diff options
author | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-12-09 20:38:19 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-12-09 20:38:19 -0300 |
commit | c6640b313ed6430c3326cae17f0c0183d2224e80 (patch) | |
tree | 6e7774d4dd981e4ba0cd61c354297013a666ee2e | |
parent | b5fd43f59b65028f0c18d1bf56598e73c01c34ea (diff) |
Add loop in animation.lua and fix motion.lua
5 files changed, 61 insertions, 25 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua index ff5293d..e0e98a0 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua @@ -1,28 +1,53 @@ game.animation = function(character, dt) - character.elapsedTime = character.elapsedTime + dt - if character.elapsedTime > (1 / character.fps) then ---[[ - if character.loop > 0 then - if loopCounter == nil then - character.currentFrame = 1 - loopCounter = 1 - elseif loopCounter < loop then - character.currentFrame = 1 - loopCounter = loopCounter + 1 +-- frameRestart = 0 + local frameStart = function() + character.currentFrame = 1 + end + local frameCounter = function() +--[[ if character.restart == true then + character.currentFrame = character.currentFrame + 1 - frameRestart + else]] + character.currentFrame = character.currentFrame + 1 +-- end + end + local animationStart = function() + character.elapsedTime = character.elapsedTime + dt + end + local animationCounter = function(value) + if character.elapsedTime >= (1 / character.fps) then + character.elapsedTime = character.elapsedTime - (1 / character.fps) + if character.currentFrame == # character then + frameStart() + if value == 'start' then + loopCounter = 1 + elseif value == 'counter' then + loopCounter = loopCounter + 1 + end else - character.currentFrame = # character + frameCounter() end - elseif character.loop == 0 or character.loop == false then - character.currentFrame = # character - elseif character.loop == -1 or character.loop == true then - character.currentFrame = 1 end -]] - if character.currentFrame < # character then - character.currentFrame = character.currentFrame + 1 + end + local animationEnd = function() + character.elapsedTime = 0 + end + + if type(character.loop) == 'number' and character.loop > 0 then + if loopCounter == nil then + animationStart() + animationCounter('start') + elseif loopCounter < character.loop then + animationStart() + animationCounter('counter') else - character.currentFrame = 1 + animationEnd() + frameStart() end - character.elapsedTime = 0 + elseif character.loop == 0 or character.loop == false then + animationEnd() + frameStart() + elseif character.loop == -1 or character.loop == true then + animationStart() + animationCounter() end end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua index 3efc9c7..c43db43 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua @@ -17,19 +17,23 @@ game.motion = function(metaSprites, character, dt) end if character.actionLeft == true and character.actionRight == false then - game.animation(character.walk, dt) - metaSprites.quad = character.walk[character.walk.currentFrame] + if character.actionUp == false and character.actionDown == false then + game.animation(character.walk, dt) + metaSprites.quad = character.walk[character.walk.currentFrame] + end character.position.x = character.position.x - (character.velocity * dt) character.scale.x = -1 end if character.actionRight == true and character.actionLeft == false then - game.animation(character.walk, dt) - metaSprites.quad = character.walk[character.walk.currentFrame] + if character.actionUp == false and character.actionDown == false then + game.animation(character.walk, dt) + metaSprites.quad = character.walk[character.walk.currentFrame] + end character.position.x = character.position.x + (character.velocity * dt) - character.scale.x = 1 + character.scale.x = 1 end if character.actionLeft == true and character.actionRight == true then @@ -56,5 +60,9 @@ game.motion = function(metaSprites, character, dt) if character.actionUp == true and character.actionDown == true then game.animation(character.stand, dt) metaSprites.quad = character.stand[character.stand.currentFrame] + if character.actionLeft == true then + end + if character.actionRight == true then + end end end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/jump.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/jump.lua index 73782e9..c74d5de 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/jump.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/jump.lua @@ -4,6 +4,7 @@ return { elapsedTime = 0, fps = 9, loop = false, + restart = true, height = -250, velocity = 0, ground = windowProfile.mode.height / 2, diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/stand.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/stand.lua index 8ec58cf..eb5c68a 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/stand.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/stand.lua @@ -70,4 +70,5 @@ return { elapsedTime = 0, fps = 9, loop = true, + restart = true, } diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/walk.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/walk.lua index 5ad6282..df7d396 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/walk.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/load/character/bola/walk.lua @@ -11,4 +11,5 @@ return { elapsedTime = 0, fps = 9, loop = true, + restart = true, } |