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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2016-11-26 20:52:38 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-11-28 12:25:57 -0300
commit6aaa4d97a6578c67f2f4e7d1e56f4bb65b9a41ed (patch)
tree22fcdfb713f3a27280ad62f41188d2b5680cf3fc /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua
parentb6e0a385398f2b6f4a5595415e725dc9f0f11c85 (diff)
Move {gravity,motion}.lua from scripts/bola/motion to scripts/bola
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua
deleted file mode 100644
index 89d3832..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua
+++ /dev/null
@@ -1,37 +0,0 @@
-local motionModule = {}
-
-function motionModule.motion(dt)
- if character.bola.jump.higher > 0 and love.keyboard.isScancodeDown(button.a) then
- jump(dt)
- end
- if love.keyboard.isScancodeDown(button.left) then
- walkLeft(dt)
- elseif love.keyboard.isScancodeDown(button.right) then
- walkRight(dt)
- end
-end
-
-function jump(dt)
- character.bola.jump.higher = character.bola.jump.higher - dt
- character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)
-
--- quad.bola = character.bola.jump[math.floor(character.bola.jump.start)]
-end
-
-function walkLeft(dt)
- if character.bola.position.x >= character.bola.origin.x then
- character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
- end
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
- character.bola.scale.x = -1
-end
-
-function walkRight(dt)
- if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then
- character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
- end
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
- character.bola.scale.x = 1
-end
-
-return motionModule