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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-08-05 17:04:01 -0300
committerAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-08-05 17:04:01 -0300
commit57f0f512b273f60d52568b8c6b77e17f5636edc0 (patch)
tree5e910f0e82173f4ef4f51111366a3f1299037a7b /drivers/gpu/drm/vmwgfx/vmwgfx_context.c
Initial import
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_context.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_context.c921
1 files changed, 921 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c
new file mode 100644
index 000000000..5ac928744
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c
@@ -0,0 +1,921 @@
+/**************************************************************************
+ *
+ * Copyright © 2009-2012 VMware, Inc., Palo Alto, CA., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "vmwgfx_drv.h"
+#include "vmwgfx_resource_priv.h"
+#include "ttm/ttm_placement.h"
+
+struct vmw_user_context {
+ struct ttm_base_object base;
+ struct vmw_resource res;
+ struct vmw_ctx_binding_state cbs;
+ struct vmw_cmdbuf_res_manager *man;
+};
+
+
+
+typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
+
+static void vmw_user_context_free(struct vmw_resource *res);
+static struct vmw_resource *
+vmw_user_context_base_to_res(struct ttm_base_object *base);
+
+static int vmw_gb_context_create(struct vmw_resource *res);
+static int vmw_gb_context_bind(struct vmw_resource *res,
+ struct ttm_validate_buffer *val_buf);
+static int vmw_gb_context_unbind(struct vmw_resource *res,
+ bool readback,
+ struct ttm_validate_buffer *val_buf);
+static int vmw_gb_context_destroy(struct vmw_resource *res);
+static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi,
+ bool rebind);
+static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
+static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
+static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
+static uint64_t vmw_user_context_size;
+
+static const struct vmw_user_resource_conv user_context_conv = {
+ .object_type = VMW_RES_CONTEXT,
+ .base_obj_to_res = vmw_user_context_base_to_res,
+ .res_free = vmw_user_context_free
+};
+
+const struct vmw_user_resource_conv *user_context_converter =
+ &user_context_conv;
+
+
+static const struct vmw_res_func vmw_legacy_context_func = {
+ .res_type = vmw_res_context,
+ .needs_backup = false,
+ .may_evict = false,
+ .type_name = "legacy contexts",
+ .backup_placement = NULL,
+ .create = NULL,
+ .destroy = NULL,
+ .bind = NULL,
+ .unbind = NULL
+};
+
+static const struct vmw_res_func vmw_gb_context_func = {
+ .res_type = vmw_res_context,
+ .needs_backup = true,
+ .may_evict = true,
+ .type_name = "guest backed contexts",
+ .backup_placement = &vmw_mob_placement,
+ .create = vmw_gb_context_create,
+ .destroy = vmw_gb_context_destroy,
+ .bind = vmw_gb_context_bind,
+ .unbind = vmw_gb_context_unbind
+};
+
+static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = {
+ [vmw_ctx_binding_shader] = vmw_context_scrub_shader,
+ [vmw_ctx_binding_rt] = vmw_context_scrub_render_target,
+ [vmw_ctx_binding_tex] = vmw_context_scrub_texture };
+
+/**
+ * Context management:
+ */
+
+static void vmw_hw_context_destroy(struct vmw_resource *res)
+{
+ struct vmw_user_context *uctx =
+ container_of(res, struct vmw_user_context, res);
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDestroyContext body;
+ } *cmd;
+
+
+ if (res->func->destroy == vmw_gb_context_destroy) {
+ mutex_lock(&dev_priv->cmdbuf_mutex);
+ vmw_cmdbuf_res_man_destroy(uctx->man);
+ mutex_lock(&dev_priv->binding_mutex);
+ (void) vmw_context_binding_state_kill(&uctx->cbs);
+ (void) vmw_gb_context_destroy(res);
+ mutex_unlock(&dev_priv->binding_mutex);
+ if (dev_priv->pinned_bo != NULL &&
+ !dev_priv->query_cid_valid)
+ __vmw_execbuf_release_pinned_bo(dev_priv, NULL);
+ mutex_unlock(&dev_priv->cmdbuf_mutex);
+ return;
+ }
+
+ vmw_execbuf_release_pinned_bo(dev_priv);
+ cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for surface "
+ "destruction.\n");
+ return;
+ }
+
+ cmd->header.id = cpu_to_le32(SVGA_3D_CMD_CONTEXT_DESTROY);
+ cmd->header.size = cpu_to_le32(sizeof(cmd->body));
+ cmd->body.cid = cpu_to_le32(res->id);
+
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ vmw_3d_resource_dec(dev_priv, false);
+}
+
+static int vmw_gb_context_init(struct vmw_private *dev_priv,
+ struct vmw_resource *res,
+ void (*res_free) (struct vmw_resource *res))
+{
+ int ret;
+ struct vmw_user_context *uctx =
+ container_of(res, struct vmw_user_context, res);
+
+ ret = vmw_resource_init(dev_priv, res, true,
+ res_free, &vmw_gb_context_func);
+ res->backup_size = SVGA3D_CONTEXT_DATA_SIZE;
+ if (unlikely(ret != 0))
+ goto out_err;
+
+ if (dev_priv->has_mob) {
+ uctx->man = vmw_cmdbuf_res_man_create(dev_priv);
+ if (unlikely(IS_ERR(uctx->man))) {
+ ret = PTR_ERR(uctx->man);
+ uctx->man = NULL;
+ goto out_err;
+ }
+ }
+
+ memset(&uctx->cbs, 0, sizeof(uctx->cbs));
+ INIT_LIST_HEAD(&uctx->cbs.list);
+
+ vmw_resource_activate(res, vmw_hw_context_destroy);
+ return 0;
+
+out_err:
+ if (res_free)
+ res_free(res);
+ else
+ kfree(res);
+ return ret;
+}
+
+static int vmw_context_init(struct vmw_private *dev_priv,
+ struct vmw_resource *res,
+ void (*res_free) (struct vmw_resource *res))
+{
+ int ret;
+
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDefineContext body;
+ } *cmd;
+
+ if (dev_priv->has_mob)
+ return vmw_gb_context_init(dev_priv, res, res_free);
+
+ ret = vmw_resource_init(dev_priv, res, false,
+ res_free, &vmw_legacy_context_func);
+
+ if (unlikely(ret != 0)) {
+ DRM_ERROR("Failed to allocate a resource id.\n");
+ goto out_early;
+ }
+
+ if (unlikely(res->id >= SVGA3D_MAX_CONTEXT_IDS)) {
+ DRM_ERROR("Out of hw context ids.\n");
+ vmw_resource_unreference(&res);
+ return -ENOMEM;
+ }
+
+ cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Fifo reserve failed.\n");
+ vmw_resource_unreference(&res);
+ return -ENOMEM;
+ }
+
+ cmd->header.id = cpu_to_le32(SVGA_3D_CMD_CONTEXT_DEFINE);
+ cmd->header.size = cpu_to_le32(sizeof(cmd->body));
+ cmd->body.cid = cpu_to_le32(res->id);
+
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ (void) vmw_3d_resource_inc(dev_priv, false);
+ vmw_resource_activate(res, vmw_hw_context_destroy);
+ return 0;
+
+out_early:
+ if (res_free == NULL)
+ kfree(res);
+ else
+ res_free(res);
+ return ret;
+}
+
+struct vmw_resource *vmw_context_alloc(struct vmw_private *dev_priv)
+{
+ struct vmw_resource *res = kmalloc(sizeof(*res), GFP_KERNEL);
+ int ret;
+
+ if (unlikely(res == NULL))
+ return NULL;
+
+ ret = vmw_context_init(dev_priv, res, NULL);
+
+ return (ret == 0) ? res : NULL;
+}
+
+
+static int vmw_gb_context_create(struct vmw_resource *res)
+{
+ struct vmw_private *dev_priv = res->dev_priv;
+ int ret;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDefineGBContext body;
+ } *cmd;
+
+ if (likely(res->id != -1))
+ return 0;
+
+ ret = vmw_resource_alloc_id(res);
+ if (unlikely(ret != 0)) {
+ DRM_ERROR("Failed to allocate a context id.\n");
+ goto out_no_id;
+ }
+
+ if (unlikely(res->id >= VMWGFX_NUM_GB_CONTEXT)) {
+ ret = -EBUSY;
+ goto out_no_fifo;
+ }
+
+ cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for context "
+ "creation.\n");
+ ret = -ENOMEM;
+ goto out_no_fifo;
+ }
+
+ cmd->header.id = SVGA_3D_CMD_DEFINE_GB_CONTEXT;
+ cmd->header.size = sizeof(cmd->body);
+ cmd->body.cid = res->id;
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ (void) vmw_3d_resource_inc(dev_priv, false);
+
+ return 0;
+
+out_no_fifo:
+ vmw_resource_release_id(res);
+out_no_id:
+ return ret;
+}
+
+static int vmw_gb_context_bind(struct vmw_resource *res,
+ struct ttm_validate_buffer *val_buf)
+{
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdBindGBContext body;
+ } *cmd;
+ struct ttm_buffer_object *bo = val_buf->bo;
+
+ BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
+
+ cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for context "
+ "binding.\n");
+ return -ENOMEM;
+ }
+
+ cmd->header.id = SVGA_3D_CMD_BIND_GB_CONTEXT;
+ cmd->header.size = sizeof(cmd->body);
+ cmd->body.cid = res->id;
+ cmd->body.mobid = bo->mem.start;
+ cmd->body.validContents = res->backup_dirty;
+ res->backup_dirty = false;
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+ return 0;
+}
+
+static int vmw_gb_context_unbind(struct vmw_resource *res,
+ bool readback,
+ struct ttm_validate_buffer *val_buf)
+{
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct ttm_buffer_object *bo = val_buf->bo;
+ struct vmw_fence_obj *fence;
+ struct vmw_user_context *uctx =
+ container_of(res, struct vmw_user_context, res);
+
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdReadbackGBContext body;
+ } *cmd1;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdBindGBContext body;
+ } *cmd2;
+ uint32_t submit_size;
+ uint8_t *cmd;
+
+
+ BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
+
+ mutex_lock(&dev_priv->binding_mutex);
+ vmw_context_binding_state_scrub(&uctx->cbs);
+
+ submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0);
+
+ cmd = vmw_fifo_reserve(dev_priv, submit_size);
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for context "
+ "unbinding.\n");
+ mutex_unlock(&dev_priv->binding_mutex);
+ return -ENOMEM;
+ }
+
+ cmd2 = (void *) cmd;
+ if (readback) {
+ cmd1 = (void *) cmd;
+ cmd1->header.id = SVGA_3D_CMD_READBACK_GB_CONTEXT;
+ cmd1->header.size = sizeof(cmd1->body);
+ cmd1->body.cid = res->id;
+ cmd2 = (void *) (&cmd1[1]);
+ }
+ cmd2->header.id = SVGA_3D_CMD_BIND_GB_CONTEXT;
+ cmd2->header.size = sizeof(cmd2->body);
+ cmd2->body.cid = res->id;
+ cmd2->body.mobid = SVGA3D_INVALID_ID;
+
+ vmw_fifo_commit(dev_priv, submit_size);
+ mutex_unlock(&dev_priv->binding_mutex);
+
+ /*
+ * Create a fence object and fence the backup buffer.
+ */
+
+ (void) vmw_execbuf_fence_commands(NULL, dev_priv,
+ &fence, NULL);
+
+ vmw_fence_single_bo(bo, fence);
+
+ if (likely(fence != NULL))
+ vmw_fence_obj_unreference(&fence);
+
+ return 0;
+}
+
+static int vmw_gb_context_destroy(struct vmw_resource *res)
+{
+ struct vmw_private *dev_priv = res->dev_priv;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdDestroyGBContext body;
+ } *cmd;
+
+ if (likely(res->id == -1))
+ return 0;
+
+ cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for context "
+ "destruction.\n");
+ return -ENOMEM;
+ }
+
+ cmd->header.id = SVGA_3D_CMD_DESTROY_GB_CONTEXT;
+ cmd->header.size = sizeof(cmd->body);
+ cmd->body.cid = res->id;
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+ if (dev_priv->query_cid == res->id)
+ dev_priv->query_cid_valid = false;
+ vmw_resource_release_id(res);
+ vmw_3d_resource_dec(dev_priv, false);
+
+ return 0;
+}
+
+/**
+ * User-space context management:
+ */
+
+static struct vmw_resource *
+vmw_user_context_base_to_res(struct ttm_base_object *base)
+{
+ return &(container_of(base, struct vmw_user_context, base)->res);
+}
+
+static void vmw_user_context_free(struct vmw_resource *res)
+{
+ struct vmw_user_context *ctx =
+ container_of(res, struct vmw_user_context, res);
+ struct vmw_private *dev_priv = res->dev_priv;
+
+ ttm_base_object_kfree(ctx, base);
+ ttm_mem_global_free(vmw_mem_glob(dev_priv),
+ vmw_user_context_size);
+}
+
+/**
+ * This function is called when user space has no more references on the
+ * base object. It releases the base-object's reference on the resource object.
+ */
+
+static void vmw_user_context_base_release(struct ttm_base_object **p_base)
+{
+ struct ttm_base_object *base = *p_base;
+ struct vmw_user_context *ctx =
+ container_of(base, struct vmw_user_context, base);
+ struct vmw_resource *res = &ctx->res;
+
+ *p_base = NULL;
+ vmw_resource_unreference(&res);
+}
+
+int vmw_context_destroy_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vmw_context_arg *arg = (struct drm_vmw_context_arg *)data;
+ struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
+
+ return ttm_ref_object_base_unref(tfile, arg->cid, TTM_REF_USAGE);
+}
+
+int vmw_context_define_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct vmw_private *dev_priv = vmw_priv(dev);
+ struct vmw_user_context *ctx;
+ struct vmw_resource *res;
+ struct vmw_resource *tmp;
+ struct drm_vmw_context_arg *arg = (struct drm_vmw_context_arg *)data;
+ struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
+ int ret;
+
+
+ /*
+ * Approximate idr memory usage with 128 bytes. It will be limited
+ * by maximum number_of contexts anyway.
+ */
+
+ if (unlikely(vmw_user_context_size == 0))
+ vmw_user_context_size = ttm_round_pot(sizeof(*ctx)) + 128 +
+ ((dev_priv->has_mob) ? vmw_cmdbuf_res_man_size() : 0);
+
+ ret = ttm_read_lock(&dev_priv->reservation_sem, true);
+ if (unlikely(ret != 0))
+ return ret;
+
+ ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
+ vmw_user_context_size,
+ false, true);
+ if (unlikely(ret != 0)) {
+ if (ret != -ERESTARTSYS)
+ DRM_ERROR("Out of graphics memory for context"
+ " creation.\n");
+ goto out_unlock;
+ }
+
+ ctx = kzalloc(sizeof(*ctx), GFP_KERNEL);
+ if (unlikely(ctx == NULL)) {
+ ttm_mem_global_free(vmw_mem_glob(dev_priv),
+ vmw_user_context_size);
+ ret = -ENOMEM;
+ goto out_unlock;
+ }
+
+ res = &ctx->res;
+ ctx->base.shareable = false;
+ ctx->base.tfile = NULL;
+
+ /*
+ * From here on, the destructor takes over resource freeing.
+ */
+
+ ret = vmw_context_init(dev_priv, res, vmw_user_context_free);
+ if (unlikely(ret != 0))
+ goto out_unlock;
+
+ tmp = vmw_resource_reference(&ctx->res);
+ ret = ttm_base_object_init(tfile, &ctx->base, false, VMW_RES_CONTEXT,
+ &vmw_user_context_base_release, NULL);
+
+ if (unlikely(ret != 0)) {
+ vmw_resource_unreference(&tmp);
+ goto out_err;
+ }
+
+ arg->cid = ctx->base.hash.key;
+out_err:
+ vmw_resource_unreference(&res);
+out_unlock:
+ ttm_read_unlock(&dev_priv->reservation_sem);
+ return ret;
+
+}
+
+/**
+ * vmw_context_scrub_shader - scrub a shader binding from a context.
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+ struct vmw_private *dev_priv = bi->ctx->dev_priv;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdSetShader body;
+ } *cmd;
+
+ cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for shader "
+ "unbinding.\n");
+ return -ENOMEM;
+ }
+
+ cmd->header.id = SVGA_3D_CMD_SET_SHADER;
+ cmd->header.size = sizeof(cmd->body);
+ cmd->body.cid = bi->ctx->id;
+ cmd->body.type = bi->i1.shader_type;
+ cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+ return 0;
+}
+
+/**
+ * vmw_context_scrub_render_target - scrub a render target binding
+ * from a context.
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi,
+ bool rebind)
+{
+ struct vmw_private *dev_priv = bi->ctx->dev_priv;
+ struct {
+ SVGA3dCmdHeader header;
+ SVGA3dCmdSetRenderTarget body;
+ } *cmd;
+
+ cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for render target "
+ "unbinding.\n");
+ return -ENOMEM;
+ }
+
+ cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
+ cmd->header.size = sizeof(cmd->body);
+ cmd->body.cid = bi->ctx->id;
+ cmd->body.type = bi->i1.rt_type;
+ cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+ cmd->body.target.face = 0;
+ cmd->body.target.mipmap = 0;
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+ return 0;
+}
+
+/**
+ * vmw_context_scrub_texture - scrub a texture binding from a context.
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ *
+ * TODO: Possibly complement this function with a function that takes
+ * a list of texture bindings and combines them to a single command.
+ */
+static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi,
+ bool rebind)
+{
+ struct vmw_private *dev_priv = bi->ctx->dev_priv;
+ struct {
+ SVGA3dCmdHeader header;
+ struct {
+ SVGA3dCmdSetTextureState c;
+ SVGA3dTextureState s1;
+ } body;
+ } *cmd;
+
+ cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+ if (unlikely(cmd == NULL)) {
+ DRM_ERROR("Failed reserving FIFO space for texture "
+ "unbinding.\n");
+ return -ENOMEM;
+ }
+
+
+ cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
+ cmd->header.size = sizeof(cmd->body);
+ cmd->body.c.cid = bi->ctx->id;
+ cmd->body.s1.stage = bi->i1.texture_stage;
+ cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
+ cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+ vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+ return 0;
+}
+
+/**
+ * vmw_context_binding_drop: Stop tracking a context binding
+ *
+ * @cb: Pointer to binding tracker storage.
+ *
+ * Stops tracking a context binding, and re-initializes its storage.
+ * Typically used when the context binding is replaced with a binding to
+ * another (or the same, for that matter) resource.
+ */
+static void vmw_context_binding_drop(struct vmw_ctx_binding *cb)
+{
+ list_del(&cb->ctx_list);
+ if (!list_empty(&cb->res_list))
+ list_del(&cb->res_list);
+ cb->bi.ctx = NULL;
+}
+
+/**
+ * vmw_context_binding_add: Start tracking a context binding
+ *
+ * @cbs: Pointer to the context binding state tracker.
+ * @bi: Information about the binding to track.
+ *
+ * Performs basic checks on the binding to make sure arguments are within
+ * bounds and then starts tracking the binding in the context binding
+ * state structure @cbs.
+ */
+int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
+ const struct vmw_ctx_bindinfo *bi)
+{
+ struct vmw_ctx_binding *loc;
+
+ switch (bi->bt) {
+ case vmw_ctx_binding_rt:
+ if (unlikely((unsigned)bi->i1.rt_type >= SVGA3D_RT_MAX)) {
+ DRM_ERROR("Illegal render target type %u.\n",
+ (unsigned) bi->i1.rt_type);
+ return -EINVAL;
+ }
+ loc = &cbs->render_targets[bi->i1.rt_type];
+ break;
+ case vmw_ctx_binding_tex:
+ if (unlikely((unsigned)bi->i1.texture_stage >=
+ SVGA3D_NUM_TEXTURE_UNITS)) {
+ DRM_ERROR("Illegal texture/sampler unit %u.\n",
+ (unsigned) bi->i1.texture_stage);
+ return -EINVAL;
+ }
+ loc = &cbs->texture_units[bi->i1.texture_stage];
+ break;
+ case vmw_ctx_binding_shader:
+ if (unlikely((unsigned)bi->i1.shader_type >=
+ SVGA3D_SHADERTYPE_MAX)) {
+ DRM_ERROR("Illegal shader type %u.\n",
+ (unsigned) bi->i1.shader_type);
+ return -EINVAL;
+ }
+ loc = &cbs->shaders[bi->i1.shader_type];
+ break;
+ default:
+ BUG();
+ }
+
+ if (loc->bi.ctx != NULL)
+ vmw_context_binding_drop(loc);
+
+ loc->bi = *bi;
+ loc->bi.scrubbed = false;
+ list_add_tail(&loc->ctx_list, &cbs->list);
+ INIT_LIST_HEAD(&loc->res_list);
+
+ return 0;
+}
+
+/**
+ * vmw_context_binding_transfer: Transfer a context binding tracking entry.
+ *
+ * @cbs: Pointer to the persistent context binding state tracker.
+ * @bi: Information about the binding to track.
+ *
+ */
+static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs,
+ const struct vmw_ctx_bindinfo *bi)
+{
+ struct vmw_ctx_binding *loc;
+
+ switch (bi->bt) {
+ case vmw_ctx_binding_rt:
+ loc = &cbs->render_targets[bi->i1.rt_type];
+ break;
+ case vmw_ctx_binding_tex:
+ loc = &cbs->texture_units[bi->i1.texture_stage];
+ break;
+ case vmw_ctx_binding_shader:
+ loc = &cbs->shaders[bi->i1.shader_type];
+ break;
+ default:
+ BUG();
+ }
+
+ if (loc->bi.ctx != NULL)
+ vmw_context_binding_drop(loc);
+
+ if (bi->res != NULL) {
+ loc->bi = *bi;
+ list_add_tail(&loc->ctx_list, &cbs->list);
+ list_add_tail(&loc->res_list, &bi->res->binding_head);
+ }
+}
+
+/**
+ * vmw_context_binding_kill - Kill a binding on the device
+ * and stop tracking it.
+ *
+ * @cb: Pointer to binding tracker storage.
+ *
+ * Emits FIFO commands to scrub a binding represented by @cb.
+ * Then stops tracking the binding and re-initializes its storage.
+ */
+static void vmw_context_binding_kill(struct vmw_ctx_binding *cb)
+{
+ if (!cb->bi.scrubbed) {
+ (void) vmw_scrub_funcs[cb->bi.bt](&cb->bi, false);
+ cb->bi.scrubbed = true;
+ }
+ vmw_context_binding_drop(cb);
+}
+
+/**
+ * vmw_context_binding_state_kill - Kill all bindings associated with a
+ * struct vmw_ctx_binding state structure, and re-initialize the structure.
+ *
+ * @cbs: Pointer to the context binding state tracker.
+ *
+ * Emits commands to scrub all bindings associated with the
+ * context binding state tracker. Then re-initializes the whole structure.
+ */
+static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
+{
+ struct vmw_ctx_binding *entry, *next;
+
+ list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
+ vmw_context_binding_kill(entry);
+}
+
+/**
+ * vmw_context_binding_state_scrub - Scrub all bindings associated with a
+ * struct vmw_ctx_binding state structure.
+ *
+ * @cbs: Pointer to the context binding state tracker.
+ *
+ * Emits commands to scrub all bindings associated with the
+ * context binding state tracker.
+ */
+static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
+{
+ struct vmw_ctx_binding *entry;
+
+ list_for_each_entry(entry, &cbs->list, ctx_list) {
+ if (!entry->bi.scrubbed) {
+ (void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false);
+ entry->bi.scrubbed = true;
+ }
+ }
+}
+
+/**
+ * vmw_context_binding_res_list_kill - Kill all bindings on a
+ * resource binding list
+ *
+ * @head: list head of resource binding list
+ *
+ * Kills all bindings associated with a specific resource. Typically
+ * called before the resource is destroyed.
+ */
+void vmw_context_binding_res_list_kill(struct list_head *head)
+{
+ struct vmw_ctx_binding *entry, *next;
+
+ list_for_each_entry_safe(entry, next, head, res_list)
+ vmw_context_binding_kill(entry);
+}
+
+/**
+ * vmw_context_binding_res_list_scrub - Scrub all bindings on a
+ * resource binding list
+ *
+ * @head: list head of resource binding list
+ *
+ * Scrub all bindings associated with a specific resource. Typically
+ * called before the resource is evicted.
+ */
+void vmw_context_binding_res_list_scrub(struct list_head *head)
+{
+ struct vmw_ctx_binding *entry;
+
+ list_for_each_entry(entry, head, res_list) {
+ if (!entry->bi.scrubbed) {
+ (void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false);
+ entry->bi.scrubbed = true;
+ }
+ }
+}
+
+/**
+ * vmw_context_binding_state_transfer - Commit staged binding info
+ *
+ * @ctx: Pointer to context to commit the staged binding info to.
+ * @from: Staged binding info built during execbuf.
+ *
+ * Transfers binding info from a temporary structure to the persistent
+ * structure in the context. This can be done once commands
+ */
+void vmw_context_binding_state_transfer(struct vmw_resource *ctx,
+ struct vmw_ctx_binding_state *from)
+{
+ struct vmw_user_context *uctx =
+ container_of(ctx, struct vmw_user_context, res);
+ struct vmw_ctx_binding *entry, *next;
+
+ list_for_each_entry_safe(entry, next, &from->list, ctx_list)
+ vmw_context_binding_transfer(&uctx->cbs, &entry->bi);
+}
+
+/**
+ * vmw_context_rebind_all - Rebind all scrubbed bindings of a context
+ *
+ * @ctx: The context resource
+ *
+ * Walks through the context binding list and rebinds all scrubbed
+ * resources.
+ */
+int vmw_context_rebind_all(struct vmw_resource *ctx)
+{
+ struct vmw_ctx_binding *entry;
+ struct vmw_user_context *uctx =
+ container_of(ctx, struct vmw_user_context, res);
+ struct vmw_ctx_binding_state *cbs = &uctx->cbs;
+ int ret;
+
+ list_for_each_entry(entry, &cbs->list, ctx_list) {
+ if (likely(!entry->bi.scrubbed))
+ continue;
+
+ if (WARN_ON(entry->bi.res == NULL || entry->bi.res->id ==
+ SVGA3D_INVALID_ID))
+ continue;
+
+ ret = vmw_scrub_funcs[entry->bi.bt](&entry->bi, true);
+ if (unlikely(ret != 0))
+ return ret;
+
+ entry->bi.scrubbed = false;
+ }
+
+ return 0;
+}
+
+/**
+ * vmw_context_binding_list - Return a list of context bindings
+ *
+ * @ctx: The context resource
+ *
+ * Returns the current list of bindings of the given context. Note that
+ * this list becomes stale as soon as the dev_priv::binding_mutex is unlocked.
+ */
+struct list_head *vmw_context_binding_list(struct vmw_resource *ctx)
+{
+ return &(container_of(ctx, struct vmw_user_context, res)->cbs.list);
+}
+
+struct vmw_cmdbuf_res_manager *vmw_context_res_man(struct vmw_resource *ctx)
+{
+ return container_of(ctx, struct vmw_user_context, res)->man;
+}