diff options
author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2015-08-05 17:04:01 -0300 |
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committer | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2015-08-05 17:04:01 -0300 |
commit | 57f0f512b273f60d52568b8c6b77e17f5636edc0 (patch) | |
tree | 5e910f0e82173f4ef4f51111366a3f1299037a7b /include/linux/nodemask.h |
Initial import
Diffstat (limited to 'include/linux/nodemask.h')
-rw-r--r-- | include/linux/nodemask.h | 527 |
1 files changed, 527 insertions, 0 deletions
diff --git a/include/linux/nodemask.h b/include/linux/nodemask.h new file mode 100644 index 000000000..6e85889cf --- /dev/null +++ b/include/linux/nodemask.h @@ -0,0 +1,527 @@ +#ifndef __LINUX_NODEMASK_H +#define __LINUX_NODEMASK_H + +/* + * Nodemasks provide a bitmap suitable for representing the + * set of Node's in a system, one bit position per Node number. + * + * See detailed comments in the file linux/bitmap.h describing the + * data type on which these nodemasks are based. + * + * For details of nodemask_parse_user(), see bitmap_parse_user() in + * lib/bitmap.c. For details of nodelist_parse(), see bitmap_parselist(), + * also in bitmap.c. For details of node_remap(), see bitmap_bitremap in + * lib/bitmap.c. For details of nodes_remap(), see bitmap_remap in + * lib/bitmap.c. For details of nodes_onto(), see bitmap_onto in + * lib/bitmap.c. For details of nodes_fold(), see bitmap_fold in + * lib/bitmap.c. + * + * The available nodemask operations are: + * + * void node_set(node, mask) turn on bit 'node' in mask + * void node_clear(node, mask) turn off bit 'node' in mask + * void nodes_setall(mask) set all bits + * void nodes_clear(mask) clear all bits + * int node_isset(node, mask) true iff bit 'node' set in mask + * int node_test_and_set(node, mask) test and set bit 'node' in mask + * + * void nodes_and(dst, src1, src2) dst = src1 & src2 [intersection] + * void nodes_or(dst, src1, src2) dst = src1 | src2 [union] + * void nodes_xor(dst, src1, src2) dst = src1 ^ src2 + * void nodes_andnot(dst, src1, src2) dst = src1 & ~src2 + * void nodes_complement(dst, src) dst = ~src + * + * int nodes_equal(mask1, mask2) Does mask1 == mask2? + * int nodes_intersects(mask1, mask2) Do mask1 and mask2 intersect? + * int nodes_subset(mask1, mask2) Is mask1 a subset of mask2? + * int nodes_empty(mask) Is mask empty (no bits sets)? + * int nodes_full(mask) Is mask full (all bits sets)? + * int nodes_weight(mask) Hamming weight - number of set bits + * + * void nodes_shift_right(dst, src, n) Shift right + * void nodes_shift_left(dst, src, n) Shift left + * + * int first_node(mask) Number lowest set bit, or MAX_NUMNODES + * int next_node(node, mask) Next node past 'node', or MAX_NUMNODES + * int first_unset_node(mask) First node not set in mask, or + * MAX_NUMNODES. + * + * nodemask_t nodemask_of_node(node) Return nodemask with bit 'node' set + * NODE_MASK_ALL Initializer - all bits set + * NODE_MASK_NONE Initializer - no bits set + * unsigned long *nodes_addr(mask) Array of unsigned long's in mask + * + * int nodemask_parse_user(ubuf, ulen, mask) Parse ascii string as nodemask + * int nodelist_parse(buf, map) Parse ascii string as nodelist + * int node_remap(oldbit, old, new) newbit = map(old, new)(oldbit) + * void nodes_remap(dst, src, old, new) *dst = map(old, new)(src) + * void nodes_onto(dst, orig, relmap) *dst = orig relative to relmap + * void nodes_fold(dst, orig, sz) dst bits = orig bits mod sz + * + * for_each_node_mask(node, mask) for-loop node over mask + * + * int num_online_nodes() Number of online Nodes + * int num_possible_nodes() Number of all possible Nodes + * + * int node_random(mask) Random node with set bit in mask + * + * int node_online(node) Is some node online? + * int node_possible(node) Is some node possible? + * + * node_set_online(node) set bit 'node' in node_online_map + * node_set_offline(node) clear bit 'node' in node_online_map + * + * for_each_node(node) for-loop node over node_possible_map + * for_each_online_node(node) for-loop node over node_online_map + * + * Subtlety: + * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway) + * to generate slightly worse code. So use a simple one-line #define + * for node_isset(), instead of wrapping an inline inside a macro, the + * way we do the other calls. + * + * NODEMASK_SCRATCH + * When doing above logical AND, OR, XOR, Remap operations the callers tend to + * need temporary nodemask_t's on the stack. But if NODES_SHIFT is large, + * nodemask_t's consume too much stack space. NODEMASK_SCRATCH is a helper + * for such situations. See below and CPUMASK_ALLOC also. + */ + +#include <linux/kernel.h> +#include <linux/threads.h> +#include <linux/bitmap.h> +#include <linux/numa.h> + +typedef struct { DECLARE_BITMAP(bits, MAX_NUMNODES); } nodemask_t; +extern nodemask_t _unused_nodemask_arg_; + +/** + * nodemask_pr_args - printf args to output a nodemask + * @maskp: nodemask to be printed + * + * Can be used to provide arguments for '%*pb[l]' when printing a nodemask. + */ +#define nodemask_pr_args(maskp) MAX_NUMNODES, (maskp)->bits + +/* + * The inline keyword gives the compiler room to decide to inline, or + * not inline a function as it sees best. However, as these functions + * are called in both __init and non-__init functions, if they are not + * inlined we will end up with a section mis-match error (of the type of + * freeable items not being freed). So we must use __always_inline here + * to fix the problem. If other functions in the future also end up in + * this situation they will also need to be annotated as __always_inline + */ +#define node_set(node, dst) __node_set((node), &(dst)) +static __always_inline void __node_set(int node, volatile nodemask_t *dstp) +{ + set_bit(node, dstp->bits); +} + +#define node_clear(node, dst) __node_clear((node), &(dst)) +static inline void __node_clear(int node, volatile nodemask_t *dstp) +{ + clear_bit(node, dstp->bits); +} + +#define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES) +static inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits) +{ + bitmap_fill(dstp->bits, nbits); +} + +#define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES) +static inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits) +{ + bitmap_zero(dstp->bits, nbits); +} + +/* No static inline type checking - see Subtlety (1) above. */ +#define node_isset(node, nodemask) test_bit((node), (nodemask).bits) + +#define node_test_and_set(node, nodemask) \ + __node_test_and_set((node), &(nodemask)) +static inline int __node_test_and_set(int node, nodemask_t *addr) +{ + return test_and_set_bit(node, addr->bits); +} + +#define nodes_and(dst, src1, src2) \ + __nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES) +static inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p, + const nodemask_t *src2p, unsigned int nbits) +{ + bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits); +} + +#define nodes_or(dst, src1, src2) \ + __nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES) +static inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p, + const nodemask_t *src2p, unsigned int nbits) +{ + bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits); +} + +#define nodes_xor(dst, src1, src2) \ + __nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES) +static inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p, + const nodemask_t *src2p, unsigned int nbits) +{ + bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits); +} + +#define nodes_andnot(dst, src1, src2) \ + __nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES) +static inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p, + const nodemask_t *src2p, unsigned int nbits) +{ + bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits); +} + +#define nodes_complement(dst, src) \ + __nodes_complement(&(dst), &(src), MAX_NUMNODES) +static inline void __nodes_complement(nodemask_t *dstp, + const nodemask_t *srcp, unsigned int nbits) +{ + bitmap_complement(dstp->bits, srcp->bits, nbits); +} + +#define nodes_equal(src1, src2) \ + __nodes_equal(&(src1), &(src2), MAX_NUMNODES) +static inline int __nodes_equal(const nodemask_t *src1p, + const nodemask_t *src2p, unsigned int nbits) +{ + return bitmap_equal(src1p->bits, src2p->bits, nbits); +} + +#define nodes_intersects(src1, src2) \ + __nodes_intersects(&(src1), &(src2), MAX_NUMNODES) +static inline int __nodes_intersects(const nodemask_t *src1p, + const nodemask_t *src2p, unsigned int nbits) +{ + return bitmap_intersects(src1p->bits, src2p->bits, nbits); +} + +#define nodes_subset(src1, src2) \ + __nodes_subset(&(src1), &(src2), MAX_NUMNODES) +static inline int __nodes_subset(const nodemask_t *src1p, + const nodemask_t *src2p, unsigned int nbits) +{ + return bitmap_subset(src1p->bits, src2p->bits, nbits); +} + +#define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES) +static inline int __nodes_empty(const nodemask_t *srcp, unsigned int nbits) +{ + return bitmap_empty(srcp->bits, nbits); +} + +#define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES) +static inline int __nodes_full(const nodemask_t *srcp, unsigned int nbits) +{ + return bitmap_full(srcp->bits, nbits); +} + +#define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES) +static inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits) +{ + return bitmap_weight(srcp->bits, nbits); +} + +#define nodes_shift_right(dst, src, n) \ + __nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES) +static inline void __nodes_shift_right(nodemask_t *dstp, + const nodemask_t *srcp, int n, int nbits) +{ + bitmap_shift_right(dstp->bits, srcp->bits, n, nbits); +} + +#define nodes_shift_left(dst, src, n) \ + __nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES) +static inline void __nodes_shift_left(nodemask_t *dstp, + const nodemask_t *srcp, int n, int nbits) +{ + bitmap_shift_left(dstp->bits, srcp->bits, n, nbits); +} + +/* FIXME: better would be to fix all architectures to never return + > MAX_NUMNODES, then the silly min_ts could be dropped. */ + +#define first_node(src) __first_node(&(src)) +static inline int __first_node(const nodemask_t *srcp) +{ + return min_t(int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES)); +} + +#define next_node(n, src) __next_node((n), &(src)) +static inline int __next_node(int n, const nodemask_t *srcp) +{ + return min_t(int,MAX_NUMNODES,find_next_bit(srcp->bits, MAX_NUMNODES, n+1)); +} + +static inline void init_nodemask_of_node(nodemask_t *mask, int node) +{ + nodes_clear(*mask); + node_set(node, *mask); +} + +#define nodemask_of_node(node) \ +({ \ + typeof(_unused_nodemask_arg_) m; \ + if (sizeof(m) == sizeof(unsigned long)) { \ + m.bits[0] = 1UL << (node); \ + } else { \ + init_nodemask_of_node(&m, (node)); \ + } \ + m; \ +}) + +#define first_unset_node(mask) __first_unset_node(&(mask)) +static inline int __first_unset_node(const nodemask_t *maskp) +{ + return min_t(int,MAX_NUMNODES, + find_first_zero_bit(maskp->bits, MAX_NUMNODES)); +} + +#define NODE_MASK_LAST_WORD BITMAP_LAST_WORD_MASK(MAX_NUMNODES) + +#if MAX_NUMNODES <= BITS_PER_LONG + +#define NODE_MASK_ALL \ +((nodemask_t) { { \ + [BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD \ +} }) + +#else + +#define NODE_MASK_ALL \ +((nodemask_t) { { \ + [0 ... BITS_TO_LONGS(MAX_NUMNODES)-2] = ~0UL, \ + [BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD \ +} }) + +#endif + +#define NODE_MASK_NONE \ +((nodemask_t) { { \ + [0 ... BITS_TO_LONGS(MAX_NUMNODES)-1] = 0UL \ +} }) + +#define nodes_addr(src) ((src).bits) + +#define nodemask_parse_user(ubuf, ulen, dst) \ + __nodemask_parse_user((ubuf), (ulen), &(dst), MAX_NUMNODES) +static inline int __nodemask_parse_user(const char __user *buf, int len, + nodemask_t *dstp, int nbits) +{ + return bitmap_parse_user(buf, len, dstp->bits, nbits); +} + +#define nodelist_parse(buf, dst) __nodelist_parse((buf), &(dst), MAX_NUMNODES) +static inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits) +{ + return bitmap_parselist(buf, dstp->bits, nbits); +} + +#define node_remap(oldbit, old, new) \ + __node_remap((oldbit), &(old), &(new), MAX_NUMNODES) +static inline int __node_remap(int oldbit, + const nodemask_t *oldp, const nodemask_t *newp, int nbits) +{ + return bitmap_bitremap(oldbit, oldp->bits, newp->bits, nbits); +} + +#define nodes_remap(dst, src, old, new) \ + __nodes_remap(&(dst), &(src), &(old), &(new), MAX_NUMNODES) +static inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp, + const nodemask_t *oldp, const nodemask_t *newp, int nbits) +{ + bitmap_remap(dstp->bits, srcp->bits, oldp->bits, newp->bits, nbits); +} + +#define nodes_onto(dst, orig, relmap) \ + __nodes_onto(&(dst), &(orig), &(relmap), MAX_NUMNODES) +static inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp, + const nodemask_t *relmapp, int nbits) +{ + bitmap_onto(dstp->bits, origp->bits, relmapp->bits, nbits); +} + +#define nodes_fold(dst, orig, sz) \ + __nodes_fold(&(dst), &(orig), sz, MAX_NUMNODES) +static inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp, + int sz, int nbits) +{ + bitmap_fold(dstp->bits, origp->bits, sz, nbits); +} + +#if MAX_NUMNODES > 1 +#define for_each_node_mask(node, mask) \ + for ((node) = first_node(mask); \ + (node) < MAX_NUMNODES; \ + (node) = next_node((node), (mask))) +#else /* MAX_NUMNODES == 1 */ +#define for_each_node_mask(node, mask) \ + if (!nodes_empty(mask)) \ + for ((node) = 0; (node) < 1; (node)++) +#endif /* MAX_NUMNODES */ + +/* + * Bitmasks that are kept for all the nodes. + */ +enum node_states { + N_POSSIBLE, /* The node could become online at some point */ + N_ONLINE, /* The node is online */ + N_NORMAL_MEMORY, /* The node has regular memory */ +#ifdef CONFIG_HIGHMEM + N_HIGH_MEMORY, /* The node has regular or high memory */ +#else + N_HIGH_MEMORY = N_NORMAL_MEMORY, +#endif +#ifdef CONFIG_MOVABLE_NODE + N_MEMORY, /* The node has memory(regular, high, movable) */ +#else + N_MEMORY = N_HIGH_MEMORY, +#endif + N_CPU, /* The node has one or more cpus */ + NR_NODE_STATES +}; + +/* + * The following particular system nodemasks and operations + * on them manage all possible and online nodes. + */ + +extern nodemask_t node_states[NR_NODE_STATES]; + +#if MAX_NUMNODES > 1 +static inline int node_state(int node, enum node_states state) +{ + return node_isset(node, node_states[state]); +} + +static inline void node_set_state(int node, enum node_states state) +{ + __node_set(node, &node_states[state]); +} + +static inline void node_clear_state(int node, enum node_states state) +{ + __node_clear(node, &node_states[state]); +} + +static inline int num_node_state(enum node_states state) +{ + return nodes_weight(node_states[state]); +} + +#define for_each_node_state(__node, __state) \ + for_each_node_mask((__node), node_states[__state]) + +#define first_online_node first_node(node_states[N_ONLINE]) +#define first_memory_node first_node(node_states[N_MEMORY]) +static inline int next_online_node(int nid) +{ + return next_node(nid, node_states[N_ONLINE]); +} +static inline int next_memory_node(int nid) +{ + return next_node(nid, node_states[N_MEMORY]); +} + +extern int nr_node_ids; +extern int nr_online_nodes; + +static inline void node_set_online(int nid) +{ + node_set_state(nid, N_ONLINE); + nr_online_nodes = num_node_state(N_ONLINE); +} + +static inline void node_set_offline(int nid) +{ + node_clear_state(nid, N_ONLINE); + nr_online_nodes = num_node_state(N_ONLINE); +} + +#else + +static inline int node_state(int node, enum node_states state) +{ + return node == 0; +} + +static inline void node_set_state(int node, enum node_states state) +{ +} + +static inline void node_clear_state(int node, enum node_states state) +{ +} + +static inline int num_node_state(enum node_states state) +{ + return 1; +} + +#define for_each_node_state(node, __state) \ + for ( (node) = 0; (node) == 0; (node) = 1) + +#define first_online_node 0 +#define first_memory_node 0 +#define next_online_node(nid) (MAX_NUMNODES) +#define nr_node_ids 1 +#define nr_online_nodes 1 + +#define node_set_online(node) node_set_state((node), N_ONLINE) +#define node_set_offline(node) node_clear_state((node), N_ONLINE) + +#endif + +#if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1) +extern int node_random(const nodemask_t *maskp); +#else +static inline int node_random(const nodemask_t *mask) +{ + return 0; +} +#endif + +#define node_online_map node_states[N_ONLINE] +#define node_possible_map node_states[N_POSSIBLE] + +#define num_online_nodes() num_node_state(N_ONLINE) +#define num_possible_nodes() num_node_state(N_POSSIBLE) +#define node_online(node) node_state((node), N_ONLINE) +#define node_possible(node) node_state((node), N_POSSIBLE) + +#define for_each_node(node) for_each_node_state(node, N_POSSIBLE) +#define for_each_online_node(node) for_each_node_state(node, N_ONLINE) + +/* + * For nodemask scrach area. + * NODEMASK_ALLOC(type, name) allocates an object with a specified type and + * name. + */ +#if NODES_SHIFT > 8 /* nodemask_t > 256 bytes */ +#define NODEMASK_ALLOC(type, name, gfp_flags) \ + type *name = kmalloc(sizeof(*name), gfp_flags) +#define NODEMASK_FREE(m) kfree(m) +#else +#define NODEMASK_ALLOC(type, name, gfp_flags) type _##name, *name = &_##name +#define NODEMASK_FREE(m) do {} while (0) +#endif + +/* A example struture for using NODEMASK_ALLOC, used in mempolicy. */ +struct nodemask_scratch { + nodemask_t mask1; + nodemask_t mask2; +}; + +#define NODEMASK_SCRATCH(x) \ + NODEMASK_ALLOC(struct nodemask_scratch, x, \ + GFP_KERNEL | __GFP_NORETRY) +#define NODEMASK_SCRATCH_FREE(x) NODEMASK_FREE(x) + + +#endif /* __LINUX_NODEMASK_H */ |