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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2016-12-21 09:43:51 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-21 15:24:18 -0300
commit50a0d4e2d625c346c4437fa88eb42316f7b2c8b9 (patch)
treebe175155add73abd0f206f94cb69b05673a95d58
parent1b078dd024e556c74eba61aee51b1c4940ca3d43 (diff)
Fix jumping/falling animation
-rw-r--r--src/gnu_and_bola_brawlers/meta_sprites/bola/fall.lua4
-rw-r--r--src/gnu_and_bola_brawlers/meta_sprites/bola/jump.lua10
2 files changed, 6 insertions, 8 deletions
diff --git a/src/gnu_and_bola_brawlers/meta_sprites/bola/fall.lua b/src/gnu_and_bola_brawlers/meta_sprites/bola/fall.lua
index da1e404..8ac185d 100644
--- a/src/gnu_and_bola_brawlers/meta_sprites/bola/fall.lua
+++ b/src/gnu_and_bola_brawlers/meta_sprites/bola/fall.lua
@@ -1,7 +1,7 @@
--[[ Collection of sprites and parameters to perform the fall movement ]]--
return {
- love.graphics.newQuad(images.bola.x * 6, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
+ love.graphics.newQuad(images.bola.x * 7, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
love.graphics.newQuad(images.bola.x * 7, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
love.graphics.newQuad(images.bola.x * 8, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
love.graphics.newQuad(images.bola.x * 9, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
@@ -9,7 +9,7 @@ return {
love.graphics.newQuad(images.bola.x * 6, images.bola.y * 3, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
currentFrame = 1,
elapsedTime = 0,
- fps = 9,
+ fps = 6,
height = -250,
velocity = 0,
ground = windowProfile.mode.height / 2,
diff --git a/src/gnu_and_bola_brawlers/meta_sprites/bola/jump.lua b/src/gnu_and_bola_brawlers/meta_sprites/bola/jump.lua
index efa1962..e2a031e 100644
--- a/src/gnu_and_bola_brawlers/meta_sprites/bola/jump.lua
+++ b/src/gnu_and_bola_brawlers/meta_sprites/bola/jump.lua
@@ -1,15 +1,13 @@
--[[ Collection of sprites and parameters to perform the jump movement ]]--
return {
- love.graphics.newQuad(images.bola.x * 5, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
- love.graphics.newQuad(images.bola.x * 6, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
- love.graphics.newQuad(images.bola.x * 7, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
- love.graphics.newQuad(images.bola.x * 8, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
- love.graphics.newQuad(images.bola.x * 9, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
love.graphics.newQuad(images.bola.x * 5, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
+ love.graphics.newQuad(images.bola.x * 6, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
+ love.graphics.newQuad(images.bola.x * 7, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
+ love.graphics.newQuad(images.bola.x * 7, images.bola.y * 2, images.bola.x, images.bola.y, images.bola[1]:getDimensions()),
currentFrame = 1,
elapsedTime = 0,
- fps = 9,
+ fps = 6,
height = -250,
velocity = 0,
ground = windowProfile.mode.height / 2,