class GamesController < ApplicationController before_action :set_game, only: [:show, :edit, :update, :destroy] # GET /games # GET /games.json def index @games = Game.all end # GET /games/1 # GET /games/1.json def show end # GET /games/new def new @game = Game.new end # GET /games/1/edit def edit end # POST /games # POST /games.json def create @game = Game.new(game_params) respond_to do |format| if @game.save format.html { redirect_to @game, notice: 'Game was successfully created.' } format.json { render action: 'show', status: :created, location: @game } else format.html { render action: 'new' } format.json { render json: @game.errors, status: :unprocessable_entity } end end end # PATCH/PUT /games/1 # PATCH/PUT /games/1.json def update respond_to do |format| if @game.update(game_params) format.html { redirect_to @game, notice: 'Game was successfully updated.' } format.json { head :no_content } else format.html { render action: 'edit' } format.json { render json: @game.errors, status: :unprocessable_entity } end end end # DELETE /games/1 # DELETE /games/1.json def destroy @game.destroy respond_to do |format| format.html { redirect_to games_url } format.json { head :no_content } end end private # Use callbacks to share common setup or constraints between actions. def set_game @game = Game.find(params[:id]) end # Never trust parameters from the scary internet, only allow the white list through. def game_params params.require(:game).permit(:name, :min_players_per_team, :max_players_per_team, :min_teams_per_match, :max_teams_per_match, :set_rounds, :randomized_teams, :sampling_method) end end