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path: root/drivers/gpu/drm/vc4
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-rw-r--r--drivers/gpu/drm/vc4/vc4_bo.c4
-rw-r--r--drivers/gpu/drm/vc4/vc4_crtc.c183
-rw-r--r--drivers/gpu/drm/vc4/vc4_dpi.c23
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c70
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h12
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c25
-rw-r--r--drivers/gpu/drm/vc4/vc4_hdmi.c22
-rw-r--r--drivers/gpu/drm/vc4/vc4_kms.c15
-rw-r--r--drivers/gpu/drm/vc4/vc4_plane.c13
-rw-r--r--drivers/gpu/drm/vc4/vc4_qpu_defines.h17
-rw-r--r--drivers/gpu/drm/vc4/vc4_regs.h22
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c13
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate_shaders.c455
13 files changed, 729 insertions, 145 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index e5a9d3aaf..3f6704cf6 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -144,7 +144,7 @@ static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
return &vc4->bo_cache.size_list[page_index];
}
-void vc4_bo_cache_purge(struct drm_device *dev)
+static void vc4_bo_cache_purge(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
@@ -291,8 +291,6 @@ static void vc4_bo_cache_free_old(struct drm_device *dev)
/* Called on the last userspace/kernel unreference of the BO. Returns
* it to the BO cache if possible, otherwise frees it.
- *
- * Note that this is called with the struct_mutex held.
*/
void vc4_free_object(struct drm_gem_object *gem_bo)
{
diff --git a/drivers/gpu/drm/vc4/vc4_crtc.c b/drivers/gpu/drm/vc4/vc4_crtc.c
index 0f18b76c7..8fc2b731b 100644
--- a/drivers/gpu/drm/vc4/vc4_crtc.c
+++ b/drivers/gpu/drm/vc4/vc4_crtc.c
@@ -46,12 +46,17 @@ struct vc4_crtc {
const struct vc4_crtc_data *data;
void __iomem *regs;
+ /* Timestamp at start of vblank irq - unaffected by lock delays. */
+ ktime_t t_vblank;
+
/* Which HVS channel we're using for our CRTC. */
int channel;
u8 lut_r[256];
u8 lut_g[256];
u8 lut_b[256];
+ /* Size in pixels of the COB memory allocated to this CRTC. */
+ u32 cob_size;
struct drm_pending_vblank_event *event;
};
@@ -146,6 +151,144 @@ int vc4_crtc_debugfs_regs(struct seq_file *m, void *unused)
}
#endif
+int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
+ unsigned int flags, int *vpos, int *hpos,
+ ktime_t *stime, ktime_t *etime,
+ const struct drm_display_mode *mode)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_crtc *vc4_crtc = vc4->crtc[crtc_id];
+ u32 val;
+ int fifo_lines;
+ int vblank_lines;
+ int ret = 0;
+
+ /*
+ * XXX Doesn't work well in interlaced mode yet, partially due
+ * to problems in vc4 kms or drm core interlaced mode handling,
+ * so disable for now in interlaced mode.
+ */
+ if (mode->flags & DRM_MODE_FLAG_INTERLACE)
+ return ret;
+
+ /* preempt_disable_rt() should go right here in PREEMPT_RT patchset. */
+
+ /* Get optional system timestamp before query. */
+ if (stime)
+ *stime = ktime_get();
+
+ /*
+ * Read vertical scanline which is currently composed for our
+ * pixelvalve by the HVS, and also the scaler status.
+ */
+ val = HVS_READ(SCALER_DISPSTATX(vc4_crtc->channel));
+
+ /* Get optional system timestamp after query. */
+ if (etime)
+ *etime = ktime_get();
+
+ /* preempt_enable_rt() should go right here in PREEMPT_RT patchset. */
+
+ /* Vertical position of hvs composed scanline. */
+ *vpos = VC4_GET_FIELD(val, SCALER_DISPSTATX_LINE);
+
+ /* No hpos info available. */
+ if (hpos)
+ *hpos = 0;
+
+ /* This is the offset we need for translating hvs -> pv scanout pos. */
+ fifo_lines = vc4_crtc->cob_size / mode->crtc_hdisplay;
+
+ if (fifo_lines > 0)
+ ret |= DRM_SCANOUTPOS_VALID;
+
+ /* HVS more than fifo_lines into frame for compositing? */
+ if (*vpos > fifo_lines) {
+ /*
+ * We are in active scanout and can get some meaningful results
+ * from HVS. The actual PV scanout can not trail behind more
+ * than fifo_lines as that is the fifo's capacity. Assume that
+ * in active scanout the HVS and PV work in lockstep wrt. HVS
+ * refilling the fifo and PV consuming from the fifo, ie.
+ * whenever the PV consumes and frees up a scanline in the
+ * fifo, the HVS will immediately refill it, therefore
+ * incrementing vpos. Therefore we choose HVS read position -
+ * fifo size in scanlines as a estimate of the real scanout
+ * position of the PV.
+ */
+ *vpos -= fifo_lines + 1;
+ if (mode->flags & DRM_MODE_FLAG_INTERLACE)
+ *vpos /= 2;
+
+ ret |= DRM_SCANOUTPOS_ACCURATE;
+ return ret;
+ }
+
+ /*
+ * Less: This happens when we are in vblank and the HVS, after getting
+ * the VSTART restart signal from the PV, just started refilling its
+ * fifo with new lines from the top-most lines of the new framebuffers.
+ * The PV does not scan out in vblank, so does not remove lines from
+ * the fifo, so the fifo will be full quickly and the HVS has to pause.
+ * We can't get meaningful readings wrt. scanline position of the PV
+ * and need to make things up in a approximative but consistent way.
+ */
+ ret |= DRM_SCANOUTPOS_IN_VBLANK;
+ vblank_lines = mode->crtc_vtotal - mode->crtc_vdisplay;
+
+ if (flags & DRM_CALLED_FROM_VBLIRQ) {
+ /*
+ * Assume the irq handler got called close to first
+ * line of vblank, so PV has about a full vblank
+ * scanlines to go, and as a base timestamp use the
+ * one taken at entry into vblank irq handler, so it
+ * is not affected by random delays due to lock
+ * contention on event_lock or vblank_time lock in
+ * the core.
+ */
+ *vpos = -vblank_lines;
+
+ if (stime)
+ *stime = vc4_crtc->t_vblank;
+ if (etime)
+ *etime = vc4_crtc->t_vblank;
+
+ /*
+ * If the HVS fifo is not yet full then we know for certain
+ * we are at the very beginning of vblank, as the hvs just
+ * started refilling, and the stime and etime timestamps
+ * truly correspond to start of vblank.
+ */
+ if ((val & SCALER_DISPSTATX_FULL) != SCALER_DISPSTATX_FULL)
+ ret |= DRM_SCANOUTPOS_ACCURATE;
+ } else {
+ /*
+ * No clue where we are inside vblank. Return a vpos of zero,
+ * which will cause calling code to just return the etime
+ * timestamp uncorrected. At least this is no worse than the
+ * standard fallback.
+ */
+ *vpos = 0;
+ }
+
+ return ret;
+}
+
+int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
+ int *max_error, struct timeval *vblank_time,
+ unsigned flags)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct vc4_crtc *vc4_crtc = vc4->crtc[crtc_id];
+ struct drm_crtc *crtc = &vc4_crtc->base;
+ struct drm_crtc_state *state = crtc->state;
+
+ /* Helper routine in DRM core does all the work: */
+ return drm_calc_vbltimestamp_from_scanoutpos(dev, crtc_id, max_error,
+ vblank_time, flags,
+ &state->adjusted_mode);
+}
+
static void vc4_crtc_destroy(struct drm_crtc *crtc)
{
drm_crtc_cleanup(crtc);
@@ -175,20 +318,22 @@ vc4_crtc_lut_load(struct drm_crtc *crtc)
HVS_WRITE(SCALER_GAMDATA, vc4_crtc->lut_b[i]);
}
-static void
+static int
vc4_crtc_gamma_set(struct drm_crtc *crtc, u16 *r, u16 *g, u16 *b,
- uint32_t start, uint32_t size)
+ uint32_t size)
{
struct vc4_crtc *vc4_crtc = to_vc4_crtc(crtc);
u32 i;
- for (i = start; i < start + size; i++) {
+ for (i = 0; i < size; i++) {
vc4_crtc->lut_r[i] = r[i] >> 8;
vc4_crtc->lut_g[i] = g[i] >> 8;
vc4_crtc->lut_b[i] = b[i] >> 8;
}
vc4_crtc_lut_load(crtc);
+
+ return 0;
}
static u32 vc4_get_fifo_full_level(u32 format)
@@ -395,6 +540,7 @@ static int vc4_crtc_atomic_check(struct drm_crtc *crtc,
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_plane *plane;
unsigned long flags;
+ const struct drm_plane_state *plane_state;
u32 dlist_count = 0;
int ret;
@@ -404,18 +550,8 @@ static int vc4_crtc_atomic_check(struct drm_crtc *crtc,
if (hweight32(state->connector_mask) > 1)
return -EINVAL;
- drm_atomic_crtc_state_for_each_plane(plane, state) {
- struct drm_plane_state *plane_state =
- state->state->plane_states[drm_plane_index(plane)];
-
- /* plane might not have changed, in which case take
- * current state:
- */
- if (!plane_state)
- plane_state = plane->state;
-
+ drm_atomic_crtc_state_for_each_plane_state(plane, plane_state, state)
dlist_count += vc4_plane_dlist_size(plane_state);
- }
dlist_count++; /* Account for SCALER_CTL0_END. */
@@ -526,6 +662,7 @@ static irqreturn_t vc4_crtc_irq_handler(int irq, void *data)
irqreturn_t ret = IRQ_NONE;
if (stat & PV_INT_VFP_START) {
+ vc4_crtc->t_vblank = ktime_get();
CRTC_WRITE(PV_INTSTAT, PV_INT_VFP_START);
drm_crtc_handle_vblank(&vc4_crtc->base);
vc4_crtc_handle_page_flip(vc4_crtc);
@@ -730,6 +867,22 @@ static void vc4_set_crtc_possible_masks(struct drm_device *drm,
}
}
+static void
+vc4_crtc_get_cob_allocation(struct vc4_crtc *vc4_crtc)
+{
+ struct drm_device *drm = vc4_crtc->base.dev;
+ struct vc4_dev *vc4 = to_vc4_dev(drm);
+ u32 dispbase = HVS_READ(SCALER_DISPBASEX(vc4_crtc->channel));
+ /* Top/base are supposed to be 4-pixel aligned, but the
+ * Raspberry Pi firmware fills the low bits (which are
+ * presumably ignored).
+ */
+ u32 top = VC4_GET_FIELD(dispbase, SCALER_DISPBASEX_TOP) & ~3;
+ u32 base = VC4_GET_FIELD(dispbase, SCALER_DISPBASEX_BASE) & ~3;
+
+ vc4_crtc->cob_size = top - base + 4;
+}
+
static int vc4_crtc_bind(struct device *dev, struct device *master, void *data)
{
struct platform_device *pdev = to_platform_device(dev);
@@ -806,6 +959,8 @@ static int vc4_crtc_bind(struct device *dev, struct device *master, void *data)
crtc->cursor = cursor_plane;
}
+ vc4_crtc_get_cob_allocation(vc4_crtc);
+
CRTC_WRITE(PV_INTEN, 0);
CRTC_WRITE(PV_INTSTAT, PV_INT_VFP_START);
ret = devm_request_irq(dev, platform_get_irq(pdev, 0),
diff --git a/drivers/gpu/drm/vc4/vc4_dpi.c b/drivers/gpu/drm/vc4/vc4_dpi.c
index 9817dbfa4..275fedbdb 100644
--- a/drivers/gpu/drm/vc4/vc4_dpi.c
+++ b/drivers/gpu/drm/vc4/vc4_dpi.c
@@ -208,14 +208,6 @@ static int vc4_dpi_connector_get_modes(struct drm_connector *connector)
return 0;
}
-static struct drm_encoder *
-vc4_dpi_connector_best_encoder(struct drm_connector *connector)
-{
- struct vc4_dpi_connector *dpi_connector =
- to_vc4_dpi_connector(connector);
- return dpi_connector->encoder;
-}
-
static const struct drm_connector_funcs vc4_dpi_connector_funcs = {
.dpms = drm_atomic_helper_connector_dpms,
.detect = vc4_dpi_connector_detect,
@@ -228,7 +220,6 @@ static const struct drm_connector_funcs vc4_dpi_connector_funcs = {
static const struct drm_connector_helper_funcs vc4_dpi_connector_helper_funcs = {
.get_modes = vc4_dpi_connector_get_modes,
- .best_encoder = vc4_dpi_connector_best_encoder,
};
static struct drm_connector *vc4_dpi_connector_init(struct drm_device *dev,
@@ -236,14 +227,12 @@ static struct drm_connector *vc4_dpi_connector_init(struct drm_device *dev,
{
struct drm_connector *connector = NULL;
struct vc4_dpi_connector *dpi_connector;
- int ret = 0;
dpi_connector = devm_kzalloc(dev->dev, sizeof(*dpi_connector),
GFP_KERNEL);
- if (!dpi_connector) {
- ret = -ENOMEM;
- goto fail;
- }
+ if (!dpi_connector)
+ return ERR_PTR(-ENOMEM);
+
connector = &dpi_connector->base;
dpi_connector->encoder = dpi->encoder;
@@ -260,12 +249,6 @@ static struct drm_connector *vc4_dpi_connector_init(struct drm_device *dev,
drm_mode_connector_attach_encoder(connector, dpi->encoder);
return connector;
-
- fail:
- if (connector)
- vc4_dpi_connector_destroy(connector);
-
- return ERR_PTR(ret);
}
static const struct drm_encoder_funcs vc4_dpi_encoder_funcs = {
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 250ed7e37..9ecef9385 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -14,6 +14,7 @@
#include <linux/module.h>
#include <linux/of_platform.h>
#include <linux/platform_device.h>
+#include <linux/pm_runtime.h>
#include "drm_fb_cma_helper.h"
#include "uapi/drm/vc4_drm.h"
@@ -43,12 +44,54 @@ void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index)
return map;
}
+static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ struct drm_vc4_get_param *args = data;
+ int ret;
+
+ if (args->pad != 0)
+ return -EINVAL;
+
+ switch (args->param) {
+ case DRM_VC4_PARAM_V3D_IDENT0:
+ ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+ if (ret < 0)
+ return ret;
+ args->value = V3D_READ(V3D_IDENT0);
+ pm_runtime_put(&vc4->v3d->pdev->dev);
+ break;
+ case DRM_VC4_PARAM_V3D_IDENT1:
+ ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+ if (ret < 0)
+ return ret;
+ args->value = V3D_READ(V3D_IDENT1);
+ pm_runtime_put(&vc4->v3d->pdev->dev);
+ break;
+ case DRM_VC4_PARAM_V3D_IDENT2:
+ ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
+ if (ret < 0)
+ return ret;
+ args->value = V3D_READ(V3D_IDENT2);
+ pm_runtime_put(&vc4->v3d->pdev->dev);
+ break;
+ case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
+ args->value = true;
+ break;
+ default:
+ DRM_DEBUG("Unknown parameter %d\n", args->param);
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
static void vc4_lastclose(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
- if (vc4->fbdev)
- drm_fbdev_cma_restore_mode(vc4->fbdev);
+ drm_fbdev_cma_restore_mode(vc4->fbdev);
}
static const struct file_operations vc4_drm_fops = {
@@ -74,6 +117,7 @@ static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
DRM_ROOT_ONLY),
+ DRM_IOCTL_DEF_DRV(VC4_GET_PARAM, vc4_get_param_ioctl, DRM_RENDER_ALLOW),
};
static struct drm_driver vc4_drm_driver = {
@@ -92,6 +136,8 @@ static struct drm_driver vc4_drm_driver = {
.enable_vblank = vc4_enable_vblank,
.disable_vblank = vc4_disable_vblank,
.get_vblank_counter = drm_vblank_no_hw_counter,
+ .get_scanout_position = vc4_crtc_get_scanoutpos,
+ .get_vblank_timestamp = vc4_crtc_get_vblank_timestamp,
#if defined(CONFIG_DEBUG_FS)
.debugfs_init = vc4_debugfs_init,
@@ -99,7 +145,7 @@ static struct drm_driver vc4_drm_driver = {
#endif
.gem_create_object = vc4_create_object,
- .gem_free_object = vc4_free_object,
+ .gem_free_object_unlocked = vc4_free_object,
.gem_vm_ops = &drm_gem_cma_vm_ops,
.prime_handle_to_fd = drm_gem_prime_handle_to_fd,
@@ -176,7 +222,6 @@ static int vc4_drm_bind(struct device *dev)
{
struct platform_device *pdev = to_platform_device(dev);
struct drm_device *drm;
- struct drm_connector *connector;
struct vc4_dev *vc4;
int ret = 0;
@@ -196,8 +241,6 @@ static int vc4_drm_bind(struct device *dev)
vc4_bo_cache_init(drm);
drm_mode_config_init(drm);
- if (ret)
- goto unref;
vc4_gem_init(drm);
@@ -211,27 +254,14 @@ static int vc4_drm_bind(struct device *dev)
if (ret < 0)
goto unbind_all;
- /* Connector registration has to occur after DRM device
- * registration, because it creates sysfs entries based on the
- * DRM device.
- */
- list_for_each_entry(connector, &drm->mode_config.connector_list, head) {
- ret = drm_connector_register(connector);
- if (ret)
- goto unregister;
- }
-
vc4_kms_load(drm);
return 0;
-unregister:
- drm_dev_unregister(drm);
unbind_all:
component_unbind_all(dev, drm);
gem_destroy:
vc4_gem_destroy(drm);
-unref:
drm_dev_unref(drm);
vc4_bo_cache_destroy(drm);
return ret;
@@ -259,8 +289,8 @@ static const struct component_master_ops vc4_drm_ops = {
static struct platform_driver *const component_drivers[] = {
&vc4_hdmi_driver,
&vc4_dpi_driver,
- &vc4_crtc_driver,
&vc4_hvs_driver,
+ &vc4_crtc_driver,
&vc4_v3d_driver,
};
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 2e24616cd..428e24919 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -364,6 +364,9 @@ struct vc4_validated_shader_info {
uint32_t uniforms_src_size;
uint32_t num_texture_samples;
struct vc4_texture_sample_info *texture_samples;
+
+ uint32_t num_uniform_addr_offsets;
+ uint32_t *uniform_addr_offsets;
};
/**
@@ -424,6 +427,13 @@ extern struct platform_driver vc4_crtc_driver;
int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
+int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
+ unsigned int flags, int *vpos, int *hpos,
+ ktime_t *stime, ktime_t *etime,
+ const struct drm_display_mode *mode);
+int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
+ int *max_error, struct timeval *vblank_time,
+ unsigned flags);
/* vc4_debugfs.c */
int vc4_debugfs_init(struct drm_minor *minor);
@@ -478,7 +488,7 @@ int vc4_kms_load(struct drm_device *dev);
struct drm_plane *vc4_plane_init(struct drm_device *dev,
enum drm_plane_type type);
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
-u32 vc4_plane_dlist_size(struct drm_plane_state *state);
+u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
void vc4_plane_async_set_fb(struct drm_plane *plane,
struct drm_framebuffer *fb);
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 78ab08e8f..b262c5c26 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -53,10 +53,8 @@ vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
{
unsigned int i;
- mutex_lock(&dev->struct_mutex);
for (i = 0; i < state->user_state.bo_count; i++)
- drm_gem_object_unreference(state->bo[i]);
- mutex_unlock(&dev->struct_mutex);
+ drm_gem_object_unreference_unlocked(state->bo[i]);
kfree(state);
}
@@ -536,8 +534,8 @@ vc4_cl_lookup_bos(struct drm_device *dev,
return -EINVAL;
}
- exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
- GFP_KERNEL);
+ exec->bo = drm_calloc_large(exec->bo_count,
+ sizeof(struct drm_gem_cma_object *));
if (!exec->bo) {
DRM_ERROR("Failed to allocate validated BO pointers\n");
return -ENOMEM;
@@ -610,7 +608,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
* read the contents back for validation, and I think the
* bo->vaddr is uncached access.
*/
- temp = kmalloc(temp_size, GFP_KERNEL);
+ temp = drm_malloc_ab(temp_size, 1);
if (!temp) {
DRM_ERROR("Failed to allocate storage for copying "
"in bin/render CLs.\n");
@@ -677,7 +675,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
ret = vc4_validate_shader_recs(dev, exec);
fail:
- kfree(temp);
+ drm_free_large(temp);
return ret;
}
@@ -687,21 +685,18 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
struct vc4_dev *vc4 = to_vc4_dev(dev);
unsigned i;
- /* Need the struct lock for drm_gem_object_unreference(). */
- mutex_lock(&dev->struct_mutex);
if (exec->bo) {
for (i = 0; i < exec->bo_count; i++)
- drm_gem_object_unreference(&exec->bo[i]->base);
- kfree(exec->bo);
+ drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
+ drm_free_large(exec->bo);
}
while (!list_empty(&exec->unref_list)) {
struct vc4_bo *bo = list_first_entry(&exec->unref_list,
struct vc4_bo, unref_head);
list_del(&bo->unref_head);
- drm_gem_object_unreference(&bo->base.base);
+ drm_gem_object_unreference_unlocked(&bo->base.base);
}
- mutex_unlock(&dev->struct_mutex);
mutex_lock(&vc4->power_lock);
if (--vc4->power_refcount == 0)
@@ -947,8 +942,8 @@ vc4_gem_destroy(struct drm_device *dev)
vc4->overflow_mem = NULL;
}
- vc4_bo_cache_destroy(dev);
-
if (vc4->hang_state)
vc4_free_hang_state(dev, vc4->hang_state);
+
+ vc4_bo_cache_destroy(dev);
}
diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c
index fd2644d23..4452f3631 100644
--- a/drivers/gpu/drm/vc4/vc4_hdmi.c
+++ b/drivers/gpu/drm/vc4/vc4_hdmi.c
@@ -208,14 +208,6 @@ static int vc4_hdmi_connector_get_modes(struct drm_connector *connector)
return ret;
}
-static struct drm_encoder *
-vc4_hdmi_connector_best_encoder(struct drm_connector *connector)
-{
- struct vc4_hdmi_connector *hdmi_connector =
- to_vc4_hdmi_connector(connector);
- return hdmi_connector->encoder;
-}
-
static const struct drm_connector_funcs vc4_hdmi_connector_funcs = {
.dpms = drm_atomic_helper_connector_dpms,
.detect = vc4_hdmi_connector_detect,
@@ -228,7 +220,6 @@ static const struct drm_connector_funcs vc4_hdmi_connector_funcs = {
static const struct drm_connector_helper_funcs vc4_hdmi_connector_helper_funcs = {
.get_modes = vc4_hdmi_connector_get_modes,
- .best_encoder = vc4_hdmi_connector_best_encoder,
};
static struct drm_connector *vc4_hdmi_connector_init(struct drm_device *dev,
@@ -465,12 +456,6 @@ static int vc4_hdmi_bind(struct device *dev, struct device *master, void *data)
if (IS_ERR(hdmi->hd_regs))
return PTR_ERR(hdmi->hd_regs);
- ddc_node = of_parse_phandle(dev->of_node, "ddc", 0);
- if (!ddc_node) {
- DRM_ERROR("Failed to find ddc node in device tree\n");
- return -ENODEV;
- }
-
hdmi->pixel_clock = devm_clk_get(dev, "pixel");
if (IS_ERR(hdmi->pixel_clock)) {
DRM_ERROR("Failed to get pixel clock\n");
@@ -482,7 +467,14 @@ static int vc4_hdmi_bind(struct device *dev, struct device *master, void *data)
return PTR_ERR(hdmi->hsm_clock);
}
+ ddc_node = of_parse_phandle(dev->of_node, "ddc", 0);
+ if (!ddc_node) {
+ DRM_ERROR("Failed to find ddc node in device tree\n");
+ return -ENODEV;
+ }
+
hdmi->ddc = of_find_i2c_adapter_by_node(ddc_node);
+ of_node_put(ddc_node);
if (!hdmi->ddc) {
DRM_DEBUG("Failed to get ddc i2c adapter by node\n");
return -EPROBE_DEFER;
diff --git a/drivers/gpu/drm/vc4/vc4_kms.c b/drivers/gpu/drm/vc4/vc4_kms.c
index 861a623bc..4ac894d99 100644
--- a/drivers/gpu/drm/vc4/vc4_kms.c
+++ b/drivers/gpu/drm/vc4/vc4_kms.c
@@ -26,8 +26,7 @@ static void vc4_output_poll_changed(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
- if (vc4->fbdev)
- drm_fbdev_cma_hotplug_event(vc4->fbdev);
+ drm_fbdev_cma_hotplug_event(vc4->fbdev);
}
struct vc4_commit {
@@ -111,6 +110,8 @@ static int vc4_atomic_commit(struct drm_device *dev,
int i;
uint64_t wait_seqno = 0;
struct vc4_commit *c;
+ struct drm_plane *plane;
+ struct drm_plane_state *new_state;
c = commit_init(state);
if (!c)
@@ -138,13 +139,7 @@ static int vc4_atomic_commit(struct drm_device *dev,
return ret;
}
- for (i = 0; i < dev->mode_config.num_total_plane; i++) {
- struct drm_plane *plane = state->planes[i];
- struct drm_plane_state *new_state = state->plane_states[i];
-
- if (!plane)
- continue;
-
+ for_each_plane_in_state(state, plane, new_state, i) {
if ((plane->state->fb != new_state->fb) && new_state->fb) {
struct drm_gem_cma_object *cma_bo =
drm_fb_cma_get_gem_obj(new_state->fb, 0);
@@ -160,7 +155,7 @@ static int vc4_atomic_commit(struct drm_device *dev,
* the software side now.
*/
- drm_atomic_helper_swap_state(dev, state);
+ drm_atomic_helper_swap_state(state, true);
/*
* Everything below can be run asynchronously without the need to grab
diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
index 4037b52fd..29e4b400e 100644
--- a/drivers/gpu/drm/vc4/vc4_plane.c
+++ b/drivers/gpu/drm/vc4/vc4_plane.c
@@ -94,6 +94,14 @@ static const struct hvs_format {
.pixel_order = HVS_PIXEL_ORDER_ABGR, .has_alpha = true,
},
{
+ .drm = DRM_FORMAT_ABGR8888, .hvs = HVS_PIXEL_FORMAT_RGBA8888,
+ .pixel_order = HVS_PIXEL_ORDER_ARGB, .has_alpha = true,
+ },
+ {
+ .drm = DRM_FORMAT_XBGR8888, .hvs = HVS_PIXEL_FORMAT_RGBA8888,
+ .pixel_order = HVS_PIXEL_ORDER_ARGB, .has_alpha = false,
+ },
+ {
.drm = DRM_FORMAT_RGB565, .hvs = HVS_PIXEL_FORMAT_RGB565,
.pixel_order = HVS_PIXEL_ORDER_XRGB, .has_alpha = false,
},
@@ -690,9 +698,10 @@ u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist)
return vc4_state->dlist_count;
}
-u32 vc4_plane_dlist_size(struct drm_plane_state *state)
+u32 vc4_plane_dlist_size(const struct drm_plane_state *state)
{
- struct vc4_plane_state *vc4_state = to_vc4_plane_state(state);
+ const struct vc4_plane_state *vc4_state =
+ container_of(state, typeof(*vc4_state), base);
return vc4_state->dlist_count;
}
diff --git a/drivers/gpu/drm/vc4/vc4_qpu_defines.h b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
index d5c2f3c85..f4e795a0d 100644
--- a/drivers/gpu/drm/vc4/vc4_qpu_defines.h
+++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h
@@ -70,7 +70,7 @@ enum qpu_raddr {
QPU_R_ELEM_QPU = 38,
QPU_R_NOP,
QPU_R_XY_PIXEL_COORD = 41,
- QPU_R_MS_REV_FLAGS = 41,
+ QPU_R_MS_REV_FLAGS = 42,
QPU_R_VPM = 48,
QPU_R_VPM_LD_BUSY,
QPU_R_VPM_LD_WAIT,
@@ -230,6 +230,15 @@ enum qpu_unpack_r4 {
#define QPU_COND_MUL_SHIFT 46
#define QPU_COND_MUL_MASK QPU_MASK(48, 46)
+#define QPU_BRANCH_COND_SHIFT 52
+#define QPU_BRANCH_COND_MASK QPU_MASK(55, 52)
+
+#define QPU_BRANCH_REL ((uint64_t)1 << 51)
+#define QPU_BRANCH_REG ((uint64_t)1 << 50)
+
+#define QPU_BRANCH_RADDR_A_SHIFT 45
+#define QPU_BRANCH_RADDR_A_MASK QPU_MASK(49, 45)
+
#define QPU_SF ((uint64_t)1 << 45)
#define QPU_WADDR_ADD_SHIFT 38
@@ -261,4 +270,10 @@ enum qpu_unpack_r4 {
#define QPU_OP_ADD_SHIFT 24
#define QPU_OP_ADD_MASK QPU_MASK(28, 24)
+#define QPU_LOAD_IMM_SHIFT 0
+#define QPU_LOAD_IMM_MASK QPU_MASK(31, 0)
+
+#define QPU_BRANCH_TARGET_SHIFT 0
+#define QPU_BRANCH_TARGET_MASK QPU_MASK(31, 0)
+
#endif /* VC4_QPU_DEFINES_H */
diff --git a/drivers/gpu/drm/vc4/vc4_regs.h b/drivers/gpu/drm/vc4/vc4_regs.h
index f99eece4c..160942a91 100644
--- a/drivers/gpu/drm/vc4/vc4_regs.h
+++ b/drivers/gpu/drm/vc4/vc4_regs.h
@@ -366,7 +366,6 @@
# define SCALER_DISPBKGND_FILL BIT(24)
#define SCALER_DISPSTAT0 0x00000048
-#define SCALER_DISPBASE0 0x0000004c
# define SCALER_DISPSTATX_MODE_MASK VC4_MASK(31, 30)
# define SCALER_DISPSTATX_MODE_SHIFT 30
# define SCALER_DISPSTATX_MODE_DISABLED 0
@@ -375,6 +374,24 @@
# define SCALER_DISPSTATX_MODE_EOF 3
# define SCALER_DISPSTATX_FULL BIT(29)
# define SCALER_DISPSTATX_EMPTY BIT(28)
+# define SCALER_DISPSTATX_FRAME_COUNT_MASK VC4_MASK(17, 12)
+# define SCALER_DISPSTATX_FRAME_COUNT_SHIFT 12
+# define SCALER_DISPSTATX_LINE_MASK VC4_MASK(11, 0)
+# define SCALER_DISPSTATX_LINE_SHIFT 0
+
+#define SCALER_DISPBASE0 0x0000004c
+/* Last pixel in the COB (display FIFO memory) allocated to this HVS
+ * channel. Must be 4-pixel aligned (and thus 4 pixels less than the
+ * next COB base).
+ */
+# define SCALER_DISPBASEX_TOP_MASK VC4_MASK(31, 16)
+# define SCALER_DISPBASEX_TOP_SHIFT 16
+/* First pixel in the COB (display FIFO memory) allocated to this HVS
+ * channel. Must be 4-pixel aligned.
+ */
+# define SCALER_DISPBASEX_BASE_MASK VC4_MASK(15, 0)
+# define SCALER_DISPBASEX_BASE_SHIFT 0
+
#define SCALER_DISPCTRL1 0x00000050
#define SCALER_DISPBKGND1 0x00000054
#define SCALER_DISPBKGNDX(x) (SCALER_DISPBKGND0 + \
@@ -385,6 +402,9 @@
(x) * (SCALER_DISPSTAT1 - \
SCALER_DISPSTAT0))
#define SCALER_DISPBASE1 0x0000005c
+#define SCALER_DISPBASEX(x) (SCALER_DISPBASE0 + \
+ (x) * (SCALER_DISPBASE1 - \
+ SCALER_DISPBASE0))
#define SCALER_DISPCTRL2 0x00000060
#define SCALER_DISPCTRLX(x) (SCALER_DISPCTRL0 + \
(x) * (SCALER_DISPCTRL1 - \
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 24c2c746e..9ce1d0adf 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -802,7 +802,7 @@ validate_gl_shader_rec(struct drm_device *dev,
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
uint32_t *texture_handles_u;
void *uniform_data_u;
- uint32_t tex;
+ uint32_t tex, uni;
*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
@@ -840,6 +840,17 @@ validate_gl_shader_rec(struct drm_device *dev,
}
}
+ /* Fill in the uniform slots that need this shader's
+ * start-of-uniforms address (used for resetting the uniform
+ * stream in the presence of control flow).
+ */
+ for (uni = 0;
+ uni < validated_shader->num_uniform_addr_offsets;
+ uni++) {
+ uint32_t o = validated_shader->uniform_addr_offsets[uni];
+ ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
+ }
+
*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
exec->uniforms_u += validated_shader->uniforms_src_size;
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index f67124b4c..2543cf5b8 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -39,7 +39,17 @@
#include "vc4_drv.h"
#include "vc4_qpu_defines.h"
+#define LIVE_REG_COUNT (32 + 32 + 4)
+
struct vc4_shader_validation_state {
+ /* Current IP being validated. */
+ uint32_t ip;
+
+ /* IP at the end of the BO, do not read shader[max_ip] */
+ uint32_t max_ip;
+
+ uint64_t *shader;
+
struct vc4_texture_sample_info tmu_setup[2];
int tmu_write_count[2];
@@ -49,8 +59,30 @@ struct vc4_shader_validation_state {
*
* This is used for the validation of direct address memory reads.
*/
- uint32_t live_min_clamp_offsets[32 + 32 + 4];
- bool live_max_clamp_regs[32 + 32 + 4];
+ uint32_t live_min_clamp_offsets[LIVE_REG_COUNT];
+ bool live_max_clamp_regs[LIVE_REG_COUNT];
+ uint32_t live_immediates[LIVE_REG_COUNT];
+
+ /* Bitfield of which IPs are used as branch targets.
+ *
+ * Used for validation that the uniform stream is updated at the right
+ * points and clearing the texturing/clamping state.
+ */
+ unsigned long *branch_targets;
+
+ /* Set when entering a basic block, and cleared when the uniform
+ * address update is found. This is used to make sure that we don't
+ * read uniforms when the address is undefined.
+ */
+ bool needs_uniform_address_update;
+
+ /* Set when we find a backwards branch. If the branch is backwards,
+ * the taraget is probably doing an address reset to read uniforms,
+ * and so we need to be sure that a uniforms address is present in the
+ * stream, even if the shader didn't need to read uniforms in later
+ * basic blocks.
+ */
+ bool needs_uniform_address_for_loop;
};
static uint32_t
@@ -129,11 +161,11 @@ record_texture_sample(struct vc4_validated_shader_info *validated_shader,
}
static bool
-check_tmu_write(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+check_tmu_write(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
@@ -162,7 +194,7 @@ check_tmu_write(uint64_t inst,
return false;
}
- /* We assert that the the clamped address is the first
+ /* We assert that the clamped address is the first
* argument, and the UBO base address is the second argument.
* This is arbitrary, but simpler than supporting flipping the
* two either way.
@@ -212,8 +244,14 @@ check_tmu_write(uint64_t inst,
/* Since direct uses a RADDR uniform reference, it will get counted in
* check_instruction_reads()
*/
- if (!is_direct)
+ if (!is_direct) {
+ if (validation_state->needs_uniform_address_update) {
+ DRM_ERROR("Texturing with undefined uniform address\n");
+ return false;
+ }
+
validated_shader->uniforms_size += 4;
+ }
if (submit) {
if (!record_texture_sample(validated_shader,
@@ -227,23 +265,144 @@ check_tmu_write(uint64_t inst,
return true;
}
+static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader)
+{
+ uint32_t o = validated_shader->num_uniform_addr_offsets;
+ uint32_t num_uniforms = validated_shader->uniforms_size / 4;
+
+ validated_shader->uniform_addr_offsets =
+ krealloc(validated_shader->uniform_addr_offsets,
+ (o + 1) *
+ sizeof(*validated_shader->uniform_addr_offsets),
+ GFP_KERNEL);
+ if (!validated_shader->uniform_addr_offsets)
+ return false;
+
+ validated_shader->uniform_addr_offsets[o] = num_uniforms;
+ validated_shader->num_uniform_addr_offsets++;
+
+ return true;
+}
+
static bool
-check_reg_write(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+validate_uniform_address_write(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+{
+ uint64_t inst = validation_state->shader[validation_state->ip];
+ u32 add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
+ u32 raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
+ u32 raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
+ u32 add_lri = raddr_add_a_to_live_reg_index(inst);
+ /* We want our reset to be pointing at whatever uniform follows the
+ * uniforms base address.
+ */
+ u32 expected_offset = validated_shader->uniforms_size + 4;
+
+ /* We only support absolute uniform address changes, and we
+ * require that they be in the current basic block before any
+ * of its uniform reads.
+ *
+ * One could potentially emit more efficient QPU code, by
+ * noticing that (say) an if statement does uniform control
+ * flow for all threads and that the if reads the same number
+ * of uniforms on each side. However, this scheme is easy to
+ * validate so it's all we allow for now.
+ */
+ switch (QPU_GET_FIELD(inst, QPU_SIG)) {
+ case QPU_SIG_NONE:
+ case QPU_SIG_SCOREBOARD_UNLOCK:
+ case QPU_SIG_COLOR_LOAD:
+ case QPU_SIG_LOAD_TMU0:
+ case QPU_SIG_LOAD_TMU1:
+ break;
+ default:
+ DRM_ERROR("uniforms address change must be "
+ "normal math\n");
+ return false;
+ }
+
+ if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
+ DRM_ERROR("Uniform address reset must be an ADD.\n");
+ return false;
+ }
+
+ if (QPU_GET_FIELD(inst, QPU_COND_ADD) != QPU_COND_ALWAYS) {
+ DRM_ERROR("Uniform address reset must be unconditional.\n");
+ return false;
+ }
+
+ if (QPU_GET_FIELD(inst, QPU_PACK) != QPU_PACK_A_NOP &&
+ !(inst & QPU_PM)) {
+ DRM_ERROR("No packing allowed on uniforms reset\n");
+ return false;
+ }
+
+ if (add_lri == -1) {
+ DRM_ERROR("First argument of uniform address write must be "
+ "an immediate value.\n");
+ return false;
+ }
+
+ if (validation_state->live_immediates[add_lri] != expected_offset) {
+ DRM_ERROR("Resetting uniforms with offset %db instead of %db\n",
+ validation_state->live_immediates[add_lri],
+ expected_offset);
+ return false;
+ }
+
+ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
+ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
+ DRM_ERROR("Second argument of uniform address write must be "
+ "a uniform.\n");
+ return false;
+ }
+
+ validation_state->needs_uniform_address_update = false;
+ validation_state->needs_uniform_address_for_loop = false;
+ return require_uniform_address_uniform(validated_shader);
+}
+
+static bool
+check_reg_write(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state,
bool is_mul)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t waddr = (is_mul ?
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ bool ws = inst & QPU_WS;
+ bool is_b = is_mul ^ ws;
+ u32 lri = waddr_to_live_reg_index(waddr, is_b);
+
+ if (lri != -1) {
+ uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
+ uint32_t cond_mul = QPU_GET_FIELD(inst, QPU_COND_MUL);
+
+ if (sig == QPU_SIG_LOAD_IMM &&
+ QPU_GET_FIELD(inst, QPU_PACK) == QPU_PACK_A_NOP &&
+ ((is_mul && cond_mul == QPU_COND_ALWAYS) ||
+ (!is_mul && cond_add == QPU_COND_ALWAYS))) {
+ validation_state->live_immediates[lri] =
+ QPU_GET_FIELD(inst, QPU_LOAD_IMM);
+ } else {
+ validation_state->live_immediates[lri] = ~0;
+ }
+ }
switch (waddr) {
case QPU_W_UNIFORMS_ADDRESS:
- /* XXX: We'll probably need to support this for reladdr, but
- * it's definitely a security-related one.
- */
- DRM_ERROR("uniforms address load unsupported\n");
- return false;
+ if (is_b) {
+ DRM_ERROR("relative uniforms address change "
+ "unsupported\n");
+ return false;
+ }
+
+ return validate_uniform_address_write(validated_shader,
+ validation_state,
+ is_mul);
case QPU_W_TLB_COLOR_MS:
case QPU_W_TLB_COLOR_ALL:
@@ -261,7 +420,7 @@ check_reg_write(uint64_t inst,
case QPU_W_TMU1_T:
case QPU_W_TMU1_R:
case QPU_W_TMU1_B:
- return check_tmu_write(inst, validated_shader, validation_state,
+ return check_tmu_write(validated_shader, validation_state,
is_mul);
case QPU_W_HOST_INT:
@@ -294,10 +453,10 @@ check_reg_write(uint64_t inst,
}
static void
-track_live_clamps(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+track_live_clamps(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
@@ -369,10 +528,10 @@ track_live_clamps(uint64_t inst,
}
static bool
-check_instruction_writes(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
+check_instruction_writes(struct vc4_validated_shader_info *validated_shader,
struct vc4_shader_validation_state *validation_state)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
bool ok;
@@ -382,20 +541,44 @@ check_instruction_writes(uint64_t inst,
return false;
}
- ok = (check_reg_write(inst, validated_shader, validation_state,
- false) &&
- check_reg_write(inst, validated_shader, validation_state,
- true));
+ ok = (check_reg_write(validated_shader, validation_state, false) &&
+ check_reg_write(validated_shader, validation_state, true));
- track_live_clamps(inst, validated_shader, validation_state);
+ track_live_clamps(validated_shader, validation_state);
return ok;
}
static bool
-check_instruction_reads(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader)
+check_branch(uint64_t inst,
+ struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ int ip)
+{
+ int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+
+ if ((int)branch_imm < 0)
+ validation_state->needs_uniform_address_for_loop = true;
+
+ /* We don't want to have to worry about validation of this, and
+ * there's no need for it.
+ */
+ if (waddr_add != QPU_W_NOP || waddr_mul != QPU_W_NOP) {
+ DRM_ERROR("branch instruction at %d wrote a register.\n",
+ validation_state->ip);
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+check_instruction_reads(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
{
+ uint64_t inst = validation_state->shader[validation_state->ip];
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
@@ -407,40 +590,204 @@ check_instruction_reads(uint64_t inst,
* already be OOM.
*/
validated_shader->uniforms_size += 4;
+
+ if (validation_state->needs_uniform_address_update) {
+ DRM_ERROR("Uniform read with undefined uniform "
+ "address\n");
+ return false;
+ }
}
return true;
}
+/* Make sure that all branches are absolute and point within the shader, and
+ * note their targets for later.
+ */
+static bool
+vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t max_branch_target = 0;
+ bool found_shader_end = false;
+ int ip;
+ int shader_end_ip = 0;
+ int last_branch = -2;
+
+ for (ip = 0; ip < validation_state->max_ip; ip++) {
+ uint64_t inst = validation_state->shader[ip];
+ int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ uint32_t after_delay_ip = ip + 4;
+ uint32_t branch_target_ip;
+
+ if (sig == QPU_SIG_PROG_END) {
+ shader_end_ip = ip;
+ found_shader_end = true;
+ continue;
+ }
+
+ if (sig != QPU_SIG_BRANCH)
+ continue;
+
+ if (ip - last_branch < 4) {
+ DRM_ERROR("Branch at %d during delay slots\n", ip);
+ return false;
+ }
+ last_branch = ip;
+
+ if (inst & QPU_BRANCH_REG) {
+ DRM_ERROR("branching from register relative "
+ "not supported\n");
+ return false;
+ }
+
+ if (!(inst & QPU_BRANCH_REL)) {
+ DRM_ERROR("relative branching required\n");
+ return false;
+ }
+
+ /* The actual branch target is the instruction after the delay
+ * slots, plus whatever byte offset is in the low 32 bits of
+ * the instruction. Make sure we're not branching beyond the
+ * end of the shader object.
+ */
+ if (branch_imm % sizeof(inst) != 0) {
+ DRM_ERROR("branch target not aligned\n");
+ return false;
+ }
+
+ branch_target_ip = after_delay_ip + (branch_imm >> 3);
+ if (branch_target_ip >= validation_state->max_ip) {
+ DRM_ERROR("Branch at %d outside of shader (ip %d/%d)\n",
+ ip, branch_target_ip,
+ validation_state->max_ip);
+ return false;
+ }
+ set_bit(branch_target_ip, validation_state->branch_targets);
+
+ /* Make sure that the non-branching path is also not outside
+ * the shader.
+ */
+ if (after_delay_ip >= validation_state->max_ip) {
+ DRM_ERROR("Branch at %d continues past shader end "
+ "(%d/%d)\n",
+ ip, after_delay_ip, validation_state->max_ip);
+ return false;
+ }
+ set_bit(after_delay_ip, validation_state->branch_targets);
+ max_branch_target = max(max_branch_target, after_delay_ip);
+
+ /* There are two delay slots after program end is signaled
+ * that are still executed, then we're finished.
+ */
+ if (found_shader_end && ip == shader_end_ip + 2)
+ break;
+ }
+
+ if (max_branch_target > shader_end_ip) {
+ DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
+ return false;
+ }
+
+ return true;
+}
+
+/* Resets any known state for the shader, used when we may be branched to from
+ * multiple locations in the program (or at shader start).
+ */
+static void
+reset_validation_state(struct vc4_shader_validation_state *validation_state)
+{
+ int i;
+
+ for (i = 0; i < 8; i++)
+ validation_state->tmu_setup[i / 4].p_offset[i % 4] = ~0;
+
+ for (i = 0; i < LIVE_REG_COUNT; i++) {
+ validation_state->live_min_clamp_offsets[i] = ~0;
+ validation_state->live_max_clamp_regs[i] = false;
+ validation_state->live_immediates[i] = ~0;
+ }
+}
+
+static bool
+texturing_in_progress(struct vc4_shader_validation_state *validation_state)
+{
+ return (validation_state->tmu_write_count[0] != 0 ||
+ validation_state->tmu_write_count[1] != 0);
+}
+
+static bool
+vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state)
+{
+ uint32_t ip = validation_state->ip;
+
+ if (!test_bit(ip, validation_state->branch_targets))
+ return true;
+
+ if (texturing_in_progress(validation_state)) {
+ DRM_ERROR("Branch target landed during TMU setup\n");
+ return false;
+ }
+
+ /* Reset our live values tracking, since this instruction may have
+ * multiple predecessors.
+ *
+ * One could potentially do analysis to determine that, for
+ * example, all predecessors have a live max clamp in the same
+ * register, but we don't bother with that.
+ */
+ reset_validation_state(validation_state);
+
+ /* Since we've entered a basic block from potentially multiple
+ * predecessors, we need the uniforms address to be updated before any
+ * unforms are read. We require that after any branch point, the next
+ * uniform to be loaded is a uniform address offset. That uniform's
+ * offset will be marked by the uniform address register write
+ * validation, or a one-off the end-of-program check.
+ */
+ validation_state->needs_uniform_address_update = true;
+
+ return true;
+}
+
struct vc4_validated_shader_info *
vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
{
bool found_shader_end = false;
int shader_end_ip = 0;
- uint32_t ip, max_ip;
- uint64_t *shader;
- struct vc4_validated_shader_info *validated_shader;
+ uint32_t ip;
+ struct vc4_validated_shader_info *validated_shader = NULL;
struct vc4_shader_validation_state validation_state;
- int i;
memset(&validation_state, 0, sizeof(validation_state));
+ validation_state.shader = shader_obj->vaddr;
+ validation_state.max_ip = shader_obj->base.size / sizeof(uint64_t);
- for (i = 0; i < 8; i++)
- validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
- for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
- validation_state.live_min_clamp_offsets[i] = ~0;
+ reset_validation_state(&validation_state);
- shader = shader_obj->vaddr;
- max_ip = shader_obj->base.size / sizeof(uint64_t);
+ validation_state.branch_targets =
+ kcalloc(BITS_TO_LONGS(validation_state.max_ip),
+ sizeof(unsigned long), GFP_KERNEL);
+ if (!validation_state.branch_targets)
+ goto fail;
validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
if (!validated_shader)
- return NULL;
+ goto fail;
+
+ if (!vc4_validate_branches(&validation_state))
+ goto fail;
- for (ip = 0; ip < max_ip; ip++) {
- uint64_t inst = shader[ip];
+ for (ip = 0; ip < validation_state.max_ip; ip++) {
+ uint64_t inst = validation_state.shader[ip];
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+ validation_state.ip = ip;
+
+ if (!vc4_handle_branch_target(&validation_state))
+ goto fail;
+
switch (sig) {
case QPU_SIG_NONE:
case QPU_SIG_WAIT_FOR_SCOREBOARD:
@@ -450,13 +797,14 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
case QPU_SIG_LOAD_TMU1:
case QPU_SIG_PROG_END:
case QPU_SIG_SMALL_IMM:
- if (!check_instruction_writes(inst, validated_shader,
+ if (!check_instruction_writes(validated_shader,
&validation_state)) {
DRM_ERROR("Bad write at ip %d\n", ip);
goto fail;
}
- if (!check_instruction_reads(inst, validated_shader))
+ if (!check_instruction_reads(validated_shader,
+ &validation_state))
goto fail;
if (sig == QPU_SIG_PROG_END) {
@@ -467,13 +815,18 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
break;
case QPU_SIG_LOAD_IMM:
- if (!check_instruction_writes(inst, validated_shader,
+ if (!check_instruction_writes(validated_shader,
&validation_state)) {
DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
goto fail;
}
break;
+ case QPU_SIG_BRANCH:
+ if (!check_branch(inst, validated_shader,
+ &validation_state, ip))
+ goto fail;
+ break;
default:
DRM_ERROR("Unsupported QPU signal %d at "
"instruction %d\n", sig, ip);
@@ -487,13 +840,28 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
break;
}
- if (ip == max_ip) {
+ if (ip == validation_state.max_ip) {
DRM_ERROR("shader failed to terminate before "
"shader BO end at %zd\n",
shader_obj->base.size);
goto fail;
}
+ /* If we did a backwards branch and we haven't emitted a uniforms
+ * reset since then, we still need the uniforms stream to have the
+ * uniforms address available so that the backwards branch can do its
+ * uniforms reset.
+ *
+ * We could potentially prove that the backwards branch doesn't
+ * contain any uses of uniforms until program exit, but that doesn't
+ * seem to be worth the trouble.
+ */
+ if (validation_state.needs_uniform_address_for_loop) {
+ if (!require_uniform_address_uniform(validated_shader))
+ goto fail;
+ validated_shader->uniforms_size += 4;
+ }
+
/* Again, no chance of integer overflow here because the worst case
* scenario is 8 bytes of uniforms plus handles per 8-byte
* instruction.
@@ -502,9 +870,12 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
(validated_shader->uniforms_size +
4 * validated_shader->num_texture_samples);
+ kfree(validation_state.branch_targets);
+
return validated_shader;
fail:
+ kfree(validation_state.branch_targets);
if (validated_shader) {
kfree(validated_shader->texture_samples);
kfree(validated_shader);