From 3b468df40d1b12ab35820375bbe68ffde4f7ba99 Mon Sep 17 00:00:00 2001 From: DavisLWebb Date: Thu, 1 May 2014 17:05:18 -0400 Subject: Fixed my fuckups on the s3retro.md --- doc/Sprint3-Retrospective.md | 92 ++++++++++++++++++++++---------------------- 1 file changed, 46 insertions(+), 46 deletions(-) diff --git a/doc/Sprint3-Retrospective.md b/doc/Sprint3-Retrospective.md index 29af9ff..4473321 100644 --- a/doc/Sprint3-Retrospective.md +++ b/doc/Sprint3-Retrospective.md @@ -17,16 +17,12 @@ several days. +---------------------------------------------------------+------+------------+----+ | [Search](#search) | 5 | Tomer | 6 | +---------------------------------------------------------+------+------------+----+ -| [Remote Game UserNames](#remote_user) | 3 | Davis | 12 | -+---------------------------------------------------------+------+------------+----+ | [Email verification](#email-verify) | 8 | Luke | 2 | +---------------------------------------------------------+------+------------+----+ | [Alternate Scoring and pairing methods](#alt-score-par) | 5 | G, A, D | 7,8| +---------------------------------------------------------+------+------------+----+ | [Tournament preference interface](#tourn-prefer) | 3 | Andrew | 9 | +---------------------------------------------------------+------+------------+----+ -| [More types of seeded settings](#seed) | 2 | Andrew | 9 | -+---------------------------------------------------------+------+------------+----+ | [Asynchronous Riot Pulls](#async) | 5 | Nathaniel | 11 | +---------------------------------------------------------+------+------------+----+ | [Map out brackets scaffolding](#brack-scaff) | 5 | Tomer | 10 | @@ -41,8 +37,7 @@ several days. +---------------------------------------------------------+------+------------+----+ | [Alerts](#alerts) | 3 | Guntas | 4 | +---------------------------------------------------------+------+------------+----+ -| [Project Leaguer Logo](#logo) | spike| G, D | 1 | -+---------------------------------------------------------+------+------------+----+ + @@ -52,48 +47,14 @@ several days. +=========================================================+======+============+====+ | [Expand Peer Evaluation](#peer-expansion) | 3 | G, A, D | 7 | +---------------------------------------------------------+------+------------+----+ +| [Remote Game UserNames](#remote_user) | 3 | Davis | 12 | ++---------------------------------------------------------+------+------------+----+ +| [More types of seeded settings](#seed) | 2 | Andrew | 9 | ++---------------------------------------------------------+------+------------+----+ +| [Project Leaguer Logo](#logo) | spike| G, D | 1 | ++---------------------------------------------------------+------+------------+----+ -## Remote Game UserNames (#remote_user) - - The idea behind remote usernames is that a Leaguer user would be able to add -a username from another online service to our database (such as add their riot -username to our database) so that information from that outer source could be used -in our tournament statistics. This is constructed by adding a reference to the user -to the remote_username column of the SQL database and giving it a value. This value -is a hash that can contain any sort of information needed. - -## Project Leaguer Logo (#logo)) - - The point of the Leaguer logo is to set a definitive symbol for our product. The -current logo is a rough draft and will more than likely not be truly done for some time -if ever. For now, we have a decent looking logo and are planning on placing it into the -product documents. Other than that, this is not yet complete. - -## More types of seeded settings (#seed) - -The idea behind the seeding settings is have different methods of team -creation. The seeding methods we have currently are: - I. Early bird - - Which is the method of creating a team based on who joins the - tournament first. So if there are five players per team, then - the first five players to join the tournament would be on team - one and so on. - - II. Random - - Which will take an array of the players and shuffle them, as - to randomize their order, and then place them in teams based on the - maximum team size. So the first five in team one, the next five in - team two, and so on. - - III. Fair Ranked - - Which will place users of a tournament into teams based on their - skill level. This will ensure the five best players of a tournament - are not on the same team, as to allow fair gameplay. - -Early bird and random seeding are completed, but fair ranked has yet -to be done. - +---------------------------------------------------------+------+------------+----+ | Tasks Not Implemented | Size | Person | US | +=========================================================+======+============+====+ @@ -226,6 +187,45 @@ calculate the score provided the stats are in the database. For WinnerTakesAll a FibonacciWithPeerBlowout we do have views and data being collected from the interface and used to calculate score. +## Remote Game UserNames (#remote_user) + + The idea behind remote usernames is that a Leaguer user would be able to add +a username from another online service to our database (such as add their riot +username to our database) so that information from that outer source could be used +in our tournament statistics. This is constructed by adding a reference to the user +to the remote_username column of the SQL database and giving it a value. This value +is a hash that can contain any sort of information needed. + +## Project Leaguer Logo (#logo)) + + The point of the Leaguer logo is to set a definitive symbol for our product. The +current logo is a rough draft and will more than likely not be truly done for some time +if ever. For now, we have a decent looking logo and are planning on placing it into the +product documents. Other than that, this is not yet complete. + +## More types of seeded settings (#seed) + +The idea behind the seeding settings is have different methods of team +creation. The seeding methods we have currently are: + I. Early bird + - Which is the method of creating a team based on who joins the + tournament first. So if there are five players per team, then + the first five players to join the tournament would be on team + one and so on. + + II. Random + - Which will take an array of the players and shuffle them, as + to randomize their order, and then place them in teams based on the + maximum team size. So the first five in team one, the next five in + team two, and so on. + + III. Fair Ranked + - Which will place users of a tournament into teams based on their + skill level. This will ensure the five best players of a tournament + are not on the same team, as to allow fair gameplay. + +Early bird and random seeding are completed, but fair ranked has yet +to be done. # Not implemented -- cgit v1.2.3