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author | tkimia <tkimia@purdue.edu> | 2014-02-10 11:37:40 -0500 |
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committer | tkimia <tkimia@purdue.edu> | 2014-02-10 11:37:40 -0500 |
commit | 23a094098d5b4232dc9715d5d42531096b02bf5b (patch) | |
tree | a3420637fd23ef74f53ce3b245b4f659e97d2fb7 /docs/DesignDocument.md | |
parent | d3fac3566f7a9c395feecbfeaf7ea223246ee0c1 (diff) | |
parent | 82273352f0774e2db182f102574f0c94680fd97b (diff) |
Merge branch 'master' of https://github.com/LukeShu/leaguer
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docs/DesignDocument.md
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diff --git a/docs/DesignDocument.md b/docs/DesignDocument.md index d9761b1..cb56e09 100644 --- a/docs/DesignDocument.md +++ b/docs/DesignDocument.md @@ -24,6 +24,20 @@ Davis Webb 5.1Class Descriptions and Interactions 4 5.2UML Diagram of Classes 4 +The purpose of this document is to outlay the desgin, intent, and structure of +the Project Leaguer tournament organizing software. + +Released under an open license, Project Leaguer leverages powerful web +technologies to provide everything needed to organize an online tournament. +Whether it's League of Legends, Chess, Poker or more, Project Leaguer provides +tournament organizers, participants, and spectators with an online +interface to keep up with the score. + +The software itself operates as a stand-alone background application +accessible and configurable though its web interface. + +NOT FINISHED -- JUST COMMITING +ANDREW COMPLETE THIS. 1 Purpose This document describes all components of the Leaguer Tournament management system. Leaguer is a software to be installed and run on a server. TODO. ANDREW COMPLETE THIS. |