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authorJorge Lopez Seijas <jorginho@riseup.net>2016-12-01 19:59:55 +0100
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-01 19:53:38 -0300
commit66076f572c2289d7522f56f864013e9a9d6d8d8d (patch)
treebbc9785567ad08301262bb9b7d4ae7315e05206f
parentccd7e759b85f74a5a53b6229395255c659e52760 (diff)
Solved jetpack effect
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua8
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/gravity.lua4
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua2
3 files changed, 11 insertions, 3 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
index 409028d..a0eafdb 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
@@ -74,6 +74,14 @@ function love.keyreleased(key, scancode)
if scancode == button.b then
character.bola.actionB = false
end
+
+ if scancode == button.a then
+ character.bola.actionA = false
+
+ if character.bola.jump.velocity ~= 0 then
+ character.bola.jump.limitButtonJump = true
+ end
+ end
end
function love.update(dt)
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/gravity.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/gravity.lua
index 9976d48..af8388a 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/gravity.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/gravity.lua
@@ -14,7 +14,9 @@ function gravity(dt)
character.bola.jump.velocity = 0
character.bola.position.y = character.bola.jump.ground
character.bola.jump.higher = character.bola.jump.higherMax
- character.bola.jump.limitButtonJump = true
+
+ character.bola.jump.limitButtonJump = false
+ character.bola.actionA = false
end
end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
index c87b51b..3b807a6 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
@@ -3,8 +3,6 @@ local motionModule = {}
function motionModule.motion(dt)
if character.bola.jump.higher > 0 and character.bola.actionA == true then
jump(dt)
- else
- character.bola.jump.limitButtonJump = false
end
if character.bola.actionLeft == true then