diff options
author | Pierre Schmitz <pierre@archlinux.de> | 2015-12-17 09:15:42 +0100 |
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committer | Pierre Schmitz <pierre@archlinux.de> | 2015-12-17 09:44:51 +0100 |
commit | a1789ddde42033f1b05cc4929491214ee6e79383 (patch) | |
tree | 63615735c4ddffaaabf2428946bb26f90899f7bf /vendor/oojs/oojs-ui/src/Window.js | |
parent | 9e06a62f265e3a2aaabecc598d4bc617e06fa32d (diff) |
Update to MediaWiki 1.26.0
Diffstat (limited to 'vendor/oojs/oojs-ui/src/Window.js')
-rw-r--r-- | vendor/oojs/oojs-ui/src/Window.js | 628 |
1 files changed, 0 insertions, 628 deletions
diff --git a/vendor/oojs/oojs-ui/src/Window.js b/vendor/oojs/oojs-ui/src/Window.js deleted file mode 100644 index c3c2e51d..00000000 --- a/vendor/oojs/oojs-ui/src/Window.js +++ /dev/null @@ -1,628 +0,0 @@ -/** - * A window is a container for elements that are in a child frame. They are used with - * a window manager (OO.ui.WindowManager), which is used to open and close the window and control - * its presentation. The size of a window is specified using a symbolic name (e.g., ‘small’, ‘medium’, - * ‘large’), which is interpreted by the window manager. If the requested size is not recognized, - * the window manager will choose a sensible fallback. - * - * The lifecycle of a window has three primary stages (opening, opened, and closing) in which - * different processes are executed: - * - * **opening**: The opening stage begins when the window manager's {@link OO.ui.WindowManager#openWindow - * openWindow} or the window's {@link #open open} methods are used, and the window manager begins to open - * the window. - * - * - {@link #getSetupProcess} method is called and its result executed - * - {@link #getReadyProcess} method is called and its result executed - * - * **opened**: The window is now open - * - * **closing**: The closing stage begins when the window manager's - * {@link OO.ui.WindowManager#closeWindow closeWindow} - * or the window's {@link #close} methods are used, and the window manager begins to close the window. - * - * - {@link #getHoldProcess} method is called and its result executed - * - {@link #getTeardownProcess} method is called and its result executed. The window is now closed - * - * Each of the window's processes (setup, ready, hold, and teardown) can be extended in subclasses - * by overriding the window's #getSetupProcess, #getReadyProcess, #getHoldProcess and #getTeardownProcess - * methods. Note that each {@link OO.ui.Process process} is executed in series, so asynchronous - * processing can complete. Always assume window processes are executed asynchronously. - * - * For more information, please see the [OOjs UI documentation on MediaWiki] [1]. - * - * [1]: https://www.mediawiki.org/wiki/OOjs_UI/Windows - * - * @abstract - * @class - * @extends OO.ui.Element - * @mixins OO.EventEmitter - * - * @constructor - * @param {Object} [config] Configuration options - * @cfg {string} [size] Symbolic name of the dialog size: `small`, `medium`, `large`, `larger` or - * `full`. If omitted, the value of the {@link #static-size static size} property will be used. - */ -OO.ui.Window = function OoUiWindow( config ) { - // Configuration initialization - config = config || {}; - - // Parent constructor - OO.ui.Window.super.call( this, config ); - - // Mixin constructors - OO.EventEmitter.call( this ); - - // Properties - this.manager = null; - this.size = config.size || this.constructor.static.size; - this.$frame = $( '<div>' ); - this.$overlay = $( '<div>' ); - this.$content = $( '<div>' ); - - // Initialization - this.$overlay.addClass( 'oo-ui-window-overlay' ); - this.$content - .addClass( 'oo-ui-window-content' ) - .attr( 'tabindex', 0 ); - this.$frame - .addClass( 'oo-ui-window-frame' ) - .append( this.$content ); - - this.$element - .addClass( 'oo-ui-window' ) - .append( this.$frame, this.$overlay ); - - // Initially hidden - using #toggle may cause errors if subclasses override toggle with methods - // that reference properties not initialized at that time of parent class construction - // TODO: Find a better way to handle post-constructor setup - this.visible = false; - this.$element.addClass( 'oo-ui-element-hidden' ); -}; - -/* Setup */ - -OO.inheritClass( OO.ui.Window, OO.ui.Element ); -OO.mixinClass( OO.ui.Window, OO.EventEmitter ); - -/* Static Properties */ - -/** - * Symbolic name of the window size: `small`, `medium`, `large`, `larger` or `full`. - * - * The static size is used if no #size is configured during construction. - * - * @static - * @inheritable - * @property {string} - */ -OO.ui.Window.static.size = 'medium'; - -/* Methods */ - -/** - * Handle mouse down events. - * - * @private - * @param {jQuery.Event} e Mouse down event - */ -OO.ui.Window.prototype.onMouseDown = function ( e ) { - // Prevent clicking on the click-block from stealing focus - if ( e.target === this.$element[ 0 ] ) { - return false; - } -}; - -/** - * Check if the window has been initialized. - * - * Initialization occurs when a window is added to a manager. - * - * @return {boolean} Window has been initialized - */ -OO.ui.Window.prototype.isInitialized = function () { - return !!this.manager; -}; - -/** - * Check if the window is visible. - * - * @return {boolean} Window is visible - */ -OO.ui.Window.prototype.isVisible = function () { - return this.visible; -}; - -/** - * Check if the window is opening. - * - * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isOpening isOpening} - * method. - * - * @return {boolean} Window is opening - */ -OO.ui.Window.prototype.isOpening = function () { - return this.manager.isOpening( this ); -}; - -/** - * Check if the window is closing. - * - * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isClosing isClosing} method. - * - * @return {boolean} Window is closing - */ -OO.ui.Window.prototype.isClosing = function () { - return this.manager.isClosing( this ); -}; - -/** - * Check if the window is opened. - * - * This method is a wrapper around the window manager's {@link OO.ui.WindowManager#isOpened isOpened} method. - * - * @return {boolean} Window is opened - */ -OO.ui.Window.prototype.isOpened = function () { - return this.manager.isOpened( this ); -}; - -/** - * Get the window manager. - * - * All windows must be attached to a window manager, which is used to open - * and close the window and control its presentation. - * - * @return {OO.ui.WindowManager} Manager of window - */ -OO.ui.Window.prototype.getManager = function () { - return this.manager; -}; - -/** - * Get the symbolic name of the window size (e.g., `small` or `medium`). - * - * @return {string} Symbolic name of the size: `small`, `medium`, `large`, `larger`, `full` - */ -OO.ui.Window.prototype.getSize = function () { - return this.size; -}; - -/** - * Disable transitions on window's frame for the duration of the callback function, then enable them - * back. - * - * @private - * @param {Function} callback Function to call while transitions are disabled - */ -OO.ui.Window.prototype.withoutSizeTransitions = function ( callback ) { - // Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements. - // Disable transitions first, otherwise we'll get values from when the window was animating. - var oldTransition, - styleObj = this.$frame[ 0 ].style; - oldTransition = styleObj.transition || styleObj.OTransition || styleObj.MsTransition || - styleObj.MozTransition || styleObj.WebkitTransition; - styleObj.transition = styleObj.OTransition = styleObj.MsTransition = - styleObj.MozTransition = styleObj.WebkitTransition = 'none'; - callback(); - // Force reflow to make sure the style changes done inside callback really are not transitioned - this.$frame.height(); - styleObj.transition = styleObj.OTransition = styleObj.MsTransition = - styleObj.MozTransition = styleObj.WebkitTransition = oldTransition; -}; - -/** - * Get the height of the full window contents (i.e., the window head, body and foot together). - * - * What consistitutes the head, body, and foot varies depending on the window type. - * A {@link OO.ui.MessageDialog message dialog} displays a title and message in its body, - * and any actions in the foot. A {@link OO.ui.ProcessDialog process dialog} displays a title - * and special actions in the head, and dialog content in the body. - * - * To get just the height of the dialog body, use the #getBodyHeight method. - * - * @return {number} The height of the window contents (the dialog head, body and foot) in pixels - */ -OO.ui.Window.prototype.getContentHeight = function () { - var bodyHeight, - win = this, - bodyStyleObj = this.$body[ 0 ].style, - frameStyleObj = this.$frame[ 0 ].style; - - // Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements. - // Disable transitions first, otherwise we'll get values from when the window was animating. - this.withoutSizeTransitions( function () { - var oldHeight = frameStyleObj.height, - oldPosition = bodyStyleObj.position; - frameStyleObj.height = '1px'; - // Force body to resize to new width - bodyStyleObj.position = 'relative'; - bodyHeight = win.getBodyHeight(); - frameStyleObj.height = oldHeight; - bodyStyleObj.position = oldPosition; - } ); - - return ( - // Add buffer for border - ( this.$frame.outerHeight() - this.$frame.innerHeight() ) + - // Use combined heights of children - ( this.$head.outerHeight( true ) + bodyHeight + this.$foot.outerHeight( true ) ) - ); -}; - -/** - * Get the height of the window body. - * - * To get the height of the full window contents (the window body, head, and foot together), - * use #getContentHeight. - * - * When this function is called, the window will temporarily have been resized - * to height=1px, so .scrollHeight measurements can be taken accurately. - * - * @return {number} Height of the window body in pixels - */ -OO.ui.Window.prototype.getBodyHeight = function () { - return this.$body[ 0 ].scrollHeight; -}; - -/** - * Get the directionality of the frame (right-to-left or left-to-right). - * - * @return {string} Directionality: `'ltr'` or `'rtl'` - */ -OO.ui.Window.prototype.getDir = function () { - return this.dir; -}; - -/** - * Get the 'setup' process. - * - * The setup process is used to set up a window for use in a particular context, - * based on the `data` argument. This method is called during the opening phase of the window’s - * lifecycle. - * - * Override this method to add additional steps to the ‘setup’ process the parent method provides - * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods - * of OO.ui.Process. - * - * To add window content that persists between openings, you may wish to use the #initialize method - * instead. - * - * @abstract - * @param {Object} [data] Window opening data - * @return {OO.ui.Process} Setup process - */ -OO.ui.Window.prototype.getSetupProcess = function () { - return new OO.ui.Process(); -}; - -/** - * Get the ‘ready’ process. - * - * The ready process is used to ready a window for use in a particular - * context, based on the `data` argument. This method is called during the opening phase of - * the window’s lifecycle, after the window has been {@link #getSetupProcess setup}. - * - * Override this method to add additional steps to the ‘ready’ process the parent method - * provides using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} - * methods of OO.ui.Process. - * - * @abstract - * @param {Object} [data] Window opening data - * @return {OO.ui.Process} Ready process - */ -OO.ui.Window.prototype.getReadyProcess = function () { - return new OO.ui.Process(); -}; - -/** - * Get the 'hold' process. - * - * The hold proccess is used to keep a window from being used in a particular context, - * based on the `data` argument. This method is called during the closing phase of the window’s - * lifecycle. - * - * Override this method to add additional steps to the 'hold' process the parent method provides - * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods - * of OO.ui.Process. - * - * @abstract - * @param {Object} [data] Window closing data - * @return {OO.ui.Process} Hold process - */ -OO.ui.Window.prototype.getHoldProcess = function () { - return new OO.ui.Process(); -}; - -/** - * Get the ‘teardown’ process. - * - * The teardown process is used to teardown a window after use. During teardown, - * user interactions within the window are conveyed and the window is closed, based on the `data` - * argument. This method is called during the closing phase of the window’s lifecycle. - * - * Override this method to add additional steps to the ‘teardown’ process the parent method provides - * using the {@link OO.ui.Process#first first} and {@link OO.ui.Process#next next} methods - * of OO.ui.Process. - * - * @abstract - * @param {Object} [data] Window closing data - * @return {OO.ui.Process} Teardown process - */ -OO.ui.Window.prototype.getTeardownProcess = function () { - return new OO.ui.Process(); -}; - -/** - * Set the window manager. - * - * This will cause the window to initialize. Calling it more than once will cause an error. - * - * @param {OO.ui.WindowManager} manager Manager for this window - * @throws {Error} An error is thrown if the method is called more than once - * @chainable - */ -OO.ui.Window.prototype.setManager = function ( manager ) { - if ( this.manager ) { - throw new Error( 'Cannot set window manager, window already has a manager' ); - } - - this.manager = manager; - this.initialize(); - - return this; -}; - -/** - * Set the window size by symbolic name (e.g., 'small' or 'medium') - * - * @param {string} size Symbolic name of size: `small`, `medium`, `large`, `larger` or - * `full` - * @chainable - */ -OO.ui.Window.prototype.setSize = function ( size ) { - this.size = size; - this.updateSize(); - return this; -}; - -/** - * Update the window size. - * - * @throws {Error} An error is thrown if the window is not attached to a window manager - * @chainable - */ -OO.ui.Window.prototype.updateSize = function () { - if ( !this.manager ) { - throw new Error( 'Cannot update window size, must be attached to a manager' ); - } - - this.manager.updateWindowSize( this ); - - return this; -}; - -/** - * Set window dimensions. This method is called by the {@link OO.ui.WindowManager window manager} - * when the window is opening. In general, setDimensions should not be called directly. - * - * To set the size of the window, use the #setSize method. - * - * @param {Object} dim CSS dimension properties - * @param {string|number} [dim.width] Width - * @param {string|number} [dim.minWidth] Minimum width - * @param {string|number} [dim.maxWidth] Maximum width - * @param {string|number} [dim.width] Height, omit to set based on height of contents - * @param {string|number} [dim.minWidth] Minimum height - * @param {string|number} [dim.maxWidth] Maximum height - * @chainable - */ -OO.ui.Window.prototype.setDimensions = function ( dim ) { - var height, - win = this, - styleObj = this.$frame[ 0 ].style; - - // Calculate the height we need to set using the correct width - if ( dim.height === undefined ) { - this.withoutSizeTransitions( function () { - var oldWidth = styleObj.width; - win.$frame.css( 'width', dim.width || '' ); - height = win.getContentHeight(); - styleObj.width = oldWidth; - } ); - } else { - height = dim.height; - } - - this.$frame.css( { - width: dim.width || '', - minWidth: dim.minWidth || '', - maxWidth: dim.maxWidth || '', - height: height || '', - minHeight: dim.minHeight || '', - maxHeight: dim.maxHeight || '' - } ); - - return this; -}; - -/** - * Initialize window contents. - * - * Before the window is opened for the first time, #initialize is called so that content that - * persists between openings can be added to the window. - * - * To set up a window with new content each time the window opens, use #getSetupProcess. - * - * @throws {Error} An error is thrown if the window is not attached to a window manager - * @chainable - */ -OO.ui.Window.prototype.initialize = function () { - if ( !this.manager ) { - throw new Error( 'Cannot initialize window, must be attached to a manager' ); - } - - // Properties - this.$head = $( '<div>' ); - this.$body = $( '<div>' ); - this.$foot = $( '<div>' ); - this.dir = OO.ui.Element.static.getDir( this.$content ) || 'ltr'; - this.$document = $( this.getElementDocument() ); - - // Events - this.$element.on( 'mousedown', this.onMouseDown.bind( this ) ); - - // Initialization - this.$head.addClass( 'oo-ui-window-head' ); - this.$body.addClass( 'oo-ui-window-body' ); - this.$foot.addClass( 'oo-ui-window-foot' ); - this.$content.append( this.$head, this.$body, this.$foot ); - - return this; -}; - -/** - * Open the window. - * - * This method is a wrapper around a call to the window manager’s {@link OO.ui.WindowManager#openWindow openWindow} - * method, which returns a promise resolved when the window is done opening. - * - * To customize the window each time it opens, use #getSetupProcess or #getReadyProcess. - * - * @param {Object} [data] Window opening data - * @return {jQuery.Promise} Promise resolved with a value when the window is opened, or rejected - * if the window fails to open. When the promise is resolved successfully, the first argument of the - * value is a new promise, which is resolved when the window begins closing. - * @throws {Error} An error is thrown if the window is not attached to a window manager - */ -OO.ui.Window.prototype.open = function ( data ) { - if ( !this.manager ) { - throw new Error( 'Cannot open window, must be attached to a manager' ); - } - - return this.manager.openWindow( this, data ); -}; - -/** - * Close the window. - * - * This method is a wrapper around a call to the window - * manager’s {@link OO.ui.WindowManager#closeWindow closeWindow} method, - * which returns a closing promise resolved when the window is done closing. - * - * The window's #getHoldProcess and #getTeardownProcess methods are called during the closing - * phase of the window’s lifecycle and can be used to specify closing behavior each time - * the window closes. - * - * @param {Object} [data] Window closing data - * @return {jQuery.Promise} Promise resolved when window is closed - * @throws {Error} An error is thrown if the window is not attached to a window manager - */ -OO.ui.Window.prototype.close = function ( data ) { - if ( !this.manager ) { - throw new Error( 'Cannot close window, must be attached to a manager' ); - } - - return this.manager.closeWindow( this, data ); -}; - -/** - * Setup window. - * - * This is called by OO.ui.WindowManager during window opening, and should not be called directly - * by other systems. - * - * @param {Object} [data] Window opening data - * @return {jQuery.Promise} Promise resolved when window is setup - */ -OO.ui.Window.prototype.setup = function ( data ) { - var win = this, - deferred = $.Deferred(); - - this.toggle( true ); - - this.getSetupProcess( data ).execute().done( function () { - // Force redraw by asking the browser to measure the elements' widths - win.$element.addClass( 'oo-ui-window-active oo-ui-window-setup' ).width(); - win.$content.addClass( 'oo-ui-window-content-setup' ).width(); - deferred.resolve(); - } ); - - return deferred.promise(); -}; - -/** - * Ready window. - * - * This is called by OO.ui.WindowManager during window opening, and should not be called directly - * by other systems. - * - * @param {Object} [data] Window opening data - * @return {jQuery.Promise} Promise resolved when window is ready - */ -OO.ui.Window.prototype.ready = function ( data ) { - var win = this, - deferred = $.Deferred(); - - this.$content.focus(); - this.getReadyProcess( data ).execute().done( function () { - // Force redraw by asking the browser to measure the elements' widths - win.$element.addClass( 'oo-ui-window-ready' ).width(); - win.$content.addClass( 'oo-ui-window-content-ready' ).width(); - deferred.resolve(); - } ); - - return deferred.promise(); -}; - -/** - * Hold window. - * - * This is called by OO.ui.WindowManager during window closing, and should not be called directly - * by other systems. - * - * @param {Object} [data] Window closing data - * @return {jQuery.Promise} Promise resolved when window is held - */ -OO.ui.Window.prototype.hold = function ( data ) { - var win = this, - deferred = $.Deferred(); - - this.getHoldProcess( data ).execute().done( function () { - // Get the focused element within the window's content - var $focus = win.$content.find( OO.ui.Element.static.getDocument( win.$content ).activeElement ); - - // Blur the focused element - if ( $focus.length ) { - $focus[ 0 ].blur(); - } - - // Force redraw by asking the browser to measure the elements' widths - win.$element.removeClass( 'oo-ui-window-ready' ).width(); - win.$content.removeClass( 'oo-ui-window-content-ready' ).width(); - deferred.resolve(); - } ); - - return deferred.promise(); -}; - -/** - * Teardown window. - * - * This is called by OO.ui.WindowManager during window closing, and should not be called directly - * by other systems. - * - * @param {Object} [data] Window closing data - * @return {jQuery.Promise} Promise resolved when window is torn down - */ -OO.ui.Window.prototype.teardown = function ( data ) { - var win = this; - - return this.getTeardownProcess( data ).execute() - .done( function () { - // Force redraw by asking the browser to measure the elements' widths - win.$element.removeClass( 'oo-ui-window-active oo-ui-window-setup' ).width(); - win.$content.removeClass( 'oo-ui-window-content-setup' ).width(); - win.toggle( false ); - } ); -}; |