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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-08-05 17:04:01 -0300
committerAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-08-05 17:04:01 -0300
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+There is a potential for deadlock when allocating a struct sk_buff for
+data that needs to be written out to aoe storage. If the data is
+being written from a dirty page in order to free that page, and if
+there are no other pages available, then deadlock may occur when a
+free page is needed for the sk_buff allocation. This situation has
+not been observed, but it would be nice to eliminate any potential for
+deadlock under memory pressure.
+
+Because ATA over Ethernet is not fragmented by the kernel's IP code,
+the destructor member of the struct sk_buff is available to the aoe
+driver. By using a mempool for allocating all but the first few
+sk_buffs, and by registering a destructor, we should be able to
+efficiently allocate sk_buffs without introducing any potential for
+deadlock.