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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-12-15 14:52:16 -0300
committerAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-12-15 14:52:16 -0300
commit8d91c1e411f55d7ea91b1183a2e9f8088fb4d5be (patch)
treee9891aa6c295060d065adffd610c4f49ecf884f3 /drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
parenta71852147516bc1cb5b0b3cbd13639bfd4022dc8 (diff)
Linux-libre 4.3.2-gnu
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h2071
1 files changed, 2071 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
new file mode 100644
index 000000000..2dfd57c5f
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
@@ -0,0 +1,2071 @@
+/**********************************************************
+ * Copyright 1998-2015 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_cmd.h --
+ *
+ * SVGA 3d hardware cmd definitions
+ */
+
+#ifndef _SVGA3D_CMD_H_
+#define _SVGA3D_CMD_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+#include "svga3d_types.h"
+
+/*
+ * Identifiers for commands in the command FIFO.
+ *
+ * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
+ * the SVGA3D protocol and remain reserved; they should not be used in the
+ * future.
+ *
+ * IDs between 1040 and 1999 (inclusive) are available for use by the
+ * current SVGA3D protocol.
+ *
+ * FIFO clients other than SVGA3D should stay below 1000, or at 2000
+ * and up.
+ */
+
+typedef enum {
+ SVGA_3D_CMD_LEGACY_BASE = 1000,
+ SVGA_3D_CMD_BASE = 1040,
+
+ SVGA_3D_CMD_SURFACE_DEFINE = 1040,
+ SVGA_3D_CMD_SURFACE_DESTROY = 1041,
+ SVGA_3D_CMD_SURFACE_COPY = 1042,
+ SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
+ SVGA_3D_CMD_SURFACE_DMA = 1044,
+ SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
+ SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
+ SVGA_3D_CMD_SETTRANSFORM = 1047,
+ SVGA_3D_CMD_SETZRANGE = 1048,
+ SVGA_3D_CMD_SETRENDERSTATE = 1049,
+ SVGA_3D_CMD_SETRENDERTARGET = 1050,
+ SVGA_3D_CMD_SETTEXTURESTATE = 1051,
+ SVGA_3D_CMD_SETMATERIAL = 1052,
+ SVGA_3D_CMD_SETLIGHTDATA = 1053,
+ SVGA_3D_CMD_SETLIGHTENABLED = 1054,
+ SVGA_3D_CMD_SETVIEWPORT = 1055,
+ SVGA_3D_CMD_SETCLIPPLANE = 1056,
+ SVGA_3D_CMD_CLEAR = 1057,
+ SVGA_3D_CMD_PRESENT = 1058,
+ SVGA_3D_CMD_SHADER_DEFINE = 1059,
+ SVGA_3D_CMD_SHADER_DESTROY = 1060,
+ SVGA_3D_CMD_SET_SHADER = 1061,
+ SVGA_3D_CMD_SET_SHADER_CONST = 1062,
+ SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
+ SVGA_3D_CMD_SETSCISSORRECT = 1064,
+ SVGA_3D_CMD_BEGIN_QUERY = 1065,
+ SVGA_3D_CMD_END_QUERY = 1066,
+ SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
+ SVGA_3D_CMD_PRESENT_READBACK = 1068,
+ SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
+ SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
+ SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
+ SVGA_3D_CMD_VIDEO_CREATE_DECODER = 1072,
+ SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1073,
+ SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR = 1074,
+ SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1075,
+ SVGA_3D_CMD_VIDEO_DECODE_START_FRAME = 1076,
+ SVGA_3D_CMD_VIDEO_DECODE_RENDER = 1077,
+ SVGA_3D_CMD_VIDEO_DECODE_END_FRAME = 1078,
+ SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1079,
+ SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
+ SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
+ SVGA_3D_CMD_SCREEN_DMA = 1082,
+ SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE = 1083,
+ SVGA_3D_CMD_OPEN_CONTEXT_SURFACE = 1084,
+
+ SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
+ SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
+ SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
+ SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
+ SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
+ SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
+
+ SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
+ SVGA_3D_CMD_READBACK_OTABLE = 1092,
+
+ SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
+ SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
+ SVGA_3D_CMD_DEAD3 = 1095,
+ SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
+
+ SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
+ SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
+ SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
+ SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
+ SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
+ SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
+ SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
+ SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
+ SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
+ SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
+
+ SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
+ SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
+ SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
+ SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
+ SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
+
+ SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
+ SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
+ SVGA_3D_CMD_BIND_GB_SHADER = 1114,
+
+ SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
+
+ SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
+ SVGA_3D_CMD_END_GB_QUERY = 1117,
+ SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
+
+ SVGA_3D_CMD_NOP = 1119,
+
+ SVGA_3D_CMD_ENABLE_GART = 1120,
+ SVGA_3D_CMD_DISABLE_GART = 1121,
+ SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
+ SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
+
+ SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
+ SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
+ SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
+ SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
+
+ SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
+ SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
+
+ SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
+
+ SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
+ SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
+ SVGA_3D_CMD_GB_MOB_FENCE = 1133,
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
+ SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
+ SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
+ SVGA_3D_CMD_NOP_ERROR = 1137,
+
+ SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
+ SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
+ SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
+ SVGA_3D_CMD_DRAW = 1141,
+ SVGA_3D_CMD_DRAW_INDEXED = 1142,
+
+ /*
+ * DX10 Commands
+ */
+ SVGA_3D_CMD_DX_MIN = 1143,
+ SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
+ SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
+ SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
+ SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
+ SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
+ SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
+ SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
+ SVGA_3D_CMD_DX_SET_SHADER = 1150,
+ SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
+ SVGA_3D_CMD_DX_DRAW = 1152,
+ SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
+ SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
+ SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
+ SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
+ SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
+ SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
+ SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
+ SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
+ SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
+ SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
+ SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
+ SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
+ SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
+ SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
+ SVGA_3D_CMD_DX_BIND_QUERY = 1167,
+ SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
+ SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
+ SVGA_3D_CMD_DX_END_QUERY = 1170,
+ SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
+ SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
+ SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
+ SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
+ SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
+ SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
+ SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
+ SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
+ SVGA_3D_CMD_DX_PRED_COPY = 1179,
+ SVGA_3D_CMD_DX_STRETCHBLT = 1180,
+ SVGA_3D_CMD_DX_GENMIPS = 1181,
+ SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
+ SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
+ SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
+ SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
+ SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
+ SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
+ SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
+ SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
+ SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
+ SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
+ SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
+ SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
+ SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
+ SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
+ SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
+ SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
+ SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
+ SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
+ SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
+ SVGA_3D_CMD_DX_BIND_SHADER = 1203,
+ SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
+ SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
+ SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
+ SVGA_3D_CMD_DX_SET_COTABLE = 1207,
+ SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
+ SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
+ SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
+ SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
+ SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
+ SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
+ SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
+ SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
+ SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
+ SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT = 1217,
+ SVGA_3D_CMD_DX_HINT = 1218,
+ SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
+ SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
+ SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
+ SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
+
+ /*
+ * Reserve some IDs to be used for the DX11 shader types.
+ */
+ SVGA_3D_CMD_DX_RESERVED1 = 1223,
+ SVGA_3D_CMD_DX_RESERVED2 = 1224,
+ SVGA_3D_CMD_DX_RESERVED3 = 1225,
+
+ SVGA_3D_CMD_DX_MAX = 1226,
+ SVGA_3D_CMD_MAX = 1226,
+ SVGA_3D_CMD_FUTURE_MAX = 3000
+} SVGAFifo3dCmdId;
+
+/*
+ * FIFO command format definitions:
+ */
+
+/*
+ * The data size header following cmdNum for every 3d command
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 id;
+ uint32 size;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdHeader;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 numMipLevels;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceFace;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+ SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ /*
+ * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+ * structures must have the same value of numMipLevels field.
+ * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+ * numMipLevels set to 0.
+ */
+ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+ /*
+ * Followed by an SVGA3dSize structure for each mip level in each face.
+ *
+ * A note on surface sizes: Sizes are always specified in pixels,
+ * even if the true surface size is not a multiple of the minimum
+ * block size of the surface's format. For example, a 3x3x1 DXT1
+ * compressed texture would actually be stored as a 4x4x1 image in
+ * memory.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+ SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ /*
+ * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+ * structures must have the same value of numMipLevels field.
+ * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+ * numMipLevels set to 0.
+ */
+ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ /*
+ * Followed by an SVGA3dSize structure for each mip level in each face.
+ *
+ * A note on surface sizes: Sizes are always specified in pixels,
+ * even if the true surface size is not a multiple of the minimum
+ * block size of the surface's format. For example, a 3x3x1 DXT1
+ * compressed texture would actually be stored as a 4x4x1 image in
+ * memory.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dClearFlag clearFlag;
+ uint32 color;
+ float depth;
+ uint32 stencil;
+ /* Followed by variable number of SVGA3dRect structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dLightType type;
+ SVGA3dBool inWorldSpace;
+ float diffuse[4];
+ float specular[4];
+ float ambient[4];
+ float position[4];
+ float direction[4];
+ float range;
+ float falloff;
+ float attenuation0;
+ float attenuation1;
+ float attenuation2;
+ float theta;
+ float phi;
+}
+#include "vmware_pack_end.h"
+SVGA3dLightData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+ /* Followed by variable number of SVGA3dCopyRect structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dRenderStateName state;
+ union {
+ uint32 uintValue;
+ float floatValue;
+ };
+}
+#include "vmware_pack_end.h"
+SVGA3dRenderState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ /* Followed by variable number of SVGA3dRenderState structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dRenderTargetType type;
+ SVGA3dSurfaceImageId target;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dest;
+ /* Followed by variable number of SVGA3dCopyBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dest;
+ SVGA3dBox boxSrc;
+ SVGA3dBox boxDest;
+ SVGA3dStretchBltMode mode;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ /*
+ * If the discard flag is present in a surface DMA operation, the host may
+ * discard the contents of the current mipmap level and face of the target
+ * surface before applying the surface DMA contents.
+ */
+ uint32 discard : 1;
+
+ /*
+ * If the unsynchronized flag is present, the host may perform this upload
+ * without syncing to pending reads on this surface.
+ */
+ uint32 unsynchronized : 1;
+
+ /*
+ * Guests *MUST* set the reserved bits to 0 before submitting the command
+ * suffix as future flags may occupy these bits.
+ */
+ uint32 reserved : 30;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceDMAFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAGuestImage guest;
+ SVGA3dSurfaceImageId host;
+ SVGA3dTransferType transfer;
+ /*
+ * Followed by variable number of SVGA3dCopyBox structures. For consistency
+ * in all clipping logic and coordinate translation, we define the
+ * "source" in each copyBox as the guest image and the
+ * "destination" as the host image, regardless of transfer
+ * direction.
+ *
+ * For efficiency, the SVGA3D device is free to copy more data than
+ * specified. For example, it may round copy boxes outwards such
+ * that they lie on particular alignment boundaries.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
+
+/*
+ * SVGA3dCmdSurfaceDMASuffix --
+ *
+ * This is a command suffix that will appear after a SurfaceDMA command in
+ * the FIFO. It contains some extra information that hosts may use to
+ * optimize performance or protect the guest. This suffix exists to preserve
+ * backwards compatibility while also allowing for new functionality to be
+ * implemented.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 suffixSize;
+
+ /*
+ * The maximum offset is used to determine the maximum offset from the
+ * guestPtr base address that will be accessed or written to during this
+ * surfaceDMA. If the suffix is supported, the host will respect this
+ * boundary while performing surface DMAs.
+ *
+ * Defaults to MAX_UINT32
+ */
+ uint32 maximumOffset;
+
+ /*
+ * A set of flags that describes optimizations that the host may perform
+ * while performing this surface DMA operation. The guest should never rely
+ * on behaviour that is different when these flags are set for correctness.
+ *
+ * Defaults to 0
+ */
+ SVGA3dSurfaceDMAFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceDMASuffix;
+
+/*
+ * SVGA_3D_CMD_DRAW_PRIMITIVES --
+ *
+ * This command is the SVGA3D device's generic drawing entry point.
+ * It can draw multiple ranges of primitives, optionally using an
+ * index buffer, using an arbitrary collection of vertex buffers.
+ *
+ * Each SVGA3dVertexDecl defines a distinct vertex array to bind
+ * during this draw call. The declarations specify which surface
+ * the vertex data lives in, what that vertex data is used for,
+ * and how to interpret it.
+ *
+ * Each SVGA3dPrimitiveRange defines a collection of primitives
+ * to render using the same vertex arrays. An index buffer is
+ * optional.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ /*
+ * A range hint is an optional specification for the range of indices
+ * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
+ * that the entire array will be used.
+ *
+ * These are only hints. The SVGA3D device may use them for
+ * performance optimization if possible, but it's also allowed to
+ * ignore these values.
+ */
+ uint32 first;
+ uint32 last;
+}
+#include "vmware_pack_end.h"
+SVGA3dArrayRangeHint;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ /*
+ * Define the origin and shape of a vertex or index array. Both
+ * 'offset' and 'stride' are in bytes. The provided surface will be
+ * reinterpreted as a flat array of bytes in the same format used
+ * by surface DMA operations. To avoid unnecessary conversions, the
+ * surface should be created with the SVGA3D_BUFFER format.
+ *
+ * Index 0 in the array starts 'offset' bytes into the surface.
+ * Index 1 begins at byte 'offset + stride', etc. Array indices may
+ * not be negative.
+ */
+ uint32 surfaceId;
+ uint32 offset;
+ uint32 stride;
+}
+#include "vmware_pack_end.h"
+SVGA3dArray;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ /*
+ * Describe a vertex array's data type, and define how it is to be
+ * used by the fixed function pipeline or the vertex shader. It
+ * isn't useful to have two VertexDecls with the same
+ * VertexArrayIdentity in one draw call.
+ */
+ SVGA3dDeclType type;
+ SVGA3dDeclMethod method;
+ SVGA3dDeclUsage usage;
+ uint32 usageIndex;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexArrayIdentity;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dVertexDecl {
+ SVGA3dVertexArrayIdentity identity;
+ SVGA3dArray array;
+ SVGA3dArrayRangeHint rangeHint;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexDecl;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dPrimitiveRange {
+ /*
+ * Define a group of primitives to render, from sequential indices.
+ *
+ * The value of 'primitiveType' and 'primitiveCount' imply the
+ * total number of vertices that will be rendered.
+ */
+ SVGA3dPrimitiveType primType;
+ uint32 primitiveCount;
+
+ /*
+ * Optional index buffer. If indexArray.surfaceId is
+ * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
+ * without an index buffer is identical to rendering with an index
+ * buffer containing the sequence [0, 1, 2, 3, ...].
+ *
+ * If an index buffer is in use, indexWidth specifies the width in
+ * bytes of each index value. It must be less than or equal to
+ * indexArray.stride.
+ *
+ * (Currently, the SVGA3D device requires index buffers to be tightly
+ * packed. In other words, indexWidth == indexArray.stride)
+ */
+ SVGA3dArray indexArray;
+ uint32 indexWidth;
+
+ /*
+ * Optional index bias. This number is added to all indices from
+ * indexArray before they are used as vertex array indices. This
+ * can be used in multiple ways:
+ *
+ * - When not using an indexArray, this bias can be used to
+ * specify where in the vertex arrays to begin rendering.
+ *
+ * - A positive number here is equivalent to increasing the
+ * offset in each vertex array.
+ *
+ * - A negative number can be used to render using a small
+ * vertex array and an index buffer that contains large
+ * values. This may be used by some applications that
+ * crop a vertex buffer without modifying their index
+ * buffer.
+ *
+ * Note that rendering with a negative bias value may be slower and
+ * use more memory than rendering with a positive or zero bias.
+ */
+ int32 indexBias;
+}
+#include "vmware_pack_end.h"
+SVGA3dPrimitiveRange;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 numVertexDecls;
+ uint32 numRanges;
+
+ /*
+ * There are two variable size arrays after the
+ * SVGA3dCmdDrawPrimitives structure. In order,
+ * they are:
+ *
+ * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
+ * SVGA3D_MAX_VERTEX_ARRAYS;
+ * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
+ * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
+ * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
+ * the frequency divisor for the corresponding vertex decl).
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+
+ uint32 primitiveCount; /* How many primitives to render */
+ uint32 startVertexLocation; /* Which vertex do we start rendering at. */
+
+ uint8 primitiveType; /* SVGA3dPrimitiveType */
+ uint8 padding[3];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDraw;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+
+ uint8 primitiveType; /* SVGA3dPrimitiveType */
+
+ uint32 indexBufferSid; /* Valid index buffer sid. */
+ uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
+ /* always 0 for DX9 guests, non-zero for OpenGL */
+ /* guests. We can't represent non-multiple of */
+ /* stride offsets in D3D9Renderer... */
+ uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
+
+ int32 baseVertexLocation; /* Bias applied to the index when selecting a */
+ /* vertex from the streams, may be negative */
+
+ uint32 primitiveCount; /* How many primitives to render */
+ uint32 pad0;
+ uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDrawIndexed;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ /*
+ * Describe a vertex array's data type, and define how it is to be
+ * used by the fixed function pipeline or the vertex shader. It
+ * isn't useful to have two VertexDecls with the same
+ * VertexArrayIdentity in one draw call.
+ */
+ uint16 streamOffset;
+ uint8 stream;
+ uint8 type; /* SVGA3dDeclType */
+ uint8 method; /* SVGA3dDeclMethod */
+ uint8 usage; /* SVGA3dDeclUsage */
+ uint8 usageIndex;
+ uint8 padding;
+
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexElement;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+
+ uint32 numElements;
+
+ /*
+ * Followed by numElements SVGA3dVertexElement structures.
+ *
+ * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
+ * are cleared and will not be used by following draws.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexDecls;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+ uint32 stride;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexStream;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+
+ uint32 numStreams;
+ /*
+ * Followed by numStream SVGA3dVertexStream structures.
+ *
+ * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
+ * are cleared and will not be used by following draws.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexStreams;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 numDivisors;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexDivisors;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 stage;
+ SVGA3dTextureStateName name;
+ union {
+ uint32 value;
+ float floatValue;
+ };
+}
+#include "vmware_pack_end.h"
+SVGA3dTextureState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ /* Followed by variable number of SVGA3dTextureState structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dTransformType type;
+ float matrix[16];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ float min;
+ float max;
+}
+#include "vmware_pack_end.h"
+SVGA3dZRange;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dZRange zRange;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ float diffuse[4];
+ float ambient[4];
+ float specular[4];
+ float emissive[4];
+ float shininess;
+}
+#include "vmware_pack_end.h"
+SVGA3dMaterial;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dFace face;
+ SVGA3dMaterial material;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 index;
+ SVGA3dLightData data;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 index;
+ uint32 enabled;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dRect rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dRect rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 index;
+ float plane[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 shid;
+ SVGA3dShaderType type;
+ /* Followed by variable number of DWORDs for shader bycode */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 shid;
+ SVGA3dShaderType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 reg; /* register number */
+ SVGA3dShaderType type;
+ SVGA3dShaderConstType ctype;
+ uint32 values[4];
+
+ /*
+ * Followed by a variable number of additional values.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dShaderType type;
+ uint32 shid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
+
+
+/*
+ * SVGA3D_CMD_WAIT_FOR_QUERY --
+ *
+ * Will read the SVGA3dQueryResult structure pointed to by guestResult,
+ * and if the state member is set to anything else than
+ * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
+ *
+ * Otherwise, in addition to the query explicitly waited for,
+ * All queries with the same type and issued with the same cid, for which
+ * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
+ * be finished after execution of this command.
+ *
+ * A query will be identified by the gmrId and offset of the guestResult
+ * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
+ * been sent previously with an indentical gmrId and offset, it will
+ * effectively end all queries with an identical type issued with the
+ * same cid, and the SVGA3dQueryResult structure pointed to by
+ * guestResult will not be written to. This property can be used to
+ * implement a query barrier for a given cid and query type.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid; /* Same parameters passed to END_QUERY */
+ SVGA3dQueryType type;
+ SVGAGuestPtr guestResult;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 totalSize; /* Set by guest before query is ended. */
+ SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
+ union { /* Set by host on exit from PENDING state */
+ uint32 result32;
+ uint32 queryCookie; /* May be used to identify which QueryGetData this
+ result corresponds to. */
+ };
+}
+#include "vmware_pack_end.h"
+SVGA3dQueryResult;
+
+
+/*
+ * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
+ *
+ * This is a blit from an SVGA3D surface to a Screen Object.
+ * This blit must be directed at a specific screen.
+ *
+ * The blit copies from a rectangular region of an SVGA3D surface
+ * image to a rectangular region of a screen.
+ *
+ * This command takes an optional variable-length list of clipping
+ * rectangles after the body of the command. If no rectangles are
+ * specified, there is no clipping region. The entire destRect is
+ * drawn to. If one or more rectangles are included, they describe
+ * a clipping region. The clip rectangle coordinates are measured
+ * relative to the top-left corner of destRect.
+ *
+ * The srcImage must be from mip=0 face=0.
+ *
+ * This supports scaling if the src and dest are of different sizes.
+ *
+ * Availability:
+ * SVGA_FIFO_CAP_SCREEN_OBJECT
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceImageId srcImage;
+ SVGASignedRect srcRect;
+ uint32 destScreenId; /* Screen Object ID */
+ SVGASignedRect destRect;
+ /* Clipping: zero or more SVGASignedRects follow */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+ SVGA3dTextureFilter filter;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
+
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
+
+/*
+ * Screen DMA command
+ *
+ * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
+ * cap bit is not required.
+ *
+ * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
+ * be different, but it is required that guest makes sure refBuffer has
+ * exactly the same contents that were written to when last time screen DMA
+ * command is received by host.
+ *
+ * - changemap is generated by lib/blit, and it has the changes from last
+ * received screen DMA or more.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdScreenDMA {
+ uint32 screenId;
+ SVGAGuestImage refBuffer;
+ SVGAGuestImage destBuffer;
+ SVGAGuestImage changeMap;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
+
+/*
+ * Set Unity Surface Cookie
+ *
+ * Associates the supplied cookie with the surface id for use with
+ * Unity. This cookie is a hint from guest to host, there is no way
+ * for the guest to readback the cookie and the host is free to drop
+ * the cookie association at will. The default value for the cookie
+ * on all surfaces is 0.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdSetUnitySurfaceCookie {
+ uint32 sid;
+ uint64 cookie;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
+
+/*
+ * Open a context-specific surface in a non-context-specific manner.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdOpenContextSurface {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
+
+
+/*
+ * Logic ops
+ */
+
+#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
+#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsBitBlt {
+ /*
+ * All LogicOps surfaces are one-level
+ * surfaces so mipmap & face should always
+ * be zero.
+ */
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ SVGA3dLogicOp logicOp;
+ /* Followed by variable number of SVGA3dCopyBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsTransBlt {
+ /*
+ * All LogicOps surfaces are one-level
+ * surfaces so mipmap & face should always
+ * be zero.
+ */
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ uint32 color;
+ uint32 flags;
+ SVGA3dBox srcBox;
+ SVGA3dBox dstBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsStretchBlt {
+ /*
+ * All LogicOps surfaces are one-level
+ * surfaces so mipmap & face should always
+ * be zero.
+ */
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ uint16 mode;
+ uint16 flags;
+ SVGA3dBox srcBox;
+ SVGA3dBox dstBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsColorFill {
+ /*
+ * All LogicOps surfaces are one-level
+ * surfaces so mipmap & face should always
+ * be zero.
+ */
+ SVGA3dSurfaceImageId dst;
+ uint32 color;
+ SVGA3dLogicOp logicOp;
+ /* Followed by variable number of SVGA3dRect structures. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsAlphaBlend {
+ /*
+ * All LogicOps surfaces are one-level
+ * surfaces so mipmap & face should always
+ * be zero.
+ */
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ uint32 alphaVal;
+ uint32 flags;
+ SVGA3dBox srcBox;
+ SVGA3dBox dstBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
+
+#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
+
+#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
+#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsClearTypeBlend {
+ /*
+ * All LogicOps surfaces are one-level
+ * surfaces so mipmap & face should always
+ * be zero.
+ */
+ SVGA3dSurfaceImageId tmp;
+ SVGA3dSurfaceImageId dst;
+ SVGA3dSurfaceImageId gammaSurf;
+ SVGA3dSurfaceImageId alphaSurf;
+ uint32 gamma;
+ uint32 color;
+ uint32 color2;
+ int32 alphaOffsetX;
+ int32 alphaOffsetY;
+ /* Followed by variable number of SVGA3dBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
+
+
+/*
+ * Guest-backed objects definitions.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAMobFormat ptDepth;
+ uint32 sizeInBytes;
+ PPN64 base;
+}
+#include "vmware_pack_end.h"
+SVGAOTableMobEntry;
+#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceFormat format;
+ SVGA3dSurfaceFlags surfaceFlags;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ SVGAMobId mobid;
+ uint32 arraySize;
+ uint32 mobPitch;
+ uint32 pad[5];
+}
+#include "vmware_pack_end.h"
+SVGAOTableSurfaceEntry;
+#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableContextEntry;
+#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+ uint32 offsetInBytes;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableShaderEntry;
+#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
+
+#define SVGA_STFLAG_PRIMARY (1 << 0)
+typedef uint32 SVGAScreenTargetFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceImageId image;
+ uint32 width;
+ uint32 height;
+ int32 xRoot;
+ int32 yRoot;
+ SVGAScreenTargetFlags flags;
+ uint32 dpi;
+ uint32 pad[7];
+}
+#include "vmware_pack_end.h"
+SVGAOTableScreenTargetEntry;
+#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
+ (sizeof(SVGAOTableScreenTargetEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ float value[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstFloat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ int32 value[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstInt;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 value;
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstBool;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint16 streamOffset;
+ uint8 stream;
+ uint8 type;
+ uint8 methodUsage;
+ uint8 usageIndex;
+}
+#include "vmware_pack_end.h"
+SVGAGBVertexElement;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+ uint16 stride;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGAGBVertexStream;
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dRect viewport;
+ SVGA3dRect scissorRect;
+ SVGA3dZRange zRange;
+
+ SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
+ SVGAGBVertexElement decl1[4];
+
+ uint32 renderStates[SVGA3D_RS_MAX];
+ SVGAGBVertexElement decl2[18];
+ uint32 pad0[2];
+
+ struct {
+ SVGA3dFace face;
+ SVGA3dMaterial material;
+ } material;
+
+ float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
+ float matrices[SVGA3D_TRANSFORM_MAX][16];
+
+ SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
+ SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
+
+ /*
+ * Shaders currently bound
+ */
+ uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
+ SVGAGBVertexElement decl3[10];
+ uint32 pad1[3];
+
+ uint32 occQueryActive;
+ uint32 occQueryValue;
+
+ /*
+ * Int/Bool Shader constants
+ */
+ SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
+ SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
+ uint16 pShaderBValues;
+ uint16 vShaderBValues;
+
+
+ SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
+ SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
+ uint32 numVertexDecls;
+ uint32 numVertexStreams;
+ uint32 numVertexDivisors;
+ uint32 pad2[30];
+
+ /*
+ * Texture Stages
+ *
+ * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
+ * textureStages array.
+ * SVGA3D_TS_COLOR_KEY is in tsColorKey.
+ */
+ uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
+ uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
+ uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
+
+ /*
+ * Float Shader constants.
+ */
+ SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
+ SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
+}
+#include "vmware_pack_end.h"
+SVGAGBContextData;
+#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
+
+/*
+ * SVGA3dCmdSetOTableBase --
+ *
+ * This command allows the guest to specify the base PPN of the
+ * specified object table.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAOTableType type;
+ PPN baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAOTableType type;
+ PPN64 baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAOTableType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
+
+/*
+ * Define a memory object (Mob) in the OTable.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBMob {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN base;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
+
+
+/*
+ * Destroys an object in the OTable.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBMob {
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
+
+
+/*
+ * Define a memory object (Mob) in the OTable with a PPN64 base.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBMob64 {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN64 base;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
+
+/*
+ * Redefine an object in the OTable with PPN64 base.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdRedefineGBMob64 {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN64 base;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
+
+/*
+ * Notification that the page tables have been modified.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBMobMapping {
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
+
+/*
+ * Define a guest-backed surface.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface {
+ uint32 sid;
+ SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
+
+/*
+ * Destroy a guest-backed surface.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBSurface {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
+
+/*
+ * Bind a guest-backed surface to a mob.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBSurface {
+ uint32 sid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBSurfaceWithPitch {
+ uint32 sid;
+ SVGAMobId mobid;
+ uint32 baseLevelPitch;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
+
+/*
+ * Conditionally bind a mob to a guest-backed surface if testMobid
+ * matches the currently bound mob. Optionally issue a
+ * readback/update on the surface while it is still bound to the old
+ * mobid if the mobid is changed by this command.
+ */
+
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
+
+typedef
+#include "vmware_pack_begin.h"
+struct{
+ uint32 sid;
+ SVGAMobId testMobid;
+ SVGAMobId mobid;
+ uint32 flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
+
+/*
+ * Update an image in a guest-backed surface.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBImage {
+ SVGA3dSurfaceImageId image;
+ SVGA3dBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
+
+/*
+ * Update an entire guest-backed surface.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBSurface {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
+
+/*
+ * Readback an image in a guest-backed surface.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBImage {
+ SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
+
+/*
+ * Readback an entire guest-backed surface.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBSurface {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
+
+/*
+ * Readback a sub rect of an image in a guest-backed surface. After
+ * issuing this command the driver is required to issue an update call
+ * of the same region before issuing any other commands that reference
+ * this surface or rendering is not guaranteed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBImagePartial {
+ SVGA3dSurfaceImageId image;
+ SVGA3dBox box;
+ uint32 invertBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
+
+
+/*
+ * Invalidate an image in a guest-backed surface.
+ * (Notify the device that the contents can be lost.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBImage {
+ SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
+
+/*
+ * Invalidate an entire guest-backed surface.
+ * (Notify the device that the contents if all images can be lost.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBSurface {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
+
+/*
+ * Invalidate a sub rect of an image in a guest-backed surface. After
+ * issuing this command the driver is required to issue an update call
+ * of the same region before issuing any other commands that reference
+ * this surface or rendering is not guaranteed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBImagePartial {
+ SVGA3dSurfaceImageId image;
+ SVGA3dBox box;
+ uint32 invertBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
+
+
+/*
+ * Define a guest-backed context.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
+
+/*
+ * Destroy a guest-backed context.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
+
+/*
+ * Bind a guest-backed context.
+ *
+ * validContents should be set to 0 for new contexts,
+ * and 1 if this is an old context which is getting paged
+ * back on to the device.
+ *
+ * For new contexts, it is recommended that the driver
+ * issue commands to initialize all interesting state
+ * prior to rendering.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBContext {
+ uint32 cid;
+ SVGAMobId mobid;
+ uint32 validContents;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
+
+/*
+ * Readback a guest-backed context.
+ * (Request that the device flush the contents back into guest memory.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
+
+/*
+ * Invalidate a guest-backed context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
+
+/*
+ * Define a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBShader {
+ uint32 shid;
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
+
+/*
+ * Bind a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBShader {
+ uint32 shid;
+ SVGAMobId mobid;
+ uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
+
+/*
+ * Destroy a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBShader {
+ uint32 shid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ uint32 regStart;
+ SVGA3dShaderType shaderType;
+ SVGA3dShaderConstType constType;
+
+ /*
+ * Followed by a variable number of shader constants.
+ *
+ * Note that FLOAT and INT constants are 4-dwords in length, while
+ * BOOL constants are 1-dword in length.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAMobId mobid;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
+
+
+/*
+ * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
+ *
+ * The semantics of this command are identical to the
+ * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
+ * to a Mob instead of a GMR.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAMobId mobid;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAMobId mobid;
+ uint32 mustBeZero;
+ uint32 initialized;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAMobId mobid;
+ uint32 gartOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 gartOffset;
+ uint32 numPages;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
+
+
+/*
+ * Screen Targets
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 stid;
+ uint32 width;
+ uint32 height;
+ int32 xRoot;
+ int32 yRoot;
+ SVGAScreenTargetFlags flags;
+
+ /*
+ * The physical DPI that the guest expects this screen displayed at.
+ *
+ * Guests which are not DPI-aware should set this to zero.
+ */
+ uint32 dpi;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 stid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 stid;
+ SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 stid;
+ SVGA3dRect rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdGBScreenDMA {
+ uint32 screenId;
+ uint32 dead;
+ SVGAMobId destMobID;
+ uint32 destPitch;
+ SVGAMobId changeMapMobID;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 value;
+ uint32 mobId;
+ uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/
+
+#endif /* _SVGA3D_CMD_H_ */