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authorLuke Shumaker <LukeShu@sbcglobal.net>2014-01-30 19:00:08 -0500
committerLuke Shumaker <LukeShu@sbcglobal.net>2014-01-30 19:00:08 -0500
commit275cef8621518751b80b7c7438af60b10813dee5 (patch)
treece4283d1ee7c9de94b505703bd4b1a50dec0c685 /docs/ProductBacklog.md
parent71cc7ec42100c20fc02e6f7dc9a0e7a8c8542899 (diff)
add bits about existing solutions
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diff --git a/docs/ProductBacklog.md b/docs/ProductBacklog.md
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@@ -28,7 +28,24 @@ level it is for any individual wishing to manage a competitive event,
on a niche level it is for individuals looking to manage and
participate in team competitions (like League of Legends).
-TODO - Luke write about existing software.
+All existing solutions that we found were limited by the binary
+win/lose. Several open-souce options exist, which we could possibly
+extend.
+
+The most prominent of these is "XDojo". It has not been modified in
+roughly two years, but has been used for several national
+tournaments. Unfortunately, the documentation is not in English.
+Because of this, evaluating it for possible adaptation is at the very
+least, a spike.
+
+Another current offering is "OMGT" (Open Manager for Game
+Tournaments). It seems to be reasonably well developed and stable,
+though the install process is mostly undocumented, and while probably
+not very complex, we haven't figured it out yet.
+
+The third current open source offering looked at was "tournamentmngr",
+which seems to be unstable/incomplete. It is written in C#, which
+gets in the way of our "easy to install" requirement.
System Model
------------
@@ -38,6 +55,11 @@ System Model
Requirements
------------
+ - Essential functional requirements
+ - Essential non-functional requirements
+ - Non-essential functional requirements
+ - Non-essential non-functional requirements
+
+---------+-----------------------------------+-----------------------------+
| | Functional Requirements | Non-Functional Requirements |
+=========+===================================+=============================+