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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-08-05 17:04:01 -0300
committerAndré Fabian Silva Delgado <emulatorman@parabola.nu>2015-08-05 17:04:01 -0300
commit57f0f512b273f60d52568b8c6b77e17f5636edc0 (patch)
tree5e910f0e82173f4ef4f51111366a3f1299037a7b /include/asm-generic/vga.h
Initial import
Diffstat (limited to 'include/asm-generic/vga.h')
-rw-r--r--include/asm-generic/vga.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/include/asm-generic/vga.h b/include/asm-generic/vga.h
new file mode 100644
index 000000000..36c8ff520
--- /dev/null
+++ b/include/asm-generic/vga.h
@@ -0,0 +1,24 @@
+/*
+ * Access to VGA videoram
+ *
+ * (c) 1998 Martin Mares <mj@ucw.cz>
+ */
+#ifndef __ASM_GENERIC_VGA_H
+#define __ASM_GENERIC_VGA_H
+
+/*
+ * On most architectures that support VGA, we can just
+ * recalculate addresses and then access the videoram
+ * directly without any black magic.
+ *
+ * Everyone else needs to ioremap the address and use
+ * proper I/O accesses.
+ */
+#ifndef VGA_MAP_MEM
+#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)
+#endif
+
+#define vga_readb(x) (*(x))
+#define vga_writeb(x, y) (*(y) = (x))
+
+#endif /* _ASM_GENERIC_VGA_H */