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authorLuke Shumaker <LukeShu@sbcglobal.net>2014-03-01 23:18:45 -0500
committerLuke Shumaker <LukeShu@sbcglobal.net>2014-03-01 23:18:45 -0500
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+---
+title: Team 6 - Leaguer
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+Problem Statement
+-----------------
+
+In team-based tournament sports, often individual contributions are
+overshadowed by the binary end result: win or lose. This
+winner-takes-all mentality may unfairly pair players in later stages
+of the tournament based on the team's score rather than their own in
+early stages.
+
+
+Background
+----------
+
+Generally, new team based competitions have been managed
+electronically using archaic methods. The winning team advances and
+the losing team is defeated. In the real world there are many
+examples of individual review (as in football) and handicaps (as in
+golf). Our goal is to create software that allows teams to compete
+and review their peers to more accurately represent modern team
+competitions. Our domain is online competition management and
+e-sports. The targeted audience is defined on two levels, on a broad
+level it is for any individual wishing to manage a competitive event,
+on a niche level it is for individuals looking to manage and
+participate in team competitions (like League of Legends).
+
+All existing solutions that we found were limited by the binary
+win/lose. Several open-souce options exist, which we could possibly
+extend.
+
+The most prominent of these is "XDojo". It has not been modified in
+roughly two years, but has been used for several national
+tournaments. Unfortunately, the documentation is not in English.
+Because of this, evaluating it for possible adaptation is at the very
+least, a spike.
+
+Another current offering is "OMGT" (Open Manager for Game
+Tournaments). It seems to be reasonably well developed and stable,
+though the install process is mostly undocumented, and while probably
+not very complex, we haven't figured it out yet.
+
+The third current open source offering looked at was "tournamentmngr",
+which seems to be unstable/incomplete. It is written in C#, which
+gets in the way of our "easy to install" requirement.
+
+System Model
+------------
+
+![](./SystemModel.png)\
+
+Requirements
+------------
+
+ - Essential functional requirements
+ - As a host, I would like to create a new tournament.
+ - As a host, I would like to set some of the parameters of a
+ tournamet, such as number of players per team, whether
+ spectators ar allowed, and game type.
+ - As a player, I would like to register for a tournament.
+ - As a host, I would like to assign members to team, or have the
+ option to randomly assign teams.
+ - As a player, I would like to rate my peers, and would like to be
+ reviewed by my peers.
+ - As a player, or spectator, I would like to see the standings of
+ all players.
+ - As a host, or a player, I would like my win/rating history to be
+ stored so that I can have the same profile throughout many
+ tournaments.
+ - Essential non-functional requirements
+ - As a host, player, or spectator I would like the Project Leaguer
+ interface to be simple and easy to use.
+ - As a host, player, or spectator I would like the Project Leaguer
+ server to be secure and to operate quickly.
+ - Non-essential functional requirements
+ - As a host, I would like to be able to send public alerts to
+ players and spectators.
+ - As a player, I would like to be able to exchange private
+ messages with a host.
+ - As a player or spectator I would like access to Advanced
+ Tournament Search facilities.
+ - Non-essential non-functional requirements
+ - As a player or spectator I would like to utilize an Interactive Menu.
+ - As a spectator, I would like to be able to watch matches on "Twitch".
+ - As a player, or a spectator, I would like to be able to access
+ the service on a mobile device.