package rrdbinary import ( "encoding/binary" "encoding/json" "math" ) type Architecture struct { ByteOrder binary.ByteOrder // C `double` FloatWidth int // always 8 -- we assume IEEE 754 doubles FloatAlign int // C `long` or `unsigned long` IntWidth int IntAlign int // C `union { unsigned long; double; }` UnivalWidth int // max(FloatWidth, IntWidth) UnivalAlign int // max(FloatAlign, IntAlign) // C `time_t` TimeWidth int TimeAlign int } type String string // \0-terminated type Float float64 // 8 bytes type Uint uint64 // 4 or 8 bytes type Int int64 // 4 or 8 bytes type Unival uint64 // 8 bytes type Time int64 // 4 or 8 bytes, only has second-precision type EOF struct{} // 0 bytes func (u Unival) AsUint64() uint64 { return uint64(u) } func (u Unival) AsFloat64() float64 { return math.Float64frombits(uint64(u)) } // MarshalJSON is for my own debugging. func (f Float) MarshalJSON() ([]byte, error) { raw := float64(f) if math.IsNaN(raw) { return json.Marshal("NaN") } return json.Marshal(raw) } // Statically assert that each of the above types implements the // 'unmarshaler' interface. var _ unmarshaler = func() *String { return nil }() var _ unmarshaler = func() *Float { return nil }() var _ unmarshaler = func() *Uint { return nil }() var _ unmarshaler = func() *Int { return nil }() var _ unmarshaler = func() *Unival { return nil }() var _ unmarshaler = func() *Time { return nil }() var _ unmarshaler = func() *EOF { return nil }()