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-rw-r--r--doc/Sprint3-Retrospective.md39
1 files changed, 29 insertions, 10 deletions
diff --git a/doc/Sprint3-Retrospective.md b/doc/Sprint3-Retrospective.md
index 714e060..72ca362 100644
--- a/doc/Sprint3-Retrospective.md
+++ b/doc/Sprint3-Retrospective.md
@@ -33,7 +33,7 @@ several days.
+---------------------------------------------------------+------+------------+----+
| [Create braket creation and submission gui](#brack-gui) | 3 | Tomer | 10 |
+---------------------------------------------------------+------+------------+----+
-| [General Interface Cleanups](#interface-clean) | 2 | Tomer | 1 |
+| [General Interface Cleanups](#interface-clean) | 2 | Tomer | 1 |
+---------------------------------------------------------+------+------------+----+
| [Make it look professional](#professional) | 3 | All | 1 |
+---------------------------------------------------------+------+------------+----+
@@ -73,7 +73,12 @@ TODO
## Search (#search)
-TODO
+Search was given its own controller, and a static page callled "go.html.erb". The
+search controller essentially took the query, and made an SQL call to the users
+database and the tournaments dadtabase. We've moved the tournament and player
+display methods so that the search would display players and tournaments in the same
+way that they've been displaying in their respective "index.html.erb" page. Advanced
+search was added so that users could search tournaments by their game type.
## Remote Game UserNames (#remote_user)
@@ -101,11 +106,24 @@ TODO
## Map out brackets scaffolding (#brack-scaff)
-TODO
+Brackets are structures that have a users' prediction of the winners of a
+tournaments matches. Essentially, a tournament has many brackets, each bracket has
+a user that creates it, and each bracket has bracket-matches that correspond to the
+matches of the tournament the bracket belongs to. Bracket matches are only models,
+as the user should be able to predit all winners from a single view that belongs to
+a bracket. Brackets on the other hand have a model, controller, and views, so that
+users may create, edit, and view them.
## Create braket creation and submission gui (#brack-gui)
-TODO
+The bracket creation gui looks simple to the user, but does a lot on the backend.
+When the user presses "Make a bracket" on a tournament, a bracket is created based
+on the user, the tournament, and the tournament's matches. The bracket's submission
+GUI looks a lot like an elimination tournament's SVG, however the user is able to
+click on teams to advance them forward. The SVG has javascript functions that both
+advance the teams visually on the SVG, and write the user's prediction in a hidden
+form. When the user clicks submit, the predictions are saved in the bracket's
+matches.
## General Interface Cleanups (#interface-clean)
@@ -119,12 +137,13 @@ selection or input types for easy use.
## Make it look professional (#professional)
The team decided on a color scheme for Leaguer during this sprint. This scheme
-was applied to every page in the site. We implemented Gravatar in a few more
-spots as well, helping to distinguish between users more easily. The default
-image was changed to give each user a unique avatar even if they've not set one.
-Tournament creation and listing also received tune ups, with images listed with
-each tournament to help display its game type and a better creation page when
-creating a tournament.
+was applied to every page in the site. Since e-sport players often spend hours in
+front of screens, it was important to reduce eye strain by making our interface dark
+while keeping it sleek and modern. We implemented Gravatar in a few more spots as
+well, helping to distinguish between users more easily. The default image was
+changed to give each user a unique avatar even if they've not set one. Tournament
+creation and listing also received tune ups, with images listed with each tournament
+to help display its game type and a better creation page when creating a tournament.
## Expand Peer Evaluation (#peer-expansion)