room, thick and -stifling, beads of sweat began to form and run down Ul'Ilindith's -naked body. -

-

-Tastadraa stalked forward with the shield of Talos held high. -

-

-Beside the throne, the twisted and battered form of Jal's adopted -mother began to twitch. -

-

-She finished her incantation, but waited to unleash the spell to -gloat, "Lets see your blasphemous surface god save you from this one." -

-

-Her hand jerked spasmodically and green bile erupted from the air -around it in a stream and blasted Tastadraa to the ground. Contagion -spread across his body wherever the stuff touched and ate away his -skin. At the same time the kobold skeleton began to slowly shift into -place, ligaments forming, muscle growing upon the shifting bones. -

-

-But Tastadraa was not finished, he pushed with his rotting limbs and -triggered the levitation on his amulet. He rose, blade poised to end -the conflict with a single vorpal strike. Then his body fell limp and -he hung awkwardly in the air, his head crushed from behind by the maw -of a giant spider. -

-

-Tastavi cried out in anguish. -

-

-Paralyzed by more than just the drow poison, Jal watched the scene -progress in horror. Tastadraa was nothing more than a decaying pile of -flesh, Tastavi lay broken by his fall, his adopted mother under the -throes of some insidious magic. -

-

-Only Ul'Ilindith seemed unharmed, floating above them all cherishing -the moment. -

-

-The ground began to shake. -

-

-"Fool, don't you see? A traitor and his son are revealed and Lolth has -shown me favor! The dead rise. Even Toril trembles! This is the will -of Lolth!" -

-

-She continued, addressing the guards, "Now. Do as I commanded." -

-

-A crossbow bolt zipped past Jal's frozen face. The whole world seemed -to stop. But the bolt was not indented for him. Beside him, Tastavi's -scream became a gurgle as the crossbow bolt in his throat quickly -drained him of both the air and the blood needed to circulate it. -

-

-Jal retched involuntarily, and could taste the poison on his lips. -

-

-The shaking intensified in the chamber. A column came down in dozens -of jagged pieces. Guards ran about, dodging falling debris and -spiders. -

-

-Tastavi breathed his last, slumping against the broken stone. -

-

-Ul'Ilindith, levitating, but stationary in the air was pelted with -rock fragments and quickly began her descent. -

-

-Jal's anger flared within him, but fear helped him keep his head and -push away the worst effects of the poison. What was going on? -

-

-Ul'Ilindith reached the ground and began to hurry towards Jal, still -paralyzed upon the dais steps, but a curious laugh stopped her. -

-

-"Hahaha, 'da will a Lolth you say?" The scratchy voice became clearer -by the second. Ul'Ilindith turned to the living kobold slowly standing -up where her corpse should have rested. Her scales grew back in -patches, and she peered at the Matron Mother with one regenerated eye. -

-

-"No my dear, this…" she gestured to the chaos around her. -

-

-"…is the will of Tiamat." -

-

-The ceiling collapsed. -

-
-
-
-

24 Doom

-
-

-Often a dragon's roar precedes its breath, but Ik'lithslaelith was too -cautious and too clever for that. When he roared over the shattered -second house of Llolethane-Mael'na'rath, it was a roar of victory. He -watched the wreckage from the shadows for a time, but his instructions -had been clear: leave nothing behind–and then leave. He disappeared -into the forgotten tunnel and was gone. -

-
-
-
-

25 Destruction

-
-

-The palace fell. -

-

-A lone drowess rose from the ashes at the edge of the desolation. The -acid dripped from her hands, from her hair, and fell sizzling to the -ground leaving her unharmed. Lady Lolth had long ago given her a -defense against such poison, when she carried it in her womb. -

-

-Ul'Ilindith stood alone in the rubble and followed the only other pair -of footprints leaving the shattered homestead: her son's. -

-

-Jal limped through the wreckage, dragging Tastavi's body behind -him. It had to be around here somewhere. He hefted a door-sized piece -of slate from a shimmering object sticking out from underneath it. A -drained and blistered hand held fast to a broken sword, but what -attracted Jal's eye was a thin piece of white velvet. Jal took the -mask and dropped the slate back into place, reverently. -

-

-He turned to the body and rasped, "It doesn't look like either of us -will be leading any armies today. Please forgive me." He placed the -velvet mask on Tastavi's face and began the attunement ritual. He left -the cavern once again fully drow, wearing the face of his friend, and -carrying his inheritance, a silver shield of a strange surface god, -upon his back. -

-
-
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-

26 Dreams

-
-

-Three Years Later… -

-

-Jal lay on his back on a roof overlooking a bustling marketplace and -stared dreamily at the cavern ceiling. It had been years since his -flight from the shattered D'Maelnor estate, and he had managed to find -some semblance of normalcy in Llolethane, the central cavern of the -drow city of Llolethane-Mael'na'rath. He rested his head on his -shield, now mostly painted black to blend in with the shadows, and -wondered what life would be like without a thousand tons of rock above -your head. He wondered what it would be like to fly. -

-

-Below him he heard the telltale laughter of the fat merchant leader he -had followed to this inn. He picked up his bow and his shield and -stalked to the edge of the roof above a window. He carefully dipped -the inner edge of the shield below the overhang and watched the party -descending the staircase in the cool golden reflection. Then he pulled -it back up, turned with his back to the alleyway, and counted -dramatically, with a familiar half-smile. -

-

-Three. -

-

-Two. -

-

-One. -

-

-Then he flipped from the roof, dropping below the lip and firing an -arrow through the window. He landed on the cavern floor with a roll -and disappeared into the shadows–just another renegade drow in a city -of renegades. He did not stay to confirm his success or failure, but -fled to where he could most easily disappear: the bustling -marketplace. -

-

-He strolled easily through the crowded streets. Though his appearance -was quite a bit more handsome than that he had grown up with, he could -still blend in with a crowd if he so desired. But then again, where -was the fun in that? He was dressed in fine silks and jewels, not -rags. And with a small lump beneath his throat, unquestionably -covering a house insignia, he was obviously a noble and was given a -wide birth by the lesser folk. He casually examined the merchandise of -a few carts, but exuded little outward care for the whole venture, -particularly when several guards burst from the inn and sent rogues -into back alleys to seek an assassin. -

-

-He eventually made his way into this same inn, and dodging guards -carting some new lordling's inherited possessions from an upper room, -was addressed cordially by a concierge, "Ah, welcome back Sir! It -appears that you are in luck, a room has just opened up for you." -

-

-Jal smiled to himself and turned to dismiss the man with a "Thank You." -

-

-He never finished that thought. -

-

-The man was dead. -

-

-He stood, smiling pleasantly in demure house leathers with half of his -face melted off to the bone, dripping tar-like blood upon his fine -padded vest. A spider crawled out from where his ear should have been -and snickered at him. -

-

-Jal backed away slowly aghast, but everyone else went stoically about -their business, unperturbed. The room grew dark and Jal turned to the -window. A thick spiderweb had covered it with a hand-sized spider -hurriedly wrapping a struggling shape. A tiny dragon's wing jut from -the bundle. -

-

-Jal ran. -

-

-He sprinted from the inn and disregarding caution, fled through the -black alleys and twisted honeycomb and spiderweb streets. It was like -the passages were built to be confounding, and yet somehow mercilessly -efficient. In a matter of moments he was back amid the ruins of the -old city, broken homes and discarded people. Screams from behind him -followed, the sounds of the guards seeking an assassin. But much -worse, the sounds of shattering stone and a deafening roar echoed -through the cavern. Jal scurried through the final alleyway and dove -into his hideout in an abandoned sewer tunnel. He dropped his rich -clothes in the muck and crawled away on hands and knees. -

-

-He remembered the frantic cries of his mother being torn apart and -then her defiant laugh as the walls fell. Her last words echoed -through his mind, "the will of Tiamat!" Another vicious roar sent -ripples through the water and shivers through the very stone. He heard -the clicking of spiders in the distance, drawing nearer. Closing in. -

-

-He was being hunted. Franticly he drew the shield from his back and -over his head and grasped a small dagger in his hand. He was once -again a child, in loose-fitting kobold rags and with weapons he could -barely use. He huddled terrified in a dark corner. He closed his eyes -and begged whatever gods could hear him to escape. -

-

-A faint hiss cut through the clamor. Not a god, but a tiny snake, the -size of a little worm, crawled from the loose stones and looked up at -Jal, flicking its tongue inquisitively. The hiss grew louder, drowning -out the skittering of the approaching swarm and rumble of the -searching dragon. The serpent grew, coiling and stretching, always -watching. Jal found that he was no longer afraid, but curious. The -serpent grew to immense proportions filling the tiny sewer tunnel, -which became a great cavern, yet it still barely contained the -powerful creature. -

-

-Dendar, the Night Serpent, the Eater of the World, loomed over the -boy. She laughed with the might of thunder and the promise of -disaster. Jal found he could not move. -

-

-"Jal'Bror'Noloth, your dreamss are deliciouss." -

-

-Her huge tongue flicked in and out of her mouth, creating wind eddies -that buffeted Jal against the stone. Greasy spittle and half-devoured -bones–remnants of nightmares long forgotten–dripped from her -cavernous maw. Jal could not speak, not even think, as the stench of -nightmare overwhelmed him. -

-

-"Your nightmare though… tastess unique. Because it is true. And -closer than you think. Evil godss have planss for you it seemss." The -serpent hissed. -

-

-Jal shuddered. -

-

-Dendar laughed–a terrible rasping hiss. -

-

-"And yet… perhapss their planss are merely dreamss. Join me, little -drow-gon and while the godss fret for your fate, we shall feassst!" -

-

-Suddenly the world returned and Jal awoke from his reverie. What a -dream! What a nightmare! The details faded, chewed away from his mind, -but the image of the serpent and her strange offer lingered. -

-

-The quiet dripping of sewer water and occasional scurrying of rodent -or insect were the only sounds to be heard besides the dull pounding -of his heart. -

-

-He sat in the muck for hours. -

-

-They were never far behind. Staying in one place for too long was -dangerous, but something held Jal in place. Could he actually escape -it all? -

-

-Soon a distant splash alerted him to company. Heavy footsteps, -confident and strong, echoed through the tunnel. Throngs of rodents -scurried away from the sound, fleeing in terror they trampled on one -another. A light breeze blew through the stinking place from the -opposite end of the tunnel and the insects stopped their chattering, -frozen and reverent. Jal couldn't think. They'd found him. They'd both -found him. It was too late. -

-

-A lightning bolt streaked through the tunnel past him and a barbaric -roar answered it. -

-

-The wind began to howl through the tunnel like a cyclone and the -sounds of crumbling rock assailed him from both sides. -

-

-Jal grimaced and hesitated. But as the twin forms came into view, he -shouted into the clamor, "ENOUGH! Dendar! We are bound, now free me -from this place!" -

-

-Wissse Choissce… -

-

-Instantly a portal opened before him like a tear in reality and -brilliant light beamed through. Jal rushed into it and was transported -many miles away in an instant. A startled yell and the renewed sounds -of battle followed him through, but then there was nothing but -silence, the gentle breeze, and the burning light of the midday sun. -

-
-
-
-

27 The Surface

-
-

-The blinding light of the Shaar's Summer Sun left Jal helpless. -

-

-He lay upon the ground thinking it maybe better he have died quickly -in the tunnels or upon his own blade. But such musings held no real -power, and with the setting of the Sun, and the rising of the lesser -evils of the moon and of the stars, he wept freely. For though he was -bound–and nightmares would indeed become routine while in service to -their master–for the first time in his life, he was free. -

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-
-
-

28 Credits

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-[Thank you for Reading! I'm Andrew Murrell, an aspiring D&D author and -dedicated DM. Check out my blog at http://AndrewDM.me/ [WIP] for -updates or if you'd like to see more stuff like this!] -

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-- cgit v1.2.3