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authorLuke Shumaker <LukeShu@sbcglobal.net>2014-02-10 10:52:55 -0500
committerLuke Shumaker <LukeShu@sbcglobal.net>2014-02-10 10:52:55 -0500
commit5f099f17a43fbe683b330ce4b23b508a06f88a5a (patch)
treebda933aa887628f63250983deeceda0b2166e927
parenta00d43d5d22f79f9fef50e67bff2324d8150bcbf (diff)
remove doc files in the root
-rw-r--r--Diagram01.jpgbin2008078 -> 0 bytes
-rw-r--r--Makefile17
-rw-r--r--ProductBacklog.md108
-rw-r--r--ProductBacklog.md~55
-rw-r--r--ProjectCharter.md26
-rw-r--r--ProjectLeaguerWorkloadBreakup.md14
-rw-r--r--SystemModel.dot60
-rw-r--r--stickman.pngbin1308 -> 0 bytes
8 files changed, 0 insertions, 280 deletions
diff --git a/Diagram01.jpg b/Diagram01.jpg
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index 0c85216..0000000
--- a/Diagram01.jpg
+++ /dev/null
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diff --git a/Makefile b/Makefile
deleted file mode 100644
index 7a239c4..0000000
--- a/Makefile
+++ /dev/null
@@ -1,17 +0,0 @@
-docs = ProductBacklog ProjectCharter ProjectLeaguerWorkloadBreakup
-
-pdf: $(addsuffix .pdf,$(docs))
-html: $(addsuffix .html,$(docs))
-
-%.pdf: %.md Makefile
- pandoc -s $< -o $@
-%.html: %.md Makefile
- pandoc -s $< -o $@
-%.png: %.dot Makefile
- dot -Tpng < $< > $@
-
-ProductBacklog.pdf: SystemModel.png
-SystemModel.png: stickman.png
-
-clean:
- rm -f -- *.pdf *.html
diff --git a/ProductBacklog.md b/ProductBacklog.md
deleted file mode 100644
index cb089c6..0000000
--- a/ProductBacklog.md
+++ /dev/null
@@ -1,108 +0,0 @@
----
-title: Team 6 - Leaguer
-author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
----
-
-Problem Statement
------------------
-
-In team-based tournament sports, often individual contributions are
-overshadowed by the binary end result: win or lose. This
-winner-takes-all mentality may unfairly pair players in later stages
-of the tournament based on the team's score rather than their own in
-early stages.
-
-
-Background
-----------
-
-Generally, new team based competitions have been managed
-electronically using archaic methods. The winning team advances and
-the losing team is defeated. In the real world there are many
-examples of individual review (as in football) and handicaps (as in
-golf). Our goal is to create software that allows teams to compete
-and review their peers to more accurately represent modern team
-competitions. Our domain is online competition management and
-e-sports. The targeted audience is defined on two levels, on a broad
-level it is for any individual wishing to manage a competitive event,
-on a niche level it is for individuals looking to manage and
-participate in team competitions (like League of Legends).
-
-All existing solutions that we found were limited by the binary
-win/lose. Several open-souce options exist, which we could possibly
-extend.
-
-The most prominent of these is "XDojo". It has not been modified in
-roughly two years, but has been used for several national
-tournaments. Unfortunately, the documentation is not in English.
-Because of this, evaluating it for possible adaptation is at the very
-least, a spike.
-
-Another current offering is "OMGT" (Open Manager for Game
-Tournaments). It seems to be reasonably well developed and stable,
-though the install process is mostly undocumented, and while probably
-not very complex, we haven't figured it out yet.
-
-The third current open source offering looked at was "tournamentmngr",
-which seems to be unstable/incomplete. It is written in C#, which
-gets in the way of our "easy to install" requirement.
-
-System Model
-------------
-
-![](./SystemModel.png)\
-
-Requirements
-------------
-<<<<<<< HEAD
-//
-+---------+-----------------------------------+-----------------------------+
-| | Functional Requirements | Non-Functional Requirements |
-+=========+===================================+===================================================================================+
-| Must be | - Tournament Creation | - As a user and host, I would like the program to be simple and intuitive |
-| done | - Tournament Settings Management | - As a user and host, I would like the program to be fast and memory efficient |
-| | - Tournament Registration | - As a user and host, I would like installation to be as simple as possible |
-| | - Tournament Pairings | |
-| | - Peer Review System | |
-| | - Standings | |
-| | - Server File Backup | |
-+---------+-----------------------------------+-----------------------------------------------------------------------------------+
-| If time | - Alert System | - Interactive Menu |
-| allows | - Private Message System | - Twitch Integration |
-| | - Advanced Tournament Search | - Mobile Access |
-+---------+-----------------------------------+-----------------------------+
-=======
-
- - Essential functional requirements
- - As a host, I would like to create a new tournament.
- - As a host, I would like to set some of the parameters of a
- tournamet, such as number of players per team, whether
- spectators ar allowed, and game type.
- - As a player, I would like to register for a tournament.
- - As a host, I would like to assign members to team, or have the
- option to randomly assign teams.
- - As a player, I would like to rate my peers, and would like to be
- reviewed by my peers.
- - As a player, or spectator, I would like to see the standings of
- all players.
- - As a host, or a player, I would like my win/rating history to be
- stored so that I can have the same profile throughout many
- tournaments.
- - Essential non-functional requirements
- - As a host, player, or spectator I would like the Project Leaguer
- interface to be simple and easy to use.
- - As a host, player, or spectator I would like the Project Leaguer
- server to be secure and to operate quickly.
- - Non-essential functional requirements
- - As a host, I would like to be able to send public alerts to
- players and spectators.
- - As a player, I would like to be able to exchange private
- messages with a host.
- - As a player or spectator I would like access to Advanced
- Tournament Search facilities.
- - Non-essential non-functional requirements
- - As a player or spectator I would like to utilize an Interactive Menu.
- - As a spectator, I would like to be able to watch matches on "Twitch".
- - As a player, or a spectator, I would like to be able to access
- the service on a mobile device.
->>>>>>> 81ad3ea9605516711b798ba759a2dd1c7264d8d1
diff --git a/ProductBacklog.md~ b/ProductBacklog.md~
deleted file mode 100644
index b193d89..0000000
--- a/ProductBacklog.md~
+++ /dev/null
@@ -1,55 +0,0 @@
----
-title: Team 6 - Leaguer
-author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
----
-
-Problem Statement
------------------
-
-In team-based tournament sports, often individual contributions are
-overshadowed by the binary end result: win or lose. This
-winner-takes-all mentality may unfairly pair players in later stages
-of the tournament based on the team's score rather than their own in
-early stages.
-
-
-Background
-----------
-
-Generally, new team based competitions have been managed
-electronically using archaic methods. The winning team advances and
-the losing team is defeated. In the real world there are many
-examples of individual review (as in football) and handicaps (as in
-golf). Our goal is to create software that allows teams to compete
-and review their peers to more accurately represent modern team
-competitions. Our domain is online competition management and
-e-sports. The targeted audience is defined on two levels, on a broad
-level it is for any individual wishing to manage a competitive event,
-on a niche level it is for individuals looking to manage and
-participate in team competitions (like League of Legends).
-
-TODO - Luke write about existing software.
-
-System Model
-------------
-
-![](./Diagram01.jpg)\
-
-Requirements
-------------
-
-+---------+-----------------------------------+-----------------------------+
-| | Functional Requirements | Non-Functional Requirements |
-+=========+===================================+===================================================================================+
-| Must be | - Tournament Creation | - As a user and host, I would like the program to be simple and intuitive |
-| done | - Tournament Settings Management | - As a user and host, I would like the program to be fast and memory efficient |
-| | - Tournament Registration | - As a user and host, I would like installation to be as simple as possible |
-| | - Tournament Pairings | |
-| | - Peer Review System | |
-| | - Standings | |
-| | - Server File Backup | |
-+---------+-----------------------------------+-----------------------------------------------------------------------------------+
-| If time | - Alert System | - Interactive Menu |
-| allows | - Private Message System | - Twitch Integration |
-| | - Advanced Tournament Search | - Mobile Access |
-+---------+-----------------------------------+-----------------------------+
diff --git a/ProjectCharter.md b/ProjectCharter.md
deleted file mode 100644
index f88ccd4..0000000
--- a/ProjectCharter.md
+++ /dev/null
@@ -1,26 +0,0 @@
-1. In team-based tournament sports, often individual contributions are
- overshadowed by the binary end result: win or lose. This
- winner-takes-all mentality may unfairly pair players in later
- stages of the tournament based on the team's score rather than
- their own in early stages.
-
-2. Project Objectives:
- * To address issues of fairness in tournament orchestration and
- * To create a general-purpose open source solution for organizing
- team-based tournaments where individual performance matters
- * by implementing an out-of-the-box open source server software
- * capable of managing pairings, scoring, and statistics for a
- variety of applicable game types
- * accessable via an intuitive web interface.
-
-3. Stakeholders - the development team, testers, and a future community of users.
-
-4. A Project Leaguer server provides the user with everything needed
- to run a tournament: regisration, pairing, scoring, and statistics,
- right away through a simple web interface. Project Leaguer also
- gives its users a unique option for scoring, not available through
- traditional tournament management techniques: peer review. By
- providing a forward facing, web-based interface for tournament
- participants to score their teammates, Project Leaguer allows
- individual ability and activity to be recognized within the context
- of an all-in, win-or-lose multiplayer team game.
diff --git a/ProjectLeaguerWorkloadBreakup.md b/ProjectLeaguerWorkloadBreakup.md
deleted file mode 100644
index 99d9c2e..0000000
--- a/ProjectLeaguerWorkloadBreakup.md
+++ /dev/null
@@ -1,14 +0,0 @@
-How to break up workload:
-
- * Login/Registration/Verification System
- * SQL Database Design and Access
- * User Interface
- * Officiator Interface/Admin Access
- * Pairings and Statistics
- * Peer Review
- * Secure Saved Server Image (backed up user profiles, database, and statistics)
- * Separate Game Module Plugins
- * General Abstractions
- * Unit Testing and Error Handling
- * Installing and Running Out-of-the-box
- * Icons and Images
diff --git a/SystemModel.dot b/SystemModel.dot
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index ea1836a..0000000
--- a/SystemModel.dot
+++ /dev/null
@@ -1,60 +0,0 @@
-digraph SystemModel {
- rankdir=LR;
- peripheries=0;
-
- /* users */
- {
- node [image="stickman.png", labelloc="b", shape="none"];
- player[label="Player"];
- host[label="Host"];
- spectator[label="Spectator"];
- }
-
- /* subsystems */
- /* if you want to rename any of these, it is probably easiest
- * to leave the ID the same, and just change the label */
- subgraph clusterSystem {
- label = "System Boundry";
- style = filled;
-
- node [style=solid];
- peerReview[label="Peer Review"];
- performance[label="Performance"];
- standings[label="Standings"];
- gs[label="Game Score"];
- search[label="Search"];
- pm[label="Private Message"];
- alerts[label="Alerts"];
- pairings[label="Pairings"];
- details[label="Tournament Details"];
- backup[label="Backup"];
- registration[label="Registration"];
- }
-
- /* all the relationships */
- spectator -> search;
- standings -> spectator;
- alerts -> spectator;
- pairings -> spectator;
-
- player -> spectator [arrowhead="onormal"];
- player -> peerReview;
- player -> performance;
- player -> registration;
- player -> pm;
- pm -> player;
-
- host->spectator [arrowhead="onormal"];
- host->alerts;
- host->details;
- host->registration;
- host -> pm;
- pm -> host;
-
- peerReview -> standings;
- performance-> standings;
- gs -> performance;
- details -> backup;
- details -> pairings;
- registration -> pairings;
-}
diff --git a/stickman.png b/stickman.png
deleted file mode 100644
index 00f16fc..0000000
--- a/stickman.png
+++ /dev/null
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