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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-08-05 17:04:01 -0300
committerAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-08-05 17:04:01 -0300
commit57f0f512b273f60d52568b8c6b77e17f5636edc0 (patch)
tree5e910f0e82173f4ef4f51111366a3f1299037a7b /drivers/gpu/drm/msm/msm_gpu.c
Initial import
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.c')
-rw-r--r--drivers/gpu/drm/msm/msm_gpu.c651
1 files changed, 651 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
new file mode 100644
index 000000000..4a0dce587
--- /dev/null
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -0,0 +1,651 @@
+/*
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "msm_gpu.h"
+#include "msm_gem.h"
+#include "msm_mmu.h"
+
+
+/*
+ * Power Management:
+ */
+
+#ifdef CONFIG_MSM_BUS_SCALING
+#include <mach/board.h>
+static void bs_init(struct msm_gpu *gpu)
+{
+ if (gpu->bus_scale_table) {
+ gpu->bsc = msm_bus_scale_register_client(gpu->bus_scale_table);
+ DBG("bus scale client: %08x", gpu->bsc);
+ }
+}
+
+static void bs_fini(struct msm_gpu *gpu)
+{
+ if (gpu->bsc) {
+ msm_bus_scale_unregister_client(gpu->bsc);
+ gpu->bsc = 0;
+ }
+}
+
+static void bs_set(struct msm_gpu *gpu, int idx)
+{
+ if (gpu->bsc) {
+ DBG("set bus scaling: %d", idx);
+ msm_bus_scale_client_update_request(gpu->bsc, idx);
+ }
+}
+#else
+static void bs_init(struct msm_gpu *gpu) {}
+static void bs_fini(struct msm_gpu *gpu) {}
+static void bs_set(struct msm_gpu *gpu, int idx) {}
+#endif
+
+static int enable_pwrrail(struct msm_gpu *gpu)
+{
+ struct drm_device *dev = gpu->dev;
+ int ret = 0;
+
+ if (gpu->gpu_reg) {
+ ret = regulator_enable(gpu->gpu_reg);
+ if (ret) {
+ dev_err(dev->dev, "failed to enable 'gpu_reg': %d\n", ret);
+ return ret;
+ }
+ }
+
+ if (gpu->gpu_cx) {
+ ret = regulator_enable(gpu->gpu_cx);
+ if (ret) {
+ dev_err(dev->dev, "failed to enable 'gpu_cx': %d\n", ret);
+ return ret;
+ }
+ }
+
+ return 0;
+}
+
+static int disable_pwrrail(struct msm_gpu *gpu)
+{
+ if (gpu->gpu_cx)
+ regulator_disable(gpu->gpu_cx);
+ if (gpu->gpu_reg)
+ regulator_disable(gpu->gpu_reg);
+ return 0;
+}
+
+static int enable_clk(struct msm_gpu *gpu)
+{
+ struct clk *rate_clk = NULL;
+ int i;
+
+ /* NOTE: kgsl_pwrctrl_clk() ignores grp_clks[0].. */
+ for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i > 0; i--) {
+ if (gpu->grp_clks[i]) {
+ clk_prepare(gpu->grp_clks[i]);
+ rate_clk = gpu->grp_clks[i];
+ }
+ }
+
+ if (rate_clk && gpu->fast_rate)
+ clk_set_rate(rate_clk, gpu->fast_rate);
+
+ for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i > 0; i--)
+ if (gpu->grp_clks[i])
+ clk_enable(gpu->grp_clks[i]);
+
+ return 0;
+}
+
+static int disable_clk(struct msm_gpu *gpu)
+{
+ struct clk *rate_clk = NULL;
+ int i;
+
+ /* NOTE: kgsl_pwrctrl_clk() ignores grp_clks[0].. */
+ for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i > 0; i--) {
+ if (gpu->grp_clks[i]) {
+ clk_disable(gpu->grp_clks[i]);
+ rate_clk = gpu->grp_clks[i];
+ }
+ }
+
+ if (rate_clk && gpu->slow_rate)
+ clk_set_rate(rate_clk, gpu->slow_rate);
+
+ for (i = ARRAY_SIZE(gpu->grp_clks) - 1; i > 0; i--)
+ if (gpu->grp_clks[i])
+ clk_unprepare(gpu->grp_clks[i]);
+
+ return 0;
+}
+
+static int enable_axi(struct msm_gpu *gpu)
+{
+ if (gpu->ebi1_clk)
+ clk_prepare_enable(gpu->ebi1_clk);
+ if (gpu->bus_freq)
+ bs_set(gpu, gpu->bus_freq);
+ return 0;
+}
+
+static int disable_axi(struct msm_gpu *gpu)
+{
+ if (gpu->ebi1_clk)
+ clk_disable_unprepare(gpu->ebi1_clk);
+ if (gpu->bus_freq)
+ bs_set(gpu, 0);
+ return 0;
+}
+
+int msm_gpu_pm_resume(struct msm_gpu *gpu)
+{
+ struct drm_device *dev = gpu->dev;
+ int ret;
+
+ DBG("%s: active_cnt=%d", gpu->name, gpu->active_cnt);
+
+ WARN_ON(!mutex_is_locked(&dev->struct_mutex));
+
+ if (gpu->active_cnt++ > 0)
+ return 0;
+
+ if (WARN_ON(gpu->active_cnt <= 0))
+ return -EINVAL;
+
+ ret = enable_pwrrail(gpu);
+ if (ret)
+ return ret;
+
+ ret = enable_clk(gpu);
+ if (ret)
+ return ret;
+
+ ret = enable_axi(gpu);
+ if (ret)
+ return ret;
+
+ return 0;
+}
+
+int msm_gpu_pm_suspend(struct msm_gpu *gpu)
+{
+ struct drm_device *dev = gpu->dev;
+ int ret;
+
+ DBG("%s: active_cnt=%d", gpu->name, gpu->active_cnt);
+
+ WARN_ON(!mutex_is_locked(&dev->struct_mutex));
+
+ if (--gpu->active_cnt > 0)
+ return 0;
+
+ if (WARN_ON(gpu->active_cnt < 0))
+ return -EINVAL;
+
+ ret = disable_axi(gpu);
+ if (ret)
+ return ret;
+
+ ret = disable_clk(gpu);
+ if (ret)
+ return ret;
+
+ ret = disable_pwrrail(gpu);
+ if (ret)
+ return ret;
+
+ return 0;
+}
+
+/*
+ * Inactivity detection (for suspend):
+ */
+
+static void inactive_worker(struct work_struct *work)
+{
+ struct msm_gpu *gpu = container_of(work, struct msm_gpu, inactive_work);
+ struct drm_device *dev = gpu->dev;
+
+ if (gpu->inactive)
+ return;
+
+ DBG("%s: inactive!\n", gpu->name);
+ mutex_lock(&dev->struct_mutex);
+ if (!(msm_gpu_active(gpu) || gpu->inactive)) {
+ disable_axi(gpu);
+ disable_clk(gpu);
+ gpu->inactive = true;
+ }
+ mutex_unlock(&dev->struct_mutex);
+}
+
+static void inactive_handler(unsigned long data)
+{
+ struct msm_gpu *gpu = (struct msm_gpu *)data;
+ struct msm_drm_private *priv = gpu->dev->dev_private;
+
+ queue_work(priv->wq, &gpu->inactive_work);
+}
+
+/* cancel inactive timer and make sure we are awake: */
+static void inactive_cancel(struct msm_gpu *gpu)
+{
+ DBG("%s", gpu->name);
+ del_timer(&gpu->inactive_timer);
+ if (gpu->inactive) {
+ enable_clk(gpu);
+ enable_axi(gpu);
+ gpu->inactive = false;
+ }
+}
+
+static void inactive_start(struct msm_gpu *gpu)
+{
+ DBG("%s", gpu->name);
+ mod_timer(&gpu->inactive_timer,
+ round_jiffies_up(jiffies + DRM_MSM_INACTIVE_JIFFIES));
+}
+
+/*
+ * Hangcheck detection for locked gpu:
+ */
+
+static void recover_worker(struct work_struct *work)
+{
+ struct msm_gpu *gpu = container_of(work, struct msm_gpu, recover_work);
+ struct drm_device *dev = gpu->dev;
+
+ dev_err(dev->dev, "%s: hangcheck recover!\n", gpu->name);
+
+ mutex_lock(&dev->struct_mutex);
+ if (msm_gpu_active(gpu)) {
+ inactive_cancel(gpu);
+ gpu->funcs->recover(gpu);
+ }
+ mutex_unlock(&dev->struct_mutex);
+
+ msm_gpu_retire(gpu);
+}
+
+static void hangcheck_timer_reset(struct msm_gpu *gpu)
+{
+ DBG("%s", gpu->name);
+ mod_timer(&gpu->hangcheck_timer,
+ round_jiffies_up(jiffies + DRM_MSM_HANGCHECK_JIFFIES));
+}
+
+static void hangcheck_handler(unsigned long data)
+{
+ struct msm_gpu *gpu = (struct msm_gpu *)data;
+ struct drm_device *dev = gpu->dev;
+ struct msm_drm_private *priv = dev->dev_private;
+ uint32_t fence = gpu->funcs->last_fence(gpu);
+
+ if (fence != gpu->hangcheck_fence) {
+ /* some progress has been made.. ya! */
+ gpu->hangcheck_fence = fence;
+ } else if (fence < gpu->submitted_fence) {
+ /* no progress and not done.. hung! */
+ gpu->hangcheck_fence = fence;
+ dev_err(dev->dev, "%s: hangcheck detected gpu lockup!\n",
+ gpu->name);
+ dev_err(dev->dev, "%s: completed fence: %u\n",
+ gpu->name, fence);
+ dev_err(dev->dev, "%s: submitted fence: %u\n",
+ gpu->name, gpu->submitted_fence);
+ queue_work(priv->wq, &gpu->recover_work);
+ }
+
+ /* if still more pending work, reset the hangcheck timer: */
+ if (gpu->submitted_fence > gpu->hangcheck_fence)
+ hangcheck_timer_reset(gpu);
+
+ /* workaround for missing irq: */
+ queue_work(priv->wq, &gpu->retire_work);
+}
+
+/*
+ * Performance Counters:
+ */
+
+/* called under perf_lock */
+static int update_hw_cntrs(struct msm_gpu *gpu, uint32_t ncntrs, uint32_t *cntrs)
+{
+ uint32_t current_cntrs[ARRAY_SIZE(gpu->last_cntrs)];
+ int i, n = min(ncntrs, gpu->num_perfcntrs);
+
+ /* read current values: */
+ for (i = 0; i < gpu->num_perfcntrs; i++)
+ current_cntrs[i] = gpu_read(gpu, gpu->perfcntrs[i].sample_reg);
+
+ /* update cntrs: */
+ for (i = 0; i < n; i++)
+ cntrs[i] = current_cntrs[i] - gpu->last_cntrs[i];
+
+ /* save current values: */
+ for (i = 0; i < gpu->num_perfcntrs; i++)
+ gpu->last_cntrs[i] = current_cntrs[i];
+
+ return n;
+}
+
+static void update_sw_cntrs(struct msm_gpu *gpu)
+{
+ ktime_t time;
+ uint32_t elapsed;
+ unsigned long flags;
+
+ spin_lock_irqsave(&gpu->perf_lock, flags);
+ if (!gpu->perfcntr_active)
+ goto out;
+
+ time = ktime_get();
+ elapsed = ktime_to_us(ktime_sub(time, gpu->last_sample.time));
+
+ gpu->totaltime += elapsed;
+ if (gpu->last_sample.active)
+ gpu->activetime += elapsed;
+
+ gpu->last_sample.active = msm_gpu_active(gpu);
+ gpu->last_sample.time = time;
+
+out:
+ spin_unlock_irqrestore(&gpu->perf_lock, flags);
+}
+
+void msm_gpu_perfcntr_start(struct msm_gpu *gpu)
+{
+ unsigned long flags;
+
+ spin_lock_irqsave(&gpu->perf_lock, flags);
+ /* we could dynamically enable/disable perfcntr registers too.. */
+ gpu->last_sample.active = msm_gpu_active(gpu);
+ gpu->last_sample.time = ktime_get();
+ gpu->activetime = gpu->totaltime = 0;
+ gpu->perfcntr_active = true;
+ update_hw_cntrs(gpu, 0, NULL);
+ spin_unlock_irqrestore(&gpu->perf_lock, flags);
+}
+
+void msm_gpu_perfcntr_stop(struct msm_gpu *gpu)
+{
+ gpu->perfcntr_active = false;
+}
+
+/* returns -errno or # of cntrs sampled */
+int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
+ uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs)
+{
+ unsigned long flags;
+ int ret;
+
+ spin_lock_irqsave(&gpu->perf_lock, flags);
+
+ if (!gpu->perfcntr_active) {
+ ret = -EINVAL;
+ goto out;
+ }
+
+ *activetime = gpu->activetime;
+ *totaltime = gpu->totaltime;
+
+ gpu->activetime = gpu->totaltime = 0;
+
+ ret = update_hw_cntrs(gpu, ncntrs, cntrs);
+
+out:
+ spin_unlock_irqrestore(&gpu->perf_lock, flags);
+
+ return ret;
+}
+
+/*
+ * Cmdstream submission/retirement:
+ */
+
+static void retire_worker(struct work_struct *work)
+{
+ struct msm_gpu *gpu = container_of(work, struct msm_gpu, retire_work);
+ struct drm_device *dev = gpu->dev;
+ uint32_t fence = gpu->funcs->last_fence(gpu);
+
+ msm_update_fence(gpu->dev, fence);
+
+ mutex_lock(&dev->struct_mutex);
+
+ while (!list_empty(&gpu->active_list)) {
+ struct msm_gem_object *obj;
+
+ obj = list_first_entry(&gpu->active_list,
+ struct msm_gem_object, mm_list);
+
+ if ((obj->read_fence <= fence) &&
+ (obj->write_fence <= fence)) {
+ /* move to inactive: */
+ msm_gem_move_to_inactive(&obj->base);
+ msm_gem_put_iova(&obj->base, gpu->id);
+ drm_gem_object_unreference(&obj->base);
+ } else {
+ break;
+ }
+ }
+
+ mutex_unlock(&dev->struct_mutex);
+
+ if (!msm_gpu_active(gpu))
+ inactive_start(gpu);
+}
+
+/* call from irq handler to schedule work to retire bo's */
+void msm_gpu_retire(struct msm_gpu *gpu)
+{
+ struct msm_drm_private *priv = gpu->dev->dev_private;
+ queue_work(priv->wq, &gpu->retire_work);
+ update_sw_cntrs(gpu);
+}
+
+/* add bo's to gpu's ring, and kick gpu: */
+int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
+ struct msm_file_private *ctx)
+{
+ struct drm_device *dev = gpu->dev;
+ struct msm_drm_private *priv = dev->dev_private;
+ int i, ret;
+
+ submit->fence = ++priv->next_fence;
+
+ gpu->submitted_fence = submit->fence;
+
+ inactive_cancel(gpu);
+
+ msm_rd_dump_submit(submit);
+
+ gpu->submitted_fence = submit->fence;
+
+ update_sw_cntrs(gpu);
+
+ ret = gpu->funcs->submit(gpu, submit, ctx);
+ priv->lastctx = ctx;
+
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+
+ /* can't happen yet.. but when we add 2d support we'll have
+ * to deal w/ cross-ring synchronization:
+ */
+ WARN_ON(is_active(msm_obj) && (msm_obj->gpu != gpu));
+
+ if (!is_active(msm_obj)) {
+ uint32_t iova;
+
+ /* ring takes a reference to the bo and iova: */
+ drm_gem_object_reference(&msm_obj->base);
+ msm_gem_get_iova_locked(&msm_obj->base,
+ submit->gpu->id, &iova);
+ }
+
+ if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
+ msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
+
+ if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
+ msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence);
+ }
+ hangcheck_timer_reset(gpu);
+
+ return ret;
+}
+
+/*
+ * Init/Cleanup:
+ */
+
+static irqreturn_t irq_handler(int irq, void *data)
+{
+ struct msm_gpu *gpu = data;
+ return gpu->funcs->irq(gpu);
+}
+
+static const char *clk_names[] = {
+ "src_clk", "core_clk", "iface_clk", "mem_clk", "mem_iface_clk",
+};
+
+int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
+ struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
+ const char *name, const char *ioname, const char *irqname, int ringsz)
+{
+ struct iommu_domain *iommu;
+ int i, ret;
+
+ if (WARN_ON(gpu->num_perfcntrs > ARRAY_SIZE(gpu->last_cntrs)))
+ gpu->num_perfcntrs = ARRAY_SIZE(gpu->last_cntrs);
+
+ gpu->dev = drm;
+ gpu->funcs = funcs;
+ gpu->name = name;
+ gpu->inactive = true;
+
+ INIT_LIST_HEAD(&gpu->active_list);
+ INIT_WORK(&gpu->retire_work, retire_worker);
+ INIT_WORK(&gpu->inactive_work, inactive_worker);
+ INIT_WORK(&gpu->recover_work, recover_worker);
+
+ setup_timer(&gpu->inactive_timer, inactive_handler,
+ (unsigned long)gpu);
+ setup_timer(&gpu->hangcheck_timer, hangcheck_handler,
+ (unsigned long)gpu);
+
+ spin_lock_init(&gpu->perf_lock);
+
+ BUG_ON(ARRAY_SIZE(clk_names) != ARRAY_SIZE(gpu->grp_clks));
+
+ /* Map registers: */
+ gpu->mmio = msm_ioremap(pdev, ioname, name);
+ if (IS_ERR(gpu->mmio)) {
+ ret = PTR_ERR(gpu->mmio);
+ goto fail;
+ }
+
+ /* Get Interrupt: */
+ gpu->irq = platform_get_irq_byname(pdev, irqname);
+ if (gpu->irq < 0) {
+ ret = gpu->irq;
+ dev_err(drm->dev, "failed to get irq: %d\n", ret);
+ goto fail;
+ }
+
+ ret = devm_request_irq(&pdev->dev, gpu->irq, irq_handler,
+ IRQF_TRIGGER_HIGH, gpu->name, gpu);
+ if (ret) {
+ dev_err(drm->dev, "failed to request IRQ%u: %d\n", gpu->irq, ret);
+ goto fail;
+ }
+
+ /* Acquire clocks: */
+ for (i = 0; i < ARRAY_SIZE(clk_names); i++) {
+ gpu->grp_clks[i] = devm_clk_get(&pdev->dev, clk_names[i]);
+ DBG("grp_clks[%s]: %p", clk_names[i], gpu->grp_clks[i]);
+ if (IS_ERR(gpu->grp_clks[i]))
+ gpu->grp_clks[i] = NULL;
+ }
+
+ gpu->ebi1_clk = devm_clk_get(&pdev->dev, "bus_clk");
+ DBG("ebi1_clk: %p", gpu->ebi1_clk);
+ if (IS_ERR(gpu->ebi1_clk))
+ gpu->ebi1_clk = NULL;
+
+ /* Acquire regulators: */
+ gpu->gpu_reg = devm_regulator_get(&pdev->dev, "vdd");
+ DBG("gpu_reg: %p", gpu->gpu_reg);
+ if (IS_ERR(gpu->gpu_reg))
+ gpu->gpu_reg = NULL;
+
+ gpu->gpu_cx = devm_regulator_get(&pdev->dev, "vddcx");
+ DBG("gpu_cx: %p", gpu->gpu_cx);
+ if (IS_ERR(gpu->gpu_cx))
+ gpu->gpu_cx = NULL;
+
+ /* Setup IOMMU.. eventually we will (I think) do this once per context
+ * and have separate page tables per context. For now, to keep things
+ * simple and to get something working, just use a single address space:
+ */
+ iommu = iommu_domain_alloc(&platform_bus_type);
+ if (iommu) {
+ dev_info(drm->dev, "%s: using IOMMU\n", name);
+ gpu->mmu = msm_iommu_new(&pdev->dev, iommu);
+ } else {
+ dev_info(drm->dev, "%s: no IOMMU, fallback to VRAM carveout!\n", name);
+ }
+ gpu->id = msm_register_mmu(drm, gpu->mmu);
+
+
+ /* Create ringbuffer: */
+ mutex_lock(&drm->struct_mutex);
+ gpu->rb = msm_ringbuffer_new(gpu, ringsz);
+ mutex_unlock(&drm->struct_mutex);
+ if (IS_ERR(gpu->rb)) {
+ ret = PTR_ERR(gpu->rb);
+ gpu->rb = NULL;
+ dev_err(drm->dev, "could not create ringbuffer: %d\n", ret);
+ goto fail;
+ }
+
+ bs_init(gpu);
+
+ return 0;
+
+fail:
+ return ret;
+}
+
+void msm_gpu_cleanup(struct msm_gpu *gpu)
+{
+ DBG("%s", gpu->name);
+
+ WARN_ON(!list_empty(&gpu->active_list));
+
+ bs_fini(gpu);
+
+ if (gpu->rb) {
+ if (gpu->rb_iova)
+ msm_gem_put_iova(gpu->rb->bo, gpu->id);
+ msm_ringbuffer_destroy(gpu->rb);
+ }
+
+ if (gpu->mmu)
+ gpu->mmu->funcs->destroy(gpu->mmu);
+}