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authorcoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-03 17:27:36 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-03 17:27:36 -0300
commit1a9e17acb3a65a98305d19363f6b4e7185356c74 (patch)
tree99f452f72c7ca1f585e383063466513bce6e41fc
parentcc5000abb51b03dbba8ac05ece193d5f197fcf71 (diff)
Keep the code more KISS - part 1
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua7
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua38
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/draw.lua20
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/frames.lua5
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/jump.lua18
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua28
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/stand.lua6
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/walk.lua6
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua34
9 files changed, 93 insertions, 69 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
index 3a7f8b7..92389ba 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
@@ -16,10 +16,11 @@ function love.load()
bola = require 'scripts.bola.default'
}
- bolaAnimation = require 'scripts.bola.animation'
+ gameAnimation = require 'scripts.game.animation'
bolaMotion = require 'scripts.bola.motion'
bolaGravity = require 'scripts.bola.gravity'
bolaLimit = require 'scripts.bola.limit'
+ bolaDraw = require 'scripts.bola.draw'
end
function love.keypressed(key, scancode, isrepeat)
@@ -89,7 +90,7 @@ end
function love.update(dt)
nextTime = nextTime + (1 / fps)
- bolaAnimation.animation(dt)
+ gameAnimation.animation(dt)
bolaMotion.motion(dt)
bolaGravity.motion(dt)
bolaLimit.motion(dt)
@@ -120,4 +121,6 @@ function love.draw()
character.bola.origin.y
)
}
+-- bolaDraw.motion()
+-- game.draw(metaSprites.bola, quad.bola, character.bola)
end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
deleted file mode 100644
index ce93300..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
+++ /dev/null
@@ -1,38 +0,0 @@
-local animationModule = {}
-
-function animationModule.animation(dt)
- frames = {
- bola = require 'scripts.bola.frames'
- }
-
- game = {
- animation = function(start, fps, frames, loop)
- start = start + (fps * dt)
- if math.floor(start) > frames then
- if loop > 0 then
- if loopCounter == nil then
- start = 1
- loopCounter = 1
- elseif loopCounter < loop then
- start = 1
- loopCounter = loopCounter + 1
- else
- start = frames
- end
- elseif loop == 0 or loop == false then
- start = frames
- elseif loop == -1 or loop == true then
- start = 1
- end
- end
- return start
- end
- }
-
- character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1)
- quad = {
- bola = character.bola.stand[math.floor(character.bola.stand.start)]
- }
-end
-
-return animationModule
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/draw.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/draw.lua
new file mode 100644
index 0000000..edaad4c
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/draw.lua
@@ -0,0 +1,20 @@
+local drawModule = {}
+
+function drawModule.motion()
+ game = {}
+ game.draw = function(metaSprite, quad, character)
+ love.graphics.draw(
+ metaSprites.image,
+ quad,
+ character.position.x,
+ character.position.y,
+ character.orientation,
+ character.scale.x,
+ character.scale.y,
+ character.origin.x,
+ character.origin.y
+ )
+ end
+end
+
+return drawModule
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/frames.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/frames.lua
deleted file mode 100644
index 89fec44..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/frames.lua
+++ /dev/null
@@ -1,5 +0,0 @@
-return {
- stand = # character.bola.stand,
- walk = # character.bola.walk,
- jump = # character.bola.jump,
-}
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/jump.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/jump.lua
index b69224e..73782e9 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/jump.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/jump.lua
@@ -1,12 +1,14 @@
return {
love.graphics.newQuad(metaSprites.bola.x * 5, metaSprites.bola.y * 2, metaSprites.bola.x, metaSprites.bola.y, metaSprites.bola.image:getDimensions()),
- start = 1,
- fps = 9,
- height = -250,
- velocity = 0,
- ground = windowProfile.mode.height / 2,
- higher = 0.15,
- higherMax = 0.15,
+ currentFrame = 1,
+ elapsedTime = 0,
+ fps = 9,
+ loop = false,
+ height = -250,
+ velocity = 0,
+ ground = windowProfile.mode.height / 2,
+ higher = 0.15,
+ higherMax = 0.15,
limitButtonJump = false,
- isJumping = false,
+ isJumping = false,
}
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
index effd9ce..c681ae2 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
@@ -1,6 +1,10 @@
local motionModule = {}
function motionModule.motion(dt)
+ game.animation(character.bola.stand)
+ quad = {}
+ quad.bola = character.bola.stand[character.bola.stand.currentFrame]
+
if character.bola.jump.higher > 0 and character.bola.actionA == true then
jump(dt)
end
@@ -35,42 +39,42 @@ function jump(dt)
character.bola.jump.higher = character.bola.jump.higher - dt
character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)
- -- character.bola.jump.start = game.animation(character.bola.jump.start, character.bola.jump.fps, frames.bola.jump, 0)
- -- quad.bola = character.bola.jump[math.floor(character.bola.jump.start)]
+ -- game.animation(character.bola.jump)
+ -- quad.bola = character.bola.jump[character.bola.jump.currentFrame]
end
end
function stand(dt)
- character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1)
- quad.bola = character.bola.stand[math.floor(character.bola.stand.start)]
+ game.animation(character.bola.stand)
+ quad.bola = character.bola.stand[character.bola.stand.currentFrame]
end
function walkLeft(dt)
character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
- character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
character.bola.scale.x = -1
end
function walkRight(dt)
character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
- character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
character.bola.scale.x = 1
end
function walkUp(dt)
character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt)
character.bola.jump.ground = character.bola.position.y
- character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
end
function walkDown(dt)
character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt)
character.bola.jump.ground = character.bola.position.y
- character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
end
return motionModule
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/stand.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/stand.lua
index da31443..8ec58cf 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/stand.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/stand.lua
@@ -66,6 +66,8 @@ return {
love.graphics.newQuad(metaSprites.bola.x * 6, metaSprites.bola.y * 0, metaSprites.bola.x, metaSprites.bola.y, metaSprites.bola.image:getDimensions()),
love.graphics.newQuad(metaSprites.bola.x * 6, metaSprites.bola.y * 0, metaSprites.bola.x, metaSprites.bola.y, metaSprites.bola.image:getDimensions()),
love.graphics.newQuad(metaSprites.bola.x * 5, metaSprites.bola.y * 0, metaSprites.bola.x, metaSprites.bola.y, metaSprites.bola.image:getDimensions()),
- start = 1,
- fps = 9,
+ currentFrame = 1,
+ elapsedTime = 0,
+ fps = 9,
+ loop = true,
}
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/walk.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/walk.lua
index 96c9ca3..5ad6282 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/walk.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/walk.lua
@@ -7,6 +7,8 @@ return {
love.graphics.newQuad(metaSprites.bola.x * 3, metaSprites.bola.y * 1, metaSprites.bola.x, metaSprites.bola.y, metaSprites.bola.image:getDimensions()),
love.graphics.newQuad(metaSprites.bola.x * 4, metaSprites.bola.y * 1, metaSprites.bola.x, metaSprites.bola.y, metaSprites.bola.image:getDimensions()),
love.graphics.newQuad(metaSprites.bola.x * 3, metaSprites.bola.y * 1, metaSprites.bola.x, metaSprites.bola.y, metaSprites.bola.image:getDimensions()),
- start = 1,
- fps = 9,
+ currentFrame = 1,
+ elapsedTime = 0,
+ fps = 9,
+ loop = true,
}
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua
new file mode 100644
index 0000000..4f6688f
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua
@@ -0,0 +1,34 @@
+local animationModule = {}
+
+function animationModule.animation(dt)
+ game = {}
+ game.animation = function(metaSprites)
+ metaSprites.elapsedTime = metaSprites.elapsedTime + dt
+ if metaSprites.elapsedTime > (1 / metaSprites.fps) then
+--[[ if metaSprites.loop > 0 then
+ if loopCounter == nil then
+ metaSprites.currentFrame = 1
+ loopCounter = 1
+ elseif loopCounter < loop then
+ metaSprites.currentFrame = 1
+ loopCounter = loopCounter + 1
+ else
+ metaSprites.currentFrame = # metaSprites
+ end
+ elseif metaSprites.loop == 0 or metaSprites.loop == false then
+ metaSprites.currentFrame = # metaSprites
+ elseif metaSprites.loop == -1 or metaSprites.loop == true then
+ metaSprites.currentFrame = 1
+ end
+]]
+ if metaSprites.currentFrame < # metaSprites then
+ metaSprites.currentFrame = metaSprites.currentFrame + 1
+ else
+ metaSprites.currentFrame = 1
+ end
+ metaSprites.elapsedTime = 0
+ end
+ end
+end
+
+return animationModule