1. In team-based tournament sports, often individual contributions are overshadowed by the binary end result: win or lose. This winner-takes-all mentality may unfairly pair players in later stages of the tournament based on the team's score rather than their own in early stages. 2. Project Objectives: * To address issues of fairness in tournament orchestration and * To create a general-purpose open source solution for organizing team-based tournaments where individual performance matters * by implementing an out-of-the-box open source server software * capable of managing pairings, scoring, and statistics for a variety of applicable game types * accessable via an intuitive web interface. 3. Stakeholders - the development team, testers, and a future community of users. 4. A Project Leaguer server provides the user with everything needed to run a tournament: regisration, pairing, scoring, and statistics, right away through a simple web interface. Project Leaguer also gives its users a unique option for scoring, not available through traditional tournament management techniques: peer review. By providing a forward facing, web-based interface for tournament participants to score their teammates, Project Leaguer allows individual ability and activity to be recognized within the context of an all-in, win-or-lose multiplayer team game.