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author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2015-08-05 17:04:01 -0300 |
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committer | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2015-08-05 17:04:01 -0300 |
commit | 57f0f512b273f60d52568b8c6b77e17f5636edc0 (patch) | |
tree | 5e910f0e82173f4ef4f51111366a3f1299037a7b /fs/coda/Kconfig |
Initial import
Diffstat (limited to 'fs/coda/Kconfig')
-rw-r--r-- | fs/coda/Kconfig | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/fs/coda/Kconfig b/fs/coda/Kconfig new file mode 100644 index 000000000..c0e5a7fad --- /dev/null +++ b/fs/coda/Kconfig @@ -0,0 +1,21 @@ +config CODA_FS + tristate "Coda file system support (advanced network fs)" + depends on INET + help + Coda is an advanced network file system, similar to NFS in that it + enables you to mount file systems of a remote server and access them + with regular Unix commands as if they were sitting on your hard + disk. Coda has several advantages over NFS: support for + disconnected operation (e.g. for laptops), read/write server + replication, security model for authentication and encryption, + persistent client caches and write back caching. + + If you say Y here, your Linux box will be able to act as a Coda + *client*. You will need user level code as well, both for the + client and server. Servers are currently user level, i.e. they need + no kernel support. Please read + <file:Documentation/filesystems/coda.txt> and check out the Coda + home page <http://www.coda.cs.cmu.edu/>. + + To compile the coda client support as a module, choose M here: the + module will be called coda. |