# $Id: PKGBUILD 127649 2015-02-13 10:03:46Z alucryd $ # Maintainer (Arch): Maxime Gauduin # Contributor (Arch): josephgbr # Contributor (Arch): vEX pkgname=pcsx2 pkgver=1.3.1 pkgrel=2.parabola1 pkgdesc='A Sony PlayStation 2 emulator, without nonfree nvidia-cg-toolkit support' arch=('i686' 'x86_64') url='http://www.pcsx2.net' license=('GPL2' 'GPL3' 'LGPL2.1' 'LGPL3') depends_i686=('glew' 'libaio' 'libcanberra' 'libjpeg-turbo' 'portaudio' 'sdl' 'soundtouch' 'wxgtk') depends_x86_64=('lib32-glew' 'lib32-libaio' 'lib32-libcanberra' 'lib32-libjpeg-turbo' 'lib32-portaudio' 'lib32-sdl' 'lib32-soundtouch' 'lib32-wxgtk') makedepends=('cmake') makedepends_x86_64=('gcc-multilib') optdepends_x86_64=('lib32-gtk-engines: GTK2 engines support' 'lib32-gtk-engine-murrine: Murrine GTK3 engine support' 'lib32-gtk-engine-unico: Unico GTK2 engine support') conflicts=("${pkgname}-libre") replaces=("${pkgname}-libre") options=('!emptydirs') source=("https://github.com/PCSX2/pcsx2/archive/v${pkgver}.tar.gz") sha256sums=('60ba9f7f85bf4337ca6962f9b437d549f16fc04ea0b6b261d7521e0416c2b8c9') prepare() { cd ${pkgname}-${pkgver} # remove Cg shader on ZZogl plugin sed -i '\|zzogl-pg-cg| s|^|#|' plugins/CMakeLists.txt } build() { cd ${pkgname}-${pkgver} if [[ -d build ]]; then rm -rf build fi mkdir build && cd build if [[ $CARCH == i686 ]]; then cmake .. \ -DCMAKE_BUILD_TYPE='Release' \ -DCMAKE_INSTALL_PREFIX='/usr' \ -DCMAKE_LIBRARY_PATH='/usr/lib' \ -DPLUGIN_DIR='/usr/lib/pcsx2' \ -DGAMEINDEX_DIR='/usr/share/pcsx2' \ -DDISABLE_ADVANCE_SIMD='TRUE' \ -DEXTRA_PLUGINS='TRUE' \ -DREBUILD_SHADER='TRUE' \ -DGLSL_API='TRUE' \ -DPACKAGE_MODE='TRUE' \ -DXDG_STD='TRUE' elif [[ $CARCH == x86_64 ]]; then cmake .. \ -DCMAKE_BUILD_TYPE='Release' \ -DCMAKE_TOOLCHAIN_FILE='cmake/linux-compiler-i386-multilib.cmake' \ -DCMAKE_INSTALL_PREFIX='/usr' \ -DCMAKE_LIBRARY_PATH='/usr/lib32' \ -DPLUGIN_DIR='/usr/lib32/pcsx2' \ -DGAMEINDEX_DIR='/usr/share/pcsx2' \ -DDISABLE_ADVANCE_SIMD='TRUE' \ -DEXTRA_PLUGINS='TRUE' \ -DREBUILD_SHADER='TRUE' \ -DGLSL_API='TRUE' \ -DPACKAGE_MODE='TRUE' \ -DXDG_STD='TRUE' fi make } package() { cd ${pkgname}-${pkgver}/build make DESTDIR="${pkgdir}" install } # vim: ts=2 sw=2 et: