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authorLuke Shumaker <LukeShu@sbcglobal.net>2014-02-10 22:12:15 -0500
committerLuke Shumaker <LukeShu@sbcglobal.net>2014-02-10 22:12:15 -0500
commit49ae9ddbeee8fbfeaedb241b12bf8b2b3c93c4e4 (patch)
treea06d69870d09e9c9defe5f21c18a9bf42dbdd8c8
parent2f0fe4d10263fe97e367c84c26237fe738d612eb (diff)
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@@ -11,13 +11,14 @@ The purpose of this document is to outlay the design, intent, and structure of
the Project Leaguer tournament organizing software.
Released under an open license, Project Leaguer leverages powerful web
-technologies to provide everything needed to organize an online tournament.
-Whether it's League of Legends, Chess, Poker, or more, Project Leaguer provides
-tournament organizers, participants, and spectators with an online
-interface to keep up with the score. Even better Project Leaguer offers scoring
-features and options which would be very difficult to implement with traditional
-tournament organizing practices such as peer review and team-independent
-individual scoring.
+technologies to provide everything needed to organize an online
+tournament. While it is designed with “League of Legends” in mind, it
+should provide an online tournament interface that is easy to use for
+tournament organizers, participants, and spectators for all kinds of
+games, such as Chess, Poker, and more. Even better, Project Leaguer
+offers scoring features and options, such as peer review and
+team-independent individual scoring, which would be very difficult to
+implement with traditional tournament organizing practices.
The software itself operates as a stand-alone background server application
accessible and configurable though its web interface which reveals to users a