/* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef _GPU_SCHEDULER_H_ #define _GPU_SCHEDULER_H_ #include #include struct amd_gpu_scheduler; struct amd_sched_rq; /** * A scheduler entity is a wrapper around a job queue or a group * of other entities. Entities take turns emitting jobs from their * job queues to corresponding hardware ring based on scheduling * policy. */ struct amd_sched_entity { struct list_head list; struct amd_sched_rq *rq; struct amd_gpu_scheduler *sched; spinlock_t queue_lock; struct kfifo job_queue; atomic_t fence_seq; uint64_t fence_context; struct fence *dependency; struct fence_cb cb; }; /** * Run queue is a set of entities scheduling command submissions for * one specific ring. It implements the scheduling policy that selects * the next entity to emit commands from. */ struct amd_sched_rq { spinlock_t lock; struct list_head entities; struct amd_sched_entity *current_entity; }; struct amd_sched_fence { struct fence scheduled; struct fence finished; struct fence_cb cb; struct fence *parent; struct amd_gpu_scheduler *sched; spinlock_t lock; void *owner; }; struct amd_sched_job { struct amd_gpu_scheduler *sched; struct amd_sched_entity *s_entity; struct amd_sched_fence *s_fence; struct fence_cb finish_cb; struct work_struct finish_work; struct list_head node; struct delayed_work work_tdr; }; extern const struct fence_ops amd_sched_fence_ops_scheduled; extern const struct fence_ops amd_sched_fence_ops_finished; static inline struct amd_sched_fence *to_amd_sched_fence(struct fence *f) { if (f->ops == &amd_sched_fence_ops_scheduled) return container_of(f, struct amd_sched_fence, scheduled); if (f->ops == &amd_sched_fence_ops_finished) return container_of(f, struct amd_sched_fence, finished); return NULL; } /** * Define the backend operations called by the scheduler, * these functions should be implemented in driver side */ struct amd_sched_backend_ops { struct fence *(*dependency)(struct amd_sched_job *sched_job); struct fence *(*run_job)(struct amd_sched_job *sched_job); void (*timedout_job)(struct amd_sched_job *sched_job); void (*free_job)(struct amd_sched_job *sched_job); }; enum amd_sched_priority { AMD_SCHED_PRIORITY_KERNEL = 0, AMD_SCHED_PRIORITY_NORMAL, AMD_SCHED_MAX_PRIORITY }; /** * One scheduler is implemented for each hardware ring */ struct amd_gpu_scheduler { const struct amd_sched_backend_ops *ops; uint32_t hw_submission_limit; long timeout; const char *name; struct amd_sched_rq sched_rq[AMD_SCHED_MAX_PRIORITY]; wait_queue_head_t wake_up_worker; wait_queue_head_t job_scheduled; atomic_t hw_rq_count; struct task_struct *thread; struct list_head ring_mirror_list; spinlock_t job_list_lock; }; int amd_sched_init(struct amd_gpu_scheduler *sched, const struct amd_sched_backend_ops *ops, uint32_t hw_submission, long timeout, const char *name); void amd_sched_fini(struct amd_gpu_scheduler *sched); int amd_sched_entity_init(struct amd_gpu_scheduler *sched, struct amd_sched_entity *entity, struct amd_sched_rq *rq, uint32_t jobs); void amd_sched_entity_fini(struct amd_gpu_scheduler *sched, struct amd_sched_entity *entity); void amd_sched_entity_push_job(struct amd_sched_job *sched_job); int amd_sched_fence_slab_init(void); void amd_sched_fence_slab_fini(void); struct amd_sched_fence *amd_sched_fence_create( struct amd_sched_entity *s_entity, void *owner); void amd_sched_fence_scheduled(struct amd_sched_fence *fence); void amd_sched_fence_finished(struct amd_sched_fence *fence); int amd_sched_job_init(struct amd_sched_job *job, struct amd_gpu_scheduler *sched, struct amd_sched_entity *entity, void *owner); void amd_sched_hw_job_reset(struct amd_gpu_scheduler *sched); void amd_sched_job_recovery(struct amd_gpu_scheduler *sched); #endif