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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2016-01-20 14:01:31 -0300
committerAndré Fabian Silva Delgado <emulatorman@parabola.nu>2016-01-20 14:01:31 -0300
commitb4b7ff4b08e691656c9d77c758fc355833128ac0 (patch)
tree82fcb00e6b918026dc9f2d1f05ed8eee83874cc0 /drivers/gpu/drm/radeon/evergreen_blit_shaders.c
parent35acfa0fc609f2a2cd95cef4a6a9c3a5c38f1778 (diff)
Linux-libre 4.4-gnupck-4.4-gnu
Diffstat (limited to 'drivers/gpu/drm/radeon/evergreen_blit_shaders.c')
-rw-r--r--drivers/gpu/drm/radeon/evergreen_blit_shaders.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
index d43383470..1a96ddb3e 100644
--- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
+++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
@@ -32,7 +32,7 @@
* evergreen cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables. The regsiter state and shaders
+ * statically generated state tables. The register state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.