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path: root/vendor/oojs/oojs-ui/src/WindowManager.js
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/**
 * Window managers are used to open and close {@link OO.ui.Window windows} and control their presentation.
 * Managed windows are mutually exclusive. If a new window is opened while a current window is opening
 * or is opened, the current window will be closed and any ongoing {@link OO.ui.Process process} will be cancelled. Windows
 * themselves are persistent and—rather than being torn down when closed—can be repopulated with the
 * pertinent data and reused.
 *
 * Over the lifecycle of a window, the window manager makes available three promises: `opening`,
 * `opened`, and `closing`, which represent the primary stages of the cycle:
 *
 * **Opening**: the opening stage begins when the window manager’s #openWindow or a window’s
 * {@link OO.ui.Window#open open} method is used, and the window manager begins to open the window.
 *
 * - an `opening` event is emitted with an `opening` promise
 * - the #getSetupDelay method is called and the returned value is used to time a pause in execution before
 *   the window’s {@link OO.ui.Window#getSetupProcess getSetupProcess} method is called on the
 *   window and its result executed
 * - a `setup` progress notification is emitted from the `opening` promise
 * - the #getReadyDelay method is called the returned value is used to time a pause in execution before
 *   the window’s {@link OO.ui.Window#getReadyProcess getReadyProcess} method is called on the
 *   window and its result executed
 * - a `ready` progress notification is emitted from the `opening` promise
 * - the `opening` promise is resolved with an `opened` promise
 *
 * **Opened**: the window is now open.
 *
 * **Closing**: the closing stage begins when the window manager's #closeWindow or the
 * window's {@link OO.ui.Window#close close} methods is used, and the window manager begins
 * to close the window.
 *
 * - the `opened` promise is resolved with `closing` promise and a `closing` event is emitted
 * - the #getHoldDelay method is called and the returned value is used to time a pause in execution before
 *   the window's {@link OO.ui.Window#getHoldProcess getHoldProces} method is called on the
 *   window and its result executed
 * - a `hold` progress notification is emitted from the `closing` promise
 * - the #getTeardownDelay() method is called and the returned value is used to time a pause in execution before
 *   the window's {@link OO.ui.Window#getTeardownProcess getTeardownProcess} method is called on the
 *   window and its result executed
 * - a `teardown` progress notification is emitted from the `closing` promise
 * - the `closing` promise is resolved. The window is now closed
 *
 * See the [OOjs UI documentation on MediaWiki][1] for more information.
 *
 * [1]: https://www.mediawiki.org/wiki/OOjs_UI/Windows/Window_managers
 *
 * @class
 * @extends OO.ui.Element
 * @mixins OO.EventEmitter
 *
 * @constructor
 * @param {Object} [config] Configuration options
 * @cfg {OO.Factory} [factory] Window factory to use for automatic instantiation
 *  Note that window classes that are instantiated with a factory must have
 *  a {@link OO.ui.Dialog#static-name static name} property that specifies a symbolic name.
 * @cfg {boolean} [modal=true] Prevent interaction outside the dialog
 */
OO.ui.WindowManager = function OoUiWindowManager( config ) {
	// Configuration initialization
	config = config || {};

	// Parent constructor
	OO.ui.WindowManager.super.call( this, config );

	// Mixin constructors
	OO.EventEmitter.call( this );

	// Properties
	this.factory = config.factory;
	this.modal = config.modal === undefined || !!config.modal;
	this.windows = {};
	this.opening = null;
	this.opened = null;
	this.closing = null;
	this.preparingToOpen = null;
	this.preparingToClose = null;
	this.currentWindow = null;
	this.globalEvents = false;
	this.$ariaHidden = null;
	this.onWindowResizeTimeout = null;
	this.onWindowResizeHandler = this.onWindowResize.bind( this );
	this.afterWindowResizeHandler = this.afterWindowResize.bind( this );

	// Initialization
	this.$element
		.addClass( 'oo-ui-windowManager' )
		.toggleClass( 'oo-ui-windowManager-modal', this.modal );
};

/* Setup */

OO.inheritClass( OO.ui.WindowManager, OO.ui.Element );
OO.mixinClass( OO.ui.WindowManager, OO.EventEmitter );

/* Events */

/**
 * An 'opening' event is emitted when the window begins to be opened.
 *
 * @event opening
 * @param {OO.ui.Window} win Window that's being opened
 * @param {jQuery.Promise} opening An `opening` promise resolved with a value when the window is opened successfully.
 *  When the `opening` promise is resolved, the first argument of the value is an 'opened' promise, the second argument
 *  is the opening data. The `opening` promise emits `setup` and `ready` notifications when those processes are complete.
 * @param {Object} data Window opening data
 */

/**
 * A 'closing' event is emitted when the window begins to be closed.
 *
 * @event closing
 * @param {OO.ui.Window} win Window that's being closed
 * @param {jQuery.Promise} closing A `closing` promise is resolved with a value when the window
 *  is closed successfully. The promise emits `hold` and `teardown` notifications when those
 *  processes are complete. When the `closing` promise is resolved, the first argument of its value
 *  is the closing data.
 * @param {Object} data Window closing data
 */

/**
 * A 'resize' event is emitted when a window is resized.
 *
 * @event resize
 * @param {OO.ui.Window} win Window that was resized
 */

/* Static Properties */

/**
 * Map of the symbolic name of each window size and its CSS properties.
 *
 * @static
 * @inheritable
 * @property {Object}
 */
OO.ui.WindowManager.static.sizes = {
	small: {
		width: 300
	},
	medium: {
		width: 500
	},
	large: {
		width: 700
	},
	larger: {
		width: 900
	},
	full: {
		// These can be non-numeric because they are never used in calculations
		width: '100%',
		height: '100%'
	}
};

/**
 * Symbolic name of the default window size.
 *
 * The default size is used if the window's requested size is not recognized.
 *
 * @static
 * @inheritable
 * @property {string}
 */
OO.ui.WindowManager.static.defaultSize = 'medium';

/* Methods */

/**
 * Handle window resize events.
 *
 * @private
 * @param {jQuery.Event} e Window resize event
 */
OO.ui.WindowManager.prototype.onWindowResize = function () {
	clearTimeout( this.onWindowResizeTimeout );
	this.onWindowResizeTimeout = setTimeout( this.afterWindowResizeHandler, 200 );
};

/**
 * Handle window resize events.
 *
 * @private
 * @param {jQuery.Event} e Window resize event
 */
OO.ui.WindowManager.prototype.afterWindowResize = function () {
	if ( this.currentWindow ) {
		this.updateWindowSize( this.currentWindow );
	}
};

/**
 * Check if window is opening.
 *
 * @return {boolean} Window is opening
 */
OO.ui.WindowManager.prototype.isOpening = function ( win ) {
	return win === this.currentWindow && !!this.opening && this.opening.state() === 'pending';
};

/**
 * Check if window is closing.
 *
 * @return {boolean} Window is closing
 */
OO.ui.WindowManager.prototype.isClosing = function ( win ) {
	return win === this.currentWindow && !!this.closing && this.closing.state() === 'pending';
};

/**
 * Check if window is opened.
 *
 * @return {boolean} Window is opened
 */
OO.ui.WindowManager.prototype.isOpened = function ( win ) {
	return win === this.currentWindow && !!this.opened && this.opened.state() === 'pending';
};

/**
 * Check if a window is being managed.
 *
 * @param {OO.ui.Window} win Window to check
 * @return {boolean} Window is being managed
 */
OO.ui.WindowManager.prototype.hasWindow = function ( win ) {
	var name;

	for ( name in this.windows ) {
		if ( this.windows[ name ] === win ) {
			return true;
		}
	}

	return false;
};

/**
 * Get the number of milliseconds to wait after opening begins before executing the ‘setup’ process.
 *
 * @param {OO.ui.Window} win Window being opened
 * @param {Object} [data] Window opening data
 * @return {number} Milliseconds to wait
 */
OO.ui.WindowManager.prototype.getSetupDelay = function () {
	return 0;
};

/**
 * Get the number of milliseconds to wait after setup has finished before executing the ‘ready’ process.
 *
 * @param {OO.ui.Window} win Window being opened
 * @param {Object} [data] Window opening data
 * @return {number} Milliseconds to wait
 */
OO.ui.WindowManager.prototype.getReadyDelay = function () {
	return 0;
};

/**
 * Get the number of milliseconds to wait after closing has begun before executing the 'hold' process.
 *
 * @param {OO.ui.Window} win Window being closed
 * @param {Object} [data] Window closing data
 * @return {number} Milliseconds to wait
 */
OO.ui.WindowManager.prototype.getHoldDelay = function () {
	return 0;
};

/**
 * Get the number of milliseconds to wait after the ‘hold’ process has finished before
 * executing the ‘teardown’ process.
 *
 * @param {OO.ui.Window} win Window being closed
 * @param {Object} [data] Window closing data
 * @return {number} Milliseconds to wait
 */
OO.ui.WindowManager.prototype.getTeardownDelay = function () {
	return this.modal ? 250 : 0;
};

/**
 * Get a window by its symbolic name.
 *
 * If the window is not yet instantiated and its symbolic name is recognized by a factory, it will be
 * instantiated and added to the window manager automatically. Please see the [OOjs UI documentation on MediaWiki][3]
 * for more information about using factories.
 * [3]: https://www.mediawiki.org/wiki/OOjs_UI/Windows/Window_managers
 *
 * @param {string} name Symbolic name of the window
 * @return {jQuery.Promise} Promise resolved with matching window, or rejected with an OO.ui.Error
 * @throws {Error} An error is thrown if the symbolic name is not recognized by the factory.
 * @throws {Error} An error is thrown if the named window is not recognized as a managed window.
 */
OO.ui.WindowManager.prototype.getWindow = function ( name ) {
	var deferred = $.Deferred(),
		win = this.windows[ name ];

	if ( !( win instanceof OO.ui.Window ) ) {
		if ( this.factory ) {
			if ( !this.factory.lookup( name ) ) {
				deferred.reject( new OO.ui.Error(
					'Cannot auto-instantiate window: symbolic name is unrecognized by the factory'
				) );
			} else {
				win = this.factory.create( name );
				this.addWindows( [ win ] );
				deferred.resolve( win );
			}
		} else {
			deferred.reject( new OO.ui.Error(
				'Cannot get unmanaged window: symbolic name unrecognized as a managed window'
			) );
		}
	} else {
		deferred.resolve( win );
	}

	return deferred.promise();
};

/**
 * Get current window.
 *
 * @return {OO.ui.Window|null} Currently opening/opened/closing window
 */
OO.ui.WindowManager.prototype.getCurrentWindow = function () {
	return this.currentWindow;
};

/**
 * Open a window.
 *
 * @param {OO.ui.Window|string} win Window object or symbolic name of window to open
 * @param {Object} [data] Window opening data
 * @return {jQuery.Promise} An `opening` promise resolved when the window is done opening.
 *  See {@link #event-opening 'opening' event}  for more information about `opening` promises.
 * @fires opening
 */
OO.ui.WindowManager.prototype.openWindow = function ( win, data ) {
	var manager = this,
		opening = $.Deferred();

	// Argument handling
	if ( typeof win === 'string' ) {
		return this.getWindow( win ).then( function ( win ) {
			return manager.openWindow( win, data );
		} );
	}

	// Error handling
	if ( !this.hasWindow( win ) ) {
		opening.reject( new OO.ui.Error(
			'Cannot open window: window is not attached to manager'
		) );
	} else if ( this.preparingToOpen || this.opening || this.opened ) {
		opening.reject( new OO.ui.Error(
			'Cannot open window: another window is opening or open'
		) );
	}

	// Window opening
	if ( opening.state() !== 'rejected' ) {
		// If a window is currently closing, wait for it to complete
		this.preparingToOpen = $.when( this.closing );
		// Ensure handlers get called after preparingToOpen is set
		this.preparingToOpen.done( function () {
			if ( manager.modal ) {
				manager.toggleGlobalEvents( true );
				manager.toggleAriaIsolation( true );
			}
			manager.currentWindow = win;
			manager.opening = opening;
			manager.preparingToOpen = null;
			manager.emit( 'opening', win, opening, data );
			setTimeout( function () {
				win.setup( data ).then( function () {
					manager.updateWindowSize( win );
					manager.opening.notify( { state: 'setup' } );
					setTimeout( function () {
						win.ready( data ).then( function () {
							manager.opening.notify( { state: 'ready' } );
							manager.opening = null;
							manager.opened = $.Deferred();
							opening.resolve( manager.opened.promise(), data );
						} );
					}, manager.getReadyDelay() );
				} );
			}, manager.getSetupDelay() );
		} );
	}

	return opening.promise();
};

/**
 * Close a window.
 *
 * @param {OO.ui.Window|string} win Window object or symbolic name of window to close
 * @param {Object} [data] Window closing data
 * @return {jQuery.Promise} A `closing` promise resolved when the window is done closing.
 *  See {@link #event-closing 'closing' event} for more information about closing promises.
 * @throws {Error} An error is thrown if the window is not managed by the window manager.
 * @fires closing
 */
OO.ui.WindowManager.prototype.closeWindow = function ( win, data ) {
	var manager = this,
		closing = $.Deferred(),
		opened;

	// Argument handling
	if ( typeof win === 'string' ) {
		win = this.windows[ win ];
	} else if ( !this.hasWindow( win ) ) {
		win = null;
	}

	// Error handling
	if ( !win ) {
		closing.reject( new OO.ui.Error(
			'Cannot close window: window is not attached to manager'
		) );
	} else if ( win !== this.currentWindow ) {
		closing.reject( new OO.ui.Error(
			'Cannot close window: window already closed with different data'
		) );
	} else if ( this.preparingToClose || this.closing ) {
		closing.reject( new OO.ui.Error(
			'Cannot close window: window already closing with different data'
		) );
	}

	// Window closing
	if ( closing.state() !== 'rejected' ) {
		// If the window is currently opening, close it when it's done
		this.preparingToClose = $.when( this.opening );
		// Ensure handlers get called after preparingToClose is set
		this.preparingToClose.done( function () {
			manager.closing = closing;
			manager.preparingToClose = null;
			manager.emit( 'closing', win, closing, data );
			opened = manager.opened;
			manager.opened = null;
			opened.resolve( closing.promise(), data );
			setTimeout( function () {
				win.hold( data ).then( function () {
					closing.notify( { state: 'hold' } );
					setTimeout( function () {
						win.teardown( data ).then( function () {
							closing.notify( { state: 'teardown' } );
							if ( manager.modal ) {
								manager.toggleGlobalEvents( false );
								manager.toggleAriaIsolation( false );
							}
							manager.closing = null;
							manager.currentWindow = null;
							closing.resolve( data );
						} );
					}, manager.getTeardownDelay() );
				} );
			}, manager.getHoldDelay() );
		} );
	}

	return closing.promise();
};

/**
 * Add windows to the window manager.
 *
 * Windows can be added by reference, symbolic name, or explicitly defined symbolic names.
 * See the [OOjs ui documentation on MediaWiki] [2] for examples.
 * [2]: https://www.mediawiki.org/wiki/OOjs_UI/Windows/Window_managers
 *
 * @param {Object.<string,OO.ui.Window>|OO.ui.Window[]} windows An array of window objects specified
 *  by reference, symbolic name, or explicitly defined symbolic names.
 * @throws {Error} An error is thrown if a window is added by symbolic name, but has neither an
 *  explicit nor a statically configured symbolic name.
 */
OO.ui.WindowManager.prototype.addWindows = function ( windows ) {
	var i, len, win, name, list;

	if ( Array.isArray( windows ) ) {
		// Convert to map of windows by looking up symbolic names from static configuration
		list = {};
		for ( i = 0, len = windows.length; i < len; i++ ) {
			name = windows[ i ].constructor.static.name;
			if ( typeof name !== 'string' ) {
				throw new Error( 'Cannot add window' );
			}
			list[ name ] = windows[ i ];
		}
	} else if ( OO.isPlainObject( windows ) ) {
		list = windows;
	}

	// Add windows
	for ( name in list ) {
		win = list[ name ];
		this.windows[ name ] = win.toggle( false );
		this.$element.append( win.$element );
		win.setManager( this );
	}
};

/**
 * Remove the specified windows from the windows manager.
 *
 * Windows will be closed before they are removed. If you wish to remove all windows, you may wish to use
 * the #clearWindows method instead. If you no longer need the window manager and want to ensure that it no
 * longer listens to events, use the #destroy method.
 *
 * @param {string[]} names Symbolic names of windows to remove
 * @return {jQuery.Promise} Promise resolved when window is closed and removed
 * @throws {Error} An error is thrown if the named windows are not managed by the window manager.
 */
OO.ui.WindowManager.prototype.removeWindows = function ( names ) {
	var i, len, win, name, cleanupWindow,
		manager = this,
		promises = [],
		cleanup = function ( name, win ) {
			delete manager.windows[ name ];
			win.$element.detach();
		};

	for ( i = 0, len = names.length; i < len; i++ ) {
		name = names[ i ];
		win = this.windows[ name ];
		if ( !win ) {
			throw new Error( 'Cannot remove window' );
		}
		cleanupWindow = cleanup.bind( null, name, win );
		promises.push( this.closeWindow( name ).then( cleanupWindow, cleanupWindow ) );
	}

	return $.when.apply( $, promises );
};

/**
 * Remove all windows from the window manager.
 *
 * Windows will be closed before they are removed. Note that the window manager, though not in use, will still
 * listen to events. If the window manager will not be used again, you may wish to use the #destroy method instead.
 * To remove just a subset of windows, use the #removeWindows method.
 *
 * @return {jQuery.Promise} Promise resolved when all windows are closed and removed
 */
OO.ui.WindowManager.prototype.clearWindows = function () {
	return this.removeWindows( Object.keys( this.windows ) );
};

/**
 * Set dialog size. In general, this method should not be called directly.
 *
 * Fullscreen mode will be used if the dialog is too wide to fit in the screen.
 *
 * @chainable
 */
OO.ui.WindowManager.prototype.updateWindowSize = function ( win ) {
	// Bypass for non-current, and thus invisible, windows
	if ( win !== this.currentWindow ) {
		return;
	}

	var viewport = OO.ui.Element.static.getDimensions( win.getElementWindow() ),
		sizes = this.constructor.static.sizes,
		size = win.getSize();

	if ( !sizes[ size ] ) {
		size = this.constructor.static.defaultSize;
	}
	if ( size !== 'full' && viewport.rect.right - viewport.rect.left < sizes[ size ].width ) {
		size = 'full';
	}

	this.$element.toggleClass( 'oo-ui-windowManager-fullscreen', size === 'full' );
	this.$element.toggleClass( 'oo-ui-windowManager-floating', size !== 'full' );
	win.setDimensions( sizes[ size ] );

	this.emit( 'resize', win );

	return this;
};

/**
 * Bind or unbind global events for scrolling.
 *
 * @private
 * @param {boolean} [on] Bind global events
 * @chainable
 */
OO.ui.WindowManager.prototype.toggleGlobalEvents = function ( on ) {
	on = on === undefined ? !!this.globalEvents : !!on;

	var scrollWidth, bodyMargin,
		$body = $( this.getElementDocument().body ),
		// We could have multiple window managers open so only modify
		// the body css at the bottom of the stack
		stackDepth = $body.data( 'windowManagerGlobalEvents' ) || 0 ;

	if ( on ) {
		if ( !this.globalEvents ) {
			$( this.getElementWindow() ).on( {
				// Start listening for top-level window dimension changes
				'orientationchange resize': this.onWindowResizeHandler
			} );
			if ( stackDepth === 0 ) {
				scrollWidth = window.innerWidth - document.documentElement.clientWidth;
				bodyMargin = parseFloat( $body.css( 'margin-right' ) ) || 0;
				$body.css( {
					overflow: 'hidden',
					'margin-right': bodyMargin + scrollWidth
				} );
			}
			stackDepth++;
			this.globalEvents = true;
		}
	} else if ( this.globalEvents ) {
		$( this.getElementWindow() ).off( {
			// Stop listening for top-level window dimension changes
			'orientationchange resize': this.onWindowResizeHandler
		} );
		stackDepth--;
		if ( stackDepth === 0 ) {
			$body.css( {
				overflow: '',
				'margin-right': ''
			} );
		}
		this.globalEvents = false;
	}
	$body.data( 'windowManagerGlobalEvents', stackDepth );

	return this;
};

/**
 * Toggle screen reader visibility of content other than the window manager.
 *
 * @private
 * @param {boolean} [isolate] Make only the window manager visible to screen readers
 * @chainable
 */
OO.ui.WindowManager.prototype.toggleAriaIsolation = function ( isolate ) {
	isolate = isolate === undefined ? !this.$ariaHidden : !!isolate;

	if ( isolate ) {
		if ( !this.$ariaHidden ) {
			// Hide everything other than the window manager from screen readers
			this.$ariaHidden = $( 'body' )
				.children()
				.not( this.$element.parentsUntil( 'body' ).last() )
				.attr( 'aria-hidden', '' );
		}
	} else if ( this.$ariaHidden ) {
		// Restore screen reader visibility
		this.$ariaHidden.removeAttr( 'aria-hidden' );
		this.$ariaHidden = null;
	}

	return this;
};

/**
 * Destroy the window manager.
 *
 * Destroying the window manager ensures that it will no longer listen to events. If you would like to
 * continue using the window manager, but wish to remove all windows from it, use the #clearWindows method
 * instead.
 */
OO.ui.WindowManager.prototype.destroy = function () {
	this.toggleGlobalEvents( false );
	this.toggleAriaIsolation( false );
	this.clearWindows();
	this.$element.remove();
};