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+import java.util.List;
+
+import android.gesture.Gesture;
+import android.gesture.GestureLibraries;
+import android.gesture.GestureLibrary;
+import android.gesture.GestureOverlayView;
+import android.gesture.GestureOverlayView.OnGesturePerformedListener;
+import android.gesture.Prediction;
+
+public class SketchpadView extends GestureOverlayView implements OnGesturePerformedListener{
+ //Setting score thresh hold
+ private static final double score_threshold = 3.0;
+ //loads gesture library
+ private final GestureLibrary gestureLib;
+ //used to capture drawn gestures
+ private onGestureRecognizedListener gestureRecognizer;
+
+ public SketchpadView (){
+ //not sure what to add here
+ }
+
+ public void setOnGestureRecognizedListener(OnGestureRecognizedListener onGestureRecognizedListener) {
+ gestureRecognizer = onGestureRecognizedListener;
+ }
+
+ @Override
+ public void onGesturePerformed(GestureOverlayView view, Gesture gesture){
+ //create list of predicted characters to be entered
+ List<Prediction> predictions = gestureLib.recognize(gesture);
+ Prediction bestPrediction = null;
+ //if we have a prediction
+ if(!predictions.isEmpty()){
+ //I believe that this just blidnly adds a predicted character without any checks
+ //we need to see if there is a way to actual get the best prediction
+ //if this lists them based on the best, then fuck me and ignore this/delete this
+ bestPrediction = predictions.get(0);
+ }
+ //if we have a gesture and a decent prediction
+ if(gestureRecognizer != null && bestPrediction != null){
+ //if the prediction is good enough
+ if(bestPrediction.score > score_threshold){
+ //we recognize it
+ gestureRecognizer.gestureRecognized(bestPrediction.name);
+ }else{
+ //why?
+ clear(false);
+ }
+ }
+ }
+}