/* * Copyright 2009 Jerome Glisse. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * */ /* * Authors: * Jerome Glisse * Dave Airlie */ #include #include #include #include #include #include #include #include "amdgpu.h" #include "amdgpu_trace.h" /* * Fences * Fences mark an event in the GPUs pipeline and are used * for GPU/CPU synchronization. When the fence is written, * it is expected that all buffers associated with that fence * are no longer in use by the associated ring on the GPU and * that the the relevant GPU caches have been flushed. */ /** * amdgpu_fence_write - write a fence value * * @ring: ring the fence is associated with * @seq: sequence number to write * * Writes a fence value to memory (all asics). */ static void amdgpu_fence_write(struct amdgpu_ring *ring, u32 seq) { struct amdgpu_fence_driver *drv = &ring->fence_drv; if (drv->cpu_addr) *drv->cpu_addr = cpu_to_le32(seq); } /** * amdgpu_fence_read - read a fence value * * @ring: ring the fence is associated with * * Reads a fence value from memory (all asics). * Returns the value of the fence read from memory. */ static u32 amdgpu_fence_read(struct amdgpu_ring *ring) { struct amdgpu_fence_driver *drv = &ring->fence_drv; u32 seq = 0; if (drv->cpu_addr) seq = le32_to_cpu(*drv->cpu_addr); else seq = lower_32_bits(atomic64_read(&drv->last_seq)); return seq; } /** * amdgpu_fence_schedule_check - schedule lockup check * * @ring: pointer to struct amdgpu_ring * * Queues a delayed work item to check for lockups. */ static void amdgpu_fence_schedule_check(struct amdgpu_ring *ring) { /* * Do not reset the timer here with mod_delayed_work, * this can livelock in an interaction with TTM delayed destroy. */ queue_delayed_work(system_power_efficient_wq, &ring->fence_drv.lockup_work, AMDGPU_FENCE_JIFFIES_TIMEOUT); } /** * amdgpu_fence_emit - emit a fence on the requested ring * * @ring: ring the fence is associated with * @owner: creator of the fence * @fence: amdgpu fence object * * Emits a fence command on the requested ring (all asics). * Returns 0 on success, -ENOMEM on failure. */ int amdgpu_fence_emit(struct amdgpu_ring *ring, void *owner, struct amdgpu_fence **fence) { struct amdgpu_device *adev = ring->adev; /* we are protected by the ring emission mutex */ *fence = kmalloc(sizeof(struct amdgpu_fence), GFP_KERNEL); if ((*fence) == NULL) { return -ENOMEM; } (*fence)->seq = ++ring->fence_drv.sync_seq[ring->idx]; (*fence)->ring = ring; (*fence)->owner = owner; fence_init(&(*fence)->base, &amdgpu_fence_ops, &adev->fence_queue.lock, adev->fence_context + ring->idx, (*fence)->seq); amdgpu_ring_emit_fence(ring, ring->fence_drv.gpu_addr, (*fence)->seq, AMDGPU_FENCE_FLAG_INT); trace_amdgpu_fence_emit(ring->adev->ddev, ring->idx, (*fence)->seq); return 0; } /** * amdgpu_fence_recreate - recreate a fence from an user fence * * @ring: ring the fence is associated with * @owner: creator of the fence * @seq: user fence sequence number * @fence: resulting amdgpu fence object * * Recreates a fence command from the user fence sequence number (all asics). * Returns 0 on success, -ENOMEM on failure. */ int amdgpu_fence_recreate(struct amdgpu_ring *ring, void *owner, uint64_t seq, struct amdgpu_fence **fence) { struct amdgpu_device *adev = ring->adev; if (seq > ring->fence_drv.sync_seq[ring->idx]) return -EINVAL; *fence = kmalloc(sizeof(struct amdgpu_fence), GFP_KERNEL); if ((*fence) == NULL) return -ENOMEM; (*fence)->seq = seq; (*fence)->ring = ring; (*fence)->owner = owner; fence_init(&(*fence)->base, &amdgpu_fence_ops, &adev->fence_queue.lock, adev->fence_context + ring->idx, (*fence)->seq); return 0; } /** * amdgpu_fence_check_signaled - callback from fence_queue * * this function is called with fence_queue lock held, which is also used * for the fence locking itself, so unlocked variants are used for * fence_signal, and remove_wait_queue. */ static int amdgpu_fence_check_signaled(wait_queue_t *wait, unsigned mode, int flags, void *key) { struct amdgpu_fence *fence; struct amdgpu_device *adev; u64 seq; int ret; fence = container_of(wait, struct amdgpu_fence, fence_wake); adev = fence->ring->adev; /* * We cannot use amdgpu_fence_process here because we're already * in the waitqueue, in a call from wake_up_all. */ seq = atomic64_read(&fence->ring->fence_drv.last_seq); if (seq >= fence->seq) { ret = fence_signal_locked(&fence->base); if (!ret) FENCE_TRACE(&fence->base, "signaled from irq context\n"); else FENCE_TRACE(&fence->base, "was already signaled\n"); amdgpu_irq_put(adev, fence->ring->fence_drv.irq_src, fence->ring->fence_drv.irq_type); __remove_wait_queue(&adev->fence_queue, &fence->fence_wake); fence_put(&fence->base); } else FENCE_TRACE(&fence->base, "pending\n"); return 0; } /** * amdgpu_fence_activity - check for fence activity * * @ring: pointer to struct amdgpu_ring * * Checks the current fence value and calculates the last * signalled fence value. Returns true if activity occured * on the ring, and the fence_queue should be waken up. */ static bool amdgpu_fence_activity(struct amdgpu_ring *ring) { uint64_t seq, last_seq, last_emitted; unsigned count_loop = 0; bool wake = false; /* Note there is a scenario here for an infinite loop but it's * very unlikely to happen. For it to happen, the current polling * process need to be interrupted by another process and another * process needs to update the last_seq btw the atomic read and * xchg of the current process. * * More over for this to go in infinite loop there need to be * continuously new fence signaled ie amdgpu_fence_read needs * to return a different value each time for both the currently * polling process and the other process that xchg the last_seq * btw atomic read and xchg of the current process. And the * value the other process set as last seq must be higher than * the seq value we just read. Which means that current process * need to be interrupted after amdgpu_fence_read and before * atomic xchg. * * To be even more safe we count the number of time we loop and * we bail after 10 loop just accepting the fact that we might * have temporarly set the last_seq not to the true real last * seq but to an older one. */ last_seq = atomic64_read(&ring->fence_drv.last_seq); do { last_emitted = ring->fence_drv.sync_seq[ring->idx]; seq = amdgpu_fence_read(ring); seq |= last_seq & 0xffffffff00000000LL; if (seq < last_seq) { seq &= 0xffffffff; seq |= last_emitted & 0xffffffff00000000LL; } if (seq <= last_seq || seq > last_emitted) { break; } /* If we loop over we don't want to return without * checking if a fence is signaled as it means that the * seq we just read is different from the previous on. */ wake = true; last_seq = seq; if ((count_loop++) > 10) { /* We looped over too many time leave with the * fact that we might have set an older fence * seq then the current real last seq as signaled * by the hw. */ break; } } while (atomic64_xchg(&ring->fence_drv.last_seq, seq) > seq); if (seq < last_emitted) amdgpu_fence_schedule_check(ring); return wake; } /** * amdgpu_fence_check_lockup - check for hardware lockup * * @work: delayed work item * * Checks for fence activity and if there is none probe * the hardware if a lockup occured. */ static void amdgpu_fence_check_lockup(struct work_struct *work) { struct amdgpu_fence_driver *fence_drv; struct amdgpu_ring *ring; fence_drv = container_of(work, struct amdgpu_fence_driver, lockup_work.work); ring = fence_drv->ring; if (!down_read_trylock(&ring->adev->exclusive_lock)) { /* just reschedule the check if a reset is going on */ amdgpu_fence_schedule_check(ring); return; } if (fence_drv->delayed_irq && ring->adev->ddev->irq_enabled) { fence_drv->delayed_irq = false; amdgpu_irq_update(ring->adev, fence_drv->irq_src, fence_drv->irq_type); } if (amdgpu_fence_activity(ring)) wake_up_all(&ring->adev->fence_queue); else if (amdgpu_ring_is_lockup(ring)) { /* good news we believe it's a lockup */ dev_warn(ring->adev->dev, "GPU lockup (current fence id " "0x%016llx last fence id 0x%016llx on ring %d)\n", (uint64_t)atomic64_read(&fence_drv->last_seq), fence_drv->sync_seq[ring->idx], ring->idx); /* remember that we need an reset */ ring->adev->needs_reset = true; wake_up_all(&ring->adev->fence_queue); } up_read(&ring->adev->exclusive_lock); } /** * amdgpu_fence_process - process a fence * * @adev: amdgpu_device pointer * @ring: ring index the fence is associated with * * Checks the current fence value and wakes the fence queue * if the sequence number has increased (all asics). */ void amdgpu_fence_process(struct amdgpu_ring *ring) { uint64_t seq, last_seq, last_emitted; unsigned count_loop = 0; bool wake = false; /* Note there is a scenario here for an infinite loop but it's * very unlikely to happen. For it to happen, the current polling * process need to be interrupted by another process and another * process needs to update the last_seq btw the atomic read and * xchg of the current process. * * More over for this to go in infinite loop there need to be * continuously new fence signaled ie amdgpu_fence_read needs * to return a different value each time for both the currently * polling process and the other process that xchg the last_seq * btw atomic read and xchg of the current process. And the * value the other process set as last seq must be higher than * the seq value we just read. Which means that current process * need to be interrupted after amdgpu_fence_read and before * atomic xchg. * * To be even more safe we count the number of time we loop and * we bail after 10 loop just accepting the fact that we might * have temporarly set the last_seq not to the true real last * seq but to an older one. */ last_seq = atomic64_read(&ring->fence_drv.last_seq); do { last_emitted = ring->fence_drv.sync_seq[ring->idx]; seq = amdgpu_fence_read(ring); seq |= last_seq & 0xffffffff00000000LL; if (seq < last_seq) { seq &= 0xffffffff; seq |= last_emitted & 0xffffffff00000000LL; } if (seq <= last_seq || seq > last_emitted) { break; } /* If we loop over we don't want to return without * checking if a fence is signaled as it means that the * seq we just read is different from the previous on. */ wake = true; last_seq = seq; if ((count_loop++) > 10) { /* We looped over too many time leave with the * fact that we might have set an older fence * seq then the current real last seq as signaled * by the hw. */ break; } } while (atomic64_xchg(&ring->fence_drv.last_seq, seq) > seq); if (wake) wake_up_all(&ring->adev->fence_queue); } /** * amdgpu_fence_seq_signaled - check if a fence sequence number has signaled * * @ring: ring the fence is associated with * @seq: sequence number * * Check if the last signaled fence sequnce number is >= the requested * sequence number (all asics). * Returns true if the fence has signaled (current fence value * is >= requested value) or false if it has not (current fence * value is < the requested value. Helper function for * amdgpu_fence_signaled(). */ static bool amdgpu_fence_seq_signaled(struct amdgpu_ring *ring, u64 seq) { if (atomic64_read(&ring->fence_drv.last_seq) >= seq) return true; /* poll new last sequence at least once */ amdgpu_fence_process(ring); if (atomic64_read(&ring->fence_drv.last_seq) >= seq) return true; return false; } static bool amdgpu_fence_is_signaled(struct fence *f) { struct amdgpu_fence *fence = to_amdgpu_fence(f); struct amdgpu_ring *ring = fence->ring; struct amdgpu_device *adev = ring->adev; if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq) return true; if (down_read_trylock(&adev->exclusive_lock)) { amdgpu_fence_process(ring); up_read(&adev->exclusive_lock); if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq) return true; } return false; } /** * amdgpu_fence_enable_signaling - enable signalling on fence * @fence: fence * * This function is called with fence_queue lock held, and adds a callback * to fence_queue that checks if this fence is signaled, and if so it * signals the fence and removes itself. */ static bool amdgpu_fence_enable_signaling(struct fence *f) { struct amdgpu_fence *fence = to_amdgpu_fence(f); struct amdgpu_ring *ring = fence->ring; struct amdgpu_device *adev = ring->adev; if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq) return false; if (down_read_trylock(&adev->exclusive_lock)) { amdgpu_irq_get(adev, ring->fence_drv.irq_src, ring->fence_drv.irq_type); if (amdgpu_fence_activity(ring)) wake_up_all_locked(&adev->fence_queue); /* did fence get signaled after we enabled the sw irq? */ if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq) { amdgpu_irq_put(adev, ring->fence_drv.irq_src, ring->fence_drv.irq_type); up_read(&adev->exclusive_lock); return false; } up_read(&adev->exclusive_lock); } else { /* we're probably in a lockup, lets not fiddle too much */ if (amdgpu_irq_get_delayed(adev, ring->fence_drv.irq_src, ring->fence_drv.irq_type)) ring->fence_drv.delayed_irq = true; amdgpu_fence_schedule_check(ring); } fence->fence_wake.flags = 0; fence->fence_wake.private = NULL; fence->fence_wake.func = amdgpu_fence_check_signaled; __add_wait_queue(&adev->fence_queue, &fence->fence_wake); fence_get(f); FENCE_TRACE(&fence->base, "armed on ring %i!\n", ring->idx); return true; } /** * amdgpu_fence_signaled - check if a fence has signaled * * @fence: amdgpu fence object * * Check if the requested fence has signaled (all asics). * Returns true if the fence has signaled or false if it has not. */ bool amdgpu_fence_signaled(struct amdgpu_fence *fence) { if (!fence) return true; if (amdgpu_fence_seq_signaled(fence->ring, fence->seq)) { if (!fence_signal(&fence->base)) FENCE_TRACE(&fence->base, "signaled from amdgpu_fence_signaled\n"); return true; } return false; } /** * amdgpu_fence_any_seq_signaled - check if any sequence number is signaled * * @adev: amdgpu device pointer * @seq: sequence numbers * * Check if the last signaled fence sequnce number is >= the requested * sequence number (all asics). * Returns true if any has signaled (current value is >= requested value) * or false if it has not. Helper function for amdgpu_fence_wait_seq. */ static bool amdgpu_fence_any_seq_signaled(struct amdgpu_device *adev, u64 *seq) { unsigned i; for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { if (!adev->rings[i] || !seq[i]) continue; if (amdgpu_fence_seq_signaled(adev->rings[i], seq[i])) return true; } return false; } /** * amdgpu_fence_wait_seq_timeout - wait for a specific sequence numbers * * @adev: amdgpu device pointer * @target_seq: sequence number(s) we want to wait for * @intr: use interruptable sleep * @timeout: maximum time to wait, or MAX_SCHEDULE_TIMEOUT for infinite wait * * Wait for the requested sequence number(s) to be written by any ring * (all asics). Sequnce number array is indexed by ring id. * @intr selects whether to use interruptable (true) or non-interruptable * (false) sleep when waiting for the sequence number. Helper function * for amdgpu_fence_wait_*(). * Returns remaining time if the sequence number has passed, 0 when * the wait timeout, or an error for all other cases. * -EDEADLK is returned when a GPU lockup has been detected. */ static long amdgpu_fence_wait_seq_timeout(struct amdgpu_device *adev, u64 *target_seq, bool intr, long timeout) { uint64_t last_seq[AMDGPU_MAX_RINGS]; bool signaled; int i; long r; if (timeout == 0) { return amdgpu_fence_any_seq_signaled(adev, target_seq); } while (!amdgpu_fence_any_seq_signaled(adev, target_seq)) { /* Save current sequence values, used to check for GPU lockups */ for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { struct amdgpu_ring *ring = adev->rings[i]; if (!ring || !target_seq[i]) continue; last_seq[i] = atomic64_read(&ring->fence_drv.last_seq); trace_amdgpu_fence_wait_begin(adev->ddev, i, target_seq[i]); amdgpu_irq_get(adev, ring->fence_drv.irq_src, ring->fence_drv.irq_type); } if (intr) { r = wait_event_interruptible_timeout(adev->fence_queue, ( (signaled = amdgpu_fence_any_seq_signaled(adev, target_seq)) || adev->needs_reset), AMDGPU_FENCE_JIFFIES_TIMEOUT); } else { r = wait_event_timeout(adev->fence_queue, ( (signaled = amdgpu_fence_any_seq_signaled(adev, target_seq)) || adev->needs_reset), AMDGPU_FENCE_JIFFIES_TIMEOUT); } for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { struct amdgpu_ring *ring = adev->rings[i]; if (!ring || !target_seq[i]) continue; amdgpu_irq_put(adev, ring->fence_drv.irq_src, ring->fence_drv.irq_type); trace_amdgpu_fence_wait_end(adev->ddev, i, target_seq[i]); } if (unlikely(r < 0)) return r; if (unlikely(!signaled)) { if (adev->needs_reset) return -EDEADLK; /* we were interrupted for some reason and fence * isn't signaled yet, resume waiting */ if (r) continue; for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { struct amdgpu_ring *ring = adev->rings[i]; if (!ring || !target_seq[i]) continue; if (last_seq[i] != atomic64_read(&ring->fence_drv.last_seq)) break; } if (i != AMDGPU_MAX_RINGS) continue; for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { if (!adev->rings[i] || !target_seq[i]) continue; if (amdgpu_ring_is_lockup(adev->rings[i])) break; } if (i < AMDGPU_MAX_RINGS) { /* good news we believe it's a lockup */ dev_warn(adev->dev, "GPU lockup (waiting for " "0x%016llx last fence id 0x%016llx on" " ring %d)\n", target_seq[i], last_seq[i], i); /* remember that we need an reset */ adev->needs_reset = true; wake_up_all(&adev->fence_queue); return -EDEADLK; } if (timeout < MAX_SCHEDULE_TIMEOUT) { timeout -= AMDGPU_FENCE_JIFFIES_TIMEOUT; if (timeout <= 0) { return 0; } } } } return timeout; } /** * amdgpu_fence_wait - wait for a fence to signal * * @fence: amdgpu fence object * @intr: use interruptable sleep * * Wait for the requested fence to signal (all asics). * @intr selects whether to use interruptable (true) or non-interruptable * (false) sleep when waiting for the fence. * Returns 0 if the fence has passed, error for all other cases. */ int amdgpu_fence_wait(struct amdgpu_fence *fence, bool intr) { uint64_t seq[AMDGPU_MAX_RINGS] = {}; long r; seq[fence->ring->idx] = fence->seq; r = amdgpu_fence_wait_seq_timeout(fence->ring->adev, seq, intr, MAX_SCHEDULE_TIMEOUT); if (r < 0) { return r; } r = fence_signal(&fence->base); if (!r) FENCE_TRACE(&fence->base, "signaled from fence_wait\n"); return 0; } /** * amdgpu_fence_wait_any - wait for a fence to signal on any ring * * @adev: amdgpu device pointer * @fences: amdgpu fence object(s) * @intr: use interruptable sleep * * Wait for any requested fence to signal (all asics). Fence * array is indexed by ring id. @intr selects whether to use * interruptable (true) or non-interruptable (false) sleep when * waiting for the fences. Used by the suballocator. * Returns 0 if any fence has passed, error for all other cases. */ int amdgpu_fence_wait_any(struct amdgpu_device *adev, struct amdgpu_fence **fences, bool intr) { uint64_t seq[AMDGPU_MAX_RINGS]; unsigned i, num_rings = 0; long r; for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { seq[i] = 0; if (!fences[i]) { continue; } seq[i] = fences[i]->seq; ++num_rings; } /* nothing to wait for ? */ if (num_rings == 0) return -ENOENT; r = amdgpu_fence_wait_seq_timeout(adev, seq, intr, MAX_SCHEDULE_TIMEOUT); if (r < 0) { return r; } return 0; } /** * amdgpu_fence_wait_next - wait for the next fence to signal * * @adev: amdgpu device pointer * @ring: ring index the fence is associated with * * Wait for the next fence on the requested ring to signal (all asics). * Returns 0 if the next fence has passed, error for all other cases. * Caller must hold ring lock. */ int amdgpu_fence_wait_next(struct amdgpu_ring *ring) { uint64_t seq[AMDGPU_MAX_RINGS] = {}; long r; seq[ring->idx] = atomic64_read(&ring->fence_drv.last_seq) + 1ULL; if (seq[ring->idx] >= ring->fence_drv.sync_seq[ring->idx]) { /* nothing to wait for, last_seq is already the last emited fence */ return -ENOENT; } r = amdgpu_fence_wait_seq_timeout(ring->adev, seq, false, MAX_SCHEDULE_TIMEOUT); if (r < 0) return r; return 0; } /** * amdgpu_fence_wait_empty - wait for all fences to signal * * @adev: amdgpu device pointer * @ring: ring index the fence is associated with * * Wait for all fences on the requested ring to signal (all asics). * Returns 0 if the fences have passed, error for all other cases. * Caller must hold ring lock. */ int amdgpu_fence_wait_empty(struct amdgpu_ring *ring) { struct amdgpu_device *adev = ring->adev; uint64_t seq[AMDGPU_MAX_RINGS] = {}; long r; seq[ring->idx] = ring->fence_drv.sync_seq[ring->idx]; if (!seq[ring->idx]) return 0; r = amdgpu_fence_wait_seq_timeout(adev, seq, false, MAX_SCHEDULE_TIMEOUT); if (r < 0) { if (r == -EDEADLK) return -EDEADLK; dev_err(adev->dev, "error waiting for ring[%d] to become idle (%ld)\n", ring->idx, r); } return 0; } /** * amdgpu_fence_ref - take a ref on a fence * * @fence: amdgpu fence object * * Take a reference on a fence (all asics). * Returns the fence. */ struct amdgpu_fence *amdgpu_fence_ref(struct amdgpu_fence *fence) { fence_get(&fence->base); return fence; } /** * amdgpu_fence_unref - remove a ref on a fence * * @fence: amdgpu fence object * * Remove a reference on a fence (all asics). */ void amdgpu_fence_unref(struct amdgpu_fence **fence) { struct amdgpu_fence *tmp = *fence; *fence = NULL; if (tmp) fence_put(&tmp->base); } /** * amdgpu_fence_count_emitted - get the count of emitted fences * * @ring: ring the fence is associated with * * Get the number of fences emitted on the requested ring (all asics). * Returns the number of emitted fences on the ring. Used by the * dynpm code to ring track activity. */ unsigned amdgpu_fence_count_emitted(struct amdgpu_ring *ring) { uint64_t emitted; /* We are not protected by ring lock when reading the last sequence * but it's ok to report slightly wrong fence count here. */ amdgpu_fence_process(ring); emitted = ring->fence_drv.sync_seq[ring->idx] - atomic64_read(&ring->fence_drv.last_seq); /* to avoid 32bits warp around */ if (emitted > 0x10000000) emitted = 0x10000000; return (unsigned)emitted; } /** * amdgpu_fence_need_sync - do we need a semaphore * * @fence: amdgpu fence object * @dst_ring: which ring to check against * * Check if the fence needs to be synced against another ring * (all asics). If so, we need to emit a semaphore. * Returns true if we need to sync with another ring, false if * not. */ bool amdgpu_fence_need_sync(struct amdgpu_fence *fence, struct amdgpu_ring *dst_ring) { struct amdgpu_fence_driver *fdrv; if (!fence) return false; if (fence->ring == dst_ring) return false; /* we are protected by the ring mutex */ fdrv = &dst_ring->fence_drv; if (fence->seq <= fdrv->sync_seq[fence->ring->idx]) return false; return true; } /** * amdgpu_fence_note_sync - record the sync point * * @fence: amdgpu fence object * @dst_ring: which ring to check against * * Note the sequence number at which point the fence will * be synced with the requested ring (all asics). */ void amdgpu_fence_note_sync(struct amdgpu_fence *fence, struct amdgpu_ring *dst_ring) { struct amdgpu_fence_driver *dst, *src; unsigned i; if (!fence) return; if (fence->ring == dst_ring) return; /* we are protected by the ring mutex */ src = &fence->ring->fence_drv; dst = &dst_ring->fence_drv; for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { if (i == dst_ring->idx) continue; dst->sync_seq[i] = max(dst->sync_seq[i], src->sync_seq[i]); } } /** * amdgpu_fence_driver_start_ring - make the fence driver * ready for use on the requested ring. * * @ring: ring to start the fence driver on * @irq_src: interrupt source to use for this ring * @irq_type: interrupt type to use for this ring * * Make the fence driver ready for processing (all asics). * Not all asics have all rings, so each asic will only * start the fence driver on the rings it has. * Returns 0 for success, errors for failure. */ int amdgpu_fence_driver_start_ring(struct amdgpu_ring *ring, struct amdgpu_irq_src *irq_src, unsigned irq_type) { struct amdgpu_device *adev = ring->adev; uint64_t index; if (ring != &adev->uvd.ring) { ring->fence_drv.cpu_addr = &adev->wb.wb[ring->fence_offs]; ring->fence_drv.gpu_addr = adev->wb.gpu_addr + (ring->fence_offs * 4); } else { /* put fence directly behind firmware */ index = ALIGN(adev->uvd.fw->size, 8); ring->fence_drv.cpu_addr = adev->uvd.cpu_addr + index; ring->fence_drv.gpu_addr = adev->uvd.gpu_addr + index; } amdgpu_fence_write(ring, atomic64_read(&ring->fence_drv.last_seq)); ring->fence_drv.initialized = true; ring->fence_drv.irq_src = irq_src; ring->fence_drv.irq_type = irq_type; dev_info(adev->dev, "fence driver on ring %d use gpu addr 0x%016llx, " "cpu addr 0x%p\n", ring->idx, ring->fence_drv.gpu_addr, ring->fence_drv.cpu_addr); return 0; } /** * amdgpu_fence_driver_init_ring - init the fence driver * for the requested ring. * * @ring: ring to init the fence driver on * * Init the fence driver for the requested ring (all asics). * Helper function for amdgpu_fence_driver_init(). */ void amdgpu_fence_driver_init_ring(struct amdgpu_ring *ring) { int i; ring->fence_drv.cpu_addr = NULL; ring->fence_drv.gpu_addr = 0; for (i = 0; i < AMDGPU_MAX_RINGS; ++i) ring->fence_drv.sync_seq[i] = 0; atomic64_set(&ring->fence_drv.last_seq, 0); ring->fence_drv.initialized = false; INIT_DELAYED_WORK(&ring->fence_drv.lockup_work, amdgpu_fence_check_lockup); ring->fence_drv.ring = ring; } /** * amdgpu_fence_driver_init - init the fence driver * for all possible rings. * * @adev: amdgpu device pointer * * Init the fence driver for all possible rings (all asics). * Not all asics have all rings, so each asic will only * start the fence driver on the rings it has using * amdgpu_fence_driver_start_ring(). * Returns 0 for success. */ int amdgpu_fence_driver_init(struct amdgpu_device *adev) { init_waitqueue_head(&adev->fence_queue); if (amdgpu_debugfs_fence_init(adev)) dev_err(adev->dev, "fence debugfs file creation failed\n"); return 0; } /** * amdgpu_fence_driver_fini - tear down the fence driver * for all possible rings. * * @adev: amdgpu device pointer * * Tear down the fence driver for all possible rings (all asics). */ void amdgpu_fence_driver_fini(struct amdgpu_device *adev) { int i, r; mutex_lock(&adev->ring_lock); for (i = 0; i < AMDGPU_MAX_RINGS; i++) { struct amdgpu_ring *ring = adev->rings[i]; if (!ring || !ring->fence_drv.initialized) continue; r = amdgpu_fence_wait_empty(ring); if (r) { /* no need to trigger GPU reset as we are unloading */ amdgpu_fence_driver_force_completion(adev); } wake_up_all(&adev->fence_queue); ring->fence_drv.initialized = false; } mutex_unlock(&adev->ring_lock); } /** * amdgpu_fence_driver_force_completion - force all fence waiter to complete * * @adev: amdgpu device pointer * * In case of GPU reset failure make sure no process keep waiting on fence * that will never complete. */ void amdgpu_fence_driver_force_completion(struct amdgpu_device *adev) { int i; for (i = 0; i < AMDGPU_MAX_RINGS; i++) { struct amdgpu_ring *ring = adev->rings[i]; if (!ring || !ring->fence_drv.initialized) continue; amdgpu_fence_write(ring, ring->fence_drv.sync_seq[i]); } } /* * Fence debugfs */ #if defined(CONFIG_DEBUG_FS) static int amdgpu_debugfs_fence_info(struct seq_file *m, void *data) { struct drm_info_node *node = (struct drm_info_node *)m->private; struct drm_device *dev = node->minor->dev; struct amdgpu_device *adev = dev->dev_private; int i, j; for (i = 0; i < AMDGPU_MAX_RINGS; ++i) { struct amdgpu_ring *ring = adev->rings[i]; if (!ring || !ring->fence_drv.initialized) continue; amdgpu_fence_process(ring); seq_printf(m, "--- ring %d (%s) ---\n", i, ring->name); seq_printf(m, "Last signaled fence 0x%016llx\n", (unsigned long long)atomic64_read(&ring->fence_drv.last_seq)); seq_printf(m, "Last emitted 0x%016llx\n", ring->fence_drv.sync_seq[i]); for (j = 0; j < AMDGPU_MAX_RINGS; ++j) { struct amdgpu_ring *other = adev->rings[j]; if (i != j && other && other->fence_drv.initialized && ring->fence_drv.sync_seq[j]) seq_printf(m, "Last sync to ring %d 0x%016llx\n", j, ring->fence_drv.sync_seq[j]); } } return 0; } static struct drm_info_list amdgpu_debugfs_fence_list[] = { {"amdgpu_fence_info", &amdgpu_debugfs_fence_info, 0, NULL}, }; #endif int amdgpu_debugfs_fence_init(struct amdgpu_device *adev) { #if defined(CONFIG_DEBUG_FS) return amdgpu_debugfs_add_files(adev, amdgpu_debugfs_fence_list, 1); #else return 0; #endif } static const char *amdgpu_fence_get_driver_name(struct fence *fence) { return "amdgpu"; } static const char *amdgpu_fence_get_timeline_name(struct fence *f) { struct amdgpu_fence *fence = to_amdgpu_fence(f); return (const char *)fence->ring->name; } static inline bool amdgpu_test_signaled(struct amdgpu_fence *fence) { return test_bit(FENCE_FLAG_SIGNALED_BIT, &fence->base.flags); } struct amdgpu_wait_cb { struct fence_cb base; struct task_struct *task; }; static void amdgpu_fence_wait_cb(struct fence *fence, struct fence_cb *cb) { struct amdgpu_wait_cb *wait = container_of(cb, struct amdgpu_wait_cb, base); wake_up_process(wait->task); } static signed long amdgpu_fence_default_wait(struct fence *f, bool intr, signed long t) { struct amdgpu_fence *fence = to_amdgpu_fence(f); struct amdgpu_device *adev = fence->ring->adev; struct amdgpu_wait_cb cb; cb.task = current; if (fence_add_callback(f, &cb.base, amdgpu_fence_wait_cb)) return t; while (t > 0) { if (intr) set_current_state(TASK_INTERRUPTIBLE); else set_current_state(TASK_UNINTERRUPTIBLE); /* * amdgpu_test_signaled must be called after * set_current_state to prevent a race with wake_up_process */ if (amdgpu_test_signaled(fence)) break; if (adev->needs_reset) { t = -EDEADLK; break; } t = schedule_timeout(t); if (t > 0 && intr && signal_pending(current)) t = -ERESTARTSYS; } __set_current_state(TASK_RUNNING); fence_remove_callback(f, &cb.base); return t; } const struct fence_ops amdgpu_fence_ops = { .get_driver_name = amdgpu_fence_get_driver_name, .get_timeline_name = amdgpu_fence_get_timeline_name, .enable_signaling = amdgpu_fence_enable_signaling, .signaled = amdgpu_fence_is_signaled, .wait = amdgpu_fence_default_wait, .release = NULL, };