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author | Luke Shumaker <LukeShu@sbcglobal.net> | 2014-03-01 23:18:45 -0500 |
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committer | Luke Shumaker <LukeShu@sbcglobal.net> | 2014-03-01 23:18:45 -0500 |
commit | 3ebf232f7c3c085556c7577db9665c33c64defb5 (patch) | |
tree | 5a6f9c906a1d90633afc6bf31e10154705975446 /doc/ProductBacklog.md | |
parent | 7d119f1bf59a0b74c212981d52cffb1374701bad (diff) |
mv docs doc
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diff --git a/doc/ProductBacklog.md b/doc/ProductBacklog.md new file mode 100644 index 0000000..59b5e11 --- /dev/null +++ b/doc/ProductBacklog.md @@ -0,0 +1,89 @@ +--- +title: Team 6 - Leaguer +author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ] +--- + +Problem Statement +----------------- + +In team-based tournament sports, often individual contributions are +overshadowed by the binary end result: win or lose. This +winner-takes-all mentality may unfairly pair players in later stages +of the tournament based on the team's score rather than their own in +early stages. + + +Background +---------- + +Generally, new team based competitions have been managed +electronically using archaic methods. The winning team advances and +the losing team is defeated. In the real world there are many +examples of individual review (as in football) and handicaps (as in +golf). Our goal is to create software that allows teams to compete +and review their peers to more accurately represent modern team +competitions. Our domain is online competition management and +e-sports. The targeted audience is defined on two levels, on a broad +level it is for any individual wishing to manage a competitive event, +on a niche level it is for individuals looking to manage and +participate in team competitions (like League of Legends). + +All existing solutions that we found were limited by the binary +win/lose. Several open-souce options exist, which we could possibly +extend. + +The most prominent of these is "XDojo". It has not been modified in +roughly two years, but has been used for several national +tournaments. Unfortunately, the documentation is not in English. +Because of this, evaluating it for possible adaptation is at the very +least, a spike. + +Another current offering is "OMGT" (Open Manager for Game +Tournaments). It seems to be reasonably well developed and stable, +though the install process is mostly undocumented, and while probably +not very complex, we haven't figured it out yet. + +The third current open source offering looked at was "tournamentmngr", +which seems to be unstable/incomplete. It is written in C#, which +gets in the way of our "easy to install" requirement. + +System Model +------------ + +![](./SystemModel.png)\ + +Requirements +------------ + + - Essential functional requirements + - As a host, I would like to create a new tournament. + - As a host, I would like to set some of the parameters of a + tournamet, such as number of players per team, whether + spectators ar allowed, and game type. + - As a player, I would like to register for a tournament. + - As a host, I would like to assign members to team, or have the + option to randomly assign teams. + - As a player, I would like to rate my peers, and would like to be + reviewed by my peers. + - As a player, or spectator, I would like to see the standings of + all players. + - As a host, or a player, I would like my win/rating history to be + stored so that I can have the same profile throughout many + tournaments. + - Essential non-functional requirements + - As a host, player, or spectator I would like the Project Leaguer + interface to be simple and easy to use. + - As a host, player, or spectator I would like the Project Leaguer + server to be secure and to operate quickly. + - Non-essential functional requirements + - As a host, I would like to be able to send public alerts to + players and spectators. + - As a player, I would like to be able to exchange private + messages with a host. + - As a player or spectator I would like access to Advanced + Tournament Search facilities. + - Non-essential non-functional requirements + - As a player or spectator I would like to utilize an Interactive Menu. + - As a spectator, I would like to be able to watch matches on "Twitch". + - As a player, or a spectator, I would like to be able to access + the service on a mobile device. |