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path: root/app/controllers/games_controller.rb
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class GamesController < ApplicationController
	before_action :set_game, only: [:show, :edit, :update, :destroy]

	# GET /games
	# GET /games.json
	def index
		@games = Game.all
	end

	# GET /games/1
	# GET /games/1.json
	def show
	end

	# GET /games/new
	def new
		@game = Game.new
	end

	# GET /games/1/edit
	def edit
	end

	# POST /games
	# POST /games.json
	def create
		@game = Game.new(game_params)

		respond_to do |format|
			if @game.save
				format.html { redirect_to @game, notice: 'Game was successfully created.' }
				format.json { render action: 'show', status: :created, location: @game }
			else
				format.html { render action: 'new' }
				format.json { render json: @game.errors, status: :unprocessable_entity }
			end
		end
	end

	# PATCH/PUT /games/1
	# PATCH/PUT /games/1.json
	def update
		respond_to do |format|
			if @game.update(game_params)
				format.html { redirect_to @game, notice: 'Game was successfully updated.' }
				format.json { head :no_content }
			else
				format.html { render action: 'edit' }
				format.json { render json: @game.errors, status: :unprocessable_entity }
			end
		end
	end

	# DELETE /games/1
	# DELETE /games/1.json
	def destroy
		@game.destroy
		respond_to do |format|
			format.html { redirect_to games_url }
			format.json { head :no_content }
		end
	end

	private
	# Use callbacks to share common setup or constraints between actions.
	def set_game
		@game = Game.find(params[:id])
	end

	# Never trust parameters from the scary internet, only allow the white list through.
	def game_params
		params.require(:game).permit(:parent_id, :name, :min_players_per_team, :max_players_per_team, :min_teams_per_match, :max_teams_per_match, :sampling_method, :scoring_method)
	end
end