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authorcoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-03 22:46:01 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-03 22:46:01 -0300
commit48651499e2aead78023bcd03f0425ba4afa98010 (patch)
treefbd2884079c5148b1dbdee8ff77c1d333b2ea5d4 /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
parent8a7eb73c905d5b9361a6257484834cf9e11b3058 (diff)
Remove update.animation()
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
index 80e5b50..2eada30 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
@@ -1,5 +1,7 @@
+require 'scripts.game.animation'
+
update.motion = function(dt)
- game.animation(character.bola.stand)
+ game.animation(character.bola.stand, dt)
quad = {}
quad.bola = character.bola.stand[character.bola.stand.currentFrame]
@@ -37,26 +39,26 @@ function jump(dt)
character.bola.jump.higher = character.bola.jump.higher - dt
character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)
- -- game.animation(character.bola.jump)
+ -- game.animation(character.bola.jump, dt)
-- quad.bola = character.bola.jump[character.bola.jump.currentFrame]
end
end
function stand(dt)
- game.animation(character.bola.stand)
+ game.animation(character.bola.stand, dt)
quad.bola = character.bola.stand[character.bola.stand.currentFrame]
end
function walkLeft(dt)
character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
- game.animation(character.bola.walk)
+ game.animation(character.bola.walk, dt)
quad.bola = character.bola.walk[character.bola.walk.currentFrame]
character.bola.scale.x = -1
end
function walkRight(dt)
character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
- game.animation(character.bola.walk)
+ game.animation(character.bola.walk, dt)
quad.bola = character.bola.walk[character.bola.walk.currentFrame]
character.bola.scale.x = 1
end
@@ -64,13 +66,13 @@ end
function walkUp(dt)
character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt)
character.bola.jump.ground = character.bola.position.y
- game.animation(character.bola.walk)
+ game.animation(character.bola.walk, dt)
quad.bola = character.bola.walk[character.bola.walk.currentFrame]
end
function walkDown(dt)
character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt)
character.bola.jump.ground = character.bola.position.y
- game.animation(character.bola.walk)
+ game.animation(character.bola.walk, dt)
quad.bola = character.bola.walk[character.bola.walk.currentFrame]
end