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diff --git a/doc/Sprint1-Retrospective.md b/doc/Sprint1-Retrospective.md new file mode 100644 index 0000000..7bffde7 --- /dev/null +++ b/doc/Sprint1-Retrospective.md @@ -0,0 +1,220 @@ +--- +title: "Team 6 - Project Leaguer: Sprint 1 Retrospective" +author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ] +--- + +# User Stories + +1) As an administrator, I would like to install and boot my own server. + - Alternately: As a developer, I would like a demo/testing server, + with a basic Rails setup. +2) As a host/player, I would like to register and have an account. + - For this task, we will be creating the user registration and log + in capabilities for Leaguer. +3) As a host, I would like to start a tournament. + - For this task, we will be creating a base tournament system for a + host to run. +4) As a host/player, I would like to enter scores for players. + - For sprint own, the scores will be entered by hand. +5) As an administrator, I want to specify how users become hosts. +6) As a user I would like to see the progress of the tournament in my + browser. +7) As a user, I would like a presentable homepage. + - For this task, we will be creating a Leaguer homepage and ensure that it + is pleasing to the eye and easy to navigate. + +# Tasks + +The "size" is using the modified Fibonacci scale. A '1' is expected +to take less than an hour. A '3' is expected to take 3-6 hours. A +'5' should take the better part of a day or two. An 8 should take +several days. + ++---------------------------------------------------------+------+--------+----+ +| Tasks Implemented and Working | Size | Person | US | ++=========================================================+======+========+====+ +| [Learn Rails, set up Scaffolding for all Models, Views, | 8 | All | 1 | +| Controllers](#learn-rails) | | | | ++---------------------------------------------------------+------+--------+----+ +| [Deploy rails on Luke's server](#deploy-rails) | 3 | Luke | 1 | ++---------------------------------------------------------+------+--------+----+ +| [Create log-in system back-end (verification, cookies, | 5 | Davis | 2 | +| and redirection)](#login-backend) | | | | ++---------------------------------------------------------+------+--------+----+ +| [Create log-in system UI](#login-ui) | 2 | Tomer | 2 | ++---------------------------------------------------------+------+--------+----+ +| [Create Tournament Settings Page](#tourney-settings) | 3 | Guntas | 3 | ++---------------------------------------------------------+------+--------+----+ +| [Implement Tournament Registration and Tournament | 2 | Andrew | 3 | +| Controller](#tourney-registration) | | | | ++---------------------------------------------------------+------+--------+----+ +| [Implement match controller](#match-controller) | 3 | Dav+And| 4 | ++---------------------------------------------------------+------+--------+----+ +| [Implement permissions system over the users | 3 | Luke | 5 | +| system](#permissions) | | | | ++---------------------------------------------------------+------+--------+----+ +| [Create View Tournament Page](#tourney-view) | 5 | All | 6 | ++---------------------------------------------------------+------+--------+----+ +| [Create Presentable Homepage](#homepage) | 5 | Guntas | 7 | ++---------------------------------------------------------+------+--------+----+ + + ++---------------------------------------------------------+------+--------+----+ +| Tasks Implemented and Not Working Well | Size | Person | US | ++=========================================================+======+========+====+ +| [Design and implement match score models](#match-score) | 3 | Foy | 4 | ++---------------------------------------------------------+------+--------+----+ +| [Create Admin-level Server Management Page](#srv-man) | 2 | Luke | 5 | ++---------------------------------------------------------+------+--------+----+ + + ++---------------------------------------------------------+------+--------+----+ +| Tasks Not Implemented | Size | Person | US | ++=========================================================+======+========+====+ +| [Design/Code Scoring/Pairing Algorithms and | 5 | Foy | 3 | +| Procedures](#score-algo) | | | | ++---------------------------------------------------------+------+--------+----+ +| [Observe Foy Design/Code Scoring/Pairing | 2 | Dav+Foy| 3 | +| Algorithms](#score-algo) | | | | ++---------------------------------------------------------+------+--------+----+ +| [Create a Player-level Data Entry Page/Method for | 3 | Tomer | 4 | +| Results](#data-entry) | | | | ++---------------------------------------------------------+------+--------+----+ + +# Implemented and working + +## Learn Rails {#learn-rails} + +Learning Rails has been a growing experience for the majority of the +team. Some of us coming from no significant experience to being able +to put together a relatively functional product in only three weeks +has been an impressive journey. + +## Deploy Rails {#deploy-rails} + +The entire team became familiar with deploying Rails in our rather +diverse working environments and successfully deployed a server +instance located at demo.projectleaguer.net as well as on our local boxes. + +## Login (back-end) {#login-backend} + +Our login back-end successfully logs users in and our and can handle +user registrations and first-come-first-serve uniqueness validation. + +## Login (UI) {#login-ui} + +Our login user interface successfully differentiates between logged in +and logged out users as well as between users of different +designations (although for the demo some of the hooks were not in +place, this has been fixed). + +## Tournament settings {#tourney-settings} + +Tournament settings were implemented at a basic level, instituting those +items which are similar to all tournaments, regardless of type, orginating +from the game model. + +## Tournament registration {#tourney-registration} + +Tournament registration and the tournament contoller were completed which +allowed users to join and participate in basic tournaments of several types. +The tournament controller handled a variety of tournament related tasks, +including creating and updating tournaments and validating tournament related +operations. + +## Match controller {#match-controller} + +The Match Controller creates the separate matches for a specific tournament. +When a tournament is started, it begins with an initial match that contains +no players. Currently, a player must join a match by entering the specific +tournament (by clicking the 'show' button on the tournament), +then they must enter the match (again by clicking the 'show' button but this +time on the match they desire to participate in) and then finally clicking +the 'join' button. This updates the match with the user as a participant in +the matc and then finally clicking the 'join' button. This updates the match +with the user as a participant in the match. A match can also be destroyed +by clicking the 'delete' button on the no longer desired match on the page. + +## Permissions system {#permissions} + +The permissions system is implemented, easy to use, and works well. +In some places, it appears to be broken (overly-permisive), but this +is because the relevant page doesn't hook into the permission system. +This needs to be fixed with unit tests. + +## Tournament view {#tourney-view} +The view page for tournaments contains a table that lists all on going +tournaments for all types of games. It also lists other game attribute like +Players per team, Teams per match, whether or not teams were randomized +and also has links to Show, Edit, Destroy, Join a particular tournament. +A link to create a tournament is also provided. Each of the links correspond +to view pages which are html.erb pages that provide styles and functionality +of each of the tournament setting features. Show, Edit, Destroy, all have +views of their own to perform each of the above actions. + +## Homepage {#homepage} +The homepage is mainly controlled by the views that are associated with each +model and controller. The main view for the homepage is the one found in the +layouts called application.html.erb, this view is responsible for display of +all the headings, navigation bars, forms and containers. This view page +contains mostly links to other view pages and yields whatever the other view +pages have to offer. The Homepage redirects to Login, Signup, See Ongoing +Tournaments and shows the view for those models. + + +# Implemented but not working well + +## Match score models {#match-score} + +This only functioned properly for noting which team would win a match. We want +more information to be included, such as individual player scores. We also +only had it working where the tournament host would decide who won. + +## Server management {#srv-man} + +The server management software interface is implemented, and working +fine. The other modules use it. However, what we didn't implement is +an actual *page* to edit these settings. We had this task in the +iteration because other items depended on it. Though we did not +implement the full story, we implemented the core reason that we +wanted it. + +# Not implemented + +## Scoring Algorithms {#score-algo} + +Scoring algorithms was not implemented because we did not have time for +implementing player statistics in the first sprint. There were some +preliminary approaches, but the task lost priority and was abandoned. + +## Data entry {#data-entry} + +It was decided to not be a priority for sprint one due to time constraints. +Also, we want to implement data entry for League of Legends through +Riot Games (TM)'s API for grabbing match data. + +# How to improve + +Peer reviews and testing were our biggest pitfalls. + + +1. All testing was just manual, in-browser testing, rather than unit + tests. We really need write unit tests this iteration, as we had + breakages where we said "this is exactly why we need unit + testing." However, that happened late enough in the iteration that + we didn't have time to do anything about it. + +2. That leads us into time management. Our commit activity plotted + against time has humps each weak, each growing a little. That is, + we started slow, and ended with a lot of work. This wasn't exactly + poor planing, but we had a poor idea of how much time things would + take. We plan to fix this by front-loading this iteration instead + of back-loading it. + +3. We had the approach of "show everyone everything" with peer + reviews, as we anticipated that this would be nescessary for + everyone learning Rails. However, in effect it meant that + sometimes information was spread very thin, or because things were + being done "in the open", we didn't ever explicitly review them. + We plan on fixing this next iteration by committing to do very + specific peer reviews with just a couple members of the team. |