From 5bb85ea9fbfb57551673ce4896efe7afe2f82659 Mon Sep 17 00:00:00 2001 From: nfoy Date: Thu, 1 May 2014 16:40:15 -0400 Subject: Interface clean ups --- doc/Sprint3-Retrospective.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/doc/Sprint3-Retrospective.md b/doc/Sprint3-Retrospective.md index 30d49d7..714e060 100644 --- a/doc/Sprint3-Retrospective.md +++ b/doc/Sprint3-Retrospective.md @@ -109,7 +109,12 @@ TODO ## General Interface Cleanups (#interface-clean) -TODO +Project Leaguer better handled tournament interface in this iteration. Tournaments +are listed more cleanly on the index page. Each game type has an icon listed with +it to better identify different game types on the index page. Each tournament's +host's gravatar is also listed on the index page. Creating a tournament itself is +also cleaner. Customization categories are clearly separated and use the correct +selection or input types for easy use. ## Make it look professional (#professional) -- cgit v1.2.3 From d1ffeb018b162980ae033f5038db7f46d95ff84b Mon Sep 17 00:00:00 2001 From: tkimia Date: Thu, 1 May 2014 16:45:34 -0400 Subject: added my parts to Sprint3-retrospective --- doc/Sprint3-Retrospective.md | 30 ++++++++++++++++++++++++++---- 1 file changed, 26 insertions(+), 4 deletions(-) diff --git a/doc/Sprint3-Retrospective.md b/doc/Sprint3-Retrospective.md index 467407c..e836e80 100644 --- a/doc/Sprint3-Retrospective.md +++ b/doc/Sprint3-Retrospective.md @@ -73,7 +73,12 @@ TODO ## Search (#search) -TODO +Search was given its own controller, and a static page callled "go.html.erb". The +search controller essentially took the query, and made an SQL call to the users +database and the tournaments dadtabase. We've moved the tournament and player +display methods so that the search would display players and tournaments in the same +way that they've been displaying in their respective "index.html.erb" page. Advanced +search was added so that users could search tournaments by their game type. ## Remote Game UserNames (#remote_user) @@ -101,15 +106,32 @@ TODO ## Map out brackets scaffolding (#brack-scaff) -TODO +Brackets are structures that have a users' prediction of the winners of a +tournaments matches. Essentially, a tournament has many brackets, each bracket has +a user that creates it, and each bracket has bracket-matches that correspond to the +matches of the tournament the bracket belongs to. Bracket matches are only models, +as the user should be able to predit all winners from a single view that belongs to +a bracket. Brackets on the other hand have a model, controller, and views, so that +users may create, edit, and view them. ## Create braket creation and submission gui (#brack-gui) -TODO +The bracket creation gui looks simple to the user, but does a lot on the backend. +When the user presses "Make a bracket" on a tournament, a bracket is created based +on the user, the tournament, and the tournament's matches. The bracket's submission +GUI looks a lot like an elimination tournament's SVG, however the user is able to +click on teams to advance them forward. The SVG has javascript functions that both +advance the teams visually on the SVG, and write the user's prediction in a hidden +form. When the user clicks submit, the predictions are saved in the bracket's +matches. ## General Interface Cleanups (#interface-cleean) -TODO +There was a generaly lack of consistency within the color scheme of the website by +the end of sprint 2. Since e-sport players often spend hours in front of screens, it +was important to reduce eye strain by making our interface dark while keeping it +sleek and modern. We've also chosen to stick to a small pallette color within the wrapper +div of the pages. ## Make it look professional (#professional) -- cgit v1.2.3 From cae120bc0d2f6378e02d177e3662315fa68a726f Mon Sep 17 00:00:00 2001 From: AndrewMurrell Date: Thu, 1 May 2014 16:50:47 -0400 Subject: Added Alt scor and pair to spr3-ret. --- doc/Sprint3-Retrospective.md | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/doc/Sprint3-Retrospective.md b/doc/Sprint3-Retrospective.md index 7b0b9e9..1d0c3bd 100644 --- a/doc/Sprint3-Retrospective.md +++ b/doc/Sprint3-Retrospective.md @@ -69,7 +69,9 @@ TODO ## Intelligent Error Handling (#error-hand) -TODO +Several important cases for error redirection were handled via standard permissions +changes and in the end only a few specific redirections needed to be coded directly +(such as correctly handling redirections away from a destoryed tournament or match). ## Search (#search) @@ -85,7 +87,16 @@ TODO ## Alternate Scoring and pairing methods (#alt-score-par) -TODO +We overhaulted the entire tournament structure and introduced a modular/pluggable +system for seeding, scheduling, sampling, and scoring, lovingly called the 4S Module +System. We relocated code from other places into these modules in the 'lib' +directory including form HTML which is retrieved dynamically from these modules. +In the case of sampling (retrieving and populating statistics for scoring) we built +an intelligent system for populating available modules for a game-type based on the +statistics needed for its scoring methods which replaced their manual configuration. +We introduced Tournament Stages to accomodate a wider range of tournament types +and modes and designed the library modules to be general enough to use results of +past stages or player statistics to affect future ones. ## Tournament preference interface (#tourn-prefer) -- cgit v1.2.3