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author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-01-20 14:01:31 -0300 |
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committer | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-01-20 14:01:31 -0300 |
commit | b4b7ff4b08e691656c9d77c758fc355833128ac0 (patch) | |
tree | 82fcb00e6b918026dc9f2d1f05ed8eee83874cc0 /drivers/gpu/drm/radeon/cayman_blit_shaders.c | |
parent | 35acfa0fc609f2a2cd95cef4a6a9c3a5c38f1778 (diff) |
Linux-libre 4.4-gnupck-4.4-gnu
Diffstat (limited to 'drivers/gpu/drm/radeon/cayman_blit_shaders.c')
-rw-r--r-- | drivers/gpu/drm/radeon/cayman_blit_shaders.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/radeon/cayman_blit_shaders.c b/drivers/gpu/drm/radeon/cayman_blit_shaders.c index 98d009e15..9fec4d09f 100644 --- a/drivers/gpu/drm/radeon/cayman_blit_shaders.c +++ b/drivers/gpu/drm/radeon/cayman_blit_shaders.c @@ -32,7 +32,7 @@ * evergreen cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use - * statically generated state tables. The regsiter state and shaders + * statically generated state tables. The register state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions. |