diff options
author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-11-26 20:52:38 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-11-28 12:25:57 -0300 |
commit | 6aaa4d97a6578c67f2f4e7d1e56f4bb65b9a41ed (patch) | |
tree | 22fcdfb713f3a27280ad62f41188d2b5680cf3fc /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua | |
parent | b6e0a385398f2b6f4a5595415e725dc9f0f11c85 (diff) |
Move {gravity,motion}.lua from scripts/bola/motion to scripts/bola
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua')
-rw-r--r-- | src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua deleted file mode 100644 index 89d3832..0000000 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua +++ /dev/null @@ -1,37 +0,0 @@ -local motionModule = {} - -function motionModule.motion(dt) - if character.bola.jump.higher > 0 and love.keyboard.isScancodeDown(button.a) then - jump(dt) - end - if love.keyboard.isScancodeDown(button.left) then - walkLeft(dt) - elseif love.keyboard.isScancodeDown(button.right) then - walkRight(dt) - end -end - -function jump(dt) - character.bola.jump.higher = character.bola.jump.higher - dt - character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) - --- quad.bola = character.bola.jump[math.floor(character.bola.jump.start)] -end - -function walkLeft(dt) - if character.bola.position.x >= character.bola.origin.x then - character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) - end - quad.bola = character.bola.walk[math.floor(character.bola.walk.start)] - character.bola.scale.x = -1 -end - -function walkRight(dt) - if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then - character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt) - end - quad.bola = character.bola.walk[math.floor(character.bola.walk.start)] - character.bola.scale.x = 1 -end - -return motionModule |