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author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-12-18 12:05:02 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-12-18 20:53:59 -0300 |
commit | 481365f7926372a931c0a43ee54a3b05ed36a9e1 (patch) | |
tree | 257e1bd7423b6fd86d2d9d0ab281c2fee70465ba | |
parent | 34204bfa1fa66f99b7d3008edf48f77d00c902b9 (diff) |
Restart animation frames every time when a key is pressed
-rw-r--r-- | src/gnu_and_bola_brawlers/keypressed/default.lua | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/gnu_and_bola_brawlers/keypressed/default.lua b/src/gnu_and_bola_brawlers/keypressed/default.lua index 07bb9bf..b650a5c 100644 --- a/src/gnu_and_bola_brawlers/keypressed/default.lua +++ b/src/gnu_and_bola_brawlers/keypressed/default.lua @@ -9,23 +9,32 @@ keypressed.trigger = function(character, images, metaSprite, controller, key, sc character.actionA = true character.actionDown = false character.actionUp = false - metaSprite = character.jump + character.jump.currentFrame = 1 + character.jump.fps = 1 end if scancode == controller.left then character.actionLeft = true + character.walk.currentFrame = 1 + character.walk.fps = 9 end if scancode == controller.right then character.actionRight = true + character.walk.currentFrame = 1 + character.walk.fps = 9 end if scancode == controller.up and character.jump.isJumping == false then character.actionUp = true + character.walk.currentFrame = 1 + character.walk.fps = 9 end if scancode == controller.down and character.jump.isJumping == false then character.actionDown = true + character.walk.currentFrame = 1 + character.walk.fps = 9 end return metaSprite |