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author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2015-08-05 17:04:01 -0300 |
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committer | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2015-08-05 17:04:01 -0300 |
commit | 57f0f512b273f60d52568b8c6b77e17f5636edc0 (patch) | |
tree | 5e910f0e82173f4ef4f51111366a3f1299037a7b /Documentation/DocBook/media/v4l/dev-codec.xml |
Initial import
Diffstat (limited to 'Documentation/DocBook/media/v4l/dev-codec.xml')
-rw-r--r-- | Documentation/DocBook/media/v4l/dev-codec.xml | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Documentation/DocBook/media/v4l/dev-codec.xml b/Documentation/DocBook/media/v4l/dev-codec.xml new file mode 100644 index 000000000..ff44c16fc --- /dev/null +++ b/Documentation/DocBook/media/v4l/dev-codec.xml @@ -0,0 +1,27 @@ + <title>Codec Interface</title> + + <para>A V4L2 codec can compress, decompress, transform, or otherwise +convert video data from one format into another format, in memory. Typically +such devices are memory-to-memory devices (i.e. devices with the +<constant>V4L2_CAP_VIDEO_M2M</constant> or <constant>V4L2_CAP_VIDEO_M2M_MPLANE</constant> +capability set). +</para> + + <para>A memory-to-memory video node acts just like a normal video node, but it +supports both output (sending frames from memory to the codec hardware) and +capture (receiving the processed frames from the codec hardware into memory) +stream I/O. An application will have to setup the stream +I/O for both sides and finally call &VIDIOC-STREAMON; for both capture and output +to start the codec.</para> + + <para>Video compression codecs use the MPEG controls to setup their codec parameters +(note that the MPEG controls actually support many more codecs than just MPEG). +See <xref linkend="mpeg-controls"></xref>.</para> + + <para>Memory-to-memory devices can often be used as a shared resource: you can +open the video node multiple times, each application setting up their own codec properties +that are local to the file handle, and each can use it independently from the others. +The driver will arbitrate access to the codec and reprogram it whenever another file +handler gets access. This is different from the usual video node behavior where the video properties +are global to the device (i.e. changing something through one file handle is visible +through another file handle).</para> |