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Diffstat (limited to 'arch/powerpc/include/asm/ps3gpu.h')
-rw-r--r-- | arch/powerpc/include/asm/ps3gpu.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/arch/powerpc/include/asm/ps3gpu.h b/arch/powerpc/include/asm/ps3gpu.h new file mode 100644 index 000000000..b2b895919 --- /dev/null +++ b/arch/powerpc/include/asm/ps3gpu.h @@ -0,0 +1,86 @@ +/* + * PS3 GPU declarations. + * + * Copyright 2009 Sony Corporation + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. + * If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _ASM_POWERPC_PS3GPU_H +#define _ASM_POWERPC_PS3GPU_H + +#include <linux/mutex.h> + +#include <asm/lv1call.h> + + +#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 +#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 + +#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 +#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 +#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 +#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603 + +#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) + +#define L1GPU_DISPLAY_SYNC_HSYNC 1 +#define L1GPU_DISPLAY_SYNC_VSYNC 2 + + +/* mutex synchronizing GPU accesses and video mode changes */ +extern struct mutex ps3_gpu_mutex; + + +static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, + u64 ddr_offset) +{ + return lv1_gpu_context_attribute(context_handle, + L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, + head, ddr_offset, 0, 0); +} + +static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, + u64 ddr_offset) +{ + return lv1_gpu_context_attribute(context_handle, + L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, + head, ddr_offset, 0, 0); +} + +static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, + u64 xdr_size, u64 ioif_offset) +{ + return lv1_gpu_context_attribute(context_handle, + L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, + xdr_lpar, xdr_size, ioif_offset, 0); +} + +static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, + u64 ioif_offset, u64 sync_width, u64 pitch) +{ + return lv1_gpu_context_attribute(context_handle, + L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, + ddr_offset, ioif_offset, sync_width, + pitch); +} + +static inline int lv1_gpu_fb_close(u64 context_handle) +{ + return lv1_gpu_context_attribute(context_handle, + L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0, + 0, 0, 0); +} + +#endif /* _ASM_POWERPC_PS3GPU_H */ |