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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2016-10-20 00:10:27 -0300
committerAndré Fabian Silva Delgado <emulatorman@parabola.nu>2016-10-20 00:10:27 -0300
commitd0b2f91bede3bd5e3d24dd6803e56eee959c1797 (patch)
tree7fee4ab0509879c373c4f2cbd5b8a5be5b4041ee /include/media/media-device.h
parente914f8eb445e8f74b00303c19c2ffceaedd16a05 (diff)
Linux-libre 4.8.2-gnupck-4.8.2-gnu
Diffstat (limited to 'include/media/media-device.h')
-rw-r--r--include/media/media-device.h260
1 files changed, 14 insertions, 246 deletions
diff --git a/include/media/media-device.h b/include/media/media-device.h
index a9b33c473..281952423 100644
--- a/include/media/media-device.h
+++ b/include/media/media-device.h
@@ -29,237 +29,6 @@
#include <media/media-devnode.h>
#include <media/media-entity.h>
-/**
- * DOC: Media Controller
- *
- * The media controller userspace API is documented in DocBook format in
- * Documentation/DocBook/media/v4l/media-controller.xml. This document focus
- * on the kernel-side implementation of the media framework.
- *
- * * Abstract media device model:
- *
- * Discovering a device internal topology, and configuring it at runtime, is one
- * of the goals of the media framework. To achieve this, hardware devices are
- * modelled as an oriented graph of building blocks called entities connected
- * through pads.
- *
- * An entity is a basic media hardware building block. It can correspond to
- * a large variety of logical blocks such as physical hardware devices
- * (CMOS sensor for instance), logical hardware devices (a building block
- * in a System-on-Chip image processing pipeline), DMA channels or physical
- * connectors.
- *
- * A pad is a connection endpoint through which an entity can interact with
- * other entities. Data (not restricted to video) produced by an entity
- * flows from the entity's output to one or more entity inputs. Pads should
- * not be confused with physical pins at chip boundaries.
- *
- * A link is a point-to-point oriented connection between two pads, either
- * on the same entity or on different entities. Data flows from a source
- * pad to a sink pad.
- *
- *
- * * Media device:
- *
- * A media device is represented by a struct &media_device instance, defined in
- * include/media/media-device.h. Allocation of the structure is handled by the
- * media device driver, usually by embedding the &media_device instance in a
- * larger driver-specific structure.
- *
- * Drivers register media device instances by calling
- * __media_device_register() via the macro media_device_register()
- * and unregistered by calling
- * media_device_unregister().
- *
- * * Entities, pads and links:
- *
- * - Entities
- *
- * Entities are represented by a struct &media_entity instance, defined in
- * include/media/media-entity.h. The structure is usually embedded into a
- * higher-level structure, such as a v4l2_subdev or video_device instance,
- * although drivers can allocate entities directly.
- *
- * Drivers initialize entity pads by calling
- * media_entity_pads_init().
- *
- * Drivers register entities with a media device by calling
- * media_device_register_entity()
- * and unregistred by calling
- * media_device_unregister_entity().
- *
- * - Interfaces
- *
- * Interfaces are represented by a struct &media_interface instance, defined in
- * include/media/media-entity.h. Currently, only one type of interface is
- * defined: a device node. Such interfaces are represented by a struct
- * &media_intf_devnode.
- *
- * Drivers initialize and create device node interfaces by calling
- * media_devnode_create()
- * and remove them by calling:
- * media_devnode_remove().
- *
- * - Pads
- *
- * Pads are represented by a struct &media_pad instance, defined in
- * include/media/media-entity.h. Each entity stores its pads in a pads array
- * managed by the entity driver. Drivers usually embed the array in a
- * driver-specific structure.
- *
- * Pads are identified by their entity and their 0-based index in the pads
- * array.
- * Both information are stored in the &media_pad structure, making the
- * &media_pad pointer the canonical way to store and pass link references.
- *
- * Pads have flags that describe the pad capabilities and state.
- *
- * %MEDIA_PAD_FL_SINK indicates that the pad supports sinking data.
- * %MEDIA_PAD_FL_SOURCE indicates that the pad supports sourcing data.
- *
- * NOTE: One and only one of %MEDIA_PAD_FL_SINK and %MEDIA_PAD_FL_SOURCE must
- * be set for each pad.
- *
- * - Links
- *
- * Links are represented by a struct &media_link instance, defined in
- * include/media/media-entity.h. There are two types of links:
- *
- * 1. pad to pad links:
- *
- * Associate two entities via their PADs. Each entity has a list that points
- * to all links originating at or targeting any of its pads.
- * A given link is thus stored twice, once in the source entity and once in
- * the target entity.
- *
- * Drivers create pad to pad links by calling:
- * media_create_pad_link() and remove with media_entity_remove_links().
- *
- * 2. interface to entity links:
- *
- * Associate one interface to a Link.
- *
- * Drivers create interface to entity links by calling:
- * media_create_intf_link() and remove with media_remove_intf_links().
- *
- * NOTE:
- *
- * Links can only be created after having both ends already created.
- *
- * Links have flags that describe the link capabilities and state. The
- * valid values are described at media_create_pad_link() and
- * media_create_intf_link().
- *
- * Graph traversal:
- *
- * The media framework provides APIs to iterate over entities in a graph.
- *
- * To iterate over all entities belonging to a media device, drivers can use
- * the media_device_for_each_entity macro, defined in
- * include/media/media-device.h.
- *
- * struct media_entity *entity;
- *
- * media_device_for_each_entity(entity, mdev) {
- * // entity will point to each entity in turn
- * ...
- * }
- *
- * Drivers might also need to iterate over all entities in a graph that can be
- * reached only through enabled links starting at a given entity. The media
- * framework provides a depth-first graph traversal API for that purpose.
- *
- * Note that graphs with cycles (whether directed or undirected) are *NOT*
- * supported by the graph traversal API. To prevent infinite loops, the graph
- * traversal code limits the maximum depth to MEDIA_ENTITY_ENUM_MAX_DEPTH,
- * currently defined as 16.
- *
- * Drivers initiate a graph traversal by calling
- * media_entity_graph_walk_start()
- *
- * The graph structure, provided by the caller, is initialized to start graph
- * traversal at the given entity.
- *
- * Drivers can then retrieve the next entity by calling
- * media_entity_graph_walk_next()
- *
- * When the graph traversal is complete the function will return NULL.
- *
- * Graph traversal can be interrupted at any moment. No cleanup function call
- * is required and the graph structure can be freed normally.
- *
- * Helper functions can be used to find a link between two given pads, or a pad
- * connected to another pad through an enabled link
- * media_entity_find_link() and media_entity_remote_pad()
- *
- * Use count and power handling:
- *
- * Due to the wide differences between drivers regarding power management
- * needs, the media controller does not implement power management. However,
- * the &media_entity structure includes a use_count field that media drivers
- * can use to track the number of users of every entity for power management
- * needs.
- *
- * The &media_entity.@use_count field is owned by media drivers and must not be
- * touched by entity drivers. Access to the field must be protected by the
- * &media_device.@graph_mutex lock.
- *
- * Links setup:
- *
- * Link properties can be modified at runtime by calling
- * media_entity_setup_link()
- *
- * Pipelines and media streams:
- *
- * When starting streaming, drivers must notify all entities in the pipeline to
- * prevent link states from being modified during streaming by calling
- * media_entity_pipeline_start().
- *
- * The function will mark all entities connected to the given entity through
- * enabled links, either directly or indirectly, as streaming.
- *
- * The &media_pipeline instance pointed to by the pipe argument will be stored
- * in every entity in the pipeline. Drivers should embed the &media_pipeline
- * structure in higher-level pipeline structures and can then access the
- * pipeline through the &media_entity pipe field.
- *
- * Calls to media_entity_pipeline_start() can be nested. The pipeline pointer
- * must be identical for all nested calls to the function.
- *
- * media_entity_pipeline_start() may return an error. In that case, it will
- * clean up any of the changes it did by itself.
- *
- * When stopping the stream, drivers must notify the entities with
- * media_entity_pipeline_stop().
- *
- * If multiple calls to media_entity_pipeline_start() have been made the same
- * number of media_entity_pipeline_stop() calls are required to stop streaming.
- * The &media_entity pipe field is reset to NULL on the last nested stop call.
- *
- * Link configuration will fail with -%EBUSY by default if either end of the
- * link is a streaming entity. Links that can be modified while streaming must
- * be marked with the %MEDIA_LNK_FL_DYNAMIC flag.
- *
- * If other operations need to be disallowed on streaming entities (such as
- * changing entities configuration parameters) drivers can explicitly check the
- * media_entity stream_count field to find out if an entity is streaming. This
- * operation must be done with the media_device graph_mutex held.
- *
- * Link validation:
- *
- * Link validation is performed by media_entity_pipeline_start() for any
- * entity which has sink pads in the pipeline. The
- * &media_entity.@link_validate() callback is used for that purpose. In
- * @link_validate() callback, entity driver should check that the properties of
- * the source pad of the connected entity and its own sink pad match. It is up
- * to the type of the entity (and in the end, the properties of the hardware)
- * what matching actually means.
- *
- * Subsystems should facilitate link validation by providing subsystem specific
- * helper functions to provide easy access for commonly needed information, and
- * in the end provide a way to use driver-specific callbacks.
- */
-
struct ida;
struct device;
@@ -347,7 +116,7 @@ struct media_entity_notify {
struct media_device {
/* dev->driver_data points to this struct. */
struct device *dev;
- struct media_devnode devnode;
+ struct media_devnode *devnode;
char model[32];
char driver_name[32];
@@ -393,9 +162,6 @@ struct usb_device;
#define MEDIA_DEV_NOTIFY_PRE_LINK_CH 0
#define MEDIA_DEV_NOTIFY_POST_LINK_CH 1
-/* media_devnode to media_device */
-#define to_media_device(node) container_of(node, struct media_device, devnode)
-
/**
* media_entity_enum_init - Initialise an entity enumeration
*
@@ -476,13 +242,11 @@ void media_device_cleanup(struct media_device *mdev);
* without breaking binary compatibility. The version major must be
* incremented when binary compatibility is broken.
*
- * Notes:
+ * .. note::
*
- * Upon successful registration a character device named media[0-9]+ is created.
- * The device major and minor numbers are dynamic. The model name is exported as
- * a sysfs attribute.
+ * #) Upon successful registration a character device named media[0-9]+ is created. The device major and minor numbers are dynamic. The model name is exported as a sysfs attribute.
*
- * Unregistering a media device that hasn't been registered is *NOT* safe.
+ * #) Unregistering a media device that hasn't been registered is **NOT** safe.
*
* Return: returns zero on success or a negative error code.
*/
@@ -530,14 +294,16 @@ void media_device_unregister(struct media_device *mdev);
* This can be used to report the default audio and video devices or the
* default camera sensor.
*
- * NOTE: Drivers should set the entity function before calling this function.
- * Please notice that the values %MEDIA_ENT_F_V4L2_SUBDEV_UNKNOWN and
- * %MEDIA_ENT_F_UNKNOWN should not be used by the drivers.
+ * .. note::
+ *
+ * Drivers should set the entity function before calling this function.
+ * Please notice that the values %MEDIA_ENT_F_V4L2_SUBDEV_UNKNOWN and
+ * %MEDIA_ENT_F_UNKNOWN should not be used by the drivers.
*/
int __must_check media_device_register_entity(struct media_device *mdev,
struct media_entity *entity);
-/*
+/**
* media_device_unregister_entity() - unregisters a media entity.
*
* @entity: pointer to struct &media_entity to be unregistered
@@ -551,8 +317,10 @@ int __must_check media_device_register_entity(struct media_device *mdev,
* When a media device is unregistered, all its entities are unregistered
* automatically. No manual entities unregistration is then required.
*
- * Note: the media_entity instance itself must be freed explicitly by
- * the driver if required.
+ * .. note::
+ *
+ * The media_entity instance itself must be freed explicitly by
+ * the driver if required.
*/
void media_device_unregister_entity(struct media_entity *entity);