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<?php
/**
* Copyright 2014
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* http://www.gnu.org/copyleft/gpl.html
*
* @file
*/
/**
* Factory class to create Skin objects
*
* @since 1.24
*/
class SkinFactory {
/**
* Map of name => callback
* @var array
*/
private $factoryFunctions = array();
/**
* Map of name => fallback human-readable name, used when the 'skinname-<skin>' message is not
* available
*
* @var array
*/
private $displayNames = array();
/**
* Map of name => class name without "Skin" prefix, for legacy skins using the autodiscovery
* mechanism
*
* @var array
*/
private $legacySkins = array();
/**
* @var SkinFactory
*/
private static $self;
public static function getDefaultInstance() {
if ( !self::$self ) {
self::$self = new self;
}
return self::$self;
}
/**
* Register a new Skin factory function.
*
* Will override if it's already registered.
*
* @param string $name Internal skin name. Should be all-lowercase (technically doesn't have
* to be, but doing so would change the case of i18n message keys).
* @param string $displayName For backwards-compatibility with old skin loading system. This is
* the text used as skin's human-readable name when the 'skinname-<skin>' message is not
* available. It should be the same as the skin name provided in $wgExtensionCredits.
* @param callable $callback Callback that takes the skin name as an argument
* @throws InvalidArgumentException If an invalid callback is provided
*/
public function register( $name, $displayName, $callback ) {
if ( !is_callable( $callback ) ) {
throw new InvalidArgumentException( 'Invalid callback provided' );
}
$this->factoryFunctions[$name] = $callback;
$this->displayNames[$name] = $displayName;
}
/**
* @return array
*/
private function getLegacySkinNames() {
static $skinsInitialised = false;
if ( !$skinsInitialised || !count( $this->legacySkins ) ) {
# Get a list of available skins
# Build using the regular expression '^(.*).php$'
# Array keys are all lower case, array value keep the case used by filename
#
wfProfileIn( __METHOD__ . '-init' );
global $wgStyleDirectory;
$skinDir = dir( $wgStyleDirectory );
if ( $skinDir !== false && $skinDir !== null ) {
# while code from www.php.net
while ( false !== ( $file = $skinDir->read() ) ) {
// Skip non-PHP files, hidden files, and '.dep' includes
$matches = array();
if ( preg_match( '/^([^.]*)\.php$/', $file, $matches ) ) {
$aSkin = $matches[1];
// Explicitly disallow loading core skins via the autodiscovery mechanism.
//
// They should be loaded already (in a non-autodicovery way), but old files might still
// exist on the server because our MW version upgrade process is widely documented as
// requiring just copying over all files, without removing old ones.
//
// This is one of the reasons we should have never used autodiscovery in the first
// place. This hack can be safely removed when autodiscovery is gone.
if ( in_array( $aSkin, array( 'CologneBlue', 'Modern', 'MonoBook', 'Vector' ) ) ) {
wfLogWarning(
"An old copy of the $aSkin skin was found in your skins/ directory. " .
"You should remove it to avoid problems in the future." .
"See https://www.mediawiki.org/wiki/Manual:Skin_autodiscovery for details."
);
continue;
}
wfLogWarning(
"A skin using autodiscovery mechanism, $aSkin, was found in your skins/ directory. " .
"The mechanism will be removed in MediaWiki 1.25 and the skin will no longer be recognized. " .
"See https://www.mediawiki.org/wiki/Manual:Skin_autodiscovery for information how to fix this."
);
$this->legacySkins[strtolower( $aSkin )] = $aSkin;
}
}
$skinDir->close();
}
$skinsInitialised = true;
wfProfileOut( __METHOD__ . '-init' );
}
return $this->legacySkins;
}
/**
* Returns an associative array of:
* skin name => human readable name
*
* @return array
*/
public function getSkinNames() {
return array_merge(
$this->getLegacySkinNames(),
$this->displayNames
);
}
/**
* Get a legacy skin which uses the autodiscovery mechanism.
*
* @param string $name
* @return Skin|bool False if the skin couldn't be constructed
*/
private function getLegacySkin( $name ) {
$skinNames = $this->getLegacySkinNames();
if ( !isset( $skinNames[$name] ) ) {
return false;
}
$skinName = $skinNames[$name];
$className = "Skin{$skinName}";
# Grab the skin class and initialise it.
if ( !class_exists( $className ) ) {
global $wgStyleDirectory;
require_once "{$wgStyleDirectory}/{$skinName}.php";
# Check if we got it
if ( !class_exists( $className ) ) {
# DO NOT die if the class isn't found. This breaks maintenance
# scripts and can cause a user account to be unrecoverable
# except by SQL manipulation if a previously valid skin name
# is no longer valid.
return false;
}
}
$skin = new $className( $name );
return $skin;
}
/**
* Create a given Skin using the registered callback for $name.
* @param string $name Name of the skin you want
* @throws SkinException If a factory function isn't registered for $name
* @throws UnexpectedValueException If the factory function returns a non-Skin object
* @return Skin
*/
public function makeSkin( $name ) {
if ( !isset( $this->factoryFunctions[$name] ) ) {
// Check the legacy autodiscovery method of skin loading
$legacy = $this->getLegacySkin( $name );
if ( $legacy ) {
return $legacy;
}
throw new SkinException( "No registered builder available for $name." );
}
$skin = call_user_func( $this->factoryFunctions[$name], $name );
if ( $skin instanceof Skin ) {
return $skin;
} else {
throw new UnexpectedValueException( "The builder for $name returned a non-Skin object." );
}
}
}
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