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-rw-r--r--lib/sampling/riot_api.rb207
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diff --git a/lib/sampling/riot_api.rb b/lib/sampling/riot_api.rb
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+module Sampling
+ class RiotApi
+ protected
+ def self.api_name
+ "prod.api.pvp.net/api/lol"
+ end
+
+ protected
+ def self.api_key
+ ENV["RIOT_API_KEY"]
+ end
+
+ protected
+ def self.region
+ ENV["RIOT_API_REGION"]
+ end
+
+ protected
+ def self.url(request, args={})
+ "https://prod.api.pvp.net/api/lol/#{region}/#{request % args.merge(args){|k,v|url_escape(v)}}?api_key=#{api_key}"
+ end
+
+ protected
+ def self.url_escape(string)
+ URI::escape(string.to_s, /[^a-zA-Z0-9._~!$&'()*+,;=:@-]/)
+ end
+
+ protected
+ def self.standardize(summoner_name)
+ summoner_name.to_s.downcase.gsub(' ', '')
+ end
+
+ protected
+ def self.stats_available
+ ["win", "numDeaths", "turretsKilled", "championsKilled", "minionsKilled", "assists"]
+ end
+
+ protected
+ class Job < ThrottledApiRequest
+ def initialize(request, args={})
+ @url = Sampling::RiotApi::url(request, args)
+ limits = [
+ {:unit_time => 10.seconds, :requests_per => 10},
+ {:unit_time => 10.minutes, :requests_per => 500},
+ ]
+ super(RiotApi::api_name, limits)
+ end
+
+ def perform
+ response = open(@url)
+ status = response.status
+ data = JSON::parse(response.read)
+
+ # Error codes that RIOT uses:
+ # "400"=>"Bad request"
+ # "401"=>"Unauthorized"
+ # "429"=>"Rate limit exceeded"
+ # "500"=>"Internal server error"
+ # "503"=>"Service unavailable"
+ # "404"=>"Not found"
+ # Should probably handle these better
+ if status[0] != "200"
+ raise "GET #{@url} => #{status.join(" ")}"
+ end
+ return self.handle(data)
+ end
+
+ def handle(data)
+ return true
+ end
+ end
+
+ ########################################################################
+
+ ##
+ # Return whether or not this sampling method works with the specified game.
+ # Spoiler: It only works with League of Legends (or subclasses of it).
+ public
+ def self.works_with?(game)
+ if api_key.nil? or region.nil?
+ return false
+ end
+ if game.name == "League of Legends"
+ return true
+ end
+ unless game.parent.nil?
+ return works_with?(game.parent)
+ end
+ end
+
+ ##
+ # Return whether or not the API can get a given statistic for
+ # a given user.
+ public
+ def self.can_get?(stat)
+ if stats_available.include?(stat)
+ return 2
+ else
+ return 0
+ end
+ end
+
+ ##
+ # This sampling method uses remote IDs
+ public
+ def self.uses_remote?
+ return true
+ end
+
+ ##
+ # When given a summoner name for a user, figure out the summoner ID.
+ public
+ def self.set_remote_name(user, game, summoner_name)
+ Delayed::Job.enqueue(UsernameJob.new(user, game, summoner_name), :queue => RiotApi::api_name)
+ end
+ protected
+ class UsernameJob < Job
+ def initialize(user, game, summoner_name)
+ @user_id = user.id
+ @game_id = game.id
+ # Escape any funny stuff
+ summoner_names = [summoner_name].map{|name|Sampling::RiotApi::standardize(name.gsub(',',''))}
+ # Generate the request
+ super("v1.3/summoner/by-name/%{summonerNames}", { :summonerNames => summoner_names.join(",") })
+ end
+ def handle(data)
+ user = User.find(@user_id)
+ game = Game.find(@game_id)
+
+ standardized_summoner_name = data.keys.first
+ remote_data = {
+ :id => data[standardized_summoner_name]["id"],
+ :name => data[standardized_summoner_name]["name"],
+ }
+
+ user.set_remote_username(game, remote_data)
+ end
+ end
+
+ ##
+ # When given data from RemoteUsername#value, give back a readable name to display.
+ # Here, this is the summoner name.
+ public
+ def self.get_remote_name(data)
+ data["name"]
+ end
+
+ ####
+
+ public
+ def initialize(match)
+ @match = match
+ end
+
+ ##
+ # Fetch all the statistics for a match.
+ public
+ def start
+ @match.teams.each do |team|
+ team.users.each do |user|
+ #For demo purposes, we are hard coding in a league of legends game id.
+ Delayed::Job.enqueue(FetchStatisticsJob.new(user, @match, @match.stats_from(self.class), 10546), :queue => RiotApi::api_name)
+ end
+ end
+ end
+ protected
+ class FetchStatisticsJob < Job
+ def initialize(user, match, stats, last_game_id)
+ @user_id = user.id
+ @match_id = match.id
+ @stats = stats
+ @last_game_id = last_game_id
+
+ # Get the summoner id
+ summoner = user.get_remote_username(match.tournament_stage.tournament.game)
+ # Generate the request
+ super("v1.3/game/by-summoner/%{summonerId}/recent", { :summonerId => summoner["id"] })
+ end
+ def handle(data)
+ user = User.find(@user_id)
+ match = Match.find(@match_id)
+ if @last_game_id.nil?
+ Delayed::Job.enqueue(FetchStatisticsJob.new(user, match, data["games"][0]["gameId"]), :queue => RiotApi::api_name)
+ else
+ if @last_game_id == data["games"][0]["gameId"]
+ sleep(4.minutes)
+ Delayed::Job.enqueue(FetchStatisticsJob.new(user, match, @last_game_id), :queue => RiotApi::api_name)
+ else
+ @stats.each do |stat|
+ Statistic.create(user: user, match: match, name: stat, value: data["games"][0]["stats"][stat])
+ end
+ end
+ end
+ end
+ end
+
+ public
+ def render_user_interaction(user)
+ return ""
+ end
+
+ public
+ def handle_user_interaction(user)
+ # do nothing
+ end
+ end
+end