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authorAndré Fabian Silva Delgado <andre@eden>2016-12-21 12:39:20 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-21 15:24:18 -0300
commitdee91e926814df550d778542dafdae3d578a5795 (patch)
treecb373689ee7e27de7fe2af437a56d1b91a3129dd
parentc8d83a62aadb46044c3ab058cc738a8473833e39 (diff)
Minor grammar fix
-rw-r--r--src/gnu_and_bola_brawlers/update/default.lua14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gnu_and_bola_brawlers/update/default.lua b/src/gnu_and_bola_brawlers/update/default.lua
index 493bd1a..d15cef9 100644
--- a/src/gnu_and_bola_brawlers/update/default.lua
+++ b/src/gnu_and_bola_brawlers/update/default.lua
@@ -26,7 +26,7 @@ update.motion = function(character, images, metaSprite, dt)
--Character will be stand if player press up/down, left/right buttons at the same time or when don't press anything
if ((character.actionUp == true and character.actionDown == true) or (character.actionLeft == true and character.actionRight == true) or (character.actionLeft == false and character.actionRight == false and character.actionUp == false and character.actionDown == false)) and character.actionA == false and character.jump.isJumping == false then
if metaSprite ~= character.stand then
- print("(update.motion) -> load stand meta sprite")
+ print("(update.motion) -> loading standing meta sprite")
metaSprite = character.stand
metaSprite.currentFrame = 1
metaSprite.fps = 9
@@ -36,7 +36,7 @@ update.motion = function(character, images, metaSprite, dt)
--Check if it is jumping or falling
if character.jump.higher > 0 and character.actionUp == false and character.actionDown == false and character.actionA == true then
if metaSprite ~= character.jump then
- print("(update.motion) -> load jump meta sprite")
+ print("(update.motion) -> loading jumping meta sprite")
metaSprite = character.jump
metaSprite.currentFrame = 1
metaSprite.fps = 6
@@ -48,7 +48,7 @@ update.motion = function(character, images, metaSprite, dt)
end
elseif (character.jump.velocity > 0 and character.actionUp == false and character.actionDown == false) then
if metaSprite ~= character.fall then
- print("(update.motion) -> load fall meta sprite")
+ print("(update.motion) -> loading falling meta sprite")
metaSprite = character.fall
metaSprite.currentFrame = 1
metaSprite.fps = 6
@@ -58,7 +58,7 @@ update.motion = function(character, images, metaSprite, dt)
--Check if left button has been pressed
if character.actionLeft == true and character.actionRight == false then
if character.jump.higher > 0 and character.actionA == false and character.jump.isJumping == false and metaSprite ~= character.walk then
- print("(update.motion) -> load walk meta sprite")
+ print("(update.motion) -> loading walking meta sprite")
metaSprite = character.walk
metaSprite.currentFrame = 1
metaSprite.fps = 9
@@ -70,7 +70,7 @@ update.motion = function(character, images, metaSprite, dt)
--Check if right button has been pressed
if character.actionRight == true and character.actionLeft == false then
if character.jump.higher > 0 and character.actionA == false and character.jump.isJumping == false and metaSprite ~= character.walk then
- print("(update.motion) -> load walk meta sprite")
+ print("(update.motion) -> loading walking meta sprite")
metaSprite = character.walk
metaSprite.currentFrame = 1
metaSprite.fps = 9
@@ -82,7 +82,7 @@ update.motion = function(character, images, metaSprite, dt)
--Check if up button has been pressed
if character.actionUp == true and character.actionDown == false then
if metaSprite ~= character.walk then
- print("(update.motion) -> load walk meta sprite")
+ print("(update.motion) -> loading walking meta sprite")
metaSprite = character.walk
metaSprite.currentFrame = 1
metaSprite.fps = 9
@@ -94,7 +94,7 @@ update.motion = function(character, images, metaSprite, dt)
--Check if down button has been pressed
if character.actionDown == true and character.actionUp == false then
if metaSprite ~= character.walk then
- print("(update.motion) -> load walk meta sprite")
+ print("(update.motion) -> loading walking meta sprite")
metaSprite = character.walk
metaSprite.currentFrame = 1
metaSprite.fps = 9