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author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2015-08-05 17:04:01 -0300 |
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committer | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2015-08-05 17:04:01 -0300 |
commit | 57f0f512b273f60d52568b8c6b77e17f5636edc0 (patch) | |
tree | 5e910f0e82173f4ef4f51111366a3f1299037a7b /arch/ia64/sn/kernel/iomv.c |
Initial import
Diffstat (limited to 'arch/ia64/sn/kernel/iomv.c')
-rw-r--r-- | arch/ia64/sn/kernel/iomv.c | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/arch/ia64/sn/kernel/iomv.c b/arch/ia64/sn/kernel/iomv.c new file mode 100644 index 000000000..c77ebdf98 --- /dev/null +++ b/arch/ia64/sn/kernel/iomv.c @@ -0,0 +1,82 @@ +/* + * This file is subject to the terms and conditions of the GNU General Public + * License. See the file "COPYING" in the main directory of this archive + * for more details. + * + * Copyright (C) 2000-2003, 2006 Silicon Graphics, Inc. All rights reserved. + */ + +#include <linux/module.h> +#include <linux/acpi.h> +#include <asm/io.h> +#include <asm/delay.h> +#include <asm/vga.h> +#include <asm/sn/nodepda.h> +#include <asm/sn/simulator.h> +#include <asm/sn/pda.h> +#include <asm/sn/sn_cpuid.h> +#include <asm/sn/shub_mmr.h> +#include <asm/sn/acpi.h> + +#define IS_LEGACY_VGA_IOPORT(p) \ + (((p) >= 0x3b0 && (p) <= 0x3bb) || ((p) >= 0x3c0 && (p) <= 0x3df)) + +/** + * sn_io_addr - convert an in/out port to an i/o address + * @port: port to convert + * + * Legacy in/out instructions are converted to ld/st instructions + * on IA64. This routine will convert a port number into a valid + * SN i/o address. Used by sn_in*() and sn_out*(). + */ + +void *sn_io_addr(unsigned long port) +{ + if (!IS_RUNNING_ON_SIMULATOR()) { + if (IS_LEGACY_VGA_IOPORT(port)) + return (__ia64_mk_io_addr(port)); + /* On sn2, legacy I/O ports don't point at anything */ + if (port < (64 * 1024)) + return NULL; + if (SN_ACPI_BASE_SUPPORT()) + return (__ia64_mk_io_addr(port)); + else + return ((void *)(port | __IA64_UNCACHED_OFFSET)); + } else { + /* but the simulator uses them... */ + unsigned long addr; + + /* + * word align port, but need more than 10 bits + * for accessing registers in bedrock local block + * (so we don't do port&0xfff) + */ + addr = (is_shub2() ? 0xc00000028c000000UL : 0xc0000087cc000000UL) | ((port >> 2) << 12); + if ((port >= 0x1f0 && port <= 0x1f7) || port == 0x3f6 || port == 0x3f7) + addr |= port; + return (void *)addr; + } +} + +EXPORT_SYMBOL(sn_io_addr); + +/** + * __sn_mmiowb - I/O space memory barrier + * + * See arch/ia64/include/asm/io.h and Documentation/DocBook/deviceiobook.tmpl + * for details. + * + * On SN2, we wait for the PIO_WRITE_STATUS SHub register to clear. + * See PV 871084 for details about the WAR about zero value. + * + */ +void __sn_mmiowb(void) +{ + volatile unsigned long *adr = pda->pio_write_status_addr; + unsigned long val = pda->pio_write_status_val; + + while ((*adr & SH_PIO_WRITE_STATUS_PENDING_WRITE_COUNT_MASK) != val) + cpu_relax(); +} + +EXPORT_SYMBOL(__sn_mmiowb); |