From 670027c507e99521d416994a18a498def9ef2ea3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andr=C3=A9=20Fabian=20Silva=20Delgado?= Date: Sat, 22 Oct 2016 19:31:08 -0300 Subject: Linux-libre 4.8.3-gnu --- Documentation/video4linux/v4l2-controls.txt | 751 ---------------------------- 1 file changed, 751 deletions(-) delete mode 100644 Documentation/video4linux/v4l2-controls.txt (limited to 'Documentation/video4linux/v4l2-controls.txt') diff --git a/Documentation/video4linux/v4l2-controls.txt b/Documentation/video4linux/v4l2-controls.txt deleted file mode 100644 index 5e759cab4..000000000 --- a/Documentation/video4linux/v4l2-controls.txt +++ /dev/null @@ -1,751 +0,0 @@ -Introduction -============ - -The V4L2 control API seems simple enough, but quickly becomes very hard to -implement correctly in drivers. But much of the code needed to handle controls -is actually not driver specific and can be moved to the V4L core framework. - -After all, the only part that a driver developer is interested in is: - -1) How do I add a control? -2) How do I set the control's value? (i.e. s_ctrl) - -And occasionally: - -3) How do I get the control's value? (i.e. g_volatile_ctrl) -4) How do I validate the user's proposed control value? (i.e. try_ctrl) - -All the rest is something that can be done centrally. - -The control framework was created in order to implement all the rules of the -V4L2 specification with respect to controls in a central place. And to make -life as easy as possible for the driver developer. - -Note that the control framework relies on the presence of a struct v4l2_device -for V4L2 drivers and struct v4l2_subdev for sub-device drivers. - - -Objects in the framework -======================== - -There are two main objects: - -The v4l2_ctrl object describes the control properties and keeps track of the -control's value (both the current value and the proposed new value). - -v4l2_ctrl_handler is the object that keeps track of controls. It maintains a -list of v4l2_ctrl objects that it owns and another list of references to -controls, possibly to controls owned by other handlers. - - -Basic usage for V4L2 and sub-device drivers -=========================================== - -1) Prepare the driver: - -1.1) Add the handler to your driver's top-level struct: - - struct foo_dev { - ... - struct v4l2_ctrl_handler ctrl_handler; - ... - }; - - struct foo_dev *foo; - -1.2) Initialize the handler: - - v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); - - The second argument is a hint telling the function how many controls this - handler is expected to handle. It will allocate a hashtable based on this - information. It is a hint only. - -1.3) Hook the control handler into the driver: - -1.3.1) For V4L2 drivers do this: - - struct foo_dev { - ... - struct v4l2_device v4l2_dev; - ... - struct v4l2_ctrl_handler ctrl_handler; - ... - }; - - foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler; - - Where foo->v4l2_dev is of type struct v4l2_device. - - Finally, remove all control functions from your v4l2_ioctl_ops (if any): - vidioc_queryctrl, vidioc_query_ext_ctrl, vidioc_querymenu, vidioc_g_ctrl, - vidioc_s_ctrl, vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls. - Those are now no longer needed. - -1.3.2) For sub-device drivers do this: - - struct foo_dev { - ... - struct v4l2_subdev sd; - ... - struct v4l2_ctrl_handler ctrl_handler; - ... - }; - - foo->sd.ctrl_handler = &foo->ctrl_handler; - - Where foo->sd is of type struct v4l2_subdev. - - And set all core control ops in your struct v4l2_subdev_core_ops to these - helpers: - - .queryctrl = v4l2_subdev_queryctrl, - .querymenu = v4l2_subdev_querymenu, - .g_ctrl = v4l2_subdev_g_ctrl, - .s_ctrl = v4l2_subdev_s_ctrl, - .g_ext_ctrls = v4l2_subdev_g_ext_ctrls, - .try_ext_ctrls = v4l2_subdev_try_ext_ctrls, - .s_ext_ctrls = v4l2_subdev_s_ext_ctrls, - - Note: this is a temporary solution only. Once all V4L2 drivers that depend - on subdev drivers are converted to the control framework these helpers will - no longer be needed. - -1.4) Clean up the handler at the end: - - v4l2_ctrl_handler_free(&foo->ctrl_handler); - - -2) Add controls: - -You add non-menu controls by calling v4l2_ctrl_new_std: - - struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl, - const struct v4l2_ctrl_ops *ops, - u32 id, s32 min, s32 max, u32 step, s32 def); - -Menu and integer menu controls are added by calling v4l2_ctrl_new_std_menu: - - struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl, - const struct v4l2_ctrl_ops *ops, - u32 id, s32 max, s32 skip_mask, s32 def); - -Menu controls with a driver specific menu are added by calling -v4l2_ctrl_new_std_menu_items: - - struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items( - struct v4l2_ctrl_handler *hdl, - const struct v4l2_ctrl_ops *ops, u32 id, s32 max, - s32 skip_mask, s32 def, const char * const *qmenu); - -Integer menu controls with a driver specific menu can be added by calling -v4l2_ctrl_new_int_menu: - - struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl, - const struct v4l2_ctrl_ops *ops, - u32 id, s32 max, s32 def, const s64 *qmenu_int); - -These functions are typically called right after the v4l2_ctrl_handler_init: - - static const s64 exp_bias_qmenu[] = { - -2, -1, 0, 1, 2 - }; - static const char * const test_pattern[] = { - "Disabled", - "Vertical Bars", - "Solid Black", - "Solid White", - }; - - v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); - v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, - V4L2_CID_BRIGHTNESS, 0, 255, 1, 128); - v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, - V4L2_CID_CONTRAST, 0, 255, 1, 128); - v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops, - V4L2_CID_POWER_LINE_FREQUENCY, - V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0, - V4L2_CID_POWER_LINE_FREQUENCY_DISABLED); - v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops, - V4L2_CID_EXPOSURE_BIAS, - ARRAY_SIZE(exp_bias_qmenu) - 1, - ARRAY_SIZE(exp_bias_qmenu) / 2 - 1, - exp_bias_qmenu); - v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops, - V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0, - 0, test_pattern); - ... - if (foo->ctrl_handler.error) { - int err = foo->ctrl_handler.error; - - v4l2_ctrl_handler_free(&foo->ctrl_handler); - return err; - } - -The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new -control, but if you do not need to access the pointer outside the control ops, -then there is no need to store it. - -The v4l2_ctrl_new_std function will fill in most fields based on the control -ID except for the min, max, step and default values. These are passed in the -last four arguments. These values are driver specific while control attributes -like type, name, flags are all global. The control's current value will be set -to the default value. - -The v4l2_ctrl_new_std_menu function is very similar but it is used for menu -controls. There is no min argument since that is always 0 for menu controls, -and instead of a step there is a skip_mask argument: if bit X is 1, then menu -item X is skipped. - -The v4l2_ctrl_new_int_menu function creates a new standard integer menu -control with driver-specific items in the menu. It differs from -v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes -as the last argument an array of signed 64-bit integers that form an exact -menu item list. - -The v4l2_ctrl_new_std_menu_items function is very similar to -v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver -specific menu for an otherwise standard menu control. A good example for this -control is the test pattern control for capture/display/sensors devices that -have the capability to generate test patterns. These test patterns are hardware -specific, so the contents of the menu will vary from device to device. - -Note that if something fails, the function will return NULL or an error and -set ctrl_handler->error to the error code. If ctrl_handler->error was already -set, then it will just return and do nothing. This is also true for -v4l2_ctrl_handler_init if it cannot allocate the internal data structure. - -This makes it easy to init the handler and just add all controls and only check -the error code at the end. Saves a lot of repetitive error checking. - -It is recommended to add controls in ascending control ID order: it will be -a bit faster that way. - -3) Optionally force initial control setup: - - v4l2_ctrl_handler_setup(&foo->ctrl_handler); - -This will call s_ctrl for all controls unconditionally. Effectively this -initializes the hardware to the default control values. It is recommended -that you do this as this ensures that both the internal data structures and -the hardware are in sync. - -4) Finally: implement the v4l2_ctrl_ops - - static const struct v4l2_ctrl_ops foo_ctrl_ops = { - .s_ctrl = foo_s_ctrl, - }; - -Usually all you need is s_ctrl: - - static int foo_s_ctrl(struct v4l2_ctrl *ctrl) - { - struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); - - switch (ctrl->id) { - case V4L2_CID_BRIGHTNESS: - write_reg(0x123, ctrl->val); - break; - case V4L2_CID_CONTRAST: - write_reg(0x456, ctrl->val); - break; - } - return 0; - } - -The control ops are called with the v4l2_ctrl pointer as argument. -The new control value has already been validated, so all you need to do is -to actually update the hardware registers. - -You're done! And this is sufficient for most of the drivers we have. No need -to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL -and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported. - - -============================================================================== - -The remainder of this document deals with more advanced topics and scenarios. -In practice the basic usage as described above is sufficient for most drivers. - -=============================================================================== - - -Inheriting Controls -=================== - -When a sub-device is registered with a V4L2 driver by calling -v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev -and v4l2_device are set, then the controls of the subdev will become -automatically available in the V4L2 driver as well. If the subdev driver -contains controls that already exist in the V4L2 driver, then those will be -skipped (so a V4L2 driver can always override a subdev control). - -What happens here is that v4l2_device_register_subdev() calls -v4l2_ctrl_add_handler() adding the controls of the subdev to the controls -of v4l2_device. - - -Accessing Control Values -======================== - -The following union is used inside the control framework to access control -values: - -union v4l2_ctrl_ptr { - s32 *p_s32; - s64 *p_s64; - char *p_char; - void *p; -}; - -The v4l2_ctrl struct contains these fields that can be used to access both -current and new values: - - s32 val; - struct { - s32 val; - } cur; - - - union v4l2_ctrl_ptr p_new; - union v4l2_ctrl_ptr p_cur; - -If the control has a simple s32 type type, then: - - &ctrl->val == ctrl->p_new.p_s32 - &ctrl->cur.val == ctrl->p_cur.p_s32 - -For all other types use ctrl->p_cur.p. Basically the val -and cur.val fields can be considered an alias since these are used so often. - -Within the control ops you can freely use these. The val and cur.val speak for -themselves. The p_char pointers point to character buffers of length -ctrl->maximum + 1, and are always 0-terminated. - -Unless the control is marked volatile the p_cur field points to the the -current cached control value. When you create a new control this value is made -identical to the default value. After calling v4l2_ctrl_handler_setup() this -value is passed to the hardware. It is generally a good idea to call this -function. - -Whenever a new value is set that new value is automatically cached. This means -that most drivers do not need to implement the g_volatile_ctrl() op. The -exception is for controls that return a volatile register such as a signal -strength read-out that changes continuously. In that case you will need to -implement g_volatile_ctrl like this: - - static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl) - { - switch (ctrl->id) { - case V4L2_CID_BRIGHTNESS: - ctrl->val = read_reg(0x123); - break; - } - } - -Note that you use the 'new value' union as well in g_volatile_ctrl. In general -controls that need to implement g_volatile_ctrl are read-only controls. If they -are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control -changes. - -To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE: - - ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...); - if (ctrl) - ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE; - -For try/s_ctrl the new values (i.e. as passed by the user) are filled in and -you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union -contains the current value, which you can use (but not change!) as well. - -If s_ctrl returns 0 (OK), then the control framework will copy the new final -values to the 'cur' union. - -While in g_volatile/s/try_ctrl you can access the value of all controls owned -by the same handler since the handler's lock is held. If you need to access -the value of controls owned by other handlers, then you have to be very careful -not to introduce deadlocks. - -Outside of the control ops you have to go through to helper functions to get -or set a single control value safely in your driver: - - s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl); - int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val); - -These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls -do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that -will result in a deadlock since these helpers lock the handler as well. - -You can also take the handler lock yourself: - - mutex_lock(&state->ctrl_handler.lock); - pr_info("String value is '%s'\n", ctrl1->p_cur.p_char); - pr_info("Integer value is '%s'\n", ctrl2->cur.val); - mutex_unlock(&state->ctrl_handler.lock); - - -Menu Controls -============= - -The v4l2_ctrl struct contains this union: - - union { - u32 step; - u32 menu_skip_mask; - }; - -For menu controls menu_skip_mask is used. What it does is that it allows you -to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU -implementation where you can return -EINVAL if a certain menu item is not -present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for -menu controls. - -A good example is the MPEG Audio Layer II Bitrate menu control where the -menu is a list of standardized possible bitrates. But in practice hardware -implementations will only support a subset of those. By setting the skip -mask you can tell the framework which menu items should be skipped. Setting -it to 0 means that all menu items are supported. - -You set this mask either through the v4l2_ctrl_config struct for a custom -control, or by calling v4l2_ctrl_new_std_menu(). - - -Custom Controls -=============== - -Driver specific controls can be created using v4l2_ctrl_new_custom(): - - static const struct v4l2_ctrl_config ctrl_filter = { - .ops = &ctrl_custom_ops, - .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER, - .name = "Spatial Filter", - .type = V4L2_CTRL_TYPE_INTEGER, - .flags = V4L2_CTRL_FLAG_SLIDER, - .max = 15, - .step = 1, - }; - - ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL); - -The last argument is the priv pointer which can be set to driver-specific -private data. - -The v4l2_ctrl_config struct also has a field to set the is_private flag. - -If the name field is not set, then the framework will assume this is a standard -control and will fill in the name, type and flags fields accordingly. - - -Active and Grabbed Controls -=========================== - -If you get more complex relationships between controls, then you may have to -activate and deactivate controls. For example, if the Chroma AGC control is -on, then the Chroma Gain control is inactive. That is, you may set it, but -the value will not be used by the hardware as long as the automatic gain -control is on. Typically user interfaces can disable such input fields. - -You can set the 'active' status using v4l2_ctrl_activate(). By default all -controls are active. Note that the framework does not check for this flag. -It is meant purely for GUIs. The function is typically called from within -s_ctrl. - -The other flag is the 'grabbed' flag. A grabbed control means that you cannot -change it because it is in use by some resource. Typical examples are MPEG -bitrate controls that cannot be changed while capturing is in progress. - -If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework -will return -EBUSY if an attempt is made to set this control. The -v4l2_ctrl_grab() function is typically called from the driver when it -starts or stops streaming. - - -Control Clusters -================ - -By default all controls are independent from the others. But in more -complex scenarios you can get dependencies from one control to another. -In that case you need to 'cluster' them: - - struct foo { - struct v4l2_ctrl_handler ctrl_handler; -#define AUDIO_CL_VOLUME (0) -#define AUDIO_CL_MUTE (1) - struct v4l2_ctrl *audio_cluster[2]; - ... - }; - - state->audio_cluster[AUDIO_CL_VOLUME] = - v4l2_ctrl_new_std(&state->ctrl_handler, ...); - state->audio_cluster[AUDIO_CL_MUTE] = - v4l2_ctrl_new_std(&state->ctrl_handler, ...); - v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster); - -From now on whenever one or more of the controls belonging to the same -cluster is set (or 'gotten', or 'tried'), only the control ops of the first -control ('volume' in this example) is called. You effectively create a new -composite control. Similar to how a 'struct' works in C. - -So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set -all two controls belonging to the audio_cluster: - - static int foo_s_ctrl(struct v4l2_ctrl *ctrl) - { - struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); - - switch (ctrl->id) { - case V4L2_CID_AUDIO_VOLUME: { - struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE]; - - write_reg(0x123, mute->val ? 0 : ctrl->val); - break; - } - case V4L2_CID_CONTRAST: - write_reg(0x456, ctrl->val); - break; - } - return 0; - } - -In the example above the following are equivalent for the VOLUME case: - - ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME] - ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE] - -In practice using cluster arrays like this becomes very tiresome. So instead -the following equivalent method is used: - - struct { - /* audio cluster */ - struct v4l2_ctrl *volume; - struct v4l2_ctrl *mute; - }; - -The anonymous struct is used to clearly 'cluster' these two control pointers, -but it serves no other purpose. The effect is the same as creating an -array with two control pointers. So you can just do: - - state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...); - state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...); - v4l2_ctrl_cluster(2, &state->volume); - -And in foo_s_ctrl you can use these pointers directly: state->mute->val. - -Note that controls in a cluster may be NULL. For example, if for some -reason mute was never added (because the hardware doesn't support that -particular feature), then mute will be NULL. So in that case we have a -cluster of 2 controls, of which only 1 is actually instantiated. The -only restriction is that the first control of the cluster must always be -present, since that is the 'master' control of the cluster. The master -control is the one that identifies the cluster and that provides the -pointer to the v4l2_ctrl_ops struct that is used for that cluster. - -Obviously, all controls in the cluster array must be initialized to either -a valid control or to NULL. - -In rare cases you might want to know which controls of a cluster actually -were set explicitly by the user. For this you can check the 'is_new' flag of -each control. For example, in the case of a volume/mute cluster the 'is_new' -flag of the mute control would be set if the user called VIDIOC_S_CTRL for -mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume -controls, then the 'is_new' flag would be 1 for both controls. - -The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup(). - - -Handling autogain/gain-type Controls with Auto Clusters -======================================================= - -A common type of control cluster is one that handles 'auto-foo/foo'-type -controls. Typical examples are autogain/gain, autoexposure/exposure, -autowhitebalance/red balance/blue balance. In all cases you have one control -that determines whether another control is handled automatically by the hardware, -or whether it is under manual control from the user. - -If the cluster is in automatic mode, then the manual controls should be -marked inactive and volatile. When the volatile controls are read the -g_volatile_ctrl operation should return the value that the hardware's automatic -mode set up automatically. - -If the cluster is put in manual mode, then the manual controls should become -active again and the volatile flag is cleared (so g_volatile_ctrl is no longer -called while in manual mode). In addition just before switching to manual mode -the current values as determined by the auto mode are copied as the new manual -values. - -Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since -changing that control affects the control flags of the manual controls. - -In order to simplify this a special variation of v4l2_ctrl_cluster was -introduced: - -void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls, - u8 manual_val, bool set_volatile); - -The first two arguments are identical to v4l2_ctrl_cluster. The third argument -tells the framework which value switches the cluster into manual mode. The -last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls. -If it is false, then the manual controls are never volatile. You would typically -use that if the hardware does not give you the option to read back to values as -determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow -you to obtain the current gain value). - -The first control of the cluster is assumed to be the 'auto' control. - -Using this function will ensure that you don't need to handle all the complex -flag and volatile handling. - - -VIDIOC_LOG_STATUS Support -========================= - -This ioctl allow you to dump the current status of a driver to the kernel log. -The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the -value of the controls owned by the given handler to the log. You can supply a -prefix as well. If the prefix didn't end with a space, then ': ' will be added -for you. - - -Different Handlers for Different Video Nodes -============================================ - -Usually the V4L2 driver has just one control handler that is global for -all video nodes. But you can also specify different control handlers for -different video nodes. You can do that by manually setting the ctrl_handler -field of struct video_device. - -That is no problem if there are no subdevs involved but if there are, then -you need to block the automatic merging of subdev controls to the global -control handler. You do that by simply setting the ctrl_handler field in -struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer -merge subdev controls. - -After each subdev was added, you will then have to call v4l2_ctrl_add_handler -manually to add the subdev's control handler (sd->ctrl_handler) to the desired -control handler. This control handler may be specific to the video_device or -for a subset of video_device's. For example: the radio device nodes only have -audio controls, while the video and vbi device nodes share the same control -handler for the audio and video controls. - -If you want to have one handler (e.g. for a radio device node) have a subset -of another handler (e.g. for a video device node), then you should first add -the controls to the first handler, add the other controls to the second -handler and finally add the first handler to the second. For example: - - v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...); - v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); - v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); - v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); - v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL); - -The last argument to v4l2_ctrl_add_handler() is a filter function that allows -you to filter which controls will be added. Set it to NULL if you want to add -all controls. - -Or you can add specific controls to a handler: - - volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...); - v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...); - v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...); - -What you should not do is make two identical controls for two handlers. -For example: - - v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); - v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...); - -This would be bad since muting the radio would not change the video mute -control. The rule is to have one control for each hardware 'knob' that you -can twiddle. - - -Finding Controls -================ - -Normally you have created the controls yourself and you can store the struct -v4l2_ctrl pointer into your own struct. - -But sometimes you need to find a control from another handler that you do -not own. For example, if you have to find a volume control from a subdev. - -You can do that by calling v4l2_ctrl_find: - - struct v4l2_ctrl *volume; - - volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME); - -Since v4l2_ctrl_find will lock the handler you have to be careful where you -use it. For example, this is not a good idea: - - struct v4l2_ctrl_handler ctrl_handler; - - v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); - v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); - -...and in video_ops.s_ctrl: - - case V4L2_CID_BRIGHTNESS: - contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST); - ... - -When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so -attempting to find another control from the same handler will deadlock. - -It is recommended not to use this function from inside the control ops. - - -Inheriting Controls -=================== - -When one control handler is added to another using v4l2_ctrl_add_handler, then -by default all controls from one are merged to the other. But a subdev might -have low-level controls that make sense for some advanced embedded system, but -not when it is used in consumer-level hardware. In that case you want to keep -those low-level controls local to the subdev. You can do this by simply -setting the 'is_private' flag of the control to 1: - - static const struct v4l2_ctrl_config ctrl_private = { - .ops = &ctrl_custom_ops, - .id = V4L2_CID_..., - .name = "Some Private Control", - .type = V4L2_CTRL_TYPE_INTEGER, - .max = 15, - .step = 1, - .is_private = 1, - }; - - ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL); - -These controls will now be skipped when v4l2_ctrl_add_handler is called. - - -V4L2_CTRL_TYPE_CTRL_CLASS Controls -================================== - -Controls of this type can be used by GUIs to get the name of the control class. -A fully featured GUI can make a dialog with multiple tabs with each tab -containing the controls belonging to a particular control class. The name of -each tab can be found by querying a special control with ID . - -Drivers do not have to care about this. The framework will automatically add -a control of this type whenever the first control belonging to a new control -class is added. - - -Adding Notify Callbacks -======================= - -Sometimes the platform or bridge driver needs to be notified when a control -from a sub-device driver changes. You can set a notify callback by calling -this function: - -void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl, - void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv); - -Whenever the give control changes value the notify callback will be called -with a pointer to the control and the priv pointer that was passed with -v4l2_ctrl_notify. Note that the control's handler lock is held when the -notify function is called. - -There can be only one notify function per control handler. Any attempt -to set another notify function will cause a WARN_ON. -- cgit v1.2.3