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Diffstat (limited to 'resources/lib/oojs-ui/oojs-ui.js')
-rw-r--r-- | resources/lib/oojs-ui/oojs-ui.js | 11247 |
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diff --git a/resources/lib/oojs-ui/oojs-ui.js b/resources/lib/oojs-ui/oojs-ui.js new file mode 100644 index 00000000..33c8238d --- /dev/null +++ b/resources/lib/oojs-ui/oojs-ui.js @@ -0,0 +1,11247 @@ +/*! + * OOjs UI v0.1.0-pre (f2c3f12959) + * https://www.mediawiki.org/wiki/OOjs_UI + * + * Copyright 2011–2014 OOjs Team and other contributors. + * Released under the MIT license + * http://oojs.mit-license.org + * + * Date: 2014-09-18T23:22:20Z + */ +( function ( OO ) { + +'use strict'; + +/** + * Namespace for all classes, static methods and static properties. + * + * @class + * @singleton + */ +OO.ui = {}; + +OO.ui.bind = $.proxy; + +/** + * @property {Object} + */ +OO.ui.Keys = { + UNDEFINED: 0, + BACKSPACE: 8, + DELETE: 46, + LEFT: 37, + RIGHT: 39, + UP: 38, + DOWN: 40, + ENTER: 13, + END: 35, + HOME: 36, + TAB: 9, + PAGEUP: 33, + PAGEDOWN: 34, + ESCAPE: 27, + SHIFT: 16, + SPACE: 32 +}; + +/** + * Get the user's language and any fallback languages. + * + * These language codes are used to localize user interface elements in the user's language. + * + * In environments that provide a localization system, this function should be overridden to + * return the user's language(s). The default implementation returns English (en) only. + * + * @return {string[]} Language codes, in descending order of priority + */ +OO.ui.getUserLanguages = function () { + return [ 'en' ]; +}; + +/** + * Get a value in an object keyed by language code. + * + * @param {Object.<string,Mixed>} obj Object keyed by language code + * @param {string|null} [lang] Language code, if omitted or null defaults to any user language + * @param {string} [fallback] Fallback code, used if no matching language can be found + * @return {Mixed} Local value + */ +OO.ui.getLocalValue = function ( obj, lang, fallback ) { + var i, len, langs; + + // Requested language + if ( obj[lang] ) { + return obj[lang]; + } + // Known user language + langs = OO.ui.getUserLanguages(); + for ( i = 0, len = langs.length; i < len; i++ ) { + lang = langs[i]; + if ( obj[lang] ) { + return obj[lang]; + } + } + // Fallback language + if ( obj[fallback] ) { + return obj[fallback]; + } + // First existing language + for ( lang in obj ) { + return obj[lang]; + } + + return undefined; +}; + +( function () { + /** + * Message store for the default implementation of OO.ui.msg + * + * Environments that provide a localization system should not use this, but should override + * OO.ui.msg altogether. + * + * @private + */ + var messages = { + // Tool tip for a button that moves items in a list down one place + 'ooui-outline-control-move-down': 'Move item down', + // Tool tip for a button that moves items in a list up one place + 'ooui-outline-control-move-up': 'Move item up', + // Tool tip for a button that removes items from a list + 'ooui-outline-control-remove': 'Remove item', + // Label for the toolbar group that contains a list of all other available tools + 'ooui-toolbar-more': 'More', + // Default label for the accept button of a confirmation dialog + 'ooui-dialog-message-accept': 'OK', + // Default label for the reject button of a confirmation dialog + 'ooui-dialog-message-reject': 'Cancel', + // Title for process dialog error description + 'ooui-dialog-process-error': 'Something went wrong', + // Label for process dialog dismiss error button, visible when describing errors + 'ooui-dialog-process-dismiss': 'Dismiss', + // Label for process dialog retry action button, visible when describing recoverable errors + 'ooui-dialog-process-retry': 'Try again' + }; + + /** + * Get a localized message. + * + * In environments that provide a localization system, this function should be overridden to + * return the message translated in the user's language. The default implementation always returns + * English messages. + * + * After the message key, message parameters may optionally be passed. In the default implementation, + * any occurrences of $1 are replaced with the first parameter, $2 with the second parameter, etc. + * Alternative implementations of OO.ui.msg may use any substitution system they like, as long as + * they support unnamed, ordered message parameters. + * + * @abstract + * @param {string} key Message key + * @param {Mixed...} [params] Message parameters + * @return {string} Translated message with parameters substituted + */ + OO.ui.msg = function ( key ) { + var message = messages[key], params = Array.prototype.slice.call( arguments, 1 ); + if ( typeof message === 'string' ) { + // Perform $1 substitution + message = message.replace( /\$(\d+)/g, function ( unused, n ) { + var i = parseInt( n, 10 ); + return params[i - 1] !== undefined ? params[i - 1] : '$' + n; + } ); + } else { + // Return placeholder if message not found + message = '[' + key + ']'; + } + return message; + }; + + /** + * Package a message and arguments for deferred resolution. + * + * Use this when you are statically specifying a message and the message may not yet be present. + * + * @param {string} key Message key + * @param {Mixed...} [params] Message parameters + * @return {Function} Function that returns the resolved message when executed + */ + OO.ui.deferMsg = function () { + var args = arguments; + return function () { + return OO.ui.msg.apply( OO.ui, args ); + }; + }; + + /** + * Resolve a message. + * + * If the message is a function it will be executed, otherwise it will pass through directly. + * + * @param {Function|string} msg Deferred message, or message text + * @return {string} Resolved message + */ + OO.ui.resolveMsg = function ( msg ) { + if ( $.isFunction( msg ) ) { + return msg(); + } + return msg; + }; + +} )(); + +/** + * Element that can be marked as pending. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.PendingElement = function OoUiPendingElement( config ) { + // Config initialisation + config = config || {}; + + // Properties + this.pending = 0; + this.$pending = null; + + // Initialisation + this.setPendingElement( config.$pending || this.$element ); +}; + +/* Setup */ + +OO.initClass( OO.ui.PendingElement ); + +/* Methods */ + +/** + * Set the pending element (and clean up any existing one). + * + * @param {jQuery} $pending The element to set to pending. + */ +OO.ui.PendingElement.prototype.setPendingElement = function ( $pending ) { + if ( this.$pending ) { + this.$pending.removeClass( 'oo-ui-pendingElement-pending' ); + } + + this.$pending = $pending; + if ( this.pending > 0 ) { + this.$pending.addClass( 'oo-ui-pendingElement-pending' ); + } +}; + +/** + * Check if input is pending. + * + * @return {boolean} + */ +OO.ui.PendingElement.prototype.isPending = function () { + return !!this.pending; +}; + +/** + * Increase the pending stack. + * + * @chainable + */ +OO.ui.PendingElement.prototype.pushPending = function () { + if ( this.pending === 0 ) { + this.$pending.addClass( 'oo-ui-pendingElement-pending' ); + } + this.pending++; + + return this; +}; + +/** + * Reduce the pending stack. + * + * Clamped at zero. + * + * @chainable + */ +OO.ui.PendingElement.prototype.popPending = function () { + if ( this.pending === 1 ) { + this.$pending.removeClass( 'oo-ui-pendingElement-pending' ); + } + this.pending = Math.max( 0, this.pending - 1 ); + + return this; +}; + +/** + * List of actions. + * + * @abstract + * @class + * @mixins OO.EventEmitter + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.ActionSet = function OoUiActionSet( config ) { + // Configuration intialization + config = config || {}; + + // Mixin constructors + OO.EventEmitter.call( this ); + + // Properties + this.list = []; + this.categories = { + actions: 'getAction', + flags: 'getFlags', + modes: 'getModes' + }; + this.categorized = {}; + this.special = {}; + this.others = []; + this.organized = false; + this.changing = false; + this.changed = false; +}; + +/* Setup */ + +OO.mixinClass( OO.ui.ActionSet, OO.EventEmitter ); + +/* Static Properties */ + +/** + * Symbolic name of dialog. + * + * @abstract + * @static + * @inheritable + * @property {string} + */ +OO.ui.ActionSet.static.specialFlags = [ 'safe', 'primary' ]; + +/* Events */ + +/** + * @event click + * @param {OO.ui.ActionWidget} action Action that was clicked + */ + +/** + * @event resize + * @param {OO.ui.ActionWidget} action Action that was resized + */ + +/** + * @event add + * @param {OO.ui.ActionWidget[]} added Actions added + */ + +/** + * @event remove + * @param {OO.ui.ActionWidget[]} added Actions removed + */ + +/** + * @event change + */ + +/* Methods */ + +/** + * Handle action change events. + * + * @fires change + */ +OO.ui.ActionSet.prototype.onActionChange = function () { + this.organized = false; + if ( this.changing ) { + this.changed = true; + } else { + this.emit( 'change' ); + } +}; + +/** + * Check if a action is one of the special actions. + * + * @param {OO.ui.ActionWidget} action Action to check + * @return {boolean} Action is special + */ +OO.ui.ActionSet.prototype.isSpecial = function ( action ) { + var flag; + + for ( flag in this.special ) { + if ( action === this.special[flag] ) { + return true; + } + } + + return false; +}; + +/** + * Get actions. + * + * @param {Object} [filters] Filters to use, omit to get all actions + * @param {string|string[]} [filters.actions] Actions that actions must have + * @param {string|string[]} [filters.flags] Flags that actions must have + * @param {string|string[]} [filters.modes] Modes that actions must have + * @param {boolean} [filters.visible] Actions must be visible + * @param {boolean} [filters.disabled] Actions must be disabled + * @return {OO.ui.ActionWidget[]} Actions matching all criteria + */ +OO.ui.ActionSet.prototype.get = function ( filters ) { + var i, len, list, category, actions, index, match, matches; + + if ( filters ) { + this.organize(); + + // Collect category candidates + matches = []; + for ( category in this.categorized ) { + list = filters[category]; + if ( list ) { + if ( !Array.isArray( list ) ) { + list = [ list ]; + } + for ( i = 0, len = list.length; i < len; i++ ) { + actions = this.categorized[category][list[i]]; + if ( Array.isArray( actions ) ) { + matches.push.apply( matches, actions ); + } + } + } + } + // Remove by boolean filters + for ( i = 0, len = matches.length; i < len; i++ ) { + match = matches[i]; + if ( + ( filters.visible !== undefined && match.isVisible() !== filters.visible ) || + ( filters.disabled !== undefined && match.isDisabled() !== filters.disabled ) + ) { + matches.splice( i, 1 ); + len--; + i--; + } + } + // Remove duplicates + for ( i = 0, len = matches.length; i < len; i++ ) { + match = matches[i]; + index = matches.lastIndexOf( match ); + while ( index !== i ) { + matches.splice( index, 1 ); + len--; + index = matches.lastIndexOf( match ); + } + } + return matches; + } + return this.list.slice(); +}; + +/** + * Get special actions. + * + * Special actions are the first visible actions with special flags, such as 'safe' and 'primary'. + * Special flags can be configured by changing #static-specialFlags in a subclass. + * + * @return {OO.ui.ActionWidget|null} Safe action + */ +OO.ui.ActionSet.prototype.getSpecial = function () { + this.organize(); + return $.extend( {}, this.special ); +}; + +/** + * Get other actions. + * + * Other actions include all non-special visible actions. + * + * @return {OO.ui.ActionWidget[]} Other actions + */ +OO.ui.ActionSet.prototype.getOthers = function () { + this.organize(); + return this.others.slice(); +}; + +/** + * Toggle actions based on their modes. + * + * Unlike calling toggle on actions with matching flags, this will enforce mutually exclusive + * visibility; matching actions will be shown, non-matching actions will be hidden. + * + * @param {string} mode Mode actions must have + * @chainable + * @fires toggle + * @fires change + */ +OO.ui.ActionSet.prototype.setMode = function ( mode ) { + var i, len, action; + + this.changing = true; + for ( i = 0, len = this.list.length; i < len; i++ ) { + action = this.list[i]; + action.toggle( action.hasMode( mode ) ); + } + + this.organized = false; + this.changing = false; + this.emit( 'change' ); + + return this; +}; + +/** + * Change which actions are able to be performed. + * + * Actions with matching actions will be disabled/enabled. Other actions will not be changed. + * + * @param {Object.<string,boolean>} actions List of abilities, keyed by action name, values + * indicate actions are able to be performed + * @chainable + */ +OO.ui.ActionSet.prototype.setAbilities = function ( actions ) { + var i, len, action, item; + + for ( i = 0, len = this.list.length; i < len; i++ ) { + item = this.list[i]; + action = item.getAction(); + if ( actions[action] !== undefined ) { + item.setDisabled( !actions[action] ); + } + } + + return this; +}; + +/** + * Executes a function once per action. + * + * When making changes to multiple actions, use this method instead of iterating over the actions + * manually to defer emitting a change event until after all actions have been changed. + * + * @param {Object|null} actions Filters to use for which actions to iterate over; see #get + * @param {Function} callback Callback to run for each action; callback is invoked with three + * arguments: the action, the action's index, the list of actions being iterated over + * @chainable + */ +OO.ui.ActionSet.prototype.forEach = function ( filter, callback ) { + this.changed = false; + this.changing = true; + this.get( filter ).forEach( callback ); + this.changing = false; + if ( this.changed ) { + this.emit( 'change' ); + } + + return this; +}; + +/** + * Add actions. + * + * @param {OO.ui.ActionWidget[]} actions Actions to add + * @chainable + * @fires add + * @fires change + */ +OO.ui.ActionSet.prototype.add = function ( actions ) { + var i, len, action; + + this.changing = true; + for ( i = 0, len = actions.length; i < len; i++ ) { + action = actions[i]; + action.connect( this, { + click: [ 'emit', 'click', action ], + resize: [ 'emit', 'resize', action ], + toggle: [ 'onActionChange' ] + } ); + this.list.push( action ); + } + this.organized = false; + this.emit( 'add', actions ); + this.changing = false; + this.emit( 'change' ); + + return this; +}; + +/** + * Remove actions. + * + * @param {OO.ui.ActionWidget[]} actions Actions to remove + * @chainable + * @fires remove + * @fires change + */ +OO.ui.ActionSet.prototype.remove = function ( actions ) { + var i, len, index, action; + + this.changing = true; + for ( i = 0, len = actions.length; i < len; i++ ) { + action = actions[i]; + index = this.list.indexOf( action ); + if ( index !== -1 ) { + action.disconnect( this ); + this.list.splice( index, 1 ); + } + } + this.organized = false; + this.emit( 'remove', actions ); + this.changing = false; + this.emit( 'change' ); + + return this; +}; + +/** + * Remove all actions. + * + * @chainable + * @fires remove + * @fires change + */ +OO.ui.ActionSet.prototype.clear = function () { + var i, len, action, + removed = this.list.slice(); + + this.changing = true; + for ( i = 0, len = this.list.length; i < len; i++ ) { + action = this.list[i]; + action.disconnect( this ); + } + + this.list = []; + + this.organized = false; + this.emit( 'remove', removed ); + this.changing = false; + this.emit( 'change' ); + + return this; +}; + +/** + * Organize actions. + * + * This is called whenver organized information is requested. It will only reorganize the actions + * if something has changed since the last time it ran. + * + * @private + * @chainable + */ +OO.ui.ActionSet.prototype.organize = function () { + var i, iLen, j, jLen, flag, action, category, list, item, special, + specialFlags = this.constructor.static.specialFlags; + + if ( !this.organized ) { + this.categorized = {}; + this.special = {}; + this.others = []; + for ( i = 0, iLen = this.list.length; i < iLen; i++ ) { + action = this.list[i]; + if ( action.isVisible() ) { + // Populate catgeories + for ( category in this.categories ) { + if ( !this.categorized[category] ) { + this.categorized[category] = {}; + } + list = action[this.categories[category]](); + if ( !Array.isArray( list ) ) { + list = [ list ]; + } + for ( j = 0, jLen = list.length; j < jLen; j++ ) { + item = list[j]; + if ( !this.categorized[category][item] ) { + this.categorized[category][item] = []; + } + this.categorized[category][item].push( action ); + } + } + // Populate special/others + special = false; + for ( j = 0, jLen = specialFlags.length; j < jLen; j++ ) { + flag = specialFlags[j]; + if ( !this.special[flag] && action.hasFlag( flag ) ) { + this.special[flag] = action; + special = true; + break; + } + } + if ( !special ) { + this.others.push( action ); + } + } + } + this.organized = true; + } + + return this; +}; + +/** + * DOM element abstraction. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {Function} [$] jQuery for the frame the widget is in + * @cfg {string[]} [classes] CSS class names + * @cfg {string} [text] Text to insert + * @cfg {jQuery} [$content] Content elements to append (after text) + */ +OO.ui.Element = function OoUiElement( config ) { + // Configuration initialization + config = config || {}; + + // Properties + this.$ = config.$ || OO.ui.Element.getJQuery( document ); + this.$element = this.$( this.$.context.createElement( this.getTagName() ) ); + this.elementGroup = null; + + // Initialization + if ( $.isArray( config.classes ) ) { + this.$element.addClass( config.classes.join( ' ' ) ); + } + if ( config.text ) { + this.$element.text( config.text ); + } + if ( config.$content ) { + this.$element.append( config.$content ); + } +}; + +/* Setup */ + +OO.initClass( OO.ui.Element ); + +/* Static Properties */ + +/** + * HTML tag name. + * + * This may be ignored if getTagName is overridden. + * + * @static + * @inheritable + * @property {string} + */ +OO.ui.Element.static.tagName = 'div'; + +/* Static Methods */ + +/** + * Get a jQuery function within a specific document. + * + * @static + * @param {jQuery|HTMLElement|HTMLDocument|Window} context Context to bind the function to + * @param {jQuery} [$iframe] HTML iframe element that contains the document, omit if document is + * not in an iframe + * @return {Function} Bound jQuery function + */ +OO.ui.Element.getJQuery = function ( context, $iframe ) { + function wrapper( selector ) { + return $( selector, wrapper.context ); + } + + wrapper.context = this.getDocument( context ); + + if ( $iframe ) { + wrapper.$iframe = $iframe; + } + + return wrapper; +}; + +/** + * Get the document of an element. + * + * @static + * @param {jQuery|HTMLElement|HTMLDocument|Window} obj Object to get the document for + * @return {HTMLDocument|null} Document object + */ +OO.ui.Element.getDocument = function ( obj ) { + // jQuery - selections created "offscreen" won't have a context, so .context isn't reliable + return ( obj[0] && obj[0].ownerDocument ) || + // Empty jQuery selections might have a context + obj.context || + // HTMLElement + obj.ownerDocument || + // Window + obj.document || + // HTMLDocument + ( obj.nodeType === 9 && obj ) || + null; +}; + +/** + * Get the window of an element or document. + * + * @static + * @param {jQuery|HTMLElement|HTMLDocument|Window} obj Context to get the window for + * @return {Window} Window object + */ +OO.ui.Element.getWindow = function ( obj ) { + var doc = this.getDocument( obj ); + return doc.parentWindow || doc.defaultView; +}; + +/** + * Get the direction of an element or document. + * + * @static + * @param {jQuery|HTMLElement|HTMLDocument|Window} obj Context to get the direction for + * @return {string} Text direction, either `ltr` or `rtl` + */ +OO.ui.Element.getDir = function ( obj ) { + var isDoc, isWin; + + if ( obj instanceof jQuery ) { + obj = obj[0]; + } + isDoc = obj.nodeType === 9; + isWin = obj.document !== undefined; + if ( isDoc || isWin ) { + if ( isWin ) { + obj = obj.document; + } + obj = obj.body; + } + return $( obj ).css( 'direction' ); +}; + +/** + * Get the offset between two frames. + * + * TODO: Make this function not use recursion. + * + * @static + * @param {Window} from Window of the child frame + * @param {Window} [to=window] Window of the parent frame + * @param {Object} [offset] Offset to start with, used internally + * @return {Object} Offset object, containing left and top properties + */ +OO.ui.Element.getFrameOffset = function ( from, to, offset ) { + var i, len, frames, frame, rect; + + if ( !to ) { + to = window; + } + if ( !offset ) { + offset = { top: 0, left: 0 }; + } + if ( from.parent === from ) { + return offset; + } + + // Get iframe element + frames = from.parent.document.getElementsByTagName( 'iframe' ); + for ( i = 0, len = frames.length; i < len; i++ ) { + if ( frames[i].contentWindow === from ) { + frame = frames[i]; + break; + } + } + + // Recursively accumulate offset values + if ( frame ) { + rect = frame.getBoundingClientRect(); + offset.left += rect.left; + offset.top += rect.top; + if ( from !== to ) { + this.getFrameOffset( from.parent, offset ); + } + } + return offset; +}; + +/** + * Get the offset between two elements. + * + * @static + * @param {jQuery} $from + * @param {jQuery} $to + * @return {Object} Translated position coordinates, containing top and left properties + */ +OO.ui.Element.getRelativePosition = function ( $from, $to ) { + var from = $from.offset(), + to = $to.offset(); + return { top: Math.round( from.top - to.top ), left: Math.round( from.left - to.left ) }; +}; + +/** + * Get element border sizes. + * + * @static + * @param {HTMLElement} el Element to measure + * @return {Object} Dimensions object with `top`, `left`, `bottom` and `right` properties + */ +OO.ui.Element.getBorders = function ( el ) { + var doc = el.ownerDocument, + win = doc.parentWindow || doc.defaultView, + style = win && win.getComputedStyle ? + win.getComputedStyle( el, null ) : + el.currentStyle, + $el = $( el ), + top = parseFloat( style ? style.borderTopWidth : $el.css( 'borderTopWidth' ) ) || 0, + left = parseFloat( style ? style.borderLeftWidth : $el.css( 'borderLeftWidth' ) ) || 0, + bottom = parseFloat( style ? style.borderBottomWidth : $el.css( 'borderBottomWidth' ) ) || 0, + right = parseFloat( style ? style.borderRightWidth : $el.css( 'borderRightWidth' ) ) || 0; + + return { + top: Math.round( top ), + left: Math.round( left ), + bottom: Math.round( bottom ), + right: Math.round( right ) + }; +}; + +/** + * Get dimensions of an element or window. + * + * @static + * @param {HTMLElement|Window} el Element to measure + * @return {Object} Dimensions object with `borders`, `scroll`, `scrollbar` and `rect` properties + */ +OO.ui.Element.getDimensions = function ( el ) { + var $el, $win, + doc = el.ownerDocument || el.document, + win = doc.parentWindow || doc.defaultView; + + if ( win === el || el === doc.documentElement ) { + $win = $( win ); + return { + borders: { top: 0, left: 0, bottom: 0, right: 0 }, + scroll: { + top: $win.scrollTop(), + left: $win.scrollLeft() + }, + scrollbar: { right: 0, bottom: 0 }, + rect: { + top: 0, + left: 0, + bottom: $win.innerHeight(), + right: $win.innerWidth() + } + }; + } else { + $el = $( el ); + return { + borders: this.getBorders( el ), + scroll: { + top: $el.scrollTop(), + left: $el.scrollLeft() + }, + scrollbar: { + right: $el.innerWidth() - el.clientWidth, + bottom: $el.innerHeight() - el.clientHeight + }, + rect: el.getBoundingClientRect() + }; + } +}; + +/** + * Get closest scrollable container. + * + * Traverses up until either a scrollable element or the root is reached, in which case the window + * will be returned. + * + * @static + * @param {HTMLElement} el Element to find scrollable container for + * @param {string} [dimension] Dimension of scrolling to look for; `x`, `y` or omit for either + * @return {HTMLElement} Closest scrollable container + */ +OO.ui.Element.getClosestScrollableContainer = function ( el, dimension ) { + var i, val, + props = [ 'overflow' ], + $parent = $( el ).parent(); + + if ( dimension === 'x' || dimension === 'y' ) { + props.push( 'overflow-' + dimension ); + } + + while ( $parent.length ) { + if ( $parent[0] === el.ownerDocument.body ) { + return $parent[0]; + } + i = props.length; + while ( i-- ) { + val = $parent.css( props[i] ); + if ( val === 'auto' || val === 'scroll' ) { + return $parent[0]; + } + } + $parent = $parent.parent(); + } + return this.getDocument( el ).body; +}; + +/** + * Scroll element into view. + * + * @static + * @param {HTMLElement} el Element to scroll into view + * @param {Object} [config={}] Configuration config + * @param {string} [config.duration] jQuery animation duration value + * @param {string} [config.direction] Scroll in only one direction, e.g. 'x' or 'y', omit + * to scroll in both directions + * @param {Function} [config.complete] Function to call when scrolling completes + */ +OO.ui.Element.scrollIntoView = function ( el, config ) { + // Configuration initialization + config = config || {}; + + var rel, anim = {}, + callback = typeof config.complete === 'function' && config.complete, + sc = this.getClosestScrollableContainer( el, config.direction ), + $sc = $( sc ), + eld = this.getDimensions( el ), + scd = this.getDimensions( sc ), + $win = $( this.getWindow( el ) ); + + // Compute the distances between the edges of el and the edges of the scroll viewport + if ( $sc.is( 'body' ) ) { + // If the scrollable container is the <body> this is easy + rel = { + top: eld.rect.top, + bottom: $win.innerHeight() - eld.rect.bottom, + left: eld.rect.left, + right: $win.innerWidth() - eld.rect.right + }; + } else { + // Otherwise, we have to subtract el's coordinates from sc's coordinates + rel = { + top: eld.rect.top - ( scd.rect.top + scd.borders.top ), + bottom: scd.rect.bottom - scd.borders.bottom - scd.scrollbar.bottom - eld.rect.bottom, + left: eld.rect.left - ( scd.rect.left + scd.borders.left ), + right: scd.rect.right - scd.borders.right - scd.scrollbar.right - eld.rect.right + }; + } + + if ( !config.direction || config.direction === 'y' ) { + if ( rel.top < 0 ) { + anim.scrollTop = scd.scroll.top + rel.top; + } else if ( rel.top > 0 && rel.bottom < 0 ) { + anim.scrollTop = scd.scroll.top + Math.min( rel.top, -rel.bottom ); + } + } + if ( !config.direction || config.direction === 'x' ) { + if ( rel.left < 0 ) { + anim.scrollLeft = scd.scroll.left + rel.left; + } else if ( rel.left > 0 && rel.right < 0 ) { + anim.scrollLeft = scd.scroll.left + Math.min( rel.left, -rel.right ); + } + } + if ( !$.isEmptyObject( anim ) ) { + $sc.stop( true ).animate( anim, config.duration || 'fast' ); + if ( callback ) { + $sc.queue( function ( next ) { + callback(); + next(); + } ); + } + } else { + if ( callback ) { + callback(); + } + } +}; + +/* Methods */ + +/** + * Get the HTML tag name. + * + * Override this method to base the result on instance information. + * + * @return {string} HTML tag name + */ +OO.ui.Element.prototype.getTagName = function () { + return this.constructor.static.tagName; +}; + +/** + * Check if the element is attached to the DOM + * @return {boolean} The element is attached to the DOM + */ +OO.ui.Element.prototype.isElementAttached = function () { + return $.contains( this.getElementDocument(), this.$element[0] ); +}; + +/** + * Get the DOM document. + * + * @return {HTMLDocument} Document object + */ +OO.ui.Element.prototype.getElementDocument = function () { + return OO.ui.Element.getDocument( this.$element ); +}; + +/** + * Get the DOM window. + * + * @return {Window} Window object + */ +OO.ui.Element.prototype.getElementWindow = function () { + return OO.ui.Element.getWindow( this.$element ); +}; + +/** + * Get closest scrollable container. + */ +OO.ui.Element.prototype.getClosestScrollableElementContainer = function () { + return OO.ui.Element.getClosestScrollableContainer( this.$element[0] ); +}; + +/** + * Get group element is in. + * + * @return {OO.ui.GroupElement|null} Group element, null if none + */ +OO.ui.Element.prototype.getElementGroup = function () { + return this.elementGroup; +}; + +/** + * Set group element is in. + * + * @param {OO.ui.GroupElement|null} group Group element, null if none + * @chainable + */ +OO.ui.Element.prototype.setElementGroup = function ( group ) { + this.elementGroup = group; + return this; +}; + +/** + * Scroll element into view. + * + * @param {Object} [config={}] + */ +OO.ui.Element.prototype.scrollElementIntoView = function ( config ) { + return OO.ui.Element.scrollIntoView( this.$element[0], config ); +}; + +/** + * Bind a handler for an event on this.$element + * + * @deprecated Use jQuery#on instead. + * @param {string} event + * @param {Function} callback + */ +OO.ui.Element.prototype.onDOMEvent = function ( event, callback ) { + OO.ui.Element.onDOMEvent( this.$element, event, callback ); +}; + +/** + * Unbind a handler bound with #offDOMEvent + * + * @deprecated Use jQuery#off instead. + * @param {string} event + * @param {Function} callback + */ +OO.ui.Element.prototype.offDOMEvent = function ( event, callback ) { + OO.ui.Element.offDOMEvent( this.$element, event, callback ); +}; + +( function () { + /** + * Bind a handler for an event on a DOM element. + * + * Used to be for working around a jQuery bug (jqbug.com/14180), + * but obsolete as of jQuery 1.11.0. + * + * @static + * @deprecated Use jQuery#on instead. + * @param {HTMLElement|jQuery} el DOM element + * @param {string} event Event to bind + * @param {Function} callback Callback to call when the event fires + */ + OO.ui.Element.onDOMEvent = function ( el, event, callback ) { + $( el ).on( event, callback ); + }; + + /** + * Unbind a handler bound with #static-method-onDOMEvent. + * + * @deprecated Use jQuery#off instead. + * @static + * @param {HTMLElement|jQuery} el DOM element + * @param {string} event Event to unbind + * @param {Function} [callback] Callback to unbind + */ + OO.ui.Element.offDOMEvent = function ( el, event, callback ) { + $( el ).off( event, callback ); + }; +}() ); + +/** + * Container for elements. + * + * @abstract + * @class + * @extends OO.ui.Element + * @mixins OO.EventEmitter + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.Layout = function OoUiLayout( config ) { + // Initialize config + config = config || {}; + + // Parent constructor + OO.ui.Layout.super.call( this, config ); + + // Mixin constructors + OO.EventEmitter.call( this ); + + // Initialization + this.$element.addClass( 'oo-ui-layout' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.Layout, OO.ui.Element ); +OO.mixinClass( OO.ui.Layout, OO.EventEmitter ); + +/** + * User interface control. + * + * @abstract + * @class + * @extends OO.ui.Element + * @mixins OO.EventEmitter + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {boolean} [disabled=false] Disable + */ +OO.ui.Widget = function OoUiWidget( config ) { + // Initialize config + config = $.extend( { disabled: false }, config ); + + // Parent constructor + OO.ui.Widget.super.call( this, config ); + + // Mixin constructors + OO.EventEmitter.call( this ); + + // Properties + this.visible = true; + this.disabled = null; + this.wasDisabled = null; + + // Initialization + this.$element.addClass( 'oo-ui-widget' ); + this.setDisabled( !!config.disabled ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.Widget, OO.ui.Element ); +OO.mixinClass( OO.ui.Widget, OO.EventEmitter ); + +/* Events */ + +/** + * @event disable + * @param {boolean} disabled Widget is disabled + */ + +/** + * @event toggle + * @param {boolean} visible Widget is visible + */ + +/* Methods */ + +/** + * Check if the widget is disabled. + * + * @param {boolean} Button is disabled + */ +OO.ui.Widget.prototype.isDisabled = function () { + return this.disabled; +}; + +/** + * Check if widget is visible. + * + * @return {boolean} Widget is visible + */ +OO.ui.Widget.prototype.isVisible = function () { + return this.visible; +}; + +/** + * Set the disabled state of the widget. + * + * This should probably change the widgets' appearance and prevent it from being used. + * + * @param {boolean} disabled Disable widget + * @chainable + */ +OO.ui.Widget.prototype.setDisabled = function ( disabled ) { + var isDisabled; + + this.disabled = !!disabled; + isDisabled = this.isDisabled(); + if ( isDisabled !== this.wasDisabled ) { + this.$element.toggleClass( 'oo-ui-widget-disabled', isDisabled ); + this.$element.toggleClass( 'oo-ui-widget-enabled', !isDisabled ); + this.emit( 'disable', isDisabled ); + } + this.wasDisabled = isDisabled; + + return this; +}; + +/** + * Toggle visibility of widget. + * + * @param {boolean} [show] Make widget visible, omit to toggle visibility + * @fires visible + * @chainable + */ +OO.ui.Widget.prototype.toggle = function ( show ) { + show = show === undefined ? !this.visible : !!show; + + if ( show !== this.isVisible() ) { + this.visible = show; + this.$element.toggle( show ); + this.emit( 'toggle', show ); + } + + return this; +}; + +/** + * Update the disabled state, in case of changes in parent widget. + * + * @chainable + */ +OO.ui.Widget.prototype.updateDisabled = function () { + this.setDisabled( this.disabled ); + return this; +}; + +/** + * Container for elements in a child frame. + * + * Use together with OO.ui.WindowManager. + * + * @abstract + * @class + * @extends OO.ui.Element + * @mixins OO.EventEmitter + * + * When a window is opened, the setup and ready processes are executed. Similarly, the hold and + * teardown processes are executed when the window is closed. + * + * - {@link OO.ui.WindowManager#openWindow} or {@link #open} methods are used to start opening + * - Window manager begins opening window + * - {@link #getSetupProcess} method is called and its result executed + * - {@link #getReadyProcess} method is called and its result executed + * - Window is now open + * + * - {@link OO.ui.WindowManager#closeWindow} or {@link #close} methods are used to start closing + * - Window manager begins closing window + * - {@link #getHoldProcess} method is called and its result executed + * - {@link #getTeardownProcess} method is called and its result executed + * - Window is now closed + * + * Each process (setup, ready, hold and teardown) can be extended in subclasses by overriding + * {@link #getSetupProcess}, {@link #getReadyProcess}, {@link #getHoldProcess} and + * {@link #getTeardownProcess} respectively. Each process is executed in series, so asynchonous + * processing can complete. Always assume window processes are executed asychronously. See + * OO.ui.Process for more details about how to work with processes. Some events, as well as the + * #open and #close methods, provide promises which are resolved when the window enters a new state. + * + * Sizing of windows is specified using symbolic names which are interpreted by the window manager. + * If the requested size is not recognized, the window manager will choose a sensible fallback. + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {string} [size] Symbolic name of dialog size, `small`, `medium`, `large` or `full`; omit to + * use #static-size + * @fires initialize + */ +OO.ui.Window = function OoUiWindow( config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.Window.super.call( this, config ); + + // Mixin constructors + OO.EventEmitter.call( this ); + + // Properties + this.manager = null; + this.initialized = false; + this.visible = false; + this.opening = null; + this.closing = null; + this.opened = null; + this.timing = null; + this.loading = null; + this.size = config.size || this.constructor.static.size; + this.$frame = this.$( '<div>' ); + + // Initialization + this.$element + .addClass( 'oo-ui-window' ) + .append( this.$frame ); + this.$frame.addClass( 'oo-ui-window-frame' ); + + // NOTE: Additional intitialization will occur when #setManager is called +}; + +/* Setup */ + +OO.inheritClass( OO.ui.Window, OO.ui.Element ); +OO.mixinClass( OO.ui.Window, OO.EventEmitter ); + +/* Events */ + +/** + * @event resize + * @param {string} size Symbolic size name, e.g. 'small', 'medium', 'large', 'full' + */ + +/* Static Properties */ + +/** + * Symbolic name of size. + * + * Size is used if no size is configured during construction. + * + * @static + * @inheritable + * @property {string} + */ +OO.ui.Window.static.size = 'medium'; + +/* Static Methods */ + +/** + * Transplant the CSS styles from as parent document to a frame's document. + * + * This loops over the style sheets in the parent document, and copies their nodes to the + * frame's document. It then polls the document to see when all styles have loaded, and once they + * have, resolves the promise. + * + * If the styles still haven't loaded after a long time (5 seconds by default), we give up waiting + * and resolve the promise anyway. This protects against cases like a display: none; iframe in + * Firefox, where the styles won't load until the iframe becomes visible. + * + * For details of how we arrived at the strategy used in this function, see #load. + * + * @static + * @inheritable + * @param {HTMLDocument} parentDoc Document to transplant styles from + * @param {HTMLDocument} frameDoc Document to transplant styles to + * @param {number} [timeout=5000] How long to wait before giving up (in ms). If 0, never give up. + * @return {jQuery.Promise} Promise resolved when styles have loaded + */ +OO.ui.Window.static.transplantStyles = function ( parentDoc, frameDoc, timeout ) { + var i, numSheets, styleNode, styleText, newNode, timeoutID, pollNodeId, $pendingPollNodes, + $pollNodes = $( [] ), + // Fake font-family value + fontFamily = 'oo-ui-frame-transplantStyles-loaded', + nextIndex = parentDoc.oouiFrameTransplantStylesNextIndex || 0, + deferred = $.Deferred(); + + for ( i = 0, numSheets = parentDoc.styleSheets.length; i < numSheets; i++ ) { + styleNode = parentDoc.styleSheets[i].ownerNode; + if ( styleNode.disabled ) { + continue; + } + + if ( styleNode.nodeName.toLowerCase() === 'link' ) { + // External stylesheet; use @import + styleText = '@import url(' + styleNode.href + ');'; + } else { + // Internal stylesheet; just copy the text + // For IE10 we need to fall back to .cssText, BUT that's undefined in + // other browsers, so fall back to '' rather than 'undefined' + styleText = styleNode.textContent || parentDoc.styleSheets[i].cssText || ''; + } + + // Create a node with a unique ID that we're going to monitor to see when the CSS + // has loaded + if ( styleNode.oouiFrameTransplantStylesId ) { + // If we're nesting transplantStyles operations and this node already has + // a CSS rule to wait for loading, reuse it + pollNodeId = styleNode.oouiFrameTransplantStylesId; + } else { + // Otherwise, create a new ID + pollNodeId = 'oo-ui-frame-transplantStyles-loaded-' + nextIndex; + nextIndex++; + + // Add #pollNodeId { font-family: ... } to the end of the stylesheet / after the @import + // The font-family rule will only take effect once the @import finishes + styleText += '\n' + '#' + pollNodeId + ' { font-family: ' + fontFamily + '; }'; + } + + // Create a node with id=pollNodeId + $pollNodes = $pollNodes.add( $( '<div>', frameDoc ) + .attr( 'id', pollNodeId ) + .appendTo( frameDoc.body ) + ); + + // Add our modified CSS as a <style> tag + newNode = frameDoc.createElement( 'style' ); + newNode.textContent = styleText; + newNode.oouiFrameTransplantStylesId = pollNodeId; + frameDoc.head.appendChild( newNode ); + } + frameDoc.oouiFrameTransplantStylesNextIndex = nextIndex; + + // Poll every 100ms until all external stylesheets have loaded + $pendingPollNodes = $pollNodes; + timeoutID = setTimeout( function pollExternalStylesheets() { + while ( + $pendingPollNodes.length > 0 && + $pendingPollNodes.eq( 0 ).css( 'font-family' ) === fontFamily + ) { + $pendingPollNodes = $pendingPollNodes.slice( 1 ); + } + + if ( $pendingPollNodes.length === 0 ) { + // We're done! + if ( timeoutID !== null ) { + timeoutID = null; + $pollNodes.remove(); + deferred.resolve(); + } + } else { + timeoutID = setTimeout( pollExternalStylesheets, 100 ); + } + }, 100 ); + // ...but give up after a while + if ( timeout !== 0 ) { + setTimeout( function () { + if ( timeoutID ) { + clearTimeout( timeoutID ); + timeoutID = null; + $pollNodes.remove(); + deferred.reject(); + } + }, timeout || 5000 ); + } + + return deferred.promise(); +}; + +/* Methods */ + +/** + * Handle mouse down events. + * + * @param {jQuery.Event} e Mouse down event + */ +OO.ui.Window.prototype.onMouseDown = function ( e ) { + // Prevent clicking on the click-block from stealing focus + if ( e.target === this.$element[0] ) { + return false; + } +}; + +/** + * Check if window has been initialized. + * + * @return {boolean} Window has been initialized + */ +OO.ui.Window.prototype.isInitialized = function () { + return this.initialized; +}; + +/** + * Check if window is visible. + * + * @return {boolean} Window is visible + */ +OO.ui.Window.prototype.isVisible = function () { + return this.visible; +}; + +/** + * Check if window is loading. + * + * @return {boolean} Window is loading + */ +OO.ui.Window.prototype.isLoading = function () { + return this.loading && this.loading.state() === 'pending'; +}; + +/** + * Check if window is loaded. + * + * @return {boolean} Window is loaded + */ +OO.ui.Window.prototype.isLoaded = function () { + return this.loading && this.loading.state() === 'resolved'; +}; + +/** + * Check if window is opening. + * + * This is a wrapper around OO.ui.WindowManager#isOpening. + * + * @return {boolean} Window is opening + */ +OO.ui.Window.prototype.isOpening = function () { + return this.manager.isOpening( this ); +}; + +/** + * Check if window is closing. + * + * This is a wrapper around OO.ui.WindowManager#isClosing. + * + * @return {boolean} Window is closing + */ +OO.ui.Window.prototype.isClosing = function () { + return this.manager.isClosing( this ); +}; + +/** + * Check if window is opened. + * + * This is a wrapper around OO.ui.WindowManager#isOpened. + * + * @return {boolean} Window is opened + */ +OO.ui.Window.prototype.isOpened = function () { + return this.manager.isOpened( this ); +}; + +/** + * Get the window manager. + * + * @return {OO.ui.WindowManager} Manager of window + */ +OO.ui.Window.prototype.getManager = function () { + return this.manager; +}; + +/** + * Get the window size. + * + * @return {string} Symbolic size name, e.g. 'small', 'medium', 'large', 'full' + */ +OO.ui.Window.prototype.getSize = function () { + return this.size; +}; + +/** + * Get the height of the dialog contents. + * + * @return {number} Content height + */ +OO.ui.Window.prototype.getContentHeight = function () { + // Temporarily resize the frame so getBodyHeight() can use scrollHeight measurements + var bodyHeight, oldHeight = this.$frame[0].style.height; + this.$frame[0].style.height = '1px'; + bodyHeight = this.getBodyHeight(); + this.$frame[0].style.height = oldHeight; + + return Math.round( + // Add buffer for border + ( this.$frame.outerHeight() - this.$frame.innerHeight() ) + + // Use combined heights of children + ( this.$head.outerHeight( true ) + bodyHeight + this.$foot.outerHeight( true ) ) + ); +}; + +/** + * Get the height of the dialog contents. + * + * When this function is called, the dialog will temporarily have been resized + * to height=1px, so .scrollHeight measurements can be taken accurately. + * + * @return {number} Height of content + */ +OO.ui.Window.prototype.getBodyHeight = function () { + return this.$body[0].scrollHeight; +}; + +/** + * Get the directionality of the frame + * + * @return {string} Directionality, 'ltr' or 'rtl' + */ +OO.ui.Window.prototype.getDir = function () { + return this.dir; +}; + +/** + * Get a process for setting up a window for use. + * + * Each time the window is opened this process will set it up for use in a particular context, based + * on the `data` argument. + * + * When you override this method, you can add additional setup steps to the process the parent + * method provides using the 'first' and 'next' methods. + * + * @abstract + * @param {Object} [data] Window opening data + * @return {OO.ui.Process} Setup process + */ +OO.ui.Window.prototype.getSetupProcess = function () { + return new OO.ui.Process(); +}; + +/** + * Get a process for readying a window for use. + * + * Each time the window is open and setup, this process will ready it up for use in a particular + * context, based on the `data` argument. + * + * When you override this method, you can add additional setup steps to the process the parent + * method provides using the 'first' and 'next' methods. + * + * @abstract + * @param {Object} [data] Window opening data + * @return {OO.ui.Process} Setup process + */ +OO.ui.Window.prototype.getReadyProcess = function () { + return new OO.ui.Process(); +}; + +/** + * Get a process for holding a window from use. + * + * Each time the window is closed, this process will hold it from use in a particular context, based + * on the `data` argument. + * + * When you override this method, you can add additional setup steps to the process the parent + * method provides using the 'first' and 'next' methods. + * + * @abstract + * @param {Object} [data] Window closing data + * @return {OO.ui.Process} Hold process + */ +OO.ui.Window.prototype.getHoldProcess = function () { + return new OO.ui.Process(); +}; + +/** + * Get a process for tearing down a window after use. + * + * Each time the window is closed this process will tear it down and do something with the user's + * interactions within the window, based on the `data` argument. + * + * When you override this method, you can add additional teardown steps to the process the parent + * method provides using the 'first' and 'next' methods. + * + * @abstract + * @param {Object} [data] Window closing data + * @return {OO.ui.Process} Teardown process + */ +OO.ui.Window.prototype.getTeardownProcess = function () { + return new OO.ui.Process(); +}; + +/** + * Toggle visibility of window. + * + * If the window is isolated and hasn't fully loaded yet, the visiblity property will be used + * instead of display. + * + * @param {boolean} [show] Make window visible, omit to toggle visibility + * @fires visible + * @chainable + */ +OO.ui.Window.prototype.toggle = function ( show ) { + show = show === undefined ? !this.visible : !!show; + + if ( show !== this.isVisible() ) { + this.visible = show; + + if ( this.isolated && !this.isLoaded() ) { + // Hide the window using visibility instead of display until loading is complete + // Can't use display: none; because that prevents the iframe from loading in Firefox + this.$element.css( 'visibility', show ? 'visible' : 'hidden' ); + } else { + this.$element.toggle( show ).css( 'visibility', '' ); + } + this.emit( 'toggle', show ); + } + + return this; +}; + +/** + * Set the window manager. + * + * This must be called before initialize. Calling it more than once will cause an error. + * + * @param {OO.ui.WindowManager} manager Manager for this window + * @throws {Error} If called more than once + * @chainable + */ +OO.ui.Window.prototype.setManager = function ( manager ) { + if ( this.manager ) { + throw new Error( 'Cannot set window manager, window already has a manager' ); + } + + // Properties + this.manager = manager; + this.isolated = manager.shouldIsolate(); + + // Initialization + if ( this.isolated ) { + this.$iframe = this.$( '<iframe>' ); + this.$iframe.attr( { frameborder: 0, scrolling: 'no' } ); + this.$frame.append( this.$iframe ); + this.$ = function () { + throw new Error( 'this.$() cannot be used until the frame has been initialized.' ); + }; + // WARNING: Do not use this.$ again until #initialize is called + } else { + this.$content = this.$( '<div>' ); + this.$document = $( this.getElementDocument() ); + this.$content.addClass( 'oo-ui-window-content' ); + this.$frame.append( this.$content ); + } + this.toggle( false ); + + // Figure out directionality: + this.dir = OO.ui.Element.getDir( this.$iframe || this.$content ) || 'ltr'; + + return this; +}; + +/** + * Set the window size. + * + * @param {string} size Symbolic size name, e.g. 'small', 'medium', 'large', 'full' + * @chainable + */ +OO.ui.Window.prototype.setSize = function ( size ) { + this.size = size; + this.manager.updateWindowSize( this ); + return this; +}; + +/** + * Set window dimensions. + * + * Properties are applied to the frame container. + * + * @param {Object} dim CSS dimension properties + * @param {string|number} [dim.width] Width + * @param {string|number} [dim.minWidth] Minimum width + * @param {string|number} [dim.maxWidth] Maximum width + * @param {string|number} [dim.width] Height, omit to set based on height of contents + * @param {string|number} [dim.minWidth] Minimum height + * @param {string|number} [dim.maxWidth] Maximum height + * @chainable + */ +OO.ui.Window.prototype.setDimensions = function ( dim ) { + // Apply width before height so height is not based on wrapping content using the wrong width + this.$frame.css( { + width: dim.width || '', + minWidth: dim.minWidth || '', + maxWidth: dim.maxWidth || '' + } ); + this.$frame.css( { + height: ( dim.height !== undefined ? dim.height : this.getContentHeight() ) || '', + minHeight: dim.minHeight || '', + maxHeight: dim.maxHeight || '' + } ); + return this; +}; + +/** + * Initialize window contents. + * + * The first time the window is opened, #initialize is called when it's safe to begin populating + * its contents. See #getSetupProcess for a way to make changes each time the window opens. + * + * Once this method is called, this.$ can be used to create elements within the frame. + * + * @throws {Error} If not attached to a manager + * @chainable + */ +OO.ui.Window.prototype.initialize = function () { + if ( !this.manager ) { + throw new Error( 'Cannot initialize window, must be attached to a manager' ); + } + + // Properties + this.$head = this.$( '<div>' ); + this.$body = this.$( '<div>' ); + this.$foot = this.$( '<div>' ); + this.$overlay = this.$( '<div>' ); + + // Events + this.$element.on( 'mousedown', OO.ui.bind( this.onMouseDown, this ) ); + + // Initialization + this.$head.addClass( 'oo-ui-window-head' ); + this.$body.addClass( 'oo-ui-window-body' ); + this.$foot.addClass( 'oo-ui-window-foot' ); + this.$overlay.addClass( 'oo-ui-window-overlay' ); + this.$content.append( this.$head, this.$body, this.$foot, this.$overlay ); + + return this; +}; + +/** + * Open window. + * + * This is a wrapper around calling {@link OO.ui.WindowManager#openWindow} on the window manager. + * To do something each time the window opens, use #getSetupProcess or #getReadyProcess. + * + * @param {Object} [data] Window opening data + * @return {jQuery.Promise} Promise resolved when window is opened; when the promise is resolved the + * first argument will be a promise which will be resolved when the window begins closing + */ +OO.ui.Window.prototype.open = function ( data ) { + return this.manager.openWindow( this, data ); +}; + +/** + * Close window. + * + * This is a wrapper around calling OO.ui.WindowManager#closeWindow on the window manager. + * To do something each time the window closes, use #getHoldProcess or #getTeardownProcess. + * + * @param {Object} [data] Window closing data + * @return {jQuery.Promise} Promise resolved when window is closed + */ +OO.ui.Window.prototype.close = function ( data ) { + return this.manager.closeWindow( this, data ); +}; + +/** + * Setup window. + * + * This is called by OO.ui.WindowManager durring window opening, and should not be called directly + * by other systems. + * + * @param {Object} [data] Window opening data + * @return {jQuery.Promise} Promise resolved when window is setup + */ +OO.ui.Window.prototype.setup = function ( data ) { + var win = this, + deferred = $.Deferred(); + + this.$element.show(); + this.visible = true; + this.getSetupProcess( data ).execute().done( function () { + // Force redraw by asking the browser to measure the elements' widths + win.$element.addClass( 'oo-ui-window-setup' ).width(); + win.$content.addClass( 'oo-ui-window-content-setup' ).width(); + deferred.resolve(); + } ); + + return deferred.promise(); +}; + +/** + * Ready window. + * + * This is called by OO.ui.WindowManager durring window opening, and should not be called directly + * by other systems. + * + * @param {Object} [data] Window opening data + * @return {jQuery.Promise} Promise resolved when window is ready + */ +OO.ui.Window.prototype.ready = function ( data ) { + var win = this, + deferred = $.Deferred(); + + this.$content.focus(); + this.getReadyProcess( data ).execute().done( function () { + // Force redraw by asking the browser to measure the elements' widths + win.$element.addClass( 'oo-ui-window-ready' ).width(); + win.$content.addClass( 'oo-ui-window-content-ready' ).width(); + deferred.resolve(); + } ); + + return deferred.promise(); +}; + +/** + * Hold window. + * + * This is called by OO.ui.WindowManager durring window closing, and should not be called directly + * by other systems. + * + * @param {Object} [data] Window closing data + * @return {jQuery.Promise} Promise resolved when window is held + */ +OO.ui.Window.prototype.hold = function ( data ) { + var win = this, + deferred = $.Deferred(); + + this.getHoldProcess( data ).execute().done( function () { + // Get the focused element within the window's content + var $focus = win.$content.find( OO.ui.Element.getDocument( win.$content ).activeElement ); + + // Blur the focused element + if ( $focus.length ) { + $focus[0].blur(); + } + + // Force redraw by asking the browser to measure the elements' widths + win.$element.removeClass( 'oo-ui-window-ready' ).width(); + win.$content.removeClass( 'oo-ui-window-content-ready' ).width(); + deferred.resolve(); + } ); + + return deferred.promise(); +}; + +/** + * Teardown window. + * + * This is called by OO.ui.WindowManager durring window closing, and should not be called directly + * by other systems. + * + * @param {Object} [data] Window closing data + * @return {jQuery.Promise} Promise resolved when window is torn down + */ +OO.ui.Window.prototype.teardown = function ( data ) { + var win = this, + deferred = $.Deferred(); + + this.getTeardownProcess( data ).execute().done( function () { + // Force redraw by asking the browser to measure the elements' widths + win.$element.removeClass( 'oo-ui-window-setup' ).width(); + win.$content.removeClass( 'oo-ui-window-content-setup' ).width(); + win.$element.hide(); + win.visible = false; + deferred.resolve(); + } ); + + return deferred.promise(); +}; + +/** + * Load the frame contents. + * + * Once the iframe's stylesheets are loaded, the `load` event will be emitted and the returned + * promise will be resolved. Calling while loading will return a promise but not trigger a new + * loading cycle. Calling after loading is complete will return a promise that's already been + * resolved. + * + * Sounds simple right? Read on... + * + * When you create a dynamic iframe using open/write/close, the window.load event for the + * iframe is triggered when you call close, and there's no further load event to indicate that + * everything is actually loaded. + * + * In Chrome, stylesheets don't show up in document.styleSheets until they have loaded, so we could + * just poll that array and wait for it to have the right length. However, in Firefox, stylesheets + * are added to document.styleSheets immediately, and the only way you can determine whether they've + * loaded is to attempt to access .cssRules and wait for that to stop throwing an exception. But + * cross-domain stylesheets never allow .cssRules to be accessed even after they have loaded. + * + * The workaround is to change all `<link href="...">` tags to `<style>@import url(...)</style>` + * tags. Because `@import` is blocking, Chrome won't add the stylesheet to document.styleSheets + * until the `@import` has finished, and Firefox won't allow .cssRules to be accessed until the + * `@import` has finished. And because the contents of the `<style>` tag are from the same origin, + * accessing .cssRules is allowed. + * + * However, now that we control the styles we're injecting, we might as well do away with + * browser-specific polling hacks like document.styleSheets and .cssRules, and instead inject + * `<style>@import url(...); #foo { font-family: someValue; }</style>`, then create `<div id="foo">` + * and wait for its font-family to change to someValue. Because `@import` is blocking, the + * font-family rule is not applied until after the `@import` finishes. + * + * All this stylesheet injection and polling magic is in #transplantStyles. + * + * @return {jQuery.Promise} Promise resolved when loading is complete + * @fires load + */ +OO.ui.Window.prototype.load = function () { + var sub, doc, loading, + win = this; + + // Non-isolated windows are already "loaded" + if ( !this.loading && !this.isolated ) { + this.loading = $.Deferred().resolve(); + this.initialize(); + // Set initialized state after so sub-classes aren't confused by it being set by calling + // their parent initialize method + this.initialized = true; + } + + // Return existing promise if already loading or loaded + if ( this.loading ) { + return this.loading.promise(); + } + + // Load the frame + loading = this.loading = $.Deferred(); + sub = this.$iframe.prop( 'contentWindow' ); + doc = sub.document; + + // Initialize contents + doc.open(); + doc.write( + '<!doctype html>' + + '<html>' + + '<body class="oo-ui-window-isolated oo-ui-' + this.dir + '"' + + ' style="direction:' + this.dir + ';" dir="' + this.dir + '">' + + '<div class="oo-ui-window-content"></div>' + + '</body>' + + '</html>' + ); + doc.close(); + + // Properties + this.$ = OO.ui.Element.getJQuery( doc, this.$element ); + this.$content = this.$( '.oo-ui-window-content' ).attr( 'tabIndex', 0 ); + this.$document = this.$( doc ); + + // Initialization + this.constructor.static.transplantStyles( this.getElementDocument(), this.$document[0] ) + .always( function () { + // Initialize isolated windows + win.initialize(); + // Set initialized state after so sub-classes aren't confused by it being set by calling + // their parent initialize method + win.initialized = true; + // Undo the visibility: hidden; hack and apply display: none; + // We can do this safely now that the iframe has initialized + // (don't do this from within #initialize because it has to happen + // after the all subclasses have been handled as well). + win.toggle( win.isVisible() ); + + loading.resolve(); + } ); + + return loading.promise(); +}; + +/** + * Base class for all dialogs. + * + * Logic: + * - Manage the window (open and close, etc.). + * - Store the internal name and display title. + * - A stack to track one or more pending actions. + * - Manage a set of actions that can be performed. + * - Configure and create action widgets. + * + * User interface: + * - Close the dialog with Escape key. + * - Visually lock the dialog while an action is in + * progress (aka "pending"). + * + * Subclass responsibilities: + * - Display the title somewhere. + * - Add content to the dialog. + * - Provide a UI to close the dialog. + * - Display the action widgets somewhere. + * + * @abstract + * @class + * @extends OO.ui.Window + * @mixins OO.ui.PendingElement + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.Dialog = function OoUiDialog( config ) { + // Parent constructor + OO.ui.Dialog.super.call( this, config ); + + // Mixin constructors + OO.ui.PendingElement.call( this ); + + // Properties + this.actions = new OO.ui.ActionSet(); + this.attachedActions = []; + this.currentAction = null; + + // Events + this.actions.connect( this, { + click: 'onActionClick', + resize: 'onActionResize', + change: 'onActionsChange' + } ); + + // Initialization + this.$element + .addClass( 'oo-ui-dialog' ) + .attr( 'role', 'dialog' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.Dialog, OO.ui.Window ); +OO.mixinClass( OO.ui.Dialog, OO.ui.PendingElement ); + +/* Static Properties */ + +/** + * Symbolic name of dialog. + * + * @abstract + * @static + * @inheritable + * @property {string} + */ +OO.ui.Dialog.static.name = ''; + +/** + * Dialog title. + * + * @abstract + * @static + * @inheritable + * @property {jQuery|string|Function} Label nodes, text or a function that returns nodes or text + */ +OO.ui.Dialog.static.title = ''; + +/** + * List of OO.ui.ActionWidget configuration options. + * + * @static + * inheritable + * @property {Object[]} + */ +OO.ui.Dialog.static.actions = []; + +/** + * Close dialog when the escape key is pressed. + * + * @static + * @abstract + * @inheritable + * @property {boolean} + */ +OO.ui.Dialog.static.escapable = true; + +/* Methods */ + +/** + * Handle frame document key down events. + * + * @param {jQuery.Event} e Key down event + */ +OO.ui.Dialog.prototype.onDocumentKeyDown = function ( e ) { + if ( e.which === OO.ui.Keys.ESCAPE ) { + this.close(); + return false; + } +}; + +/** + * Handle action resized events. + * + * @param {OO.ui.ActionWidget} action Action that was resized + */ +OO.ui.Dialog.prototype.onActionResize = function () { + // Override in subclass +}; + +/** + * Handle action click events. + * + * @param {OO.ui.ActionWidget} action Action that was clicked + */ +OO.ui.Dialog.prototype.onActionClick = function ( action ) { + if ( !this.isPending() ) { + this.currentAction = action; + this.executeAction( action.getAction() ); + } +}; + +/** + * Handle actions change event. + */ +OO.ui.Dialog.prototype.onActionsChange = function () { + this.detachActions(); + if ( !this.isClosing() ) { + this.attachActions(); + } +}; + +/** + * Get set of actions. + * + * @return {OO.ui.ActionSet} + */ +OO.ui.Dialog.prototype.getActions = function () { + return this.actions; +}; + +/** + * Get a process for taking action. + * + * When you override this method, you can add additional accept steps to the process the parent + * method provides using the 'first' and 'next' methods. + * + * @abstract + * @param {string} [action] Symbolic name of action + * @return {OO.ui.Process} Action process + */ +OO.ui.Dialog.prototype.getActionProcess = function ( action ) { + return new OO.ui.Process() + .next( function () { + if ( !action ) { + // An empty action always closes the dialog without data, which should always be + // safe and make no changes + this.close(); + } + }, this ); +}; + +/** + * @inheritdoc + * + * @param {Object} [data] Dialog opening data + * @param {jQuery|string|Function|null} [data.title] Dialog title, omit to use #static-title + * @param {Object[]} [data.actions] List of OO.ui.ActionWidget configuration options for each + * action item, omit to use #static-actions + */ +OO.ui.Dialog.prototype.getSetupProcess = function ( data ) { + data = data || {}; + + // Parent method + return OO.ui.Dialog.super.prototype.getSetupProcess.call( this, data ) + .next( function () { + var i, len, + items = [], + config = this.constructor.static, + actions = data.actions !== undefined ? data.actions : config.actions; + + this.title.setLabel( + data.title !== undefined ? data.title : this.constructor.static.title + ); + for ( i = 0, len = actions.length; i < len; i++ ) { + items.push( + new OO.ui.ActionWidget( $.extend( { $: this.$ }, actions[i] ) ) + ); + } + this.actions.add( items ); + }, this ); +}; + +/** + * @inheritdoc + */ +OO.ui.Dialog.prototype.getTeardownProcess = function ( data ) { + // Parent method + return OO.ui.Dialog.super.prototype.getTeardownProcess.call( this, data ) + .first( function () { + this.actions.clear(); + this.currentAction = null; + }, this ); +}; + +/** + * @inheritdoc + */ +OO.ui.Dialog.prototype.initialize = function () { + // Parent method + OO.ui.Dialog.super.prototype.initialize.call( this ); + + // Properties + this.title = new OO.ui.LabelWidget( { $: this.$ } ); + + // Events + if ( this.constructor.static.escapable ) { + this.$document.on( 'keydown', OO.ui.bind( this.onDocumentKeyDown, this ) ); + } + + // Initialization + this.$content.addClass( 'oo-ui-dialog-content' ); + this.setPendingElement( this.$head ); +}; + +/** + * Attach action actions. + */ +OO.ui.Dialog.prototype.attachActions = function () { + // Remember the list of potentially attached actions + this.attachedActions = this.actions.get(); +}; + +/** + * Detach action actions. + * + * @chainable + */ +OO.ui.Dialog.prototype.detachActions = function () { + var i, len; + + // Detach all actions that may have been previously attached + for ( i = 0, len = this.attachedActions.length; i < len; i++ ) { + this.attachedActions[i].$element.detach(); + } + this.attachedActions = []; +}; + +/** + * Execute an action. + * + * @param {string} action Symbolic name of action to execute + * @return {jQuery.Promise} Promise resolved when action completes, rejected if it fails + */ +OO.ui.Dialog.prototype.executeAction = function ( action ) { + this.pushPending(); + return this.getActionProcess( action ).execute() + .always( OO.ui.bind( this.popPending, this ) ); +}; + +/** + * Collection of windows. + * + * @class + * @extends OO.ui.Element + * @mixins OO.EventEmitter + * + * Managed windows are mutually exclusive. If a window is opened while there is a current window + * already opening or opened, the current window will be closed without data. Empty closing data + * should always result in the window being closed without causing constructive or destructive + * action. + * + * As a window is opened and closed, it passes through several stages and the manager emits several + * corresponding events. + * + * - {@link #openWindow} or {@link OO.ui.Window#open} methods are used to start opening + * - {@link #event-opening} is emitted with `opening` promise + * - {@link #getSetupDelay} is called the returned value is used to time a pause in execution + * - {@link OO.ui.Window#getSetupProcess} method is called on the window and its result executed + * - `setup` progress notification is emitted from opening promise + * - {@link #getReadyDelay} is called the returned value is used to time a pause in execution + * - {@link OO.ui.Window#getReadyProcess} method is called on the window and its result executed + * - `ready` progress notification is emitted from opening promise + * - `opening` promise is resolved with `opened` promise + * - Window is now open + * + * - {@link #closeWindow} or {@link OO.ui.Window#close} methods are used to start closing + * - `opened` promise is resolved with `closing` promise + * - {@link #event-closing} is emitted with `closing` promise + * - {@link #getHoldDelay} is called the returned value is used to time a pause in execution + * - {@link OO.ui.Window#getHoldProcess} method is called on the window and its result executed + * - `hold` progress notification is emitted from opening promise + * - {@link #getTeardownDelay} is called the returned value is used to time a pause in execution + * - {@link OO.ui.Window#getTeardownProcess} method is called on the window and its result executed + * - `teardown` progress notification is emitted from opening promise + * - Closing promise is resolved + * - Window is now closed + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {boolean} [isolate] Configure managed windows to isolate their content using inline frames + * @cfg {OO.Factory} [factory] Window factory to use for automatic instantiation + * @cfg {boolean} [modal=true] Prevent interaction outside the dialog + */ +OO.ui.WindowManager = function OoUiWindowManager( config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.WindowManager.super.call( this, config ); + + // Mixin constructors + OO.EventEmitter.call( this ); + + // Properties + this.factory = config.factory; + this.modal = config.modal === undefined || !!config.modal; + this.isolate = !!config.isolate; + this.windows = {}; + this.opening = null; + this.opened = null; + this.closing = null; + this.preparingToOpen = null; + this.preparingToClose = null; + this.size = null; + this.currentWindow = null; + this.$ariaHidden = null; + this.requestedSize = null; + this.onWindowResizeTimeout = null; + this.onWindowResizeHandler = OO.ui.bind( this.onWindowResize, this ); + this.afterWindowResizeHandler = OO.ui.bind( this.afterWindowResize, this ); + this.onWindowMouseWheelHandler = OO.ui.bind( this.onWindowMouseWheel, this ); + this.onDocumentKeyDownHandler = OO.ui.bind( this.onDocumentKeyDown, this ); + + // Initialization + this.$element + .addClass( 'oo-ui-windowManager' ) + .toggleClass( 'oo-ui-windowManager-modal', this.modal ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.WindowManager, OO.ui.Element ); +OO.mixinClass( OO.ui.WindowManager, OO.EventEmitter ); + +/* Events */ + +/** + * Window is opening. + * + * Fired when the window begins to be opened. + * + * @event opening + * @param {OO.ui.Window} win Window that's being opened + * @param {jQuery.Promise} opening Promise resolved when window is opened; when the promise is + * resolved the first argument will be a promise which will be resolved when the window begins + * closing, the second argument will be the opening data; progress notifications will be fired on + * the promise for `setup` and `ready` when those processes are completed respectively. + * @param {Object} data Window opening data + */ + +/** + * Window is closing. + * + * Fired when the window begins to be closed. + * + * @event closing + * @param {OO.ui.Window} win Window that's being closed + * @param {jQuery.Promise} opening Promise resolved when window is closed; when the promise + * is resolved the first argument will be a the closing data; progress notifications will be fired + * on the promise for `hold` and `teardown` when those processes are completed respectively. + * @param {Object} data Window closing data + */ + +/* Static Properties */ + +/** + * Map of symbolic size names and CSS properties. + * + * @static + * @inheritable + * @property {Object} + */ +OO.ui.WindowManager.static.sizes = { + small: { + width: 300 + }, + medium: { + width: 500 + }, + large: { + width: 700 + }, + full: { + // These can be non-numeric because they are never used in calculations + width: '100%', + height: '100%' + } +}; + +/** + * Symbolic name of default size. + * + * Default size is used if the window's requested size is not recognized. + * + * @static + * @inheritable + * @property {string} + */ +OO.ui.WindowManager.static.defaultSize = 'medium'; + +/* Methods */ + +/** + * Handle window resize events. + * + * @param {jQuery.Event} e Window resize event + */ +OO.ui.WindowManager.prototype.onWindowResize = function () { + clearTimeout( this.onWindowResizeTimeout ); + this.onWindowResizeTimeout = setTimeout( this.afterWindowResizeHandler, 200 ); +}; + +/** + * Handle window resize events. + * + * @param {jQuery.Event} e Window resize event + */ +OO.ui.WindowManager.prototype.afterWindowResize = function () { + if ( this.currentWindow ) { + this.updateWindowSize( this.currentWindow ); + } +}; + +/** + * Handle window mouse wheel events. + * + * @param {jQuery.Event} e Mouse wheel event + */ +OO.ui.WindowManager.prototype.onWindowMouseWheel = function () { + return false; +}; + +/** + * Handle document key down events. + * + * @param {jQuery.Event} e Key down event + */ +OO.ui.WindowManager.prototype.onDocumentKeyDown = function ( e ) { + switch ( e.which ) { + case OO.ui.Keys.PAGEUP: + case OO.ui.Keys.PAGEDOWN: + case OO.ui.Keys.END: + case OO.ui.Keys.HOME: + case OO.ui.Keys.LEFT: + case OO.ui.Keys.UP: + case OO.ui.Keys.RIGHT: + case OO.ui.Keys.DOWN: + // Prevent any key events that might cause scrolling + return false; + } +}; + +/** + * Check if window is opening. + * + * @return {boolean} Window is opening + */ +OO.ui.WindowManager.prototype.isOpening = function ( win ) { + return win === this.currentWindow && !!this.opening && this.opening.state() === 'pending'; +}; + +/** + * Check if window is closing. + * + * @return {boolean} Window is closing + */ +OO.ui.WindowManager.prototype.isClosing = function ( win ) { + return win === this.currentWindow && !!this.closing && this.closing.state() === 'pending'; +}; + +/** + * Check if window is opened. + * + * @return {boolean} Window is opened + */ +OO.ui.WindowManager.prototype.isOpened = function ( win ) { + return win === this.currentWindow && !!this.opened && this.opened.state() === 'pending'; +}; + +/** + * Check if window contents should be isolated. + * + * Window content isolation is done using inline frames. + * + * @return {boolean} Window contents should be isolated + */ +OO.ui.WindowManager.prototype.shouldIsolate = function () { + return this.isolate; +}; + +/** + * Check if a window is being managed. + * + * @param {OO.ui.Window} win Window to check + * @return {boolean} Window is being managed + */ +OO.ui.WindowManager.prototype.hasWindow = function ( win ) { + var name; + + for ( name in this.windows ) { + if ( this.windows[name] === win ) { + return true; + } + } + + return false; +}; + +/** + * Get the number of milliseconds to wait between beginning opening and executing setup process. + * + * @param {OO.ui.Window} win Window being opened + * @param {Object} [data] Window opening data + * @return {number} Milliseconds to wait + */ +OO.ui.WindowManager.prototype.getSetupDelay = function () { + return 0; +}; + +/** + * Get the number of milliseconds to wait between finishing setup and executing ready process. + * + * @param {OO.ui.Window} win Window being opened + * @param {Object} [data] Window opening data + * @return {number} Milliseconds to wait + */ +OO.ui.WindowManager.prototype.getReadyDelay = function () { + return 0; +}; + +/** + * Get the number of milliseconds to wait between beginning closing and executing hold process. + * + * @param {OO.ui.Window} win Window being closed + * @param {Object} [data] Window closing data + * @return {number} Milliseconds to wait + */ +OO.ui.WindowManager.prototype.getHoldDelay = function () { + return 0; +}; + +/** + * Get the number of milliseconds to wait between finishing hold and executing teardown process. + * + * @param {OO.ui.Window} win Window being closed + * @param {Object} [data] Window closing data + * @return {number} Milliseconds to wait + */ +OO.ui.WindowManager.prototype.getTeardownDelay = function () { + return this.modal ? 250 : 0; +}; + +/** + * Get managed window by symbolic name. + * + * If window is not yet instantiated, it will be instantiated and added automatically. + * + * @param {string} name Symbolic window name + * @return {jQuery.Promise} Promise resolved with matching window, or rejected with an OO.ui.Error + * @throws {Error} If the symbolic name is unrecognized by the factory + * @throws {Error} If the symbolic name unrecognized as a managed window + */ +OO.ui.WindowManager.prototype.getWindow = function ( name ) { + var deferred = $.Deferred(), + win = this.windows[name]; + + if ( !( win instanceof OO.ui.Window ) ) { + if ( this.factory ) { + if ( !this.factory.lookup( name ) ) { + deferred.reject( new OO.ui.Error( + 'Cannot auto-instantiate window: symbolic name is unrecognized by the factory' + ) ); + } else { + win = this.factory.create( name, this, { $: this.$ } ); + this.addWindows( [ win ] ); + deferred.resolve( win ); + } + } else { + deferred.reject( new OO.ui.Error( + 'Cannot get unmanaged window: symbolic name unrecognized as a managed window' + ) ); + } + } else { + deferred.resolve( win ); + } + + return deferred.promise(); +}; + +/** + * Get current window. + * + * @return {OO.ui.Window|null} Currently opening/opened/closing window + */ +OO.ui.WindowManager.prototype.getCurrentWindow = function () { + return this.currentWindow; +}; + +/** + * Open a window. + * + * @param {OO.ui.Window|string} win Window object or symbolic name of window to open + * @param {Object} [data] Window opening data + * @return {jQuery.Promise} Promise resolved when window is done opening; see {@link #event-opening} + * for more details about the `opening` promise + * @fires opening + */ +OO.ui.WindowManager.prototype.openWindow = function ( win, data ) { + var manager = this, + preparing = [], + opening = $.Deferred(); + + // Argument handling + if ( typeof win === 'string' ) { + return this.getWindow( win ).then( function ( win ) { + return manager.openWindow( win, data ); + } ); + } + + // Error handling + if ( !this.hasWindow( win ) ) { + opening.reject( new OO.ui.Error( + 'Cannot open window: window is not attached to manager' + ) ); + } else if ( this.preparingToOpen || this.opening || this.opened ) { + opening.reject( new OO.ui.Error( + 'Cannot open window: another window is opening or open' + ) ); + } + + // Window opening + if ( opening.state() !== 'rejected' ) { + // Begin loading the window if it's not loading or loaded already - may take noticable time + // and we want to do this in paralell with any other preparatory actions + if ( !win.isLoading() && !win.isLoaded() ) { + // Finish initializing the window (must be done after manager is attached to DOM) + win.setManager( this ); + preparing.push( win.load() ); + } + + if ( this.closing ) { + // If a window is currently closing, wait for it to complete + preparing.push( this.closing ); + } + + this.preparingToOpen = $.when.apply( $, preparing ); + // Ensure handlers get called after preparingToOpen is set + this.preparingToOpen.done( function () { + if ( manager.modal ) { + manager.toggleGlobalEvents( true ); + manager.toggleAriaIsolation( true ); + } + manager.currentWindow = win; + manager.opening = opening; + manager.preparingToOpen = null; + manager.emit( 'opening', win, opening, data ); + setTimeout( function () { + win.setup( data ).then( function () { + manager.updateWindowSize( win ); + manager.opening.notify( { state: 'setup' } ); + setTimeout( function () { + win.ready( data ).then( function () { + manager.opening.notify( { state: 'ready' } ); + manager.opening = null; + manager.opened = $.Deferred(); + opening.resolve( manager.opened.promise(), data ); + } ); + }, manager.getReadyDelay() ); + } ); + }, manager.getSetupDelay() ); + } ); + } + + return opening.promise(); +}; + +/** + * Close a window. + * + * @param {OO.ui.Window|string} win Window object or symbolic name of window to close + * @param {Object} [data] Window closing data + * @return {jQuery.Promise} Promise resolved when window is done closing; see {@link #event-closing} + * for more details about the `closing` promise + * @throws {Error} If no window by that name is being managed + * @fires closing + */ +OO.ui.WindowManager.prototype.closeWindow = function ( win, data ) { + var manager = this, + preparing = [], + closing = $.Deferred(), + opened = this.opened; + + // Argument handling + if ( typeof win === 'string' ) { + win = this.windows[win]; + } else if ( !this.hasWindow( win ) ) { + win = null; + } + + // Error handling + if ( !win ) { + closing.reject( new OO.ui.Error( + 'Cannot close window: window is not attached to manager' + ) ); + } else if ( win !== this.currentWindow ) { + closing.reject( new OO.ui.Error( + 'Cannot close window: window already closed with different data' + ) ); + } else if ( this.preparingToClose || this.closing ) { + closing.reject( new OO.ui.Error( + 'Cannot close window: window already closing with different data' + ) ); + } + + // Window closing + if ( closing.state() !== 'rejected' ) { + if ( this.opening ) { + // If the window is currently opening, close it when it's done + preparing.push( this.opening ); + } + + this.preparingToClose = $.when.apply( $, preparing ); + // Ensure handlers get called after preparingToClose is set + this.preparingToClose.done( function () { + manager.closing = closing; + manager.preparingToClose = null; + manager.emit( 'closing', win, closing, data ); + manager.opened = null; + opened.resolve( closing.promise(), data ); + setTimeout( function () { + win.hold( data ).then( function () { + closing.notify( { state: 'hold' } ); + setTimeout( function () { + win.teardown( data ).then( function () { + closing.notify( { state: 'teardown' } ); + if ( manager.modal ) { + manager.toggleGlobalEvents( false ); + manager.toggleAriaIsolation( false ); + } + manager.closing = null; + manager.currentWindow = null; + closing.resolve( data ); + } ); + }, manager.getTeardownDelay() ); + } ); + }, manager.getHoldDelay() ); + } ); + } + + return closing.promise(); +}; + +/** + * Add windows. + * + * @param {Object.<string,OO.ui.Window>|OO.ui.Window[]} windows Windows to add + * @throws {Error} If one of the windows being added without an explicit symbolic name does not have + * a statically configured symbolic name + */ +OO.ui.WindowManager.prototype.addWindows = function ( windows ) { + var i, len, win, name, list; + + if ( $.isArray( windows ) ) { + // Convert to map of windows by looking up symbolic names from static configuration + list = {}; + for ( i = 0, len = windows.length; i < len; i++ ) { + name = windows[i].constructor.static.name; + if ( typeof name !== 'string' ) { + throw new Error( 'Cannot add window' ); + } + list[name] = windows[i]; + } + } else if ( $.isPlainObject( windows ) ) { + list = windows; + } + + // Add windows + for ( name in list ) { + win = list[name]; + this.windows[name] = win; + this.$element.append( win.$element ); + } +}; + +/** + * Remove windows. + * + * Windows will be closed before they are removed. + * + * @param {string} name Symbolic name of window to remove + * @return {jQuery.Promise} Promise resolved when window is closed and removed + * @throws {Error} If windows being removed are not being managed + */ +OO.ui.WindowManager.prototype.removeWindows = function ( names ) { + var i, len, win, name, + manager = this, + promises = [], + cleanup = function ( name, win ) { + delete manager.windows[name]; + win.$element.detach(); + }; + + for ( i = 0, len = names.length; i < len; i++ ) { + name = names[i]; + win = this.windows[name]; + if ( !win ) { + throw new Error( 'Cannot remove window' ); + } + promises.push( this.closeWindow( name ).then( OO.ui.bind( cleanup, null, name, win ) ) ); + } + + return $.when.apply( $, promises ); +}; + +/** + * Remove all windows. + * + * Windows will be closed before they are removed. + * + * @return {jQuery.Promise} Promise resolved when all windows are closed and removed + */ +OO.ui.WindowManager.prototype.clearWindows = function () { + return this.removeWindows( Object.keys( this.windows ) ); +}; + +/** + * Set dialog size. + * + * Fullscreen mode will be used if the dialog is too wide to fit in the screen. + * + * @chainable + */ +OO.ui.WindowManager.prototype.updateWindowSize = function ( win ) { + // Bypass for non-current, and thus invisible, windows + if ( win !== this.currentWindow ) { + return; + } + + var viewport = OO.ui.Element.getDimensions( win.getElementWindow() ), + sizes = this.constructor.static.sizes, + size = win.getSize(); + + if ( !sizes[size] ) { + size = this.constructor.static.defaultSize; + } + if ( size !== 'full' && viewport.rect.right - viewport.rect.left < sizes[size].width ) { + size = 'full'; + } + + this.$element.toggleClass( 'oo-ui-windowManager-fullscreen', size === 'full' ); + this.$element.toggleClass( 'oo-ui-windowManager-floating', size !== 'full' ); + win.setDimensions( sizes[size] ); + + return this; +}; + +/** + * Bind or unbind global events for scrolling. + * + * @param {boolean} [on] Bind global events + * @chainable + */ +OO.ui.WindowManager.prototype.toggleGlobalEvents = function ( on ) { + on = on === undefined ? !!this.globalEvents : !!on; + + if ( on ) { + if ( !this.globalEvents ) { + this.$( this.getElementDocument() ).on( { + // Prevent scrolling by keys in top-level window + keydown: this.onDocumentKeyDownHandler + } ); + this.$( this.getElementWindow() ).on( { + // Prevent scrolling by wheel in top-level window + mousewheel: this.onWindowMouseWheelHandler, + // Start listening for top-level window dimension changes + 'orientationchange resize': this.onWindowResizeHandler + } ); + this.globalEvents = true; + } + } else if ( this.globalEvents ) { + // Unbind global events + this.$( this.getElementDocument() ).off( { + // Allow scrolling by keys in top-level window + keydown: this.onDocumentKeyDownHandler + } ); + this.$( this.getElementWindow() ).off( { + // Allow scrolling by wheel in top-level window + mousewheel: this.onWindowMouseWheelHandler, + // Stop listening for top-level window dimension changes + 'orientationchange resize': this.onWindowResizeHandler + } ); + this.globalEvents = false; + } + + return this; +}; + +/** + * Toggle screen reader visibility of content other than the window manager. + * + * @param {boolean} [isolate] Make only the window manager visible to screen readers + * @chainable + */ +OO.ui.WindowManager.prototype.toggleAriaIsolation = function ( isolate ) { + isolate = isolate === undefined ? !this.$ariaHidden : !!isolate; + + if ( isolate ) { + if ( !this.$ariaHidden ) { + // Hide everything other than the window manager from screen readers + this.$ariaHidden = $( 'body' ) + .children() + .not( this.$element.parentsUntil( 'body' ).last() ) + .attr( 'aria-hidden', '' ); + } + } else if ( this.$ariaHidden ) { + // Restore screen reader visiblity + this.$ariaHidden.removeAttr( 'aria-hidden' ); + this.$ariaHidden = null; + } + + return this; +}; + +/** + * Destroy window manager. + * + * Windows will not be closed, only removed from the DOM. + */ +OO.ui.WindowManager.prototype.destroy = function () { + this.toggleGlobalEvents( false ); + this.toggleAriaIsolation( false ); + this.$element.remove(); +}; + +/** + * @abstract + * @class + * + * @constructor + * @param {string|jQuery} message Description of error + * @param {Object} [config] Configuration options + * @cfg {boolean} [recoverable=true] Error is recoverable + */ +OO.ui.Error = function OoUiElement( message, config ) { + // Configuration initialization + config = config || {}; + + // Properties + this.message = message instanceof jQuery ? message : String( message ); + this.recoverable = config.recoverable === undefined || !!config.recoverable; +}; + +/* Setup */ + +OO.initClass( OO.ui.Error ); + +/* Methods */ + +/** + * Check if error can be recovered from. + * + * @return {boolean} Error is recoverable + */ +OO.ui.Error.prototype.isRecoverable = function () { + return this.recoverable; +}; + +/** + * Get error message as DOM nodes. + * + * @return {jQuery} Error message in DOM nodes + */ +OO.ui.Error.prototype.getMessage = function () { + return this.message instanceof jQuery ? + this.message.clone() : + $( '<div>' ).text( this.message ).contents(); +}; + +/** + * Get error message as text. + * + * @return {string} Error message + */ +OO.ui.Error.prototype.getMessageText = function () { + return this.message instanceof jQuery ? this.message.text() : this.message; +}; + +/** + * A list of functions, called in sequence. + * + * If a function added to a process returns boolean false the process will stop; if it returns an + * object with a `promise` method the process will use the promise to either continue to the next + * step when the promise is resolved or stop when the promise is rejected. + * + * @class + * + * @constructor + * @param {number|jQuery.Promise|Function} step Time to wait, promise to wait for or function to + * call, see #createStep for more information + * @param {Object} [context=null] Context to call the step function in, ignored if step is a number + * or a promise + * @return {Object} Step object, with `callback` and `context` properties + */ +OO.ui.Process = function ( step, context ) { + // Properties + this.steps = []; + + // Initialization + if ( step !== undefined ) { + this.next( step, context ); + } +}; + +/* Setup */ + +OO.initClass( OO.ui.Process ); + +/* Methods */ + +/** + * Start the process. + * + * @return {jQuery.Promise} Promise that is resolved when all steps have completed or rejected when + * any of the steps return boolean false or a promise which gets rejected; upon stopping the + * process, the remaining steps will not be taken + */ +OO.ui.Process.prototype.execute = function () { + var i, len, promise; + + /** + * Continue execution. + * + * @ignore + * @param {Array} step A function and the context it should be called in + * @return {Function} Function that continues the process + */ + function proceed( step ) { + return function () { + // Execute step in the correct context + var deferred, + result = step.callback.call( step.context ); + + if ( result === false ) { + // Use rejected promise for boolean false results + return $.Deferred().reject( [] ).promise(); + } + if ( typeof result === 'number' ) { + if ( result < 0 ) { + throw new Error( 'Cannot go back in time: flux capacitor is out of service' ); + } + // Use a delayed promise for numbers, expecting them to be in milliseconds + deferred = $.Deferred(); + setTimeout( deferred.resolve, result ); + return deferred.promise(); + } + if ( result instanceof OO.ui.Error ) { + // Use rejected promise for error + return $.Deferred().reject( [ result ] ).promise(); + } + if ( $.isArray( result ) && result.length && result[0] instanceof OO.ui.Error ) { + // Use rejected promise for list of errors + return $.Deferred().reject( result ).promise(); + } + // Duck-type the object to see if it can produce a promise + if ( result && $.isFunction( result.promise ) ) { + // Use a promise generated from the result + return result.promise(); + } + // Use resolved promise for other results + return $.Deferred().resolve().promise(); + }; + } + + if ( this.steps.length ) { + // Generate a chain reaction of promises + promise = proceed( this.steps[0] )(); + for ( i = 1, len = this.steps.length; i < len; i++ ) { + promise = promise.then( proceed( this.steps[i] ) ); + } + } else { + promise = $.Deferred().resolve().promise(); + } + + return promise; +}; + +/** + * Create a process step. + * + * @private + * @param {number|jQuery.Promise|Function} step + * + * - Number of milliseconds to wait; or + * - Promise to wait to be resolved; or + * - Function to execute + * - If it returns boolean false the process will stop + * - If it returns an object with a `promise` method the process will use the promise to either + * continue to the next step when the promise is resolved or stop when the promise is rejected + * - If it returns a number, the process will wait for that number of milliseconds before + * proceeding + * @param {Object} [context=null] Context to call the step function in, ignored if step is a number + * or a promise + * @return {Object} Step object, with `callback` and `context` properties + */ +OO.ui.Process.prototype.createStep = function ( step, context ) { + if ( typeof step === 'number' || $.isFunction( step.promise ) ) { + return { + callback: function () { + return step; + }, + context: null + }; + } + if ( $.isFunction( step ) ) { + return { + callback: step, + context: context + }; + } + throw new Error( 'Cannot create process step: number, promise or function expected' ); +}; + +/** + * Add step to the beginning of the process. + * + * @inheritdoc #createStep + * @return {OO.ui.Process} this + * @chainable + */ +OO.ui.Process.prototype.first = function ( step, context ) { + this.steps.unshift( this.createStep( step, context ) ); + return this; +}; + +/** + * Add step to the end of the process. + * + * @inheritdoc #createStep + * @return {OO.ui.Process} this + * @chainable + */ +OO.ui.Process.prototype.next = function ( step, context ) { + this.steps.push( this.createStep( step, context ) ); + return this; +}; + +/** + * Factory for tools. + * + * @class + * @extends OO.Factory + * @constructor + */ +OO.ui.ToolFactory = function OoUiToolFactory() { + // Parent constructor + OO.ui.ToolFactory.super.call( this ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ToolFactory, OO.Factory ); + +/* Methods */ + +/** */ +OO.ui.ToolFactory.prototype.getTools = function ( include, exclude, promote, demote ) { + var i, len, included, promoted, demoted, + auto = [], + used = {}; + + // Collect included and not excluded tools + included = OO.simpleArrayDifference( this.extract( include ), this.extract( exclude ) ); + + // Promotion + promoted = this.extract( promote, used ); + demoted = this.extract( demote, used ); + + // Auto + for ( i = 0, len = included.length; i < len; i++ ) { + if ( !used[included[i]] ) { + auto.push( included[i] ); + } + } + + return promoted.concat( auto ).concat( demoted ); +}; + +/** + * Get a flat list of names from a list of names or groups. + * + * Tools can be specified in the following ways: + * + * - A specific tool: `{ name: 'tool-name' }` or `'tool-name'` + * - All tools in a group: `{ group: 'group-name' }` + * - All tools: `'*'` + * + * @private + * @param {Array|string} collection List of tools + * @param {Object} [used] Object with names that should be skipped as properties; extracted + * names will be added as properties + * @return {string[]} List of extracted names + */ +OO.ui.ToolFactory.prototype.extract = function ( collection, used ) { + var i, len, item, name, tool, + names = []; + + if ( collection === '*' ) { + for ( name in this.registry ) { + tool = this.registry[name]; + if ( + // Only add tools by group name when auto-add is enabled + tool.static.autoAddToCatchall && + // Exclude already used tools + ( !used || !used[name] ) + ) { + names.push( name ); + if ( used ) { + used[name] = true; + } + } + } + } else if ( $.isArray( collection ) ) { + for ( i = 0, len = collection.length; i < len; i++ ) { + item = collection[i]; + // Allow plain strings as shorthand for named tools + if ( typeof item === 'string' ) { + item = { name: item }; + } + if ( OO.isPlainObject( item ) ) { + if ( item.group ) { + for ( name in this.registry ) { + tool = this.registry[name]; + if ( + // Include tools with matching group + tool.static.group === item.group && + // Only add tools by group name when auto-add is enabled + tool.static.autoAddToGroup && + // Exclude already used tools + ( !used || !used[name] ) + ) { + names.push( name ); + if ( used ) { + used[name] = true; + } + } + } + // Include tools with matching name and exclude already used tools + } else if ( item.name && ( !used || !used[item.name] ) ) { + names.push( item.name ); + if ( used ) { + used[item.name] = true; + } + } + } + } + } + return names; +}; + +/** + * Factory for tool groups. + * + * @class + * @extends OO.Factory + * @constructor + */ +OO.ui.ToolGroupFactory = function OoUiToolGroupFactory() { + // Parent constructor + OO.Factory.call( this ); + + var i, l, + defaultClasses = this.constructor.static.getDefaultClasses(); + + // Register default toolgroups + for ( i = 0, l = defaultClasses.length; i < l; i++ ) { + this.register( defaultClasses[i] ); + } +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ToolGroupFactory, OO.Factory ); + +/* Static Methods */ + +/** + * Get a default set of classes to be registered on construction + * + * @return {Function[]} Default classes + */ +OO.ui.ToolGroupFactory.static.getDefaultClasses = function () { + return [ + OO.ui.BarToolGroup, + OO.ui.ListToolGroup, + OO.ui.MenuToolGroup + ]; +}; + +/** + * Element with a button. + * + * Buttons are used for controls which can be clicked. They can be configured to use tab indexing + * and access keys for accessibility purposes. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {jQuery} [$button] Button node, assigned to #$button, omit to use a generated `<a>` + * @cfg {boolean} [framed=true] Render button with a frame + * @cfg {number} [tabIndex=0] Button's tab index, use null to have no tabIndex + * @cfg {string} [accessKey] Button's access key + */ +OO.ui.ButtonElement = function OoUiButtonElement( config ) { + // Configuration initialization + config = config || {}; + + // Properties + this.$button = null; + this.framed = null; + this.tabIndex = null; + this.accessKey = null; + this.active = false; + this.onMouseUpHandler = OO.ui.bind( this.onMouseUp, this ); + this.onMouseDownHandler = OO.ui.bind( this.onMouseDown, this ); + + // Initialization + this.$element.addClass( 'oo-ui-buttonElement' ); + this.toggleFramed( config.framed === undefined || config.framed ); + this.setTabIndex( config.tabIndex || 0 ); + this.setAccessKey( config.accessKey ); + this.setButtonElement( config.$button || this.$( '<a>' ) ); +}; + +/* Setup */ + +OO.initClass( OO.ui.ButtonElement ); + +/* Static Properties */ + +/** + * Cancel mouse down events. + * + * @static + * @inheritable + * @property {boolean} + */ +OO.ui.ButtonElement.static.cancelButtonMouseDownEvents = true; + +/* Methods */ + +/** + * Set the button element. + * + * If an element is already set, it will be cleaned up before setting up the new element. + * + * @param {jQuery} $button Element to use as button + */ +OO.ui.ButtonElement.prototype.setButtonElement = function ( $button ) { + if ( this.$button ) { + this.$button + .removeClass( 'oo-ui-buttonElement-button' ) + .removeAttr( 'role accesskey tabindex' ) + .off( this.onMouseDownHandler ); + } + + this.$button = $button + .addClass( 'oo-ui-buttonElement-button' ) + .attr( { role: 'button', accesskey: this.accessKey, tabindex: this.tabIndex } ) + .on( 'mousedown', this.onMouseDownHandler ); +}; + +/** + * Handles mouse down events. + * + * @param {jQuery.Event} e Mouse down event + */ +OO.ui.ButtonElement.prototype.onMouseDown = function ( e ) { + if ( this.isDisabled() || e.which !== 1 ) { + return false; + } + // Remove the tab-index while the button is down to prevent the button from stealing focus + this.$button.removeAttr( 'tabindex' ); + this.$element.addClass( 'oo-ui-buttonElement-pressed' ); + // Run the mouseup handler no matter where the mouse is when the button is let go, so we can + // reliably reapply the tabindex and remove the pressed class + this.getElementDocument().addEventListener( 'mouseup', this.onMouseUpHandler, true ); + // Prevent change of focus unless specifically configured otherwise + if ( this.constructor.static.cancelButtonMouseDownEvents ) { + return false; + } +}; + +/** + * Handles mouse up events. + * + * @param {jQuery.Event} e Mouse up event + */ +OO.ui.ButtonElement.prototype.onMouseUp = function ( e ) { + if ( this.isDisabled() || e.which !== 1 ) { + return false; + } + // Restore the tab-index after the button is up to restore the button's accesssibility + this.$button.attr( 'tabindex', this.tabIndex ); + this.$element.removeClass( 'oo-ui-buttonElement-pressed' ); + // Stop listening for mouseup, since we only needed this once + this.getElementDocument().removeEventListener( 'mouseup', this.onMouseUpHandler, true ); +}; + +/** + * Toggle frame. + * + * @param {boolean} [framed] Make button framed, omit to toggle + * @chainable + */ +OO.ui.ButtonElement.prototype.toggleFramed = function ( framed ) { + framed = framed === undefined ? !this.framed : !!framed; + if ( framed !== this.framed ) { + this.framed = framed; + this.$element + .toggleClass( 'oo-ui-buttonElement-frameless', !framed ) + .toggleClass( 'oo-ui-buttonElement-framed', framed ); + } + + return this; +}; + +/** + * Set tab index. + * + * @param {number|null} tabIndex Button's tab index, use null to remove + * @chainable + */ +OO.ui.ButtonElement.prototype.setTabIndex = function ( tabIndex ) { + tabIndex = typeof tabIndex === 'number' && tabIndex >= 0 ? tabIndex : null; + + if ( this.tabIndex !== tabIndex ) { + if ( this.$button ) { + if ( tabIndex !== null ) { + this.$button.attr( 'tabindex', tabIndex ); + } else { + this.$button.removeAttr( 'tabindex' ); + } + } + this.tabIndex = tabIndex; + } + + return this; +}; + +/** + * Set access key. + * + * @param {string} accessKey Button's access key, use empty string to remove + * @chainable + */ +OO.ui.ButtonElement.prototype.setAccessKey = function ( accessKey ) { + accessKey = typeof accessKey === 'string' && accessKey.length ? accessKey : null; + + if ( this.accessKey !== accessKey ) { + if ( this.$button ) { + if ( accessKey !== null ) { + this.$button.attr( 'accesskey', accessKey ); + } else { + this.$button.removeAttr( 'accesskey' ); + } + } + this.accessKey = accessKey; + } + + return this; +}; + +/** + * Set active state. + * + * @param {boolean} [value] Make button active + * @chainable + */ +OO.ui.ButtonElement.prototype.setActive = function ( value ) { + this.$element.toggleClass( 'oo-ui-buttonElement-active', !!value ); + return this; +}; + +/** + * Element containing a sequence of child elements. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {jQuery} [$group] Container node, assigned to #$group, omit to use a generated `<div>` + */ +OO.ui.GroupElement = function OoUiGroupElement( config ) { + // Configuration + config = config || {}; + + // Properties + this.$group = null; + this.items = []; + this.aggregateItemEvents = {}; + + // Initialization + this.setGroupElement( config.$group || this.$( '<div>' ) ); +}; + +/* Methods */ + +/** + * Set the group element. + * + * If an element is already set, items will be moved to the new element. + * + * @param {jQuery} $group Element to use as group + */ +OO.ui.GroupElement.prototype.setGroupElement = function ( $group ) { + var i, len; + + this.$group = $group; + for ( i = 0, len = this.items.length; i < len; i++ ) { + this.$group.append( this.items[i].$element ); + } +}; + +/** + * Check if there are no items. + * + * @return {boolean} Group is empty + */ +OO.ui.GroupElement.prototype.isEmpty = function () { + return !this.items.length; +}; + +/** + * Get items. + * + * @return {OO.ui.Element[]} Items + */ +OO.ui.GroupElement.prototype.getItems = function () { + return this.items.slice( 0 ); +}; + +/** + * Add an aggregate item event. + * + * Aggregated events are listened to on each item and then emitted by the group under a new name, + * and with an additional leading parameter containing the item that emitted the original event. + * Other arguments that were emitted from the original event are passed through. + * + * @param {Object.<string,string|null>} events Aggregate events emitted by group, keyed by item + * event, use null value to remove aggregation + * @throws {Error} If aggregation already exists + */ +OO.ui.GroupElement.prototype.aggregate = function ( events ) { + var i, len, item, add, remove, itemEvent, groupEvent; + + for ( itemEvent in events ) { + groupEvent = events[itemEvent]; + + // Remove existing aggregated event + if ( itemEvent in this.aggregateItemEvents ) { + // Don't allow duplicate aggregations + if ( groupEvent ) { + throw new Error( 'Duplicate item event aggregation for ' + itemEvent ); + } + // Remove event aggregation from existing items + for ( i = 0, len = this.items.length; i < len; i++ ) { + item = this.items[i]; + if ( item.connect && item.disconnect ) { + remove = {}; + remove[itemEvent] = [ 'emit', groupEvent, item ]; + item.disconnect( this, remove ); + } + } + // Prevent future items from aggregating event + delete this.aggregateItemEvents[itemEvent]; + } + + // Add new aggregate event + if ( groupEvent ) { + // Make future items aggregate event + this.aggregateItemEvents[itemEvent] = groupEvent; + // Add event aggregation to existing items + for ( i = 0, len = this.items.length; i < len; i++ ) { + item = this.items[i]; + if ( item.connect && item.disconnect ) { + add = {}; + add[itemEvent] = [ 'emit', groupEvent, item ]; + item.connect( this, add ); + } + } + } + } +}; + +/** + * Add items. + * + * Adding an existing item (by value) will move it. + * + * @param {OO.ui.Element[]} items Item + * @param {number} [index] Index to insert items at + * @chainable + */ +OO.ui.GroupElement.prototype.addItems = function ( items, index ) { + var i, len, item, event, events, currentIndex, + itemElements = []; + + for ( i = 0, len = items.length; i < len; i++ ) { + item = items[i]; + + // Check if item exists then remove it first, effectively "moving" it + currentIndex = $.inArray( item, this.items ); + if ( currentIndex >= 0 ) { + this.removeItems( [ item ] ); + // Adjust index to compensate for removal + if ( currentIndex < index ) { + index--; + } + } + // Add the item + if ( item.connect && item.disconnect && !$.isEmptyObject( this.aggregateItemEvents ) ) { + events = {}; + for ( event in this.aggregateItemEvents ) { + events[event] = [ 'emit', this.aggregateItemEvents[event], item ]; + } + item.connect( this, events ); + } + item.setElementGroup( this ); + itemElements.push( item.$element.get( 0 ) ); + } + + if ( index === undefined || index < 0 || index >= this.items.length ) { + this.$group.append( itemElements ); + this.items.push.apply( this.items, items ); + } else if ( index === 0 ) { + this.$group.prepend( itemElements ); + this.items.unshift.apply( this.items, items ); + } else { + this.items[index].$element.before( itemElements ); + this.items.splice.apply( this.items, [ index, 0 ].concat( items ) ); + } + + return this; +}; + +/** + * Remove items. + * + * Items will be detached, not removed, so they can be used later. + * + * @param {OO.ui.Element[]} items Items to remove + * @chainable + */ +OO.ui.GroupElement.prototype.removeItems = function ( items ) { + var i, len, item, index, remove, itemEvent; + + // Remove specific items + for ( i = 0, len = items.length; i < len; i++ ) { + item = items[i]; + index = $.inArray( item, this.items ); + if ( index !== -1 ) { + if ( + item.connect && item.disconnect && + !$.isEmptyObject( this.aggregateItemEvents ) + ) { + remove = {}; + if ( itemEvent in this.aggregateItemEvents ) { + remove[itemEvent] = [ 'emit', this.aggregateItemEvents[itemEvent], item ]; + } + item.disconnect( this, remove ); + } + item.setElementGroup( null ); + this.items.splice( index, 1 ); + item.$element.detach(); + } + } + + return this; +}; + +/** + * Clear all items. + * + * Items will be detached, not removed, so they can be used later. + * + * @chainable + */ +OO.ui.GroupElement.prototype.clearItems = function () { + var i, len, item, remove, itemEvent; + + // Remove all items + for ( i = 0, len = this.items.length; i < len; i++ ) { + item = this.items[i]; + if ( + item.connect && item.disconnect && + !$.isEmptyObject( this.aggregateItemEvents ) + ) { + remove = {}; + if ( itemEvent in this.aggregateItemEvents ) { + remove[itemEvent] = [ 'emit', this.aggregateItemEvents[itemEvent], item ]; + } + item.disconnect( this, remove ); + } + item.setElementGroup( null ); + item.$element.detach(); + } + + this.items = []; + return this; +}; + +/** + * Element containing an icon. + * + * Icons are graphics, about the size of normal text. They can be used to aid the user in locating + * a control or convey information in a more space efficient way. Icons should rarely be used + * without labels; such as in a toolbar where space is at a premium or within a context where the + * meaning is very clear to the user. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {jQuery} [$icon] Icon node, assigned to #$icon, omit to use a generated `<span>` + * @cfg {Object|string} [icon=''] Symbolic icon name, or map of icon names keyed by language ID; + * use the 'default' key to specify the icon to be used when there is no icon in the user's + * language + * @cfg {string} [iconTitle] Icon title text or a function that returns text + */ +OO.ui.IconElement = function OoUiIconElement( config ) { + // Config intialization + config = config || {}; + + // Properties + this.$icon = null; + this.icon = null; + this.iconTitle = null; + + // Initialization + this.setIcon( config.icon || this.constructor.static.icon ); + this.setIconTitle( config.iconTitle || this.constructor.static.iconTitle ); + this.setIconElement( config.$icon || this.$( '<span>' ) ); +}; + +/* Setup */ + +OO.initClass( OO.ui.IconElement ); + +/* Static Properties */ + +/** + * Icon. + * + * Value should be the unique portion of an icon CSS class name, such as 'up' for 'oo-ui-icon-up'. + * + * For i18n purposes, this property can be an object containing a `default` icon name property and + * additional icon names keyed by language code. + * + * Example of i18n icon definition: + * { default: 'bold-a', en: 'bold-b', de: 'bold-f' } + * + * @static + * @inheritable + * @property {Object|string} Symbolic icon name, or map of icon names keyed by language ID; + * use the 'default' key to specify the icon to be used when there is no icon in the user's + * language + */ +OO.ui.IconElement.static.icon = null; + +/** + * Icon title. + * + * @static + * @inheritable + * @property {string|Function|null} Icon title text, a function that returns text or null for no + * icon title + */ +OO.ui.IconElement.static.iconTitle = null; + +/* Methods */ + +/** + * Set the icon element. + * + * If an element is already set, it will be cleaned up before setting up the new element. + * + * @param {jQuery} $icon Element to use as icon + */ +OO.ui.IconElement.prototype.setIconElement = function ( $icon ) { + if ( this.$icon ) { + this.$icon + .removeClass( 'oo-ui-iconElement-icon oo-ui-icon-' + this.icon ) + .removeAttr( 'title' ); + } + + this.$icon = $icon + .addClass( 'oo-ui-iconElement-icon' ) + .toggleClass( 'oo-ui-icon-' + this.icon, !!this.icon ); + if ( this.iconTitle !== null ) { + this.$icon.attr( 'title', this.iconTitle ); + } +}; + +/** + * Set icon. + * + * @param {Object|string|null} icon Symbolic icon name, or map of icon names keyed by language ID; + * use the 'default' key to specify the icon to be used when there is no icon in the user's + * language, use null to remove icon + * @chainable + */ +OO.ui.IconElement.prototype.setIcon = function ( icon ) { + icon = OO.isPlainObject( icon ) ? OO.ui.getLocalValue( icon, null, 'default' ) : icon; + icon = typeof icon === 'string' && icon.trim().length ? icon.trim() : null; + + if ( this.icon !== icon ) { + if ( this.$icon ) { + if ( this.icon !== null ) { + this.$icon.removeClass( 'oo-ui-icon-' + this.icon ); + } + if ( icon !== null ) { + this.$icon.addClass( 'oo-ui-icon-' + icon ); + } + } + this.icon = icon; + } + + this.$element.toggleClass( 'oo-ui-iconElement', !!this.icon ); + + return this; +}; + +/** + * Set icon title. + * + * @param {string|Function|null} icon Icon title text, a function that returns text or null + * for no icon title + * @chainable + */ +OO.ui.IconElement.prototype.setIconTitle = function ( iconTitle ) { + iconTitle = typeof iconTitle === 'function' || + ( typeof iconTitle === 'string' && iconTitle.length ) ? + OO.ui.resolveMsg( iconTitle ) : null; + + if ( this.iconTitle !== iconTitle ) { + this.iconTitle = iconTitle; + if ( this.$icon ) { + if ( this.iconTitle !== null ) { + this.$icon.attr( 'title', iconTitle ); + } else { + this.$icon.removeAttr( 'title' ); + } + } + } + + return this; +}; + +/** + * Get icon. + * + * @return {string} Icon + */ +OO.ui.IconElement.prototype.getIcon = function () { + return this.icon; +}; + +/** + * Element containing an indicator. + * + * Indicators are graphics, smaller than normal text. They can be used to describe unique status or + * behavior. Indicators should only be used in exceptional cases; such as a button that opens a menu + * instead of performing an action directly, or an item in a list which has errors that need to be + * resolved. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {jQuery} [$indicator] Indicator node, assigned to #$indicator, omit to use a generated + * `<span>` + * @cfg {string} [indicator] Symbolic indicator name + * @cfg {string} [indicatorTitle] Indicator title text or a function that returns text + */ +OO.ui.IndicatorElement = function OoUiIndicatorElement( config ) { + // Config intialization + config = config || {}; + + // Properties + this.$indicator = null; + this.indicator = null; + this.indicatorTitle = null; + + // Initialization + this.setIndicator( config.indicator || this.constructor.static.indicator ); + this.setIndicatorTitle( config.indicatorTitle || this.constructor.static.indicatorTitle ); + this.setIndicatorElement( config.$indicator || this.$( '<span>' ) ); +}; + +/* Setup */ + +OO.initClass( OO.ui.IndicatorElement ); + +/* Static Properties */ + +/** + * indicator. + * + * @static + * @inheritable + * @property {string|null} Symbolic indicator name or null for no indicator + */ +OO.ui.IndicatorElement.static.indicator = null; + +/** + * Indicator title. + * + * @static + * @inheritable + * @property {string|Function|null} Indicator title text, a function that returns text or null for no + * indicator title + */ +OO.ui.IndicatorElement.static.indicatorTitle = null; + +/* Methods */ + +/** + * Set the indicator element. + * + * If an element is already set, it will be cleaned up before setting up the new element. + * + * @param {jQuery} $indicator Element to use as indicator + */ +OO.ui.IndicatorElement.prototype.setIndicatorElement = function ( $indicator ) { + if ( this.$indicator ) { + this.$indicator + .removeClass( 'oo-ui-indicatorElement-indicator oo-ui-indicator-' + this.indicator ) + .removeAttr( 'title' ); + } + + this.$indicator = $indicator + .addClass( 'oo-ui-indicatorElement-indicator' ) + .toggleClass( 'oo-ui-indicator-' + this.indicator, !!this.indicator ); + if ( this.indicatorTitle !== null ) { + this.$indicatorTitle.attr( 'title', this.indicatorTitle ); + } +}; + +/** + * Set indicator. + * + * @param {string|null} indicator Symbolic name of indicator to use or null for no indicator + * @chainable + */ +OO.ui.IndicatorElement.prototype.setIndicator = function ( indicator ) { + indicator = typeof indicator === 'string' && indicator.length ? indicator.trim() : null; + + if ( this.indicator !== indicator ) { + if ( this.$indicator ) { + if ( this.indicator !== null ) { + this.$indicator.removeClass( 'oo-ui-indicator-' + this.indicator ); + } + if ( indicator !== null ) { + this.$indicator.addClass( 'oo-ui-indicator-' + indicator ); + } + } + this.indicator = indicator; + } + + this.$element.toggleClass( 'oo-ui-indicatorElement', !!this.indicator ); + + return this; +}; + +/** + * Set indicator title. + * + * @param {string|Function|null} indicator Indicator title text, a function that returns text or + * null for no indicator title + * @chainable + */ +OO.ui.IndicatorElement.prototype.setIndicatorTitle = function ( indicatorTitle ) { + indicatorTitle = typeof indicatorTitle === 'function' || + ( typeof indicatorTitle === 'string' && indicatorTitle.length ) ? + OO.ui.resolveMsg( indicatorTitle ) : null; + + if ( this.indicatorTitle !== indicatorTitle ) { + this.indicatorTitle = indicatorTitle; + if ( this.$indicator ) { + if ( this.indicatorTitle !== null ) { + this.$indicator.attr( 'title', indicatorTitle ); + } else { + this.$indicator.removeAttr( 'title' ); + } + } + } + + return this; +}; + +/** + * Get indicator. + * + * @return {string} title Symbolic name of indicator + */ +OO.ui.IndicatorElement.prototype.getIndicator = function () { + return this.indicator; +}; + +/** + * Get indicator title. + * + * @return {string} Indicator title text + */ +OO.ui.IndicatorElement.prototype.getIndicatorTitle = function () { + return this.indicatorTitle; +}; + +/** + * Element containing a label. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {jQuery} [$label] Label node, assigned to #$label, omit to use a generated `<span>` + * @cfg {jQuery|string|Function} [label] Label nodes, text or a function that returns nodes or text + * @cfg {boolean} [autoFitLabel=true] Whether to fit the label or not. + */ +OO.ui.LabelElement = function OoUiLabelElement( config ) { + // Config intialization + config = config || {}; + + // Properties + this.$label = null; + this.label = null; + this.autoFitLabel = config.autoFitLabel === undefined || !!config.autoFitLabel; + + // Initialization + this.setLabel( config.label || this.constructor.static.label ); + this.setLabelElement( config.$label || this.$( '<span>' ) ); +}; + +/* Setup */ + +OO.initClass( OO.ui.LabelElement ); + +/* Static Properties */ + +/** + * Label. + * + * @static + * @inheritable + * @property {string|Function|null} Label text; a function that returns nodes or text; or null for + * no label + */ +OO.ui.LabelElement.static.label = null; + +/* Methods */ + +/** + * Set the label element. + * + * If an element is already set, it will be cleaned up before setting up the new element. + * + * @param {jQuery} $label Element to use as label + */ +OO.ui.LabelElement.prototype.setLabelElement = function ( $label ) { + if ( this.$label ) { + this.$label.removeClass( 'oo-ui-labelElement-label' ).empty(); + } + + this.$label = $label.addClass( 'oo-ui-labelElement-label' ); + this.setLabelContent( this.label ); +}; + +/** + * Set the label. + * + * An empty string will result in the label being hidden. A string containing only whitespace will + * be converted to a single + * + * @param {jQuery|string|Function|null} label Label nodes; text; a function that returns nodes or + * text; or null for no label + * @chainable + */ +OO.ui.LabelElement.prototype.setLabel = function ( label ) { + label = typeof label === 'function' ? OO.ui.resolveMsg( label ) : label; + label = ( typeof label === 'string' && label.length ) || label instanceof jQuery ? label : null; + + if ( this.label !== label ) { + if ( this.$label ) { + this.setLabelContent( label ); + } + this.label = label; + } + + this.$element.toggleClass( 'oo-ui-labelElement', !!this.label ); + + return this; +}; + +/** + * Get the label. + * + * @return {jQuery|string|Function|null} label Label nodes; text; a function that returns nodes or + * text; or null for no label + */ +OO.ui.LabelElement.prototype.getLabel = function () { + return this.label; +}; + +/** + * Fit the label. + * + * @chainable + */ +OO.ui.LabelElement.prototype.fitLabel = function () { + if ( this.$label && this.$label.autoEllipsis && this.autoFitLabel ) { + this.$label.autoEllipsis( { hasSpan: false, tooltip: true } ); + } + + return this; +}; + +/** + * Set the content of the label. + * + * Do not call this method until after the label element has been set by #setLabelElement. + * + * @private + * @param {jQuery|string|Function|null} label Label nodes; text; a function that returns nodes or + * text; or null for no label + */ +OO.ui.LabelElement.prototype.setLabelContent = function ( label ) { + if ( typeof label === 'string' ) { + if ( label.match( /^\s*$/ ) ) { + // Convert whitespace only string to a single non-breaking space + this.$label.html( ' ' ); + } else { + this.$label.text( label ); + } + } else if ( label instanceof jQuery ) { + this.$label.empty().append( label ); + } else { + this.$label.empty(); + } + this.$label.css( 'display', !label ? 'none' : '' ); +}; + +/** + * Element containing an OO.ui.PopupWidget object. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {Object} [popup] Configuration to pass to popup + * @cfg {boolean} [autoClose=true] Popup auto-closes when it loses focus + */ +OO.ui.PopupElement = function OoUiPopupElement( config ) { + // Configuration initialization + config = config || {}; + + // Properties + this.popup = new OO.ui.PopupWidget( $.extend( + { autoClose: true }, + config.popup, + { $: this.$, $autoCloseIgnore: this.$element } + ) ); +}; + +/* Methods */ + +/** + * Get popup. + * + * @return {OO.ui.PopupWidget} Popup widget + */ +OO.ui.PopupElement.prototype.getPopup = function () { + return this.popup; +}; + +/** + * Element with named flags that can be added, removed, listed and checked. + * + * A flag, when set, adds a CSS class on the `$element` by combining `oo-ui-flaggedElement-` with + * the flag name. Flags are primarily useful for styling. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {string[]} [flags=[]] Styling flags, e.g. 'primary', 'destructive' or 'constructive' + * @cfg {jQuery} [$flagged] Flagged node, assigned to #$flagged, omit to use #$element + */ +OO.ui.FlaggedElement = function OoUiFlaggedElement( config ) { + // Config initialization + config = config || {}; + + // Properties + this.flags = {}; + this.$flagged = null; + + // Initialization + this.setFlags( config.flags ); + this.setFlaggedElement( config.$flagged || this.$element ); +}; + +/* Events */ + +/** + * @event flag + * @param {Object.<string,boolean>} changes Object keyed by flag name containing boolean + * added/removed properties + */ + +/* Methods */ + +/** + * Set the flagged element. + * + * If an element is already set, it will be cleaned up before setting up the new element. + * + * @param {jQuery} $flagged Element to add flags to + */ +OO.ui.FlaggedElement.prototype.setFlaggedElement = function ( $flagged ) { + var classNames = Object.keys( this.flags ).map( function ( flag ) { + return 'oo-ui-flaggedElement-' + flag; + } ).join( ' ' ); + + if ( this.$flagged ) { + this.$flagged.removeClass( classNames ); + } + + this.$flagged = $flagged.addClass( classNames ); +}; + +/** + * Check if a flag is set. + * + * @param {string} flag Name of flag + * @return {boolean} Has flag + */ +OO.ui.FlaggedElement.prototype.hasFlag = function ( flag ) { + return flag in this.flags; +}; + +/** + * Get the names of all flags set. + * + * @return {string[]} flags Flag names + */ +OO.ui.FlaggedElement.prototype.getFlags = function () { + return Object.keys( this.flags ); +}; + +/** + * Clear all flags. + * + * @chainable + * @fires flag + */ +OO.ui.FlaggedElement.prototype.clearFlags = function () { + var flag, className, + changes = {}, + remove = [], + classPrefix = 'oo-ui-flaggedElement-'; + + for ( flag in this.flags ) { + className = classPrefix + flag; + changes[flag] = false; + delete this.flags[flag]; + remove.push( className ); + } + + if ( this.$flagged ) { + this.$flagged.removeClass( remove.join( ' ' ) ); + } + + this.emit( 'flag', changes ); + + return this; +}; + +/** + * Add one or more flags. + * + * @param {string|string[]|Object.<string, boolean>} flags One or more flags to add, or an object + * keyed by flag name containing boolean set/remove instructions. + * @chainable + * @fires flag + */ +OO.ui.FlaggedElement.prototype.setFlags = function ( flags ) { + var i, len, flag, className, + changes = {}, + add = [], + remove = [], + classPrefix = 'oo-ui-flaggedElement-'; + + if ( typeof flags === 'string' ) { + className = classPrefix + flags; + // Set + if ( !this.flags[flags] ) { + this.flags[flags] = true; + add.push( className ); + } + } else if ( $.isArray( flags ) ) { + for ( i = 0, len = flags.length; i < len; i++ ) { + flag = flags[i]; + className = classPrefix + flag; + // Set + if ( !this.flags[flag] ) { + changes[flag] = true; + this.flags[flag] = true; + add.push( className ); + } + } + } else if ( OO.isPlainObject( flags ) ) { + for ( flag in flags ) { + className = classPrefix + flag; + if ( flags[flag] ) { + // Set + if ( !this.flags[flag] ) { + changes[flag] = true; + this.flags[flag] = true; + add.push( className ); + } + } else { + // Remove + if ( this.flags[flag] ) { + changes[flag] = false; + delete this.flags[flag]; + remove.push( className ); + } + } + } + } + + if ( this.$flagged ) { + this.$flagged + .addClass( add.join( ' ' ) ) + .removeClass( remove.join( ' ' ) ); + } + + this.emit( 'flag', changes ); + + return this; +}; + +/** + * Element with a title. + * + * Titles are rendered by the browser and are made visible when hovering the element. Titles are + * not visible on touch devices. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {jQuery} [$titled] Titled node, assigned to #$titled, omit to use #$element + * @cfg {string|Function} [title] Title text or a function that returns text + */ +OO.ui.TitledElement = function OoUiTitledElement( config ) { + // Config intialization + config = config || {}; + + // Properties + this.$titled = null; + this.title = null; + + // Initialization + this.setTitle( config.title || this.constructor.static.title ); + this.setTitledElement( config.$titled || this.$element ); +}; + +/* Setup */ + +OO.initClass( OO.ui.TitledElement ); + +/* Static Properties */ + +/** + * Title. + * + * @static + * @inheritable + * @property {string|Function} Title text or a function that returns text + */ +OO.ui.TitledElement.static.title = null; + +/* Methods */ + +/** + * Set the titled element. + * + * If an element is already set, it will be cleaned up before setting up the new element. + * + * @param {jQuery} $titled Element to set title on + */ +OO.ui.TitledElement.prototype.setTitledElement = function ( $titled ) { + if ( this.$titled ) { + this.$titled.removeAttr( 'title' ); + } + + this.$titled = $titled; + if ( this.title ) { + this.$titled.attr( 'title', this.title ); + } +}; + +/** + * Set title. + * + * @param {string|Function|null} title Title text, a function that returns text or null for no title + * @chainable + */ +OO.ui.TitledElement.prototype.setTitle = function ( title ) { + title = typeof title === 'string' ? OO.ui.resolveMsg( title ) : null; + + if ( this.title !== title ) { + if ( this.$titled ) { + if ( title !== null ) { + this.$titled.attr( 'title', title ); + } else { + this.$titled.removeAttr( 'title' ); + } + } + this.title = title; + } + + return this; +}; + +/** + * Get title. + * + * @return {string} Title string + */ +OO.ui.TitledElement.prototype.getTitle = function () { + return this.title; +}; + +/** + * Element that can be automatically clipped to visible boundaries. + * + * Whenever the element's natural height changes, you have to call + * #clip to make sure it's still clipping correctly. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {jQuery} [$clippable] Nodes to clip, assigned to #$clippable, omit to use #$element + */ +OO.ui.ClippableElement = function OoUiClippableElement( config ) { + // Configuration initialization + config = config || {}; + + // Properties + this.$clippable = null; + this.clipping = false; + this.clippedHorizontally = false; + this.clippedVertically = false; + this.$clippableContainer = null; + this.$clippableScroller = null; + this.$clippableWindow = null; + this.idealWidth = null; + this.idealHeight = null; + this.onClippableContainerScrollHandler = OO.ui.bind( this.clip, this ); + this.onClippableWindowResizeHandler = OO.ui.bind( this.clip, this ); + + // Initialization + this.setClippableElement( config.$clippable || this.$element ); +}; + +/* Methods */ + +/** + * Set clippable element. + * + * If an element is already set, it will be cleaned up before setting up the new element. + * + * @param {jQuery} $clippable Element to make clippable + */ +OO.ui.ClippableElement.prototype.setClippableElement = function ( $clippable ) { + if ( this.$clippable ) { + this.$clippable.removeClass( 'oo-ui-clippableElement-clippable' ); + this.$clippable.css( { width: '', height: '' } ); + this.$clippable.width(); // Force reflow for https://code.google.com/p/chromium/issues/detail?id=387290 + this.$clippable.css( { overflowX: '', overflowY: '' } ); + } + + this.$clippable = $clippable.addClass( 'oo-ui-clippableElement-clippable' ); + this.clip(); +}; + +/** + * Toggle clipping. + * + * Do not turn clipping on until after the element is attached to the DOM and visible. + * + * @param {boolean} [clipping] Enable clipping, omit to toggle + * @chainable + */ +OO.ui.ClippableElement.prototype.toggleClipping = function ( clipping ) { + clipping = clipping === undefined ? !this.clipping : !!clipping; + + if ( this.clipping !== clipping ) { + this.clipping = clipping; + if ( clipping ) { + this.$clippableContainer = this.$( this.getClosestScrollableElementContainer() ); + // If the clippable container is the body, we have to listen to scroll events and check + // jQuery.scrollTop on the window because of browser inconsistencies + this.$clippableScroller = this.$clippableContainer.is( 'body' ) ? + this.$( OO.ui.Element.getWindow( this.$clippableContainer ) ) : + this.$clippableContainer; + this.$clippableScroller.on( 'scroll', this.onClippableContainerScrollHandler ); + this.$clippableWindow = this.$( this.getElementWindow() ) + .on( 'resize', this.onClippableWindowResizeHandler ); + // Initial clip after visible + this.clip(); + } else { + this.$clippable.css( { width: '', height: '' } ); + this.$clippable.width(); // Force reflow for https://code.google.com/p/chromium/issues/detail?id=387290 + this.$clippable.css( { overflowX: '', overflowY: '' } ); + + this.$clippableContainer = null; + this.$clippableScroller.off( 'scroll', this.onClippableContainerScrollHandler ); + this.$clippableScroller = null; + this.$clippableWindow.off( 'resize', this.onClippableWindowResizeHandler ); + this.$clippableWindow = null; + } + } + + return this; +}; + +/** + * Check if the element will be clipped to fit the visible area of the nearest scrollable container. + * + * @return {boolean} Element will be clipped to the visible area + */ +OO.ui.ClippableElement.prototype.isClipping = function () { + return this.clipping; +}; + +/** + * Check if the bottom or right of the element is being clipped by the nearest scrollable container. + * + * @return {boolean} Part of the element is being clipped + */ +OO.ui.ClippableElement.prototype.isClipped = function () { + return this.clippedHorizontally || this.clippedVertically; +}; + +/** + * Check if the right of the element is being clipped by the nearest scrollable container. + * + * @return {boolean} Part of the element is being clipped + */ +OO.ui.ClippableElement.prototype.isClippedHorizontally = function () { + return this.clippedHorizontally; +}; + +/** + * Check if the bottom of the element is being clipped by the nearest scrollable container. + * + * @return {boolean} Part of the element is being clipped + */ +OO.ui.ClippableElement.prototype.isClippedVertically = function () { + return this.clippedVertically; +}; + +/** + * Set the ideal size. These are the dimensions the element will have when it's not being clipped. + * + * @param {number|string} [width] Width as a number of pixels or CSS string with unit suffix + * @param {number|string} [height] Height as a number of pixels or CSS string with unit suffix + */ +OO.ui.ClippableElement.prototype.setIdealSize = function ( width, height ) { + this.idealWidth = width; + this.idealHeight = height; + + if ( !this.clipping ) { + // Update dimensions + this.$clippable.css( { width: width, height: height } ); + } + // While clipping, idealWidth and idealHeight are not considered +}; + +/** + * Clip element to visible boundaries and allow scrolling when needed. Call this method when + * the element's natural height changes. + * + * Element will be clipped the bottom or right of the element is within 10px of the edge of, or + * overlapped by, the visible area of the nearest scrollable container. + * + * @chainable + */ +OO.ui.ClippableElement.prototype.clip = function () { + if ( !this.clipping ) { + // this.$clippableContainer and this.$clippableWindow are null, so the below will fail + return this; + } + + var buffer = 10, + cOffset = this.$clippable.offset(), + $container = this.$clippableContainer.is( 'body' ) ? + this.$clippableWindow : this.$clippableContainer, + ccOffset = $container.offset() || { top: 0, left: 0 }, + ccHeight = $container.innerHeight() - buffer, + ccWidth = $container.innerWidth() - buffer, + scrollTop = this.$clippableScroller.scrollTop(), + scrollLeft = this.$clippableScroller.scrollLeft(), + desiredWidth = ( ccOffset.left + scrollLeft + ccWidth ) - cOffset.left, + desiredHeight = ( ccOffset.top + scrollTop + ccHeight ) - cOffset.top, + naturalWidth = this.$clippable.prop( 'scrollWidth' ), + naturalHeight = this.$clippable.prop( 'scrollHeight' ), + clipWidth = desiredWidth < naturalWidth, + clipHeight = desiredHeight < naturalHeight; + + if ( clipWidth ) { + this.$clippable.css( { overflowX: 'auto', width: desiredWidth } ); + } else { + this.$clippable.css( 'width', this.idealWidth || '' ); + this.$clippable.width(); // Force reflow for https://code.google.com/p/chromium/issues/detail?id=387290 + this.$clippable.css( 'overflowX', '' ); + } + if ( clipHeight ) { + this.$clippable.css( { overflowY: 'auto', height: desiredHeight } ); + } else { + this.$clippable.css( 'height', this.idealHeight || '' ); + this.$clippable.height(); // Force reflow for https://code.google.com/p/chromium/issues/detail?id=387290 + this.$clippable.css( 'overflowY', '' ); + } + + this.clippedHorizontally = clipWidth; + this.clippedVertically = clipHeight; + + return this; +}; + +/** + * Generic toolbar tool. + * + * @abstract + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.IconElement + * + * @constructor + * @param {OO.ui.ToolGroup} toolGroup + * @param {Object} [config] Configuration options + * @cfg {string|Function} [title] Title text or a function that returns text + */ +OO.ui.Tool = function OoUiTool( toolGroup, config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.Tool.super.call( this, config ); + + // Mixin constructors + OO.ui.IconElement.call( this, config ); + + // Properties + this.toolGroup = toolGroup; + this.toolbar = this.toolGroup.getToolbar(); + this.active = false; + this.$title = this.$( '<span>' ); + this.$link = this.$( '<a>' ); + this.title = null; + + // Events + this.toolbar.connect( this, { updateState: 'onUpdateState' } ); + + // Initialization + this.$title.addClass( 'oo-ui-tool-title' ); + this.$link + .addClass( 'oo-ui-tool-link' ) + .append( this.$icon, this.$title ) + .prop( 'tabIndex', 0 ) + .attr( 'role', 'button' ); + this.$element + .data( 'oo-ui-tool', this ) + .addClass( + 'oo-ui-tool ' + 'oo-ui-tool-name-' + + this.constructor.static.name.replace( /^([^\/]+)\/([^\/]+).*$/, '$1-$2' ) + ) + .append( this.$link ); + this.setTitle( config.title || this.constructor.static.title ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.Tool, OO.ui.Widget ); +OO.mixinClass( OO.ui.Tool, OO.ui.IconElement ); + +/* Events */ + +/** + * @event select + */ + +/* Static Properties */ + +/** + * @static + * @inheritdoc + */ +OO.ui.Tool.static.tagName = 'span'; + +/** + * Symbolic name of tool. + * + * @abstract + * @static + * @inheritable + * @property {string} + */ +OO.ui.Tool.static.name = ''; + +/** + * Tool group. + * + * @abstract + * @static + * @inheritable + * @property {string} + */ +OO.ui.Tool.static.group = ''; + +/** + * Tool title. + * + * Title is used as a tooltip when the tool is part of a bar tool group, or a label when the tool + * is part of a list or menu tool group. If a trigger is associated with an action by the same name + * as the tool, a description of its keyboard shortcut for the appropriate platform will be + * appended to the title if the tool is part of a bar tool group. + * + * @abstract + * @static + * @inheritable + * @property {string|Function} Title text or a function that returns text + */ +OO.ui.Tool.static.title = ''; + +/** + * Tool can be automatically added to catch-all groups. + * + * @static + * @inheritable + * @property {boolean} + */ +OO.ui.Tool.static.autoAddToCatchall = true; + +/** + * Tool can be automatically added to named groups. + * + * @static + * @property {boolean} + * @inheritable + */ +OO.ui.Tool.static.autoAddToGroup = true; + +/** + * Check if this tool is compatible with given data. + * + * @static + * @inheritable + * @param {Mixed} data Data to check + * @return {boolean} Tool can be used with data + */ +OO.ui.Tool.static.isCompatibleWith = function () { + return false; +}; + +/* Methods */ + +/** + * Handle the toolbar state being updated. + * + * This is an abstract method that must be overridden in a concrete subclass. + * + * @abstract + */ +OO.ui.Tool.prototype.onUpdateState = function () { + throw new Error( + 'OO.ui.Tool.onUpdateState not implemented in this subclass:' + this.constructor + ); +}; + +/** + * Handle the tool being selected. + * + * This is an abstract method that must be overridden in a concrete subclass. + * + * @abstract + */ +OO.ui.Tool.prototype.onSelect = function () { + throw new Error( + 'OO.ui.Tool.onSelect not implemented in this subclass:' + this.constructor + ); +}; + +/** + * Check if the button is active. + * + * @param {boolean} Button is active + */ +OO.ui.Tool.prototype.isActive = function () { + return this.active; +}; + +/** + * Make the button appear active or inactive. + * + * @param {boolean} state Make button appear active + */ +OO.ui.Tool.prototype.setActive = function ( state ) { + this.active = !!state; + if ( this.active ) { + this.$element.addClass( 'oo-ui-tool-active' ); + } else { + this.$element.removeClass( 'oo-ui-tool-active' ); + } +}; + +/** + * Get the tool title. + * + * @param {string|Function} title Title text or a function that returns text + * @chainable + */ +OO.ui.Tool.prototype.setTitle = function ( title ) { + this.title = OO.ui.resolveMsg( title ); + this.updateTitle(); + return this; +}; + +/** + * Get the tool title. + * + * @return {string} Title text + */ +OO.ui.Tool.prototype.getTitle = function () { + return this.title; +}; + +/** + * Get the tool's symbolic name. + * + * @return {string} Symbolic name of tool + */ +OO.ui.Tool.prototype.getName = function () { + return this.constructor.static.name; +}; + +/** + * Update the title. + */ +OO.ui.Tool.prototype.updateTitle = function () { + var titleTooltips = this.toolGroup.constructor.static.titleTooltips, + accelTooltips = this.toolGroup.constructor.static.accelTooltips, + accel = this.toolbar.getToolAccelerator( this.constructor.static.name ), + tooltipParts = []; + + this.$title.empty() + .text( this.title ) + .append( + this.$( '<span>' ) + .addClass( 'oo-ui-tool-accel' ) + .text( accel ) + ); + + if ( titleTooltips && typeof this.title === 'string' && this.title.length ) { + tooltipParts.push( this.title ); + } + if ( accelTooltips && typeof accel === 'string' && accel.length ) { + tooltipParts.push( accel ); + } + if ( tooltipParts.length ) { + this.$link.attr( 'title', tooltipParts.join( ' ' ) ); + } else { + this.$link.removeAttr( 'title' ); + } +}; + +/** + * Destroy tool. + */ +OO.ui.Tool.prototype.destroy = function () { + this.toolbar.disconnect( this ); + this.$element.remove(); +}; + +/** + * Collection of tool groups. + * + * @class + * @extends OO.ui.Element + * @mixins OO.EventEmitter + * @mixins OO.ui.GroupElement + * + * @constructor + * @param {OO.ui.ToolFactory} toolFactory Factory for creating tools + * @param {OO.ui.ToolGroupFactory} toolGroupFactory Factory for creating tool groups + * @param {Object} [config] Configuration options + * @cfg {boolean} [actions] Add an actions section opposite to the tools + * @cfg {boolean} [shadow] Add a shadow below the toolbar + */ +OO.ui.Toolbar = function OoUiToolbar( toolFactory, toolGroupFactory, config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.Toolbar.super.call( this, config ); + + // Mixin constructors + OO.EventEmitter.call( this ); + OO.ui.GroupElement.call( this, config ); + + // Properties + this.toolFactory = toolFactory; + this.toolGroupFactory = toolGroupFactory; + this.groups = []; + this.tools = {}; + this.$bar = this.$( '<div>' ); + this.$actions = this.$( '<div>' ); + this.initialized = false; + + // Events + this.$element + .add( this.$bar ).add( this.$group ).add( this.$actions ) + .on( 'mousedown touchstart', OO.ui.bind( this.onPointerDown, this ) ); + + // Initialization + this.$group.addClass( 'oo-ui-toolbar-tools' ); + this.$bar.addClass( 'oo-ui-toolbar-bar' ).append( this.$group ); + if ( config.actions ) { + this.$actions.addClass( 'oo-ui-toolbar-actions' ); + this.$bar.append( this.$actions ); + } + this.$bar.append( '<div style="clear:both"></div>' ); + if ( config.shadow ) { + this.$bar.append( '<div class="oo-ui-toolbar-shadow"></div>' ); + } + this.$element.addClass( 'oo-ui-toolbar' ).append( this.$bar ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.Toolbar, OO.ui.Element ); +OO.mixinClass( OO.ui.Toolbar, OO.EventEmitter ); +OO.mixinClass( OO.ui.Toolbar, OO.ui.GroupElement ); + +/* Methods */ + +/** + * Get the tool factory. + * + * @return {OO.ui.ToolFactory} Tool factory + */ +OO.ui.Toolbar.prototype.getToolFactory = function () { + return this.toolFactory; +}; + +/** + * Get the tool group factory. + * + * @return {OO.Factory} Tool group factory + */ +OO.ui.Toolbar.prototype.getToolGroupFactory = function () { + return this.toolGroupFactory; +}; + +/** + * Handles mouse down events. + * + * @param {jQuery.Event} e Mouse down event + */ +OO.ui.Toolbar.prototype.onPointerDown = function ( e ) { + var $closestWidgetToEvent = this.$( e.target ).closest( '.oo-ui-widget' ), + $closestWidgetToToolbar = this.$element.closest( '.oo-ui-widget' ); + if ( !$closestWidgetToEvent.length || $closestWidgetToEvent[0] === $closestWidgetToToolbar[0] ) { + return false; + } +}; + +/** + * Sets up handles and preloads required information for the toolbar to work. + * This must be called immediately after it is attached to a visible document. + */ +OO.ui.Toolbar.prototype.initialize = function () { + this.initialized = true; +}; + +/** + * Setup toolbar. + * + * Tools can be specified in the following ways: + * + * - A specific tool: `{ name: 'tool-name' }` or `'tool-name'` + * - All tools in a group: `{ group: 'group-name' }` + * - All tools: `'*'` - Using this will make the group a list with a "More" label by default + * + * @param {Object.<string,Array>} groups List of tool group configurations + * @param {Array|string} [groups.include] Tools to include + * @param {Array|string} [groups.exclude] Tools to exclude + * @param {Array|string} [groups.promote] Tools to promote to the beginning + * @param {Array|string} [groups.demote] Tools to demote to the end + */ +OO.ui.Toolbar.prototype.setup = function ( groups ) { + var i, len, type, group, + items = [], + defaultType = 'bar'; + + // Cleanup previous groups + this.reset(); + + // Build out new groups + for ( i = 0, len = groups.length; i < len; i++ ) { + group = groups[i]; + if ( group.include === '*' ) { + // Apply defaults to catch-all groups + if ( group.type === undefined ) { + group.type = 'list'; + } + if ( group.label === undefined ) { + group.label = 'ooui-toolbar-more'; + } + } + // Check type has been registered + type = this.getToolGroupFactory().lookup( group.type ) ? group.type : defaultType; + items.push( + this.getToolGroupFactory().create( type, this, $.extend( { $: this.$ }, group ) ) + ); + } + this.addItems( items ); +}; + +/** + * Remove all tools and groups from the toolbar. + */ +OO.ui.Toolbar.prototype.reset = function () { + var i, len; + + this.groups = []; + this.tools = {}; + for ( i = 0, len = this.items.length; i < len; i++ ) { + this.items[i].destroy(); + } + this.clearItems(); +}; + +/** + * Destroys toolbar, removing event handlers and DOM elements. + * + * Call this whenever you are done using a toolbar. + */ +OO.ui.Toolbar.prototype.destroy = function () { + this.reset(); + this.$element.remove(); +}; + +/** + * Check if tool has not been used yet. + * + * @param {string} name Symbolic name of tool + * @return {boolean} Tool is available + */ +OO.ui.Toolbar.prototype.isToolAvailable = function ( name ) { + return !this.tools[name]; +}; + +/** + * Prevent tool from being used again. + * + * @param {OO.ui.Tool} tool Tool to reserve + */ +OO.ui.Toolbar.prototype.reserveTool = function ( tool ) { + this.tools[tool.getName()] = tool; +}; + +/** + * Allow tool to be used again. + * + * @param {OO.ui.Tool} tool Tool to release + */ +OO.ui.Toolbar.prototype.releaseTool = function ( tool ) { + delete this.tools[tool.getName()]; +}; + +/** + * Get accelerator label for tool. + * + * This is a stub that should be overridden to provide access to accelerator information. + * + * @param {string} name Symbolic name of tool + * @return {string|undefined} Tool accelerator label if available + */ +OO.ui.Toolbar.prototype.getToolAccelerator = function () { + return undefined; +}; + +/** + * Collection of tools. + * + * Tools can be specified in the following ways: + * + * - A specific tool: `{ name: 'tool-name' }` or `'tool-name'` + * - All tools in a group: `{ group: 'group-name' }` + * - All tools: `'*'` + * + * @abstract + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.GroupElement + * + * @constructor + * @param {OO.ui.Toolbar} toolbar + * @param {Object} [config] Configuration options + * @cfg {Array|string} [include=[]] List of tools to include + * @cfg {Array|string} [exclude=[]] List of tools to exclude + * @cfg {Array|string} [promote=[]] List of tools to promote to the beginning + * @cfg {Array|string} [demote=[]] List of tools to demote to the end + */ +OO.ui.ToolGroup = function OoUiToolGroup( toolbar, config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.ToolGroup.super.call( this, config ); + + // Mixin constructors + OO.ui.GroupElement.call( this, config ); + + // Properties + this.toolbar = toolbar; + this.tools = {}; + this.pressed = null; + this.autoDisabled = false; + this.include = config.include || []; + this.exclude = config.exclude || []; + this.promote = config.promote || []; + this.demote = config.demote || []; + this.onCapturedMouseUpHandler = OO.ui.bind( this.onCapturedMouseUp, this ); + + // Events + this.$element.on( { + 'mousedown touchstart': OO.ui.bind( this.onPointerDown, this ), + 'mouseup touchend': OO.ui.bind( this.onPointerUp, this ), + mouseover: OO.ui.bind( this.onMouseOver, this ), + mouseout: OO.ui.bind( this.onMouseOut, this ) + } ); + this.toolbar.getToolFactory().connect( this, { register: 'onToolFactoryRegister' } ); + this.aggregate( { disable: 'itemDisable' } ); + this.connect( this, { itemDisable: 'updateDisabled' } ); + + // Initialization + this.$group.addClass( 'oo-ui-toolGroup-tools' ); + this.$element + .addClass( 'oo-ui-toolGroup' ) + .append( this.$group ); + this.populate(); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ToolGroup, OO.ui.Widget ); +OO.mixinClass( OO.ui.ToolGroup, OO.ui.GroupElement ); + +/* Events */ + +/** + * @event update + */ + +/* Static Properties */ + +/** + * Show labels in tooltips. + * + * @static + * @inheritable + * @property {boolean} + */ +OO.ui.ToolGroup.static.titleTooltips = false; + +/** + * Show acceleration labels in tooltips. + * + * @static + * @inheritable + * @property {boolean} + */ +OO.ui.ToolGroup.static.accelTooltips = false; + +/** + * Automatically disable the toolgroup when all tools are disabled + * + * @static + * @inheritable + * @property {boolean} + */ +OO.ui.ToolGroup.static.autoDisable = true; + +/* Methods */ + +/** + * @inheritdoc + */ +OO.ui.ToolGroup.prototype.isDisabled = function () { + return this.autoDisabled || OO.ui.ToolGroup.super.prototype.isDisabled.apply( this, arguments ); +}; + +/** + * @inheritdoc + */ +OO.ui.ToolGroup.prototype.updateDisabled = function () { + var i, item, allDisabled = true; + + if ( this.constructor.static.autoDisable ) { + for ( i = this.items.length - 1; i >= 0; i-- ) { + item = this.items[i]; + if ( !item.isDisabled() ) { + allDisabled = false; + break; + } + } + this.autoDisabled = allDisabled; + } + OO.ui.ToolGroup.super.prototype.updateDisabled.apply( this, arguments ); +}; + +/** + * Handle mouse down events. + * + * @param {jQuery.Event} e Mouse down event + */ +OO.ui.ToolGroup.prototype.onPointerDown = function ( e ) { + // e.which is 0 for touch events, 1 for left mouse button + if ( !this.isDisabled() && e.which <= 1 ) { + this.pressed = this.getTargetTool( e ); + if ( this.pressed ) { + this.pressed.setActive( true ); + this.getElementDocument().addEventListener( + 'mouseup', this.onCapturedMouseUpHandler, true + ); + } + } + return false; +}; + +/** + * Handle captured mouse up events. + * + * @param {Event} e Mouse up event + */ +OO.ui.ToolGroup.prototype.onCapturedMouseUp = function ( e ) { + this.getElementDocument().removeEventListener( 'mouseup', this.onCapturedMouseUpHandler, true ); + // onPointerUp may be called a second time, depending on where the mouse is when the button is + // released, but since `this.pressed` will no longer be true, the second call will be ignored. + this.onPointerUp( e ); +}; + +/** + * Handle mouse up events. + * + * @param {jQuery.Event} e Mouse up event + */ +OO.ui.ToolGroup.prototype.onPointerUp = function ( e ) { + var tool = this.getTargetTool( e ); + + // e.which is 0 for touch events, 1 for left mouse button + if ( !this.isDisabled() && e.which <= 1 && this.pressed && this.pressed === tool ) { + this.pressed.onSelect(); + } + + this.pressed = null; + return false; +}; + +/** + * Handle mouse over events. + * + * @param {jQuery.Event} e Mouse over event + */ +OO.ui.ToolGroup.prototype.onMouseOver = function ( e ) { + var tool = this.getTargetTool( e ); + + if ( this.pressed && this.pressed === tool ) { + this.pressed.setActive( true ); + } +}; + +/** + * Handle mouse out events. + * + * @param {jQuery.Event} e Mouse out event + */ +OO.ui.ToolGroup.prototype.onMouseOut = function ( e ) { + var tool = this.getTargetTool( e ); + + if ( this.pressed && this.pressed === tool ) { + this.pressed.setActive( false ); + } +}; + +/** + * Get the closest tool to a jQuery.Event. + * + * Only tool links are considered, which prevents other elements in the tool such as popups from + * triggering tool group interactions. + * + * @private + * @param {jQuery.Event} e + * @return {OO.ui.Tool|null} Tool, `null` if none was found + */ +OO.ui.ToolGroup.prototype.getTargetTool = function ( e ) { + var tool, + $item = this.$( e.target ).closest( '.oo-ui-tool-link' ); + + if ( $item.length ) { + tool = $item.parent().data( 'oo-ui-tool' ); + } + + return tool && !tool.isDisabled() ? tool : null; +}; + +/** + * Handle tool registry register events. + * + * If a tool is registered after the group is created, we must repopulate the list to account for: + * + * - a tool being added that may be included + * - a tool already included being overridden + * + * @param {string} name Symbolic name of tool + */ +OO.ui.ToolGroup.prototype.onToolFactoryRegister = function () { + this.populate(); +}; + +/** + * Get the toolbar this group is in. + * + * @return {OO.ui.Toolbar} Toolbar of group + */ +OO.ui.ToolGroup.prototype.getToolbar = function () { + return this.toolbar; +}; + +/** + * Add and remove tools based on configuration. + */ +OO.ui.ToolGroup.prototype.populate = function () { + var i, len, name, tool, + toolFactory = this.toolbar.getToolFactory(), + names = {}, + add = [], + remove = [], + list = this.toolbar.getToolFactory().getTools( + this.include, this.exclude, this.promote, this.demote + ); + + // Build a list of needed tools + for ( i = 0, len = list.length; i < len; i++ ) { + name = list[i]; + if ( + // Tool exists + toolFactory.lookup( name ) && + // Tool is available or is already in this group + ( this.toolbar.isToolAvailable( name ) || this.tools[name] ) + ) { + tool = this.tools[name]; + if ( !tool ) { + // Auto-initialize tools on first use + this.tools[name] = tool = toolFactory.create( name, this ); + tool.updateTitle(); + } + this.toolbar.reserveTool( tool ); + add.push( tool ); + names[name] = true; + } + } + // Remove tools that are no longer needed + for ( name in this.tools ) { + if ( !names[name] ) { + this.tools[name].destroy(); + this.toolbar.releaseTool( this.tools[name] ); + remove.push( this.tools[name] ); + delete this.tools[name]; + } + } + if ( remove.length ) { + this.removeItems( remove ); + } + // Update emptiness state + if ( add.length ) { + this.$element.removeClass( 'oo-ui-toolGroup-empty' ); + } else { + this.$element.addClass( 'oo-ui-toolGroup-empty' ); + } + // Re-add tools (moving existing ones to new locations) + this.addItems( add ); + // Disabled state may depend on items + this.updateDisabled(); +}; + +/** + * Destroy tool group. + */ +OO.ui.ToolGroup.prototype.destroy = function () { + var name; + + this.clearItems(); + this.toolbar.getToolFactory().disconnect( this ); + for ( name in this.tools ) { + this.toolbar.releaseTool( this.tools[name] ); + this.tools[name].disconnect( this ).destroy(); + delete this.tools[name]; + } + this.$element.remove(); +}; + +/** + * Dialog for showing a message. + * + * User interface: + * - Registers two actions by default (safe and primary). + * - Renders action widgets in the footer. + * + * @class + * @extends OO.ui.Dialog + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.MessageDialog = function OoUiMessageDialog( config ) { + // Parent constructor + OO.ui.MessageDialog.super.call( this, config ); + + // Properties + this.verticalActionLayout = null; + + // Initialization + this.$element.addClass( 'oo-ui-messageDialog' ); +}; + +/* Inheritance */ + +OO.inheritClass( OO.ui.MessageDialog, OO.ui.Dialog ); + +/* Static Properties */ + +OO.ui.MessageDialog.static.name = 'message'; + +OO.ui.MessageDialog.static.size = 'small'; + +OO.ui.MessageDialog.static.verbose = false; + +/** + * Dialog title. + * + * A confirmation dialog's title should describe what the progressive action will do. An alert + * dialog's title should describe what event occured. + * + * @static + * inheritable + * @property {jQuery|string|Function|null} + */ +OO.ui.MessageDialog.static.title = null; + +/** + * A confirmation dialog's message should describe the consequences of the progressive action. An + * alert dialog's message should describe why the event occured. + * + * @static + * inheritable + * @property {jQuery|string|Function|null} + */ +OO.ui.MessageDialog.static.message = null; + +OO.ui.MessageDialog.static.actions = [ + { action: 'accept', label: OO.ui.deferMsg( 'ooui-dialog-message-accept' ), flags: 'primary' }, + { action: 'reject', label: OO.ui.deferMsg( 'ooui-dialog-message-reject' ), flags: 'safe' } +]; + +/* Methods */ + +/** + * @inheritdoc + */ +OO.ui.MessageDialog.prototype.onActionResize = function ( action ) { + this.fitActions(); + return OO.ui.ProcessDialog.super.prototype.onActionResize.call( this, action ); +}; + +/** + * Toggle action layout between vertical and horizontal. + * + * @param {boolean} [value] Layout actions vertically, omit to toggle + * @chainable + */ +OO.ui.MessageDialog.prototype.toggleVerticalActionLayout = function ( value ) { + value = value === undefined ? !this.verticalActionLayout : !!value; + + if ( value !== this.verticalActionLayout ) { + this.verticalActionLayout = value; + this.$actions + .toggleClass( 'oo-ui-messageDialog-actions-vertical', value ) + .toggleClass( 'oo-ui-messageDialog-actions-horizontal', !value ); + } + + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.MessageDialog.prototype.getActionProcess = function ( action ) { + if ( action ) { + return new OO.ui.Process( function () { + this.close( { action: action } ); + }, this ); + } + return OO.ui.MessageDialog.super.prototype.getActionProcess.call( this, action ); +}; + +/** + * @inheritdoc + * + * @param {Object} [data] Dialog opening data + * @param {jQuery|string|Function|null} [data.title] Description of the action being confirmed + * @param {jQuery|string|Function|null} [data.message] Description of the action's consequence + * @param {boolean} [data.verbose] Message is verbose and should be styled as a long message + * @param {Object[]} [data.actions] List of OO.ui.ActionOptionWidget configuration options for each + * action item + */ +OO.ui.MessageDialog.prototype.getSetupProcess = function ( data ) { + data = data || {}; + + // Parent method + return OO.ui.MessageDialog.super.prototype.getSetupProcess.call( this, data ) + .next( function () { + this.title.setLabel( + data.title !== undefined ? data.title : this.constructor.static.title + ); + this.message.setLabel( + data.message !== undefined ? data.message : this.constructor.static.message + ); + this.message.$element.toggleClass( + 'oo-ui-messageDialog-message-verbose', + data.verbose !== undefined ? data.verbose : this.constructor.static.verbose + ); + }, this ); +}; + +/** + * @inheritdoc + */ +OO.ui.MessageDialog.prototype.getBodyHeight = function () { + return Math.round( this.text.$element.outerHeight( true ) ); +}; + +/** + * @inheritdoc + */ +OO.ui.MessageDialog.prototype.initialize = function () { + // Parent method + OO.ui.MessageDialog.super.prototype.initialize.call( this ); + + // Properties + this.$actions = this.$( '<div>' ); + this.container = new OO.ui.PanelLayout( { + $: this.$, scrollable: true, classes: [ 'oo-ui-messageDialog-container' ] + } ); + this.text = new OO.ui.PanelLayout( { + $: this.$, padded: true, expanded: false, classes: [ 'oo-ui-messageDialog-text' ] + } ); + this.message = new OO.ui.LabelWidget( { + $: this.$, classes: [ 'oo-ui-messageDialog-message' ] + } ); + + // Initialization + this.title.$element.addClass( 'oo-ui-messageDialog-title' ); + this.$content.addClass( 'oo-ui-messageDialog-content' ); + this.container.$element.append( this.text.$element ); + this.text.$element.append( this.title.$element, this.message.$element ); + this.$body.append( this.container.$element ); + this.$actions.addClass( 'oo-ui-messageDialog-actions' ); + this.$foot.append( this.$actions ); +}; + +/** + * @inheritdoc + */ +OO.ui.MessageDialog.prototype.attachActions = function () { + var i, len, other, special, others; + + // Parent method + OO.ui.MessageDialog.super.prototype.attachActions.call( this ); + + special = this.actions.getSpecial(); + others = this.actions.getOthers(); + if ( special.safe ) { + this.$actions.append( special.safe.$element ); + special.safe.toggleFramed( false ); + } + if ( others.length ) { + for ( i = 0, len = others.length; i < len; i++ ) { + other = others[i]; + this.$actions.append( other.$element ); + other.toggleFramed( false ); + } + } + if ( special.primary ) { + this.$actions.append( special.primary.$element ); + special.primary.toggleFramed( false ); + } + + this.fitActions(); + if ( !this.isOpening() ) { + this.manager.updateWindowSize( this ); + } + this.$body.css( 'bottom', this.$foot.outerHeight( true ) ); +}; + +/** + * Fit action actions into columns or rows. + * + * Columns will be used if all labels can fit without overflow, otherwise rows will be used. + */ +OO.ui.MessageDialog.prototype.fitActions = function () { + var i, len, action, + actions = this.actions.get(); + + // Detect clipping + this.toggleVerticalActionLayout( false ); + for ( i = 0, len = actions.length; i < len; i++ ) { + action = actions[i]; + if ( action.$element.innerWidth() < action.$label.outerWidth( true ) ) { + this.toggleVerticalActionLayout( true ); + break; + } + } +}; + +/** + * Navigation dialog window. + * + * Logic: + * - Show and hide errors. + * - Retry an action. + * + * User interface: + * - Renders header with dialog title and one action widget on either side + * (a 'safe' button on the left, and a 'primary' button on the right, both of + * which close the dialog). + * - Displays any action widgets in the footer (none by default). + * - Ability to dismiss errors. + * + * Subclass responsibilities: + * - Register a 'safe' action. + * - Register a 'primary' action. + * - Add content to the dialog. + * + * @abstract + * @class + * @extends OO.ui.Dialog + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.ProcessDialog = function OoUiProcessDialog( config ) { + // Parent constructor + OO.ui.ProcessDialog.super.call( this, config ); + + // Initialization + this.$element.addClass( 'oo-ui-processDialog' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ProcessDialog, OO.ui.Dialog ); + +/* Methods */ + +/** + * Handle dismiss button click events. + * + * Hides errors. + */ +OO.ui.ProcessDialog.prototype.onDismissErrorButtonClick = function () { + this.hideErrors(); +}; + +/** + * Handle retry button click events. + * + * Hides errors and then tries again. + */ +OO.ui.ProcessDialog.prototype.onRetryButtonClick = function () { + this.hideErrors(); + this.executeAction( this.currentAction.getAction() ); +}; + +/** + * @inheritdoc + */ +OO.ui.ProcessDialog.prototype.onActionResize = function ( action ) { + if ( this.actions.isSpecial( action ) ) { + this.fitLabel(); + } + return OO.ui.ProcessDialog.super.prototype.onActionResize.call( this, action ); +}; + +/** + * @inheritdoc + */ +OO.ui.ProcessDialog.prototype.initialize = function () { + // Parent method + OO.ui.ProcessDialog.super.prototype.initialize.call( this ); + + // Properties + this.$navigation = this.$( '<div>' ); + this.$location = this.$( '<div>' ); + this.$safeActions = this.$( '<div>' ); + this.$primaryActions = this.$( '<div>' ); + this.$otherActions = this.$( '<div>' ); + this.dismissButton = new OO.ui.ButtonWidget( { + $: this.$, + label: OO.ui.msg( 'ooui-dialog-process-dismiss' ) + } ); + this.retryButton = new OO.ui.ButtonWidget( { + $: this.$, + label: OO.ui.msg( 'ooui-dialog-process-retry' ) + } ); + this.$errors = this.$( '<div>' ); + this.$errorsTitle = this.$( '<div>' ); + + // Events + this.dismissButton.connect( this, { click: 'onDismissErrorButtonClick' } ); + this.retryButton.connect( this, { click: 'onRetryButtonClick' } ); + + // Initialization + this.title.$element.addClass( 'oo-ui-processDialog-title' ); + this.$location + .append( this.title.$element ) + .addClass( 'oo-ui-processDialog-location' ); + this.$safeActions.addClass( 'oo-ui-processDialog-actions-safe' ); + this.$primaryActions.addClass( 'oo-ui-processDialog-actions-primary' ); + this.$otherActions.addClass( 'oo-ui-processDialog-actions-other' ); + this.$errorsTitle + .addClass( 'oo-ui-processDialog-errors-title' ) + .text( OO.ui.msg( 'ooui-dialog-process-error' ) ); + this.$errors + .addClass( 'oo-ui-processDialog-errors' ) + .append( this.$errorsTitle, this.dismissButton.$element, this.retryButton.$element ); + this.$content + .addClass( 'oo-ui-processDialog-content' ) + .append( this.$errors ); + this.$navigation + .addClass( 'oo-ui-processDialog-navigation' ) + .append( this.$safeActions, this.$location, this.$primaryActions ); + this.$head.append( this.$navigation ); + this.$foot.append( this.$otherActions ); +}; + +/** + * @inheritdoc + */ +OO.ui.ProcessDialog.prototype.attachActions = function () { + var i, len, other, special, others; + + // Parent method + OO.ui.ProcessDialog.super.prototype.attachActions.call( this ); + + special = this.actions.getSpecial(); + others = this.actions.getOthers(); + if ( special.primary ) { + this.$primaryActions.append( special.primary.$element ); + special.primary.toggleFramed( true ); + } + if ( others.length ) { + for ( i = 0, len = others.length; i < len; i++ ) { + other = others[i]; + this.$otherActions.append( other.$element ); + other.toggleFramed( true ); + } + } + if ( special.safe ) { + this.$safeActions.append( special.safe.$element ); + special.safe.toggleFramed( true ); + } + + this.fitLabel(); + this.$body.css( 'bottom', this.$foot.outerHeight( true ) ); +}; + +/** + * @inheritdoc + */ +OO.ui.ProcessDialog.prototype.executeAction = function ( action ) { + OO.ui.ProcessDialog.super.prototype.executeAction.call( this, action ) + .fail( OO.ui.bind( this.showErrors, this ) ); +}; + +/** + * Fit label between actions. + * + * @chainable + */ +OO.ui.ProcessDialog.prototype.fitLabel = function () { + var width = Math.max( + this.$safeActions.is( ':visible' ) ? this.$safeActions.width() : 0, + this.$primaryActions.is( ':visible' ) ? this.$primaryActions.width() : 0 + ); + this.$location.css( { paddingLeft: width, paddingRight: width } ); + + return this; +}; + +/** + * Handle errors that occured durring accept or reject processes. + * + * @param {OO.ui.Error[]} errors Errors to be handled + */ +OO.ui.ProcessDialog.prototype.showErrors = function ( errors ) { + var i, len, $item, + items = [], + recoverable = true; + + for ( i = 0, len = errors.length; i < len; i++ ) { + if ( !errors[i].isRecoverable() ) { + recoverable = false; + } + $item = this.$( '<div>' ) + .addClass( 'oo-ui-processDialog-error' ) + .append( errors[i].getMessage() ); + items.push( $item[0] ); + } + this.$errorItems = this.$( items ); + if ( recoverable ) { + this.retryButton.clearFlags().setFlags( this.currentAction.getFlags() ); + } else { + this.currentAction.setDisabled( true ); + } + this.retryButton.toggle( recoverable ); + this.$errorsTitle.after( this.$errorItems ); + this.$errors.show().scrollTop( 0 ); +}; + +/** + * Hide errors. + */ +OO.ui.ProcessDialog.prototype.hideErrors = function () { + this.$errors.hide(); + this.$errorItems.remove(); + this.$errorItems = null; +}; + +/** + * Layout containing a series of pages. + * + * @class + * @extends OO.ui.Layout + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {boolean} [continuous=false] Show all pages, one after another + * @cfg {boolean} [autoFocus=true] Focus on the first focusable element when changing to a page + * @cfg {boolean} [outlined=false] Show an outline + * @cfg {boolean} [editable=false] Show controls for adding, removing and reordering pages + */ +OO.ui.BookletLayout = function OoUiBookletLayout( config ) { + // Initialize configuration + config = config || {}; + + // Parent constructor + OO.ui.BookletLayout.super.call( this, config ); + + // Properties + this.currentPageName = null; + this.pages = {}; + this.ignoreFocus = false; + this.stackLayout = new OO.ui.StackLayout( { $: this.$, continuous: !!config.continuous } ); + this.autoFocus = config.autoFocus === undefined || !!config.autoFocus; + this.outlineVisible = false; + this.outlined = !!config.outlined; + if ( this.outlined ) { + this.editable = !!config.editable; + this.outlineControlsWidget = null; + this.outlineWidget = new OO.ui.OutlineWidget( { $: this.$ } ); + this.outlinePanel = new OO.ui.PanelLayout( { $: this.$, scrollable: true } ); + this.gridLayout = new OO.ui.GridLayout( + [ this.outlinePanel, this.stackLayout ], + { $: this.$, widths: [ 1, 2 ] } + ); + this.outlineVisible = true; + if ( this.editable ) { + this.outlineControlsWidget = new OO.ui.OutlineControlsWidget( + this.outlineWidget, { $: this.$ } + ); + } + } + + // Events + this.stackLayout.connect( this, { set: 'onStackLayoutSet' } ); + if ( this.outlined ) { + this.outlineWidget.connect( this, { select: 'onOutlineWidgetSelect' } ); + } + if ( this.autoFocus ) { + // Event 'focus' does not bubble, but 'focusin' does + this.stackLayout.onDOMEvent( 'focusin', OO.ui.bind( this.onStackLayoutFocus, this ) ); + } + + // Initialization + this.$element.addClass( 'oo-ui-bookletLayout' ); + this.stackLayout.$element.addClass( 'oo-ui-bookletLayout-stackLayout' ); + if ( this.outlined ) { + this.outlinePanel.$element + .addClass( 'oo-ui-bookletLayout-outlinePanel' ) + .append( this.outlineWidget.$element ); + if ( this.editable ) { + this.outlinePanel.$element + .addClass( 'oo-ui-bookletLayout-outlinePanel-editable' ) + .append( this.outlineControlsWidget.$element ); + } + this.$element.append( this.gridLayout.$element ); + } else { + this.$element.append( this.stackLayout.$element ); + } +}; + +/* Setup */ + +OO.inheritClass( OO.ui.BookletLayout, OO.ui.Layout ); + +/* Events */ + +/** + * @event set + * @param {OO.ui.PageLayout} page Current page + */ + +/** + * @event add + * @param {OO.ui.PageLayout[]} page Added pages + * @param {number} index Index pages were added at + */ + +/** + * @event remove + * @param {OO.ui.PageLayout[]} pages Removed pages + */ + +/* Methods */ + +/** + * Handle stack layout focus. + * + * @param {jQuery.Event} e Focusin event + */ +OO.ui.BookletLayout.prototype.onStackLayoutFocus = function ( e ) { + var name, $target; + + // Find the page that an element was focused within + $target = $( e.target ).closest( '.oo-ui-pageLayout' ); + for ( name in this.pages ) { + // Check for page match, exclude current page to find only page changes + if ( this.pages[name].$element[0] === $target[0] && name !== this.currentPageName ) { + this.setPage( name ); + break; + } + } +}; + +/** + * Handle stack layout set events. + * + * @param {OO.ui.PanelLayout|null} page The page panel that is now the current panel + */ +OO.ui.BookletLayout.prototype.onStackLayoutSet = function ( page ) { + var $input, layout = this; + if ( page ) { + page.scrollElementIntoView( { complete: function () { + if ( layout.autoFocus ) { + // Set focus to the first input if nothing on the page is focused yet + if ( !page.$element.find( ':focus' ).length ) { + $input = page.$element.find( ':input:first' ); + if ( $input.length ) { + $input[0].focus(); + } + } + } + } } ); + } +}; + +/** + * Handle outline widget select events. + * + * @param {OO.ui.OptionWidget|null} item Selected item + */ +OO.ui.BookletLayout.prototype.onOutlineWidgetSelect = function ( item ) { + if ( item ) { + this.setPage( item.getData() ); + } +}; + +/** + * Check if booklet has an outline. + * + * @return {boolean} + */ +OO.ui.BookletLayout.prototype.isOutlined = function () { + return this.outlined; +}; + +/** + * Check if booklet has editing controls. + * + * @return {boolean} + */ +OO.ui.BookletLayout.prototype.isEditable = function () { + return this.editable; +}; + +/** + * Check if booklet has a visible outline. + * + * @return {boolean} + */ +OO.ui.BookletLayout.prototype.isOutlineVisible = function () { + return this.outlined && this.outlineVisible; +}; + +/** + * Hide or show the outline. + * + * @param {boolean} [show] Show outline, omit to invert current state + * @chainable + */ +OO.ui.BookletLayout.prototype.toggleOutline = function ( show ) { + if ( this.outlined ) { + show = show === undefined ? !this.outlineVisible : !!show; + this.outlineVisible = show; + this.gridLayout.layout( show ? [ 1, 2 ] : [ 0, 1 ], [ 1 ] ); + } + + return this; +}; + +/** + * Get the outline widget. + * + * @param {OO.ui.PageLayout} page Page to be selected + * @return {OO.ui.PageLayout|null} Closest page to another + */ +OO.ui.BookletLayout.prototype.getClosestPage = function ( page ) { + var next, prev, level, + pages = this.stackLayout.getItems(), + index = $.inArray( page, pages ); + + if ( index !== -1 ) { + next = pages[index + 1]; + prev = pages[index - 1]; + // Prefer adjacent pages at the same level + if ( this.outlined ) { + level = this.outlineWidget.getItemFromData( page.getName() ).getLevel(); + if ( + prev && + level === this.outlineWidget.getItemFromData( prev.getName() ).getLevel() + ) { + return prev; + } + if ( + next && + level === this.outlineWidget.getItemFromData( next.getName() ).getLevel() + ) { + return next; + } + } + } + return prev || next || null; +}; + +/** + * Get the outline widget. + * + * @return {OO.ui.OutlineWidget|null} Outline widget, or null if boolet has no outline + */ +OO.ui.BookletLayout.prototype.getOutline = function () { + return this.outlineWidget; +}; + +/** + * Get the outline controls widget. If the outline is not editable, null is returned. + * + * @return {OO.ui.OutlineControlsWidget|null} The outline controls widget. + */ +OO.ui.BookletLayout.prototype.getOutlineControls = function () { + return this.outlineControlsWidget; +}; + +/** + * Get a page by name. + * + * @param {string} name Symbolic name of page + * @return {OO.ui.PageLayout|undefined} Page, if found + */ +OO.ui.BookletLayout.prototype.getPage = function ( name ) { + return this.pages[name]; +}; + +/** + * Get the current page name. + * + * @return {string|null} Current page name + */ +OO.ui.BookletLayout.prototype.getPageName = function () { + return this.currentPageName; +}; + +/** + * Add a page to the layout. + * + * When pages are added with the same names as existing pages, the existing pages will be + * automatically removed before the new pages are added. + * + * @param {OO.ui.PageLayout[]} pages Pages to add + * @param {number} index Index to insert pages after + * @fires add + * @chainable + */ +OO.ui.BookletLayout.prototype.addPages = function ( pages, index ) { + var i, len, name, page, item, currentIndex, + stackLayoutPages = this.stackLayout.getItems(), + remove = [], + items = []; + + // Remove pages with same names + for ( i = 0, len = pages.length; i < len; i++ ) { + page = pages[i]; + name = page.getName(); + + if ( Object.prototype.hasOwnProperty.call( this.pages, name ) ) { + // Correct the insertion index + currentIndex = $.inArray( this.pages[name], stackLayoutPages ); + if ( currentIndex !== -1 && currentIndex + 1 < index ) { + index--; + } + remove.push( this.pages[name] ); + } + } + if ( remove.length ) { + this.removePages( remove ); + } + + // Add new pages + for ( i = 0, len = pages.length; i < len; i++ ) { + page = pages[i]; + name = page.getName(); + this.pages[page.getName()] = page; + if ( this.outlined ) { + item = new OO.ui.OutlineItemWidget( name, page, { $: this.$ } ); + page.setOutlineItem( item ); + items.push( item ); + } + } + + if ( this.outlined && items.length ) { + this.outlineWidget.addItems( items, index ); + this.updateOutlineWidget(); + } + this.stackLayout.addItems( pages, index ); + this.emit( 'add', pages, index ); + + return this; +}; + +/** + * Remove a page from the layout. + * + * @fires remove + * @chainable + */ +OO.ui.BookletLayout.prototype.removePages = function ( pages ) { + var i, len, name, page, + items = []; + + for ( i = 0, len = pages.length; i < len; i++ ) { + page = pages[i]; + name = page.getName(); + delete this.pages[name]; + if ( this.outlined ) { + items.push( this.outlineWidget.getItemFromData( name ) ); + page.setOutlineItem( null ); + } + } + if ( this.outlined && items.length ) { + this.outlineWidget.removeItems( items ); + this.updateOutlineWidget(); + } + this.stackLayout.removeItems( pages ); + this.emit( 'remove', pages ); + + return this; +}; + +/** + * Clear all pages from the layout. + * + * @fires remove + * @chainable + */ +OO.ui.BookletLayout.prototype.clearPages = function () { + var i, len, + pages = this.stackLayout.getItems(); + + this.pages = {}; + this.currentPageName = null; + if ( this.outlined ) { + this.outlineWidget.clearItems(); + for ( i = 0, len = pages.length; i < len; i++ ) { + pages[i].setOutlineItem( null ); + } + } + this.stackLayout.clearItems(); + + this.emit( 'remove', pages ); + + return this; +}; + +/** + * Set the current page by name. + * + * @fires set + * @param {string} name Symbolic name of page + */ +OO.ui.BookletLayout.prototype.setPage = function ( name ) { + var selectedItem, + $focused, + page = this.pages[name]; + + if ( name !== this.currentPageName ) { + if ( this.outlined ) { + selectedItem = this.outlineWidget.getSelectedItem(); + if ( selectedItem && selectedItem.getData() !== name ) { + this.outlineWidget.selectItem( this.outlineWidget.getItemFromData( name ) ); + } + } + if ( page ) { + if ( this.currentPageName && this.pages[this.currentPageName] ) { + this.pages[this.currentPageName].setActive( false ); + // Blur anything focused if the next page doesn't have anything focusable - this + // is not needed if the next page has something focusable because once it is focused + // this blur happens automatically + if ( this.autoFocus && !page.$element.find( ':input' ).length ) { + $focused = this.pages[this.currentPageName].$element.find( ':focus' ); + if ( $focused.length ) { + $focused[0].blur(); + } + } + } + this.currentPageName = name; + this.stackLayout.setItem( page ); + page.setActive( true ); + this.emit( 'set', page ); + } + } +}; + +/** + * Call this after adding or removing items from the OutlineWidget. + * + * @chainable + */ +OO.ui.BookletLayout.prototype.updateOutlineWidget = function () { + // Auto-select first item when nothing is selected anymore + if ( !this.outlineWidget.getSelectedItem() ) { + this.outlineWidget.selectItem( this.outlineWidget.getFirstSelectableItem() ); + } + + return this; +}; + +/** + * Layout made of a field and optional label. + * + * @class + * @extends OO.ui.Layout + * @mixins OO.ui.LabelElement + * + * Available label alignment modes include: + * - left: Label is before the field and aligned away from it, best for when the user will be + * scanning for a specific label in a form with many fields + * - right: Label is before the field and aligned toward it, best for forms the user is very + * familiar with and will tab through field checking quickly to verify which field they are in + * - top: Label is before the field and above it, best for when the use will need to fill out all + * fields from top to bottom in a form with few fields + * - inline: Label is after the field and aligned toward it, best for small boolean fields like + * checkboxes or radio buttons + * + * @constructor + * @param {OO.ui.Widget} field Field widget + * @param {Object} [config] Configuration options + * @cfg {string} [align='left'] Alignment mode, either 'left', 'right', 'top' or 'inline' + * @cfg {string} [help] Explanatory text shown as a '?' icon. + */ +OO.ui.FieldLayout = function OoUiFieldLayout( field, config ) { + // Config initialization + config = $.extend( { align: 'left' }, config ); + + // Parent constructor + OO.ui.FieldLayout.super.call( this, config ); + + // Mixin constructors + OO.ui.LabelElement.call( this, config ); + + // Properties + this.$field = this.$( '<div>' ); + this.field = field; + this.align = null; + if ( config.help ) { + this.popupButtonWidget = new OO.ui.PopupButtonWidget( { + $: this.$, + classes: [ 'oo-ui-fieldLayout-help' ], + framed: false, + icon: 'info' + } ); + + this.popupButtonWidget.getPopup().$body.append( + this.$( '<div>' ) + .text( config.help ) + .addClass( 'oo-ui-fieldLayout-help-content' ) + ); + this.$help = this.popupButtonWidget.$element; + } else { + this.$help = this.$( [] ); + } + + // Events + if ( this.field instanceof OO.ui.InputWidget ) { + this.$label.on( 'click', OO.ui.bind( this.onLabelClick, this ) ); + } + this.field.connect( this, { disable: 'onFieldDisable' } ); + + // Initialization + this.$element.addClass( 'oo-ui-fieldLayout' ); + this.$field + .addClass( 'oo-ui-fieldLayout-field' ) + .toggleClass( 'oo-ui-fieldLayout-disable', this.field.isDisabled() ) + .append( this.field.$element ); + this.setAlignment( config.align ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.FieldLayout, OO.ui.Layout ); +OO.mixinClass( OO.ui.FieldLayout, OO.ui.LabelElement ); + +/* Methods */ + +/** + * Handle field disable events. + * + * @param {boolean} value Field is disabled + */ +OO.ui.FieldLayout.prototype.onFieldDisable = function ( value ) { + this.$element.toggleClass( 'oo-ui-fieldLayout-disabled', value ); +}; + +/** + * Handle label mouse click events. + * + * @param {jQuery.Event} e Mouse click event + */ +OO.ui.FieldLayout.prototype.onLabelClick = function () { + this.field.simulateLabelClick(); + return false; +}; + +/** + * Get the field. + * + * @return {OO.ui.Widget} Field widget + */ +OO.ui.FieldLayout.prototype.getField = function () { + return this.field; +}; + +/** + * Set the field alignment mode. + * + * @param {string} value Alignment mode, either 'left', 'right', 'top' or 'inline' + * @chainable + */ +OO.ui.FieldLayout.prototype.setAlignment = function ( value ) { + if ( value !== this.align ) { + // Default to 'left' + if ( [ 'left', 'right', 'top', 'inline' ].indexOf( value ) === -1 ) { + value = 'left'; + } + // Reorder elements + if ( value === 'inline' ) { + this.$element.append( this.$field, this.$label, this.$help ); + } else { + this.$element.append( this.$help, this.$label, this.$field ); + } + // Set classes + if ( this.align ) { + this.$element.removeClass( 'oo-ui-fieldLayout-align-' + this.align ); + } + this.align = value; + // The following classes can be used here: + // oo-ui-fieldLayout-align-left + // oo-ui-fieldLayout-align-right + // oo-ui-fieldLayout-align-top + // oo-ui-fieldLayout-align-inline + this.$element.addClass( 'oo-ui-fieldLayout-align-' + this.align ); + } + + return this; +}; + +/** + * Layout made of a fieldset and optional legend. + * + * Just add OO.ui.FieldLayout items. + * + * @class + * @extends OO.ui.Layout + * @mixins OO.ui.LabelElement + * @mixins OO.ui.IconElement + * @mixins OO.ui.GroupElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {string} [icon] Symbolic icon name + * @cfg {OO.ui.FieldLayout[]} [items] Items to add + */ +OO.ui.FieldsetLayout = function OoUiFieldsetLayout( config ) { + // Config initialization + config = config || {}; + + // Parent constructor + OO.ui.FieldsetLayout.super.call( this, config ); + + // Mixin constructors + OO.ui.IconElement.call( this, config ); + OO.ui.LabelElement.call( this, config ); + OO.ui.GroupElement.call( this, config ); + + // Initialization + this.$element + .addClass( 'oo-ui-fieldsetLayout' ) + .prepend( this.$icon, this.$label, this.$group ); + if ( $.isArray( config.items ) ) { + this.addItems( config.items ); + } +}; + +/* Setup */ + +OO.inheritClass( OO.ui.FieldsetLayout, OO.ui.Layout ); +OO.mixinClass( OO.ui.FieldsetLayout, OO.ui.IconElement ); +OO.mixinClass( OO.ui.FieldsetLayout, OO.ui.LabelElement ); +OO.mixinClass( OO.ui.FieldsetLayout, OO.ui.GroupElement ); + +/* Static Properties */ + +OO.ui.FieldsetLayout.static.tagName = 'div'; + +/** + * Layout with an HTML form. + * + * @class + * @extends OO.ui.Layout + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.FormLayout = function OoUiFormLayout( config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.FormLayout.super.call( this, config ); + + // Events + this.$element.on( 'submit', OO.ui.bind( this.onFormSubmit, this ) ); + + // Initialization + this.$element.addClass( 'oo-ui-formLayout' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.FormLayout, OO.ui.Layout ); + +/* Events */ + +/** + * @event submit + */ + +/* Static Properties */ + +OO.ui.FormLayout.static.tagName = 'form'; + +/* Methods */ + +/** + * Handle form submit events. + * + * @param {jQuery.Event} e Submit event + * @fires submit + */ +OO.ui.FormLayout.prototype.onFormSubmit = function () { + this.emit( 'submit' ); + return false; +}; + +/** + * Layout made of proportionally sized columns and rows. + * + * @class + * @extends OO.ui.Layout + * + * @constructor + * @param {OO.ui.PanelLayout[]} panels Panels in the grid + * @param {Object} [config] Configuration options + * @cfg {number[]} [widths] Widths of columns as ratios + * @cfg {number[]} [heights] Heights of columns as ratios + */ +OO.ui.GridLayout = function OoUiGridLayout( panels, config ) { + var i, len, widths; + + // Config initialization + config = config || {}; + + // Parent constructor + OO.ui.GridLayout.super.call( this, config ); + + // Properties + this.panels = []; + this.widths = []; + this.heights = []; + + // Initialization + this.$element.addClass( 'oo-ui-gridLayout' ); + for ( i = 0, len = panels.length; i < len; i++ ) { + this.panels.push( panels[i] ); + this.$element.append( panels[i].$element ); + } + if ( config.widths || config.heights ) { + this.layout( config.widths || [ 1 ], config.heights || [ 1 ] ); + } else { + // Arrange in columns by default + widths = []; + for ( i = 0, len = this.panels.length; i < len; i++ ) { + widths[i] = 1; + } + this.layout( widths, [ 1 ] ); + } +}; + +/* Setup */ + +OO.inheritClass( OO.ui.GridLayout, OO.ui.Layout ); + +/* Events */ + +/** + * @event layout + */ + +/** + * @event update + */ + +/* Static Properties */ + +OO.ui.GridLayout.static.tagName = 'div'; + +/* Methods */ + +/** + * Set grid dimensions. + * + * @param {number[]} widths Widths of columns as ratios + * @param {number[]} heights Heights of rows as ratios + * @fires layout + * @throws {Error} If grid is not large enough to fit all panels + */ +OO.ui.GridLayout.prototype.layout = function ( widths, heights ) { + var x, y, + xd = 0, + yd = 0, + cols = widths.length, + rows = heights.length; + + // Verify grid is big enough to fit panels + if ( cols * rows < this.panels.length ) { + throw new Error( 'Grid is not large enough to fit ' + this.panels.length + 'panels' ); + } + + // Sum up denominators + for ( x = 0; x < cols; x++ ) { + xd += widths[x]; + } + for ( y = 0; y < rows; y++ ) { + yd += heights[y]; + } + // Store factors + this.widths = []; + this.heights = []; + for ( x = 0; x < cols; x++ ) { + this.widths[x] = widths[x] / xd; + } + for ( y = 0; y < rows; y++ ) { + this.heights[y] = heights[y] / yd; + } + // Synchronize view + this.update(); + this.emit( 'layout' ); +}; + +/** + * Update panel positions and sizes. + * + * @fires update + */ +OO.ui.GridLayout.prototype.update = function () { + var x, y, panel, + i = 0, + left = 0, + top = 0, + dimensions, + width = 0, + height = 0, + cols = this.widths.length, + rows = this.heights.length; + + for ( y = 0; y < rows; y++ ) { + height = this.heights[y]; + for ( x = 0; x < cols; x++ ) { + panel = this.panels[i]; + width = this.widths[x]; + dimensions = { + width: Math.round( width * 100 ) + '%', + height: Math.round( height * 100 ) + '%', + top: Math.round( top * 100 ) + '%', + // HACK: Work around IE bug by setting visibility: hidden; if width or height is zero + visibility: width === 0 || height === 0 ? 'hidden' : '' + }; + // If RTL, reverse: + if ( OO.ui.Element.getDir( this.$.context ) === 'rtl' ) { + dimensions.right = Math.round( left * 100 ) + '%'; + } else { + dimensions.left = Math.round( left * 100 ) + '%'; + } + panel.$element.css( dimensions ); + i++; + left += width; + } + top += height; + left = 0; + } + + this.emit( 'update' ); +}; + +/** + * Get a panel at a given position. + * + * The x and y position is affected by the current grid layout. + * + * @param {number} x Horizontal position + * @param {number} y Vertical position + * @return {OO.ui.PanelLayout} The panel at the given postion + */ +OO.ui.GridLayout.prototype.getPanel = function ( x, y ) { + return this.panels[( x * this.widths.length ) + y]; +}; + +/** + * Layout that expands to cover the entire area of its parent, with optional scrolling and padding. + * + * @class + * @extends OO.ui.Layout + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {boolean} [scrollable=false] Allow vertical scrolling + * @cfg {boolean} [padded=false] Pad the content from the edges + * @cfg {boolean} [expanded=true] Expand size to fill the entire parent element + */ +OO.ui.PanelLayout = function OoUiPanelLayout( config ) { + // Config initialization + config = config || {}; + + // Parent constructor + OO.ui.PanelLayout.super.call( this, config ); + + // Initialization + this.$element.addClass( 'oo-ui-panelLayout' ); + if ( config.scrollable ) { + this.$element.addClass( 'oo-ui-panelLayout-scrollable' ); + } + + if ( config.padded ) { + this.$element.addClass( 'oo-ui-panelLayout-padded' ); + } + + if ( config.expanded === undefined || config.expanded ) { + this.$element.addClass( 'oo-ui-panelLayout-expanded' ); + } +}; + +/* Setup */ + +OO.inheritClass( OO.ui.PanelLayout, OO.ui.Layout ); + +/** + * Page within an booklet layout. + * + * @class + * @extends OO.ui.PanelLayout + * + * @constructor + * @param {string} name Unique symbolic name of page + * @param {Object} [config] Configuration options + * @param {string} [outlineItem] Outline item widget + */ +OO.ui.PageLayout = function OoUiPageLayout( name, config ) { + // Configuration initialization + config = $.extend( { scrollable: true }, config ); + + // Parent constructor + OO.ui.PageLayout.super.call( this, config ); + + // Properties + this.name = name; + this.outlineItem = config.outlineItem || null; + this.active = false; + + // Initialization + this.$element.addClass( 'oo-ui-pageLayout' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.PageLayout, OO.ui.PanelLayout ); + +/* Events */ + +/** + * @event active + * @param {boolean} active Page is active + */ + +/* Methods */ + +/** + * Get page name. + * + * @return {string} Symbolic name of page + */ +OO.ui.PageLayout.prototype.getName = function () { + return this.name; +}; + +/** + * Check if page is active. + * + * @return {boolean} Page is active + */ +OO.ui.PageLayout.prototype.isActive = function () { + return this.active; +}; + +/** + * Get outline item. + * + * @return {OO.ui.OutlineItemWidget|null} Outline item widget + */ +OO.ui.PageLayout.prototype.getOutlineItem = function () { + return this.outlineItem; +}; + +/** + * Set outline item. + * + * @localdoc Subclasses should override #setupOutlineItem instead of this method to adjust the + * outline item as desired; this method is called for setting (with an object) and unsetting + * (with null) and overriding methods would have to check the value of `outlineItem` to avoid + * operating on null instead of an OO.ui.OutlineItemWidget object. + * + * @param {OO.ui.OutlineItemWidget|null} outlineItem Outline item widget, null to clear + * @chainable + */ +OO.ui.PageLayout.prototype.setOutlineItem = function ( outlineItem ) { + this.outlineItem = outlineItem || null; + if ( outlineItem ) { + this.setupOutlineItem(); + } + return this; +}; + +/** + * Setup outline item. + * + * @localdoc Subclasses should override this method to adjust the outline item as desired. + * + * @param {OO.ui.OutlineItemWidget} outlineItem Outline item widget to setup + * @chainable + */ +OO.ui.PageLayout.prototype.setupOutlineItem = function () { + return this; +}; + +/** + * Set page active state. + * + * @param {boolean} Page is active + * @fires active + */ +OO.ui.PageLayout.prototype.setActive = function ( active ) { + active = !!active; + + if ( active !== this.active ) { + this.active = active; + this.$element.toggleClass( 'oo-ui-pageLayout-active', active ); + this.emit( 'active', this.active ); + } +}; + +/** + * Layout containing a series of mutually exclusive pages. + * + * @class + * @extends OO.ui.PanelLayout + * @mixins OO.ui.GroupElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {boolean} [continuous=false] Show all pages, one after another + * @cfg {string} [icon=''] Symbolic icon name + * @cfg {OO.ui.Layout[]} [items] Layouts to add + */ +OO.ui.StackLayout = function OoUiStackLayout( config ) { + // Config initialization + config = $.extend( { scrollable: true }, config ); + + // Parent constructor + OO.ui.StackLayout.super.call( this, config ); + + // Mixin constructors + OO.ui.GroupElement.call( this, $.extend( {}, config, { $group: this.$element } ) ); + + // Properties + this.currentItem = null; + this.continuous = !!config.continuous; + + // Initialization + this.$element.addClass( 'oo-ui-stackLayout' ); + if ( this.continuous ) { + this.$element.addClass( 'oo-ui-stackLayout-continuous' ); + } + if ( $.isArray( config.items ) ) { + this.addItems( config.items ); + } +}; + +/* Setup */ + +OO.inheritClass( OO.ui.StackLayout, OO.ui.PanelLayout ); +OO.mixinClass( OO.ui.StackLayout, OO.ui.GroupElement ); + +/* Events */ + +/** + * @event set + * @param {OO.ui.Layout|null} item Current item or null if there is no longer a layout shown + */ + +/* Methods */ + +/** + * Get the current item. + * + * @return {OO.ui.Layout|null} + */ +OO.ui.StackLayout.prototype.getCurrentItem = function () { + return this.currentItem; +}; + +/** + * Unset the current item. + * + * @private + * @param {OO.ui.StackLayout} layout + * @fires set + */ +OO.ui.StackLayout.prototype.unsetCurrentItem = function () { + var prevItem = this.currentItem; + if ( prevItem === null ) { + return; + } + + this.currentItem = null; + this.emit( 'set', null ); +}; + +/** + * Add items. + * + * Adding an existing item (by value) will move it. + * + * @param {OO.ui.Layout[]} items Items to add + * @param {number} [index] Index to insert items after + * @chainable + */ +OO.ui.StackLayout.prototype.addItems = function ( items, index ) { + // Mixin method + OO.ui.GroupElement.prototype.addItems.call( this, items, index ); + + if ( !this.currentItem && items.length ) { + this.setItem( items[0] ); + } + + return this; +}; + +/** + * Remove items. + * + * Items will be detached, not removed, so they can be used later. + * + * @param {OO.ui.Layout[]} items Items to remove + * @chainable + * @fires set + */ +OO.ui.StackLayout.prototype.removeItems = function ( items ) { + // Mixin method + OO.ui.GroupElement.prototype.removeItems.call( this, items ); + + if ( $.inArray( this.currentItem, items ) !== -1 ) { + if ( this.items.length ) { + this.setItem( this.items[0] ); + } else { + this.unsetCurrentItem(); + } + } + + return this; +}; + +/** + * Clear all items. + * + * Items will be detached, not removed, so they can be used later. + * + * @chainable + * @fires set + */ +OO.ui.StackLayout.prototype.clearItems = function () { + this.unsetCurrentItem(); + OO.ui.GroupElement.prototype.clearItems.call( this ); + + return this; +}; + +/** + * Show item. + * + * Any currently shown item will be hidden. + * + * FIXME: If the passed item to show has not been added in the items list, then + * this method drops it and unsets the current item. + * + * @param {OO.ui.Layout} item Item to show + * @chainable + * @fires set + */ +OO.ui.StackLayout.prototype.setItem = function ( item ) { + var i, len; + + if ( item !== this.currentItem ) { + if ( !this.continuous ) { + for ( i = 0, len = this.items.length; i < len; i++ ) { + this.items[i].$element.css( 'display', '' ); + } + } + if ( $.inArray( item, this.items ) !== -1 ) { + if ( !this.continuous ) { + item.$element.css( 'display', 'block' ); + } + this.currentItem = item; + this.emit( 'set', item ); + } else { + this.unsetCurrentItem(); + } + } + + return this; +}; + +/** + * Horizontal bar layout of tools as icon buttons. + * + * @class + * @extends OO.ui.ToolGroup + * + * @constructor + * @param {OO.ui.Toolbar} toolbar + * @param {Object} [config] Configuration options + */ +OO.ui.BarToolGroup = function OoUiBarToolGroup( toolbar, config ) { + // Parent constructor + OO.ui.BarToolGroup.super.call( this, toolbar, config ); + + // Initialization + this.$element.addClass( 'oo-ui-barToolGroup' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.BarToolGroup, OO.ui.ToolGroup ); + +/* Static Properties */ + +OO.ui.BarToolGroup.static.titleTooltips = true; + +OO.ui.BarToolGroup.static.accelTooltips = true; + +OO.ui.BarToolGroup.static.name = 'bar'; + +/** + * Popup list of tools with an icon and optional label. + * + * @abstract + * @class + * @extends OO.ui.ToolGroup + * @mixins OO.ui.IconElement + * @mixins OO.ui.IndicatorElement + * @mixins OO.ui.LabelElement + * @mixins OO.ui.TitledElement + * @mixins OO.ui.ClippableElement + * + * @constructor + * @param {OO.ui.Toolbar} toolbar + * @param {Object} [config] Configuration options + * @cfg {string} [header] Text to display at the top of the pop-up + */ +OO.ui.PopupToolGroup = function OoUiPopupToolGroup( toolbar, config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.PopupToolGroup.super.call( this, toolbar, config ); + + // Mixin constructors + OO.ui.IconElement.call( this, config ); + OO.ui.IndicatorElement.call( this, config ); + OO.ui.LabelElement.call( this, config ); + OO.ui.TitledElement.call( this, config ); + OO.ui.ClippableElement.call( this, $.extend( {}, config, { $clippable: this.$group } ) ); + + // Properties + this.active = false; + this.dragging = false; + this.onBlurHandler = OO.ui.bind( this.onBlur, this ); + this.$handle = this.$( '<span>' ); + + // Events + this.$handle.on( { + 'mousedown touchstart': OO.ui.bind( this.onHandlePointerDown, this ), + 'mouseup touchend': OO.ui.bind( this.onHandlePointerUp, this ) + } ); + + // Initialization + this.$handle + .addClass( 'oo-ui-popupToolGroup-handle' ) + .append( this.$icon, this.$label, this.$indicator ); + // If the pop-up should have a header, add it to the top of the toolGroup. + // Note: If this feature is useful for other widgets, we could abstract it into an + // OO.ui.HeaderedElement mixin constructor. + if ( config.header !== undefined ) { + this.$group + .prepend( this.$( '<span>' ) + .addClass( 'oo-ui-popupToolGroup-header' ) + .text( config.header ) + ); + } + this.$element + .addClass( 'oo-ui-popupToolGroup' ) + .prepend( this.$handle ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.PopupToolGroup, OO.ui.ToolGroup ); +OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.IconElement ); +OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.IndicatorElement ); +OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.LabelElement ); +OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.TitledElement ); +OO.mixinClass( OO.ui.PopupToolGroup, OO.ui.ClippableElement ); + +/* Static Properties */ + +/* Methods */ + +/** + * @inheritdoc + */ +OO.ui.PopupToolGroup.prototype.setDisabled = function () { + // Parent method + OO.ui.PopupToolGroup.super.prototype.setDisabled.apply( this, arguments ); + + if ( this.isDisabled() && this.isElementAttached() ) { + this.setActive( false ); + } +}; + +/** + * Handle focus being lost. + * + * The event is actually generated from a mouseup, so it is not a normal blur event object. + * + * @param {jQuery.Event} e Mouse up event + */ +OO.ui.PopupToolGroup.prototype.onBlur = function ( e ) { + // Only deactivate when clicking outside the dropdown element + if ( this.$( e.target ).closest( '.oo-ui-popupToolGroup' )[0] !== this.$element[0] ) { + this.setActive( false ); + } +}; + +/** + * @inheritdoc + */ +OO.ui.PopupToolGroup.prototype.onPointerUp = function ( e ) { + // e.which is 0 for touch events, 1 for left mouse button + if ( !this.isDisabled() && e.which <= 1 ) { + this.setActive( false ); + } + return OO.ui.PopupToolGroup.super.prototype.onPointerUp.call( this, e ); +}; + +/** + * Handle mouse up events. + * + * @param {jQuery.Event} e Mouse up event + */ +OO.ui.PopupToolGroup.prototype.onHandlePointerUp = function () { + return false; +}; + +/** + * Handle mouse down events. + * + * @param {jQuery.Event} e Mouse down event + */ +OO.ui.PopupToolGroup.prototype.onHandlePointerDown = function ( e ) { + // e.which is 0 for touch events, 1 for left mouse button + if ( !this.isDisabled() && e.which <= 1 ) { + this.setActive( !this.active ); + } + return false; +}; + +/** + * Switch into active mode. + * + * When active, mouseup events anywhere in the document will trigger deactivation. + */ +OO.ui.PopupToolGroup.prototype.setActive = function ( value ) { + value = !!value; + if ( this.active !== value ) { + this.active = value; + if ( value ) { + this.getElementDocument().addEventListener( 'mouseup', this.onBlurHandler, true ); + + // Try anchoring the popup to the left first + this.$element.addClass( 'oo-ui-popupToolGroup-active oo-ui-popupToolGroup-left' ); + this.toggleClipping( true ); + if ( this.isClippedHorizontally() ) { + // Anchoring to the left caused the popup to clip, so anchor it to the right instead + this.toggleClipping( false ); + this.$element + .removeClass( 'oo-ui-popupToolGroup-left' ) + .addClass( 'oo-ui-popupToolGroup-right' ); + this.toggleClipping( true ); + } + } else { + this.getElementDocument().removeEventListener( 'mouseup', this.onBlurHandler, true ); + this.$element.removeClass( + 'oo-ui-popupToolGroup-active oo-ui-popupToolGroup-left oo-ui-popupToolGroup-right' + ); + this.toggleClipping( false ); + } + } +}; + +/** + * Drop down list layout of tools as labeled icon buttons. + * + * @class + * @extends OO.ui.PopupToolGroup + * + * @constructor + * @param {OO.ui.Toolbar} toolbar + * @param {Object} [config] Configuration options + */ +OO.ui.ListToolGroup = function OoUiListToolGroup( toolbar, config ) { + // Parent constructor + OO.ui.ListToolGroup.super.call( this, toolbar, config ); + + // Initialization + this.$element.addClass( 'oo-ui-listToolGroup' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ListToolGroup, OO.ui.PopupToolGroup ); + +/* Static Properties */ + +OO.ui.ListToolGroup.static.accelTooltips = true; + +OO.ui.ListToolGroup.static.name = 'list'; + +/** + * Drop down menu layout of tools as selectable menu items. + * + * @class + * @extends OO.ui.PopupToolGroup + * + * @constructor + * @param {OO.ui.Toolbar} toolbar + * @param {Object} [config] Configuration options + */ +OO.ui.MenuToolGroup = function OoUiMenuToolGroup( toolbar, config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.MenuToolGroup.super.call( this, toolbar, config ); + + // Events + this.toolbar.connect( this, { updateState: 'onUpdateState' } ); + + // Initialization + this.$element.addClass( 'oo-ui-menuToolGroup' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.MenuToolGroup, OO.ui.PopupToolGroup ); + +/* Static Properties */ + +OO.ui.MenuToolGroup.static.accelTooltips = true; + +OO.ui.MenuToolGroup.static.name = 'menu'; + +/* Methods */ + +/** + * Handle the toolbar state being updated. + * + * When the state changes, the title of each active item in the menu will be joined together and + * used as a label for the group. The label will be empty if none of the items are active. + */ +OO.ui.MenuToolGroup.prototype.onUpdateState = function () { + var name, + labelTexts = []; + + for ( name in this.tools ) { + if ( this.tools[name].isActive() ) { + labelTexts.push( this.tools[name].getTitle() ); + } + } + + this.setLabel( labelTexts.join( ', ' ) || ' ' ); +}; + +/** + * Tool that shows a popup when selected. + * + * @abstract + * @class + * @extends OO.ui.Tool + * @mixins OO.ui.PopupElement + * + * @constructor + * @param {OO.ui.Toolbar} toolbar + * @param {Object} [config] Configuration options + */ +OO.ui.PopupTool = function OoUiPopupTool( toolbar, config ) { + // Parent constructor + OO.ui.PopupTool.super.call( this, toolbar, config ); + + // Mixin constructors + OO.ui.PopupElement.call( this, config ); + + // Initialization + this.$element + .addClass( 'oo-ui-popupTool' ) + .append( this.popup.$element ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.PopupTool, OO.ui.Tool ); +OO.mixinClass( OO.ui.PopupTool, OO.ui.PopupElement ); + +/* Methods */ + +/** + * Handle the tool being selected. + * + * @inheritdoc + */ +OO.ui.PopupTool.prototype.onSelect = function () { + if ( !this.isDisabled() ) { + this.popup.toggle(); + } + this.setActive( false ); + return false; +}; + +/** + * Handle the toolbar state being updated. + * + * @inheritdoc + */ +OO.ui.PopupTool.prototype.onUpdateState = function () { + this.setActive( false ); +}; + +/** + * Mixin for OO.ui.Widget subclasses to provide OO.ui.GroupElement. + * + * Use together with OO.ui.ItemWidget to make disabled state inheritable. + * + * @abstract + * @class + * @extends OO.ui.GroupElement + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.GroupWidget = function OoUiGroupWidget( config ) { + // Parent constructor + OO.ui.GroupWidget.super.call( this, config ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.GroupWidget, OO.ui.GroupElement ); + +/* Methods */ + +/** + * Set the disabled state of the widget. + * + * This will also update the disabled state of child widgets. + * + * @param {boolean} disabled Disable widget + * @chainable + */ +OO.ui.GroupWidget.prototype.setDisabled = function ( disabled ) { + var i, len; + + // Parent method + // Note: Calling #setDisabled this way assumes this is mixed into an OO.ui.Widget + OO.ui.Widget.prototype.setDisabled.call( this, disabled ); + + // During construction, #setDisabled is called before the OO.ui.GroupElement constructor + if ( this.items ) { + for ( i = 0, len = this.items.length; i < len; i++ ) { + this.items[i].updateDisabled(); + } + } + + return this; +}; + +/** + * Mixin for widgets used as items in widgets that inherit OO.ui.GroupWidget. + * + * Item widgets have a reference to a OO.ui.GroupWidget while they are attached to the group. This + * allows bidrectional communication. + * + * Use together with OO.ui.GroupWidget to make disabled state inheritable. + * + * @abstract + * @class + * + * @constructor + */ +OO.ui.ItemWidget = function OoUiItemWidget() { + // +}; + +/* Methods */ + +/** + * Check if widget is disabled. + * + * Checks parent if present, making disabled state inheritable. + * + * @return {boolean} Widget is disabled + */ +OO.ui.ItemWidget.prototype.isDisabled = function () { + return this.disabled || + ( this.elementGroup instanceof OO.ui.Widget && this.elementGroup.isDisabled() ); +}; + +/** + * Set group element is in. + * + * @param {OO.ui.GroupElement|null} group Group element, null if none + * @chainable + */ +OO.ui.ItemWidget.prototype.setElementGroup = function ( group ) { + // Parent method + // Note: Calling #setElementGroup this way assumes this is mixed into an OO.ui.Element + OO.ui.Element.prototype.setElementGroup.call( this, group ); + + // Initialize item disabled states + this.updateDisabled(); + + return this; +}; + +/** + * Mixin that adds a menu showing suggested values for a text input. + * + * Subclasses must handle `select` and `choose` events on #lookupMenu to make use of selections. + * + * @class + * @abstract + * + * @constructor + * @param {OO.ui.TextInputWidget} input Input widget + * @param {Object} [config] Configuration options + * @cfg {jQuery} [$overlay=this.$( 'body' )] Overlay layer + */ +OO.ui.LookupInputWidget = function OoUiLookupInputWidget( input, config ) { + // Config intialization + config = config || {}; + + // Properties + this.lookupInput = input; + this.$overlay = config.$overlay || this.$( 'body,.oo-ui-window-overlay' ).last(); + this.lookupMenu = new OO.ui.TextInputMenuWidget( this, { + $: OO.ui.Element.getJQuery( this.$overlay ), + input: this.lookupInput, + $container: config.$container + } ); + this.lookupCache = {}; + this.lookupQuery = null; + this.lookupRequest = null; + this.populating = false; + + // Events + this.$overlay.append( this.lookupMenu.$element ); + + this.lookupInput.$input.on( { + focus: OO.ui.bind( this.onLookupInputFocus, this ), + blur: OO.ui.bind( this.onLookupInputBlur, this ), + mousedown: OO.ui.bind( this.onLookupInputMouseDown, this ) + } ); + this.lookupInput.connect( this, { change: 'onLookupInputChange' } ); + + // Initialization + this.$element.addClass( 'oo-ui-lookupWidget' ); + this.lookupMenu.$element.addClass( 'oo-ui-lookupWidget-menu' ); +}; + +/* Methods */ + +/** + * Handle input focus event. + * + * @param {jQuery.Event} e Input focus event + */ +OO.ui.LookupInputWidget.prototype.onLookupInputFocus = function () { + this.openLookupMenu(); +}; + +/** + * Handle input blur event. + * + * @param {jQuery.Event} e Input blur event + */ +OO.ui.LookupInputWidget.prototype.onLookupInputBlur = function () { + this.lookupMenu.toggle( false ); +}; + +/** + * Handle input mouse down event. + * + * @param {jQuery.Event} e Input mouse down event + */ +OO.ui.LookupInputWidget.prototype.onLookupInputMouseDown = function () { + this.openLookupMenu(); +}; + +/** + * Handle input change event. + * + * @param {string} value New input value + */ +OO.ui.LookupInputWidget.prototype.onLookupInputChange = function () { + this.openLookupMenu(); +}; + +/** + * Get lookup menu. + * + * @return {OO.ui.TextInputMenuWidget} + */ +OO.ui.LookupInputWidget.prototype.getLookupMenu = function () { + return this.lookupMenu; +}; + +/** + * Open the menu. + * + * @chainable + */ +OO.ui.LookupInputWidget.prototype.openLookupMenu = function () { + var value = this.lookupInput.getValue(); + + if ( this.lookupMenu.$input.is( ':focus' ) && $.trim( value ) !== '' ) { + this.populateLookupMenu(); + this.lookupMenu.toggle( true ); + } else { + this.lookupMenu + .clearItems() + .toggle( false ); + } + + return this; +}; + +/** + * Populate lookup menu with current information. + * + * @chainable + */ +OO.ui.LookupInputWidget.prototype.populateLookupMenu = function () { + var widget = this; + + if ( !this.populating ) { + this.populating = true; + this.getLookupMenuItems() + .done( function ( items ) { + widget.lookupMenu.clearItems(); + if ( items.length ) { + widget.lookupMenu + .addItems( items ) + .toggle( true ); + widget.initializeLookupMenuSelection(); + widget.openLookupMenu(); + } else { + widget.lookupMenu.toggle( true ); + } + widget.populating = false; + } ) + .fail( function () { + widget.lookupMenu.clearItems(); + widget.populating = false; + } ); + } + + return this; +}; + +/** + * Set selection in the lookup menu with current information. + * + * @chainable + */ +OO.ui.LookupInputWidget.prototype.initializeLookupMenuSelection = function () { + if ( !this.lookupMenu.getSelectedItem() ) { + this.lookupMenu.selectItem( this.lookupMenu.getFirstSelectableItem() ); + } + this.lookupMenu.highlightItem( this.lookupMenu.getSelectedItem() ); +}; + +/** + * Get lookup menu items for the current query. + * + * @return {jQuery.Promise} Promise object which will be passed menu items as the first argument + * of the done event + */ +OO.ui.LookupInputWidget.prototype.getLookupMenuItems = function () { + var widget = this, + value = this.lookupInput.getValue(), + deferred = $.Deferred(); + + if ( value && value !== this.lookupQuery ) { + // Abort current request if query has changed + if ( this.lookupRequest ) { + this.lookupRequest.abort(); + this.lookupQuery = null; + this.lookupRequest = null; + } + if ( value in this.lookupCache ) { + deferred.resolve( this.getLookupMenuItemsFromData( this.lookupCache[value] ) ); + } else { + this.lookupQuery = value; + this.lookupRequest = this.getLookupRequest() + .always( function () { + widget.lookupQuery = null; + widget.lookupRequest = null; + } ) + .done( function ( data ) { + widget.lookupCache[value] = widget.getLookupCacheItemFromData( data ); + deferred.resolve( widget.getLookupMenuItemsFromData( widget.lookupCache[value] ) ); + } ) + .fail( function () { + deferred.reject(); + } ); + this.pushPending(); + this.lookupRequest.always( function () { + widget.popPending(); + } ); + } + } + return deferred.promise(); +}; + +/** + * Get a new request object of the current lookup query value. + * + * @abstract + * @return {jqXHR} jQuery AJAX object, or promise object with an .abort() method + */ +OO.ui.LookupInputWidget.prototype.getLookupRequest = function () { + // Stub, implemented in subclass + return null; +}; + +/** + * Handle successful lookup request. + * + * Overriding methods should call #populateLookupMenu when results are available and cache results + * for future lookups in #lookupCache as an array of #OO.ui.MenuItemWidget objects. + * + * @abstract + * @param {Mixed} data Response from server + */ +OO.ui.LookupInputWidget.prototype.onLookupRequestDone = function () { + // Stub, implemented in subclass +}; + +/** + * Get a list of menu item widgets from the data stored by the lookup request's done handler. + * + * @abstract + * @param {Mixed} data Cached result data, usually an array + * @return {OO.ui.MenuItemWidget[]} Menu items + */ +OO.ui.LookupInputWidget.prototype.getLookupMenuItemsFromData = function () { + // Stub, implemented in subclass + return []; +}; + +/** + * Set of controls for an OO.ui.OutlineWidget. + * + * Controls include moving items up and down, removing items, and adding different kinds of items. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.GroupElement + * @mixins OO.ui.IconElement + * + * @constructor + * @param {OO.ui.OutlineWidget} outline Outline to control + * @param {Object} [config] Configuration options + */ +OO.ui.OutlineControlsWidget = function OoUiOutlineControlsWidget( outline, config ) { + // Configuration initialization + config = $.extend( { icon: 'add-item' }, config ); + + // Parent constructor + OO.ui.OutlineControlsWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.GroupElement.call( this, config ); + OO.ui.IconElement.call( this, config ); + + // Properties + this.outline = outline; + this.$movers = this.$( '<div>' ); + this.upButton = new OO.ui.ButtonWidget( { + $: this.$, + framed: false, + icon: 'collapse', + title: OO.ui.msg( 'ooui-outline-control-move-up' ) + } ); + this.downButton = new OO.ui.ButtonWidget( { + $: this.$, + framed: false, + icon: 'expand', + title: OO.ui.msg( 'ooui-outline-control-move-down' ) + } ); + this.removeButton = new OO.ui.ButtonWidget( { + $: this.$, + framed: false, + icon: 'remove', + title: OO.ui.msg( 'ooui-outline-control-remove' ) + } ); + + // Events + outline.connect( this, { + select: 'onOutlineChange', + add: 'onOutlineChange', + remove: 'onOutlineChange' + } ); + this.upButton.connect( this, { click: [ 'emit', 'move', -1 ] } ); + this.downButton.connect( this, { click: [ 'emit', 'move', 1 ] } ); + this.removeButton.connect( this, { click: [ 'emit', 'remove' ] } ); + + // Initialization + this.$element.addClass( 'oo-ui-outlineControlsWidget' ); + this.$group.addClass( 'oo-ui-outlineControlsWidget-items' ); + this.$movers + .addClass( 'oo-ui-outlineControlsWidget-movers' ) + .append( this.removeButton.$element, this.upButton.$element, this.downButton.$element ); + this.$element.append( this.$icon, this.$group, this.$movers ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.OutlineControlsWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.OutlineControlsWidget, OO.ui.GroupElement ); +OO.mixinClass( OO.ui.OutlineControlsWidget, OO.ui.IconElement ); + +/* Events */ + +/** + * @event move + * @param {number} places Number of places to move + */ + +/** + * @event remove + */ + +/* Methods */ + +/** + * Handle outline change events. + */ +OO.ui.OutlineControlsWidget.prototype.onOutlineChange = function () { + var i, len, firstMovable, lastMovable, + items = this.outline.getItems(), + selectedItem = this.outline.getSelectedItem(), + movable = selectedItem && selectedItem.isMovable(), + removable = selectedItem && selectedItem.isRemovable(); + + if ( movable ) { + i = -1; + len = items.length; + while ( ++i < len ) { + if ( items[i].isMovable() ) { + firstMovable = items[i]; + break; + } + } + i = len; + while ( i-- ) { + if ( items[i].isMovable() ) { + lastMovable = items[i]; + break; + } + } + } + this.upButton.setDisabled( !movable || selectedItem === firstMovable ); + this.downButton.setDisabled( !movable || selectedItem === lastMovable ); + this.removeButton.setDisabled( !removable ); +}; + +/** + * Mixin for widgets with a boolean on/off state. + * + * @abstract + * @class + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {boolean} [value=false] Initial value + */ +OO.ui.ToggleWidget = function OoUiToggleWidget( config ) { + // Configuration initialization + config = config || {}; + + // Properties + this.value = null; + + // Initialization + this.$element.addClass( 'oo-ui-toggleWidget' ); + this.setValue( !!config.value ); +}; + +/* Events */ + +/** + * @event change + * @param {boolean} value Changed value + */ + +/* Methods */ + +/** + * Get the value of the toggle. + * + * @return {boolean} + */ +OO.ui.ToggleWidget.prototype.getValue = function () { + return this.value; +}; + +/** + * Set the value of the toggle. + * + * @param {boolean} value New value + * @fires change + * @chainable + */ +OO.ui.ToggleWidget.prototype.setValue = function ( value ) { + value = !!value; + if ( this.value !== value ) { + this.value = value; + this.emit( 'change', value ); + this.$element.toggleClass( 'oo-ui-toggleWidget-on', value ); + this.$element.toggleClass( 'oo-ui-toggleWidget-off', !value ); + } + return this; +}; + +/** + * Group widget for multiple related buttons. + * + * Use together with OO.ui.ButtonWidget. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.GroupElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {OO.ui.ButtonWidget} [items] Buttons to add + */ +OO.ui.ButtonGroupWidget = function OoUiButtonGroupWidget( config ) { + // Parent constructor + OO.ui.ButtonGroupWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.GroupElement.call( this, $.extend( {}, config, { $group: this.$element } ) ); + + // Initialization + this.$element.addClass( 'oo-ui-buttonGroupWidget' ); + if ( $.isArray( config.items ) ) { + this.addItems( config.items ); + } +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ButtonGroupWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.ButtonGroupWidget, OO.ui.GroupElement ); + +/** + * Generic widget for buttons. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.ButtonElement + * @mixins OO.ui.IconElement + * @mixins OO.ui.IndicatorElement + * @mixins OO.ui.LabelElement + * @mixins OO.ui.TitledElement + * @mixins OO.ui.FlaggedElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {string} [href] Hyperlink to visit when clicked + * @cfg {string} [target] Target to open hyperlink in + */ +OO.ui.ButtonWidget = function OoUiButtonWidget( config ) { + // Configuration initialization + config = $.extend( { target: '_blank' }, config ); + + // Parent constructor + OO.ui.ButtonWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.ButtonElement.call( this, config ); + OO.ui.IconElement.call( this, config ); + OO.ui.IndicatorElement.call( this, config ); + OO.ui.LabelElement.call( this, config ); + OO.ui.TitledElement.call( this, config, $.extend( {}, config, { $titled: this.$button } ) ); + OO.ui.FlaggedElement.call( this, config ); + + // Properties + this.href = null; + this.target = null; + this.isHyperlink = false; + + // Events + this.$button.on( { + click: OO.ui.bind( this.onClick, this ), + keypress: OO.ui.bind( this.onKeyPress, this ) + } ); + + // Initialization + this.$button.append( this.$icon, this.$label, this.$indicator ); + this.$element + .addClass( 'oo-ui-buttonWidget' ) + .append( this.$button ); + this.setHref( config.href ); + this.setTarget( config.target ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ButtonWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.ButtonWidget, OO.ui.ButtonElement ); +OO.mixinClass( OO.ui.ButtonWidget, OO.ui.IconElement ); +OO.mixinClass( OO.ui.ButtonWidget, OO.ui.IndicatorElement ); +OO.mixinClass( OO.ui.ButtonWidget, OO.ui.LabelElement ); +OO.mixinClass( OO.ui.ButtonWidget, OO.ui.TitledElement ); +OO.mixinClass( OO.ui.ButtonWidget, OO.ui.FlaggedElement ); + +/* Events */ + +/** + * @event click + */ + +/* Methods */ + +/** + * Handles mouse click events. + * + * @param {jQuery.Event} e Mouse click event + * @fires click + */ +OO.ui.ButtonWidget.prototype.onClick = function () { + if ( !this.isDisabled() ) { + this.emit( 'click' ); + if ( this.isHyperlink ) { + return true; + } + } + return false; +}; + +/** + * Handles keypress events. + * + * @param {jQuery.Event} e Keypress event + * @fires click + */ +OO.ui.ButtonWidget.prototype.onKeyPress = function ( e ) { + if ( !this.isDisabled() && ( e.which === OO.ui.Keys.SPACE || e.which === OO.ui.Keys.ENTER ) ) { + this.onClick(); + if ( this.isHyperlink ) { + return true; + } + } + return false; +}; + +/** + * Get hyperlink location. + * + * @return {string} Hyperlink location + */ +OO.ui.ButtonWidget.prototype.getHref = function () { + return this.href; +}; + +/** + * Get hyperlink target. + * + * @return {string} Hyperlink target + */ +OO.ui.ButtonWidget.prototype.getTarget = function () { + return this.target; +}; + +/** + * Set hyperlink location. + * + * @param {string|null} href Hyperlink location, null to remove + */ +OO.ui.ButtonWidget.prototype.setHref = function ( href ) { + href = typeof href === 'string' ? href : null; + + if ( href !== this.href ) { + this.href = href; + if ( href !== null ) { + this.$button.attr( 'href', href ); + this.isHyperlink = true; + } else { + this.$button.removeAttr( 'href' ); + this.isHyperlink = false; + } + } + + return this; +}; + +/** + * Set hyperlink target. + * + * @param {string|null} target Hyperlink target, null to remove + */ +OO.ui.ButtonWidget.prototype.setTarget = function ( target ) { + target = typeof target === 'string' ? target : null; + + if ( target !== this.target ) { + this.target = target; + if ( target !== null ) { + this.$button.attr( 'target', target ); + } else { + this.$button.removeAttr( 'target' ); + } + } + + return this; +}; + +/** + * Button widget that executes an action and is managed by an OO.ui.ActionSet. + * + * @class + * @extends OO.ui.ButtonWidget + * @mixins OO.ui.PendingElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {string} [action] Symbolic action name + * @cfg {string[]} [modes] Symbolic mode names + */ +OO.ui.ActionWidget = function OoUiActionWidget( config ) { + // Config intialization + config = $.extend( { framed: false }, config ); + + // Parent constructor + OO.ui.ActionWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.PendingElement.call( this, config ); + + // Properties + this.action = config.action || ''; + this.modes = config.modes || []; + this.width = 0; + this.height = 0; + + // Initialization + this.$element.addClass( 'oo-ui-actionWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ActionWidget, OO.ui.ButtonWidget ); +OO.mixinClass( OO.ui.ActionWidget, OO.ui.PendingElement ); + +/* Events */ + +/** + * @event resize + */ + +/* Methods */ + +/** + * Check if action is available in a certain mode. + * + * @param {string} mode Name of mode + * @return {boolean} Has mode + */ +OO.ui.ActionWidget.prototype.hasMode = function ( mode ) { + return this.modes.indexOf( mode ) !== -1; +}; + +/** + * Get symbolic action name. + * + * @return {string} + */ +OO.ui.ActionWidget.prototype.getAction = function () { + return this.action; +}; + +/** + * Get symbolic action name. + * + * @return {string} + */ +OO.ui.ActionWidget.prototype.getModes = function () { + return this.modes.slice(); +}; + +/** + * Emit a resize event if the size has changed. + * + * @chainable + */ +OO.ui.ActionWidget.prototype.propagateResize = function () { + var width, height; + + if ( this.isElementAttached() ) { + width = this.$element.width(); + height = this.$element.height(); + + if ( width !== this.width || height !== this.height ) { + this.width = width; + this.height = height; + this.emit( 'resize' ); + } + } + + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.ActionWidget.prototype.setIcon = function () { + // Mixin method + OO.ui.IconElement.prototype.setIcon.apply( this, arguments ); + this.propagateResize(); + + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.ActionWidget.prototype.setLabel = function () { + // Mixin method + OO.ui.LabelElement.prototype.setLabel.apply( this, arguments ); + this.propagateResize(); + + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.ActionWidget.prototype.setFlags = function () { + // Mixin method + OO.ui.FlaggedElement.prototype.setFlags.apply( this, arguments ); + this.propagateResize(); + + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.ActionWidget.prototype.clearFlags = function () { + // Mixin method + OO.ui.FlaggedElement.prototype.clearFlags.apply( this, arguments ); + this.propagateResize(); + + return this; +}; + +/** + * Toggle visibility of button. + * + * @param {boolean} [show] Show button, omit to toggle visibility + * @chainable + */ +OO.ui.ActionWidget.prototype.toggle = function () { + // Parent method + OO.ui.ActionWidget.super.prototype.toggle.apply( this, arguments ); + this.propagateResize(); + + return this; +}; + +/** + * Button that shows and hides a popup. + * + * @class + * @extends OO.ui.ButtonWidget + * @mixins OO.ui.PopupElement + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.PopupButtonWidget = function OoUiPopupButtonWidget( config ) { + // Parent constructor + OO.ui.PopupButtonWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.PopupElement.call( this, config ); + + // Initialization + this.$element + .addClass( 'oo-ui-popupButtonWidget' ) + .append( this.popup.$element ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.PopupButtonWidget, OO.ui.ButtonWidget ); +OO.mixinClass( OO.ui.PopupButtonWidget, OO.ui.PopupElement ); + +/* Methods */ + +/** + * Handles mouse click events. + * + * @param {jQuery.Event} e Mouse click event + */ +OO.ui.PopupButtonWidget.prototype.onClick = function ( e ) { + // Skip clicks within the popup + if ( $.contains( this.popup.$element[0], e.target ) ) { + return; + } + + if ( !this.isDisabled() ) { + this.popup.toggle(); + // Parent method + OO.ui.PopupButtonWidget.super.prototype.onClick.call( this ); + } + return false; +}; + +/** + * Button that toggles on and off. + * + * @class + * @extends OO.ui.ButtonWidget + * @mixins OO.ui.ToggleWidget + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {boolean} [value=false] Initial value + */ +OO.ui.ToggleButtonWidget = function OoUiToggleButtonWidget( config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.ToggleButtonWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.ToggleWidget.call( this, config ); + + // Initialization + this.$element.addClass( 'oo-ui-toggleButtonWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ToggleButtonWidget, OO.ui.ButtonWidget ); +OO.mixinClass( OO.ui.ToggleButtonWidget, OO.ui.ToggleWidget ); + +/* Methods */ + +/** + * @inheritdoc + */ +OO.ui.ToggleButtonWidget.prototype.onClick = function () { + if ( !this.isDisabled() ) { + this.setValue( !this.value ); + } + + // Parent method + return OO.ui.ToggleButtonWidget.super.prototype.onClick.call( this ); +}; + +/** + * @inheritdoc + */ +OO.ui.ToggleButtonWidget.prototype.setValue = function ( value ) { + value = !!value; + if ( value !== this.value ) { + this.setActive( value ); + } + + // Parent method (from mixin) + OO.ui.ToggleWidget.prototype.setValue.call( this, value ); + + return this; +}; + +/** + * Icon widget. + * + * See OO.ui.IconElement for more information. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.IconElement + * @mixins OO.ui.TitledElement + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.IconWidget = function OoUiIconWidget( config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.IconWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.IconElement.call( this, $.extend( {}, config, { $icon: this.$element } ) ); + OO.ui.TitledElement.call( this, $.extend( {}, config, { $titled: this.$element } ) ); + + // Initialization + this.$element.addClass( 'oo-ui-iconWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.IconWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.IconWidget, OO.ui.IconElement ); +OO.mixinClass( OO.ui.IconWidget, OO.ui.TitledElement ); + +/* Static Properties */ + +OO.ui.IconWidget.static.tagName = 'span'; + +/** + * Indicator widget. + * + * See OO.ui.IndicatorElement for more information. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.IndicatorElement + * @mixins OO.ui.TitledElement + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.IndicatorWidget = function OoUiIndicatorWidget( config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.IndicatorWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.IndicatorElement.call( this, $.extend( {}, config, { $indicator: this.$element } ) ); + OO.ui.TitledElement.call( this, $.extend( {}, config, { $titled: this.$element } ) ); + + // Initialization + this.$element.addClass( 'oo-ui-indicatorWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.IndicatorWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.IndicatorWidget, OO.ui.IndicatorElement ); +OO.mixinClass( OO.ui.IndicatorWidget, OO.ui.TitledElement ); + +/* Static Properties */ + +OO.ui.IndicatorWidget.static.tagName = 'span'; + +/** + * Inline menu of options. + * + * Inline menus provide a control for accessing a menu and compose a menu within the widget, which + * can be accessed using the #getMenu method. + * + * Use with OO.ui.MenuOptionWidget. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.IconElement + * @mixins OO.ui.IndicatorElement + * @mixins OO.ui.LabelElement + * @mixins OO.ui.TitledElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {Object} [menu] Configuration options to pass to menu widget + */ +OO.ui.InlineMenuWidget = function OoUiInlineMenuWidget( config ) { + // Configuration initialization + config = $.extend( { indicator: 'down' }, config ); + + // Parent constructor + OO.ui.InlineMenuWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.IconElement.call( this, config ); + OO.ui.IndicatorElement.call( this, config ); + OO.ui.LabelElement.call( this, config ); + OO.ui.TitledElement.call( this, $.extend( {}, config, { $titled: this.$label } ) ); + + // Properties + this.menu = new OO.ui.MenuWidget( $.extend( { $: this.$, widget: this }, config.menu ) ); + this.$handle = this.$( '<span>' ); + + // Events + this.$element.on( { click: OO.ui.bind( this.onClick, this ) } ); + this.menu.connect( this, { select: 'onMenuSelect' } ); + + // Initialization + this.$handle + .addClass( 'oo-ui-inlineMenuWidget-handle' ) + .append( this.$icon, this.$label, this.$indicator ); + this.$element + .addClass( 'oo-ui-inlineMenuWidget' ) + .append( this.$handle, this.menu.$element ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.InlineMenuWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.InlineMenuWidget, OO.ui.IconElement ); +OO.mixinClass( OO.ui.InlineMenuWidget, OO.ui.IndicatorElement ); +OO.mixinClass( OO.ui.InlineMenuWidget, OO.ui.LabelElement ); +OO.mixinClass( OO.ui.InlineMenuWidget, OO.ui.TitledElement ); + +/* Methods */ + +/** + * Get the menu. + * + * @return {OO.ui.MenuWidget} Menu of widget + */ +OO.ui.InlineMenuWidget.prototype.getMenu = function () { + return this.menu; +}; + +/** + * Handles menu select events. + * + * @param {OO.ui.MenuItemWidget} item Selected menu item + */ +OO.ui.InlineMenuWidget.prototype.onMenuSelect = function ( item ) { + var selectedLabel; + + if ( !item ) { + return; + } + + selectedLabel = item.getLabel(); + + // If the label is a DOM element, clone it, because setLabel will append() it + if ( selectedLabel instanceof jQuery ) { + selectedLabel = selectedLabel.clone(); + } + + this.setLabel( selectedLabel ); +}; + +/** + * Handles mouse click events. + * + * @param {jQuery.Event} e Mouse click event + */ +OO.ui.InlineMenuWidget.prototype.onClick = function ( e ) { + // Skip clicks within the menu + if ( $.contains( this.menu.$element[0], e.target ) ) { + return; + } + + if ( !this.isDisabled() ) { + if ( this.menu.isVisible() ) { + this.menu.toggle( false ); + } else { + this.menu.toggle( true ); + } + } + return false; +}; + +/** + * Base class for input widgets. + * + * @abstract + * @class + * @extends OO.ui.Widget + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {string} [name=''] HTML input name + * @cfg {string} [value=''] Input value + * @cfg {boolean} [readOnly=false] Prevent changes + * @cfg {Function} [inputFilter] Filter function to apply to the input. Takes a string argument and returns a string. + */ +OO.ui.InputWidget = function OoUiInputWidget( config ) { + // Config intialization + config = $.extend( { readOnly: false }, config ); + + // Parent constructor + OO.ui.InputWidget.super.call( this, config ); + + // Properties + this.$input = this.getInputElement( config ); + this.value = ''; + this.readOnly = false; + this.inputFilter = config.inputFilter; + + // Events + this.$input.on( 'keydown mouseup cut paste change input select', OO.ui.bind( this.onEdit, this ) ); + + // Initialization + this.$input + .attr( 'name', config.name ) + .prop( 'disabled', this.isDisabled() ); + this.setReadOnly( config.readOnly ); + this.$element.addClass( 'oo-ui-inputWidget' ).append( this.$input ); + this.setValue( config.value ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.InputWidget, OO.ui.Widget ); + +/* Events */ + +/** + * @event change + * @param value + */ + +/* Methods */ + +/** + * Get input element. + * + * @param {Object} [config] Configuration options + * @return {jQuery} Input element + */ +OO.ui.InputWidget.prototype.getInputElement = function () { + return this.$( '<input>' ); +}; + +/** + * Handle potentially value-changing events. + * + * @param {jQuery.Event} e Key down, mouse up, cut, paste, change, input, or select event + */ +OO.ui.InputWidget.prototype.onEdit = function () { + var widget = this; + if ( !this.isDisabled() ) { + // Allow the stack to clear so the value will be updated + setTimeout( function () { + widget.setValue( widget.$input.val() ); + } ); + } +}; + +/** + * Get the value of the input. + * + * @return {string} Input value + */ +OO.ui.InputWidget.prototype.getValue = function () { + return this.value; +}; + +/** + * Sets the direction of the current input, either RTL or LTR + * + * @param {boolean} isRTL + */ +OO.ui.InputWidget.prototype.setRTL = function ( isRTL ) { + if ( isRTL ) { + this.$input.removeClass( 'oo-ui-ltr' ); + this.$input.addClass( 'oo-ui-rtl' ); + } else { + this.$input.removeClass( 'oo-ui-rtl' ); + this.$input.addClass( 'oo-ui-ltr' ); + } +}; + +/** + * Set the value of the input. + * + * @param {string} value New value + * @fires change + * @chainable + */ +OO.ui.InputWidget.prototype.setValue = function ( value ) { + value = this.sanitizeValue( value ); + if ( this.value !== value ) { + this.value = value; + this.emit( 'change', this.value ); + } + // Update the DOM if it has changed. Note that with sanitizeValue, it + // is possible for the DOM value to change without this.value changing. + if ( this.$input.val() !== this.value ) { + this.$input.val( this.value ); + } + return this; +}; + +/** + * Sanitize incoming value. + * + * Ensures value is a string, and converts undefined and null to empty strings. + * + * @param {string} value Original value + * @return {string} Sanitized value + */ +OO.ui.InputWidget.prototype.sanitizeValue = function ( value ) { + if ( value === undefined || value === null ) { + return ''; + } else if ( this.inputFilter ) { + return this.inputFilter( String( value ) ); + } else { + return String( value ); + } +}; + +/** + * Simulate the behavior of clicking on a label bound to this input. + */ +OO.ui.InputWidget.prototype.simulateLabelClick = function () { + if ( !this.isDisabled() ) { + if ( this.$input.is( ':checkbox,:radio' ) ) { + this.$input.click(); + } else if ( this.$input.is( ':input' ) ) { + this.$input[0].focus(); + } + } +}; + +/** + * Check if the widget is read-only. + * + * @return {boolean} + */ +OO.ui.InputWidget.prototype.isReadOnly = function () { + return this.readOnly; +}; + +/** + * Set the read-only state of the widget. + * + * This should probably change the widgets's appearance and prevent it from being used. + * + * @param {boolean} state Make input read-only + * @chainable + */ +OO.ui.InputWidget.prototype.setReadOnly = function ( state ) { + this.readOnly = !!state; + this.$input.prop( 'readOnly', this.readOnly ); + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.InputWidget.prototype.setDisabled = function ( state ) { + OO.ui.InputWidget.super.prototype.setDisabled.call( this, state ); + if ( this.$input ) { + this.$input.prop( 'disabled', this.isDisabled() ); + } + return this; +}; + +/** + * Focus the input. + * + * @chainable + */ +OO.ui.InputWidget.prototype.focus = function () { + this.$input[0].focus(); + return this; +}; + +/** + * Blur the input. + * + * @chainable + */ +OO.ui.InputWidget.prototype.blur = function () { + this.$input[0].blur(); + return this; +}; + +/** + * Checkbox input widget. + * + * @class + * @extends OO.ui.InputWidget + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.CheckboxInputWidget = function OoUiCheckboxInputWidget( config ) { + // Parent constructor + OO.ui.CheckboxInputWidget.super.call( this, config ); + + // Initialization + this.$element.addClass( 'oo-ui-checkboxInputWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.CheckboxInputWidget, OO.ui.InputWidget ); + +/* Events */ + +/* Methods */ + +/** + * Get input element. + * + * @return {jQuery} Input element + */ +OO.ui.CheckboxInputWidget.prototype.getInputElement = function () { + return this.$( '<input type="checkbox" />' ); +}; + +/** + * Get checked state of the checkbox + * + * @return {boolean} If the checkbox is checked + */ +OO.ui.CheckboxInputWidget.prototype.getValue = function () { + return this.value; +}; + +/** + * Set value + */ +OO.ui.CheckboxInputWidget.prototype.setValue = function ( value ) { + value = !!value; + if ( this.value !== value ) { + this.value = value; + this.$input.prop( 'checked', this.value ); + this.emit( 'change', this.value ); + } +}; + +/** + * @inheritdoc + */ +OO.ui.CheckboxInputWidget.prototype.onEdit = function () { + var widget = this; + if ( !this.isDisabled() ) { + // Allow the stack to clear so the value will be updated + setTimeout( function () { + widget.setValue( widget.$input.prop( 'checked' ) ); + } ); + } +}; + +/** + * Input widget with a text field. + * + * @class + * @extends OO.ui.InputWidget + * @mixins OO.ui.IconElement + * @mixins OO.ui.IndicatorElement + * @mixins OO.ui.PendingElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {string} [placeholder] Placeholder text + * @cfg {boolean} [multiline=false] Allow multiple lines of text + * @cfg {boolean} [autosize=false] Automatically resize to fit content + * @cfg {boolean} [maxRows=10] Maximum number of rows to make visible when autosizing + */ +OO.ui.TextInputWidget = function OoUiTextInputWidget( config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.TextInputWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.IconElement.call( this, config ); + OO.ui.IndicatorElement.call( this, config ); + OO.ui.PendingElement.call( this, config ); + + // Properties + this.multiline = !!config.multiline; + this.autosize = !!config.autosize; + this.maxRows = config.maxRows !== undefined ? config.maxRows : 10; + + // Events + this.$input.on( 'keypress', OO.ui.bind( this.onKeyPress, this ) ); + this.$element.on( 'DOMNodeInsertedIntoDocument', OO.ui.bind( this.onElementAttach, this ) ); + this.$icon.on( 'mousedown', OO.ui.bind( this.onIconMouseDown, this ) ); + this.$indicator.on( 'mousedown', OO.ui.bind( this.onIndicatorMouseDown, this ) ); + + // Initialization + this.$element + .addClass( 'oo-ui-textInputWidget' ) + .append( this.$icon, this.$indicator ); + if ( config.placeholder ) { + this.$input.attr( 'placeholder', config.placeholder ); + } + this.$element.attr( 'role', 'textbox' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.TextInputWidget, OO.ui.InputWidget ); +OO.mixinClass( OO.ui.TextInputWidget, OO.ui.IconElement ); +OO.mixinClass( OO.ui.TextInputWidget, OO.ui.IndicatorElement ); +OO.mixinClass( OO.ui.TextInputWidget, OO.ui.PendingElement ); + +/* Events */ + +/** + * User presses enter inside the text box. + * + * Not called if input is multiline. + * + * @event enter + */ + +/** + * User clicks the icon. + * + * @event icon + */ + +/** + * User clicks the indicator. + * + * @event indicator + */ + +/* Methods */ + +/** + * Handle icon mouse down events. + * + * @param {jQuery.Event} e Mouse down event + * @fires icon + */ +OO.ui.TextInputWidget.prototype.onIconMouseDown = function ( e ) { + if ( e.which === 1 ) { + this.$input[0].focus(); + this.emit( 'icon' ); + return false; + } +}; + +/** + * Handle indicator mouse down events. + * + * @param {jQuery.Event} e Mouse down event + * @fires indicator + */ +OO.ui.TextInputWidget.prototype.onIndicatorMouseDown = function ( e ) { + if ( e.which === 1 ) { + this.$input[0].focus(); + this.emit( 'indicator' ); + return false; + } +}; + +/** + * Handle key press events. + * + * @param {jQuery.Event} e Key press event + * @fires enter If enter key is pressed and input is not multiline + */ +OO.ui.TextInputWidget.prototype.onKeyPress = function ( e ) { + if ( e.which === OO.ui.Keys.ENTER && !this.multiline ) { + this.emit( 'enter' ); + } +}; + +/** + * Handle element attach events. + * + * @param {jQuery.Event} e Element attach event + */ +OO.ui.TextInputWidget.prototype.onElementAttach = function () { + this.adjustSize(); +}; + +/** + * @inheritdoc + */ +OO.ui.TextInputWidget.prototype.onEdit = function () { + this.adjustSize(); + + // Parent method + return OO.ui.TextInputWidget.super.prototype.onEdit.call( this ); +}; + +/** + * @inheritdoc + */ +OO.ui.TextInputWidget.prototype.setValue = function ( value ) { + // Parent method + OO.ui.TextInputWidget.super.prototype.setValue.call( this, value ); + + this.adjustSize(); + return this; +}; + +/** + * Automatically adjust the size of the text input. + * + * This only affects multi-line inputs that are auto-sized. + * + * @chainable + */ +OO.ui.TextInputWidget.prototype.adjustSize = function () { + var $clone, scrollHeight, innerHeight, outerHeight, maxInnerHeight, idealHeight; + + if ( this.multiline && this.autosize ) { + $clone = this.$input.clone() + .val( this.$input.val() ) + .css( { height: 0 } ) + .insertAfter( this.$input ); + // Set inline height property to 0 to measure scroll height + scrollHeight = $clone[0].scrollHeight; + // Remove inline height property to measure natural heights + $clone.css( 'height', '' ); + innerHeight = $clone.innerHeight(); + outerHeight = $clone.outerHeight(); + // Measure max rows height + $clone.attr( 'rows', this.maxRows ).css( 'height', 'auto' ); + maxInnerHeight = $clone.innerHeight(); + $clone.removeAttr( 'rows' ).css( 'height', '' ); + $clone.remove(); + idealHeight = Math.min( maxInnerHeight, scrollHeight ); + // Only apply inline height when expansion beyond natural height is needed + this.$input.css( + 'height', + // Use the difference between the inner and outer height as a buffer + idealHeight > outerHeight ? idealHeight + ( outerHeight - innerHeight ) : '' + ); + } + return this; +}; + +/** + * Get input element. + * + * @param {Object} [config] Configuration options + * @return {jQuery} Input element + */ +OO.ui.TextInputWidget.prototype.getInputElement = function ( config ) { + return config.multiline ? this.$( '<textarea>' ) : this.$( '<input type="text" />' ); +}; + +/* Methods */ + +/** + * Check if input supports multiple lines. + * + * @return {boolean} + */ +OO.ui.TextInputWidget.prototype.isMultiline = function () { + return !!this.multiline; +}; + +/** + * Check if input automatically adjusts its size. + * + * @return {boolean} + */ +OO.ui.TextInputWidget.prototype.isAutosizing = function () { + return !!this.autosize; +}; + +/** + * Select the contents of the input. + * + * @chainable + */ +OO.ui.TextInputWidget.prototype.select = function () { + this.$input.select(); + return this; +}; + +/** + * Text input with a menu of optional values. + * + * @class + * @extends OO.ui.Widget + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {Object} [menu] Configuration options to pass to menu widget + * @cfg {Object} [input] Configuration options to pass to input widget + */ +OO.ui.ComboBoxWidget = function OoUiComboBoxWidget( config ) { + // Configuration initialization + config = config || {}; + + // Parent constructor + OO.ui.ComboBoxWidget.super.call( this, config ); + + // Properties + this.input = new OO.ui.TextInputWidget( $.extend( + { $: this.$, indicator: 'down', disabled: this.isDisabled() }, + config.input + ) ); + this.menu = new OO.ui.MenuWidget( $.extend( + { $: this.$, widget: this, input: this.input, disabled: this.isDisabled() }, + config.menu + ) ); + + // Events + this.input.connect( this, { + change: 'onInputChange', + indicator: 'onInputIndicator', + enter: 'onInputEnter' + } ); + this.menu.connect( this, { + choose: 'onMenuChoose', + add: 'onMenuItemsChange', + remove: 'onMenuItemsChange' + } ); + + // Initialization + this.$element.addClass( 'oo-ui-comboBoxWidget' ).append( + this.input.$element, + this.menu.$element + ); + this.onMenuItemsChange(); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ComboBoxWidget, OO.ui.Widget ); + +/* Methods */ + +/** + * Handle input change events. + * + * @param {string} value New value + */ +OO.ui.ComboBoxWidget.prototype.onInputChange = function ( value ) { + var match = this.menu.getItemFromData( value ); + + this.menu.selectItem( match ); + + if ( !this.isDisabled() ) { + this.menu.toggle( true ); + } +}; + +/** + * Handle input indicator events. + */ +OO.ui.ComboBoxWidget.prototype.onInputIndicator = function () { + if ( !this.isDisabled() ) { + this.menu.toggle(); + } +}; + +/** + * Handle input enter events. + */ +OO.ui.ComboBoxWidget.prototype.onInputEnter = function () { + if ( !this.isDisabled() ) { + this.menu.toggle( false ); + } +}; + +/** + * Handle menu choose events. + * + * @param {OO.ui.OptionWidget} item Chosen item + */ +OO.ui.ComboBoxWidget.prototype.onMenuChoose = function ( item ) { + if ( item ) { + this.input.setValue( item.getData() ); + } +}; + +/** + * Handle menu item change events. + */ +OO.ui.ComboBoxWidget.prototype.onMenuItemsChange = function () { + this.$element.toggleClass( 'oo-ui-comboBoxWidget-empty', this.menu.isEmpty() ); +}; + +/** + * @inheritdoc + */ +OO.ui.ComboBoxWidget.prototype.setDisabled = function ( disabled ) { + // Parent method + OO.ui.ComboBoxWidget.super.prototype.setDisabled.call( this, disabled ); + + if ( this.input ) { + this.input.setDisabled( this.isDisabled() ); + } + if ( this.menu ) { + this.menu.setDisabled( this.isDisabled() ); + } + + return this; +}; + +/** + * Label widget. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.LabelElement + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.LabelWidget = function OoUiLabelWidget( config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.LabelWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.LabelElement.call( this, $.extend( {}, config, { $label: this.$element } ) ); + + // Properties + this.input = config.input; + + // Events + if ( this.input instanceof OO.ui.InputWidget ) { + this.$element.on( 'click', OO.ui.bind( this.onClick, this ) ); + } + + // Initialization + this.$element.addClass( 'oo-ui-labelWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.LabelWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.LabelWidget, OO.ui.LabelElement ); + +/* Static Properties */ + +OO.ui.LabelWidget.static.tagName = 'span'; + +/* Methods */ + +/** + * Handles label mouse click events. + * + * @param {jQuery.Event} e Mouse click event + */ +OO.ui.LabelWidget.prototype.onClick = function () { + this.input.simulateLabelClick(); + return false; +}; + +/** + * Generic option widget for use with OO.ui.SelectWidget. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.LabelElement + * @mixins OO.ui.FlaggedElement + * + * @constructor + * @param {Mixed} data Option data + * @param {Object} [config] Configuration options + * @cfg {string} [rel] Value for `rel` attribute in DOM, allowing per-option styling + */ +OO.ui.OptionWidget = function OoUiOptionWidget( data, config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.OptionWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.ItemWidget.call( this ); + OO.ui.LabelElement.call( this, config ); + OO.ui.FlaggedElement.call( this, config ); + + // Properties + this.data = data; + this.selected = false; + this.highlighted = false; + this.pressed = false; + + // Initialization + this.$element + .data( 'oo-ui-optionWidget', this ) + .attr( 'rel', config.rel ) + .attr( 'role', 'option' ) + .addClass( 'oo-ui-optionWidget' ) + .append( this.$label ); + this.$element + .prepend( this.$icon ) + .append( this.$indicator ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.OptionWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.OptionWidget, OO.ui.ItemWidget ); +OO.mixinClass( OO.ui.OptionWidget, OO.ui.LabelElement ); +OO.mixinClass( OO.ui.OptionWidget, OO.ui.FlaggedElement ); + +/* Static Properties */ + +OO.ui.OptionWidget.static.selectable = true; + +OO.ui.OptionWidget.static.highlightable = true; + +OO.ui.OptionWidget.static.pressable = true; + +OO.ui.OptionWidget.static.scrollIntoViewOnSelect = false; + +/* Methods */ + +/** + * Check if option can be selected. + * + * @return {boolean} Item is selectable + */ +OO.ui.OptionWidget.prototype.isSelectable = function () { + return this.constructor.static.selectable && !this.isDisabled(); +}; + +/** + * Check if option can be highlighted. + * + * @return {boolean} Item is highlightable + */ +OO.ui.OptionWidget.prototype.isHighlightable = function () { + return this.constructor.static.highlightable && !this.isDisabled(); +}; + +/** + * Check if option can be pressed. + * + * @return {boolean} Item is pressable + */ +OO.ui.OptionWidget.prototype.isPressable = function () { + return this.constructor.static.pressable && !this.isDisabled(); +}; + +/** + * Check if option is selected. + * + * @return {boolean} Item is selected + */ +OO.ui.OptionWidget.prototype.isSelected = function () { + return this.selected; +}; + +/** + * Check if option is highlighted. + * + * @return {boolean} Item is highlighted + */ +OO.ui.OptionWidget.prototype.isHighlighted = function () { + return this.highlighted; +}; + +/** + * Check if option is pressed. + * + * @return {boolean} Item is pressed + */ +OO.ui.OptionWidget.prototype.isPressed = function () { + return this.pressed; +}; + +/** + * Set selected state. + * + * @param {boolean} [state=false] Select option + * @chainable + */ +OO.ui.OptionWidget.prototype.setSelected = function ( state ) { + if ( this.constructor.static.selectable ) { + this.selected = !!state; + this.$element.toggleClass( 'oo-ui-optionWidget-selected', state ); + if ( state && this.constructor.static.scrollIntoViewOnSelect ) { + this.scrollElementIntoView(); + } + } + return this; +}; + +/** + * Set highlighted state. + * + * @param {boolean} [state=false] Highlight option + * @chainable + */ +OO.ui.OptionWidget.prototype.setHighlighted = function ( state ) { + if ( this.constructor.static.highlightable ) { + this.highlighted = !!state; + this.$element.toggleClass( 'oo-ui-optionWidget-highlighted', state ); + } + return this; +}; + +/** + * Set pressed state. + * + * @param {boolean} [state=false] Press option + * @chainable + */ +OO.ui.OptionWidget.prototype.setPressed = function ( state ) { + if ( this.constructor.static.pressable ) { + this.pressed = !!state; + this.$element.toggleClass( 'oo-ui-optionWidget-pressed', state ); + } + return this; +}; + +/** + * Make the option's highlight flash. + * + * While flashing, the visual style of the pressed state is removed if present. + * + * @return {jQuery.Promise} Promise resolved when flashing is done + */ +OO.ui.OptionWidget.prototype.flash = function () { + var widget = this, + $element = this.$element, + deferred = $.Deferred(); + + if ( !this.isDisabled() && this.constructor.static.pressable ) { + $element.removeClass( 'oo-ui-optionWidget-highlighted oo-ui-optionWidget-pressed' ); + setTimeout( function () { + // Restore original classes + $element + .toggleClass( 'oo-ui-optionWidget-highlighted', widget.highlighted ) + .toggleClass( 'oo-ui-optionWidget-pressed', widget.pressed ); + + setTimeout( function () { + deferred.resolve(); + }, 100 ); + + }, 100 ); + } + + return deferred.promise(); +}; + +/** + * Get option data. + * + * @return {Mixed} Option data + */ +OO.ui.OptionWidget.prototype.getData = function () { + return this.data; +}; + +/** + * Option widget with an option icon and indicator. + * + * Use together with OO.ui.SelectWidget. + * + * @class + * @extends OO.ui.OptionWidget + * @mixins OO.ui.IconElement + * @mixins OO.ui.IndicatorElement + * + * @constructor + * @param {Mixed} data Option data + * @param {Object} [config] Configuration options + */ +OO.ui.DecoratedOptionWidget = function OoUiDecoratedOptionWidget( data, config ) { + // Parent constructor + OO.ui.DecoratedOptionWidget.super.call( this, data, config ); + + // Mixin constructors + OO.ui.IconElement.call( this, config ); + OO.ui.IndicatorElement.call( this, config ); + + // Initialization + this.$element + .addClass( 'oo-ui-decoratedOptionWidget' ) + .prepend( this.$icon ) + .append( this.$indicator ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.DecoratedOptionWidget, OO.ui.OptionWidget ); +OO.mixinClass( OO.ui.OptionWidget, OO.ui.IconElement ); +OO.mixinClass( OO.ui.OptionWidget, OO.ui.IndicatorElement ); + +/** + * Option widget that looks like a button. + * + * Use together with OO.ui.ButtonSelectWidget. + * + * @class + * @extends OO.ui.DecoratedOptionWidget + * @mixins OO.ui.ButtonElement + * + * @constructor + * @param {Mixed} data Option data + * @param {Object} [config] Configuration options + */ +OO.ui.ButtonOptionWidget = function OoUiButtonOptionWidget( data, config ) { + // Parent constructor + OO.ui.ButtonOptionWidget.super.call( this, data, config ); + + // Mixin constructors + OO.ui.ButtonElement.call( this, config ); + + // Initialization + this.$element.addClass( 'oo-ui-buttonOptionWidget' ); + this.$button.append( this.$element.contents() ); + this.$element.append( this.$button ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ButtonOptionWidget, OO.ui.DecoratedOptionWidget ); +OO.mixinClass( OO.ui.ButtonOptionWidget, OO.ui.ButtonElement ); + +/* Static Properties */ + +// Allow button mouse down events to pass through so they can be handled by the parent select widget +OO.ui.ButtonOptionWidget.static.cancelButtonMouseDownEvents = false; + +/* Methods */ + +/** + * @inheritdoc + */ +OO.ui.ButtonOptionWidget.prototype.setSelected = function ( state ) { + OO.ui.ButtonOptionWidget.super.prototype.setSelected.call( this, state ); + + if ( this.constructor.static.selectable ) { + this.setActive( state ); + } + + return this; +}; + +/** + * Item of an OO.ui.MenuWidget. + * + * @class + * @extends OO.ui.DecoratedOptionWidget + * + * @constructor + * @param {Mixed} data Item data + * @param {Object} [config] Configuration options + */ +OO.ui.MenuItemWidget = function OoUiMenuItemWidget( data, config ) { + // Configuration initialization + config = $.extend( { icon: 'check' }, config ); + + // Parent constructor + OO.ui.MenuItemWidget.super.call( this, data, config ); + + // Initialization + this.$element + .attr( 'role', 'menuitem' ) + .addClass( 'oo-ui-menuItemWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.MenuItemWidget, OO.ui.DecoratedOptionWidget ); + +/** + * Section to group one or more items in a OO.ui.MenuWidget. + * + * @class + * @extends OO.ui.DecoratedOptionWidget + * + * @constructor + * @param {Mixed} data Item data + * @param {Object} [config] Configuration options + */ +OO.ui.MenuSectionItemWidget = function OoUiMenuSectionItemWidget( data, config ) { + // Parent constructor + OO.ui.MenuSectionItemWidget.super.call( this, data, config ); + + // Initialization + this.$element.addClass( 'oo-ui-menuSectionItemWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.MenuSectionItemWidget, OO.ui.DecoratedOptionWidget ); + +/* Static Properties */ + +OO.ui.MenuSectionItemWidget.static.selectable = false; + +OO.ui.MenuSectionItemWidget.static.highlightable = false; + +/** + * Items for an OO.ui.OutlineWidget. + * + * @class + * @extends OO.ui.DecoratedOptionWidget + * + * @constructor + * @param {Mixed} data Item data + * @param {Object} [config] Configuration options + * @cfg {number} [level] Indentation level + * @cfg {boolean} [movable] Allow modification from outline controls + */ +OO.ui.OutlineItemWidget = function OoUiOutlineItemWidget( data, config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.OutlineItemWidget.super.call( this, data, config ); + + // Properties + this.level = 0; + this.movable = !!config.movable; + this.removable = !!config.removable; + + // Initialization + this.$element.addClass( 'oo-ui-outlineItemWidget' ); + this.setLevel( config.level ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.OutlineItemWidget, OO.ui.DecoratedOptionWidget ); + +/* Static Properties */ + +OO.ui.OutlineItemWidget.static.highlightable = false; + +OO.ui.OutlineItemWidget.static.scrollIntoViewOnSelect = true; + +OO.ui.OutlineItemWidget.static.levelClass = 'oo-ui-outlineItemWidget-level-'; + +OO.ui.OutlineItemWidget.static.levels = 3; + +/* Methods */ + +/** + * Check if item is movable. + * + * Movablilty is used by outline controls. + * + * @return {boolean} Item is movable + */ +OO.ui.OutlineItemWidget.prototype.isMovable = function () { + return this.movable; +}; + +/** + * Check if item is removable. + * + * Removablilty is used by outline controls. + * + * @return {boolean} Item is removable + */ +OO.ui.OutlineItemWidget.prototype.isRemovable = function () { + return this.removable; +}; + +/** + * Get indentation level. + * + * @return {number} Indentation level + */ +OO.ui.OutlineItemWidget.prototype.getLevel = function () { + return this.level; +}; + +/** + * Set movability. + * + * Movablilty is used by outline controls. + * + * @param {boolean} movable Item is movable + * @chainable + */ +OO.ui.OutlineItemWidget.prototype.setMovable = function ( movable ) { + this.movable = !!movable; + return this; +}; + +/** + * Set removability. + * + * Removablilty is used by outline controls. + * + * @param {boolean} movable Item is removable + * @chainable + */ +OO.ui.OutlineItemWidget.prototype.setRemovable = function ( removable ) { + this.removable = !!removable; + return this; +}; + +/** + * Set indentation level. + * + * @param {number} [level=0] Indentation level, in the range of [0,#maxLevel] + * @chainable + */ +OO.ui.OutlineItemWidget.prototype.setLevel = function ( level ) { + var levels = this.constructor.static.levels, + levelClass = this.constructor.static.levelClass, + i = levels; + + this.level = level ? Math.max( 0, Math.min( levels - 1, level ) ) : 0; + while ( i-- ) { + if ( this.level === i ) { + this.$element.addClass( levelClass + i ); + } else { + this.$element.removeClass( levelClass + i ); + } + } + + return this; +}; + +/** + * Container for content that is overlaid and positioned absolutely. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.LabelElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {number} [width=320] Width of popup in pixels + * @cfg {number} [height] Height of popup, omit to use automatic height + * @cfg {boolean} [anchor=true] Show anchor pointing to origin of popup + * @cfg {string} [align='center'] Alignment of popup to origin + * @cfg {jQuery} [$container] Container to prevent popup from rendering outside of + * @cfg {jQuery} [$content] Content to append to the popup's body + * @cfg {boolean} [autoClose=false] Popup auto-closes when it loses focus + * @cfg {jQuery} [$autoCloseIgnore] Elements to not auto close when clicked + * @cfg {boolean} [head] Show label and close button at the top + * @cfg {boolean} [padded] Add padding to the body + */ +OO.ui.PopupWidget = function OoUiPopupWidget( config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.PopupWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.LabelElement.call( this, config ); + OO.ui.ClippableElement.call( this, config ); + + // Properties + this.visible = false; + this.$popup = this.$( '<div>' ); + this.$head = this.$( '<div>' ); + this.$body = this.$( '<div>' ); + this.$anchor = this.$( '<div>' ); + this.$container = config.$container; // If undefined, will be computed lazily in updateDimensions() + this.autoClose = !!config.autoClose; + this.$autoCloseIgnore = config.$autoCloseIgnore; + this.transitionTimeout = null; + this.anchor = null; + this.width = config.width !== undefined ? config.width : 320; + this.height = config.height !== undefined ? config.height : null; + this.align = config.align || 'center'; + this.closeButton = new OO.ui.ButtonWidget( { $: this.$, framed: false, icon: 'close' } ); + this.onMouseDownHandler = OO.ui.bind( this.onMouseDown, this ); + + // Events + this.closeButton.connect( this, { click: 'onCloseButtonClick' } ); + + // Initialization + this.toggleAnchor( config.anchor === undefined || config.anchor ); + this.$body.addClass( 'oo-ui-popupWidget-body' ); + this.$anchor.addClass( 'oo-ui-popupWidget-anchor' ); + this.$head + .addClass( 'oo-ui-popupWidget-head' ) + .append( this.$label, this.closeButton.$element ); + if ( !config.head ) { + this.$head.hide(); + } + this.$popup + .addClass( 'oo-ui-popupWidget-popup' ) + .append( this.$head, this.$body ); + this.$element + .hide() + .addClass( 'oo-ui-popupWidget' ) + .append( this.$popup, this.$anchor ); + // Move content, which was added to #$element by OO.ui.Widget, to the body + if ( config.$content instanceof jQuery ) { + this.$body.append( config.$content ); + } + if ( config.padded ) { + this.$body.addClass( 'oo-ui-popupWidget-body-padded' ); + } + this.setClippableElement( this.$body ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.PopupWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.PopupWidget, OO.ui.LabelElement ); +OO.mixinClass( OO.ui.PopupWidget, OO.ui.ClippableElement ); + +/* Events */ + +/** + * @event hide + */ + +/** + * @event show + */ + +/* Methods */ + +/** + * Handles mouse down events. + * + * @param {jQuery.Event} e Mouse down event + */ +OO.ui.PopupWidget.prototype.onMouseDown = function ( e ) { + if ( + this.isVisible() && + !$.contains( this.$element[0], e.target ) && + ( !this.$autoCloseIgnore || !this.$autoCloseIgnore.has( e.target ).length ) + ) { + this.toggle( false ); + } +}; + +/** + * Bind mouse down listener. + */ +OO.ui.PopupWidget.prototype.bindMouseDownListener = function () { + // Capture clicks outside popup + this.getElementWindow().addEventListener( 'mousedown', this.onMouseDownHandler, true ); +}; + +/** + * Handles close button click events. + */ +OO.ui.PopupWidget.prototype.onCloseButtonClick = function () { + if ( this.isVisible() ) { + this.toggle( false ); + } +}; + +/** + * Unbind mouse down listener. + */ +OO.ui.PopupWidget.prototype.unbindMouseDownListener = function () { + this.getElementWindow().removeEventListener( 'mousedown', this.onMouseDownHandler, true ); +}; + +/** + * Set whether to show a anchor. + * + * @param {boolean} [show] Show anchor, omit to toggle + */ +OO.ui.PopupWidget.prototype.toggleAnchor = function ( show ) { + show = show === undefined ? !this.anchored : !!show; + + if ( this.anchored !== show ) { + if ( show ) { + this.$element.addClass( 'oo-ui-popupWidget-anchored' ); + } else { + this.$element.removeClass( 'oo-ui-popupWidget-anchored' ); + } + this.anchored = show; + } +}; + +/** + * Check if showing a anchor. + * + * @return {boolean} anchor is visible + */ +OO.ui.PopupWidget.prototype.hasAnchor = function () { + return this.anchor; +}; + +/** + * @inheritdoc + */ +OO.ui.PopupWidget.prototype.toggle = function ( show ) { + show = show === undefined ? !this.isVisible() : !!show; + + var change = show !== this.isVisible(); + + // Parent method + OO.ui.PopupWidget.super.prototype.toggle.call( this, show ); + + if ( change ) { + if ( show ) { + if ( this.autoClose ) { + this.bindMouseDownListener(); + } + this.updateDimensions(); + this.toggleClipping( true ); + } else { + this.toggleClipping( false ); + if ( this.autoClose ) { + this.unbindMouseDownListener(); + } + } + } + + return this; +}; + +/** + * Set the size of the popup. + * + * Changing the size may also change the popup's position depending on the alignment. + * + * @param {number} width Width + * @param {number} height Height + * @param {boolean} [transition=false] Use a smooth transition + * @chainable + */ +OO.ui.PopupWidget.prototype.setSize = function ( width, height, transition ) { + this.width = width; + this.height = height !== undefined ? height : null; + if ( this.isVisible() ) { + this.updateDimensions( transition ); + } +}; + +/** + * Update the size and position. + * + * Only use this to keep the popup properly anchored. Use #setSize to change the size, and this will + * be called automatically. + * + * @param {boolean} [transition=false] Use a smooth transition + * @chainable + */ +OO.ui.PopupWidget.prototype.updateDimensions = function ( transition ) { + var popupOffset, originOffset, containerLeft, containerWidth, containerRight, + popupLeft, popupRight, overlapLeft, overlapRight, anchorWidth, + widget = this, + padding = 10; + + if ( !this.$container ) { + // Lazy-initialize $container if not specified in constructor + this.$container = this.$( this.getClosestScrollableElementContainer() ); + } + + // Set height and width before measuring things, since it might cause our measurements + // to change (e.g. due to scrollbars appearing or disappearing) + this.$popup.css( { + width: this.width, + height: this.height !== null ? this.height : 'auto' + } ); + + // Compute initial popupOffset based on alignment + popupOffset = this.width * ( { left: 0, center: -0.5, right: -1 } )[this.align]; + + // Figure out if this will cause the popup to go beyond the edge of the container + originOffset = Math.round( this.$element.offset().left ); + containerLeft = Math.round( this.$container.offset().left ); + containerWidth = this.$container.innerWidth(); + containerRight = containerLeft + containerWidth; + popupLeft = popupOffset - padding; + popupRight = popupOffset + padding + this.width + padding; + overlapLeft = ( originOffset + popupLeft ) - containerLeft; + overlapRight = containerRight - ( originOffset + popupRight ); + + // Adjust offset to make the popup not go beyond the edge, if needed + if ( overlapRight < 0 ) { + popupOffset += overlapRight; + } else if ( overlapLeft < 0 ) { + popupOffset -= overlapLeft; + } + + // Adjust offset to avoid anchor being rendered too close to the edge + anchorWidth = this.$anchor.width(); + if ( this.align === 'right' ) { + popupOffset += anchorWidth; + } else if ( this.align === 'left' ) { + popupOffset -= anchorWidth; + } + + // Prevent transition from being interrupted + clearTimeout( this.transitionTimeout ); + if ( transition ) { + // Enable transition + this.$element.addClass( 'oo-ui-popupWidget-transitioning' ); + } + + // Position body relative to anchor + this.$popup.css( 'left', popupOffset ); + + if ( transition ) { + // Prevent transitioning after transition is complete + this.transitionTimeout = setTimeout( function () { + widget.$element.removeClass( 'oo-ui-popupWidget-transitioning' ); + }, 200 ); + } else { + // Prevent transitioning immediately + this.$element.removeClass( 'oo-ui-popupWidget-transitioning' ); + } + + return this; +}; + +/** + * Search widget. + * + * Search widgets combine a query input, placed above, and a results selection widget, placed below. + * Results are cleared and populated each time the query is changed. + * + * @class + * @extends OO.ui.Widget + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {string|jQuery} [placeholder] Placeholder text for query input + * @cfg {string} [value] Initial query value + */ +OO.ui.SearchWidget = function OoUiSearchWidget( config ) { + // Configuration intialization + config = config || {}; + + // Parent constructor + OO.ui.SearchWidget.super.call( this, config ); + + // Properties + this.query = new OO.ui.TextInputWidget( { + $: this.$, + icon: 'search', + placeholder: config.placeholder, + value: config.value + } ); + this.results = new OO.ui.SelectWidget( { $: this.$ } ); + this.$query = this.$( '<div>' ); + this.$results = this.$( '<div>' ); + + // Events + this.query.connect( this, { + change: 'onQueryChange', + enter: 'onQueryEnter' + } ); + this.results.connect( this, { + highlight: 'onResultsHighlight', + select: 'onResultsSelect' + } ); + this.query.$input.on( 'keydown', OO.ui.bind( this.onQueryKeydown, this ) ); + + // Initialization + this.$query + .addClass( 'oo-ui-searchWidget-query' ) + .append( this.query.$element ); + this.$results + .addClass( 'oo-ui-searchWidget-results' ) + .append( this.results.$element ); + this.$element + .addClass( 'oo-ui-searchWidget' ) + .append( this.$results, this.$query ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.SearchWidget, OO.ui.Widget ); + +/* Events */ + +/** + * @event highlight + * @param {Object|null} item Item data or null if no item is highlighted + */ + +/** + * @event select + * @param {Object|null} item Item data or null if no item is selected + */ + +/* Methods */ + +/** + * Handle query key down events. + * + * @param {jQuery.Event} e Key down event + */ +OO.ui.SearchWidget.prototype.onQueryKeydown = function ( e ) { + var highlightedItem, nextItem, + dir = e.which === OO.ui.Keys.DOWN ? 1 : ( e.which === OO.ui.Keys.UP ? -1 : 0 ); + + if ( dir ) { + highlightedItem = this.results.getHighlightedItem(); + if ( !highlightedItem ) { + highlightedItem = this.results.getSelectedItem(); + } + nextItem = this.results.getRelativeSelectableItem( highlightedItem, dir ); + this.results.highlightItem( nextItem ); + nextItem.scrollElementIntoView(); + } +}; + +/** + * Handle select widget select events. + * + * Clears existing results. Subclasses should repopulate items according to new query. + * + * @param {string} value New value + */ +OO.ui.SearchWidget.prototype.onQueryChange = function () { + // Reset + this.results.clearItems(); +}; + +/** + * Handle select widget enter key events. + * + * Selects highlighted item. + * + * @param {string} value New value + */ +OO.ui.SearchWidget.prototype.onQueryEnter = function () { + // Reset + this.results.selectItem( this.results.getHighlightedItem() ); +}; + +/** + * Handle select widget highlight events. + * + * @param {OO.ui.OptionWidget} item Highlighted item + * @fires highlight + */ +OO.ui.SearchWidget.prototype.onResultsHighlight = function ( item ) { + this.emit( 'highlight', item ? item.getData() : null ); +}; + +/** + * Handle select widget select events. + * + * @param {OO.ui.OptionWidget} item Selected item + * @fires select + */ +OO.ui.SearchWidget.prototype.onResultsSelect = function ( item ) { + this.emit( 'select', item ? item.getData() : null ); +}; + +/** + * Get the query input. + * + * @return {OO.ui.TextInputWidget} Query input + */ +OO.ui.SearchWidget.prototype.getQuery = function () { + return this.query; +}; + +/** + * Get the results list. + * + * @return {OO.ui.SelectWidget} Select list + */ +OO.ui.SearchWidget.prototype.getResults = function () { + return this.results; +}; + +/** + * Generic selection of options. + * + * Items can contain any rendering, and are uniquely identified by a has of thier data. Any widget + * that provides options, from which the user must choose one, should be built on this class. + * + * Use together with OO.ui.OptionWidget. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.GroupElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {OO.ui.OptionWidget[]} [items] Options to add + */ +OO.ui.SelectWidget = function OoUiSelectWidget( config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.SelectWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.GroupWidget.call( this, $.extend( {}, config, { $group: this.$element } ) ); + + // Properties + this.pressed = false; + this.selecting = null; + this.hashes = {}; + this.onMouseUpHandler = OO.ui.bind( this.onMouseUp, this ); + this.onMouseMoveHandler = OO.ui.bind( this.onMouseMove, this ); + + // Events + this.$element.on( { + mousedown: OO.ui.bind( this.onMouseDown, this ), + mouseover: OO.ui.bind( this.onMouseOver, this ), + mouseleave: OO.ui.bind( this.onMouseLeave, this ) + } ); + + // Initialization + this.$element.addClass( 'oo-ui-selectWidget oo-ui-selectWidget-depressed' ); + if ( $.isArray( config.items ) ) { + this.addItems( config.items ); + } +}; + +/* Setup */ + +OO.inheritClass( OO.ui.SelectWidget, OO.ui.Widget ); + +// Need to mixin base class as well +OO.mixinClass( OO.ui.SelectWidget, OO.ui.GroupElement ); +OO.mixinClass( OO.ui.SelectWidget, OO.ui.GroupWidget ); + +/* Events */ + +/** + * @event highlight + * @param {OO.ui.OptionWidget|null} item Highlighted item + */ + +/** + * @event press + * @param {OO.ui.OptionWidget|null} item Pressed item + */ + +/** + * @event select + * @param {OO.ui.OptionWidget|null} item Selected item + */ + +/** + * @event choose + * @param {OO.ui.OptionWidget|null} item Chosen item + */ + +/** + * @event add + * @param {OO.ui.OptionWidget[]} items Added items + * @param {number} index Index items were added at + */ + +/** + * @event remove + * @param {OO.ui.OptionWidget[]} items Removed items + */ + +/* Methods */ + +/** + * Handle mouse down events. + * + * @private + * @param {jQuery.Event} e Mouse down event + */ +OO.ui.SelectWidget.prototype.onMouseDown = function ( e ) { + var item; + + if ( !this.isDisabled() && e.which === 1 ) { + this.togglePressed( true ); + item = this.getTargetItem( e ); + if ( item && item.isSelectable() ) { + this.pressItem( item ); + this.selecting = item; + this.getElementDocument().addEventListener( + 'mouseup', + this.onMouseUpHandler, + true + ); + this.getElementDocument().addEventListener( + 'mousemove', + this.onMouseMoveHandler, + true + ); + } + } + return false; +}; + +/** + * Handle mouse up events. + * + * @private + * @param {jQuery.Event} e Mouse up event + */ +OO.ui.SelectWidget.prototype.onMouseUp = function ( e ) { + var item; + + this.togglePressed( false ); + if ( !this.selecting ) { + item = this.getTargetItem( e ); + if ( item && item.isSelectable() ) { + this.selecting = item; + } + } + if ( !this.isDisabled() && e.which === 1 && this.selecting ) { + this.pressItem( null ); + this.chooseItem( this.selecting ); + this.selecting = null; + } + + this.getElementDocument().removeEventListener( + 'mouseup', + this.onMouseUpHandler, + true + ); + this.getElementDocument().removeEventListener( + 'mousemove', + this.onMouseMoveHandler, + true + ); + + return false; +}; + +/** + * Handle mouse move events. + * + * @private + * @param {jQuery.Event} e Mouse move event + */ +OO.ui.SelectWidget.prototype.onMouseMove = function ( e ) { + var item; + + if ( !this.isDisabled() && this.pressed ) { + item = this.getTargetItem( e ); + if ( item && item !== this.selecting && item.isSelectable() ) { + this.pressItem( item ); + this.selecting = item; + } + } + return false; +}; + +/** + * Handle mouse over events. + * + * @private + * @param {jQuery.Event} e Mouse over event + */ +OO.ui.SelectWidget.prototype.onMouseOver = function ( e ) { + var item; + + if ( !this.isDisabled() ) { + item = this.getTargetItem( e ); + this.highlightItem( item && item.isHighlightable() ? item : null ); + } + return false; +}; + +/** + * Handle mouse leave events. + * + * @private + * @param {jQuery.Event} e Mouse over event + */ +OO.ui.SelectWidget.prototype.onMouseLeave = function () { + if ( !this.isDisabled() ) { + this.highlightItem( null ); + } + return false; +}; + +/** + * Get the closest item to a jQuery.Event. + * + * @private + * @param {jQuery.Event} e + * @return {OO.ui.OptionWidget|null} Outline item widget, `null` if none was found + */ +OO.ui.SelectWidget.prototype.getTargetItem = function ( e ) { + var $item = this.$( e.target ).closest( '.oo-ui-optionWidget' ); + if ( $item.length ) { + return $item.data( 'oo-ui-optionWidget' ); + } + return null; +}; + +/** + * Get selected item. + * + * @return {OO.ui.OptionWidget|null} Selected item, `null` if no item is selected + */ +OO.ui.SelectWidget.prototype.getSelectedItem = function () { + var i, len; + + for ( i = 0, len = this.items.length; i < len; i++ ) { + if ( this.items[i].isSelected() ) { + return this.items[i]; + } + } + return null; +}; + +/** + * Get highlighted item. + * + * @return {OO.ui.OptionWidget|null} Highlighted item, `null` if no item is highlighted + */ +OO.ui.SelectWidget.prototype.getHighlightedItem = function () { + var i, len; + + for ( i = 0, len = this.items.length; i < len; i++ ) { + if ( this.items[i].isHighlighted() ) { + return this.items[i]; + } + } + return null; +}; + +/** + * Get an existing item with equivilant data. + * + * @param {Object} data Item data to search for + * @return {OO.ui.OptionWidget|null} Item with equivilent value, `null` if none exists + */ +OO.ui.SelectWidget.prototype.getItemFromData = function ( data ) { + var hash = OO.getHash( data ); + + if ( hash in this.hashes ) { + return this.hashes[hash]; + } + + return null; +}; + +/** + * Toggle pressed state. + * + * @param {boolean} pressed An option is being pressed + */ +OO.ui.SelectWidget.prototype.togglePressed = function ( pressed ) { + if ( pressed === undefined ) { + pressed = !this.pressed; + } + if ( pressed !== this.pressed ) { + this.$element + .toggleClass( 'oo-ui-selectWidget-pressed', pressed ) + .toggleClass( 'oo-ui-selectWidget-depressed', !pressed ); + this.pressed = pressed; + } +}; + +/** + * Highlight an item. + * + * Highlighting is mutually exclusive. + * + * @param {OO.ui.OptionWidget} [item] Item to highlight, omit to deselect all + * @fires highlight + * @chainable + */ +OO.ui.SelectWidget.prototype.highlightItem = function ( item ) { + var i, len, highlighted, + changed = false; + + for ( i = 0, len = this.items.length; i < len; i++ ) { + highlighted = this.items[i] === item; + if ( this.items[i].isHighlighted() !== highlighted ) { + this.items[i].setHighlighted( highlighted ); + changed = true; + } + } + if ( changed ) { + this.emit( 'highlight', item ); + } + + return this; +}; + +/** + * Select an item. + * + * @param {OO.ui.OptionWidget} [item] Item to select, omit to deselect all + * @fires select + * @chainable + */ +OO.ui.SelectWidget.prototype.selectItem = function ( item ) { + var i, len, selected, + changed = false; + + for ( i = 0, len = this.items.length; i < len; i++ ) { + selected = this.items[i] === item; + if ( this.items[i].isSelected() !== selected ) { + this.items[i].setSelected( selected ); + changed = true; + } + } + if ( changed ) { + this.emit( 'select', item ); + } + + return this; +}; + +/** + * Press an item. + * + * @param {OO.ui.OptionWidget} [item] Item to press, omit to depress all + * @fires press + * @chainable + */ +OO.ui.SelectWidget.prototype.pressItem = function ( item ) { + var i, len, pressed, + changed = false; + + for ( i = 0, len = this.items.length; i < len; i++ ) { + pressed = this.items[i] === item; + if ( this.items[i].isPressed() !== pressed ) { + this.items[i].setPressed( pressed ); + changed = true; + } + } + if ( changed ) { + this.emit( 'press', item ); + } + + return this; +}; + +/** + * Choose an item. + * + * Identical to #selectItem, but may vary in subclasses that want to take additional action when + * an item is selected using the keyboard or mouse. + * + * @param {OO.ui.OptionWidget} item Item to choose + * @fires choose + * @chainable + */ +OO.ui.SelectWidget.prototype.chooseItem = function ( item ) { + this.selectItem( item ); + this.emit( 'choose', item ); + + return this; +}; + +/** + * Get an item relative to another one. + * + * @param {OO.ui.OptionWidget} item Item to start at + * @param {number} direction Direction to move in + * @return {OO.ui.OptionWidget|null} Item at position, `null` if there are no items in the menu + */ +OO.ui.SelectWidget.prototype.getRelativeSelectableItem = function ( item, direction ) { + var inc = direction > 0 ? 1 : -1, + len = this.items.length, + index = item instanceof OO.ui.OptionWidget ? + $.inArray( item, this.items ) : ( inc > 0 ? -1 : 0 ), + stopAt = Math.max( Math.min( index, len - 1 ), 0 ), + i = inc > 0 ? + // Default to 0 instead of -1, if nothing is selected let's start at the beginning + Math.max( index, -1 ) : + // Default to n-1 instead of -1, if nothing is selected let's start at the end + Math.min( index, len ); + + while ( true ) { + i = ( i + inc + len ) % len; + item = this.items[i]; + if ( item instanceof OO.ui.OptionWidget && item.isSelectable() ) { + return item; + } + // Stop iterating when we've looped all the way around + if ( i === stopAt ) { + break; + } + } + return null; +}; + +/** + * Get the next selectable item. + * + * @return {OO.ui.OptionWidget|null} Item, `null` if ther aren't any selectable items + */ +OO.ui.SelectWidget.prototype.getFirstSelectableItem = function () { + var i, len, item; + + for ( i = 0, len = this.items.length; i < len; i++ ) { + item = this.items[i]; + if ( item instanceof OO.ui.OptionWidget && item.isSelectable() ) { + return item; + } + } + + return null; +}; + +/** + * Add items. + * + * When items are added with the same values as existing items, the existing items will be + * automatically removed before the new items are added. + * + * @param {OO.ui.OptionWidget[]} items Items to add + * @param {number} [index] Index to insert items after + * @fires add + * @chainable + */ +OO.ui.SelectWidget.prototype.addItems = function ( items, index ) { + var i, len, item, hash, + remove = []; + + for ( i = 0, len = items.length; i < len; i++ ) { + item = items[i]; + hash = OO.getHash( item.getData() ); + if ( hash in this.hashes ) { + // Remove item with same value + remove.push( this.hashes[hash] ); + } + this.hashes[hash] = item; + } + if ( remove.length ) { + this.removeItems( remove ); + } + + // Mixin method + OO.ui.GroupWidget.prototype.addItems.call( this, items, index ); + + // Always provide an index, even if it was omitted + this.emit( 'add', items, index === undefined ? this.items.length - items.length - 1 : index ); + + return this; +}; + +/** + * Remove items. + * + * Items will be detached, not removed, so they can be used later. + * + * @param {OO.ui.OptionWidget[]} items Items to remove + * @fires remove + * @chainable + */ +OO.ui.SelectWidget.prototype.removeItems = function ( items ) { + var i, len, item, hash; + + for ( i = 0, len = items.length; i < len; i++ ) { + item = items[i]; + hash = OO.getHash( item.getData() ); + if ( hash in this.hashes ) { + // Remove existing item + delete this.hashes[hash]; + } + if ( item.isSelected() ) { + this.selectItem( null ); + } + } + + // Mixin method + OO.ui.GroupWidget.prototype.removeItems.call( this, items ); + + this.emit( 'remove', items ); + + return this; +}; + +/** + * Clear all items. + * + * Items will be detached, not removed, so they can be used later. + * + * @fires remove + * @chainable + */ +OO.ui.SelectWidget.prototype.clearItems = function () { + var items = this.items.slice(); + + // Clear all items + this.hashes = {}; + // Mixin method + OO.ui.GroupWidget.prototype.clearItems.call( this ); + this.selectItem( null ); + + this.emit( 'remove', items ); + + return this; +}; + +/** + * Select widget containing button options. + * + * Use together with OO.ui.ButtonOptionWidget. + * + * @class + * @extends OO.ui.SelectWidget + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.ButtonSelectWidget = function OoUiButtonSelectWidget( config ) { + // Parent constructor + OO.ui.ButtonSelectWidget.super.call( this, config ); + + // Initialization + this.$element.addClass( 'oo-ui-buttonSelectWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ButtonSelectWidget, OO.ui.SelectWidget ); + +/** + * Overlaid menu of options. + * + * Menus are clipped to the visible viewport. They do not provide a control for opening or closing + * the menu. + * + * Use together with OO.ui.MenuItemWidget. + * + * @class + * @extends OO.ui.SelectWidget + * @mixins OO.ui.ClippableElement + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {OO.ui.InputWidget} [input] Input to bind keyboard handlers to + * @cfg {OO.ui.Widget} [widget] Widget to bind mouse handlers to + * @cfg {boolean} [autoHide=true] Hide the menu when the mouse is pressed outside the menu + */ +OO.ui.MenuWidget = function OoUiMenuWidget( config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.MenuWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.ClippableElement.call( this, $.extend( {}, config, { $clippable: this.$group } ) ); + + // Properties + this.flashing = false; + this.visible = false; + this.newItems = null; + this.autoHide = config.autoHide === undefined || !!config.autoHide; + this.$input = config.input ? config.input.$input : null; + this.$widget = config.widget ? config.widget.$element : null; + this.$previousFocus = null; + this.isolated = !config.input; + this.onKeyDownHandler = OO.ui.bind( this.onKeyDown, this ); + this.onDocumentMouseDownHandler = OO.ui.bind( this.onDocumentMouseDown, this ); + + // Initialization + this.$element + .hide() + .attr( 'role', 'menu' ) + .addClass( 'oo-ui-menuWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.MenuWidget, OO.ui.SelectWidget ); +OO.mixinClass( OO.ui.MenuWidget, OO.ui.ClippableElement ); + +/* Methods */ + +/** + * Handles document mouse down events. + * + * @param {jQuery.Event} e Key down event + */ +OO.ui.MenuWidget.prototype.onDocumentMouseDown = function ( e ) { + if ( !$.contains( this.$element[0], e.target ) && ( !this.$widget || !$.contains( this.$widget[0], e.target ) ) ) { + this.toggle( false ); + } +}; + +/** + * Handles key down events. + * + * @param {jQuery.Event} e Key down event + */ +OO.ui.MenuWidget.prototype.onKeyDown = function ( e ) { + var nextItem, + handled = false, + highlightItem = this.getHighlightedItem(); + + if ( !this.isDisabled() && this.isVisible() ) { + if ( !highlightItem ) { + highlightItem = this.getSelectedItem(); + } + switch ( e.keyCode ) { + case OO.ui.Keys.ENTER: + this.chooseItem( highlightItem ); + handled = true; + break; + case OO.ui.Keys.UP: + nextItem = this.getRelativeSelectableItem( highlightItem, -1 ); + handled = true; + break; + case OO.ui.Keys.DOWN: + nextItem = this.getRelativeSelectableItem( highlightItem, 1 ); + handled = true; + break; + case OO.ui.Keys.ESCAPE: + if ( highlightItem ) { + highlightItem.setHighlighted( false ); + } + this.toggle( false ); + handled = true; + break; + } + + if ( nextItem ) { + this.highlightItem( nextItem ); + nextItem.scrollElementIntoView(); + } + + if ( handled ) { + e.preventDefault(); + e.stopPropagation(); + return false; + } + } +}; + +/** + * Bind key down listener. + */ +OO.ui.MenuWidget.prototype.bindKeyDownListener = function () { + if ( this.$input ) { + this.$input.on( 'keydown', this.onKeyDownHandler ); + } else { + // Capture menu navigation keys + this.getElementWindow().addEventListener( 'keydown', this.onKeyDownHandler, true ); + } +}; + +/** + * Unbind key down listener. + */ +OO.ui.MenuWidget.prototype.unbindKeyDownListener = function () { + if ( this.$input ) { + this.$input.off( 'keydown' ); + } else { + this.getElementWindow().removeEventListener( 'keydown', this.onKeyDownHandler, true ); + } +}; + +/** + * Choose an item. + * + * This will close the menu when done, unlike selectItem which only changes selection. + * + * @param {OO.ui.OptionWidget} item Item to choose + * @chainable + */ +OO.ui.MenuWidget.prototype.chooseItem = function ( item ) { + var widget = this; + + // Parent method + OO.ui.MenuWidget.super.prototype.chooseItem.call( this, item ); + + if ( item && !this.flashing ) { + this.flashing = true; + item.flash().done( function () { + widget.toggle( false ); + widget.flashing = false; + } ); + } else { + this.toggle( false ); + } + + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.MenuWidget.prototype.addItems = function ( items, index ) { + var i, len, item; + + // Parent method + OO.ui.MenuWidget.super.prototype.addItems.call( this, items, index ); + + // Auto-initialize + if ( !this.newItems ) { + this.newItems = []; + } + + for ( i = 0, len = items.length; i < len; i++ ) { + item = items[i]; + if ( this.isVisible() ) { + // Defer fitting label until item has been attached + item.fitLabel(); + } else { + this.newItems.push( item ); + } + } + + // Reevaluate clipping + this.clip(); + + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.MenuWidget.prototype.removeItems = function ( items ) { + // Parent method + OO.ui.MenuWidget.super.prototype.removeItems.call( this, items ); + + // Reevaluate clipping + this.clip(); + + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.MenuWidget.prototype.clearItems = function () { + // Parent method + OO.ui.MenuWidget.super.prototype.clearItems.call( this ); + + // Reevaluate clipping + this.clip(); + + return this; +}; + +/** + * @inheritdoc + */ +OO.ui.MenuWidget.prototype.toggle = function ( visible ) { + visible = ( visible === undefined ? !this.visible : !!visible ) && !!this.items.length; + + var i, len, + change = visible !== this.isVisible(); + + // Parent method + OO.ui.MenuWidget.super.prototype.toggle.call( this, visible ); + + if ( change ) { + if ( visible ) { + this.bindKeyDownListener(); + + // Change focus to enable keyboard navigation + if ( this.isolated && this.$input && !this.$input.is( ':focus' ) ) { + this.$previousFocus = this.$( ':focus' ); + this.$input[0].focus(); + } + if ( this.newItems && this.newItems.length ) { + for ( i = 0, len = this.newItems.length; i < len; i++ ) { + this.newItems[i].fitLabel(); + } + this.newItems = null; + } + this.toggleClipping( true ); + + // Auto-hide + if ( this.autoHide ) { + this.getElementDocument().addEventListener( + 'mousedown', this.onDocumentMouseDownHandler, true + ); + } + } else { + this.unbindKeyDownListener(); + if ( this.isolated && this.$previousFocus ) { + this.$previousFocus[0].focus(); + this.$previousFocus = null; + } + this.getElementDocument().removeEventListener( + 'mousedown', this.onDocumentMouseDownHandler, true + ); + this.toggleClipping( false ); + } + } + + return this; +}; + +/** + * Menu for a text input widget. + * + * This menu is specially designed to be positioned beneath the text input widget. Even if the input + * is in a different frame, the menu's position is automatically calulated and maintained when the + * menu is toggled or the window is resized. + * + * @class + * @extends OO.ui.MenuWidget + * + * @constructor + * @param {OO.ui.TextInputWidget} input Text input widget to provide menu for + * @param {Object} [config] Configuration options + * @cfg {jQuery} [$container=input.$element] Element to render menu under + */ +OO.ui.TextInputMenuWidget = function OoUiTextInputMenuWidget( input, config ) { + // Parent constructor + OO.ui.TextInputMenuWidget.super.call( this, config ); + + // Properties + this.input = input; + this.$container = config.$container || this.input.$element; + this.onWindowResizeHandler = OO.ui.bind( this.onWindowResize, this ); + + // Initialization + this.$element.addClass( 'oo-ui-textInputMenuWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.TextInputMenuWidget, OO.ui.MenuWidget ); + +/* Methods */ + +/** + * Handle window resize event. + * + * @param {jQuery.Event} e Window resize event + */ +OO.ui.TextInputMenuWidget.prototype.onWindowResize = function () { + this.position(); +}; + +/** + * @inheritdoc + */ +OO.ui.TextInputMenuWidget.prototype.toggle = function ( visible ) { + visible = !!visible; + + var change = visible !== this.isVisible(); + + if ( change && visible ) { + // Make sure the width is set before the parent method runs. + // After this we have to call this.position(); again to actually + // position ourselves correctly. + this.position(); + } + + // Parent method + OO.ui.TextInputMenuWidget.super.prototype.toggle.call( this, visible ); + + if ( change ) { + if ( this.isVisible() ) { + this.position(); + this.$( this.getElementWindow() ).on( 'resize', this.onWindowResizeHandler ); + } else { + this.$( this.getElementWindow() ).off( 'resize', this.onWindowResizeHandler ); + } + } + + return this; +}; + +/** + * Position the menu. + * + * @chainable + */ +OO.ui.TextInputMenuWidget.prototype.position = function () { + var frameOffset, + $container = this.$container, + dimensions = $container.offset(); + + // Position under input + dimensions.top += $container.height(); + + // Compensate for frame position if in a differnt frame + if ( this.input.$.$iframe && this.input.$.context !== this.$element[0].ownerDocument ) { + frameOffset = OO.ui.Element.getRelativePosition( + this.input.$.$iframe, this.$element.offsetParent() + ); + dimensions.left += frameOffset.left; + dimensions.top += frameOffset.top; + } else { + // Fix for RTL (for some reason, no need to fix if the frameoffset is set) + if ( this.$element.css( 'direction' ) === 'rtl' ) { + dimensions.right = this.$element.parent().position().left - + $container.width() - dimensions.left; + // Erase the value for 'left': + delete dimensions.left; + } + } + this.$element.css( dimensions ); + this.setIdealSize( $container.width() ); + // We updated the position, so re-evaluate the clipping state + this.clip(); + + return this; +}; + +/** + * Structured list of items. + * + * Use with OO.ui.OutlineItemWidget. + * + * @class + * @extends OO.ui.SelectWidget + * + * @constructor + * @param {Object} [config] Configuration options + */ +OO.ui.OutlineWidget = function OoUiOutlineWidget( config ) { + // Config intialization + config = config || {}; + + // Parent constructor + OO.ui.OutlineWidget.super.call( this, config ); + + // Initialization + this.$element.addClass( 'oo-ui-outlineWidget' ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.OutlineWidget, OO.ui.SelectWidget ); + +/** + * Switch that slides on and off. + * + * @class + * @extends OO.ui.Widget + * @mixins OO.ui.ToggleWidget + * + * @constructor + * @param {Object} [config] Configuration options + * @cfg {boolean} [value=false] Initial value + */ +OO.ui.ToggleSwitchWidget = function OoUiToggleSwitchWidget( config ) { + // Parent constructor + OO.ui.ToggleSwitchWidget.super.call( this, config ); + + // Mixin constructors + OO.ui.ToggleWidget.call( this, config ); + + // Properties + this.dragging = false; + this.dragStart = null; + this.sliding = false; + this.$glow = this.$( '<span>' ); + this.$grip = this.$( '<span>' ); + + // Events + this.$element.on( 'click', OO.ui.bind( this.onClick, this ) ); + + // Initialization + this.$glow.addClass( 'oo-ui-toggleSwitchWidget-glow' ); + this.$grip.addClass( 'oo-ui-toggleSwitchWidget-grip' ); + this.$element + .addClass( 'oo-ui-toggleSwitchWidget' ) + .append( this.$glow, this.$grip ); +}; + +/* Setup */ + +OO.inheritClass( OO.ui.ToggleSwitchWidget, OO.ui.Widget ); +OO.mixinClass( OO.ui.ToggleSwitchWidget, OO.ui.ToggleWidget ); + +/* Methods */ + +/** + * Handle mouse down events. + * + * @param {jQuery.Event} e Mouse down event + */ +OO.ui.ToggleSwitchWidget.prototype.onClick = function ( e ) { + if ( !this.isDisabled() && e.which === 1 ) { + this.setValue( !this.value ); + } +}; + +}( OO ) ); |