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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2016-12-06 18:12:40 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-06 18:50:10 -0300
commitda2452f3bdcf5eff1bf1773a17b27a4deb8b8bad (patch)
tree338239c81e5a2ad1d1165528a64e19906ca3d8a9 /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua
parent1e02fcb40d10b4f82fd726b01b4ffbffaf7c5463 (diff)
Keep the code more KISS - part 8
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua
index 8667ff6..ff5293d 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/animation.lua
@@ -1,7 +1,8 @@
game.animation = function(character, dt)
character.elapsedTime = character.elapsedTime + dt
if character.elapsedTime > (1 / character.fps) then
---[[ if character.loop > 0 then
+--[[
+ if character.loop > 0 then
if loopCounter == nil then
character.currentFrame = 1
loopCounter = 1