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-rw-r--r--Gemfile2
-rw-r--r--app/assets/javascripts/ajax.js19
-rw-r--r--app/assets/javascripts/application.js3
-rw-r--r--app/assets/stylesheets/application.css17
-rw-r--r--app/assets/stylesheets/custom.css.scss54
-rw-r--r--app/assets/stylesheets/matches.css.scss39
-rw-r--r--app/assets/stylesheets/scaffolds.css.scss40
-rw-r--r--app/assets/stylesheets/static.css.scss9
-rw-r--r--app/assets/stylesheets/tournaments.css.scss80
-rw-r--r--app/controllers/alerts_controller.rb7
-rw-r--r--app/controllers/application_controller.rb50
-rw-r--r--app/controllers/games_controller.rb2
-rw-r--r--app/controllers/matches_controller.rb272
-rw-r--r--app/controllers/pms_controller.rb2
-rw-r--r--app/controllers/servers_controller.rb54
-rw-r--r--app/controllers/sessions_controller.rb61
-rw-r--r--app/controllers/static_controller.rb5
-rw-r--r--app/controllers/teams_controller.rb5
-rw-r--r--app/controllers/tournaments_controller.rb92
-rw-r--r--app/controllers/users_controller.rb30
-rw-r--r--app/helpers/sessions_helper.rb65
-rw-r--r--app/models/alert.rb2
-rw-r--r--app/models/game.rb1
-rw-r--r--app/models/match.rb39
-rw-r--r--app/models/server.rb36
-rw-r--r--app/models/session.rb39
-rw-r--r--app/models/team.rb2
-rw-r--r--app/models/tournament.rb127
-rw-r--r--app/models/user.rb164
-rw-r--r--app/views/alerts/show.html.erb2
-rw-r--r--app/views/application/.keep0
-rw-r--r--app/views/common/_error_messages.html.erb11
-rw-r--r--app/views/games/index.html.erb6
-rw-r--r--app/views/games/show.html.erb2
-rw-r--r--app/views/layouts/application.html.erb36
-rw-r--r--app/views/matches/_form.html.erb15
-rw-r--r--app/views/matches/index.html.erb122
-rw-r--r--app/views/matches/new.html.erb2
-rw-r--r--app/views/matches/show.html.erb144
-rw-r--r--app/views/pms/show.html.erb2
-rw-r--r--app/views/servers/_form.html.erb23
-rw-r--r--app/views/servers/edit.html.erb3
-rw-r--r--app/views/servers/index.html.erb27
-rw-r--r--app/views/servers/index.json.jbuilder4
-rw-r--r--app/views/servers/new.html.erb5
-rw-r--r--app/views/servers/show.html.erb5
-rw-r--r--app/views/sessions/_form.html.erb25
-rw-r--r--app/views/sessions/edit.html.erb6
-rw-r--r--app/views/sessions/index.html.erb29
-rw-r--r--app/views/sessions/index.json.jbuilder4
-rw-r--r--app/views/sessions/new.html.erb24
-rw-r--r--app/views/sessions/show.html.erb14
-rw-r--r--app/views/sessions/show.json.jbuilder1
-rw-r--r--app/views/static/homepage.html.erb18
-rw-r--r--app/views/tournaments/_selected.html.erb40
-rw-r--r--app/views/tournaments/index.html.erb91
-rw-r--r--app/views/tournaments/join.html.erb2
-rw-r--r--app/views/tournaments/new.html.erb15
-rw-r--r--app/views/tournaments/show.html.erb111
-rw-r--r--app/views/users/_form.html.erb38
-rw-r--r--app/views/users/already_signed_in.html.erb1
-rw-r--r--app/views/users/edit.html.erb2
-rw-r--r--app/views/users/index.html.erb6
-rw-r--r--app/views/users/new.html.erb35
-rw-r--r--app/views/users/show.html.erb36
-rw-r--r--blue.yaml200
-rw-r--r--config/locales/en.yml8
-rw-r--r--config/routes.rb17
-rw-r--r--db/seeds.rb15
-rw-r--r--doc/Sprint1-Retrospective.md220
-rw-r--r--doc/Sprint2-Retrospective.md215
-rw-r--r--doc/Sprint2.md103
-rw-r--r--doc/Sprint3.md80
-rw-r--r--doc/sprint2Retro.md12
-rw-r--r--purple.yaml194
-rwxr-xr-xstart.sh3
-rwxr-xr-xstop.sh3
-rw-r--r--vendor/assets/javascripts/coordinates.js94
-rw-r--r--vendor/assets/javascripts/drag.js229
-rw-r--r--vendor/assets/javascripts/dragsort.js234
80 files changed, 3398 insertions, 454 deletions
diff --git a/Gemfile b/Gemfile
index c33683a..e486a62 100644
--- a/Gemfile
+++ b/Gemfile
@@ -13,6 +13,7 @@ gem 'httparty'
gem 'simple_captcha2', require: 'simple_captcha'
#gem 'rmagick'
+#gem 'byebug'
group :development, :test do
# Use sqlite3 as the database for Active Record
@@ -67,3 +68,4 @@ end
# Use debugger
# gem 'debugger', group: [:development, :test]
+#gem 'byebug'
diff --git a/app/assets/javascripts/ajax.js b/app/assets/javascripts/ajax.js
new file mode 100644
index 0000000..040c100
--- /dev/null
+++ b/app/assets/javascripts/ajax.js
@@ -0,0 +1,19 @@
+function populate() {
+ //populate optionArray
+ //make a form element
+ var e = document.getElementById("tournament_id");
+ var gameType = e.options[e.selectedIndex].text;
+ if (gameType != "Select a Game Type") {
+ alert(gameType + " was Selected!");
+ //populate optionArray via AJAX
+ //select * from tournament_settings where gametype = GameType
+ for(var option in optionArray){
+ //identify the number of
+ ;
+ }
+ };
+
+//$.ajax(url: "/selected").done (html) -> $("#ajax-form").append html
+
+}
+
diff --git a/app/assets/javascripts/application.js b/app/assets/javascripts/application.js
index d6925fa..cb6edeb 100644
--- a/app/assets/javascripts/application.js
+++ b/app/assets/javascripts/application.js
@@ -14,3 +14,6 @@
//= require jquery_ujs
//= require turbolinks
//= require_tree .
+//= require 'drag.js'
+//= require 'dragsort.js'
+//= require 'coordinates.js'
diff --git a/app/assets/stylesheets/application.css b/app/assets/stylesheets/application.css
index 3192ec8..dd7588a 100644
--- a/app/assets/stylesheets/application.css
+++ b/app/assets/stylesheets/application.css
@@ -11,3 +11,20 @@
*= require_self
*= require_tree .
*/
+
+#query{
+ background-color: white;
+ border: 2px solid #ED9C28;
+ border-radius: 5px;
+ color: #FFF;
+ font-weight: bold;
+ height: 30px;
+}
+.navbar{
+ background-color: white;
+}
+
+footer {
+ clear: both;
+ margin-top: 10px;
+} \ No newline at end of file
diff --git a/app/assets/stylesheets/custom.css.scss b/app/assets/stylesheets/custom.css.scss
new file mode 100644
index 0000000..febcbb8
--- /dev/null
+++ b/app/assets/stylesheets/custom.css.scss
@@ -0,0 +1,54 @@
+@import "bootstrap";
+
+header > nav {
+ @extend .navbar;
+ @extend .navbar-inverse;
+ color: white;
+
+ #log-buttons {
+ margin-top: 8px;
+ form { display: inline; }
+ }
+ form.search {
+ @extend .navbar-form;
+ @extend .navbar-right;
+ input[type="submit"] {
+ @extend .btn-warning; margin-top: -3px; margin-right: 8px;
+ }
+ }
+}
+
+a, input[type="submit"] {
+ @extend .btn;
+ &.user { @extend .btn-info; }
+ &.signup { @extend .btn-success; }
+ &.signin { @extend .btn-info; }
+ &.signout { @extend .btn-danger; }
+ &.server { @extend .btn-danger; }
+}
+
+p.errors {
+ background-color: #FCF8C7;
+ color: red;
+ border-radius: 7px;
+ padding: 10px;
+}
+
+#errorExplanation {
+ h2 {
+ font-size: 1em;
+ color: red;
+ font-weight: bold;
+ }
+ li {
+ font-size: 1em;
+ color: red;
+ font-style: italic;
+ }
+
+}
+
+#notice {
+ text-align: center;
+ font-weight: bold;
+} \ No newline at end of file
diff --git a/app/assets/stylesheets/matches.css.scss b/app/assets/stylesheets/matches.css.scss
index 4c396e3..84430d6 100644
--- a/app/assets/stylesheets/matches.css.scss
+++ b/app/assets/stylesheets/matches.css.scss
@@ -1,3 +1,42 @@
// Place all the styles related to the matches controller here.
// They will automatically be included in application.css.
// You can use Sass (SCSS) here: http://sass-lang.com/
+#boxes li {
+ cursor: move;
+ position: relative;
+ float: left;
+ margin: 5px;
+ width: 180px;
+ height: 240px;
+ border: 1px solid rgb(0, 0, 0);
+ text-align: center;
+ padding-top: 10px;
+ background-color: rgb(238, 238, 255);
+}
+#numeric li {
+ cursor: move;
+ position: relative;
+ float: left;
+ margin: 5px;
+ width: 180px;
+ height: 240px;
+ border: 1px solid rgb(0, 0, 0);
+ text-align: center;
+ padding-top: 10px;
+ background-color: rgb(238, 238, 255);
+}
+
+#match-stats {
+ padding-bottom: 10px;
+ border-bottom: thick dashed #F0AD4E;
+}
+
+#match-winner {
+ margin: 0 auto;
+ text-align: center;
+ font-size: 2em;
+}
+
+#current-id {
+ display: none;
+} \ No newline at end of file
diff --git a/app/assets/stylesheets/scaffolds.css.scss b/app/assets/stylesheets/scaffolds.css.scss
index 6ec6a8f..6700fef 100644
--- a/app/assets/stylesheets/scaffolds.css.scss
+++ b/app/assets/stylesheets/scaffolds.css.scss
@@ -1,3 +1,5 @@
+@import "bootstrap";
+
body {
background-color: #fff;
color: #333;
@@ -6,6 +8,10 @@ body {
line-height: 18px;
}
+h1, h2, h3, h4, h5{
+ color: #0f0f0f;
+}
+
p, ol, ul, td {
font-family: verdana, arial, helvetica, sans-serif;
font-size: 13px;
@@ -21,11 +27,11 @@ pre {
a {
color: #000;
&:visited {
- color: #666;
+ color: #000;
}
&:hover {
- color: #fff;
- background-color: #000;
+ color: green;
+ text-decoration: none;
}
}
@@ -40,8 +46,9 @@ div {
}
.field_with_errors {
- padding: 2px;
- background-color: red;
+ padding: 1px;
+ background-color: #FF4C4C;
+ box-shadow: 0px 0px 5px red;
display: table;
}
@@ -67,3 +74,26 @@ div {
list-style: square;
}
}
+
+.navbar-brand {
+ @extend .no-dec;
+ a{
+ color: white;
+ &:hover, &:active, &:focus {
+ color: white;
+ font-weight: normal;
+ text-decoration: none;
+ }
+ }
+}
+
+footer {
+ text-align: center;
+ border-top: solid 1px #999999;
+ padding-top: 18px;
+ margin-top: 18px;
+}
+
+button, input[type="submit"] {
+ @extend .btn;
+}
diff --git a/app/assets/stylesheets/static.css.scss b/app/assets/stylesheets/static.css.scss
index 5a803c8..d73e77d 100644
--- a/app/assets/stylesheets/static.css.scss
+++ b/app/assets/stylesheets/static.css.scss
@@ -1,3 +1,12 @@
// Place all the styles related to the static controller here.
// They will automatically be included in application.css.
// You can use Sass (SCSS) here: http://sass-lang.com/
+
+.jumbotron {
+ background-color: #FFF;
+
+ p {
+ line-height: 1.5em;
+ }
+
+}
diff --git a/app/assets/stylesheets/tournaments.css.scss b/app/assets/stylesheets/tournaments.css.scss
index e372b90..2074783 100644
--- a/app/assets/stylesheets/tournaments.css.scss
+++ b/app/assets/stylesheets/tournaments.css.scss
@@ -1,3 +1,83 @@
// Place all the styles related to the tournaments controller here.
// They will automatically be included in application.css.
// You can use Sass (SCSS) here: http://sass-lang.com/
+
+p.default-field {
+ display: inline;
+}
+
+span.default-explanation {
+ color: gray;
+ font-style: italic;
+}
+
+#players-needed {
+ text-align: center;
+ font-style: italic;
+}
+
+#tournament-side-params {
+ background: none repeat scroll 0 0 #ADD8E6;
+ border-radius: 5px;
+ float: right;
+ font-size: 7px;
+ padding: 10px;
+
+ p {
+ font-size: 10px;
+ margin-bottom: 5px;
+ }
+
+}
+
+#tournament-users{
+
+ li {
+ color: green;
+ }
+
+ .black {
+ color: black;
+ }
+}
+
+
+/* Style of a tournament listing div */
+div.tournament-listing {
+ margin-top: 10px;
+ border-radius: 5px;
+ box-shadow: 2px 2px 4px #B8B8B8;
+ border: 2px solid #AAAAAA;
+ min-height: 100px;
+ padding: 4px;
+
+ /* AKA the listing title */
+ h3 {
+ margin-top: 0px;
+ color: #F0AD4E;
+ font-weight: bold;
+ }
+
+ h3:hover {
+ color: #D09D3E;
+ }
+
+ /* host of the tournament */
+ .host {
+ font-weight: bold;
+ }
+
+ .col-md-8 {
+ padding: 0;
+ a {
+ padding: 5px 0 0 0;
+ }
+ }
+}
+
+div.leave-buttons {
+ margin-top: 50px;
+ form {
+ display: inline;
+ }
+} \ No newline at end of file
diff --git a/app/controllers/alerts_controller.rb b/app/controllers/alerts_controller.rb
index a3cb8f9..333022a 100644
--- a/app/controllers/alerts_controller.rb
+++ b/app/controllers/alerts_controller.rb
@@ -1,6 +1,4 @@
class AlertsController < ApplicationController
- before_action :set_alert, only: [:show, :edit, :update, :destroy]
-
# GET /alerts
# GET /alerts.json
def index
@@ -62,11 +60,16 @@ class AlertsController < ApplicationController
end
private
+
# Use callbacks to share common setup or constraints between actions.
def set_alert
@alert = Alert.find(params[:id])
end
+ def is_owner?(object)
+ object.author == current_user
+ end
+
# Never trust parameters from the scary internet, only allow the white list through.
def alert_params
params.require(:alert).permit(:author_id, :message)
diff --git a/app/controllers/application_controller.rb b/app/controllers/application_controller.rb
index 27ef6a7..d5752aa 100644
--- a/app/controllers/application_controller.rb
+++ b/app/controllers/application_controller.rb
@@ -1,5 +1,55 @@
class ApplicationController < ActionController::Base
+ before_action :set_object, only: [:show]
+ before_action :check_create, only: [:new, :create]
+ before_action :check_edit, only: [:edit, :update]
+ before_action :check_delete, only: [:destroy]
+
# Prevent CSRF attacks by raising an exception.
# For APIs, you may want to use :null_session instead.
protect_from_forgery with: :exception
+
+ #include sessionhelper for the session controller and view
+ include SessionsHelper
+
+ include SimpleCaptcha::ControllerHelpers
+
+ def check_permission(verb, object=nil)
+ unless current_user.can?((verb.to_s+"_"+noun).to_sym) or (!object.nil? and is_owner?(object))
+ respond_to do |format|
+ format.html do
+ if object.nil?
+ redirect_to send(noun.pluralize+"_url"), notice: "You don't have permission to #{verb} #{noun.pluralize}."
+ else
+ redirect_to object, notice: "You don't have permission to #{verb} this #{noun}."
+ end
+ end
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ end
+
+ def noun
+ @noun ||= self.class.name.underscore.sub(/_controller$/, '').singularize
+ end
+
+ def set_object
+ object = send("set_"+noun)
+ end
+
+ def check_create
+ check_permission(:create)
+ end
+ def check_edit
+ object = send("set_"+noun)
+ check_permission(:edit, object)
+ end
+ def check_delete
+ object = send("set_"+noun)
+ check_permission(:edit, object)
+ end
+
+ # Override this
+ def is_owner?(object)
+ return false
+ end
end
diff --git a/app/controllers/games_controller.rb b/app/controllers/games_controller.rb
index e9620b4..f18a5ad 100644
--- a/app/controllers/games_controller.rb
+++ b/app/controllers/games_controller.rb
@@ -1,6 +1,4 @@
class GamesController < ApplicationController
- before_action :set_game, only: [:show, :edit, :update, :destroy]
-
# GET /games
# GET /games.json
def index
diff --git a/app/controllers/matches_controller.rb b/app/controllers/matches_controller.rb
index 968bb1e..95f99a6 100644
--- a/app/controllers/matches_controller.rb
+++ b/app/controllers/matches_controller.rb
@@ -1,74 +1,260 @@
class MatchesController < ApplicationController
- before_action :set_match, only: [:show, :edit, :update, :destroy]
+ before_action :set_tournament, only: [:index, :update]
- # GET /matches
- # GET /matches.json
+ require 'httparty'
+ require 'json'
+ require 'delayed_job'
+
+ # GET /tournaments/1/matches
+ # GET /tournaments/1/matches.json
def index
- @matches = Match.all
+ @matches = @tournament.matches
+ # depth of SVG tree
+ @depth = Math.log2(@matches.count).floor+1;
+ # height of SVG
+ @height = 200 * 2**Math.log2(@matches.count).floor + 100;
+ @h_sector = 2**(@depth-1)+1
end
- # GET /matches/1
- # GET /matches/1.json
- def show
+ # For compatability with the router assumptions made by ApplicationController#check_permission
+ def matches_url
+ set_tournament
+ tournament_matches_path(@tournament)
end
- # GET /matches/new
- def new
- @match = Match.new
- end
+ def get_riot_info
+ if signed_in?
- # GET /matches/1/edit
- def edit
- end
+ pull = "Kaceytron"
+ #current user information
+ response = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/by-name/#{pull.downcase}?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+
+ id = response["#{pull.downcase}"]['id']
+
+ #recent game information
+ recent = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/game/by-summoner/#{response["#{pull.downcase}"]['id']}/recent?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+
+ game_id = recent["games"][0]["gameId"]
+
+ #members of most recent game id's
+ player1 = recent["games"][0]["fellowPlayers"][0]["summonerId"]
+ player2 = recent["games"][0]["fellowPlayers"][1]["summonerId"]
+ player3 = recent["games"][0]["fellowPlayers"][2]["summonerId"]
+ player4 = recent["games"][0]["fellowPlayers"][3]["summonerId"]
+ player5 = recent["games"][0]["fellowPlayers"][4]["summonerId"]
+ player6 = recent["games"][0]["fellowPlayers"][5]["summonerId"]
+ player7 = recent["games"][0]["fellowPlayers"][6]["summonerId"]
+ player8 = recent["games"][0]["fellowPlayers"][7]["summonerId"]
+ player9 = recent["games"][0]["fellowPlayers"][8]["summonerId"]
+
+ players_by_id = [player1, player2, player3, player4, player5, player6, player7, player8, player9]
+
+ #collect summoner names
+ memb1 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player1}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb1 = memb1["#{player1}"]
+ sleep(1);
+
+ memb2 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player2}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb2 = memb2["#{player2}"]
+ sleep(1);
+
+ memb3 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player3}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb3 = memb3["#{player3}"]
+ sleep(1);
- # POST /matches
- # POST /matches.json
- def create
- @match = Match.new(match_params)
+ memb4 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player4}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb4 = memb4["#{player4}"]
+ sleep(1);
+
+ memb5 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player5}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb5 = memb5["#{player5}"]
+ sleep(1);
+
+ memb6 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player6}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb6 = memb6["#{player6}"]
+ sleep(1);
+
+ memb7 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player7}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb7 = memb7["#{player7}"]
+ sleep(1);
+
+ memb8 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player8}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb8 = memb8["#{player8}"]
+ sleep(1);
+
+ memb9 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player9}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb9 = memb9["#{player9}"]
+ sleep(1);
+
+ memb10 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{id}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ memb10 = memb10["#{id}"]
+
+ players = ["#{memb1}", "#{memb2}", "#{memb3}", "#{memb4}", "#{memb5}", "#{memb6}", "#{memb7}", "#{memb8}", "#{memb9}", "#{memb10}"]
+
+ sleep(5);
+
+ blue = Hash.new
+ purple = Hash.new
+
+ for i in 0..8
+ current_player = players_by_id[i]
+ place = players[i]
+ info = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/game/by-summoner/#{current_player}/recent?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+
+ if 100 == info["games"][0]["stats"]["team"]
+ blue.merge!("#{place}" => info["games"][0]["stats"])
+ else
+ purple.merge!("#{place}" => info["games"][0]["stats"])
+ end
+ sleep(1)
+ end
- respond_to do |format|
- if @match.save
- format.html { redirect_to @match, notice: 'Match was successfully created.' }
- format.json { render action: 'show', status: :created, location: @match }
+ if 100 == recent["games"][0]["stats"]["team"]
+ blue.merge!("#{players[9]}" => recent["games"][0]["stats"])
else
- format.html { render action: 'new' }
- format.json { render json: @match.errors, status: :unprocessable_entity }
+ purple.merge!("#{players[9]}" => recent["games"][0]["stats"])
end
+
+ @purp = purple
+ @blue = blue
+
+ end #end if
+ end #end def
+
+ # GET /tournaments/1/matches/1
+ # GET /tournaments/1/matches/1.json
+ def show
+ if Tournament.find_by_id(@match.tournament_id).game_id == 1
+ file_blue = "blue.yaml"
+ file_purple = "purple.yaml"
+ @blue2 = YAML.load_file(file_blue)
+ @purp2 = YAML.load_file(file_purple)
end
end
- # PATCH/PUT /matches/1
- # PATCH/PUT /matches/1.json
+ # PATCH/PUT /tournaments/1/matches/1
+ # PATCH/PUT /tournaments/1/matches/1.json
def update
- respond_to do |format|
- if @match.update(match_params)
- format.html { redirect_to @match, notice: 'Match was successfully updated.' }
- format.json { head :no_content }
- else
- format.html { render action: 'edit' }
- format.json { render json: @match.errors, status: :unprocessable_entity }
+ case params[:update_action]
+ when "start"
+ @match.status = 1
+ respond_to do |format|
+ if @match.save
+ format.html { redirect_to tournament_match_path(@tournament, @match), notice: 'Match has started.' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: "You don't have permission to start this match." }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ when "finish"
+ # Individual scores
+ scores = params["scores"]
+ scores.each do |user_name, score|
+ Score.create(user: User.find_by_user_name(user_name), match: @match, value: score.to_i)
+ end
+
+ # Team scores
+ team_scores = {}
+ @match.teams.each do |team|
+ team_scores[team] = 0
+ team.users.each do |user|
+ team_scores[team] += scores[user.user_name].to_i
+ end
+ end
+ teams = team_scores.invert
+ @match.winner = teams[teams.keys.sort.last]
+
+ # Schedule next match
+ cur_match_num = @tournament.matches_ordered.invert[@match]
+ unless cur_match_num == 1
+ @match.winner.matches.push(@tournament.matches_ordered[cur_match_num/2])
end
- end
- end
- # DELETE /matches/1
- # DELETE /matches/1.json
- def destroy
- @match.destroy
- respond_to do |format|
- format.html { redirect_to matches_url }
- format.json { head :no_content }
+ # Skip peer evaluation if there aren't enough players per team
+ peer = false
+ @match.teams.each do |team|
+ if team.users.count > 2
+ peer = true
+ end
+ end
+ @match.status = peer ? 2 : 3
+
+ respond_to do |format|
+ if @match.save
+ format.html { redirect_to tournament_match_path(@tournament, @match), notice: 'Peer evaluation started.' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: "You don't have permission to start this match." }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ when "peer"
+ order = params[:review_action]
+ base_score = 2
+ next_score = 3
+ order.split(",").reverse.each do |elem|
+ player_score = base_score
+ if @match.winner.user.include?(@current_user)
+ player_score += 10
+ else
+ player_score += 7
+ end
+ Score.create(user: elem, match: @match, value: player_score )
+ base_score = next_score
+ next_score += base_score
+ end
+ @match.submitted_peer_evaluations += 1
+ players = []; @match.teams.each{|t| players.concat(t.users.all)}
+ if (@match.submitted_peer_evaluations == players.count)
+ @match.status = 3
+ end
+ respond_to do |format|
+ if @match.save
+ format.html { redirect_to tournament_match_path(@tournament, @match), notice: 'Scores Submitted' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: "You don't have permission to start this match." }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ when "reset"
+ @match.status = 0
+ respond_to do |format|
+ if @match.save
+ format.html { redirect_to tournament_match_path(@tournament, @match), notice: 'Match Status Reset to 0' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: "You don't have permission to start this match." }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ else
+ respond_to do |format|
+ format.html { redirect_to @tournament, notice: "Invalid action", status: :unprocessable_entity }
+ format.json { render json: @tournament.errors, status: :unprocessable_entity }
+ end
end
+
end
private
# Use callbacks to share common setup or constraints between actions.
def set_match
- @match = Match.find(params[:id])
+ set_tournament
+ @match = @tournament.matches.find(params[:id])
+ end
+ def set_tournament
+ @tournament = Tournament.find(params[:tournament_id])
end
# Never trust parameters from the scary internet, only allow the white list through.
def match_params
params.require(:match).permit(:status, :tournament_id, :name, :winner_id, :remote_id, :submitted_peer_evaluations)
end
+
+ # Turn of check_edit, since our #update is flexible
+ def check_edit
+ set_match
+ end
end
diff --git a/app/controllers/pms_controller.rb b/app/controllers/pms_controller.rb
index b62a6ef..af112d1 100644
--- a/app/controllers/pms_controller.rb
+++ b/app/controllers/pms_controller.rb
@@ -1,6 +1,4 @@
class PmsController < ApplicationController
- before_action :set_pm, only: [:show, :edit, :update, :destroy]
-
# GET /pms
# GET /pms.json
def index
diff --git a/app/controllers/servers_controller.rb b/app/controllers/servers_controller.rb
index 4c12c7e..83a9f31 100644
--- a/app/controllers/servers_controller.rb
+++ b/app/controllers/servers_controller.rb
@@ -1,44 +1,15 @@
class ServersController < ApplicationController
- before_action :set_server, only: [:show, :edit, :update, :destroy]
-
- # GET /servers
- # GET /servers.json
- def index
- @servers = Server.all
- end
-
- # GET /servers/1
- # GET /servers/1.json
+ # GET /server
+ # GET /server.json
def show
end
- # GET /servers/new
- def new
- @server = Server.new
- end
-
- # GET /servers/1/edit
+ # GET /server/edit
def edit
end
- # POST /servers
- # POST /servers.json
- def create
- @server = Server.new(server_params)
-
- respond_to do |format|
- if @server.save
- format.html { redirect_to @server, notice: 'Server was successfully created.' }
- format.json { render action: 'show', status: :created, location: @server }
- else
- format.html { render action: 'new' }
- format.json { render json: @server.errors, status: :unprocessable_entity }
- end
- end
- end
-
- # PATCH/PUT /servers/1
- # PATCH/PUT /servers/1.json
+ # PATCH/PUT /server
+ # PATCH/PUT /server.json
def update
respond_to do |format|
if @server.update(server_params)
@@ -51,24 +22,15 @@ class ServersController < ApplicationController
end
end
- # DELETE /servers/1
- # DELETE /servers/1.json
- def destroy
- @server.destroy
- respond_to do |format|
- format.html { redirect_to servers_url }
- format.json { head :no_content }
- end
- end
-
private
+
# Use callbacks to share common setup or constraints between actions.
def set_server
- @server = Server.find(params[:id])
+ @server = Server.first
end
# Never trust parameters from the scary internet, only allow the white list through.
def server_params
- params.require(:server).permit(:default_user_permissions)
+ params.require(:server).permit(:default_user_permissions, :default_user_abilities => User.permission_bits.keys)
end
end
diff --git a/app/controllers/sessions_controller.rb b/app/controllers/sessions_controller.rb
index b035ea0..a0390ad 100644
--- a/app/controllers/sessions_controller.rb
+++ b/app/controllers/sessions_controller.rb
@@ -1,52 +1,27 @@
class SessionsController < ApplicationController
- before_action :set_session, only: [:show, :edit, :update, :destroy]
-
- # GET /sessions
- # GET /sessions.json
- def index
- @sessions = Session.all
- end
-
- # GET /sessions/1
- # GET /sessions/1.json
- def show
- end
# GET /sessions/new
def new
- @session = Session.new
- end
-
- # GET /sessions/1/edit
- def edit
+ @user = User.new
+ #@session = Session.new
end
# POST /sessions
# POST /sessions.json
def create
- @session = Session.new(session_params)
+ # find the user...
+ @user = User.find_by_email(params[:session][:username_or_email]) || User.find_by_user_name(params[:session][:username_or_email])
+ #@session = Session.new(@user)
+ # ... and create a new session
respond_to do |format|
- if @session.save
- format.html { redirect_to @session, notice: 'Session was successfully created.' }
- format.json { render action: 'show', status: :created, location: @session }
+ if @user && @user.authenticate(params[:session][:password])
+ sign_in @user
+ format.html { redirect_to root_path }
+ #format.json { #TODO }
else
format.html { render action: 'new' }
- format.json { render json: @session.errors, status: :unprocessable_entity }
- end
- end
- end
-
- # PATCH/PUT /sessions/1
- # PATCH/PUT /sessions/1.json
- def update
- respond_to do |format|
- if @session.update(session_params)
- format.html { redirect_to @session, notice: 'Session was successfully updated.' }
- format.json { head :no_content }
- else
- format.html { render action: 'edit' }
- format.json { render json: @session.errors, status: :unprocessable_entity }
+ format.json { render json: @user.errors, status: :unprocessable_entity }
end
end
end
@@ -54,9 +29,10 @@ class SessionsController < ApplicationController
# DELETE /sessions/1
# DELETE /sessions/1.json
def destroy
- @session.destroy
+ #@session.destroy
+ sign_out
respond_to do |format|
- format.html { redirect_to sessions_url }
+ format.html { redirect_to root_path }
format.json { head :no_content }
end
end
@@ -64,11 +40,16 @@ class SessionsController < ApplicationController
private
# Use callbacks to share common setup or constraints between actions.
def set_session
- @session = Session.find(params[:id])
+ @token = Session.hash_token(cookies[:remember_token])
+ @session = Session.find_by(token: @token)
end
# Never trust parameters from the scary internet, only allow the white list through.
def session_params
- params.require(:session).permit(:user_id, :token)
+ params.require(:session).permit(:session_email, :session_user_name, :session_password)
+ end
+
+ def is_owner?(object)
+ object.user == current_user
end
end
diff --git a/app/controllers/static_controller.rb b/app/controllers/static_controller.rb
index c6df11e..038cc19 100644
--- a/app/controllers/static_controller.rb
+++ b/app/controllers/static_controller.rb
@@ -1,2 +1,7 @@
class StaticController < ApplicationController
+ def homepage
+ end
+
+ def test
+ end
end
diff --git a/app/controllers/teams_controller.rb b/app/controllers/teams_controller.rb
index 05e7a12..57ae256 100644
--- a/app/controllers/teams_controller.rb
+++ b/app/controllers/teams_controller.rb
@@ -1,5 +1,4 @@
class TeamsController < ApplicationController
- before_action :set_team, only: [:show, :edit, :update, :destroy]
# GET /teams
# GET /teams.json
@@ -71,4 +70,8 @@ class TeamsController < ApplicationController
def team_params
params.require(:team).permit(:match_id)
end
+
+ def is_owner?(object)
+ object.users.include?(current_user)
+ end
end
diff --git a/app/controllers/tournaments_controller.rb b/app/controllers/tournaments_controller.rb
index e43976c..f572248 100644
--- a/app/controllers/tournaments_controller.rb
+++ b/app/controllers/tournaments_controller.rb
@@ -1,5 +1,4 @@
class TournamentsController < ApplicationController
- before_action :set_tournament, only: [:show, :edit, :update, :destroy]
# GET /tournaments
# GET /tournaments.json
@@ -10,24 +9,45 @@ class TournamentsController < ApplicationController
# GET /tournaments/1
# GET /tournaments/1.json
def show
+ respond_to do |format|
+ format.html {
+ case @tournament.status
+ when 0
+ render action: 'show'
+ when 1
+ #redirect_to tournament_matches_page(@tournament)
+ redirect_to "/tournaments/" + @tournament.id.to_s + "/matches"
+ when 2
+ redirect_to tournaments_page
+ end
+ }
+ format.json {
+ data = JSON.parse(@tournament.to_json)
+ data["players"] = @tournament.players;
+ render :json => data.to_json
+ }
+ end
end
# GET /tournaments/new
def new
- @tournament = Tournament.new
+ @games = Game.all
+ @tournament = Tournament.new(game: Game.find_by_id(params[:game]))
end
# GET /tournaments/1/edit
def edit
+ check_permission(:edit, @tournament)
end
# POST /tournaments
# POST /tournaments.json
def create
@tournament = Tournament.new(tournament_params)
-
+ @tournament.status = 0
respond_to do |format|
if @tournament.save
+ @tournament.hosts.push(current_user)
format.html { redirect_to @tournament, notice: 'Tournament was successfully created.' }
format.json { render action: 'show', status: :created, location: @tournament }
else
@@ -40,12 +60,55 @@ class TournamentsController < ApplicationController
# PATCH/PUT /tournaments/1
# PATCH/PUT /tournaments/1.json
def update
- respond_to do |format|
- if @tournament.update(tournament_params)
- format.html { redirect_to @tournament, notice: 'Tournament was successfully updated.' }
- format.json { head :no_content }
- else
- format.html { render action: 'edit' }
+ case params[:update_action]
+ when nil
+ check_permission(:edit, @tournament)
+ respond_to do |format|
+ if @tournament.update(tournament_params)
+ format.html { redirect_to @tournament, notice: 'Tournament was successfully updated.' }
+ format.json { head :no_content }
+ else
+ format.html { render action: 'edit' }
+ format.json { render json: @tournament.errors, status: :unprocessable_entity }
+ end
+ end
+ when "join"
+ # permission checking for join is done in the Tournament model
+ respond_to do |format|
+ if @tournament.join(current_user)
+ format.html { redirect_to @tournament, notice: 'You have joined this tournament.' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: "You can't join this tournament." }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ when "leave"
+ respond_to do |format|
+ if @tournament.leave(current_user)
+ format.html { redirect_to tournaments_url, notice: 'You have left the tournament.' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: 'You were\'t a part of this tournament.' }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ when "start"
+ check_permission(:edit, @tournament)
+ @tournament.status = 1
+ @tournament.save
+ respond_to do |format|
+ if @tournament.setup
+ format.html { redirect_to @tournament, notice: 'You have joined this tournament.' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: "You don't have permission to start this tournament." }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ else
+ respond_to do |format|
+ format.html { redirect_to @tournament, notice: "Invalid action", status: :unprocessable_entity }
format.json { render json: @tournament.errors, status: :unprocessable_entity }
end
end
@@ -69,6 +132,15 @@ class TournamentsController < ApplicationController
# Never trust parameters from the scary internet, only allow the white list through.
def tournament_params
- params.require(:tournament).permit(:name, :game_id, :status, :min_players_per_team, :max_players_per_team, :min_teams_per_match, :max_teams_per_match, :set_rounds, :randomized_teams)
+ params.require(:tournament).permit(:game, :name, :game_id, :status, :min_players_per_team, :max_players_per_team, :min_teams_per_match, :max_teams_per_match, :set_rounds, :randomized_teams)
+ end
+
+ def is_owner?(object)
+ object.hosts.include?(current_user)
+ end
+
+ # Turn of check_edit, since our #update is flexible
+ def check_edit
+ set_tournament
end
end
diff --git a/app/controllers/users_controller.rb b/app/controllers/users_controller.rb
index 58bf4c6..637480f 100644
--- a/app/controllers/users_controller.rb
+++ b/app/controllers/users_controller.rb
@@ -1,7 +1,7 @@
class UsersController < ApplicationController
- before_action :set_user, only: [:show, :edit, :update, :destroy]
# GET /users
+
# GET /users.json
def index
@users = User.all
@@ -25,13 +25,27 @@ class UsersController < ApplicationController
# POST /users.json
def create
@user = User.new(user_params)
+ unless (simple_captcha_valid?)
+ respond_to do |format|
+ format.html { render action: 'new', status: :unprocessable_entity }
+ format.json { render json: @user.errors, status: :unprocessable_entity }
+ end
+ return
+ end
+ @user.permissions = Server.first.default_user_permissions
respond_to do |format|
if @user.save
- format.html { redirect_to @user, notice: 'User was successfully created.' }
+ sign_in @user
+ if @user.id == 1
+ # This is the first user, so give them all the power
+ @user.permissions = 0xFFFFFFFF
+ @user.save
+ end
+ format.html { redirect_to root_path, notice: 'User was successfully created.' }
format.json { render action: 'show', status: :created, location: @user }
else
- format.html { render action: 'new' }
+ format.html { render action: 'new', status: :unprocessable_entity }
format.json { render json: @user.errors, status: :unprocessable_entity }
end
end
@@ -67,8 +81,16 @@ class UsersController < ApplicationController
@user = User.find(params[:id])
end
+ def is_owner?(object)
+ object == current_user
+ end
+
# Never trust parameters from the scary internet, only allow the white list through.
def user_params
- params.require(:user).permit(:name, :email, :user_name)
+ permitted = [ :name, :email, :user_name, :password, :password_confirmation ]
+ if current_user.can? :edit_permissions
+ permitted.push(:abilities => User.permission_bits.keys)
+ end
+ params.require(:user).permit(permitted)
end
end
diff --git a/app/helpers/sessions_helper.rb b/app/helpers/sessions_helper.rb
index 309f8b2..499e988 100644
--- a/app/helpers/sessions_helper.rb
+++ b/app/helpers/sessions_helper.rb
@@ -1,2 +1,67 @@
+require 'user'
+
module SessionsHelper
+ def sign_in(user)
+ @session = Session.new(user: user)
+ raw_token = @session.create_token
+ @session.save # FIXME: error handling
+
+ @token = Session.hash_token(raw_token)
+ cookies.permanent[:remember_token] = { value: raw_token, expires: 20.minutes.from_now.utc }
+
+ #set the current user to be the given user
+ @current_user = user
+ end
+
+ # sets the @current_user instance virable to the user corresponding
+ # to the remember token, but only if @current_user is undefined
+ # since the remember token is hashed, we need to hash the cookie
+ # to find match the remember token
+ def current_user
+ @token ||= Session.hash_token(cookies[:remember_token])
+ @session ||= Session.find_by(token: @token)
+ @current_user ||= (@session.nil? ? User::NilUser.new : @session.user)
+ end
+
+ # checks if someone is currently signed in
+ def signed_in?
+ !current_user.nil?
+ end
+
+ def sign_out
+ if signed_in?
+ @session.destroy
+ end
+ @current_user = User::NilUser.new
+ cookies.delete(:remember_token)
+ end
+
+ # This is for anyone that cares about how long a user is signed
+ # in:
+ #
+ # Currently I have a user to be signed in forever unless they
+ # log out (cookies.permanent....).
+ #
+ # If you want to change that, change line 7 to this:
+ #
+ # cookies[:remember_token] = { value: remember_token,
+ # expires: 20.years.from_now.utc }
+ #
+ # which will expire the cookie in 20 years from its date of
+ # creation.
+ #
+ # Oddly enough, this line above is equivalent to the:
+ #
+ # cookies.permanent
+ #
+ # This is just a short cut for this line since most people
+ # create permanent cookies these days.
+ #
+ # Other times are:
+ #
+ # 10.weeks.from_now
+ #
+ # 5.days.ago
+ #
+ # etc...
end
diff --git a/app/models/alert.rb b/app/models/alert.rb
index 0516355..9876711 100644
--- a/app/models/alert.rb
+++ b/app/models/alert.rb
@@ -1,3 +1,3 @@
class Alert < ActiveRecord::Base
- belongs_to :author
+ belongs_to :author, class_name: "User"
end
diff --git a/app/models/game.rb b/app/models/game.rb
index a181c26..ec865d8 100644
--- a/app/models/game.rb
+++ b/app/models/game.rb
@@ -1,2 +1,3 @@
class Game < ActiveRecord::Base
+ has_many :settings, class_name: "GameSetting"
end
diff --git a/app/models/match.rb b/app/models/match.rb
index fe68d31..ac74fe1 100644
--- a/app/models/match.rb
+++ b/app/models/match.rb
@@ -1,4 +1,41 @@
class Match < ActiveRecord::Base
belongs_to :tournament
- belongs_to :winner
+ has_many :scores
+ has_and_belongs_to_many :teams
+
+ belongs_to :winner, class_name: "Team"
+
+ def setup()
+
+ end
+
+ def is_match_over(match, firstPlayer)
+ #response = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/by-name/#{firstPlayer}?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ #riot_id = response["#{firstPlayer}"]['id']
+ #recent game information
+ #game_info = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/game/by-summoner/#{riot_id}/recent?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ #first_id = game_info["games"][0]["gameId"]
+
+ count = 0
+ while true do
+ #sleep(5) #wait four minutes
+
+ puts("Every 4 minutes.")
+ puts("Every 4 minutes.")
+ count += 1
+ #game_info = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/game/by-summoner/#{riot_id}/recent?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
+ #current_id = game_info["games"][0]["gameId"]
+
+ #if current_id != first_id
+ if count > 2
+ puts(count)
+ #sleep(10)
+ match.status = 2
+ match.save
+ return true
+ end
+ end #while
+ end
+ #handle_asynchronously :is_match_over
+
end
diff --git a/app/models/server.rb b/app/models/server.rb
index 120f0fa..5ba7524 100644
--- a/app/models/server.rb
+++ b/app/models/server.rb
@@ -1,2 +1,38 @@
class Server < ActiveRecord::Base
+ def default_user_abilities
+ @abilities ||= User::Abilities.new(DefaultUser.new(self))
+ end
+ def default_user_abilities=(new)
+ new.each do |k,v|
+ if v == "0"
+ v = false
+ end
+ default_user_abilities[k] = v
+ end
+ end
+ class DefaultUser
+ def initialize(server)
+ @server = server
+ end
+ def can?(action)
+ bit = User.permission_bits[action]
+ if bit.nil?
+ return false
+ else
+ return (@server.default_user_permissions & bit != 0)
+ end
+ end
+ def add_ability(action)
+ bit = User.permission_bits[action.to_sym]
+ unless bit.nil?
+ @server.default_user_permissions |= bit
+ end
+ end
+ def remove_ability(action)
+ bit = User.permission_bits[action.to_sym]
+ unless bit.nil?
+ @server.default_user_permissions &= ~ bit
+ end
+ end
+ end
end
diff --git a/app/models/session.rb b/app/models/session.rb
index a5fd26e..f5e642b 100644
--- a/app/models/session.rb
+++ b/app/models/session.rb
@@ -1,3 +1,42 @@
class Session < ActiveRecord::Base
belongs_to :user
+
+ ##
+ # Create a random remember token for the user. This will be
+ # changed every time the user creates a new session.
+ #
+ # If you want this value, hang on to it; the raw value is
+ # discarded afterward.
+ #
+ # By changing the cookie every new session, any hijacked sessions
+ # (where the attacker steals a cookie to sign in as a certain
+ # user) will expire the next time the user signs back in.
+ #
+ # The random string is of length 16 composed of A-Z, a-z, 0-9
+ # This is the browser's cookie value.
+ def create_token()
+ t = SecureRandom.urlsafe_base64
+ self.token = Session.hash_token(t)
+ t
+ end
+
+ ##
+ # Encrypt the remember token.
+ # This is the encrypted version of the cookie stored on
+ # the database.
+ #
+ # The reasoning for storing a hashed token is so that even if
+ # the database is compromised, the attacker won't be able to use
+ # the remember tokens to sign in.
+ def Session.hash_token(token)
+ # SHA-1 (Secure Hash Algorithm) is a US engineered hash
+ # function that produces a 20 byte hash value which typically
+ # forms a hexadecimal number 40 digits long.
+ # The reason I am not using the Bcrypt algorithm is because
+ # SHA-1 is much faster and I will be calling this on
+ # every page a user accesses.
+ #
+ # https://en.wikipedia.org/wiki/SHA-1
+ Digest::SHA1.hexdigest(token.to_s)
+ end
end
diff --git a/app/models/team.rb b/app/models/team.rb
index 8d89f51..7aae7c2 100644
--- a/app/models/team.rb
+++ b/app/models/team.rb
@@ -1,3 +1,5 @@
class Team < ActiveRecord::Base
belongs_to :match
+ has_and_belongs_to_many :matches
+ has_and_belongs_to_many :users
end
diff --git a/app/models/tournament.rb b/app/models/tournament.rb
index dcdb8d5..d3ef12a 100644
--- a/app/models/tournament.rb
+++ b/app/models/tournament.rb
@@ -1,3 +1,130 @@
class Tournament < ActiveRecord::Base
belongs_to :game
+ has_many :matches
+ has_many :preferences_raw, class_name: "TournamentPreference"
+ has_and_belongs_to_many :players, class_name: "User", association_foreign_key: "player_id", join_table: "players_tournaments"
+ has_and_belongs_to_many :hosts, class_name: "User", association_foreign_key: "host_id", join_table: "hosts_tournaments"
+
+ def matches_ordered
+ h = {}
+ i = 1
+ matches.order(:id).each do |m|
+ h[i] = m
+ i += 1
+ end
+ return h
+ end
+
+ def preferences
+ @preferences ||= Preferences.new(self)
+ end
+ def preferences=(pref)
+ pref.each do |key, value|
+ value = false if valuedd == "0"
+ preferences[key] = value
+ end
+ end
+
+ class Preferences
+ @vartypes = {
+ :true_false => 0,
+ :integer => 1,
+ :string => 2,
+ :select => 3,
+ :range => 4
+ }
+
+ def initialize(tournament)
+ @tournament = tournament
+ end
+
+ def [](preference)
+ p = @tournament.preferences_raw.find_by_name(preference)
+ if p.nil?
+ return nil
+ else
+ return p.value
+ end
+ end
+
+ def []=(preference, val)
+ p = @tournament.preferences_raw.find_by_name(preference)
+ if p.nil?
+ TournamentPreference.create( tournament_id: @tournament.id, vartype: get_type(val), name: preference, value: val )
+ else
+ p.value = val
+ end
+ end
+
+ def get_type(val)
+ case val
+ when "true", "false"
+ vartypes[:true_false]
+ when /\d+-\d/ =~ val
+ vartypes[:range]
+ when /\d+/ =~ val
+ vartypes[:integer]
+ when /,/ =~ val
+ vartypes[:select]
+ else
+ vartypes[:string]
+ end
+ end
+
+ def keys
+ @tournament.preferences_raw.all.collect { |x| x.name }
+ end
+
+ def method_missing(name, *args)
+ if name.to_s.ends_with?('=')
+ self[name.to_s.sub(/=$/, '').to_sym] = args.first
+ else
+ return self[name.to_sym]
+ end
+ end
+ end
+
+ def open?
+ return true
+ end
+
+ def joinable_by?(user)
+ return (open? and user.can?(:join_tournament) and !players.include?(user))
+ end
+
+ def join(user)
+ unless joinable_by?(user)
+ return false
+ end
+ players.push(user)
+ end
+
+ def leave(user)
+ if players.include?(user) && status == 0
+ players.delete(user)
+ end
+ end
+
+ def setup
+ num_teams = (self.players.count/self.min_players_per_team).floor
+ num_matches = num_teams - 1
+ for i in 1..num_matches
+ self.matches.create(name: "Match #{i}", status: 0, submitted_peer_evaluations: 0)
+ end
+ match_num = num_matches-1
+ team_num = 0
+ #for each grouping of min_players_per_team
+ players.each_slice(min_players_per_team) do |players|
+
+ #if the match is full, move to the next match, otherwise move to the next team
+ if (team_num == min_teams_per_match)
+ match_num -= 1
+ team_num = 0
+ else
+ team_num += 1
+ end
+ #create a new team in the current match
+ self.matches[match_num].teams.push(Team.create(users: players))
+ end
+ end
end
diff --git a/app/models/user.rb b/app/models/user.rb
index 4a57cf0..3407355 100644
--- a/app/models/user.rb
+++ b/app/models/user.rb
@@ -1,2 +1,166 @@
class User < ActiveRecord::Base
+ has_and_belongs_to_many :tournaments_played, class_name: "Tournament", foreign_key: "player_id", join_table: "players_tournaments"
+ has_and_belongs_to_many :tournaments_hosted, class_name: "Tournament", foreign_key: "host_id", join_table: "hosts_tournaments"
+ has_and_belongs_to_many :teams
+ has_many :sessions
+ has_many :scores
+
+ apply_simple_captcha
+
+ before_save { self.email = email.downcase }
+ before_save { self.user_name = user_name }
+
+ def self.permission_bits
+ return {
+ :create_tournament => (2**1),
+ :edit_tournament => (2**2),
+ :join_tournament => (2**3),
+ :delete_tournament => (2**4),
+
+ :create_game => (2**5),
+ :edit_game => (2**6),
+ :delete_game => (2**7),
+
+ :create_user => (2**8),
+ :edit_user => (2**9),
+ :delete_user => (2**10),
+
+ :create_alert => (2**11),
+ :edit_alert => (2**12),
+ :delete_alert => (2**13),
+
+ :create_pm => (2**14),
+ :edit_pm => (2**15),
+ :delete_pm => (2**16),
+
+ :create_session => (2**17),
+ :delete_session => (2**18),
+
+ :edit_permissions => (2**19),
+ :edit_server => (2**20),
+ }
+ end
+
+ def can?(action)
+ bit = User.permission_bits[action]
+ if bit.nil?
+ return false
+ else
+ return (self.permissions & bit != 0)
+ end
+ end
+
+ def add_ability(action)
+ bit = User.permission_bits[action.to_sym]
+ unless bit.nil?
+ self.permissions |= bit
+ end
+ end
+
+ def remove_ability(action)
+ bit = User.permission_bits[action.to_sym]
+ unless bit.nil?
+ self.permissions &= ~ bit
+ end
+ end
+
+
+ # A representation of the permission bits as a mock-array.
+ def abilities
+ @abilities ||= Abilities.new(self)
+ end
+ def abilities=(new)
+ new.each do |k,v|
+ if v == "0"
+ v = false
+ end
+ abilities[k] = v
+ end
+ end
+
+ # A thin array-like wrapper around the permission bits to make it
+ # easy to modify them using a form.
+ class Abilities
+ def initialize(user)
+ @user = user
+ end
+ def [](ability)
+ return @user.can?(ability)
+ end
+ def []=(ability, val)
+ if val
+ @user.add_ability(ability)
+ else
+ @user.remove_ability(ability)
+ end
+ end
+ def keys
+ User.permission_bits.keys
+ end
+ def method_missing(name, *args)
+ if name.to_s.ends_with?('=')
+ self[name.to_s.sub(/=$/, '').to_sym] = args.first
+ else
+ return self[name.to_sym]
+ end
+ end
+ end
+
+ # VAILD_EMAIL is the regex used to validate a user given email.
+ VALID_EMAIL_REG = /\A\S+@\S+\.\S+\z/i
+
+ # VALID_USER_NAME checks to make sure a user's user_name
+ # is in the proper format.
+ VALID_USER_NAME_REG = /\A[a-zA-Z0-9 _\-]+\z/
+
+ # The following lines put a user account through a series of
+ # validations in order to make sure all of their information
+ # is in the proper format.
+ #
+ # validates :symbol_to_be_validated
+ #
+ # - presence: determines whether or not a symbol is filled or not
+ # - length: ensures there is a length limit on the symbol
+ # - format: checks the format of given information to ensure
+ # validity
+ validates(:name, presence: true, length: { maximum: 50 })
+ validates(:email, presence: true, format: {with:
+ VALID_EMAIL_REG},
+ uniqueness: { case_sensitive: false })
+ validates(:user_name, presence: true, length:{maximum: 50},
+ format: {with: VALID_USER_NAME_REG },
+ uniqueness: {case_sensitive: false })
+
+ # Instead of adding password and password_confirmation
+ # attributes, requiring the presence of a password,
+ # requiring that pw and pw_com match, and add an authenticate
+ # method to compare an encrypted password to the
+ # password_digest to authenticate users, I can just add
+ # has_secure_password which does all of this for me.
+ has_secure_password
+
+ validates :password, length: { minimum: 6 }
+
+ class NilUser
+ def nil?
+ return true
+ end
+ def can?(action)
+ case action
+ when :create_user
+ return true
+ when :create_session
+ return true
+ else
+ return false
+ end
+ end
+ def method_missing(name, *args)
+ # Throw an error if User doesn't have this method
+ super unless User.new.respond_to?(name)
+ # User has this method -- return a blank value
+ # 'false' if the method ends with '?'; 'nil' otherwise.
+ name.to_s.ends_with?('?') ? false : nil
+ end
+ end
end
diff --git a/app/views/alerts/show.html.erb b/app/views/alerts/show.html.erb
index eeab7f7..5dda2c9 100644
--- a/app/views/alerts/show.html.erb
+++ b/app/views/alerts/show.html.erb
@@ -1,5 +1,3 @@
-<p id="notice"><%= notice %></p>
-
<p>
<strong>Author:</strong>
<%= @alert.author %>
diff --git a/app/views/application/.keep b/app/views/application/.keep
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/views/application/.keep
diff --git a/app/views/common/_error_messages.html.erb b/app/views/common/_error_messages.html.erb
new file mode 100644
index 0000000..731f62c
--- /dev/null
+++ b/app/views/common/_error_messages.html.erb
@@ -0,0 +1,11 @@
+<%# http://railscasts.com/episodes/211-validations-in-rails-3 %>
+<% if target.errors.any? %>
+<div id="errorExplanation">
+ <h2><%= pluralize(target.errors.count, "error") %> prohibited this form from being submitted:</h2>
+ <ul>
+ <% target.errors.full_messages.each do |msg| %>
+ <li><%= msg %></li>
+ <% end %>
+ </ul>
+</div>
+<% end %>
diff --git a/app/views/games/index.html.erb b/app/views/games/index.html.erb
index 27c5860..79acd1e 100644
--- a/app/views/games/index.html.erb
+++ b/app/views/games/index.html.erb
@@ -1,6 +1,6 @@
<h1>Listing games</h1>
-<table>
+<table class="table table-hover">
<thead>
<tr>
<th>Name</th>
@@ -36,4 +36,6 @@
<br>
-<%= link_to 'New Game', new_game_path %>
+
+<%= link_to 'New Game', new_game_path, {:class => "btn btn-warning"} %>
+
diff --git a/app/views/games/show.html.erb b/app/views/games/show.html.erb
index 1f1a154..39d4a97 100644
--- a/app/views/games/show.html.erb
+++ b/app/views/games/show.html.erb
@@ -1,5 +1,3 @@
-<p id="notice"><%= notice %></p>
-
<p>
<strong>Name:</strong>
<%= @game.name %>
diff --git a/app/views/layouts/application.html.erb b/app/views/layouts/application.html.erb
index cefd1be..de9f3b8 100644
--- a/app/views/layouts/application.html.erb
+++ b/app/views/layouts/application.html.erb
@@ -5,10 +5,44 @@
<%= stylesheet_link_tag "application", media: "all", "data-turbolinks-track" => true %>
<%= javascript_include_tag "application", "data-turbolinks-track" => true %>
<%= csrf_meta_tags %>
+ <%= yield :head %>
</head>
<body>
+<script>
+ window.onload = function() {
+ BetterDragSort.makeListSortable(document.getElementById("boxes"));
+ };
+</script>
+<header><nav>
+ <div class="navbar-brand"><%= link_to('Leaguer', root_path) %></div>
+ <div>
+ <%= form_tag("/search", method: "get", :class => "search") do %>
+ <%= text_field_tag(:query, nil, :placeholder => "Search") %>
+ <%= submit_tag("Go") %>
+ <% end %>
+ </div>
-<%= yield %>
+ <div id="log-buttons">
+ <% if signed_in? %>
+ <%= link_to current_user.user_name, current_user, :class => "user" %>
+ <%= link_to "Sign out", session_path("current"), method: "delete", :class => "signout" %>
+ <% if current_user.can? :edit_server %>
+ <%= link_to "Server settings", edit_server_path, :class => "server" %>
+ <% end %>
+ <% else %>
+ <%= link_to "Log in", new_session_path, :class => "signin" %>
+ <%= link_to "Sign up", new_user_path, :class => "signup" %>
+ <% end %>
+ </div>
+</nav></header>
+<% if notice %><div id="notice"><p><%= notice %></p></div><% end %>
+
+<div class="container"><%= yield %></div>
+
+<footer>
+ <p>Leaguer &copy; 2014, Tomer Kimia, Andrew Murrell, Luke Shumaker, Nathaniel Foy, Davis Webb, and Guntas Grewal</p>
+</footer>
+<%= debug(params) if Rails.env.development? %>
</body>
</html>
diff --git a/app/views/matches/_form.html.erb b/app/views/matches/_form.html.erb
index bb33501..c9c4aac 100644
--- a/app/views/matches/_form.html.erb
+++ b/app/views/matches/_form.html.erb
@@ -1,16 +1,5 @@
-<%= form_for(@match) do |f| %>
- <% if @match.errors.any? %>
- <div id="error_explanation">
- <h2><%= pluralize(@match.errors.count, "error") %> prohibited this match from being saved:</h2>
-
- <ul>
- <% @match.errors.full_messages.each do |msg| %>
- <li><%= msg %></li>
- <% end %>
- </ul>
- </div>
- <% end %>
-
+<%= form_for([@tournament, @tournament.matches.build]) do |f| %>
+
<div class="field">
<%= f.label :status %><br>
<%= f.number_field :status %>
diff --git a/app/views/matches/index.html.erb b/app/views/matches/index.html.erb
index 7b7676a..08d5fd6 100644
--- a/app/views/matches/index.html.erb
+++ b/app/views/matches/index.html.erb
@@ -1,37 +1,111 @@
-<h1>Listing matches</h1>
+<h1><%= @tournament.name %> - Matches</h1>
-<table>
+
+<table class="table">
<thead>
<tr>
- <th>Status</th>
- <th>Tournament</th>
<th>Name</th>
+ <th>Status</th>
<th>Winner</th>
- <th>Remote</th>
- <th>Submitted peer evaluations</th>
- <th></th>
- <th></th>
<th></th>
</tr>
</thead>
- <tbody>
- <% @matches.each do |match| %>
- <tr>
- <td><%= match.status %></td>
- <td><%= match.tournament %></td>
- <td><%= match.name %></td>
- <td><%= match.winner %></td>
- <td><%= match.remote_id %></td>
- <td><%= match.submitted_peer_evaluations %></td>
- <td><%= link_to 'Show', match %></td>
- <td><%= link_to 'Edit', edit_match_path(match) %></td>
- <td><%= link_to 'Destroy', match, method: :delete, data: { confirm: 'Are you sure?' } %></td>
- </tr>
- <% end %>
- </tbody>
+ <tbody class="table-hover">
+ <% @tournament.matches.order(:id).reverse.each do |match| %><tr>
+ <td><%= match.name %></td>
+ <td><%= match.status %></td>
+ <td><%= (match.winner.nil? ? "-" : "Team #{match.winner.id}") %></td>
+ <td><%= link_to "Show", tournament_match_path(@tournament, match) %>
+ <td> <%# If user is the host, let them start the tournment %>
+ <% if @tournament.hosts.include?(current_user) %>
+ <%= form_tag(tournament_match_path(@tournament, match), method: "put") do %>
+ <input type="hidden" name="update_action" value="start">
+ <% @startable = (match.status == 0) and (match.teams.count >= @tournament.min_teams_per_match) %>
+ <%= submit_tag("Start Match", :disabled => ! @startable) %>
+ <% end %>
+ <% end %>
+ </td>
+ </tr><% end %>
+ </tbody>
</table>
<br>
-<%= link_to 'New Match', new_match_path %>
+<div id="match-tree">
+ <SVG version="1.1"
+ baseProfile="full"
+ width="100%" height="<%= @height = [@height, 500].max %>"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink">
+ <% lastrx = 0
+ lastry = 0
+ lastrh = 0
+ lastrw = 0 %>
+ <defs>
+ <radialGradient id="gradMatch" cx="50%" cy="50%" r="80%" fx="80%" fy="80%">
+ <stop offset="0%" style="stop-color:#ffd281;
+ stop-opacity:0" />
+ <stop offset="100%" style="stop-color:#ccc;stop-opacity:1" />
+ </radialGradient>
+ </defs>
+ <script type="text/ecmascript"><![CDATA[
+ function redirect(i){
+ window.location.replace("<%= request.original_url %>"+"/"+i);
+ }
+ ]]>
+ </script>
+
+ <% (1..@matches.count).each do |i| %>
+ <g id="svg-match-<%= i %>" onclick="redirect(<%= @matches[i-1].id %>)" cursor="pointer">
+ <rect height="<%= rh = 100/(2**(@depth-1)+1) - 5 %>%"
+ width="<%= rw = 100/(@depth+1) - 5 %>%"
+ x="<%= rx = 50/(@depth+1) + 100/(@depth+1)*(@depth-(Math.log2(i).floor+1)) %>%"
+ y="<%= ry = ( 100/(2**(Math.log2(i).floor)+1) + rh * 1.1 * (2**Math.log2(i).ceil-i)) %>%"
+ fill="url(#gradMatch)"
+ rx="5px"
+ stroke-width="2"
+ <% case @matches[i-1].status %>
+ <% when 0 %>
+ <% if @matches[i-1].teams.count < @tournament.min_teams_per_match %>
+ stroke="red"
+ fill-opacity="0.6"
+ <% else %>
+ stroke="green"
+ <% end %>
+ <% when 1 %>
+ stroke="orange"
+ <% when 2 %>
+ stroke="yellow"
+ <% when 3 %>
+ stroke="grey"
+ <% end %>
+ />
+ <rect width="<%= rw-5 %>%" height="<%= rh/4 %>%" x="<%= rx + 2.5 %>%" y="<%= ry + rh/6 %>%" fill="<%= @matches[i-1].teams.first and @matches[i-1].teams.first.users.include?(current_user) ? "#BCED91" : "white" %>" />
+ <text x="<%= rx + rw/4 %>%" y="<%= ry + rh/3 %>%" font-size="<%= rh %>">
+ <% if @matches[i-1].teams.first %>
+ Team <%= @matches[i-1].teams.first.id %>
+ <% end %>
+ </text>
+ <text x="<%= rx + 1.3*rw/3 %>%" y="<%= ry + 5.2*rh/9 %>%" font-size="<%= rh %>"> VS </text>
+
+ <rect width="<%= rw-5 %>%" height="<%= rh/4 %>%" x="<%= rx + 2.5 %>%" y="<%= ry + 3*rh/5 %>%" fill="<%= @matches[i-1].teams[1] and @matches[i-1].teams[1].users.include?(current_user) ? "#BCED91" : "white" %>" />
+ <text x="<%= rx + rw/4 %>%" y="<%= ry + 4*rh/5 %>%" font-size="<%= rh %>">
+ <% if @matches[i-1].teams[1] %>
+ Team <%= @matches[i-1].teams[1].id %>
+ <% end %>
+ </text>
+ <% if i > 1 %>
+ <line x1="<%= rx+rw %>%" y1="<%= ry+rh/2 %>%" x2="<%= lastrx %>%" y2="<%= lastry+lastrh/2 %>%" stroke="black" stroke-width="2" >
+ <% end %>
+ <% if Math.log2(i+1) == Math.log2(i+1).ceil %>
+ <% lastrx = rx
+ lastry = ry
+ lastrh = rh
+ lastrw = rw %>
+ <% end %>
+ </g>
+
+ <% end %>
+</SVG>
+</div>
diff --git a/app/views/matches/new.html.erb b/app/views/matches/new.html.erb
index bd4c78c..74e7e3a 100644
--- a/app/views/matches/new.html.erb
+++ b/app/views/matches/new.html.erb
@@ -1,5 +1,3 @@
<h1>New match</h1>
<%= render 'form' %>
-
-<%= link_to 'Back', matches_path %>
diff --git a/app/views/matches/show.html.erb b/app/views/matches/show.html.erb
index 1164113..ba1ff9b 100644
--- a/app/views/matches/show.html.erb
+++ b/app/views/matches/show.html.erb
@@ -1,34 +1,132 @@
-<p id="notice"><%= notice %></p>
-
<p>
- <strong>Status:</strong>
- <%= @match.status %>
+ <strong>Status:</strong>
+ <%= @match.status %>
</p>
-
<p>
- <strong>Tournament:</strong>
- <%= @match.tournament %>
+ <strong>Tournament:</strong>
+ <%= @match.tournament.id %>
</p>
<p>
- <strong>Name:</strong>
- <%= @match.name %>
+ <strong>Name:</strong>
+ <%= @match.name %>
</p>
+<!--
+ Match Status 0 => Created, waiting to start
+ Match Status 1 => Match is running, waiting to finish
+ Match Status 2 => Match finished, waiting for peer reviews
+ Match Status 3 => Totally done.
-<p>
- <strong>Winner:</strong>
- <%= @match.winner %>
-</p>
+ Four views:- (status is Match status)
+ A. Pairings, when status is 0 for either Host or Player Or when status is 1 for player
+ B. A page the host will see if status is 1 OR 2
+ C. The Peer review page that the players will see if status is 2.
+ D. The page everyone will see when status is 3.
-<p>
- <strong>Remote:</strong>
- <%= @match.remote_id %>
-</p>
+ Note:- The change of status from 1 to 2 is coming from League Data Pull (RIOT API)
-<p>
- <strong>Submitted peer evaluations:</strong>
- <%= @match.submitted_peer_evaluations %>
-</p>
+-->
+
+<div>
+ <h2>Teams/users</h2>
+ <ul>
+ <% @match.teams.each do |team| %>
+ <li>Team <%= team.id %><ul>
+ <% team.users.each do |user| %>
+ <% if @match.status <= 1 %>
+ <li><%= user.user_name %></li>
+ <% else %>
+ <li><%= user.user_name %> - SCORE: <%= @match.scores.select{|s| s.user == user}.first.value %></li>
+ <% end %>
+ <% end %>
+ </ul></li>
+ <% end %>
+ </ul>
+</div>
+
+<% unless @match.winner.nil? %>
+ <p>
+ <strong>Winner:</strong>
+ <%= @match.winner.users.collect{|u| u.user_name}.join(", ") %>
+ </p>
+<% end %>
+
+<div id="action">
+ <%= form_tag(tournament_match_path(@tournament, @match), method: "put") do %>
+ <% case @match.status %>
+ <% when 0 %>
+ <!-- Created, waiting to start -->
+ <% if @tournament.hosts.include? current_user %>
+ <input type="hidden" name="update_action" value="start">
+ <%= submit_tag("Start Match", :disabled => @match.teams.count < @tournament.min_teams_per_match) %>
+ <% else %>
+ <p>Match is waiting to start.</p>
+ <% end %>
+ <% when 1 %>
+ <!-- Started, waiting to finish -->
+ <% if @tournament.hosts.include? current_user %>
+ <input type="hidden" name="update_action" value="finish">
+ <% @match.teams.each do |team| %>
+ <fieldset><legend>Team <%= team.id.to_s %></legend>
+ <% team.users.collect{|u| u.user_name}.each do |k| %><label>
+ Score for <%= k %><br>
+ <% @player_score = 0 %>
+ <% current_user.scores.find_by_match(@match).each{ |s| @player_score+=s.value } %>
+ <%= text_field_tag("scores[#{k}]", @player_score, size: 3) %>
+ </label><% end %>
+ </fieldset>
+ <% end %>
+ <%= submit_tag("Finish match") %>
+ <% else %>
+ <p>The match is running; the host has yet to post the scores of the match.</p>
+ <% end %>
+ <% when 2 %>
+ <!-- Finished, waiting for peer reviews -->
+ <input type="hidden" name="update_action" value="peer">
+ <input type="hidden" name="review_action" value="">
+ <% users = []; @match.teams.each{|t| users.concat(t.users)}; %>
+ <% if users.include? current_user %>
+ <% @match.teams.each do |team| %>
+ <% if team.users.include?(current_user) %>
+ <ol id="boxes" class="sortable">
+ <% team.users.reject{ |u| (u.user_name == @current_user.user_name) }.collect {|u| u.user_name }.each do |k| %>
+ <li><%= k%>
+ <br>
+ <% if (@tournament.game_id == 1) %>
+ <%= if @blue2["#{k}"] == nil
+ "Level: #{@purp2["#{k}"]["level"]} K/D/A: #{@purp2["#{k}"]["championsKilled"]}/#{@purp2["#{k}"]["numDeaths"]}/#{@purp2["#{k}"]["assists"]} Gold:#{@purp2["#{k}"]["goldEarned"]}"
+ else
+ "Level: #{@blue2["#{k}"]["level"]} K/D/A: #{@blue2["#{k}"]["championsKilled"]}/#{@blue2["#{k}"]["numDeaths"]}/#{@blue2["#{k}"]["assists"]} Gold:#{@blue2["#{k}"]["goldEarned"]}"
+ end %>
+ <% end %>
+ </li>
+ <% end %>
+ </ol>
+ <% end %>
+ <% end %>
+ <%= submit_tag("Submit peer evaluation", :onsubmit => "score_peers()") %>
+ <% else %>
+ Waiting for peer evaluations to be submitted.
+ <% end %>
+ <% when 3 %>
+ <!-- Totally done -->
+ This match is done.
+ <input type="hidden" name="update_action" value="reset">
+ <%= submit_tag("Reset Status") %>
+ <% end # case %>
+ <% end # form %>
+</div>
-<%= link_to 'Edit', edit_match_path(@match) %> |
-<%= link_to 'Back', matches_path %>
+<script type="text/javascript">
+function score_peers() {
+ //get each player in order and assign score here!
+ var $lisp = $('ol#boxes');
+ var comma = ","
+ for(var i=0; i < $lisp.length; i++) {
+ if ( i == lisp.length-1) {
+ comma = "";
+ }
+ $('review_action').value += $('ol#boxes:eq(' + i + ')').text() + comma;
+ }
+}
+</script>
diff --git a/app/views/pms/show.html.erb b/app/views/pms/show.html.erb
index 5ee483f..2a03716 100644
--- a/app/views/pms/show.html.erb
+++ b/app/views/pms/show.html.erb
@@ -1,5 +1,3 @@
-<p id="notice"><%= notice %></p>
-
<p>
<strong>Author:</strong>
<%= @pm.author %>
diff --git a/app/views/servers/_form.html.erb b/app/views/servers/_form.html.erb
index 6211f9a..1afde11 100644
--- a/app/views/servers/_form.html.erb
+++ b/app/views/servers/_form.html.erb
@@ -1,20 +1,17 @@
<%= form_for(@server) do |f| %>
- <% if @server.errors.any? %>
- <div id="error_explanation">
- <h2><%= pluralize(@server.errors.count, "error") %> prohibited this server from being saved:</h2>
+ <%= render "common/error_messages", :target => @server %>
- <ul>
- <% @server.errors.full_messages.each do |msg| %>
- <li><%= msg %></li>
+ <fieldset>
+ <legend>Default permissions for new users</legend>
+ <ul>
+ <%= fields_for "server[default_user_abilities]", @server.default_user_abilities do |a| %>
+ <% @server.default_user_abilities.keys.each do |ability| %>
+ <li><label><%= a.check_box(ability) %> <%= ability.to_s.humanize %></label></li>
<% end %>
- </ul>
- </div>
- <% end %>
+ <% end %>
+ </ul>
+ </fieldset>
- <div class="field">
- <%= f.label :default_user_permissions %><br>
- <%= f.number_field :default_user_permissions %>
- </div>
<div class="actions">
<%= f.submit %>
</div>
diff --git a/app/views/servers/edit.html.erb b/app/views/servers/edit.html.erb
index a92cdb5..d37864f 100644
--- a/app/views/servers/edit.html.erb
+++ b/app/views/servers/edit.html.erb
@@ -2,5 +2,4 @@
<%= render 'form' %>
-<%= link_to 'Show', @server %> |
-<%= link_to 'Back', servers_path %>
+<%= link_to server_path %>
diff --git a/app/views/servers/index.html.erb b/app/views/servers/index.html.erb
deleted file mode 100644
index b3064f4..0000000
--- a/app/views/servers/index.html.erb
+++ /dev/null
@@ -1,27 +0,0 @@
-<h1>Listing servers</h1>
-
-<table>
- <thead>
- <tr>
- <th>Default user permissions</th>
- <th></th>
- <th></th>
- <th></th>
- </tr>
- </thead>
-
- <tbody>
- <% @servers.each do |server| %>
- <tr>
- <td><%= server.default_user_permissions %></td>
- <td><%= link_to 'Show', server %></td>
- <td><%= link_to 'Edit', edit_server_path(server) %></td>
- <td><%= link_to 'Destroy', server, method: :delete, data: { confirm: 'Are you sure?' } %></td>
- </tr>
- <% end %>
- </tbody>
-</table>
-
-<br>
-
-<%= link_to 'New Server', new_server_path %>
diff --git a/app/views/servers/index.json.jbuilder b/app/views/servers/index.json.jbuilder
deleted file mode 100644
index 3c9df60..0000000
--- a/app/views/servers/index.json.jbuilder
+++ /dev/null
@@ -1,4 +0,0 @@
-json.array!(@servers) do |server|
- json.extract! server, :id, :default_user_permissions
- json.url server_url(server, format: :json)
-end
diff --git a/app/views/servers/new.html.erb b/app/views/servers/new.html.erb
deleted file mode 100644
index 0422009..0000000
--- a/app/views/servers/new.html.erb
+++ /dev/null
@@ -1,5 +0,0 @@
-<h1>New server</h1>
-
-<%= render 'form' %>
-
-<%= link_to 'Back', servers_path %>
diff --git a/app/views/servers/show.html.erb b/app/views/servers/show.html.erb
index b18f09f..54aaf66 100644
--- a/app/views/servers/show.html.erb
+++ b/app/views/servers/show.html.erb
@@ -1,9 +1,6 @@
-<p id="notice"><%= notice %></p>
-
<p>
<strong>Default user permissions:</strong>
<%= @server.default_user_permissions %>
</p>
-<%= link_to 'Edit', edit_server_path(@server) %> |
-<%= link_to 'Back', servers_path %>
+<%= link_to 'Edit', edit_server_path %>
diff --git a/app/views/sessions/_form.html.erb b/app/views/sessions/_form.html.erb
deleted file mode 100644
index 90ad0ad..0000000
--- a/app/views/sessions/_form.html.erb
+++ /dev/null
@@ -1,25 +0,0 @@
-<%= form_for(@session) do |f| %>
- <% if @session.errors.any? %>
- <div id="error_explanation">
- <h2><%= pluralize(@session.errors.count, "error") %> prohibited this session from being saved:</h2>
-
- <ul>
- <% @session.errors.full_messages.each do |msg| %>
- <li><%= msg %></li>
- <% end %>
- </ul>
- </div>
- <% end %>
-
- <div class="field">
- <%= f.label :user_id %><br>
- <%= f.text_field :user_id %>
- </div>
- <div class="field">
- <%= f.label :token %><br>
- <%= f.text_field :token %>
- </div>
- <div class="actions">
- <%= f.submit %>
- </div>
-<% end %>
diff --git a/app/views/sessions/edit.html.erb b/app/views/sessions/edit.html.erb
deleted file mode 100644
index bbd8407..0000000
--- a/app/views/sessions/edit.html.erb
+++ /dev/null
@@ -1,6 +0,0 @@
-<h1>Editing session</h1>
-
-<%= render 'form' %>
-
-<%= link_to 'Show', @session %> |
-<%= link_to 'Back', sessions_path %>
diff --git a/app/views/sessions/index.html.erb b/app/views/sessions/index.html.erb
deleted file mode 100644
index 43a7e1f..0000000
--- a/app/views/sessions/index.html.erb
+++ /dev/null
@@ -1,29 +0,0 @@
-<h1>Listing sessions</h1>
-
-<table>
- <thead>
- <tr>
- <th>User</th>
- <th>Token</th>
- <th></th>
- <th></th>
- <th></th>
- </tr>
- </thead>
-
- <tbody>
- <% @sessions.each do |session| %>
- <tr>
- <td><%= session.user %></td>
- <td><%= session.token %></td>
- <td><%= link_to 'Show', session %></td>
- <td><%= link_to 'Edit', edit_session_path(session) %></td>
- <td><%= link_to 'Destroy', session, method: :delete, data: { confirm: 'Are you sure?' } %></td>
- </tr>
- <% end %>
- </tbody>
-</table>
-
-<br>
-
-<%= link_to 'New Session', new_session_path %>
diff --git a/app/views/sessions/index.json.jbuilder b/app/views/sessions/index.json.jbuilder
deleted file mode 100644
index 5205ede..0000000
--- a/app/views/sessions/index.json.jbuilder
+++ /dev/null
@@ -1,4 +0,0 @@
-json.array!(@sessions) do |session|
- json.extract! session, :id, :user_id, :token
- json.url session_url(session, format: :json)
-end
diff --git a/app/views/sessions/new.html.erb b/app/views/sessions/new.html.erb
index 55c9eca..b4acf77 100644
--- a/app/views/sessions/new.html.erb
+++ b/app/views/sessions/new.html.erb
@@ -1,5 +1,23 @@
-<h1>New session</h1>
+<h1>Sign in</h1>
+<% if @user.nil? %>
+ <p class="errors"> The email/username or password is incorrect. Verify that CAPS LOCK is not on, and then retype the current email/username and password. </p>
+<% end %>
-<%= render 'form' %>
+ <div class="span6 offset3">
+ <%= form_for(:session, url: sessions_path) do |f| %>
+ <p>
+ <%= f.label(:username_or_email, "Username/Email") %><br/>
+ <%= f.text_field :username_or_email%>
+ </p>
+ <p>
+ <%= f.label :password %><br/>
+ <%= f.password_field :password %>
+ </p>
+ <p>
+ <%= f.submit "Sign in", class: "btn btn-large btn-primary" %>
+ </p>
+ <% end %>
+
+ <p>New user? <%= link_to("Sign up now!", new_user_path) %></p>
+ </div>
-<%= link_to 'Back', sessions_path %>
diff --git a/app/views/sessions/show.html.erb b/app/views/sessions/show.html.erb
deleted file mode 100644
index 230e6bd..0000000
--- a/app/views/sessions/show.html.erb
+++ /dev/null
@@ -1,14 +0,0 @@
-<p id="notice"><%= notice %></p>
-
-<p>
- <strong>User:</strong>
- <%= @session.user %>
-</p>
-
-<p>
- <strong>Token:</strong>
- <%= @session.token %>
-</p>
-
-<%= link_to 'Edit', edit_session_path(@session) %> |
-<%= link_to 'Back', sessions_path %>
diff --git a/app/views/sessions/show.json.jbuilder b/app/views/sessions/show.json.jbuilder
deleted file mode 100644
index c9efd3b..0000000
--- a/app/views/sessions/show.json.jbuilder
+++ /dev/null
@@ -1 +0,0 @@
-json.extract! @session, :id, :user_id, :token, :created_at, :updated_at
diff --git a/app/views/static/homepage.html.erb b/app/views/static/homepage.html.erb
new file mode 100644
index 0000000..3ca8176
--- /dev/null
+++ b/app/views/static/homepage.html.erb
@@ -0,0 +1,18 @@
+<div role="main" class="container theme-showcase">
+
+ <div class="jumbotron">
+ <h1>Welcome to Leaguer</h1>
+ <p>This is a tournment management system designed to be used for any team sport. Our peer review system ensures that the best players move on to the next round! Try creating a new tournament and having people sign up for it. </p>
+ <p id="jumbo-buttons">
+ <% if !signed_in? %>
+ <%= link_to 'Log In', new_session_path, :class => "btn btn-warning btn-lg", :role => "button" %>
+ <%= link_to 'Sign Up', new_user_path, :class => "btn btn-warning btn-lg", :role => "button" %>
+ <% else %>
+ <%= link_to 'Start a Tournament', new_tournament_path, :class => "btn btn-warning btn-lg", :role => "button" %>
+ <% end %>
+ <%= link_to 'See Ongoing Tournaments', tournaments_path, :class => "btn btn-warning btn-lg", :role => "button" %>
+
+ </p>
+ </div>
+
+ </div>
diff --git a/app/views/tournaments/_selected.html.erb b/app/views/tournaments/_selected.html.erb
new file mode 100644
index 0000000..c0f8367
--- /dev/null
+++ b/app/views/tournaments/_selected.html.erb
@@ -0,0 +1,40 @@
+<%= form_for(@tournament) do |f| %>
+ <%= render "common/error_messages", :target => @tournament %>
+ <%= f.hidden_field(:game_id) %>
+
+ <% @game = Game.find(params[:game]) %>
+ <% @tournament.attributes.each do |name, value| %>
+ <% if (name == "id") or (name =~ /.*_at$/) or (name == "game_id") or (name == "status") or (name == "set_rounds") %>
+ <% next %>
+ <% end %>
+ <p>
+ <%= f.label name %><br>
+ <% if !@game.attributes[name].nil? %>
+ <%= f.text_field(name, :value => @game.attributes[name] ) %>
+ <% else %>
+ <%= f.text_field name %>
+ <% end %>
+ </p>
+ <% end %>
+
+ <%= fields_for "tournament[preferences]", @tournament.preferences do |setting_fields| %>
+ <% @game.settings.each do |setting| %>
+ <% case setting.stype %>
+ <% when 0 %>
+ <%= setting_fields.text_field( setting.name, :name ) %>
+ <% when 1 %>
+ <%# setting_fields.text_area( setting.name, setting.name ) %>
+ <% when 2 %>
+ <%# setting_fields.collection_radio_buttons( setting.name, setting.type_opt.split(',') ) %>
+ <% when 3 %>
+ <%= setting_fields.collection_check_boxes( setting.name, setting.type_opt.split(',') ) %>
+ <% when 4 %>
+ <%= setting_fields.radio_button( setting.name, "true" ) %>
+ <%= setting_fields.radio_button( setting.name, "false" ) %>
+ <% when 5 %>
+ <%= setting_fields.select( setting.name, setting.type_opt.split(',') ) %>
+ <% end %>
+ <% end %>
+ <% end %>
+ <%= f.submit %>
+<% end %>
diff --git a/app/views/tournaments/index.html.erb b/app/views/tournaments/index.html.erb
index f8f21e7..7957042 100644
--- a/app/views/tournaments/index.html.erb
+++ b/app/views/tournaments/index.html.erb
@@ -1,43 +1,52 @@
-<h1>Listing tournaments</h1>
+<h1>Listing Tournaments</h1>
-<table>
- <thead>
- <tr>
- <th>Name</th>
- <th>Game</th>
- <th>Status</th>
- <th>Min players per team</th>
- <th>Max players per team</th>
- <th>Min teams per match</th>
- <th>Max teams per match</th>
- <th>Set rounds</th>
- <th>Randomized teams</th>
- <th></th>
- <th></th>
- <th></th>
- </tr>
- </thead>
+<div id="tournament-list">
+ <% if @tournaments.length > 0 %>
+ <%# Each tournament has a div for its listing %>
+ <% @tournaments.each do |t| %>
+ <div class="row tournament-listing">
+ <div class="col-md-2 "><%= image_tag 'http://www.gravatar.com/avatar/' + Digest::MD5.hexdigest(t.hosts.first.email) + '?s=100&d=mm' %></div>
+ <div class="col-md-8">
+ <%# "header" %>
+ <%= link_to(t) do %><h3><%= t.name %></h3><% end %>
+ <div class="row" style="margin-left:2%;">
+ <div class="col-md-4 host">
+ Hosted by: <%= t.hosts.first.name %>
+ </div>
+ <div class="col-md-4 things">
+ <p> Players per team: <%= t.min_players_per_team %></p>
+ <p> Players signed up: <%= t.players.count %> </p>
+ </div>
+ <div class="col-md-4 things">
+ <p> <%= (t.randomized_teams)? "Teams are Random" : "Teams are Chosen" %></p>
+ <p> Players signed up: <%= t.players.count %> </p>
+ </div>
+ </div>
+ </div>
+ <div class="col-md-2">
+ <% if signed_in? %>
+ <% if !t.players.include?(current_user) %>
+ <%= form_tag(tournament_path(t), method: "put") do %>
+ <input type="hidden" name="update_action" value="join">
+ <%= submit_tag("Join")
+ %>
+ <% end %>
+ <% else %>
+ <p style="margin-top:10px;"> You've signed up for this tournament! </p>
+ <% end %>
+ <% end %>
+ </div>
+ </div>
+ <% end %>
+ <% else %>
+ <p class="no-entries"> No tournaments going on right now...
+ <% if current_user.can?(:create_tournament) %>
+ Why not start your own?
+ <% end %>
+ </p>
+ <% end %>
+</div>
- <tbody>
- <% @tournaments.each do |tournament| %>
- <tr>
- <td><%= tournament.name %></td>
- <td><%= tournament.game %></td>
- <td><%= tournament.status %></td>
- <td><%= tournament.min_players_per_team %></td>
- <td><%= tournament.max_players_per_team %></td>
- <td><%= tournament.min_teams_per_match %></td>
- <td><%= tournament.max_teams_per_match %></td>
- <td><%= tournament.set_rounds %></td>
- <td><%= tournament.randomized_teams %></td>
- <td><%= link_to 'Show', tournament %></td>
- <td><%= link_to 'Edit', edit_tournament_path(tournament) %></td>
- <td><%= link_to 'Destroy', tournament, method: :delete, data: { confirm: 'Are you sure?' } %></td>
- </tr>
- <% end %>
- </tbody>
-</table>
-
-<br>
-
-<%= link_to 'New Tournament', new_tournament_path %>
+<% if current_user.can?(:create_tournament) %>
+ <div><%= link_to 'New Tournament', new_tournament_path, :class => "btn btn-warning btn-lg" %></div>
+<% end %>
diff --git a/app/views/tournaments/join.html.erb b/app/views/tournaments/join.html.erb
new file mode 100644
index 0000000..1d38d68
--- /dev/null
+++ b/app/views/tournaments/join.html.erb
@@ -0,0 +1,2 @@
+ <%= @user.name %>
+
diff --git a/app/views/tournaments/new.html.erb b/app/views/tournaments/new.html.erb
index 2a60539..8c74068 100644
--- a/app/views/tournaments/new.html.erb
+++ b/app/views/tournaments/new.html.erb
@@ -1,5 +1,16 @@
-<h1>New tournament</h1>
+<h1>New Tournament</h1>
-<%= render 'form' %>
+<%= form_tag(new_tournament_path, method: "get") do %>
+ <%= select_tag('game',
+ options_from_collection_for_select(@games, 'id', 'name', @tournament.game.nil? || @tournament.game.id),
+ :prompt => "Select a Game Type") %>
+ <%= submit_tag("Select", :class => "btn btn-success btn-xs") %>
+<% end %>
+
+<div id='ajax-form'>
+ <% if not @tournament.game.nil? %>
+ <%= render 'selected' %>
+ <% end %>
+</div>
<%= link_to 'Back', tournaments_path %>
diff --git a/app/views/tournaments/show.html.erb b/app/views/tournaments/show.html.erb
index 3cb6179..e80e0e8 100644
--- a/app/views/tournaments/show.html.erb
+++ b/app/views/tournaments/show.html.erb
@@ -1,18 +1,23 @@
-<p id="notice"><%= notice %></p>
-
-<p>
- <strong>Name:</strong>
+<h2 id="tournament-name">
<%= @tournament.name %>
-</p>
+</h2>
-<p>
- <strong>Game:</strong>
- <%= @tournament.game %>
-</p>
+<div class="progress">
+ <%= tag("div", {:id => "prog-bar", :class => "progress-bar progress-bar-warning", :style => "width: " +(@tournament.players.count * 100 / (@tournament.min_players_per_team * @tournament.min_teams_per_match)).to_s + "%", "aria-valuemax" => "100", "aria-valuemin" => "0", "aria-valuenow" => (@tournament.players.count * 100 / (@tournament.min_players_per_team * @tournament.min_teams_per_match)).to_s, "role" => "progressbar"}) %>
+ <span class="sr-only">60% Complete (warning)</span>
+ </div>
+</div>
+<p id="players-needed"><%= pluralize(@tournament.players.count, "player has", "players have") %> signed up. <%= @tournament.min_players_per_team * @tournament.min_teams_per_match %> needed. </p>
+
+<span id="tournament-side-params">
<p>
<strong>Status:</strong>
- <%= @tournament.status %>
+ <% if @tournament.status == 0 %>
+ Waiting for players...
+ <% else %>
+ Started
+ <% end %>
</p>
<p>
@@ -35,15 +40,89 @@
<%= @tournament.max_teams_per_match %>
</p>
-<p>
- <strong>Set rounds:</strong>
- <%= @tournament.set_rounds %>
-</p>
<p>
<strong>Randomized teams:</strong>
<%= @tournament.randomized_teams %>
</p>
-<%= link_to 'Edit', edit_tournament_path(@tournament) %> |
-<%= link_to 'Back', tournaments_path %>
+</span>
+
+<div >
+<%# Show all players in the tournament %>
+<% if @tournament.players.length > 0 %>
+<h3> Players Here: </h3>
+ <ul id="tournament-users">
+ <% @tournament.players.each do |p| %>
+ <li><span class="black"> <%= p.user_name %> </span> </li>
+ <% end %>
+ </ul>
+ <% else %>
+ <h3 div="players-needed">Hmmm.... nobody's here yet! You and your friends should join the tournament.</h3>
+<% end %>
+
+<div class="leave-buttons">
+<%# If user can join, and user hasn't joined already, show the join tournment tag %>
+<% if @tournament.joinable_by?(current_user) && !@tournament.players.include?(current_user) %>
+ <%= form_tag(tournament_path(@tournament), method: "put") do %>
+ <input type="hidden" name="update_action" value="join">
+ <%= submit_tag("Join Tournament") %>
+ <% end %>
+
+<% elsif @tournament.players.include?(current_user) %>
+ <%= form_tag(tournament_path(@tournament), method: "put") do %>
+ <input type="hidden" name="update_action" value="leave">
+ <%= submit_tag("Leave Tournament") %>
+ <% end %>
+<% end %>
+
+<%# If user is the host, let them start the tournment %>
+<% if @tournament.hosts.include?(current_user) %>
+
+ <%= form_tag(tournament_path(@tournament), method: "put") do %>
+ <input type="hidden" name="update_action" value="start">
+ <% if @tournament.players.count >= @tournament.min_players_per_team * @tournament.min_teams_per_match %>
+ <%= submit_tag("Start Tournament") %>
+ <% else %>
+ <%= submit_tag("Start Tournament", disabled: true) %>
+ <% end %>
+ <br />
+ <%= link_to 'Edit', edit_tournament_path(@tournament) %> |
+ <%= link_to 'Back', tournaments_path %> |
+ <%= link_to 'Cancel Tournament', @tournament, method: :delete, data: { confirm: 'Are you sure?' } %>
+ <% end %>
+</div>
+
+<%end %>
+</div>
+
+<script>
+function donehandle( tournament ) {
+ if ( console && console.log ) {
+ var here = tournament["players"].length;
+ var needed = (tournament["min_teams_per_match"] * tournament["min_players_per_team"]);
+ var pct_complete = here / needed;
+ $("#prog-bar").width( (pct_complete * 100) +"%");
+ $("#players-needed").text(here + " " + (here==1?"player has":"players have") + " signed up. " + needed + " players needed. ");
+ players = "";
+
+ //creates the present user list
+ for (var i = 0; i < tournament["players"].length; i++) {
+ players = players+"<li><span class=\"black\">"+tournament["players"][i]["user_name"]+"</span></li>"
+ }
+
+ //updates the user list
+ $("#tournament-users").html(players);
+
+ //if there are enough players to start, enable the button, else disable it.
+ $("input[value=\"Start Tournament\"]").prop('disabled', (pct_complete >= 1)? false : true);
+
+ if (tournament["status"] == 1)
+ window.location.reload(true);
+ }
+ setTimeout(function(){$.ajax({url: "<%= url_for @tournament %>.json"}).done(donehandle)}, 2000);
+}
+
+$.ajax({url: "<%= url_for @tournament %>.json"})
+ .done(donehandle);
+</script>
diff --git a/app/views/users/_form.html.erb b/app/views/users/_form.html.erb
index 4d28738..40f8f09 100644
--- a/app/views/users/_form.html.erb
+++ b/app/views/users/_form.html.erb
@@ -1,29 +1,45 @@
<%= form_for(@user) do |f| %>
- <% if @user.errors.any? %>
- <div id="error_explanation">
- <h2><%= pluralize(@user.errors.count, "error") %> prohibited this user from being saved:</h2>
-
- <ul>
- <% @user.errors.full_messages.each do |msg| %>
- <li><%= msg %></li>
- <% end %>
- </ul>
- </div>
- <% end %>
+ <%= render "common/error_messages", :target => @user %>
<div class="field">
<%= f.label :name %><br>
<%= f.text_field :name %>
</div>
+
<div class="field">
<%= f.label :email %><br>
<%= f.text_field :email %>
</div>
+
<div class="field">
<%= f.label :user_name %><br>
<%= f.text_field :user_name %>
</div>
+
+ <div>
+ <%= f.label(:password, "New Password (or use old)") %><br>
+ <%= f.password_field :password %>
+ </div>
+ <div>
+ <%= f.label(:password_confirmation, "Confirm Password") %><br>
+ <%= f.password_field :password_confirmation %>
+ </div>
+
+ <% if current_user.can? :edit_permissions %>
+ <fieldset>
+ <legend>User permissions</legend>
+ <ul>
+ <%= fields_for "user[abilities]", @user.abilities do |abilities_fields| %>
+ <% @user.abilities.keys.each do |ability| %>
+ <li><label><%= abilities_fields.check_box(ability) %> <%= ability.to_s.humanize %></label></li>
+ <% end %>
+ <% end %>
+ </ul>
+ </fieldset>
+ <% end %>
+
<div class="actions">
<%= f.submit %>
</div>
+
<% end %>
diff --git a/app/views/users/already_signed_in.html.erb b/app/views/users/already_signed_in.html.erb
new file mode 100644
index 0000000..04b4248
--- /dev/null
+++ b/app/views/users/already_signed_in.html.erb
@@ -0,0 +1 @@
+<h1>You are currently signed in</h1>
diff --git a/app/views/users/edit.html.erb b/app/views/users/edit.html.erb
index 99bd4cc..52f32a2 100644
--- a/app/views/users/edit.html.erb
+++ b/app/views/users/edit.html.erb
@@ -3,4 +3,4 @@
<%= render 'form' %>
<%= link_to 'Show', @user %> |
-<%= link_to 'Back', users_path %>
+<%= link_to 'Users', users_path %>
diff --git a/app/views/users/index.html.erb b/app/views/users/index.html.erb
index 3692112..89e369a 100644
--- a/app/views/users/index.html.erb
+++ b/app/views/users/index.html.erb
@@ -1,8 +1,9 @@
<h1>Listing users</h1>
-<table>
+<table class="table table-hover">
<thead>
<tr>
+ <th>Username</th>
<th>Name</th>
<th>Email</th>
<th>User name</th>
@@ -15,8 +16,9 @@
<tbody>
<% @users.each do |user| %>
<tr>
+ <td><%= link_to("#{user.user_name}", user, nil) %></td>
<td><%= user.name %></td>
- <td><%= user.email %></td>
+ <td> ******* </td>
<td><%= user.user_name %></td>
<td><%= link_to 'Show', user %></td>
<td><%= link_to 'Edit', edit_user_path(user) %></td>
diff --git a/app/views/users/new.html.erb b/app/views/users/new.html.erb
index efc0404..5e369ac 100644
--- a/app/views/users/new.html.erb
+++ b/app/views/users/new.html.erb
@@ -1,5 +1,34 @@
-<h1>New user</h1>
+<h1> Sign Up </h1>
-<%= render 'form' %>
+<%= form_for @user do |f| %>
+ <%= render "common/error_messages", :target => @user %>
+ <p>
+ <%= f.label :name %><br>
+ <%= f.text_field :name %>
+ </p>
+ <p>
+ <%= f.label :email %><br>
+ <%= f.text_field :email %>
+ </p>
+ <p>
+ <%= f.label :user_name %><br>
+ <%= f.text_field :user_name %>
+ </p>
+ <p>
+ <%= f.label :password %><br>
+ <%= f.password_field :password %>
+ </p>
+ <p>
+ <%= f.label(:password_confirmation, "Confirm Password") %><br>
+ <%= f.password_field :password_confirmation %>
+ </p>
+ <p>
+ <%= show_simple_captcha %>
+
+ <%= f.submit("Be a Leaguer", :class => "signup") %>
+ </p>
+<% end %>
+
+
+<%= link_to 'Already Have an Account? Log in', new_session_path, :class => "signin" %>
-<%= link_to 'Back', users_path %>
diff --git a/app/views/users/show.html.erb b/app/views/users/show.html.erb
index 9455a3c..c2b5c75 100644
--- a/app/views/users/show.html.erb
+++ b/app/views/users/show.html.erb
@@ -1,8 +1,8 @@
-<p id="notice"><%= notice %></p>
+
+<h1> <%= @user.user_name %>'s Profile </h1>
<p>
- <strong>Name:</strong>
- <%= @user.name %>
+ <%= image_tag 'http://www.gravatar.com/avatar/' + Digest::MD5.hexdigest(@user.email) + '?s=100&d=mm' %>
</p>
<p>
@@ -11,9 +11,35 @@
</p>
<p>
- <strong>User name:</strong>
+ <strong>Preferred name:</strong>
<%= @user.user_name %>
</p>
+<p>
+ <strong>Relationship Status:</strong>
+ too single
+</p>
+
+<div class="row">
+ <div class="col-md-6">
+ <h3> Recent Tournaments Players </h3>
+ <ul>
+ <% @user.tournaments_played.each do |t| %>
+ <li><%= t.name %></li>
+ <% end %>
+ </ul>
+ </div>
+ <div class="col-md-6">
+ <h3> Recent Tournaments Hosted </h3>
+ <% if @user.tournaments_hosted.count == 0 %> <p> <%= @user.user_name %> has never hosted a tournament </p> <%end %>
+ <ul>
+ <% @user.tournaments_hosted.each do |t| %>
+ <li><%= t.name %></li>
+ <% end %>
+ </ul>
+ </div>
+ </div>
+</div>
+
<%= link_to 'Edit', edit_user_path(@user) %> |
-<%= link_to 'Back', users_path %>
+<%= link_to 'Users', users_path %>
diff --git a/blue.yaml b/blue.yaml
new file mode 100644
index 0000000..720fa14
--- /dev/null
+++ b/blue.yaml
@@ -0,0 +1,200 @@
+---
+M9Fumjaa:
+ level: 16
+ goldEarned: 11160
+ numDeaths: 6
+ minionsKilled: 80
+ championsKilled: 4
+ goldSpent: 10405
+ totalDamageDealt: 86661
+ totalDamageTaken: 18253
+ team: 100
+ win: true
+ neutralMinionsKilled: 8
+ largestMultiKill: 1
+ physicalDamageDealtPlayer: 52332
+ magicDamageDealtPlayer: 34328
+ physicalDamageTaken: 9855
+ magicDamageTaken: 8323
+ largestCriticalStrike: 611
+ timePlayed: 2437
+ totalHeal: 467
+ totalUnitsHealed: 1
+ assists: 8
+ item0: 3087
+ item1: 3254
+ item2: 3031
+ item3: 3086
+ item4: 1018
+ item6: 3341
+ sightWardsBought: 3
+ visionWardsBought: 2
+ magicDamageDealtToChampions: 9814
+ physicalDamageDealtToChampions: 6069
+ totalDamageDealtToChampions: 15883
+ trueDamageTaken: 75
+ wardKilled: 5
+ wardPlaced: 5
+ neutralMinionsKilledEnemyJungle: 1
+ neutralMinionsKilledYourJungle: 7
+ totalTimeCrowdControlDealt: 593
+spikevsnaruto:
+ level: 17
+ goldEarned: 11608
+ numDeaths: 7
+ turretsKilled: 3
+ minionsKilled: 133
+ championsKilled: 3
+ goldSpent: 11275
+ totalDamageDealt: 97547
+ totalDamageTaken: 34598
+ doubleKills: 1
+ killingSprees: 1
+ largestKillingSpree: 3
+ team: 100
+ win: true
+ neutralMinionsKilled: 11
+ largestMultiKill: 2
+ physicalDamageDealtPlayer: 58212
+ magicDamageDealtPlayer: 38603
+ physicalDamageTaken: 24930
+ magicDamageTaken: 8900
+ timePlayed: 2437
+ totalHeal: 198
+ totalUnitsHealed: 1
+ assists: 6
+ item0: 3083
+ item1: 3074
+ item2: 3143
+ item4: 1001
+ item6: 3340
+ magicDamageDealtToChampions: 6017
+ physicalDamageDealtToChampions: 5486
+ totalDamageDealtToChampions: 12235
+ trueDamageDealtPlayer: 732
+ trueDamageDealtToChampions: 732
+ trueDamageTaken: 768
+ wardPlaced: 8
+ neutralMinionsKilledEnemyJungle: 5
+ neutralMinionsKilledYourJungle: 6
+ totalTimeCrowdControlDealt: 1128
+GoogleMaSkills:
+ level: 16
+ goldEarned: 12384
+ numDeaths: 7
+ barracksKilled: 1
+ turretsKilled: 2
+ minionsKilled: 107
+ championsKilled: 4
+ goldSpent: 12065
+ totalDamageDealt: 134161
+ totalDamageTaken: 34963
+ killingSprees: 2
+ largestKillingSpree: 2
+ team: 100
+ win: true
+ neutralMinionsKilled: 40
+ largestMultiKill: 1
+ physicalDamageDealtPlayer: 122998
+ magicDamageDealtPlayer: 726
+ physicalDamageTaken: 28243
+ magicDamageTaken: 6299
+ largestCriticalStrike: 582
+ timePlayed: 2437
+ totalHeal: 6236
+ totalUnitsHealed: 1
+ assists: 8
+ item0: 3035
+ item1: 3046
+ item2: 1037
+ item3: 3072
+ item4: 3006
+ item5: 1018
+ item6: 3340
+ physicalDamageDealtToChampions: 7310
+ totalDamageDealtToChampions: 7420
+ trueDamageDealtPlayer: 10436
+ trueDamageDealtToChampions: 110
+ trueDamageTaken: 420
+ wardPlaced: 9
+ neutralMinionsKilledEnemyJungle: 15
+ neutralMinionsKilledYourJungle: 25
+ totalTimeCrowdControlDealt: 236
+james chamberlan:
+ level: 18
+ goldEarned: 17239
+ numDeaths: 9
+ barracksKilled: 1
+ turretsKilled: 2
+ minionsKilled: 179
+ championsKilled: 14
+ goldSpent: 14495
+ totalDamageDealt: 212794
+ totalDamageTaken: 31349
+ doubleKills: 3
+ tripleKills: 1
+ killingSprees: 3
+ largestKillingSpree: 5
+ team: 100
+ win: true
+ neutralMinionsKilled: 24
+ largestMultiKill: 3
+ physicalDamageDealtPlayer: 179480
+ magicDamageDealtPlayer: 31260
+ physicalDamageTaken: 17890
+ magicDamageTaken: 12640
+ largestCriticalStrike: 898
+ timePlayed: 2437
+ totalHeal: 286
+ totalUnitsHealed: 1
+ assists: 8
+ item0: 3072
+ item1: 3046
+ item2: 3031
+ item3: 3250
+ item4: 3071
+ item6: 3340
+ sightWardsBought: 1
+ magicDamageDealtToChampions: 8376
+ physicalDamageDealtToChampions: 28456
+ totalDamageDealtToChampions: 37504
+ trueDamageDealtPlayer: 2054
+ trueDamageDealtToChampions: 672
+ trueDamageTaken: 819
+ wardKilled: 1
+ wardPlaced: 5
+ neutralMinionsKilledEnemyJungle: 4
+ neutralMinionsKilledYourJungle: 20
+ totalTimeCrowdControlDealt: 777
+Kaceytron:
+ level: 15
+ goldEarned: 9776
+ numDeaths: 16
+ barracksKilled: 1
+ minionsKilled: 118
+ goldSpent: 8245
+ totalDamageDealt: 104719
+ totalDamageTaken: 25219
+ team: 100
+ win: true
+ physicalDamageDealtPlayer: 10231
+ magicDamageDealtPlayer: 94127
+ physicalDamageTaken: 16694
+ magicDamageTaken: 8368
+ timePlayed: 2437
+ totalHeal: 163
+ totalUnitsHealed: 1
+ assists: 5
+ item0: 3174
+ item1: 3135
+ item2: 1026
+ item3: 3108
+ item4: 1058
+ item6: 3340
+ magicDamageDealtToChampions: 13741
+ physicalDamageDealtToChampions: 1933
+ totalDamageDealtToChampions: 16034
+ trueDamageDealtPlayer: 360
+ trueDamageDealtToChampions: 360
+ trueDamageTaken: 156
+ totalTimeCrowdControlDealt: 372
diff --git a/config/locales/en.yml b/config/locales/en.yml
index 0653957..9b7f013 100644
--- a/config/locales/en.yml
+++ b/config/locales/en.yml
@@ -21,3 +21,11 @@
en:
hello: "Hello world"
+
+ simple_captcha:
+ placeholder: "Enter the image value"
+ label: "Enter the code in the box:"
+
+ message:
+ default: "Secret Code did not match with the Image"
+ user: "The secret Image and code were different"
diff --git a/config/routes.rb b/config/routes.rb
index fe92ba5..8c91ee1 100644
--- a/config/routes.rb
+++ b/config/routes.rb
@@ -1,23 +1,28 @@
Leaguer::Application.routes.draw do
+
resources :brackets
- resources :sessions
+ resources :sessions, only: [:new, :create, :destroy]
resources :users
resources :games
- resources :tournaments
-
resources :pms
resources :alerts
- resources :teams
+ resource :server, only: [:show, :edit, :update]
- resources :matches
+ #match 'simple_captcha/:id', :to => 'simple_captcha#show', :as => :simple_captcha
+
+ resources :teams
+ resources :tournaments do
+ resources :matches, only: [:index, :show, :update]
+ end
- resources :servers
+ root to: 'static#homepage'
+ get '/testsvg', to: 'static#test'
# The priority is based upon order of creation: first created -> highest priority.
# See how all your routes lay out with "rake routes".
diff --git a/db/seeds.rb b/db/seeds.rb
index 4edb1e8..a6ddf11 100644
--- a/db/seeds.rb
+++ b/db/seeds.rb
@@ -5,3 +5,18 @@
#
# cities = City.create([{ name: 'Chicago' }, { name: 'Copenhagen' }])
# Mayor.create(name: 'Emanuel', city: cities.first)
+#
+p = User.permission_bits
+Server.create(default_user_permissions: p[:join_tournament] | p[:create_pm])
+
+Game.create(name: "League of Legends",min_players_per_team: 5, max_players_per_team: 5, min_teams_per_match: 2, max_teams_per_match: 2, set_rounds: nil, randomized_teams: true)
+Game.create(name: "Chess", min_players_per_team: 1, max_players_per_team: 1, min_teams_per_match: 2, max_teams_per_match: 2, set_rounds: nil, randomized_teams: true)
+Game.create(name: "Hearthstone", min_players_per_team: 1, max_players_per_team: 1, min_teams_per_match: 2, max_teams_per_match: 2, set_rounds: 1, randomized_teams: false)
+
+Game.find_by_name("League of Legends").settings.create(name: "Map", default: "Summoners Rift", type_opt: "Summoners Rift,Twisted Treeline,Crystal Scar,Haunted Abyss", description: "Select a map to play on.", stype: 5, display_order: 1)
+Game.find_by_name("League of Legends").settings.create(name: "Pick Type", type_opt: "Blind Pick,Draft", description: "Select a pick type.", stype: 5, display_order: 2)
+
+Game.find_by_name("Chess").settings.create(name: "Time Control", description: "Enter a value for Time Control (ie. 5-5, 30, 6hr, or None)", stype: 1, display_order: 1)
+
+Game.find_by_name("Hearthstone").settings.create(name: "Deck Name", description: "Enter a name for your deck, be descriptive.", stype: 2, display_order: 1)
+
diff --git a/doc/Sprint1-Retrospective.md b/doc/Sprint1-Retrospective.md
new file mode 100644
index 0000000..7bffde7
--- /dev/null
+++ b/doc/Sprint1-Retrospective.md
@@ -0,0 +1,220 @@
+---
+title: "Team 6 - Project Leaguer: Sprint 1 Retrospective"
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+# User Stories
+
+1) As an administrator, I would like to install and boot my own server.
+ - Alternately: As a developer, I would like a demo/testing server,
+ with a basic Rails setup.
+2) As a host/player, I would like to register and have an account.
+ - For this task, we will be creating the user registration and log
+ in capabilities for Leaguer.
+3) As a host, I would like to start a tournament.
+ - For this task, we will be creating a base tournament system for a
+ host to run.
+4) As a host/player, I would like to enter scores for players.
+ - For sprint own, the scores will be entered by hand.
+5) As an administrator, I want to specify how users become hosts.
+6) As a user I would like to see the progress of the tournament in my
+ browser.
+7) As a user, I would like a presentable homepage.
+ - For this task, we will be creating a Leaguer homepage and ensure that it
+ is pleasing to the eye and easy to navigate.
+
+# Tasks
+
+The "size" is using the modified Fibonacci scale. A '1' is expected
+to take less than an hour. A '3' is expected to take 3-6 hours. A
+'5' should take the better part of a day or two. An 8 should take
+several days.
+
++---------------------------------------------------------+------+--------+----+
+| Tasks Implemented and Working | Size | Person | US |
++=========================================================+======+========+====+
+| [Learn Rails, set up Scaffolding for all Models, Views, | 8 | All | 1 |
+| Controllers](#learn-rails) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Deploy rails on Luke's server](#deploy-rails) | 3 | Luke | 1 |
++---------------------------------------------------------+------+--------+----+
+| [Create log-in system back-end (verification, cookies, | 5 | Davis | 2 |
+| and redirection)](#login-backend) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Create log-in system UI](#login-ui) | 2 | Tomer | 2 |
++---------------------------------------------------------+------+--------+----+
+| [Create Tournament Settings Page](#tourney-settings) | 3 | Guntas | 3 |
++---------------------------------------------------------+------+--------+----+
+| [Implement Tournament Registration and Tournament | 2 | Andrew | 3 |
+| Controller](#tourney-registration) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Implement match controller](#match-controller) | 3 | Dav+And| 4 |
++---------------------------------------------------------+------+--------+----+
+| [Implement permissions system over the users | 3 | Luke | 5 |
+| system](#permissions) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Create View Tournament Page](#tourney-view) | 5 | All | 6 |
++---------------------------------------------------------+------+--------+----+
+| [Create Presentable Homepage](#homepage) | 5 | Guntas | 7 |
++---------------------------------------------------------+------+--------+----+
+
+
++---------------------------------------------------------+------+--------+----+
+| Tasks Implemented and Not Working Well | Size | Person | US |
++=========================================================+======+========+====+
+| [Design and implement match score models](#match-score) | 3 | Foy | 4 |
++---------------------------------------------------------+------+--------+----+
+| [Create Admin-level Server Management Page](#srv-man) | 2 | Luke | 5 |
++---------------------------------------------------------+------+--------+----+
+
+
++---------------------------------------------------------+------+--------+----+
+| Tasks Not Implemented | Size | Person | US |
++=========================================================+======+========+====+
+| [Design/Code Scoring/Pairing Algorithms and | 5 | Foy | 3 |
+| Procedures](#score-algo) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Observe Foy Design/Code Scoring/Pairing | 2 | Dav+Foy| 3 |
+| Algorithms](#score-algo) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Create a Player-level Data Entry Page/Method for | 3 | Tomer | 4 |
+| Results](#data-entry) | | | |
++---------------------------------------------------------+------+--------+----+
+
+# Implemented and working
+
+## Learn Rails {#learn-rails}
+
+Learning Rails has been a growing experience for the majority of the
+team. Some of us coming from no significant experience to being able
+to put together a relatively functional product in only three weeks
+has been an impressive journey.
+
+## Deploy Rails {#deploy-rails}
+
+The entire team became familiar with deploying Rails in our rather
+diverse working environments and successfully deployed a server
+instance located at demo.projectleaguer.net as well as on our local boxes.
+
+## Login (back-end) {#login-backend}
+
+Our login back-end successfully logs users in and our and can handle
+user registrations and first-come-first-serve uniqueness validation.
+
+## Login (UI) {#login-ui}
+
+Our login user interface successfully differentiates between logged in
+and logged out users as well as between users of different
+designations (although for the demo some of the hooks were not in
+place, this has been fixed).
+
+## Tournament settings {#tourney-settings}
+
+Tournament settings were implemented at a basic level, instituting those
+items which are similar to all tournaments, regardless of type, orginating
+from the game model.
+
+## Tournament registration {#tourney-registration}
+
+Tournament registration and the tournament contoller were completed which
+allowed users to join and participate in basic tournaments of several types.
+The tournament controller handled a variety of tournament related tasks,
+including creating and updating tournaments and validating tournament related
+operations.
+
+## Match controller {#match-controller}
+
+The Match Controller creates the separate matches for a specific tournament.
+When a tournament is started, it begins with an initial match that contains
+no players. Currently, a player must join a match by entering the specific
+tournament (by clicking the 'show' button on the tournament),
+then they must enter the match (again by clicking the 'show' button but this
+time on the match they desire to participate in) and then finally clicking
+the 'join' button. This updates the match with the user as a participant in
+the matc and then finally clicking the 'join' button. This updates the match
+with the user as a participant in the match. A match can also be destroyed
+by clicking the 'delete' button on the no longer desired match on the page.
+
+## Permissions system {#permissions}
+
+The permissions system is implemented, easy to use, and works well.
+In some places, it appears to be broken (overly-permisive), but this
+is because the relevant page doesn't hook into the permission system.
+This needs to be fixed with unit tests.
+
+## Tournament view {#tourney-view}
+The view page for tournaments contains a table that lists all on going
+tournaments for all types of games. It also lists other game attribute like
+Players per team, Teams per match, whether or not teams were randomized
+and also has links to Show, Edit, Destroy, Join a particular tournament.
+A link to create a tournament is also provided. Each of the links correspond
+to view pages which are html.erb pages that provide styles and functionality
+of each of the tournament setting features. Show, Edit, Destroy, all have
+views of their own to perform each of the above actions.
+
+## Homepage {#homepage}
+The homepage is mainly controlled by the views that are associated with each
+model and controller. The main view for the homepage is the one found in the
+layouts called application.html.erb, this view is responsible for display of
+all the headings, navigation bars, forms and containers. This view page
+contains mostly links to other view pages and yields whatever the other view
+pages have to offer. The Homepage redirects to Login, Signup, See Ongoing
+Tournaments and shows the view for those models.
+
+
+# Implemented but not working well
+
+## Match score models {#match-score}
+
+This only functioned properly for noting which team would win a match. We want
+more information to be included, such as individual player scores. We also
+only had it working where the tournament host would decide who won.
+
+## Server management {#srv-man}
+
+The server management software interface is implemented, and working
+fine. The other modules use it. However, what we didn't implement is
+an actual *page* to edit these settings. We had this task in the
+iteration because other items depended on it. Though we did not
+implement the full story, we implemented the core reason that we
+wanted it.
+
+# Not implemented
+
+## Scoring Algorithms {#score-algo}
+
+Scoring algorithms was not implemented because we did not have time for
+implementing player statistics in the first sprint. There were some
+preliminary approaches, but the task lost priority and was abandoned.
+
+## Data entry {#data-entry}
+
+It was decided to not be a priority for sprint one due to time constraints.
+Also, we want to implement data entry for League of Legends through
+Riot Games (TM)'s API for grabbing match data.
+
+# How to improve
+
+Peer reviews and testing were our biggest pitfalls.
+
+
+1. All testing was just manual, in-browser testing, rather than unit
+ tests. We really need write unit tests this iteration, as we had
+ breakages where we said "this is exactly why we need unit
+ testing." However, that happened late enough in the iteration that
+ we didn't have time to do anything about it.
+
+2. That leads us into time management. Our commit activity plotted
+ against time has humps each weak, each growing a little. That is,
+ we started slow, and ended with a lot of work. This wasn't exactly
+ poor planing, but we had a poor idea of how much time things would
+ take. We plan to fix this by front-loading this iteration instead
+ of back-loading it.
+
+3. We had the approach of "show everyone everything" with peer
+ reviews, as we anticipated that this would be nescessary for
+ everyone learning Rails. However, in effect it meant that
+ sometimes information was spread very thin, or because things were
+ being done "in the open", we didn't ever explicitly review them.
+ We plan on fixing this next iteration by committing to do very
+ specific peer reviews with just a couple members of the team.
diff --git a/doc/Sprint2-Retrospective.md b/doc/Sprint2-Retrospective.md
new file mode 100644
index 0000000..9a98ec5
--- /dev/null
+++ b/doc/Sprint2-Retrospective.md
@@ -0,0 +1,215 @@
+---
+title: "Team 6 - Project Leaguer: Sprint 2 Retrospective"
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+# Tasks
+
+The "size" is using the modified Fibonacci scale. A '1' is expected
+to take less than an hour. A '3' is expected to take 3-6 hours. A
+'5' should take the better part of a day or two. An 8 should take
+several days.
+
++---------------------------------------------------------+------+------------+----+
+| Tasks Implemented and Working | Size | Person\* | US |
++=========================================================+======+============+====+
+| [Implement Anti-spam measures](#anti-spam) | 2 | Davis | 2 |
++---------------------------------------------------------+------+------------+----+
+| [Implement Teammate Rating System (peer review view)] | 5 | Guntas | 3 |
+| (#peer-review) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Design/Code Scoring/Pairing Algorithms and Procedures] | 5 | D+F+A | 3 |
+| (#pair-alg) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Implement game-type specific and tournament | 8 | L+A+G | 4 |
+| specific settings and preferences] (#setting-and-pref) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Retrieve data from Riot Games (TM) API ](#riot-api) | 3 | Foy | 5 |
++---------------------------------------------------------+------+------------+----+
+| [Parse Riot data and attach to scoring subsystem] | 5 | Davis | 5 |
+| (#parse-riot) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Teach Andrew and Tomer AJAX ](#teach-ajax) | 2 | Luke | 6 |
++---------------------------------------------------------+------+------------+----+
+| [Make pages auto-update with AJAX](#ajax) | 5 | T+A | 6 |
++---------------------------------------------------------+------+------------+----+
+| [Setting up a Tournament View for matches and tree] | 5 | Tomer | 7 |
+| (#match-gui) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Increase Usability](#usability) | 3 | All-L | 8 |
++---------------------------------------------------------+------+------------+----+
+| [Develop comprehensive data storage for s&p&other] | 5 | L+A | 9 |
+| (#data-storage) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Create Player Profile Pages](#profile) | 2 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| [Gravatar Integration](#gravatar) | 2 | Foy | 10 |
++---------------------------------------------------------+------+------------+----+
+
+
+
+
++---------------------------------------------------------+------+------------+----+
+| Tasks Implemented and Not Working Well | Size | Person\* | US |
++=========================================================+======+============+====+
+| [Not Applicable](#all-or-nothing) | 0 | --- | 0 |
++---------------------------------------------------------+------+------------+----+
+
+
+
+
++---------------------------------------------------------+------+------------+----+
+| Tasks Not Implemented | Size | Person\* | US |
++=========================================================+======+============+====+
+| [Email Verification Option](#email-varify) | 5 | Luke | 2 |
++---------------------------------------------------------+------+------------+----+
+| [Project Leaguer Logo](#logo) | spike| D+G | 8 |
++---------------------------------------------------------+------+------------+----+
+| [Define Specific Unit Tests for Security] | 3 | All | 1 |
+| (#security-test) | | | |
++---------------------------------------------------------+------+------------+----+
+
+
+
+
+# Implemented and working
+
+## Implement Anti-spam measures {#anti-spam}
+
+To handle potential spam problems, Project Leaguer has implemented Simple Captcha
+on the user sign up page. Users must enter the correct code corresponding with
+Simple Captcha's generated image when registering. Usernames must also be unique.
+E-mail verification has been pushed to Sprint 3.
+
+## Implement Teammate Rating System (peer review view) {#peer-review}
+
+This sprint covered both the database framework and actual implementation of the
+peer review rating system. Peer review was accomplished with both server-side
+processing and client-side manipulation of the DOM via a floating tactile dragable
+info-box interface.
+
+## Design/Code Scoring/Pairing Algorithms and Procedures {#pair-alg}
+
+Several scoring algorithms were considered for demonstration purposes for this
+sprint and eventually a modified fibonachi peer review system was chosen as the
+most fair system. This was the only scoring algorithm implemented in this sprint.
+A single-elimination pairing algorithm was chosen for similar reasons (as well
+as for simplicity in SVG generation).
+
+## Implement game-type specific and tournament specific settings and preferences
+ {#setting-and-pref}
+
+The input for settings and preferences for creating tournaments are displayed
+dynamically in both the substance of the content and form in which it is displayed.
+
+## Retrieve data from Riot Games (TM) API {#riot-api}
+
+Grabbing League of Legends user and match data from Riot's servers has been
+implemented using their newly available API. A developer key is necessary in
+order to retrieve data from their servers. We currently are using Davis's to do
+so. Information is grabbed with HTTParty.get and the correct url. A hash of
+information is stored this way. Grabbing information for a user requires the
+user's League of Legends summoner's name or summoner id. Our current developer
+key is limited to utilizing 10 pulls per 10 seconds.
+
+## Parse Riot data and attach to scoring subsystem {#parse-riot}
+
+We successfully parse the data we recieve from the Riot servers. The information
+is stored in a JSON hash which we separate based on the information we want (like
+kills, deaths, etc). One issue with our current pull method is that it can exceed
+the pull limit that is on our current development key. To fix this, we are planning
+on implementing a remote user id to link users Leaguer information to their Riot
+information.
+
+## Teach Andrew and Tomer AJAX {#teach-ajax}
+
+Luke instructed Tomer on his AJAX tasks, but most of Andrew's were deferred to
+sprint 3 and he focused his efforts elsewhere.
+
+## Make pages auto-update with AJAX {#ajax}
+
+AJAX was used in tournament and match views to update the tournament progress bar
+and manage input options for tournament flow but still needs to be implemented
+across the website in other areas.
+
+## Setting up a Tournament View for matches and tree {#match-gui}
+
+A new system was set-up so that matches are created from the trunk (final match) to
+the most out matches, and teams are inserted into matches starting at the leaves and
+and filling up the trunk. Any number of teams is now supported. A lot of log-based
+math was used to write the rails-generated SVG, and a lot of arithmetic was done to
+calculate the relative proportions.
+
+## Increase Usability {#usability}
+
+Project Leaguer has many new features that have increased usability. AJAX
+integration, tournament visuals (ready bar, match trees), Gravatar images,
+and Riot API integration all contribute towards an easier and more automatic
+web interface available for our users to utilize.
+
+## Develop comprehensive data storage for s&p&other{#data-storage}
+
+Settings and Preferences (those options specific to tournaments of a game type
+or a specific tournament, respectively) are handled through a single
+TournamentPreference SQL (ActiveRecord) interface.
+
+## Create Player Profile Pages {#profile}
+
+Player Profile Pages successfully list important and useful user information.
+Player username, e-mail, relationship status, and recent tournament information
+are all listed on a user's profile page. Gravatar images are also shown here.
+Users can also edit their pages.
+
+## Gravatar Integration {#gravatar}
+
+Gravatar images are fetched from the gravatar website. A user's e-mail is used to
+generate a hash key and that key is used to grab their gravatar image from a url.
+If their e-mail is not recognized by Gravatar, then we have a wide number of
+optionable default images to use. We currently use a mystery man default. It's
+also possible to utilize a number of other image options, such as sizing.
+
+
+
+# Implemented but not working well
+
+## Not Applicable {#all-or-nothing}
+
+Everything we implemented was implemented well, or else we didn't implement it.
+
+
+
+# Not implemented
+
+## Email Verification Option {#email-verify}
+
+This was not implemented for lack of time. Luke probably would have been able to
+implement it with his time constraints if he wasn't busy frequently assisting
+other members with various problems. In the end, the email verification was also
+simply a low priority.
+
+## Project Leaguer Logo {#logo}
+
+The Project Leaguer Logo was discussed before the sprint started. We decided we
+would follow up on any opportunities to explore creating a Leauger Logo, but this
+simply did not happen. We greatly want one, but it's still just a low priority
+extra feature.
+
+## Define Specific Unit Tests for Security {#security-test}
+
+Because of heavy "dog-food" style testing during the development process and
+fairly heavy rapid redesign, specific unit tests were not given a high priority
+for this sprint. The interdependency of components for tournament logic provided
+near-instant feedback when something was wrong.
+
+# How to improve
+
+1. We can better document our code with proper commentation and indentation. The
+team has run into issues where we've become confused with our own code and wasted
+time reviewing code.
+
+2. Our commits slowed to a halt the week before spring break. In this upcoming
+sprint we plan to take a stronger initiative and take a running start rather than
+a last lap dash.
+
+3. We can more carefully push and merge. We ran into a couple issues where team
+members broke each others work. These mistakes cost a lot of time to fix.
diff --git a/doc/Sprint2.md b/doc/Sprint2.md
new file mode 100644
index 0000000..a823600
--- /dev/null
+++ b/doc/Sprint2.md
@@ -0,0 +1,103 @@
+---
+title: "Team 6 - Project Leaguer: Sprint 2"
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+# User Stories
+
+1) As an admin, I would like hosts/players, to have only the options
+ their group entitles them to.
+
+2) As an admin, I would like anti-spam measures for registration.
+
+3) As a player I would like to review my peers and have our
+ scores reflect these reviews.
+
+4) As a host I would like to have both game-type specific settings and
+ tournament specific preferences available when creating a new
+ tournament.
+ - These settings and preferences were moved to sprint 2 from sprint 1
+ because we did not have the API functionality for any specific game yet.
+
+5) As a host/player/spectator I would like to have Riot Games League
+ of Legends API integration for match and player statistics and results for
+ League of Legends tournaments.
+
+6) As a host/player, I would like my pages to actively update without
+ refreshing my current page.
+ - For this task, we will implement an Active Status Update system with AJAX.
+
+7) As a host/player, I would like to see an interactive tournament lobby page
+ that displays tournament and match information.
+ - This will be accomplished with dynamic graphs, trees, and status bars.
+
+8) As a host/player, I would like the Leaguer application to be more intuitive
+ and easy to use.
+
+9) As a user, I would like past tournament and player information to be
+ persistent and search-able.
+ - A working search utility should be implemented that will find specific
+ players or tournaments and return their pages.
+
+10) As a user, I would like to see Player Profile pages.
+ - For this task, we will be creating profile pages for registered users that
+ have player-specific information such as tournament history and activity.
+
+# Tasks
+
+The "size" is using the modified Fibonacci scale. A '1' is expected
+to take less than an hour. A '3' is expected to take 3-6 hours. A
+'5' should take the better part of a day or two. An 8 should take
+several days.
+
++---------------------------------------------------------+------+------------+----+
+| Task Description | Size | Person\* | US |
++=========================================================+======+============+====+
+| Define Specific Unit Tests for Security | 3 | All | 1 |
++---------------------------------------------------------+------+------------+----+
+| Implement Anti-spam measures | 2 | Davis | 2 |
++---------------------------------------------------------+------+------------+----+
+| Email Verification Option | 5 | Luke | 2 |
++---------------------------------------------------------+------+------------+----+
+| Implement Teammate Rating System (peer review view) | 5 | Guntas | 3 |
++---------------------------------------------------------+------+------------+----+
+| Design/Code Scoring/Pairing Algorithms and Procedures | 5 | D+F+A | 3 |
++---------------------------------------------------------+------+------------+----+
+| Implement game-type specific and tournament | 8 | L+A+G | 4 |
+| specific settings and preferences | | | |
++---------------------------------------------------------+------+------------+----+
+| Retrieve data from Riot Games (TM) API | 3 | Foy | 5 |
++---------------------------------------------------------+------+------------+----+
+| Parse Riot data and attach to scoring subsystem | 5 | Davis | 5 |
++---------------------------------------------------------+------+------------+----+
+| Teach Andrew and Tomer AJAX | 2 | Luke | 6 |
++---------------------------------------------------------+------+------------+----+
+| Make pages auto-update with AJAX | 5 | T+A | 6 |
++---------------------------------------------------------+------+------------+----+
+| Setting up a Tournament View for matches and tree | 5 | Tomer | 7 |
++---------------------------------------------------------+------+------------+----+
+| Increase Usability | 3 | All-L | 8 |
++---------------------------------------------------------+------+------------+----+
+| Project Leaguer Logo | spike| D+G | 8 |
++---------------------------------------------------------+------+------------+----+
+| Develop comprehensive data storage for s&p&other | 5 | L+A | 9 |
++---------------------------------------------------------+------+------------+----+
+| Create Player Profile Pages | 2 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| Gravitar Integration | 2 | Foy | 10 |
++---------------------------------------------------------+------+------------+----+
+| Test it | 1 | All-L | all|
++---------------------------------------------------------+------+------------+----+
+| Peer review | 1 | All | all|
++---------------------------------------------------------+------+------------+----+
+
+Total Size of Iteration: 55
+
+ D = Davis = 10
+ A = Andrew = 10
+ F = Nathaniel = 10
+ G = Guntas = 10
+ L = Luke = 11
+ T = Tomer = 10
+
+\* `+` means those members work together, `-` means exclude following members
diff --git a/doc/Sprint3.md b/doc/Sprint3.md
new file mode 100644
index 0000000..31f505e
--- /dev/null
+++ b/doc/Sprint3.md
@@ -0,0 +1,80 @@
+---
+title: "Team 6 - Project Leaguer: Sprint 3"
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+# User Stories
+
+1) As a user, I would like the web interface to look more professional and complete.
+
+2) As an admin, I would like to have an email verification system for a more secure
+ and spam free enviroment.
+
+3) As a user, I would like intelligent error handling (e.g. 404 and 403 redirection).
+
+4) As an admin, I would like to send alerts to users.
+
+5) As a user, I would like to be able to send private messages.
+
+6) As a user, I would like a working search utility.
+
+7) As a host or player, I would like customizable settings for peer evaluation and
+ scoring.
+
+8) As a host, I would like to have multiple tournament structures and types for
+ pairing and running tournaments. (e.g. Round Robin team pairings).
+
+9) As a host, I would like to have an interface for adding tournament-specific
+ preferences (e.g. Capture the Teemo).
+
+10) As a user, I would like to view and create brackets.
+
+11) As a user, I would like the Riot API to be asynchronously polled in the
+ background so League of Legends tournaments proceed automatically.
+
+12) As a player, I would like a way to enter my usernames for several different
+ remote games.
+
+
+#Tasks
+
+The "size" is using the modified Fibonacci scale. A '1' is expected
+to take less than an hour. A '3' is expected to take 3-6 hours. A
+'5' should take the better part of a day or two. An 8 should take
+several days.
+
++---------------------------------------------------------+------+------------+----+
+| Task Description | Size | Person | US |
++=========================================================+======+============+====+
+| Intelligent Error Handling (404 redirection) | 3 | Andrew | 3 |
++---------------------------------------------------------+------+------------+----+
+| Search | 5 | Tomer | 6 |
++---------------------------------------------------------+------+------------+----+
+| Remote Game UserNames | 3 | Davis | 12 |
++---------------------------------------------------------+------+------------+----+
+| Email verification | 8 | Luke | 2 |
++---------------------------------------------------------+------+------------+----+
+| Alternate Scoring and pairing methods | 5 | G, A, D | 7,8|
++---------------------------------------------------------+------+------------+----+
+| Tournament preference interace | 3 | Andrew | 9 |
++---------------------------------------------------------+------+------------+----+
+| More types of seeded settings | 2 | Andrew | 9 |
++---------------------------------------------------------+------+------------+----+
+| Asynchronous Riot Pulls | 5 | Nathaniel | 11 |
++---------------------------------------------------------+------+------------+----+
+| Map out brackets scaffolding | 5 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| Create braket creation and submission gui | 3 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| General Interface Cleanups | 2 | Tomer | 1 |
++---------------------------------------------------------+------+------------+----+
+| Make it look professional | 3 | All | 1 |
++---------------------------------------------------------+------+------------+----+
+| Expand Peer Evaluation | 3 | G, A, D | 7 |
++---------------------------------------------------------+------+------------+----+
+| Private Messages | 5 | N, L | 5 |
++---------------------------------------------------------+------+------------+----+
+| Alerts | 3 | Guntas | 4 |
++---------------------------------------------------------+------+------------+----+
+| Project Leaguer Logo | spike| G, D | 1 |
++---------------------------------------------------------+------+------------+----+
diff --git a/doc/sprint2Retro.md b/doc/sprint2Retro.md
new file mode 100644
index 0000000..1a40bac
--- /dev/null
+++ b/doc/sprint2Retro.md
@@ -0,0 +1,12 @@
+Riot API
+
+The Riot API allowed us to pull information from the Riot servers for League of Legends
+Tournaments. For sprint 2, we were able to pull the information, but not very efficiently.
+We ran into an issue where we were making too many pull requests for our Riot developer key
+which would gave us some issues.
+
+Anti-Spam
+
+For now, the only anti-spam protection that we have is a captcha at the user creation page.
+Our hopes is to implement an email verification system in order to help further protect
+Project Leaguer from spam.
diff --git a/purple.yaml b/purple.yaml
new file mode 100644
index 0000000..0413cde
--- /dev/null
+++ b/purple.yaml
@@ -0,0 +1,194 @@
+---
+Sytrie:
+ level: 16
+ goldEarned: 9257
+ numDeaths: 7
+ turretsKilled: 1
+ minionsKilled: 57
+ championsKilled: 4
+ goldSpent: 8025
+ totalDamageDealt: 71437
+ totalDamageTaken: 20413
+ killingSprees: 1
+ largestKillingSpree: 2
+ team: 200
+ win: false
+ largestMultiKill: 1
+ physicalDamageDealtPlayer: 15947
+ magicDamageDealtPlayer: 55489
+ physicalDamageTaken: 12706
+ magicDamageTaken: 7567
+ timePlayed: 2437
+ totalHeal: 566
+ totalUnitsHealed: 1
+ assists: 11
+ item0: 3027
+ item1: 3020
+ item2: 1056
+ item3: 3135
+ item4: 1026
+ item6: 3340
+ sightWardsBought: 3
+ visionWardsBought: 1
+ magicDamageDealtToChampions: 19109
+ physicalDamageDealtToChampions: 1682
+ totalDamageDealtToChampions: 20791
+ trueDamageTaken: 140
+ wardPlaced: 12
+ totalTimeCrowdControlDealt: 77
+Derpanator115:
+ level: 17
+ goldEarned: 13648
+ numDeaths: 7
+ turretsKilled: 2
+ minionsKilled: 218
+ championsKilled: 10
+ goldSpent: 12885
+ totalDamageDealt: 161790
+ totalDamageTaken: 27265
+ killingSprees: 3
+ largestKillingSpree: 4
+ team: 200
+ win: false
+ largestMultiKill: 1
+ physicalDamageDealtPlayer: 158065
+ magicDamageDealtPlayer: 3724
+ physicalDamageTaken: 16740
+ magicDamageTaken: 10176
+ largestCriticalStrike: 834
+ timePlayed: 2437
+ totalHeal: 2442
+ totalUnitsHealed: 1
+ assists: 12
+ item0: 3035
+ item1: 3072
+ item2: 3250
+ item3: 3031
+ item4: 1028
+ item6: 3340
+ magicDamageDealtToChampions: 2286
+ physicalDamageDealtToChampions: 21244
+ totalDamageDealtToChampions: 23531
+ trueDamageTaken: 348
+ wardKilled: 2
+ wardPlaced: 9
+ totalTimeCrowdControlDealt: 90
+Wlknexe56:
+ level: 16
+ goldEarned: 11547
+ numDeaths: 4
+ minionsKilled: 144
+ championsKilled: 10
+ goldSpent: 12285
+ totalDamageDealt: 112047
+ totalDamageTaken: 19254
+ killingSprees: 3
+ largestKillingSpree: 5
+ team: 200
+ win: false
+ largestMultiKill: 1
+ physicalDamageDealtPlayer: 101821
+ magicDamageDealtPlayer: 8983
+ physicalDamageTaken: 10827
+ magicDamageTaken: 7883
+ largestCriticalStrike: 805
+ timePlayed: 2437
+ totalHeal: 1526
+ totalUnitsHealed: 1
+ assists: 10
+ item0: 3270
+ item1: 3035
+ item2: 3074
+ item3: 3071
+ item4: 1031
+ item6: 3340
+ magicDamageDealtToChampions: 3039
+ physicalDamageDealtToChampions: 21523
+ totalDamageDealtToChampions: 25804
+ trueDamageDealtPlayer: 1242
+ trueDamageDealtToChampions: 1242
+ trueDamageTaken: 544
+ wardPlaced: 10
+ totalTimeCrowdControlDealt: 49
+DVisionzz:
+ level: 18
+ goldEarned: 12520
+ numDeaths: 5
+ barracksKilled: 2
+ turretsKilled: 1
+ minionsKilled: 53
+ championsKilled: 12
+ goldSpent: 11353
+ totalDamageDealt: 156993
+ totalDamageTaken: 25675
+ doubleKills: 1
+ killingSprees: 2
+ largestKillingSpree: 7
+ team: 200
+ win: false
+ neutralMinionsKilled: 69
+ largestMultiKill: 2
+ physicalDamageDealtPlayer: 113041
+ magicDamageDealtPlayer: 34822
+ physicalDamageTaken: 21062
+ magicDamageTaken: 4546
+ largestCriticalStrike: 595
+ timePlayed: 2437
+ totalHeal: 6278
+ totalUnitsHealed: 1
+ assists: 4
+ item0: 3160
+ item1: 3260
+ item2: 3078
+ item3: 1036
+ item4: 3172
+ item5: 1011
+ item6: 3340
+ magicDamageDealtToChampions: 2229
+ physicalDamageDealtToChampions: 17146
+ totalDamageDealtToChampions: 19606
+ trueDamageDealtPlayer: 9129
+ trueDamageDealtToChampions: 231
+ trueDamageTaken: 66
+ wardPlaced: 13
+ neutralMinionsKilledEnemyJungle: 26
+ neutralMinionsKilledYourJungle: 43
+ totalTimeCrowdControlDealt: 180
+HYP3RTONIC:
+ level: 17
+ goldEarned: 10739
+ numDeaths: 3
+ minionsKilled: 101
+ championsKilled: 9
+ goldSpent: 10275
+ totalDamageDealt: 80887
+ totalDamageTaken: 22178
+ killingSprees: 1
+ largestKillingSpree: 8
+ team: 200
+ win: false
+ neutralMinionsKilled: 9
+ largestMultiKill: 1
+ physicalDamageDealtPlayer: 31149
+ magicDamageDealtPlayer: 49738
+ physicalDamageTaken: 13555
+ magicDamageTaken: 7847
+ timePlayed: 2437
+ totalHeal: 1514
+ totalUnitsHealed: 1
+ assists: 11
+ item0: 1056
+ item1: 3255
+ item2: 3135
+ item3: 3027
+ item4: 3003
+ item5: 1028
+ item6: 3340
+ magicDamageDealtToChampions: 17867
+ physicalDamageDealtToChampions: 3182
+ totalDamageDealtToChampions: 21050
+ trueDamageTaken: 776
+ wardPlaced: 8
+ neutralMinionsKilledEnemyJungle: 6
+ neutralMinionsKilledYourJungle: 3
+ totalTimeCrowdControlDealt: 62
diff --git a/start.sh b/start.sh
index 6c0d594..2b58327 100755
--- a/start.sh
+++ b/start.sh
@@ -1,5 +1,4 @@
#!/bin/bash
-generate.sh
-nohup bundle exec rails server &
+bundle exec rails server --daemon
diff --git a/stop.sh b/stop.sh
new file mode 100755
index 0000000..719ed94
--- /dev/null
+++ b/stop.sh
@@ -0,0 +1,3 @@
+#!/bin/bash
+
+kill $(<tmp/pids/server.pid)
diff --git a/vendor/assets/javascripts/coordinates.js b/vendor/assets/javascripts/coordinates.js
new file mode 100644
index 0000000..e2f5bf2
--- /dev/null
+++ b/vendor/assets/javascripts/coordinates.js
@@ -0,0 +1,94 @@
+var Coordinates = {
+ ORIGIN : new Coordinate(0, 0),
+
+ northwestPosition : function(element) {
+ var x = parseInt(element.style.left);
+ var y = parseInt(element.style.top);
+
+ return new Coordinate(isNaN(x) ? 0 : x, isNaN(y) ? 0 : y);
+ },
+
+ southeastPosition : function(element) {
+ return Coordinates.northwestPosition(element).plus(
+ new Coordinate(element.offsetWidth, element.offsetHeight));
+ },
+
+ northwestOffset : function(element, isRecursive) {
+ var offset = new Coordinate(element.offsetLeft, element.offsetTop);
+
+ if (!isRecursive) return offset;
+
+ var parent = element.offsetParent;
+ while (parent) {
+ offset = offset.plus(
+ new Coordinate(parent.offsetLeft, parent.offsetTop));
+ parent = parent.offsetParent;
+ }
+ return offset;
+ },
+
+ southeastOffset : function(element, isRecursive) {
+ return Coordinates.northwestOffset(element, isRecursive).plus(
+ new Coordinate(element.offsetWidth, element.offsetHeight));
+ },
+
+ fixEvent : function(event) {
+ event.windowCoordinate = new Coordinate(event.clientX, event.clientY);
+ }
+};
+
+function Coordinate(x, y) {
+ this.x = x;
+ this.y = y;
+}
+
+Coordinate.prototype.toString = function() {
+ return "(" + this.x + "," + this.y + ")";
+}
+
+Coordinate.prototype.plus = function(that) {
+ return new Coordinate(this.x + that.x, this.y + that.y);
+}
+
+Coordinate.prototype.minus = function(that) {
+ return new Coordinate(this.x - that.x, this.y - that.y);
+}
+
+Coordinate.prototype.distance = function(that) {
+ var deltaX = this.x - that.x;
+ var deltaY = this.y - that.y;
+
+ return Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2));
+}
+
+Coordinate.prototype.max = function(that) {
+ var x = Math.max(this.x, that.x);
+ var y = Math.max(this.y, that.y);
+ return new Coordinate(x, y);
+}
+
+Coordinate.prototype.constrain = function(min, max) {
+ if (min.x > max.x || min.y > max.y) return this;
+
+ var x = this.x;
+ var y = this.y;
+
+ if (min.x != null) x = Math.max(x, min.x);
+ if (max.x != null) x = Math.min(x, max.x);
+ if (min.y != null) y = Math.max(y, min.y);
+ if (max.y != null) y = Math.min(y, max.y);
+
+ return new Coordinate(x, y);
+}
+
+Coordinate.prototype.reposition = function(element) {
+ element.style["top"] = this.y + "px";
+ element.style["left"] = this.x + "px";
+}
+
+Coordinate.prototype.equals = function(that) {
+ if (this == that) return true;
+ if (!that || that == null) return false;
+
+ return this.x == that.x && this.y == that.y;
+}
diff --git a/vendor/assets/javascripts/drag.js b/vendor/assets/javascripts/drag.js
new file mode 100644
index 0000000..9ba6746
--- /dev/null
+++ b/vendor/assets/javascripts/drag.js
@@ -0,0 +1,229 @@
+/*
+ * drag.js - click & drag DOM elements
+ *
+ * originally based on Youngpup's dom-drag.js, www.youngpup.net
+ */
+
+var Drag = {
+ BIG_Z_INDEX : 10000,
+ group : null,
+ isDragging : false,
+
+ makeDraggable : function(group) {
+ group.handle = group;
+ group.handle.group = group;
+
+ group.minX = null;
+ group.minY = null;
+ group.maxX = null;
+ group.maxY = null;
+ group.threshold = 0;
+ group.thresholdY = 0;
+ group.thresholdX = 0;
+
+ group.onDragStart = new Function();
+ group.onDragEnd = new Function();
+ group.onDrag = new Function();
+
+ // TODO: use element.prototype.myFunc
+ group.setDragHandle = Drag.setDragHandle;
+ group.setDragThreshold = Drag.setDragThreshold;
+ group.setDragThresholdX = Drag.setDragThresholdX;
+ group.setDragThresholdY = Drag.setDragThresholdY;
+ group.constrain = Drag.constrain;
+ group.constrainVertical = Drag.constrainVertical;
+ group.constrainHorizontal = Drag.constrainHorizontal;
+
+ group.onmousedown = Drag.onMouseDown;
+ },
+
+ constrainVertical : function() {
+ var nwOffset = Coordinates.northwestOffset(this, true);
+ this.minX = nwOffset.x;
+ this.maxX = nwOffset.x;
+ },
+
+ constrainHorizontal : function() {
+ var nwOffset = Coordinates.northwestOffset(this, true);
+ this.minY = nwOffset.y;
+ this.maxY = nwOffset.y;
+ },
+
+ constrain : function(nwPosition, sePosition) {
+ this.minX = nwPosition.x;
+ this.minY = nwPosition.y;
+ this.maxX = sePosition.x;
+ this.maxY = sePosition.y;
+ },
+
+ setDragHandle : function(handle) {
+ if (handle && handle != null)
+ this.handle = handle;
+ else
+ this.handle = this;
+
+ this.handle.group = this;
+ this.onmousedown = null;
+ this.handle.onmousedown = Drag.onMouseDown;
+ },
+
+ setDragThreshold : function(threshold) {
+ if (isNaN(parseInt(threshold))) return;
+
+ this.threshold = threshold;
+ },
+
+ setDragThresholdX : function(threshold) {
+ if (isNaN(parseInt(threshold))) return;
+
+ this.thresholdX = threshold;
+ },
+
+ setDragThresholdY : function(threshold) {
+ if (isNaN(parseInt(threshold))) return;
+
+ this.thresholdY = threshold;
+ },
+
+ onMouseDown : function(event) {
+ event = Drag.fixEvent(event);
+ Drag.group = this.group;
+
+ var group = this.group;
+ var mouse = event.windowCoordinate;
+ var nwOffset = Coordinates.northwestOffset(group, true);
+ var nwPosition = Coordinates.northwestPosition(group);
+ var sePosition = Coordinates.southeastPosition(group);
+ var seOffset = Coordinates.southeastOffset(group, true);
+
+ group.originalOpacity = group.style.opacity;
+ group.originalZIndex = group.style.zIndex;
+ group.initialWindowCoordinate = mouse;
+ // TODO: need a better name, but don't yet understand how it
+ // participates in the magic while dragging
+ group.dragCoordinate = mouse;
+
+ Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);
+
+ group.onDragStart(nwPosition, sePosition, nwOffset, seOffset);
+
+ // TODO: need better constraint API
+ if (group.minX != null)
+ group.minMouseX = mouse.x - nwPosition.x +
+ group.minX - nwOffset.x;
+ if (group.maxX != null)
+ group.maxMouseX = group.minMouseX + group.maxX - group.minX;
+
+ if (group.minY != null)
+ group.minMouseY = mouse.y - nwPosition.y +
+ group.minY - nwOffset.y;
+ if (group.maxY != null)
+ group.maxMouseY = group.minMouseY + group.maxY - group.minY;
+
+ group.mouseMin = new Coordinate(group.minMouseX, group.minMouseY);
+ group.mouseMax = new Coordinate(group.maxMouseX, group.maxMouseY);
+
+ document.onmousemove = Drag.onMouseMove;
+ document.onmouseup = Drag.onMouseUp;
+
+ return false;
+ },
+
+ showStatus : function(mouse, nwPosition, sePosition, nwOffset, seOffset) {
+ window.status =
+ "mouse: " + mouse.toString() + " " +
+ "NW pos: " + nwPosition.toString() + " " +
+ "SE pos: " + sePosition.toString() + " " +
+ "NW offset: " + nwOffset.toString() + " " +
+ "SE offset: " + seOffset.toString();
+ },
+
+ onMouseMove : function(event) {
+ event = Drag.fixEvent(event);
+ var group = Drag.group;
+ var mouse = event.windowCoordinate;
+ var nwOffset = Coordinates.northwestOffset(group, true);
+ var nwPosition = Coordinates.northwestPosition(group);
+ var sePosition = Coordinates.southeastPosition(group);
+ var seOffset = Coordinates.southeastOffset(group, true);
+
+ Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);
+
+ if (!Drag.isDragging) {
+ if (group.threshold > 0) {
+ var distance = group.initialWindowCoordinate.distance(
+ mouse);
+ if (distance < group.threshold) return true;
+ } else if (group.thresholdY > 0) {
+ var deltaY = Math.abs(group.initialWindowCoordinate.y - mouse.y);
+ if (deltaY < group.thresholdY) return true;
+ } else if (group.thresholdX > 0) {
+ var deltaX = Math.abs(group.initialWindowCoordinate.x - mouse.x);
+ if (deltaX < group.thresholdX) return true;
+ }
+
+ Drag.isDragging = true;
+ group.style["zIndex"] = Drag.BIG_Z_INDEX;
+ group.style["opacity"] = 0.75;
+ }
+
+ // TODO: need better constraint API
+ var adjusted = mouse.constrain(group.mouseMin, group.mouseMax);
+ nwPosition = nwPosition.plus(adjusted.minus(group.dragCoordinate));
+ nwPosition.reposition(group);
+ group.dragCoordinate = adjusted;
+
+ // once dragging has started, the position of the group
+ // relative to the mouse should stay fixed. They can get out
+ // of sync if the DOM is manipulated while dragging, so we
+ // correct the error here
+ //
+ // TODO: what we really want to do is find the offset from
+ // our corner to the mouse coordinate and adjust to keep it
+ // the same
+ var offsetBefore = Coordinates.northwestOffset(group);
+ group.onDrag(nwPosition, sePosition, nwOffset, seOffset);
+ var offsetAfter = Coordinates.northwestOffset(group);
+
+ if (!offsetBefore.equals(offsetAfter)) {
+ var errorDelta = offsetBefore.minus(offsetAfter);
+ nwPosition = Coordinates.northwestPosition(group).plus(errorDelta);
+ nwPosition.reposition(group);
+ }
+
+ return false;
+ },
+
+ onMouseUp : function(event) {
+ event = Drag.fixEvent(event);
+ var group = Drag.group;
+
+ var mouse = event.windowCoordinate;
+ var nwOffset = Coordinates.northwestOffset(group, true);
+ var nwPosition = Coordinates.northwestPosition(group);
+ var sePosition = Coordinates.southeastPosition(group);
+ var seOffset = Coordinates.southeastOffset(group, true);
+
+ document.onmousemove = null;
+ document.onmouseup = null;
+ group.onDragEnd(nwPosition, sePosition, nwOffset, seOffset);
+
+ if (Drag.isDragging) {
+ // restoring zIndex before opacity avoids visual flicker in Firefox
+ group.style["zIndex"] = group.originalZIndex;
+ group.style["opacity"] = group.originalOpacity;
+ }
+
+ Drag.group = null;
+ Drag.isDragging = false;
+
+ return false;
+ },
+
+ fixEvent : function(event) {
+ if (typeof event == 'undefined') event = window.event;
+ Coordinates.fixEvent(event);
+
+ return event;
+ }
+};
diff --git a/vendor/assets/javascripts/dragsort.js b/vendor/assets/javascripts/dragsort.js
new file mode 100644
index 0000000..6356663
--- /dev/null
+++ b/vendor/assets/javascripts/dragsort.js
@@ -0,0 +1,234 @@
+// TODO: refactor away duplicationg in DragSort and DragSortX
+
+var BetterDragSort = {
+
+ makeListSortable : function(list) {
+ var items = list.getElementsByTagName("li");
+
+ for (var i = 0; i < items.length; i++) {
+ BetterDragSort.makeItemSortable(items[i]);
+ }
+ },
+
+ makeItemSortable : function(item) {
+ Drag.makeDraggable(item);
+ item.setDragThresholdY(5);
+
+ item.onDragStart = BetterDragSort.onDragStart;
+ item.onDrag = BetterDragSort.onDrag;
+ item.onDragEnd = BetterDragSort.onDragEnd;
+ },
+
+ onDragStart : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var items = this.parentNode.getElementsByTagName("li");
+ var minOffset = Coordinates.northwestOffset(items[0], true);
+ var maxOffset = minOffset;
+ for (var i = 0; i < items.length; i++) {
+ maxOffset = maxOffset.max(Coordinates.northwestOffset(items[i], true));
+ }
+ this.constrain(minOffset, maxOffset);
+ },
+
+ onDrag : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var swapper = null;
+
+ var next = DragUtils.nextItem(this);
+ while (next != null) {
+ var nextNWOffset = Coordinates.northwestOffset(next, true);
+ var nextSEOffset = Coordinates.southeastOffset(next, true);
+
+ if (nwOffset.y >= (nextNWOffset.y - 2) &&
+ nwOffset.y <= (nextSEOffset.y + 2) &&
+ nwOffset.x >= (nextNWOffset.x - 2) &&
+ nwOffset.x <= (nextSEOffset.x + 2)) {
+ var swapper = next;
+ break;
+ }
+ var next = DragUtils.nextItem(next);
+ }
+ if (swapper != null) {
+ BetterDragSort.moveAfter(this, swapper);
+ return;
+ }
+
+ var previous = DragUtils.previousItem(this);
+ while (previous != null) {
+ var previousNWOffset = Coordinates.northwestOffset(previous, true);
+ var previousSEOffset = Coordinates.southeastOffset(previous, true);
+
+ var fudgeFactor = 2;
+ if (nwOffset.y >= (previousNWOffset.y - fudgeFactor) &&
+ nwOffset.y <= (previousSEOffset.y + fudgeFactor) &&
+ nwOffset.x >= (previousNWOffset.x - fudgeFactor) &&
+ nwOffset.x <= (previousSEOffset.x + fudgeFactor)) {
+ var swapper = previous;
+ break;
+ }
+ var previous = DragUtils.previousItem(previous);
+ }
+ if (swapper != null) {
+ BetterDragSort.moveBefore(this, swapper);
+ return;
+ }
+ },
+
+ moveAfter : function(item1, item2) {
+ var parent = item1.parentNode;
+ parent.removeChild(item1);
+ parent.insertBefore(item1, item2.nextSibling);
+
+ item1.style["top"] = "0px";
+ item1.style["left"] = "0px";
+ },
+
+ moveBefore : function(item1, item2) {
+ var parent = item1.parentNode;
+ parent.removeChild(item1);
+ parent.insertBefore(item1, item2);
+
+ item1.style["top"] = "0px";
+ item1.style["left"] = "0px";
+ },
+
+ onDragEnd : function(nwPosition, sePosition, nwOffset, seOffset) {
+ this.style["top"] = "0px";
+ this.style["left"] = "0px";
+ }
+};
+
+
+var DragSort = {
+
+ makeListSortable : function(list) {
+ var items = list.getElementsByTagName("li");
+
+ for (var i = 0; i < items.length; i++) {
+ DragSort.makeItemSortable(items[i]);
+ }
+ },
+
+ makeItemSortable : function(item) {
+ Drag.makeDraggable(item);
+ item.setDragThresholdY(5);
+
+ item.onDragStart = DragSort.onDragStart;
+ item.onDrag = DragSort.onDrag;
+ item.onDragEnd = DragSort.onDragEnd;
+ },
+
+ onDragStart : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var items = this.parentNode.getElementsByTagName("li");
+ var minOffset = Coordinates.northwestOffset(items[0], true);
+ var maxOffset = Coordinates.northwestOffset(items[items.length - 1], true);
+ this.constrain(minOffset, maxOffset);
+ },
+
+ onDrag : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var parent = this.parentNode;
+
+ var item = this;
+ var next = DragUtils.nextItem(item);
+ while (next != null && this.offsetTop >= next.offsetTop - 2) {
+ var item = next;
+ var next = DragUtils.nextItem(item);
+ }
+ if (this != item) {
+ DragUtils.swap(this, next);
+ return;
+ }
+
+ var item = this;
+ var previous = DragUtils.previousItem(item);
+ while (previous != null && this.offsetTop <= previous.offsetTop + 2) {
+ var item = previous;
+ var previous = DragUtils.previousItem(item);
+ }
+ if (this != item) {
+ DragUtils.swap(this, item);
+ return;
+ }
+ },
+
+ onDragEnd : function(nwPosition, sePosition, nwOffset, seOffset) {
+ this.style["top"] = "0px";
+ this.style["left"] = "0px";
+ }
+};
+
+var DragSortX = {
+
+ makeListSortable : function(list) {
+ var items = list.getElementsByTagName("li");
+
+ var minOffset = Coordinates.northwestOffset(items[0], true);
+ var maxOffset = Coordinates.northwestOffset(items[items.length - 1], true);
+
+ for (var i = 0; i < items.length; i++) {
+ Drag.makeDraggable(items[i]);
+ items[i].constrain(minOffset, maxOffset);
+ items[i].setDragThresholdX(5);
+
+ items[i].onDrag = DragSortX.onDrag;
+
+ items[i].onDragEnd = function(nwPosition, sePosition, nwOffset, seOffset) {
+ this.style["top"] = "0px";
+ this.style["left"] = "0px";
+ };
+ }
+ },
+
+ onDrag : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var parent = this.parentNode;
+
+ var item = this;
+ var next = DragUtils.nextItem(item);
+ while (next != null && this.offsetLeft >= next.offsetLeft - 2) {
+ var item = next;
+ var next = DragUtils.nextItem(item);
+ }
+ if (this != item) {
+ DragUtils.swap(this, next);
+ return;
+ }
+
+ var item = this;
+ var previous = DragUtils.previousItem(item);
+ while (previous != null && this.offsetLeft <= previous.offsetLeft + 2) {
+ var item = previous;
+ var previous = DragUtils.previousItem(item);
+ }
+ if (this != item) {
+ DragUtils.swap(this, item);
+ return;
+ }
+ }
+};
+
+var DragUtils = {
+ swap : function(item1, item2) {
+ var parent = item1.parentNode;
+ parent.removeChild(item1);
+ parent.insertBefore(item1, item2);
+
+ item1.style["top"] = "0px";
+ item1.style["left"] = "0px";
+ },
+
+ nextItem : function(item) {
+ var sibling = item.nextSibling;
+ while (sibling != null) {
+ if (sibling.nodeName == item.nodeName) return sibling;
+ sibling = sibling.nextSibling;
+ }
+ return null;
+ },
+
+ previousItem : function(item) {
+ var sibling = item.previousSibling;
+ while (sibling != null) {
+ if (sibling.nodeName == item.nodeName) return sibling;
+ sibling = sibling.previousSibling;
+ }
+ return null;
+ }
+};