diff options
Diffstat (limited to 'lib/sampling/riot_api.rb')
-rw-r--r-- | lib/sampling/riot_api.rb | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/lib/sampling/riot_api.rb b/lib/sampling/riot_api.rb new file mode 100644 index 0000000..bbe9cea --- /dev/null +++ b/lib/sampling/riot_api.rb @@ -0,0 +1,207 @@ +module Sampling + class RiotApi + protected + def self.api_name + "prod.api.pvp.net/api/lol" + end + + protected + def self.api_key + ENV["RIOT_API_KEY"] + end + + protected + def self.region + ENV["RIOT_API_REGION"] + end + + protected + def self.url(request, args={}) + "https://prod.api.pvp.net/api/lol/#{region}/#{request % args.merge(args){|k,v|url_escape(v)}}?api_key=#{api_key}" + end + + protected + def self.url_escape(string) + URI::escape(string.to_s, /[^a-zA-Z0-9._~!$&'()*+,;=:@-]/) + end + + protected + def self.standardize(summoner_name) + summoner_name.to_s.downcase.gsub(' ', '') + end + + protected + def self.stats_available + ["win", "numDeaths", "turretsKilled", "championsKilled", "minionsKilled", "assists"] + end + + protected + class Job < ThrottledApiRequest + def initialize(request, args={}) + @url = Sampling::RiotApi::url(request, args) + limits = [ + {:unit_time => 10.seconds, :requests_per => 10}, + {:unit_time => 10.minutes, :requests_per => 500}, + ] + super(RiotApi::api_name, limits) + end + + def perform + response = open(@url) + status = response.status + data = JSON::parse(response.read) + + # Error codes that RIOT uses: + # "400"=>"Bad request" + # "401"=>"Unauthorized" + # "429"=>"Rate limit exceeded" + # "500"=>"Internal server error" + # "503"=>"Service unavailable" + # "404"=>"Not found" + # Should probably handle these better + if status[0] != "200" + raise "GET #{@url} => #{status.join(" ")}" + end + return self.handle(data) + end + + def handle(data) + return true + end + end + + ######################################################################## + + ## + # Return whether or not this sampling method works with the specified game. + # Spoiler: It only works with League of Legends (or subclasses of it). + public + def self.works_with?(game) + if api_key.nil? or region.nil? + return false + end + if game.name == "League of Legends" + return true + end + unless game.parent.nil? + return works_with?(game.parent) + end + end + + ## + # Return whether or not the API can get a given statistic for + # a given user. + public + def self.can_get?(stat) + if stats_available.include?(stat) + return 2 + else + return 0 + end + end + + ## + # This sampling method uses remote IDs + public + def self.uses_remote? + return true + end + + ## + # When given a summoner name for a user, figure out the summoner ID. + public + def self.set_remote_name(user, game, summoner_name) + Delayed::Job.enqueue(UsernameJob.new(user, game, summoner_name), :queue => RiotApi::api_name) + end + protected + class UsernameJob < Job + def initialize(user, game, summoner_name) + @user_id = user.id + @game_id = game.id + # Escape any funny stuff + summoner_names = [summoner_name].map{|name|Sampling::RiotApi::standardize(name.gsub(',',''))} + # Generate the request + super("v1.3/summoner/by-name/%{summonerNames}", { :summonerNames => summoner_names.join(",") }) + end + def handle(data) + user = User.find(@user_id) + game = Game.find(@game_id) + + standardized_summoner_name = data.keys.first + remote_data = { + :id => data[standardized_summoner_name]["id"], + :name => data[standardized_summoner_name]["name"], + } + + user.set_remote_username(game, remote_data) + end + end + + ## + # When given data from RemoteUsername#value, give back a readable name to display. + # Here, this is the summoner name. + public + def self.get_remote_name(data) + data["name"] + end + + #### + + public + def initialize(match) + @match = match + end + + ## + # Fetch all the statistics for a match. + public + def start + @match.teams.each do |team| + team.users.each do |user| + #For demo purposes, we are hard coding in a league of legends game id. + Delayed::Job.enqueue(FetchStatisticsJob.new(user, @match, @match.stats_from(self.class), 10546), :queue => RiotApi::api_name) + end + end + end + protected + class FetchStatisticsJob < Job + def initialize(user, match, stats, last_game_id) + @user_id = user.id + @match_id = match.id + @stats = stats + @last_game_id = last_game_id + + # Get the summoner id + summoner = user.get_remote_username(match.tournament_stage.tournament.game) + # Generate the request + super("v1.3/game/by-summoner/%{summonerId}/recent", { :summonerId => summoner["id"] }) + end + def handle(data) + user = User.find(@user_id) + match = Match.find(@match_id) + if @last_game_id.nil? + Delayed::Job.enqueue(FetchStatisticsJob.new(user, match, data["games"][0]["gameId"]), :queue => RiotApi::api_name) + else + if @last_game_id == data["games"][0]["gameId"] + sleep(4.minutes) + Delayed::Job.enqueue(FetchStatisticsJob.new(user, match, @last_game_id), :queue => RiotApi::api_name) + else + @stats.each do |stat| + Statistic.create(user: user, match: match, name: stat, value: data["games"][0]["stats"][stat]) + end + end + end + end + end + + public + def render_user_interaction(user) + return "" + end + + public + def handle_user_interaction(user) + # do nothing + end + end +end |